I like all souls games, don't understand all the debate/hate they get now that they're popular. Yea DeS is my fav but that's only because it was my first, I'm not gonna claim it's factually superior to the rest.
And yes the games have flaws, so do all the rest, the fact that you have to dig deep to find any in souls proves it's better than whatever open world trash you love so much
Samuel Sanders
>you have to dig deep to find any in souls Maybe if you're a blind fanboy
Jaxson Price
kek whatever makes you feel better, the only games that are better in quality are team ninja titles and some of the DMC games. go home witcher shitter
Connor Smith
Most weapons in DS3 don't even do the correct damage type. It's not a well put together game in any sense.
Samuel Collins
whatever makes you feel better m8, still better than whatever open world trash you love so much
Isaac Bennett
>if you don't like my garbage you must love this other garbage Soulsfags are pathetic
Jackson White
if you don't like good games you certainly like trash ones ;)
Camden Walker
There are other perfectly good games in this series. I don't know why you've chosen this game, a mess shat out after a 12 month development cycle which was created only due to contractual obligation, to be the hill that you die on.
Carter Howard
I already stated DeS is my fav, but of course you can't read in your arduous infallible illogical hate ;)
Liam Moore
It's my personal favourite Dark Souls game
Hudson Mitchell
I love it. I think it has some pretty epic moments. Even if the the PVP didn't offer too many creative playstyles, it ran tight. Whenever I get back stabbed or give one it feels deserved. For something that they were obligated to do I think I worked out pretty well. I don't understand that intense hate, I think its just this board.
Nathan Green
>I think its just this board. it's not this board at all, it's a few very dedicated haters, and some fanbase infighting with DaS2 fags desperately trying to give the mantle of worst game to someone else (personally I like both games so don't give me shit, you autistic fags)
Luis Parker
>Does anyone else appreciate this game more, now that the dust has really settled? I appreciate it much less. The more I learn about DS3 the more I learn how shoddily it was put together.
William James
ive been doing low lvl invasions and mostly i just draw a swastika in prism stones and we cheer together and then i leave. id post a screen but i dont browse Yea Forums on my ps4 and dont feel like getting it off of there. its a lot more relaxing for some reason though than playing the game, and its REALLY fun when people shoot or try to hit you while you do the swastika, and they just look at it and i swear to god half the time they just stand their staring while i kill them. some cheer. something about the swastika just debilitates enemies before combat, no wonder hitler got such a start on everyone.
Juan Rogers
The opposite happened to me. I really enjoyed the first playthrough, but when I tried to make another character I couldn't force myself to get through the game again. First time that happened with a Souls game for me. It's not a bad game by any means, it's just so linear and uninspired that it's a slog to play. Even though Dark Souls 2 felt like a Chinese knockoff, I got way more hours out of it because it at least tried new things and felt unique.
I still think DeS is the best (not counting BB), the sequels really didn't do enough to improve on it beyond QoL improvements.
People here intensely hate everything, there's no such thing as "mediocre" or "flawed" on Yea Forums
Jack Gutierrez
Gameplay is the most fun for me but i really wished they had brought in more weapons from the other games. >tfw no Demons GH
Also I don't get why PvP gets so much hate. Yeah, yeah roll roll roll I get it, but ts still better than 1's shitty backstab fiastas. And if you actually learn to roll catch properly pvp becomes a joy especially when taking down 2 to 3 man groups all on your own.
Samuel Lewis
It was a good game, but damn the story fell short. So many loose ends with major storylines and characters like Aldia and the (((serpents))), Londor etc.
Dominic Long
This. It's got great combat and visuals but the story doesn't make a lot of sense
Nicholas Wilson
everyday that passes by I find this game more boring
Joshua Williams
For me, DS3 is better than DS2 but slightly lower than DS1. It does some things better than the other games, but other things worse:
+ Best boss quality, no Bed of Chaos bullshit - even the worst boss (Deacons of the Deep) is probably the best example of a group boss + Art direction is best of the Souls games - no blank box rooms like DS2 + More or less consistent level quality - doesn't wallow in the mediocrity of DS2 or the second half of DS1 (looking at you, Lost Izalith) + "Fan service" is tasteful and wraps the series up instead of >REMEMBER ARTORIAS
- Combat against mobs can be too easy due to lower stun lock requirements - Level quality never quite reaches the high peaks of DS1 though - nowhere as memorable as Blighttown or Painted World - Separate Firelink Shrine hub and teleporting from the start
If you count Demon's Souls, I strongly disagree with the 2nd and 3rd points (art direction and consistent level quality). I don't know if it even has better art direction than the first Dark Souls since it's uninspired and has assets ripped straight out of Bloodborne, a game with a completely different aesthetic. I also disagree that the fan service is tasteful--again, it makes it feel too uninspired. To me, it feels like From saw the backlash Dark Souls 2 got and went in the opposite direction. Instead of trying new things, they played it way too safe and sucked up to the "hardcore fans" of the original as much as possible. Hard agree on the boss fights though
Liam Cooper
>even the fucking name is stolen from berserk >Yea Forums praises these plagiarists yikers
It's really weak. The gameplay is the best souls has to offer (BB and sekiro are not souls games and are both better) but everything else, world, story, lore, etc, are dogshit. Not enjoyable to replay a straight line either.
Aaron Harris
look homie im not into anime
Levi Perry
>"Fan service" is tasteful and wraps the series up instead of >REMEMBER ARTORIAS You are so full of shit holy crap
>most famous manga of all time Last time I checked, Berserk wasn't One Piece
Sebastian Miller
an ogre a dragon and a jew wow so copied
Ryder Baker
So uh... how did Yhorm get into his boss arena exactly? He doesn't fit through either the door or the rest of the Profaned Capital. Remember when these games had attention to detail?
Except the name was going to be Dark Rings but it was changed after they learned what that meant in the west. Dark Rings is also how the Darksign is named in japanese. But hey you do you
Landon Russell
it was a soulless piece of shit
also there was no hype surrounding it after dark souls 2 firmly established that souls sequels were unnecessary and from were weak at sequels, people who bought it were either new to the series or just going through the motions
nothing stands out about it, bland world, bland gameplay, bland everything
Parker Jackson
you can like a thing and accept it's not the most famous thing out there, user
Luke Wright
I know this is an unpopular opinion, but for me DS3 had the most replay value out of all of them. Mostly because i'm big into invasions though, i love fighting ganks and fucking with people and i think DS3 did this by far the best. DS1 and 2 inherently have shit pvp gameplay with a bunch of annoying hurdles in the way of chain invasions and the matchmaking in them sucks, DS3 almost always puts me at that slight disadvantage i want for the invasion to feel satisfying when i end up dabbing on the host or messing with him in some way.
Mason Gomez
For me, it goes Dark Souls 2 > Dark Souls 3 > Dark Souls. Dark Souls 2 is my favorite just because it has the most replayability value. Yes, the world makes no sense, but I don't need the world to make sense in a video game. I also find it interesting to look to try and piece together what the original game might have been like thanks to information gleaned from unused maps and dialogues. I find that more interesting than pouring over item descriptions. Dark Souls 3 is next because I like its gameplay and I like the visuals. Bloodborne and DS3 are more or less the same game to me. I also like its story a bit better than DS1's. Dark Souls 1 is last because it's sometimes It has its moments but it has shitty bosses and levels that you have to overlook to consider it a masterpiece. I'm not saying DS2 and DS3 don't have bad levels, but the lows reached by DS3 and DS2 are never as low as DS1's. It also has some really janky moments that are totally inexplicable and yet I never see them brought up anywhere. >completely arbitrary whether you can teleport back to a bonfire or no >night londo bonfires >weird nonsensical functions like vagrants and the weird white rings that pop up sometimes >barely functional online The lore is deeper than Dark Souls 2's but that alone does not carry the game
It was obviously built around him, holy shit what is critical thinking your stupid nigger?
Joseph Rivera
You're right, how dare i be interested in one of the signature features of the series.
Owen Diaz
Where's his coffin then? Oh wait it's in Cemetery of Ash because he was gonna be the tutorial boss. So did he link the fire from inside that room? How did the people that asked him to rule the Capital do so if the Capital didn't exist yet and was built around him? Did he never ever leave that room for eons? You're a retard
He was obviously not supposed to be in that arena. Just look at the reveal trailer and you can clearly see that it's Wolnirs. Yhorm was supposed to be where Iudex/Champion Gundyr is and he itself where Oceiros is.
Xavier Thompson
Dude time is convoluted lmao
Isaiah Powell
I recommend watching Jerks Sans Frontiers and Lance if any of you is interested in III's cut content and original far fucking better plot
So none of the Fromsoft games were ever truly finished/finished as intended. DS1 and it's unfinished second half. DS2 and all it's fuckery. DS3 and it's rearrangement of mayor things. BB and it's cut stuff. And even Demon's Souls with the missing archstone
Jose Hall
The only one that seems to be well and properly finished is Sekiro, although that may not be true.
Before the trailer for Sekiro came out and it was only known as Shadows Die Twice, some guy posted on here leaking a bunch of info about the game (jap setting, your arm is a prosthetic hookshot that can also use tools, game is based on reflection). However he did mention a bunch of shit that didn't make it into the game, like being able to make your own character, which didn't make it in either.
Oliver Barnes
No game is ever truly finished as intended.
Brayden White
Warping from the start was a mistake and the world is so linear with boring set pieces, no replay value. The choice of colors in the game was the worst aspect about it. Most things were just piss yellow, grey and brown. The good things about the were its consistency and the pvp. Invading 1v3 and trashing the host and his crutches was extremely fun. It might not have reached the highs of ds1 but it avoided the lows of its second half aswell. Also it's not dark souls 2.
Dylan Long
Souls games are showing it the most though.
Jaxon Stewart
Dark Souls games, yeah. Not so much for Bloodborne or Demon's Souls though. Don't even bring up the Giant's Archstone. It being broken was actually integrated into the story, unlike shit like 3's bosses being switched around or 2's mess of a game.
Christian Russell
The main difference being the only game where it screws the plot is III. Maybe II when it comes to Shanalotte especifically The Northern Lands Archstone in DeS doesn't change anything from the plot besides what we would've found there. DaS' cut content is more related to level design ala Lost Izalith than anything else. Andre being Gwyn's Firstborn was abandoned and isn't reflected in any way in the final game besides a detailed useless statue existing in Firelink DaS II' restarted development screwed the game big time when it comes to the levels themselves, but the plot is funnily enough pretty straightforward. As mentioned the only remnants from its original plot is Shanalotte and how in the final game her connection to Aldia/the dragons and her giving you the feather is a liitle bit "meh" BB's plot changed a whole lot but as with DaS1 it doesn't really show in the final product But III? The reworked story and cut content shows as soon as the intro >you see Anor Londo surrounded by sand in the intro >in the final game, the "snow" surrounding Irithyll and Anor Londo isn't even snow, it's quite literally recolored sand >the Soul of Cinder seen at Firelink kneeling with a normal looking sword and dragging a corpse around as if he was an NPC because the concept of Soul of Cinder didn't exist yet >Yhorm's coffin remains in Cemetery of Ash >Wolnir has a gold crown and bracelets with Profaned Capital being full of them too. Also the bonfire warp image for the Capital arena still shows the original area before it was reworked for Yhorm >Oceiros' location makes no fucking sense whatsoever. Same with Untended Graves >all the plot related to the Primordial Serpents cut, hope you enjoy looking at Lothric Castle's statues without getting an answer It's fucked
Execution by wheel has been around since medieval times
Liam Morales
>Look mom I posted it again!!
Justin Kelly
Not that guy but your webm doesn't help your case. That guy is panic rolling which is a surefire way to caught in these fights. If he knew what he was doing he would only roll once to dodge the spin, get some distance and then wait for the boss's combo to finish.
Christopher Taylor
I'd be able to look beyond all the stupid aspects of dark souls 2 if it wasn't for the aids movement mechanics. Those absolutely kill the game for me.
Ryan Sullivan
I vastly prefer DAS2's combat to DAS1's personally
>That guy is panic rolling which is a surefire way to caught in these fights But he doesn't get caught? That might apply to the other games, but not here which is the issue
Jaxon Ross
wanpiss has sold the most, retard
Logan Morgan
cope moefag
Nathaniel Rogers
I also heard that Pontiff Sulyvahn was originally supposed to be the main villain of the game, and was supposed to be in Lothric castle rather than Irithyll. From what I can gather it seems the entire Irithyll/ Anor Londo section was completely changed
Zachary Wood
>Does anyone else appreciate this game more, now that the dust has really settled? No not really, I enjoy it less than even DS2. The game just has so many dull repetitive areas, so many samey overlong bossfights and lacks any sense of narrative urgency or purpose. It is the weakest Soulsbounekiro game by a long way.
Easton Jackson
The volcano is way behind the windmill. If you paid attention to the game you would have noticed that this particular part, and many others, show memory gaps. Just like how it's sunny, you go through a tunnel and suddenly it's raining and you're in front of a castle. The first fucking cinematic tell you that everyone forget things. that's why you come to Drangleic, to find a cure. After mytha you walk for a long time until you reach the volcano. But why on earth would they make you walk for ages, when they can directly give you the elevator? If you're not retarded you'll understand that your character just forgets parts of his journey. Just like you see only a tiny sunken part of Heide's tower of flame from majula, and it seems extremely distant, while it's just after a small tunnel. Or even how you can meet an NPC, meet him again after a tunnel or a bridge, and he'll act like it's been days since he last saw you, while it's been 2 minutes. Jesus, do shitposters even play the fucking games they shitpost about? Of all the things you could have complained about in DaS2, you chose the one thing that's clearly explained in the game, from the very first cinematic. Want something that makes no sense geographically speaking? Ash lake.
It's a good game like every Souls, the only thing I hate about it is how linear it is. It kills my desire to play again because I know I'll need to go through the whole game to get X weapon for a build, and at that point there's no more incentive since most people play on NG, not NG+.
Looking back I can't stand any of the games anymore really
Parker Moore
Not in the 5 seconds you showed, but there's a reason he had 0 estus by the end. People like him always panic roll whenever they get caught by an attack and keep going. And it happens a LOT in this game. Which you'd know if you had played any pvp, panic rolling is one of the most punishable things you can do in this game.
Besdies, if roll spamming was a relable strategy then people wouldn't consider DS3 to be one of the most difficult souls games. DSP is a good example.
>Shanalotte makes a big deal about giving you a feather >Later in the game you time travel back and give little Shanalotte a feather
I like to think that its impact wouldn't really hit you until NG+, because the feather giving scene is really forgettable, but by the time you get around to it again, you'll have remembered going to the past. That would've been cool as fuck.
Ayden Phillips
What is it with Yea Forums and either defending a game to death or shitting on it indefinitely? Can you fucks accept a game is flawed yet enjoyable or more than the sum of its parts? I mean ffs the bonfire warp icon still has the mountain behind it and the second half of the development's director himself talked about it >Tanimura: The idea is that the lake of magma is actually on the upper strata, like a caldera lake on a plateau. However, looking down from the top it was far too wide, that and the fact that there isn’t an adequate transition between locations meant we didn’t really communicate the idea as well as we could have. >Satake: The image for The Iron Fort came from a piece of concept art created for a separate project, a dam which harnessed the power of magma. In the end it wasn’t used in that project, but with every new game I’d show it to the producer and director and see if there was some way we could fit it in. Of course conventional wisdom would place magma underground but when you start to consider this lake and realize that there must be a reason for it being there, then the world becomes a little more interesting. I tried to implement ideas like this throughout the game, to give the player something curious and unexpected.
soulless sequel with no vision or understanding what made demons/ds1 so good
Camden Harris
I don't know user I have 600 hours on itand I don't feel like playing it anymore, it's definitly better than DS2, a bit more well rounded but it's not without flaws, I think it's mainly series fatigue and what could have been. I don't think I enjoy any vidya anymore
Carson Lopez
Numbers are numbers my man, it's not my fault the numbers say 3 is the hardest. And that was from a person who had played 2 other Souls games before 3.
Anyway you should post the DS3 bosses in 1 hit video if you want to get your point better across, much more absurd than your webms.
Connor Martinez
Yeah, I had a lot of fun with it. >webm Every Souls game has some mechanic that is annoying by design. In DS1 it was backstabs, in 2 it was Agility, in 3 it's rolling all over and spamming r1 due to massive stamina
Isaiah Jackson
>posts some NG+(etc) build with everything setup as well as played by someone who clearly knows what he's doing to a T guyse it's almost likes games are easy if you know every mechanic and number inside out
Jace Fisher
This is bullshit in relation to II as said but I'd love a game that actually plays around with this concept, the player character walking through a weirdly staright forward tunnel only for them to arrive to a completely different area because they've actually forgotten about the multiple days long journey that led them there
I wonder if people who complain about rolling in DS3 remember how utterly triviliazed DS1 was by poise and shields, something every decent build in the game had access to because of how completely broken Endurance was.
Thomas Lee
It's a bait post dude. Anyone with two brain cells realizes it was due to time constraits and troubled development.
uh... yes, that shows exactly what he was saying. ???
Jeremiah Morales
Shit invasions Shitty 'press L1 to EPIC ANIME COMBO' weapon arts Abysmal first DLC Relies on same tropes as previous games, even reusing areas wholesale References to old games shoved in as a DUDE REMEMBER THIS? With no sense to their placement (Easterners Ashes in Anor Londo despite Shiva or any ninjas ever being there) Easiest game by far, cheapest and most invincible rolls, fastest and most effective estus in the series, free soul levels for dying
I still enjoyed the game but it is extremely heavily flawed
Nathan Peterson
Firelink's tower would've been locked during the game. The concept of Lords of Cinder didn't exist yet, originally the bosses were ironically enough Dark Lords serving Kaathe. So you kill them all, get their shards, and use the sword you would've used to create bonfires throughout the game + their souls + the (a?) Lordvessel to start the Age of Dark, that's what Untended Graves would've been. In this state the Tower would've open, you would ring the Bell and wake up the Old King of the Eclipse (Sulyvahn) youtu.be/cc-Ax9nW0Vg?list=PL2LIfEkuP8BscsAHQCCyjlJXkvcLhvYv6&t=490
>That one patch that enabled you to follow the host into the boss room
Christopher Howard
Invasions were literally never better before 3 you turdfaggot. You're just mad that instead of getting to dab on lonely new players all day, you have to fight ganks now and use your brain. DS3 invasions are for men, the Grand Archives is the battleground of the gods.
Jonathan Fisher
I should have clarified. I meant that he was supposed to be the final boss
Ian Perez
Huh, never noticed that you can still see the cut babbies on Vordt in the Gamescom trailer.
>720p Yikers bro, upgrade your PC or get a console.
Logan Scott
3 was soulless and lazy, From just wanted to get their contract with Bandai over with.
Easton Rivera
It has really high highs and a few lows. It it’s an overall acceptable game yes shame about the cut content though.
Gabriel Gomez
OP here.
Reading through these posts really affirms my belief that DS3 has been overly criticized.
Almost EVERY negative note against it can be said for the other games.
Roll spam? Yeah you could say the same thing about DS1.
A convoluted story? Really? We're talking about the souls series, right?
I think the most BS argument used against this game is that it's LINEAR. IT IS LINEAR. But would you rather a game be linear or have half the fucking game feel unfinished like DS1?
I really think the greatness of DS1 being interconnected is overblown. Did you being able to move through the world with shortcuts really amplify your enjoyment that much? How much time do you spend actually using those shortcuts?
I'll take a more consistently good game over a bunch of shortcuts anyday.
Also DS3 has tighter gameplay, waaaay better boss encounters, a better soundtrack (you could argue this but I think so), better and tighter PVP.
The only thing DS1 did better was that it's lore did feel more organic. Is that enough to make it a better game? no.
Jaxson Diaz
They should've used the fog doors as some sort of time/space travel plot device that could've properly handwaved every single geographical inconsistency away. In fact, did they even have any lore reason to exist post DeS?
Oliver Watson
I don't like the >"lol dude bloodborne lmao, gravestones everywhere, le lovekraft haha" First quarter of the game up to the swamp that connects to the cathedral and Abyss Watchers but after that its good
Justin Bennett
>Invasions weighted to world's with extra phantoms >Everyone can estus, estus is super fast, heals instantly and heals the most it ever has >Seed of a tree of giants >Lack of zones where you can use the environment to your advantage >Get host low and he chains 8 rolls together on base END and instantly heals half of his hp whilst his phantoms protect him
Yeah it's great fun , I guess I just need to git le gud like anyone who dares to take Miyazaki's cock out of their mouth for a split second. I say this knowing for a fact I invaded more than you
Gabriel Davis
It's the best souls game after 1, so yeah, I do appreciate it.
Jackson Lee
Actual human cancer.
Ethan Rogers
Why do Vordt and Dancer come out of portals?
Camden Hernandez
>DS3 has been overly criticized. It's the opposite. For a board that claims to hate soulless AAA cash grabs, you people sure do love bending over backwards to defend this one.
>to hate soulless AAA cash grabs But we do hate Dark Souls 2.
Josiah Reed
>A convoluted story? Really? We're talking about the souls series, right? >...half the fucking game feel unfinished like DS1? You're a retard and I hope you choke
Gavin Reyes
It's my least liked Souls game, it's even bellow DS2. You can talk shit all you want about DS2 but I'll always find places like the Dragon Shrine really cool to explore. Maybe not Dark Souls but I think there's potential to a non-dark hard adventure game.
My gripes with DS3 are the really aggressive enemies, lack of build and exploration order variety, and plot-lines that go nowhere. It's not a bad game, but weaker compared to each other souls I think.
Isaiah Thompson
>In fact, did they even have any lore reason to exist post DeS? None at all. It's actually funny that they didn't even change their name or look, they're still fog gates even though DaS has nothing to do with fog
There's actually an answer to this. Basically, Earthen Peak is unfinished. I mean really, really unfinished. Even in the final game, if you noclip, you can find entire parts of the level that go totally unused. And they go way, way down. So originally, the entrance to Iron Keep - provided that Iron Keep was even ever going to be related to Earthen Peak - was way down in the bowels of the level.
I liked it less as time passed. Same with DaS1. DeS and DaS2 are the only ones that held up for me. Tho I wasn't crazy about DaS3 to start with. I never liked BB and I wouldn't bother with Sekiro. That's a streamer game that you can enjoy as much by watching
Xavier King
I don't think that's necessarily true, you should look into some of the cut content and scrapped mechanics the game was supposed to have. Most of DS3's flaws likely are the result of time constraints.
Literally all of those except for the environments are good things, you're literally mad cuz bad. Adapt you shitter.
Also the point about the environments is only half true, most of the zones have plenty of options for using the environment to fuck with hosts and phantoms, you're just too stupid to make use of the mechanics.
Andrew Allen
That was from's only way of introducing them to the arena as you enter without them being present or being able to enter in any sensible way.
Kayden Johnson
>now that the dust has really settled I loved this game the second it came out, as did most of the critics AND fan, and I still love this game despite having put literally 3k hours in it. Stop taking Yea Forums's contrarian opinion as fact all the fucking time. This website is the literal asshole of the internet.
Carter Turner
Majula is an exception of DaS2 shit level design, not the rule.
Joshua Johnson
>tfw you never enjoyed a game enough to put 3k hours into it
I know SOUL is a meme and DS3 is honestly a better game than 2 but I agree with this Even as a half assed unfinished game, 2 had the balls to try something original in both mechanics and story. It lacks in many spots but it's still fun overall, just disappointing after how good DS1 was. I like 3, and it's a lot more polished, but it has almost nothing original in it, that's why I'd call it soulless. Everything is a callback or reference to previous games, hell, even the faster paced combat and artstyle change are due to Bloodborne's influence and not original.
>provided that Iron Keep was even ever going to be related to Earthen Peak It's more likely that it was connected to Undead Crypt, given that you fight Grave Wardens in it that have absolutely no reason to be the in the final game to the point that even the strategy guide indirectly mentions that this shit makes no sense.
Nicholas Collins
AHAHAHAAHAHAHAHAHAHAHA Berserkfags are pathetic.
Oliver Collins
that's just how it is with that kind of game. the team component makes you wanna quit every time you are matched with baboons in human skin, but the game is designed to hook you in for thousands of hours. only reason I returned to dota2 is because of Arcade and Turbo, which are way more chill than normals let alone ranked.
The grave wardens were put in EP because they needed enemies to put into EP. I think the Grave Wardens were originally going to be only for the Undead Crypt/Citadel and EP was going to be connected to the Gutter. I think the progression could have been Gutter -> EP -> Iron Keep.
Nolan Rogers
Been reading through this and a lot of it is stupid conjecture, but this takes the cake.
>Farron's Keep >Largely the same except that you had to light four torches instead of extinguish three >The decision to remove one torch was because 4 is considered an unlucky number in Japan
Yeah, because there hasn't been any instances of needing four things before. Like 1 and 2's lord souls or 3's lord cinders.
Jaxon Jones
The Gutter would've been under Drangleic Castle in the late game
Camden Ramirez
>a lot of it is stupid conjecture A lot of it has actual sources like stuff found in the code or the QA guy that leaked very specific stuff that you couldn't make up
Andrew Fisher
>and story Ds2s story isn't that different from Ds1/3s, the only actual change was with the DLC, and the same could be argued with Ds3. Ds1 >Ring 2 bells >Kill 4 lords >light or dark Ds2 >Kill 4 lords >Get white and purple mist >Optional 3 crowns >Light Dark >Dlc Escape cycle and leave Ds3 >Kill 4 lords >Get eyes / Lord of Hollows >Light Dark Hollow Stomp >Dlc end the world and escape into painting
While it's never been officially stated or found out that they were Dark lords, they couldn't be Lords of Cinder either because that concept didn't exist yet, same as Soul of Cinder
>80% Niglet you do know that post has sources for like half the bullshit right
I guarantee you I know more about the cut content than the person who made this post. Sprinkling in nuggets of truth doesn't make your overall lie fact.
that's not story though, that's how the game is structured.
Connor Martin
So what did Ds2 do that was different?
Henry Taylor
Bloodborne has a dodgy second half
Gabriel King
Also has the least amount of content of all the base games.
Daniel Thomas
I dunno Demon's Souls probably has the same amount of "content". It's more consistently high quality though, imo
Juan Garcia
I know it doesn't mean much for a Souls game but I'm talking actual plot 2 introduced the concept of the cycle, which wasn't a thing in 1 due to everything being the start of it all essentially, and it tried something with the whole monarch thing which is a whole ingame mechanic through the DLCs as well as expanding that slightly with Scholar. >different It was just trying to have a interesting take on the plot of 1. It's a sequel so it's not like it was gonna have a 100% original story.
Colton Baker
But user Elden Ring is going to be open world.
Jason Gray
Every game has "that level". DeS had 5-2, with DaS it was Lost Izalith, DS2 was half the game, DS3 was every step and every area just shit. Combine that with by far the worst combat in the series with spamming rollx20 encouraged in every fight, nerfing everything that's not a short sword, and making armor even more useless than it was in DeS. If Dark Souls 2 was the B-team's work than Dark Souls 3 must have been the interns' masterpiece while actual From went on vacation after Bloodborne and then straight to Sekiro.
I appreciate it less. The game itself is still fine, but after seeing all the cut content and how bosses and their roles were shuffeled around just like that, I can't take the lore/story/world of Lothric seriously anymore.
Connor Price
Fairly sure he was talking about DeS being the more high quality one
Jacob Perry
Every game has cut content. In the vast majority of games, the story is the last thing to be finalized during development, because it's the easiest to change. The story is made for the content, not vice versa.
William Nguyen
...
Nathaniel Perez
Everybody's very impressed user
Ethan Robinson
You guys are insane what's wrong with a sequel acknowledging thing from a past game and bringing back characters?
Luis Reyes
Why do you fucks that don't even play these games feel the need to shitpost?
Anthony Miller
this was the best shit. the normgroid hordes and redditor screeching just made it so fucking fun
Anthony Jones
II acknowledged things from the past, especially its DLC III is DAE DARK SOULS 1: THE GAME
Connor Fisher
Going to DaS3 PVP after BB was cancer. Backstabs and chugging, oh boy.
Nolan Howard
I think you're kind of exaggerating but it's true that things like the Abyss Watchers and the whole of Anor Londo didn't really need to be in the game. That being said Dark Souls 2 had a wholesale port of Ornstein and would have included a O&S ripoff if time had permitted.
Gabriel Phillips
You're retarded. 3 had way more competently designed levels than literally anything in 2.
Juan Watson
The name was changed THREE times.
First it was The Dark Race. Then it was The Dark Ring. Then it was Dark Souls.
Dominic Ramirez
I honestly didn't care for it. Lack of replayabilty, magic just isnt fun, weapon arts are stupid. I enjoyed my first play through but the lack of freedom in the beginning hurts it. Its still good but ds1 and ds2 are better.
Jason Johnson
>For me, it goes Dark Souls 2 > Dark Souls 3 > Dark Souls. Could you be any more contrarian?
Anor Londo being an illusion left the door open to the real Ornstein being out there. Even then, it's true that both it and the Bell Gargoyles in II are retarded. In compariosn though, III has Andre, Siegward, Ashen Estus corpse in the exact same pose and armor as Oscar, Gwyn's secret two daughters, Gwyndolin, Anor Londo, the entirety of the Demon Ruins with dozens of copypasted Taurus, Capra and Stray Demons, the Mushrooms, the Abyss Watchers built solely around Artorias and Sif, Havel, Silver and Black Knights, Dragonslayer Armour... And that's not taking into account The Ringed City and what we learn about Gwyn and the Pigmies there that was supposedly there all along
Chase Walker
No, it’s the worst DaS game. It has some good high points but it’s the most played out and derivative of them all.
Powerstancing is usable between weapon classes and can be swapped into and out of to get the full movesets of bother weapons. Dual weapons are universally garbage or only usable due to one gimmick, other than the quills which are the best rapier in the game with the worst dual moveset.
Zachary Powell
>powerstancing is usable between weapon classes and can be swapped into and out of to get the full movesets of bother weapons You get the same benefit by holding two dual weapons at once. >Dual weapons are universally garbage or only usable due to one gimmick This is false, they're usually the strongest weapon types in the game. >with the worst dual moveset. also false Again moveset quality > visual variety
>you get the same bebenit by holding both dual weapons at once Oh, they let you use the full offhand moveset in DS3 finally? When sid they patch that in, you idiot?
Daniel Thomas
I meant you get assess to 4 different movesets. Powerstancing is a dead meme
Charles Murphy
>I like all souls games fpbp. Fuck all of you who think one or the other is terrible or unplayable. They all have their flaws and strengths. But they're all good.
David Reyes
Dual weapons are a pale imitation of universal powerstancing, and everyone knows it.
I really like demon's souls, all 3 dark souls games, bloodborne and sekiro, and I liked Otogi and King's Field as well. They're interesting games and I enjoy myself while playing them.
That makes certain anons really really angry for some reason. Good luck to those anons.
Josiah Cox
That's not an argument, you know as well as I do the movesets are inferior
You're not a real fan unless you enjoy Evergrace too.
Samuel Morgan
No they aren’t, the only thing they miss are unique rolling and running attacks. Weapon arts are a bad meme that would be better served as a strong attack, and carrying two dual weapons is just weighing yourself down to little gain.
Jayden Torres
>nu-Yea Forums likes games >thinks they have a moral high ground because they don't shit on games come back, moot
Joshua Foster
>Unique running attack >Unique rolling attack >Unique weapon art r1 >Unique weapon art r2 >Three unique l1 animations >Valor heart has a unique jump attack That's alot of cool shit you're missing out on Quality>Quantity The same reason trick weapons are superior
>carry three weapons, one offhand two mainhand >get full offhand, full mainhand, full first powerstance, full second mainhand, full second powestance movesets >probably lighter than carrying two dual weapons
Ryan Myers
But what you are peddling is explicitly quantity. Trick weapons are good because they are essentially two weapons in one, dual weapons are more like 1.5 weapons. Powerstancing is another way to get multiple movesets out of one weapon, and doesn’t require you sacrifice your offhand slot completely to do so.