>use broken mage spells
>win fight
>rest
>use broken mage spells
>win fight
>rest
Use broken mage spells
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I pity you because you need to resort to this stupid bullshit.
While i, a patrician infused with such good taste to be essentially a demigod walking on earth, enjoy myself by immensely by doing shit such as having a Monk and an Inquisitor in my party.
Have you ever had the pleasure of having puny mage spells bounce directly off your dick as you approach them and snap their fucking neck like a twig?
Have you ever experienced the pure bliss of completely incapacitating a mage at the very start of an encounter leaving them completely defenseless, moving in and butchering them like pigs before they can even do anything?
Didn't think so.
Yes that is one way to play this game.
Inquisitor are ez mode for retards.
For all of you DnD nerds, how does the health mechanic work in these games. If you have 9999 health and you got hit with 200 damage, which is enough probably to kill any level 1 scrub (I think), what's the interpretation for your character in this? Was it just a scratch? Or did you tank the damage with your guts lying about but you're still up like a tough mother-fucker?
its usually pretty relative
If you have 200 health, you're like literally superhuman, possibly a demigod. So yes, you took 40 damage from a 6d8 attack from a dragon swiping its claw at you but it couldn't pierce as deep or you just straight up don't care as much that you have a gaping hole in your shoulder
Depends on the DM. Some tend to play it realistically, so in your example, probably just a scratch. Others like to throw that shit out the window and have ridiculous campaigns, in which case that'd be your character exploding in a shower of gore but being just fine anyway.
cast Chaotic Commands
win fight.
that's how it went for me...
Kingmaker is the only game I'm aware of to get spells per rest right by implementing a time limit on the game so that you won't want to waste time.
All the BG2fags were seething about it tho. Don't think it'll ever happen again cause
>muh comfi no timer RPG
That picture is cute and all but that's a girl, and she canonically likes men.
The time limit is fairly generous, and you'll spend much more time walking around than resting.
Using your time efficiently, you do all the kingdom upgrades (which have a total amount of time which can't be reduced) and still have over 100 days left. That's over 260 rests
Mind it, 100 days is how much I had left after a second playthrough. It includes doing all sidequests, and enough rests to beat the game, as I wasn't strict with them
Yes I know that and you know that but somebody playing the game blind will actually stop and wonder if they can make it through the dungeon with two rests so they can take one less day to upgrade their arcana.
I think that supplies are more limiting, you need them in dungeons, and if you run out, you either have to backtrack, or you're screwed if you're in Vordakai's tomb
D&D has a specific rule about that, massive damage (50) might kill characters outright, irrespective of total health. It's really hated, never showed up in any video game, and I'm pretty sure most DMs ignore it.
After all, it just adds to the frustration of receiving a critical hit. And at higher levels, damage over 50 will be very common. So every hit has a chance to instagib, very brutal for such an rng-dependant game
I just beat Planescape and completely adored it, so I decided to try out BG1. I quit by the time I got the friendly arm inn. Not only does the world seem like the most boring tolkien rip off ever, but more importantly CHARACTERS WALK SO FUCKING SLOW
Is Planescape any good gameplay wise? I've always heard it has a great story but bad gameplay but always been kind of curious.
depends on what you mean by gameplay. The game is almost entirely about exploring and talking to people, and so that aspect of the "gameplay" works exactly as intended. Similar to Fallout 1 and 2 there is maybe 1 or 2 spots where you have to fight. And the combat is basically the same as in Baldur's Gate.
D&D and RTWP goes incredibly poorly together, yes.
>use broken mage spells
>nothing fucking happens because this isn’t BG1 and every enemy has ridiculous SR
>die because you’re playing a mage
This is what you meant.
>Not only does the world seem like the most boring tolkien rip off ever
I wish it was, but the Forgotten Realms is far far worse than that.
what spell?
>wrpg has shit combat and balancing
nothing new here and it only gets worse as time passes
planescape is another example of shit combat and gameplay
Best D&D game hands down.
Close, but this was actually the best.
Based, fuck that overrated piece of shit Baldur's Gate.
if you play correctly, most areas where you can rest you get raped if you try to rest too much. You can be selective and sleep in inns but when you have to go out in the wilderness for a few months you gotta be fairly careful. I speak of course of resisting using the mod that lets you sleep anywhere.
D&D's HP system is conceptually abstract based, but in execution serves as meatpoints essentially.
Those milky thighs alone put it well above anything Bioware has ever touched.
Men have asses too.
The combat fucking sucks, but you aren't playing for that anyway.
She likes men with heads shaped like melons, that doesn't seem like a sign she'd carry is all.
Beamdog is a guilty of a number of different crimes. Here are the major ones.
1. The Enhanced Editions are essentially a collection of free mods that had existed for nearly twenty years. Beamdog gathered them all up, slapped "Enhanced Edition" on it and resold it as a new product. There's very very little in the Enhanced Editions that wasn't already out there, and most of it is stuff you don't want (like obnoxious character outlines).
2. The games didn't sell so well and the originals were still far outselling them, even twenty years after their release, so Beamdog had EVERY digital distributor stop selling the originals and ONLY sell the Enhanced Edition. If you want to buy a digital copy of the originals now, they're "bundled" into the Enhanced Edition. Now these scumbags can claim sales from people just wanting to buy the originals as their own.
3. The infamous 600+ bugs on launch. The game is still riddled with bugs (as even a perfunctory glance over their forums show) but the fact that it took nearly two years for them to get a game that had been working fine for 20 years to reach playability after launch is telling of their wild incompetence.
4. This is where we get to the ones that really piss people off. Beamdog couldn't just remaster the game, they had to fuck with the content too. New dialogue for existing NPCs like Jaheira, Viconia, Safana, Kivan, et cetera was written in to make the characters more progressive and leftist friendly. Beamdog shills will argue that "adding content isn't changing content XDDD" but it is when the new content changes the core personalities of the existing characters. This is in addition to adding a slew of their own LGBT (hitherto there were none in Baldur's Gate) NPCs, all flooded with OP attributes and magic items to encourage people to play them despite their cancer.
5. Siege of motherfucking Dragonspear.
Based, but I'm playing the EEs because of zoom.
I had the same experience. Unplayable IMO without a mod/cheat to speed up walking.
Stop fucking exaggerating, you fucking cocksucker.
once I found there was a mod to put the old 3D movies back into EE instead of the new shitty graphic novel type cutscenes, I moved to EE and never looked back
Yeah for sure. I did some research though and apparently you can change to FPS to 45 to make it faster.
U mad? I agree with him. BG is unbearable slow.
You don't get nearly that much HP even at high levels. Level 20 is really high and you get max 3hp/level past a certain point. Even dragons don't have really huge HP, though they can tank because of AC to some extent. And trying to make a hitsponge boss wouldn't really work because bullshit like polymorph/finger of death would still work.
All the really nasty shit is mages and creatures like liches with their bullshit immunities and broken-ass spells
>use scroll of protection from magic
>hardest enemies in the game can't even touch you
like how shit and piss go together in a toilet
If you actually want to study this, you have to look back at original D&D and observe it's idiosyncricities.
In original 0D&D, all creatures had 1d6 HP. Meaning your average peasant had 3-4 HP. All weapons also did 1d6 damage as well. Knives, Two-handers, etc. The weapon having variable amounts of damage was to capture the effectiveness of the damage. So 1 HP, despite all RPG nerds making "hurr I scratched my leg" jokes, would realistically be the equivalent of someone stabbing into your arm or even shoulder. After all, 1 HP out of 3 is a third of your vitality. Pretty serious damage. Scraping your knee wouldn't even realistically be similar to the so called "paper-cut" effect of later games.
The idea then, in the original games, was that the more experience you gained, the more you could use that experience to expend additional energy to deflect blows. Someone with 8 HP, then, would in essence be narrowly dodging or shifting the damage of attacks that could be doing 5 damage or so. Or, if you wanted to be Conan the Barbarian, you could just treat it as meat points and say "Yeah, you stab his shoulder and it just sticks into him".
This trait continued up until the end of 2E, where the numbers stayed reasonably low for the most part, but then TSR blew itself up, then WotC picked up the IP and fucked everything up for generations to come.
It is an abstraction. D&D has its roots in wargames.
Some DMs like to have it as HP is your heroic endurance. As long as you have HP that would have killed you, but you dodged at the last minute or it just barely deflected off your armor.
Others play it like an anime protagonist where you get stabbed and take hits, but survive way beyond what any normal human should be able to.
>It is an abstraction.
It's not really a good one, though. You could argue it's not meatpoints all you want, it doesn't change the fact a Fighter can fall off a cliff more than a Wizard can.
>I've always heard it has a great story
You heard very wrong. The story is pretty much what would happen if a philosophy major just rambled on for 5 hours while also talking a bit about weird-fantasy/sci-fi. There's almost nothing interesting or deep here, it's just all superficial.
I can tell you browse Yea Forums, too.
>right
>by implementing a time limit
this is the dumbest oxymoron i've ever heard. the right solution is never to put a time limit on games because it's retarded and turns a shitload of potential consumers off, even if your time limit if massively generous the fact that it exists at all makes them feel rushed and you'll lose sales because of it.
what a retarded way to do things instead of simply putting diminishing returns on repeatedly resting within a short period of time.
This user here: That's because fall damage was fucked up in two ways. First off, the fall damage was actually supposed to be 1d6 damage per 10 feet cumulative. So 10 feet would be 1d6, 20 feet would be 3d6, then 30 feet would be 6d6, etc, capping off at 20d6. Most fighters at this rate shouldn't be able to survive a 30 foot fall until roughly level 5, at best.
It was then ALSO majorly fucked up in the transition between 2E and 3E, when hit die was both increased almost across the board, while also giving characters options to maximize their hit dice per level instead of forcing them to roll. It went from an average level 5 fighter having maybe 22 HP total to a level 5 fighter having 40+ HP if you weren't optimized.
>Yea Forums
>Not loving pseudo-wank philosophy that asks really meaningless, retarded questions where literally everything is the right answer, making the question pointless to begin with
No, if I was from Yea Forums, I'd be raving about how it's the "only good example of story in vidya!"
Yeah, you're right. People on Yea Forums unironically believe Morrowind has good writing for fuck's sake.
>Unplayable
>unbearable slow.
you fags haven't actually played the game. or you're retarded zoomers who want everything to take 1 second. walking from one side of a zone in bg to another takes a) 1 click and b) under a minute to do no matter what the zone is because of map size limitations, unless literally the entire map is one big maze that prevents you from moving in any kind of straight line
the speed is not particularly bad whatsoever, and haste exists which makes it 3x faster
god you faggots need to stay out of hobbies for reasonable people with your zoomer instant gratification bullshit
>zoomers
I think they spam move commands, which fucks up the pathfinding.
>DUDE THE GAME IS BETTER BECAUSE IT'S SLOW YOU DUMB ZOOM ZOOM ZOOMY!!!!!
Will you be my friend?
I want to listen to you explain this kind of shit for hours.
Time limits are an amazing mechanic suck my dick.
I need to get a camera one day. I would love to rant for hours about the origins of RPG mechanics and the history of TSR and D&D pre-WotC, because that shit is fascinating to me on so many levels, from game design to outright gossip drama (All of the shit that Gary Gygax would say about co-creator Dave Arneson and his work ethic, along with their dramatic breakup + court case is pretty much a chapter in and of itself). I just need to get it all out in front of a camera.
Interdasting.
a non linear story is still a story. You prefer audio visual to text, don't you?
desu i dont trust any DM these days that dosen't at least have the equivilent of a bachleor's in studying greyhawk and blackmoore
I'm just a random guy giving an opinion. You're acting like it's wildly contrarian but BG1 has really slow movement/traversal. I've beaten the original, unmodified versions of Fallout 1/2, Planescape, BG2, and Arcanum.
I wanna do a playthrough without any stinking mages. Is that possible?
It's supposed to be an abstraction. Emphasis on "Supposed to."
A man is a man is a man, maybe fat, maybe fit, maybe young, maybe old, but if you cut off his head he's dead. But if you're "Fit" enough you can dodge the blade, or catch the hand that holds the blade, or so on and so forth. A soldier isn't necessarily any more immune to bullets or bombs than a civilian, but a soldier has training, practice, knows how to patch a wound, how to turn with the impact, etc. All that is represented by Hit Points. On paper. Points you get to spend to avoid damage until the hit that finally does you in. Until you're too tired to dodge properly. Which is also why it recharges with rest.
In practice though HP has to serve to measure all kinds of damage, and not all forms of damage are equal, and many don't lend themselves well to this kind of abstraction, so it ends up being healthy points that measure your injuries instead.
With Carsoymr probably, but you'd be doing just as many cheese strats as you would with mages. Expect to do a lot of quickloading.
>I auto attack mob to death with broken class
Wow