I'm only askin' for enough to feed me kids.
I'm only askin' for enough to feed me kids
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Amy news from the other parts of Tamriel?
Skyrim improved on this game in every single way.
Daggerfall > Morrowind > Arena > Skyrim > Oblivion
I sure am glad I don't live in Leyawiin. Too many foreigners.
I've heard others say the same.
Have a coin, beggar
THANK YOU KIND SIR
Blessings of Stendarr upon ye.
>Skyrim improved on this game in every single way.
There is plenty that Skyrim did worse than Oblivion.
>quest writing
>armour
>stats
>spells
why is the first line so jarringly different from the typical voice
its like they got someone's grandma to try to impersonate Wes
Isn't tha abandoned house awful?
You forgot the UI and skills
I'm still fucking mad that instead of getting Oblivion Remastered for it's 10 year anniversary we got fucking Skyrim Remastered only 5 years after it came out.
Even ignoring all the shit it removed from previous games, any improvements Skyrim made are inconsequential when the quest design ranges from ok to complete garbage. Oblivion, in all its shittiness at least has tons of great quests.
>Almalexia
Fuck that bitch
>skills
You've got to be kidding. Skyrim's skills are much better than Oblivion's. Sure there's fewer but each one is far more functional.
Was there ever a mod that fixed the scaling system? So the game stays at the same difficulty as the developers intended, not get harder as you leveled.
If you use all skills in the game equally instead of just your class skills it becomes that way more or less. You only get weaker if you mostly use your major skills.
Yeah but you don't get stronger even if you autistically level your minor skills.
At best you keep up with the level scaling.
Without mods like Oblivion XP or Oblivion Level Scaling Unclusterfucked, the game is borderline unplayable.
I wouldn't have minded the streamlined mechanics of skyrim if the side quests, guilds and city designs weren't shit
I don't like the leveling system. Looking up at the stars and magically learning new things is dumb, at least when you leveled in Oblivion you got some positive reinforcement in text form alongside your choices.
Guilds in Oblivion, Part 1:
Thieves Guild
>need to be good at sneaking and lockpicking as well as persuasion
>can pay off your bounty
>need to prove yourself by stealing a ton to get a new quest
>guild members seem like jerks at first, but they're actually good people
>bully guard captain and reassign him
>quests get better and more challenging
>basically fetch quests but good
>"Capital!"
>last quest actually requires you to be great at several things and use all the items you stole, basically 10/10
>you now own a magic hood allows you to do crime without anyone knowing who you are
>but
>everyone hates and knows you because of your infamy
Dark Brotherhood
>Lucien Lachance
>need to be good at sneaking, killing and persuasion
>guild feels like family, except for the cat
>here's some deadly apples, go kill someone with them
>accidentally eat the apple instead of dropping it
>can receive vampirism if you want it
>questline is full of surprises
>you're so good at murdering, you murder literally everyone
>oops, you're not supposed to do that
>lunatic momma boy incel so autistic his plan worked, but he's so retarded and slips up
>you can talk to a mummy now
>your infamy is so high that people that don't know your name hate you just by looking at you
LOL
Skyrim is shallow and boring. I have a soft spot for oblivion and even though it’s very flawed, it’s a great game.
Morrowind > Oblivion >>>>>>>>>> Skyrim
Guilds in Oblivion, Part 2:
Mages Guild
>need to prove yourself in every major city by doing shit tasks and getting yourself almost killed to get into the university
>it's basically a tutorial for magic, scrolls and staves
>arch-mage hates zombies so necromancers seethe and kill mages
>kill necromancers while probably conjuring skeletons and zombies yourself
>university has 0 lecture halls, lectures are held outside for some reason
>you can craft spells, though, so all is forgiven
>oh hey that vampire dude is actually pretty chill
>more mages get murdered and big bad guy:tm: is here so everyone goes in panic mode
>surely nothing goes wrong when 2 strong necromancer artifacts are taken away
>big bad guy:tm: goes down easily like any regular enemy
>cool looking but useless staff, though
>You're arch-mage now and have a nice room, but actually you don't do anything
Fighters Guild
>basically just kill stuff, no need to be good at anything
>help the guild master's boy not be a sissy
>predictable thing happens and you are to blame for some reason and demoted because mommy is angry, even if it's not your fault
>guild is a mess so you have to bully your rivals in secret
>nice painting, old man
>get high, murder people, then burn down a tree and kill a guy that you should have cared about?
>old hag makes you guild master for it
>now you get a measly amount of money every in-game month, and that Dunmer still thinks he's the boss
That place is a Skooma den, pure and simple.
>takes a swig
THOT STATUS= PATROLLED
Guilds in Skyrim, Part 1:
Companions
>basically the Fighters Guild
>but with 100% more killing draugr and bullying people
>has a hot chick and 2 hot studs, so you join
>get peer pressured into becoming a werewolf and do things leader says not to
>what could go wrong?
>mmm I do love the smell of corpses burning and listening to cringe shit
>old man wanted to go to Nord heaven, not hunt forever
>cure his soul after death somehow by throwing witch heads into a fountain
>can cure yourself and companions
>you can now bully people endlessly with randomly generated quests
Thieves Guild
>this dude won't stop hitting on you so you do his little shitty scheme
>get invited into guild, they live in a heaven for bacteria
>probably smells like it, too
>services are shit and almost non-existent
>can't even pay off bounties
>guild members actually interesting and nice, but you'll never get to know their full story because it's cut
>can't even marry them because of a cut questline to kill them instead
>need to do hundreds of shit randomly generated quests to get shit shops in
>questline is more about bullying people for that bitch Maven than stealing initially
>oh no who could be sabotaging us? He's so smart and good at what he's doing, I really admire him *wink
>drama happens, now it's just about killing draugr and sneaking only sometimes
>get peer pressured into selling your soul to Nocturnal
>that outfit is nice tho
>get fancy Skeleton Key
>actually never finish questline because Skeleton Key is like the best thing
Eh, you can still fix that kind of stuff with mods. Modders cannot create proper new quests that fit in seamlessly with the ones in game.
I saw a mudshark the other day. Horrible creatures!
Skyblivion will salvage it, probably.
There's all sorts of mods that do that. Personally I prefer the ones that make enters random and location based, so you can find minotaurs in the deep woods at level 1 or wolves around farms at level 20. I couldn't imagine playing vanilla oblivion.
jesus
Guilds in Skyrim, Part 2:
Arcane University (Mages Guild)
>no need to understand magic, just persuade the chick at the entrance
>get a sweet dorm room, 100% free
>despite being a university, there's only 4 "students" including you, no lecture rooms and only 1 old fart that teaches you something that you will never use
>no spell crafting
>kill draugr more than studying magic
>you're important because a magic man said so
>big round thing
>gee, I wonder why the Thalmor guy is so suspicious
>get staff that's basically the solution to everything
>you're arch-mage now, yet you know nothing about magic
Dark Brotherhood
>murder old lady and everyone knows
>get kidnapped, you have to right your wrong by killing someone again
>kill kidnapper and the whole guild because why not
>or do her bidding and be invited to the guild
>that outfit is so subtle, really, I could have never guessed you're assassins
>all targets are so easy to kill, you don't even need to be good at sneaking
>jester brings a mummy that can talk to you
>everyone, especially the old hag, is so bad at their job, they're jealous of you because you can talk to a mummy and can actually kill
>oh, hey, Lucien Lachance to remind you this guild is shit
>jealous bitch fails to kill you and realizes the only woman who has a say in anything is the Night Mother
>somehow you were not cooked alive sleeping in a metal coffin hugging mommy while literally everything is on fire
>you get a new home, ugly but strong companions and endless randomly generated quests to kill randomly generated NPCs
>all guards know who you are somehow, hail Sithis!
Bards College
>barge in and immediately asked to do shit
>go into that tomb and just kill draugr
>oh and get that old book
>Music? Poetry? History? What's that?
Skyblivion will also never come out.
Never fucking happening
>Oblivion Thieves Guild
>rumor says beggars are the eyes and ears of the Gray Fox
>bribe a beggar and he tells you to go to a specific place at midnight
>have to compete with two other aspiring thieves to steal a book
>you can literally follow one of the NPCs and watch how they steal the book and then pickpocket it off her
>Skyrim Thieves Guild
>you look like you never worked an honest job in your life for all that coin, eh lass?
Mate
It will never come out
Even if it's close to release
6 will come out and they'll scrap it to put it in 6
Morroblivion eventually came out though, there's no reason to assume the Skyrim ports of Morrowind and Oblivion won't come out.
>be a literal goodie two shoes. Help everyone and donate money. Only make money off treasure I get from dungeons or jobs
>you look like you never worked an honest job in your life for all that coin, eh lass?
>lass
Morroblivion came out incomplete and was scraped for skywind
I don't know what they were thinking with those Skyrim guilds. Maybe we were meant to not care and just kill stuff, idk.
Not only that but you can get an invitation to the thieves guild in Oblivion by serving a sentence in jail.
The dark brotherhood and the thieves guild were both things I didn't even know were in the game when I first played it. I missed the pop-up text after killing a guy and woke up to Lucien.
I wish there were more opportunities to miss things in games. Skyrim throws every fucking thing at you so it's near impossible to miss anything.
FUCK KIDS
Skyrim even forces you during the main quest to encounter the guilds
which one is scarier
>You sleep rather soundly for a murderer
or
>an Imperial Guard chasing you into Oblivion to demand you pay the fine
Already do ;^)
my strongest and perhaps most terrifying memories of morroblivion was just spawning in an empty plane of water alongside a bunch of npcs
and also i stole a piece of meat while onboard the ship and i was arrested on the spot
shoo shoo zoomerfag
>Guard chases me into Oblivion
>Fine is 5 septims
I think the first time this happened I was in one of the towers, and to be honest it scared the shit out of me.
I remember it happening to me
It startled the shit out of me but I couldnt stop laughing at the situation
>no running
>no jumping
Skyrim skill are trash
BREAK THE LAW ON MY WATCH, WILL YOU?
I remember killing a random NPC in Morrowind hoping to get invited to the DB just like in Oblivion and instead getting visited by a DB assassin.
Good times.
I remember stealing something from Rindir's Staffs the first time I entered a shop and a guard immediatly arrested me.
I was 8 years old and that incident scarred me for life.
I never stole anything in my life out of fear that a policeman would come to arrest me the second I would even think of stealing something.
HE IS ASKING YOU TO FEED HIM KIDS! HE IS THE REASON WHY THERE ARE NO CHILDREN IN OBLIVION!
This. I think oblivion did acrobatics and athletics best, I loved being able to moon jump around and get on top of houses.
Morrowind was fun because you could fortify them and fly across the map
Your kids should be like 40 dude
>run out of stamina while running and jumping
>ragdoll out of the air randomly
it was dumb but it was the funny kind of dumb
It works every time.
>Morrowind was fun because you could fortify them and fly across the map
>fortify acrobatics 8000 pts for 3 seconds
>your travel speed is limited only by your computer speed
>slow fall 1 pts for 5 seconds to land
Best spell that can be ever made in a game.
Morrowind speedruns are great
>actually never finish questline because Skeleton Key is like the best thing
bruh, just level up you lockpicking lmao
Fuck fo3's bobbypins, but at least they are not flimsy shit like probes from Oblivion (which was the best minigame out of them all). Morrowind got it right with lockpiocks, not sure if you could incorporate lockpick quality in a minigamre tho.
>Morrowind Speedruns
>Spam equip Keening until you move so fast the game can barely keep up with you
>Oblivion Speedruns
>Dupe Skooma and run through the whole game at 100mph
>Skyrim Speedruns
>No real speed tech
>Speedruns
Yes but I don't want to talk about it. Good day
But isn't there the massive loadjumping in Skyrim speedruns? What the hell do you count as speed tech?
You are gay, faggot
Skyrim is boring shit
>Oblivion 500h
>Morrowind 650h
>Skyrim 2h
i want your nigger kids to starve
>kill a random beggar
>hey, you look like you have the skill to be part of our special assassin force
Sneed
>kill random "innocent"
>You're scumbag enough, welcome to the frat, bro!
Based
There should never have been a notification once you killed someone innocent. It ruins the mystery. You expect something to happen once you see the notification.
>asking for money for his kids
>there's isn't a single child in all of cyrodil
hmmm..
When's the last time you guys actually played both games 100% vanilla? I used to be a massive Oblivionfag til I replayed it vanilla and was reminded of all the terrible design decisions, the completely empty and lifeless world outside of the cities, and the fact that the quests aren't actually as great as I thought. Skyrim's quests aren't better by any means but TES has never had great quest writing outside of maybe Daggerfall and Morrowind's main quests.
Oblivion has some mildly clever quest premises but most of them still involve sitting around listening to someone's monologue. you have no actual decisions to make, and they have no replay value or variations depending on how you want to play your character.
Skyrim was a lot more streamlined and simplified but that made it intuitive in a way that few games are, and the presentation was top notch. Dungeons were more linear but you actually had interesting stuff to see in them. Better game overall, with its own set of problems.