Why is this game so dead? I don't get it. I feel I can still remember waking up to comfy Tastosis streams and Day9 videos. I mean, goddamn, I know the campaign was shit tier, but at what point did everyone just stop playing altogether?
Starcraft II
west got bored seeing only nips won games
You mean gooks
But I'm pretty sure Koreans just went back to playing SC1 anyway.
Maybe because it's a 9 YEAR OLD GAME?
Yea sure, it got 2 big SP expansions that rebalanced MP but it didn't reinvent the core gameplay.
>Maybe because it's a 9 YEAR OLD GAME
Nah. That's not why.
The sad thing is that the campaign was actually fun if you only judge the gameplay. Its the story that was complete dogshit.
it has a larger player base than it did at beginning of HoTS, even in 1v1.
People don't play it enmasse because the game is too hard and 1v1 is too stressful.
I loved it in the beginning, but I don't like the way the meta finally settled with lotv. I haven't played recently, but last I did all Protoss ever did was cannon rush and then pump out voids. I quit when pros started doing it in tournaments.
This, I tried playing it as someone that likes RTS but the amount of stress it gives you if you dont time something right and just knowing you'll get trashed because of it isn't fun. You have to be constantly on the clock
>but I don't like the way the meta finally settled with lotv.
>but last I did all Protoss ever did was cannon rush and then pump out voids.
i've wreckt a thousand of you shitters in lotv, and it never gets old. no wonder you dont play anymore, your asshole must be thoroughly ravaged.
>1v1 is too stressful
>the amount of stress it gives you if you dont time something right and just knowing you'll get trashed because of it isn't fun
this is why genres like RTS wont survive, kids these days have too fragile egos and cant accept being bad at something. the fact that so many find 1v1 stressful also means they cant handle the responsibility for their failure.
>this is why genres like RTS wont survive
It's already dead actually.
>kids these days have too fragile egos and cant accept being bad at something. the fact that so many find 1v1 stressful also means they cant handle the responsibility for their failure.
It was already like that 20 years ago, most people only ever played against the AI or in LAN against friends equally as bad as them. In both case, they pretty much did nothing but turtling.
That audience moved onto 4X and Grand Strategy games
As for the reason why you think people became wuss, the internet is more widespread nowadays, scrubs can make their voices heard as opposed to before where internet was a rarity and LAN were much more common.
As for the stressful part, the old guard got older and have more responsabilities, they don't want to stress over a game while kids can play games that will give them immediate enjoyment.
>campaign was shit tier
If you mean narrative, sure but heart of the swarm was really fun
"STFU, I am trying to play a dead game over here"
- some guy from 1 general chat
Reasons why sc2 dying
>The story shat on sc1 by altering or ignoring key plots making it look like a glorified fanfiction
>They have rolled out battle net 2, an unreliable platform
>gameplay wise, it wasnt that fun to watch because it introduced deathball effect, units blend into the enviroment and the constant patches dont actually improve the game;they ruin it
>Blizzard decided to actively kill the sc1 scene in korea and "force" the pros to play sc2. Of course this didnt sit well with the koreans and when sc remastered released, most of the OGs pros return there.
In reality sc2 is dead in korea and vice versa for sc1. In west sc2 is doing fairly well, with 2000 players online.
Been rewatching and playing the game since 2018. Was really into it in 2011-2013. Up until hots ruined everything. Everything considered, it's in the best place it's ever been in terms of gameplay and balance. I'm watching GSL vs the world VOD. The game is still fun imo.
I play every day and it feels like there’s more people playing than last year desu
>doing well
>2000 players online
i guess that's better than artifact...
>Maybe because it's a 9 YEAR OLD GAME?
jesus fuck its 9 years old? Damn i am getting old
>kids these days have too fragile egos and cant accept being bad at something. the fact that so many find 1v1 stressful also means they cant handle the responsibility for their failure.
It was like that back then as well there is nothing new about that. lots of people experienced what they called "ladder anxiety" where they where so fucking anxious they didn't dare to play ranked games. Its funny you mention that because when i play league of legends its alike people are so immature they can't handle losing and when they do something wrong they are so scared of getting flamed that they just preemptively flame others. They are also so fragile that it seems like there is almost like an unconscious mechanisms that happens where when they perceive they are about to lose or that they are not good enough they just start blaming their teammates instead of admitting they messed up.
Ladder systems are a mistake. There should only be one mode and MMR should be hidden at all times. I have the same problem with SFV, there's no way I'm playing ranked because I'm afraid of deranking.
>9 years later
>still ladder anxiety albeit a little less
it's not fair
RTS games are most fun at a casual level but always turn into degenerate gookclickers.
changing the starting workers from 6 to 12 was thelast nail in its coffin
WoL didn't have mmr, just bronze-GM leagues plus divisions within. Which is arguably worse. Imagine being dia and losing to a plat. This seems worse to me than being 3500 and losing to ~3100 or whatever. Now they got both lol
>It's already dead actually
lol
RTS was already out of style when sc2 came out, and the game was the genre's last hurrah. It had its moment for a couple years and then people moved on to the next big thing (and the e-celebs followed them). Only games that are real phenomenons are going to still be relevant in the mainstream consciousness 10 years after release.
I don't understand why the fuck the SC1 community only has like 1000 players now instead of 60,000 like it used to. You've been playing the same game for 12 years why the fuck suddenly quit and not come back to it?
They eventually got tired of never being able to win. It happens to everyone.
It did have mmr, but it was hidden, so people always claimed they were actually high dia and the game just didn't rank them up from plat.
SC2 is doing fine, in fact the playerbase and view counts have been increasing since the F2P transition. Blizzard are even hiring and training new Casters because there's simply been too many events for the existing ones to cover. GSL vs the World was on today and got 35k-ish viewers despite happening at like 3AM US time.
Because its 10 yeats old? Sc3 when?
this
Why does every game I play end up dead? WoW, RS2, SC2, d3, even fucking Mordhau, what are fun games with players actually playing the game?
>what are fun games with players actually playing the game?
Dota, if you want to get brain damage.
Just watched that OG commentary, fuck ASSFAGGOTS tho
>Maybe because it's a 9 YEAR OLD GAME?
Brood War is still chugging along just fine and that's 20 years old.
RTS games are too much for low IQ zoomers to handle. That being said everyone is trying to say FUCK YOU to nu-Blizzard by not playing their games.
I just started WoL campaign after I finished playing Mass Recall (SC1/BW/Stukov remake in SC2 Engine with SC1-style gameplay, models and music).
youtube.com
youtube.com
What can I expect barring the lorerape?
Brood War is smaller than Sc2.
>why is it dead
Because blizzard can't seem to easilly monetize an rts like starcraft 2 post laubch so they abandoned it.
I mean, they monetize the shit out of it with horribly overpriced skins and co-op commanders.
A single skin for a single unit is 3$.
All those 20-30$ cosmetic war chests.
All those 5$ co-op commanders (you only get Raynor, Kerrigan, Artanis and 4 initial fags "free" if you bought campaign pack).
All those announcer packs and so on.
An they keep releasing more, in fact yesterday's 4.10.0 patch added a new set of paid skins.
The game is apparently doing good here in the west ,what I don't understand is why it or sc1 isn't being talked about here more ,every obscure gacha "game" seems to be able to keep at least a gen alive but starcraft's apparently died because of some mod drama ,it's really a pity since the game looks really fun.
SC1 is dead in the west because it's an obtuse, buggy mess with massive lag issues in multiplayer. I appreciate it for what it is, but there's absolutely no denying that BW is the opposite of user friendly and badly aged.
Because SC1 is a fucking chore to play with """intentional""" bugs, broken pathfinding and whatnot.
Unironically go play Mass Recall
1v1 game. You have no excuse but your fault for being bad and zoomers can't accept that.
they made the game too hard for casuals on purpose. they had a chance to peel back a lot of the tedious mechanics in the LOTV beta but they chose to keep the game unnecessarily complicated and difficult to play
UMS scene was strangled in the crib
single player campaign was fun but had a terrible ending to the story
Terrible story, wow aesthetics and they killed their own custom map scene out of pure greed.
Made the game feel very soulless.
It's only "complicated to play" at high levels.
>It's only "complicated to play" at high levels.
lol
i guess blizzard arent the only ones who are delusional and out of touch with the playerbase
Because it too hard for the majority it is not a retarded casual kiddie game like lol fortnite and so on
It's not fun watching extreme autistic Koreans literally count clicks. It used to be a fun rts before people got way to methodical about it
>It's already dead actually.
Nah, companies just stopped making them.
I blame super popular games like fortnite and lol that consume every playerbase. Imagine how many games have died because everyone is playing these super popular
By what metric is it complicated?
The only "tedious" mechanic I can think of is queen's inject larvae, what else is there?
That's just stupid ,if anyone had the will and determination to play an rts or any other game they would have done it regardless of whatever other games exist.
Grouping all your bases to 1 and then pressing a key to make probes all game long is too complicated for ya?
Not in Korea nigga
it makes it too complicated for most casual players, yes
i cant imagine why anyone would bother being an elitist over a dead game
Well fuck casual players.
Over-reliance on active abilities on each unit, increasing micro.
Being unable to queue up more than 5 units at a time (or 8 if you have the mass prod attachment).
Being unable to queue up more than 5 units at a time at all if you choose to build attachment that gives you access to more than just Grunts.
No fast access to Larva, gotta go through the hive.
Impossible to repair/heal units unless you play as Terrans which enforces more micro of constant back and forth between field and base.
Losing an expensive unit basically costing you the game because it's impossible to make up that one unit difference.
List just goes on.
>Why is this game so dead?
This right here
>not playing co-op with your friends
Oh wait
>friends
HAHAHAHAAH FUYCKING LOSERS!!!
It was too long between Wings of Liberty and the Heart of the Swarm.
If it took half the time to release them the game would have retained more of its playerbase. I loved WoL but it too got tiring.
Yes goy, I MEAN GUY, keep buying those HELLA EPIC Co-Op Commanders, after all they are only 5$ each and we keep releasing new ones for you to keep up with the meta, isn't it fun to keep paying 5$ on regular basis? Haha.
Because Kespa niggers fucked everything up. First they divided the SC community by refusing to switch from Brood War and preventing the most popular players from promoting the game. Then they finally switched and drove away every sponsor with another match-fixing scandal (in which several Kespa chairmen charged with bribery and embezzlement).
*were charged
RTS games weren't that popular to begin with. AoE1 & 2 and Starcraft/Warcraft were the only played ones.
I personally only liked AoE1. Played the others but nothing felt as good as rushing 3 civilization with early cavalry, wololoing away elephants and centurions and wrecking an army of ballistas with only a villager and some mad micro
>AoE1 & 2 and Starcraft/Warcraft were the only played ones.
>What is CnC
lol
Wow who wants to take care of their units in an RTS game right? I wish the game would play itself.
Maybe Dota or LoL are more your speed, kid.
I love how you have no arguments so you latch one to the single weakest point you could find in my list
sc2 died because they chased off casuals. i played sc1 at least 10 years and sc2 maybe 1 and a half.
the games to micro intensive compared to 1 and you can lose the game by macroing for 5 seconds due to some units high burst damage. that takes out the strategy and makes it more like dota.
sc1 ws slower and armies were harder to destroy and easier to remake. sc2 gave to many units spells and special abilities and made simple to use units like ultralisks terrible. it went from being about unit selection and positioning to 90% micro ability will let you win. there was never anything wrong with a-move units because the strategy was more focused on unit composition and positioning then. kinda like real battles.
He got trips tho so hes right
Imagine being so cucked
If you want to queue up more than 5 units make another barracks. If you can sit in your base just building units because you have too many resources it means your enemy is a scrub who isn't attacking, at which point micro won't even matter. I don't play zerg much so I don't know much about larva shit.
Except DotA is all about micro and SC2 is closer to DotA due to its insane focus on micro cancer than something like Age of Empires, Command and Conquer, Cossacks, Dawn of War or Company of Heroes.
If you're queuing up more than 5 units at a time you're a fucking dog shit bronzie. the game isn't complicated you're just a troglodyte
>90% micro ability will let you win
you can literally get to platinum league with pure macro and zero micro
One of the big problems most people dont talk about is that SC2 is a boring game to watch people play. Its a game about constantly going between the frontline action, watching the map for enemy units, and base management, and that makes for an unfocused and dizzying experience for people.
Tournaments are fun to watch because the casters know what is interesting and can focus on the action and cut out all the boring parts like base management.
Everyone moved on when Blizzard started releasing shit-tier expansions with big balance issues and LoL took over as the next fresh thing, followed by survival games and then battle royales.
Youre shit
Exactly, all those people who play league of legends and blame their teammates are just cowards who will never do 1v1 just to avoid responsibility
i agree with you. sc2's problem is that they gave every unit a spell or ability to manage. it's too much to manage an army and economy at the same time, and also micro every spell and ability. especially when everything dies in a half second because of the AI being too efficient and grouping up so much.
instead of taking the number of units down and adding all of this bullshit micro task stuff they should have focused on the basics like unit range, speed, etc. and made people use tactics. brood war was magical in how the units interacted with each other, and sure the pros eventually found glitches and little things to maximize value, but the key to winning an engagement was just in attacking and using unit ranges and timings correctly. not all this flashy bullshit.
You really shouldn't que in this game at all.
Alot of other rts circumvent this all together. See supreme commander.
yeah the first expansion adding in widow mines and those obnoxious zerg units that spawn other units, etc. was dog shit. WoL had the best meta, tanks/marine vs ling/bling/muta was kino
every new unit that blizz added in that wasn't in brood war turned out to be a huge fucking mistake. because the only people who have worked at blizzard for at least the past decade are complete hacks
>20 years since Starcraft
>still not a single new race
>still cant zoom out to see the whole map
>SC3 and Diablo 4 got their resources and manpower pulled so Activision can make Overwatch 2 already
Is it even possible to separate Blizzard from Activision now or is it too late?
they hired the Red Alert 2 guy as the lead designer
>>SC3 and Diablo 4 got their resources and manpower pulled so Activision can make Overwatch 2 already
Neither of those are true. Diablo 4 was ready for a showing even last year, so it's pretty late in the development cycle. Overwatch 2 isn't far along, since they said how they moved a ton of people over to Classic to ensure it's release
>Starcraft 3
It won't happen, ever, I hope you know that. Starcraft is as dead to Activision as HotS is. Be thankful you get regular updates. The truth is nobody gives a shit about Starcraft. The setting is stupid. The visuals are generic. And the name is too close to Warcraft for comfort. It's dead, Jim.
I actually misremembered the headline, they pulled resources from a SC FPS to 'work on' OW2 and D4. The D4 part is probably just for the sake of publicity but still, a SC game was in the works only to get cancelled for OW2.
Don't forget SC2 wrapping up the story completely, however retarded it was.
It's dead.
>It won't happen, ever,
Then why are Blizzard expanding their WCS infrastructure? New casters, new venues, new equipment. SC3 is already happening, because Blizzard have found a way to monetize the game without pissing off everyone. War Chest skins have been extremely profitable while also being extremely popular with users. SC3 will most likely launch with a F2P ladder and paid campaigns.
Yeah, it was another Ghost shooter.
Ghost Nova basically got cancelled twice now.
hehe
Why does he look like an even more inbred brother of TotalAsshurt
Are there any good widescreen mods for original Starcraft? I tried Res Expander but it didn't work well for me.
Blizzard being bought by Activision permanently killed the very day the hostile takeover happened, let it go, it will never go back to being good.
starcraft 2 doesn't even rate these days. meanwhile the dota 2 prizepool is over $30 million. blizzard are fucking worthless and any IP they have left over from the 90s is going to be ground into dust through their incompetence
>Over-reliance on active abilities on each unit, increasing micro.
a lot of it is a-move. Microing abilities is for higher level players.
>Being unable to queue up more than 5 units at a time (or 8 if you have the mass prod attachment).
what kind of bronze shitter are you to queue more than 5?
>No fast access to Larva, gotta go through the hive.
what is selecting multiple hatcheries then larva select? what is 5sd to drone up?
>Impossible to repair/heal units unless you play as Terrans which enforces more micro of constant back and forth between field and base.
>game design, not complexity. You ahve battery recharge for toss and transfuse for zerg
>Losing an expensive unit basically costing you the game because it's impossible to make up that one unit difference.
Only in certain situations like all-ins with immortals or so. There is no1 unit that does this. This isn't wc3. These things have nothing to do with complexity, it's just game design. You have no idea what you are talking about. Sc2 is all about macro whether you like it or not. Micro is only important in high leagues like masters/gm.
He brought the action!
FUCK
it makes me so damn mad
I JUST WANT TO EXPLORE A COMMAND CENTER ONLY TO HAVE THE WALLS TORN OFF BY AN ULTRALISK OR SOME SHIT
AAAAAAAA FUCK YOU BLIZZARD, THEY'LL DO AN OVERWATCH RTS BEFORE A STARCRAFT FPS MARK MY WORDS
hots ruined a lot in terms of design. Swarm hosts fucked almost everything up iirc. And before that BL/infestor against protoss' deathballs also ruined it. Early-mid WoL was the most fun imo with DRG and MKP, MvP vs Nestea, etc.
its a shame, stealth games are due for a comeback
you think you want an FPS made by nublizz in the starcraft universe, but you actually don't
>starcraft fps
There are a thousand other settings to do that in. Hell, Dead Space is about as good as you can get out of a Starcraft game. Just play Dead Space.
no, i just want them to give the rights to SOMEONE to do it
i want someone to make a starcraft FPS with the same respect and attention to detail that Sakurai puts into random fucking fighters in his party game
HotS was the best time in the game right up until Blizzard nerfed the shit out of Widow Mines. Ling/Bane/Muta vs 3CC BioMine Parade Pushes was kino as fuck and non-stop action start to finish. Then Blizzard nerfed mines specifically because they wanted to change the meta, and it turned into Turtle Mech vs Swarm Hosts and it was aids.
I've been dreaming about this shit since 2005. I'm still fucking mad. Imagine being a ghost operative deep behind enemy lines sniping important zerg creatures and then getting the fuck out. Or exploring a science vessel/battlecruiser or mothership. Flying a banshee or wraith, speeding on a vulture or killing mutas inside a goliath. There is so much potential fuuuuu.
Go play Space Hulk Deathwing, there's your Terran vs Zerg FPS.
play Prey 2017. insane attention to detail and the plot is basically the same thing as a terran science vessel being infested by zerg
Just play Halo, it's all Aliens ripoffs anyway.
>prizepool = better game
lmao, people can talk on the phone and eat while playing dota, wow, league of legends, etc. FFS in WoW, I can get top dmg in BGs and play arenas while eating.
They might be more popular games but they are not better/harder.
Did they ever fix the game a bit? I enjoyed what I played of it just for the sake of being a fucking Terminator and feeling like one, but man was the rest of the game just clunky.
mines were always a mistake. marine/tank vs ling/ling/muta in WoL was the absolute best. terran doing early harass then pushing with marine/tank to do real damage before zerg could get ultras out was the most intense, best gameplay blizz has managed in like 30 years
Yes, they basically overhauled the whole thing from the ground up and re-released it as Enhanced Edition.
Widow mines were very hard to deal with as zerg, it's no wonder they got nerfed. I found the muta ling bling vs mmm+tank the pinnacle of sc2. The non stop back and forth, the banelings connecting, the marines splitting, the tanks blasting, the mutas harassing. Hots replaced the tanks with mines which made it less interesting imo. Tanks needed more strategical placing and timing. Though I remember Life's ZvT which were also pretty good. But im still fond of gameplay like DRG's ZvT in WoL.
Nice, time to redownload.
Just be warned that there's basically fuck all new content and they have no plans to make anything new content wise as they're now working on """FPS""" Age of Shitmar game.
LotV isn't that good and they have been trying to make money they didn't earn off skins and shit. HotS and WoL were both great. Also no playerbase from custom games because the map maker is a convoluted mess and Battle.net 2.0 was awful
Battle.net 2.0 was axed ages ago though and they went back to WC3-style lobbies.
I dunno about others but ladder was never my focus when playing Brood War, custom maps were a LOT more varied and the campaign was longer.
I love the competitive aspect of it, but I couldn't keep playing because of Battlenet2.0.
Didn't bother with the new expansions either, it's like every time Blizzard does something they get it terribly wrong despite all the feedback.
ie: Diablo3, BFA, pouring money and trying to make Overwatch an esport instead of focusing on SC, Legion legendaries, etc.
Wing of Liberty was more popular than League at some point.
>Mordhau
Shitty flavor of the month meme game, was going to die soon anyway.
MFW I bought this at launch, and never installed.
Warcraft 3 is healthy playerbase wise and it'll only get better with the release of reforged
mobas came around, losing doesn't feel so bad when you can always blame someone else in the team instead of Starcraft where it's only you to blame...which is too stressful.
It seems like the proscene is still going strong. The prize pools are almost double what they were in 2012. I think esports has just blown up since then and everything else seems huge in comparison.
Game was great until Heart of The Swarm came out and ruined the balance by favoring Zerg way too much. Who wants to watch any replays when it's almost guaranteed who'se going to win just because they picked Zerg? Thank God it's back to being balanced in LoTV. Also games like LoL starting getting serious traction right around that time and Esports just abandoned ship and migrated almost completely over to that.
Want to know how I can tell your a Bronze Zerg shitter?
I can't speak for the actual scene but I quit in WoL because I was sick to death of how stale the meta of the game was. Not as in what builds were powerful but the over all goal of the games. Sure there were differences in how 4gate toss or MMM terran worked, or whatever but every game just seemed to be defending your expansion from whatever predictable timing attack until you hit your critical mass and then you steam roll.
The only time it felt like you were actually playing against the opponent was against cheesy shit like proxy proton canons.
>They think a game that came out only 9 years ago is already old
Tuck me in, let me die.
>enter game back in the day
>easily 100k+ matches going
>enter game last night
>3k
>mfw
>SC2 will die or Blizzard will die before I get out of silver
JUST
I actually like that all my losses are my own fault and really enjoy this game, but I still cant play it for more than a week or two at a time because of how stressful this game gets. It's not a criticism of the game, it's just something I wish didnt happen with me
>Tfw got silver in WoL, stopped playing for a long ass time, came back in LotV and got plat easily
It's not dead.
Just try to play it, and not watch some gay streams, lol.
>60k people laddering
>even more than that playing co-op
>ded game
95% of the time all you had to do to win is amass new unit introduced or use new mechanics ad nauseum.
Zerg campaign is also Kerrigan MOBA half of the time
Well you can find a match on your skill lvl in under 10mins so that alone an indication of an alive game. However, the game is old and is doing fairly well for that fact, but blizzard decided to focus on promoting overcuck and heartshit, dropping starcraft as an esport in low tier tournaments. That was the blow that killed the franchise. If starcraft was a top tier esport, it would have had double the current players
boring blob collide
>it's 9 years old so it's dying
heh
In case anyone is wondering "Unreal" was basically a 90's neologism for "Unbelievable."
When does the new War chest release?
It's up.
starcraft broodwar was one of the only good competitive multiplayer video games with a lot of depth, strategy and skill cap for a long time. the outplays with superior micro were very entertaining to watch as well. now there is more competition. sc2 is a lot of blob vs blob battles, not as interesting
I liked it so much until the inject larva fatigue hit me and noticed its a chore and not fun. Its not meaningful but very very necessary. Then a bunch of cyclones came like clockwork and curbstomped everything absurdly efficiently.
Couldve shouldve git guder yet i did not cared. Dropped it and never came back to Blizz shit.
SC2 doesn't get constant content updates like moba's do
Also moba's are why SC2 died, 1v1 focus is too hard & stressful for people, with moba's, you can blame the team or get carried even if you suck
They were going to remove larva inject & other pointless shit in the beta, but koreans complained that it made it more easy, blizzard shouldn't have let gooks design the game
What’s ZvX about now? Stopped playing before 2nd expansion.