This the best RPG of all time, say something nice about it.
This the best RPG of all time, say something nice about it
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If Wizardry 8 is so great then why isn't there a Wizardry 9?
Go fuck yourself.
>the best RPG of all time
I think OP might be right and not a fag. What a shame.
I should really try a solo run but I feel like it's not doable if you aren't an agilityfag.
>This the best RPG of all time, say something nice about it.
It is one of the best since there are many great RPGs out there. I recently bought it on GOG and reinstalled it. It is still incredible and atmospheric despite the blocky graphics.
Solo runs are shit since you won't be getting all the banter and funny lines that are said by your companions. Running a full party is worth it just for the voiced companions.
I will never play Wizardry 8, because I dislike Wizardry 7, and lost my Wizardry 6 save few years ago.
Because Wizardry 7 8 9
Wizardry Online
Does it still run on Win10 without major hassle?
>posting the best rpg for first-time rpg players in a thread about an actual best rpg
pathetic pleb
I think someone "remastered" relatively recently and that works fine.
I think there is like a single interaction worth importing a party from previous Wiz games - the one with Bella. It's a nice touch, but entirely skipable. Just play the game, you will do yourself a favor
>playing Wizardry 1
>your healer gets paralyzed, half the party poisoned and out of LATUMOFIS potions
>you're in a dark area
Wizardry 8 is GOAT nothing else like it apart from wizards and warriors kinda
Because they shut down but wizardry still loves on in basically every RPG ever especially jap RPGs
wiz8 was actually released the same day as halo 1
Yeah its just the renderer you use, glide seems the best because you can adjust the aspect ratio and limit the fps which can bug the movement in other modes but runs smoother
thread with an OST
youtube.com
I thought it was cool but it absolutely requires the mod that makes combat go faster, and even with that shit takes forever. I left off at walking through one of the early towns at night and getting attacked by some monster men or something and I remember it taking so fucking long
yeah this is an objective flaw
but I finished the game recently without the patch and it's not that bad
*Ahem*
Shame it's built around a clearly intentional exploit.
>enemies autolevel and are thus more dangerous than most of bosses on normal progression
>hence levels don't matter
>stat increase is tied to the leveling
>hence provided you build everyone optimally stats don't matter as well
>what matters therefore?
>skills
>and how do you increase skills?
>by using them
And here we go. Healing and rejuvenating enemies while bard plays his lute for 20 rounds in a fight with one cockroach, EVERY caster emptying EVERY type of mana on EVERY fight - then sleeping - etc. etc.
That's literally it. You farm whatever skills you can, thus coming on top.
Also, level-design, while decent, is no Quake.
And how much is there music total? 20 minutes? Half an hour?
>If Wizardry 8 is so great then why isn't there a Wizardry 9?
Developer went bankrupt, japs acquired the IP, and while they have a made billion Wizardry gams, they're all derivative of Wiz 1-3 rather than evolving the series that Wiz 8 did.
I always wanted to play Wiz8 but I felt like playing the whole trilogy first, however, I never got around even finishing Wiz7 because it is so fuckhueg. I still carry an old Wiz6 save state around with me to import into Wiz7 and tell myself one day I will get to it.
>Morrowshit
>best anything
>enemies autolevel and are thus more dangerous than most of bosses on normal progression
Man I didn't know this but when I played it I remember thinking like normal bandits and stuff seemed way tougher than they should be, that explains a lot
Are 6 and 7 like that?
>Also, level-design, while decent, is no Quake.
You mean to tell me an FPS and a RPG have completely different fundamentals?
Just play Cybermage. It is by FAR the most polished and accessible Bradley's game, by far his best level layoutings as well.
No, really, it's great (hard difficulty, keyboard only) PROVIDED YOU READ THE MANUAL FIRST AND THEN ASS YOURSELF TO COME UP WITH ACTUALLY CONVENIENT KEYBOARD LAYOUT.
I mean nothing stopped it from being more complex and interesting. As such, its potential is quite clearly underutilized.
Also, Wizards&Warriors absolutely had way better dungeons. Way worse mechanics though.
Yep, I was fucked up by autoleveling, couldn't really go anywhere past Trynton. Also puzzles were rather intricate.
It annoys me that modern blobbers have gone back to grid-based systems all riding on the heels of Grimrock (Including Might and Magic X) rather that experimenting with true 3D environments in the vein of M&M 6-8 and Wiz 8.
There was also Thunderscape in the same vein, just sayin.
Haven't played 6 and only had limited experience with 7, but GodDamn if I know what's under its hood, it is such a clusterfuck mechanically.
There is only one way to go past Trynton, unless you backtrack to Nothern Wilderness, as far as I remember, and that's the fucking Swamp.
While on Trynton, you did visit both the "Seventh Bough" and the branch where rattkins resided, right?
Also, the puzzle aspect is much, MUCH more pronounced in Wizardry 7. Here, in comparison, it is almost an afterthought.
For me, it is Might and Magic VI: The Mandate of Heaven.
I never experienced autoleveling enemies. Like my team could nuke early mobs when backtracking.
Say, Thunderscape couldn't possibly have been a source of inspiration for Wiz8, could it?
>Say, Thunderscape couldn't possibly have been a source of inspiration for Wiz8, could it?
>the first 3D blobber (in 1995)
>free movement
>full voice acting
>you create your own party, but there also pre-defined characters that can join you
It's extremely likely it was an inspiration. Thunderscape actually goes even further with free movement, since it has jumping and crouching.
Came here to post this. I want something in style of those two games you mentioned.
>Although I am always with you, only one side do I show. Lest you see my other side where long red rivers flow. And though I feel all things, I have not a mind to know. Think well upon it now, my name, and knowing, tell me so.
Hardly the best rpg.
Roleplaying elements are scarce. It's a good dungenon crawler though.
You know what I wonder? How does Thunderscape handle area spells? You remember, how it was in Wiz8, right? In order to throw a fireball you had to move a magician's staff of sorts, on the ground, over a continuous uninterrupted path, to trace a line on the ground to the point directly under where you intended fireball to explode. That stroke me as such a particular distinctive idea? Any idea whether there where any precursors to it, be it in Thunderscape or anywhere else?
Thunderscape, Wizards&Warriors. Also heard there was a more recent game called Frayed Knights if I am not mustaken, but I only saw some screenshots, and heard it to be extremely tongue-in-cheek.
for me the hardest things in Wiz8 were always
- get to Arnika
- get out of Arnika to the next camp of choosing
IF I manage to get to Trynton, then I can finish the game
Wizards&Warriors is by the lead designer of Wizardry 5-7, by the way.
>muh dramaclass roleplaying
git out of here stalker you are too young to have this discussion
is a postscript for .
You were probably overleveled in monastery.
Yeah I know, I'm going for Thunderscape this week. But some new games in this style could be nice.
Probably not so much overleveled, as underskilled for his level.
yeah, well yes, but Monastery gives you to much exp in total w/o grinding - if you are going in natural pace, you will be overleveled. That is if you don't just ignore level up buttons, but how the hell are you supposed to know that unless you read it already?
Autolevel and skill grind kills it....
I choose this gem above W8
Based and HOOOOOOOH-pilled
Nice!
It's not even the best Wizardry, 8 fags are retarded.
By your logic the best Wizardry is called Cybermage.
Wiz8 is a very good game, deal with it.
based
hlaalu represent
best city, best stronghold
I still remember when I met Nessie and Peewee for the first time. Good times, great game. Fuck Crimson Poppies. Also, such a good feeling to later revisit Highwaymen from the starting area and microwave them to death.
Thunderscape had a rather badass soundtrack but holy shit was it a bad game.
this, japs already have a 100 wizardry clones that improved on the parts of the game they like. Can't compete with Dragon Quest and the likes now
>hlaalu
tfw you were always too stupid for wizardry 7
I dunno, on video the movement looked rather smooth and pleasing. Good map. Snappy dialogues. Didn't see much of a combat though.
The constant darkness seemed rather similar to Wiz8's constant fog, btw, although the latter had somewhat more draw distance.
I remember cheesing most fights by rearranging my party so that most of my folks could hit in melee (put nobody in the front, put most of my melee in the mid, some people on the wings, and all the squishy mages in the rear), then finding a crevice or corner where I couldn't get surrounded (and preferably could funnel melee enemies without extended reach).
There's so many rpgs I need to play through. Jesus christ.
And they're so long, too, I'm like 20 hours into Gothic 2 and wondering if my build is fucked and I'll have to restart.
Anyway the only other Wizardry I've played is 6. I was really impressed with the animated sprites and thought cartography was fun, but my party comp sucked dick and I dropped it a couple of levels in.
VI and VII are better than 8, 8 has a horrible slow as fuck encounter system that makes parts of the game a chore to play.
>b-but mods fix it
7 has absolutely trash actual game mechanics, that requires you to be so entranced with the adventure elements of the game, so that to willingly close your eyes in regard to everything in it which is not adventure-related. This is what I meant, when I mentioned Cybermage, since it is the only Bradley's game I have played, that isn't like trying to assfuck yourself with a cactus.
With having been said, what I WOULD agree with is that Wizardry8's usage of elements, clearly lifted from Wizardry7 as is, is absolutely uninspired and clueless.
the 3D map was absolutely horrible
Back then I was surprised how much the parser managed to make sense of typing in sentences directly. Also, I loved the way characters voiced their opinions according to the situation with varying sound bites, giving them a strong sense of personality. By the end of the game I loved all my party members as dearly as any character from cinematic games with intricate predetermined histories and dedicated novels for them.
Is this Wizards and Warriors?
Because Japs are afraid of experimentation.
It's much more costly to build a free roam open world akin to the late M&M especially considering the market for first person party RPG is so small.
>using ad hominem
I'm sure there's some sort of compromise to be made, like free roam dungeons.
Nobody expects open worlds on a modern budget. Nor do many people really want them.
Does Bela "remember" who your party was if you imported from VI?
Man the sprites were so good in Vi
it's not too bad if you have a map handy so you don't get lost too often
Wizardry 8 is overrated bradleyshit, but despite this it's still much better than the dullest RPG of all time. Each attempt Obsidian makes to create their own universe rather than simply deconstruct a setting made by others, has been more disastrous than the last. Aside from the outdated gameplay and lifeless cities, Pillars of Eternity's only consistency has been its lack of excitement and ineffective use of combat mechanics, all to make magic unmagical, to make action seem inert.
Perhaps the die was cast when Sawyer vetoed the idea of making anything at all innovative or original; he made sure the game would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable nostalgia pandering to ageing Baldur's Gate fans. Pillars of Eternity might be anti-casual(or not), but it’s certainly the anti-Divinity series in its refusal of spontaneity, fun and excitement.
>a-at least the writing was good though
"No!"
The writing is dreadful; the narrative was terrible. As I played, I noticed that every time I engaged in dialogue with an NPC the game presented me with a Wiki-page style infodump instead of anything resembling actual human conversation.
I began marking on the back of an envelope every time this was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Sawyer's mind is so governed by obsession with pointless minutiae of the lore that he has no other style of writing.
Later I read a lavish, loving review of Pillars of Eternity by the same David Gaider. He wrote something to the effect of, "If these kiddies are playing Obsidian games at 17 or 18, then when they get older they will go on to enjoy Dragon Age II." And he was quite right. He was not being ironic. When you play "Pillars of Eternity" you are, in fact, trained to shill for Bioware.
Yes
I should play some more Original Sin.
It's great, but Pathfinder Kingmaker is even better.
try baldur's gate instead the originals not the "EEs"
Man, Divinity is great. They were right to get the outcry they got for Original Sin's "cheese wheel of doom" humour, but shit like DivDiv's imp castle or Divinity 2 Ego Draconis' entire post-early game (which is still the worst, most unrepresentative early game in any rpg I've played) really stuck with me.
>try
user I've played through the classics before the enhanced editions were ever made, I own physical copies of them even.
My favorite thing about the Wizardry series is the fact that these goofy ass light-hearted weird fantasy/sci-fi series was turned into its own grimdark fantasy series when migrated to Japan because of some mistranslation
Because there is.
After 8 the IP was bought by a Japanese dev who made many sequels (with subtitles instead of numbers) and had no intention of localizing them, so they all stayed in Japan.
> Just play the game, you will do yourself a favor
Nah, I'm going to replay Wizardry 6 right now and struggle with W7 later.
>Autolevel
Autolevel? Did you even play the game?
>wizardry 8
>bradleyshit
Dude, Wiz8 was made by JaggedAlliance team, while Bradley was doing Wizards&Warriors.
If that's not shitting the bed on your part, I dunno what is.
The monsters in W8 level at the same time you level mongoloid
Do you even play it?
>As of 2017, thirty-nine different spin-offs were released in Japan, with four of them also making their way to North America
Holy fuck I knew that was a thing but had no idea there were so many
That's not called autoleveling you imbecile. It's called level scaling AKA the monsters level scales up with yours(to a point).
474198163
Not even a you for be a brainlet
nice cringepost
One of my favorite videos on YouTube is a video of Wizardry 8's voice acting where there's just a long 2 minute build up as the guy walks to find someone to talk to and then he gets there and it's actually pretty good voice acting.
The difference being?
every time i see this map i get inspired to finally finish wiz 7 with my imported 6 party.
and every single time without fail i stop 4-5 hours in since the game is just so fucking overwhelming.
i mist have restarted wiz 7 at least 7-8 times over the years.
one day i will not be so casual.
>best RPG
That’s like winning the special olympics
sauce
Just Play the Fucking Cybermage.
The term “auto-leveling” is typically used in the context of player character advancement, not monsters. In a game that allows you to advance stats some games let you choose to either “auto-level” or manually assign skill points and such. Basically it refers to a completely different thing than level scaling
There is huge difference between WRPG and JRPG
>the harder game the better
Games based on skill and reflex are the only ones you can actually LEARN to play and therefore are the only ones that matter.
You see my friends in Grimoire, you can ride a turtle.
Great game, simple and straightforward dungeon crawler, but very satisfying party development and leveling. Okish story I guess. I liked w7 as well from party building and dungeon crawling standpoint.
As for level scaling, I remember it being very mild as in you probably wont even notice it unless you are doing something very specific (must level myself before arnika road because reasons), you can easily walk over enemies when backtracking and in final areas (rapax and peak) you feel like a god if you developed your party properly.
I never finished w7, game kinda ends for me when I claim both cocs, lightsword and kill gorrors
wiz 7 has consistently defeated me ever since I was a kid, I never got farther than finishing Orkogre castle
Did you play Icewind dale yet?
Holy fuck low levels in W6 are brutal. I completely forgot this feeling of despair.
No, I'm a storyfag.
They are good games too, best soundtrack in gaming next to BG2 maybe.
it has some deep and interesting mechanics behind it, if you dont understand it, game is quite hard
can be brute forced if you are ok with some grinding though (for example there is monster generator in okrogre castle that allows you to just level up and btfo shadow guardians and ravens)
What about ToEE?
>"No!"
This always gets me every time. This copy pasta always makes me laugh.
Not him, but ToEE is esswntially a companion piece to a very infamous game called Ruins of Myth Drannor. RoMD is essentially 100 hours of wandering around fuckhuge complex of catacombs and underground layers of an ancient city. ToEE is like an opposite of that, tiny in scale, but extremely detailed everything-wise. Both represent a sort of realistic take on low-level D&D, furthering essentially what BG1 started.
Low-level adventuring is the comfiest adventuring.
>Yea Forums suddenly hates obsidian
What happened?
They became shit.
Obsidian ruined their own reputation over years and years of worse and worse games. The Obsidian you once loved is long dead, the creators long gone.
Dungeon Siege 3 was a chore, Pillars of Eternity was horrifically dry and tedious, Tyranny a bit less so, PoE2 a bit less so, but ultimately the last game they developed that people generally agree was fun was New Vegas nearly a decade ago.
You can't coast forever on previous successes. Just ask Tim Schafer's old fans. Ron Gilbert wised up and went and attached his name to something good after The Cave, he didn't just keep producing mediocre bullshit.
So you can't learn how to play chess ?
>VI and VII are better than 8
>makes parts of the game a chore to play
ok just stop!
everyone now knows you didn't play either one
wizardry VII is probably the most chore to play vidya ever
No, no you can't. You can only manage your movement options and move the pieces. It's a menu simulator without an interface.
I think you need to have some item from 6
It's pretty neat.
>the absolute state of PoE haters
just sad man. get some help. this is a thread about Wiz 8
i wish someone would do a wiz6 remake with more graphics than just the castle tile set. everything else is pretty much a perfect dungeon crawling game
for me, it's Ultima VII: The Black Gate
The pasta comes up in pretty much every RPG thread.
so all your hardcore games made you a super-human, did they?
nice samefaging
underrated post
pathetic
I am unironically the peak of human perfection. I can beat Tetris and I run the Cooper test in under 12 minutes.
There was a snes remake that was amazing but for whatever reason they never remake VII to go along with it
it's great, but I hate the combat
this is exactly what I meant. I now kinda appreciate that "beambog uilty of a number of brimes..." pasta only got posted in every beamdog related thread
AVATAR
find a vidya character who had a harder life, you can't
Is there any way to just generate an end-game Wizardry 6 save file?
That already exists. Patch the SNES version with the English translation.
it has nice fap material