What went wrong here? It goes without saying that it was a lot, but exactly what was it?
What went wrong here? It goes without saying that it was a lot, but exactly what was it?
Other urls found in this thread:
youtube.com
files.catbox.moe
twitter.com
Absolutely nothing, Majora's Mask is an excellent game and those who can't appreciate the unique aspect of the time management system are perfectly valid in disliking it for that reason.
Nothing went wrong.
>The time management system is just too deep for you! it's not blatant padding of lacking content!!!
Fuck off
Nothing, one of,if not THE best Zelda games.
Unironically the best game I've played.
Nothing. Majora's Mask is kino.
I personally can't stand time management games because I like to take my time to do things, but that's more of a personal thing
Majora's Mask is the only 3D Zelda game I thought was great.
The players themselves.
Anyone who didn't "get" Majora's Mask has only themselves to blame.
Terrible sequel
Everything went right. This game is the perfect pleb filter for Zelda
But the portable DS remake was garbage.
Can you explain why without referencing subjected stuff like the story?
Skyward Sword didn't have such bad controls it would be the worst one.
I got it. It was just mediocre
The remake was bad because the developers knew the game was a fucking mess and tried to fix what could not be fixed.
It's just a less good OOT in the end, so still a good game
Someone saying that OoT was better is the quickest way to figure out that their opinion is worthless.
where was majoras mask lacking in content? The only example of padding I could think of off the top of my head is the beaver race being done 4 times, and maybe the spider houses wanting to be done on day 1.
4 short dungeons. Not hard to figure out
9 > 4
And no the dungeons in Majora's Mask were not particularly good either.
>original game : you fight the bosses like you want
>remake : HIT THOSE GLOWING EYES WE ADDED ON THEM ALL, LMAO
Garbage "fix" that wasn't needed
Aside from Anju/Kafei and a couple of others, the sidequests weren't actually that good. People remember them fondly because of the NPCs, but the quests themselves usually just required you to talk to someone at the right time of day, fetch an item or complete some stupid minigame. They were largely pretty boring and it sucks that people put them on such a high pedestal when later titles did in fact improve the mechanical aspect of sidequests.
You have to be fucking retarded to think that.
You're subjected to the game if you play it, retard.
They were decent enough, but the entire Zora section of MM is absolute garbage.
Except for Goht, None of the Nintendo 64 bosses were good
Typo of Subjective
They weren't decent enough to make up for only having four and it didn't have an Overworld good enough to make up for it either
Nice damage control loser.
>Dev time took slightly more than 1 year
>One of the most memorable games of all time, that challenges expectations with unique game design, atmosphere, and fantastic soundtrack, on top of being a great standalone game with good and memorable dungeons like the Stone Tower Temple and sidequests like Anju and Kafei's or the gibdo mask one.
The fact that unnaturally absolutely nothing went wrong
>I got it. It was just mediocre
Then (You) didn't, retard.
There's no "ultimate" version of the game. The 3DS version has nicer looking graphics, 30fps, and manual camera control but fucked up a bunch of miscellaneous game mechanics and REALLY fucked up the boss battles. The original has good boss battles and non-fucked game mechanics, but runs at a crispy 20fps with no manual camera controls. The lack of a definitive "best" version is one of the things that annoys me when I go to play this game. Overall the game itself is great though.
Ocarina>botw>the mask
>BoTW above anything but SS
right but that isn't padding though, the dungeons are also actually quite lengthy. I wouldn't have minded some more, but they did help make up for it with elaborate quests to even get in the dungeons.
I think he meant subjective, user.
>muh only 4 main dungeons
>forgets ikana fortress/swamp castle/Gerudo bay, and all of the little sidequests absolutely everywhere making the meat of the game
>doesn't hunt all of the damn masks to 100% the game and unlock Fierce Deity
>doesn't boss rush all the bosses on his last 3 days before spanking Majora's ass
>prolly also does not enjoy the slightly darker and more desperate tone of this game in comparison to other zelda games
Absolute pleb
Nah.
>unique game design, atmosphere, and fantastic soundtrack
Taken from Ocarina of Time when the game tries to be original it has loads of problems.
>sidequests like Anju and Kafei's
So much better than everything else in the game that it forces you to do it twice if you want everything
>gibdo mask one.
Which leads to the worst segment in the whole game inside the well.
>Then (You) didn't, retard.
The game just has a lot of deliberately vague stuff that people assume means it must secretly be deep and intelligent
> BOTW above SS
If you do all of the side content and you're not using a guide it's probably one of the longer Zelda games
The minigames were pretty enjoyable though, and having engaging NPC's and mini-stories is part of the making of a good side quest
no one said it was too deep for you, why are you projecting your own insecurities?
The padding is how the time resets force you to take longer on things you would Breeze right through if it were a standard Zelda game. Having to roll around the field to replenish my arrows every time I play the song of time is the definition of padding
MM's highs are good, but it doesn't have all that many highs compared to any other game in the series. People just like it for the quirky atmosphere. MM and LA tried something different with their stories so it's kind of an attraction point for contrarians.
>forgets ikana fortress/swamp castle/Gerudo bay, and all of the little sidequests absolutely everywhere making the meat of the game
The last two of those three are fucking terrible and drag the game down with their inclusion
>doesn't hunt all of the damn masks to 100% the game and unlock Fierce Deity
Fierce deity is a terrible reward, it's a situational instawin
>doesn't boss rush all the bosses on his last 3 days before spanking Majora's ass
I do but I don't see how this makes the game better
>prolly also does not enjoy the slightly darker and more desperate tone of this game in comparison to other zelda games
No I don't because it doesn't really go anywhere because you get the same happy smiley ending anyway
Anju and Kafei is one of the most pointlessly tedious sidequests I've ever played in a Zelda game, and most of the other ones were just the standard "talk to this dumbass" or "fetch this item" affair. People need to stop overrating MM's sidequests, they're not that good.
>go to bank
>withdraw arrows
>buy some
or just get arrows as you need them, you don't need to farm fucking anything except money for your bank for ONE piece of heart in this game
Having to go to the bank is a needless waste of time too
It's short and the dungeons are unmemorable
That's it though, progression is somewhat unintuitive early on but I kind of forget that now that I know what I'm doing
> swamp castle/Gerudo bay
These are actually good though. If you want to talk about shitty sidequests, how about mentioning all the shit you do in great bay before getting to Gerudo bay, or the part in the bottom of the well with the Gibido fetch quests.
you know those tedious side quests that you most likely skip? Yeah let’s make an entire game that
>your final reward for getting every mask is strength and an optional ass kicking of majura
what a tragedy.
What are good zelda sidequests for you?
Your reading comprehension is terrible. The post literally says it's okay to dislike it.
> Takes ~15 seconds
> Only have to do it every 2.5 hours of gameplay
Wow, it's literally nothing
>He actually likes stealth in his Zelda games
Being able to kick Majora's ass so easily only completely obliterates any presence he had as a villain
But the game is filled of little bits like that and they add up. You are proof of how well the trick works
this is the first time i've seen someone make this complaint
why do you immediately need so many arrows?
I tend to favor sidequests that employ some kind of combat challenge, environmental interactivity or navigational riddle. BotW had 42 of those, and even WW had a couple.
>not farming ruppees by killing stealing birds in the plains and making huge deposits like a boss
Seething poorfag
>a more desperate story is invalid if you can come to a good resolution
wtf kind of idiocy is this
I like Wind Waker making combat gauntlets standard for the series
but shows how fucking strong you are, thats the reward dipshit.
I get it, you like pressing a single button to win instead of actually playing your games. Yawn.
> He actually likes stealth in his Zelda games
Zelda unironically has better stealth than most actual stealth games, because it doesn't have quicksaving, the most cancerous mechanic to ever be included in the stealth genre
Another way to waste time. You're not helping your case
But then the story wasn't desperate to begin with if you just kill the bad guy and everything is fine.
I can agree with you
Honestly how the hell did they make swimming as the zora worse???
>combat challenge
The tests of strength in BotW were ass, fighting the same fucking enemy in practically the same arena 9000 times.
But you're not that strong you just get a sword beam that most Links have without a super mask. The fierce deity mask should have unlocked the secret form for Majora that makes full use of it but that would have taken actual effort.
#
I like playing good games, not doing busy work. OoT didn't need to resort to this stuff.
#
The worst thing about Stealth is when your character is well equipped enough that they should be able to just outright kill the enemy guards. Of the Zelda games that have stealth the only one that actually disarms Link during the segment is Wind Waker
Unironical low IQ
>litteraly the most optimal way to get some money real fast
>waaah, but I want unlimited funds and a big pocket right now!
Buy them in some micro transaction based garbage game and fuck off
I didn't mean those. More like Eventide or Trial of the Sword.
Literally every other Zelda game just lets you collect your money and keep your money.
We just don't know. jpg
Especially considering the combat wasn’t even challenging
>use time stop rune to freeze guardian
>hold down attack with 2 handed sword
>spin around and watch it die in 1 stamina wheel
>repeat every temple
Yeah but literally every Zelda game has nothing worth spending the rupees on
> The worst thing about Stealth is when your character is well equipped enough that they should be able to just outright kill the enemy guards.
You can kill them though. Have you ever tried using your bow during the stealth sections in OOT/MM? You can't fight them with your sword, but that could just be explained by saying that would create too much noise and attract other guards, getting you caught.
And I happen to not like the idea of having almost infinite ruppees at my disposal at all times. But I also inherited a love for micromanaging inventories from survival horror games, so that might be a personal preference
Eventide was great, Trial of the Sword was ass too. Way too fucking easy, the last stage should've been the 75% point. Of course Eventide was easy as well, but the uniqueness and coherent, consistent design of the entire setpiece made up for it.
Wind Waker forces you to spend over three thousand rupees to complete it and everyone complains ironically, but, seriously, Wind Waker, Twilight Princess, and Breath of the Wild all have content that makes good use of your money.
Uuuuhhhh
That isn't killing them. They get back up. I'm talking about taking them down at your sword because you're a fucking legendary hero that battles 30 foot monsters regularly.
It's not infinite, it's about letting you keep what you earn. Majora's Mask lets you too with the bank but my point is that it's just a fucking waste of time.
The time management is fine because the world litteraly ends at the end of those 3 days. It's a mechanic reflecting the hopeless tone of the game, and it's litteraly not a problem since you can reset time at any moment anyway
Of course they were easy, but they were more engaging for me than the standard fetch quests that constituted the vast majority of what MM had.
>Being able to kick Majora's ass so easily only completely obliterates any presence he had as a villain
I agree with this guy, and I say that as a huge MM fag. My biggest gripe with the game is that the reward for collecting all masks is an insta win, instead of an additional challenge. Still a 10/10 for me, although a lot of that is nostalgia
>Calls the game hopeless
>Immediately references why you shouldn't feel any pressure whatsoever.
Can you see the problem here? I understand what the time travel does for how the game tells certain stories but I think the gameplay would have felt more intense if it was a hard 3 day time limit
fpbp
Oh, I thought they stayed down and despawned eventually, but it's been awhile since I played the game. Still though, it's a game, not real life. You've gotta accept that some things will be a little contrived for the justification of game mechanics. If realism was the main goal then a 12 year old kid wouldn't be fighting 30 foot monsters with a tiny dagger in the first place.
>4 Dungeons
>Only 2 are good
That game gets away with being mostly garbage mini games because of much atmosphere and the Kefei side quest.
But you can't be so selective, especially when the opponent is a bunch of fucking girls.
Instead of a waste of time, I see it as a reward for actually thinking about saving your hard earned money. I must go back in time? Let's deposit those ruppees in the bank before playing my song. Since you have a tp point nearby the bank in the city, it doesn't waste any real time to do so. Simply a small routine to keep in mind.
>What went wrong?
Aonuma
>What went right?
Koizumi
The game suffered from the rushed development to capitalize off OoT's success, but it's still the best Zelda game and likely would have suffered more if Aonuma had more time to fuck with it.
I think most RPG fans are used to having a lot of variability in sidequest triggers, however, I think the average N64 user missed a lot of content initially due to that.
I can see why some people believe it's nothing special and at the same time I can understand why people believe it's something unique. That being said, I don't think anything went wrong.
>Muh Aonuma
Love this meme
I don't even bother once I have enough for the heart piece. So damn tedious
>game bad
>aonuma fault
retard poster
Allowing to timetravel was a deliberate design choice to not frustrate the player, while also keeping the tone of the game. The simple fact that you will get an apocalypse if the timer runs its course is enough to keep you ever so slightly on edge. You automatically feel like the stakes are higher than in a game where you can litteraly take all your time without having to think about a deadline. I don't see any problems with that.
this is most probably the worst heart piece in the whole game, its stupid how much cash you need to deposit.
I think the two ideas run in conflicts to each other. You will never see the apocalypse if you don't want to
>Every game he was forced to partner with someone on turned out great
>Every game nobody challenged him on turned out crap
It's rockstar syndrome and you've got it
I think Wind Waker and Twilight Princess turned out far better than Majora's Mask.
right but you never prevent it either then do you.
First time i played as a kid, I didnt beat the first cycle as deku link, and I don't expect nintendo expected everyone who played it to do so too.
That one single bad end made the rest of the game so much cooler for me as a kid, I think its a very worthy addition.
TP yes, WW no. WW is 1/3 of a finished game that was kicked out the door to sell Gamecubes
I like Majoras mask a lot, more than TP or WW, but I agree with this postI think both of those games are actually better than MM
Sure, but now try to imagine the same game without timetravel,and with an appropriately longer timer. I agree that it would be very interesting to play, but I can also see the hordes of seething gamers getting mad at being forced to start it all over if they weren't able to complete it in time.
Wind Waker barely released, with almost as much data on disk spent on things that didnt make it into the game as there is actual game.
Twilight Princess is a special experience that I highly recommend everyone to experience three times before they are allowed to give a personal opinion on it. Some people manage to play it once and accidentally avoid some of the major ... mechanics...
You having shit taste
Fags taking the bait without sage
Wind Waker is basically the same game with many of the same problems as Majora but it gets held to a higher standard because it's seen as a real Zelda since it has Zelda and Ganondorf in it while Majora's Mask is treated like a spin-off.
I also think it tells its story better than Majora's Mask did which is a bit too disconnected with its plot. (The story of Kafei and Anju has absolutely nothing to do with the story of the skull kid and the Giants for instance)
WW certainly turned out better in terms of legacy, but the last third of the game is bullshit. Everything else is a 10/10 for me.
>right but you never prevent it either then do you
Rewinding time seems like preventing it to me
No, OP loves the game and knows how to bait people into discussing it. Respect the user
If you can't handle the time management then it is too deep for you; not because it's actually very deep, but because you're a brainlet.
Handling and liking something are not the same thing
>Some people manage to play it once and accidentally avoid some of the major ... mechanics...
Nani sore?
>major... mechanics...
If you're going to be so sneaky about it, I'm going to need you to provide an explanation of what exactly that means, lad. Greatly enjoyed TP, btw, but have only played once, long ago
congrats, link has to just rewind time forever. What a fun game.
Do you stay in the tutorial village in RPGs too so that the plot never happens?
fpbp. Fuck off contrarians.
Define like. It's a B- in my book but it's impossible to get honest discussion on it here with worthless buzzwords like kino being thrown around for it
>congrats, link has to just rewind time forever. What a fun game.
Until the end when he averts the apocalypse entirely
>major ...mechanics...
what the actual fuck are you talking about.
MM only got popular because contrarians decided Oot got too much love around 2008 or so. The original and the Remake sold like ass
>a game that was well received by everyone and their mother got popular because of contrarians
nah, it got popular because of the fucking internet hivemind, contrarians hate it because of that
Nothing. Go peg your uncle
As a kid I received it with confusion because I missed Adult Link and that disappointment is a big reason I skipped Wind Waker for years until TP.
Majora's Mask is a non presence in the mainstream game discussion.
A- for me. I like its concept and overall structure, it's apocalyptic tone, and I love the idea of magical masks having actual utility. The fact that lots of npc's straight up die without you being able to do anything about it beyond carrying on with their legacy, and that you literally can't help everyone with their respective problems, was also quite emotional.
The main dungeons were sadly not that great, and there were not enough of them. The boss fight were good imho.
>that you literally can't help everyone with their respective problems, was also quite emotional.
The ending screws this up by showing everyone having a happy ending except the butler at the very end of the credits
Fug, it still hurts
Game is better than ocarina but there needed to be more temples
The overworked was probably not me of the better parts what the fuck are you on
>Majora's Mask is a non presence in the mainstream game discussion.
That happens with every single entry, with the exception of OoT and whatever is the most recent or upcoming title.
There's fucking nothing to do. it's tiny as fuck
Nothing. Just got a new galaxy and have been emulating this and playing with a Dualshock 4. It's still phenomenal.
The 3D version
Translation: I don't like it but I'm too retarded to explain why so do it for me
LttP is also common as the best 2d game, but that's the point. Majora is for the kids who think they're too cool for Ocarina
Time for you to do the cycle again slowpoke
Possibly the comfiest game of all time. OP is a misguided soul who I hope will one day see the light
The game is the polar opposite of comfy. I thought the entire appeal of it was that it's not comfy
Your parents not reading to you enough as a child. I figure that's got to be the start of the trouble.
>Majora is for the kids who think they're too cool for Ocarina
Maybe it was true around 2006, but as of now, the game is too far injected into the internet status quo that disliking it comes off as the contrarian stance.
It's like Eva or Earthbound, shit went full circle.
just came to say quality bait thread, OP
hope you hit bump limit
there’s nothing inherently wrong with it but I don’t like games with time limits. Yes I know you can slow down time and have MORE than enough time to complete everything but just knowing the limit is there stresses me out. It’s also why I prefer pikmin 2 to 1. Maybe I’m autistic
2 Is better than 1 because the lack of a time limit means a lack of a limit on content.
Comfy is subjective. Some people prefer sunny days and others love rain.
It comes off as fraudulent to me but maybe it's because I'm one of the few people old enough here anymore to remember how it was received that launched. While hated before release I can distinctly say more people liked Wind Waker after first playing it than they did Majora's Mask. The game was a total Black Sheep.
But I don't see how you can be comfy in a game that never lets you sit still
Maybe because I'm not american and read a lot of magazines back in the day, but I remember it having great reviews and not long after launch everyone was having a kick out of it due to the glitches and sequence breaks published on the same magazines.
Not to mention the autistic "lore" discussion with the kids at school.
I think that's because Majora's Mask purposely made what we would consider the plot as the backdrop for these smaller personal stories about people dealing with the end of the world
Majora's Mask is an anthology series with a central theme
the plot was simplified so that the "side" stories could shine through and become the main points of the game
the player having shit taste
too much focus on sidequests and talking to NPCs. can't speak ill of it on Yea Forums though, it's the cool kid's favorite zelda
The hardcore types who played it liked it but for the general audience it was not the follow-up to Ocarina of Time people wanted which is why the reveal of Wind Waker got so many people upset.
And I can easily say I do not like that type of storytelling. I want the stuff I'm doing to be of importance
that's fine. people are allowed to like different things
Money is a lot easier to get in Wind Waker so it's a bit of an issue but not massively.
People really overexaggerate how bad the Triforce Quest is, I had zero issue first time round
>People really overexaggerate how bad the Triforce Quest is
probably, it's still the worst filler that I've played, doing the dungeons again on a timer would've been a better option
>it's still the worst filler that I've played,
the gatekeeping was shit, but at least it was a dungeon
I'd still take the Triforce Hunt over it. Ikana Castle also has a spot where you need you use the Goron Barrel that forces a lot of back tracking if you go there without one in your pocket
both beneath the well and ikana castle's backtracking can be reduced or avoided after the first playthrough, the triforce hunt is just mindless backtracking that cannot be avoided
>the triforce hunt is just mindless backtracking that cannot be avoided
It can be worked on in portions over the entire run of the game. The sections in MM can't because of shit resetting
>shit resetting
If it takes you more than 3 days to complete a temple you are a genuine retard, and even so, how can you take more than 3 days only in that part?
But I'm saying that any quest in MM has to be done in a single sitting. You can't use your spare time in one cycle to get 3 Zora eggs and the rest in another.
then simply don't do it in one sitting? For new players, they know shit is going to last long so they save every time they beat a dungeon, for experience players they save because they now they won't have enough time to do all the shit.
Not that hard to figure it out.
>It can be worked on in portions over the entire run of the game.
Except you can't access them until you reach a certain point, and it becomes an unavoidable backtracking snorefest. There isn't combat involved, puzzle elements, clever positioning, it doesn't even involve a comfy mechanic as fishing. Even if you low percent your way to that point and start collecting everything else after that, some pieces are still a chore to get.
And that's not even taking into account Tingle, which I'd argue grinding for ruppees is the only interesting part of this stuff.
It's bad, not gamebreaking bad, but certainly one of the worst filler cases on an otherwise great game experience.
You are completely missing my point. I'm saying that because MM forces you to do stuff in a single sitting because half done quests lose any progress once you save your time, the shitty parts of the games like Zora egs and GIbdos always force your game experience to a screeching hald with no way to mitigate the boredom by getting them done earlier or in portions. You can start getting Triforce shit after WW's second dungeon. You aren't required or even expected to get all 8 at once.
>Except you can't access them until you reach a certain point,
You can have three charts before you even get the Master Sword and easily have 5 or 6 by the time the game requires you to get them
I was able to immerse myself into the world and I loved absolutely every minute of it. Too bad you can't into games like me fucker.
There's no point in comparing the two because
1.- The majority of new players won't find those charts at the start
2.- Even for experienced players, the triforce charts takes too much time compared to the Ikana Quest is not even funny.
3.- Finding the charts require you to explore almost the whole map of WW, that isn't the case with Ikana quest.
At the point when you are doing the triforce chart quest you have already explored everything, is just pointless backtracking.
Goron thinks this is based
T.brainlet who probably never played a game with collectibles.
plenty, but the game is still a dark overlooked masterpiece despite its irrelevant flaws.
>1.- The majority of new players won't find those charts at the start
And this is the game's main problem. It takes too long to tell you about it. The quest is not so bad when you start it as soon as you're able to
I love collectibles, just good ones. I loved pic related
So you favour shit introduced in later games? I tend to appreciate Majora's Mask for what it is not what it could've been.
>I tend to appreciate Majora's Mask for what it is not what it could've been.
Not him but I say this about Wind Waker constantly and get shit on for it
it had it's flaw but the time gimmicks were well executed.
Nothing it's the best 3d zelda.
>Fucking girls
Have sex
Asset reuse sucks. They should have remade it for the 3DS with it's own designs, not cannibalized the ocarina 3d remake.
I want to but Gerudo aren't real
You can do multiple quests at the same time in MM, granted, some of them are incompatible due to the event triggers, but the game is designed to encourage you to follow different paths with the time reset.
I'm aware of how early you can get some charts, but it really doesn't fix much because the quest itself was designed to fill out a lot of content.
Itself being filler material is not the problem, but the way it was designed is. It's unfair to compare it to another (newer) game, but I think the green stars in Super Mario Galaxy 2 were filler done well, it's basically the same concept as the triforce hunt (adding a collectible in already visited areas), but the positioning made you approach things differently. Here it was not the case, getting the pieces is basically brainless and the great sea doesn't offer much for them to hide things creatively.
>You can do multiple quests at the same time in MM,
Sidequests, not the main ones
>I think the green stars in Super Mario Galaxy 2 were filler done well
I've gotten all of them 3 times. Maybe I just like that sort of game design
- Poorly thought out primary mechanic
- Not enough time in the oven
- Has its head up its own ass
- Forgot what makes Zelda good in the first place
>Maybe I just like that sort of game design
I thought it was a great way to take advantage of the 3D levels. I wouldn't be bothered by the triforce hunt if it required to talk to a hidden NPC in the islands instead of "searching" the great sea.
I too like fetch quest, don't get me wrong. I just feel that the Triforce Hunt is a weak one.
>Forgot what makes Zelda good in the first place
what is that?
>Sidequest, not the main ones
Not that every Zelda has the freedom to do this, so don't know what's your point.
But it does give a purpose to exploring the Great sea that 3D overworlds pre-BotW didn't have
>don't know what's your point.
I've already explained it.
Zora Eggs and Triforce Hunting can be a chore. Triforce pieces though, can be got in any order, at any time over virtually your entire play through and is pretty painless if you do a dungeon-get 2 pieces-dungeon-pieces and repeat.. All 7 Zora eggs must be gotten in a single 3 day window and only after you've gotten the fire arrows in Snowhead
It is a nice place with colorful people, that's also quite dark and full of sadness.
>spend three full days fooling aroundcand interacting with characters
>rewind time
But over those 3 days I'm constantly trying to set a schedule and manage my time. I'm very big on time management and need to squeeze the most out of every second. MM is the most uncomfy game imaginable for me
A sense of adventure more than anything
Majora's Mask is essentially a personal organiser simulator, you spend most of the game repeatedly triggering scripted events to their conclusion or scheduling meetings with people. It is the antithesis of adventure
It is unironically part of the deal in that it helps seeing Termina as an alternate universe to Oot
Yes, but that's implying you know where the charts are. It takes too long to do that when you don't know jack shit.
In MM, like i said, as new player as soon as you now the cycle resets, you'll save everytime you beat a dungeon, so time won't be a problem unless you are experienced player and want to do everything as fast as you want.
>only after you've gotten the fire arrows
Yes, you get Fire arrows from the Snowhead, a complete different dungeon, The majority of Zelda games halts your progression based on the items you have or don't even let you progress at all. At least with MM you could technically get the item you want in the dungeon and go to the next dungeon progresion if you want.
Time isn't not an issue in MM with the exception of Time related sidequest.
>Yes, but that's implying you know where the charts are. It takes too long to do that when you don't know jack shit.
Yes, but if you do. It's easy as fuck on subsequent runs. MM doesn't get better on replays
>The majority of Zelda games halts your progression based on the items you have or don't even let you progress at all. At least with MM you could technically get the item you want in the dungeon and go to the next dungeon progresion if you want.
MM is where the gate started to get bad.
>repeatedly triggering scripted events
not like you need to "repeat" them more than once besides Anju Quest.
People are unlikely to be perfectionists who get everything on a first run
>lacking in content
It has the most varied content than any fucking Zelda to date aspie.
had*
When I came to Yea Forums in 2005 do you know everyone hated majoras mask? I remember almost no one liking majoras mask for years. It was my favorite game and still is to this day.
It was not till maybe 6 years later brainleta saw some streaming of the game that it grew it popularity. Happy to see it as a favorite now. It's such a perfect game to me.
>MM doesn't get better on replays
huh? excuse me, the game is the same, of course if you replay a game obviously you knwo what do and you will progress faster, BUT IT STILL THE SAME GAME. talking about Zelda games of course.
>MM is where the gate started to get bad
No, it started in OoT, you can do the same on OoT.
huh? Don't know your point, you won't get everything in the first run, that's a given.
>huh? Don't know your point, you won't get everything in the first run, that's a given.
It gets reptitive very fast
OoT offers a lot of flexibility on the order in which the Temples are done
Ask someone who bought Majora's Mask on Day 1 with their own money anything.
Notice I said varied aspie. Sorry but a million korok seeds and a thousand shrines isn't "varied" content
It's more than MM's fetch quests. I'd take the side content in WW over it too.
What was your first impression of the game. Not what you think now
>fetch quest
Do you fucking know the meaning of the word moron? The only fetch quest is the well in Ikana.
OoT has better replayability, that doesn't mean MM doesn't have ANY replayability.
>What was your first impression of the game. Not what you think now
I thought it was great. At the time I was pretty damn hungry for additional OoT content and Majora's Mask basically hit the spot. At the same time, due to the changed formula it didn't just feel like a lazy rehash.
That being said I never felt it was superior to OoT. It felt less epic. But that was OK too. It was meant to be the Gaiden game, and that's how it was advertised in game magazines.
In my opinion MM has the best replay value. I love being able to go to any section of the game and doing it again at any time. Including bosses.
Most quests center on talking to the right NPC with the right Mask. Even the Couple's Mask is only good for this and getting it is the highlight of the entire game
I've beaten it 3 times while OoT, TP, and WW are all around 7-8 and I've already done BotW 4 times
>It was meant to be the Gaiden game, and that's how it was advertised in game magazines.
I'm glad somebody remembers this and it infuriates me so many zoomers don't realize this
this
MM story ages like fine wine while OoT story ages like fine milk. Prove me wrong. You can't, in my first point that is.
MM's story ages because it's so unimportant no other game references it. Every game after OoT references it and retroactively makes it's story worse. WW establishes that you didn't actuaslly save shit, TP establishes that sending OoT Link back in time was pointless, and SS just trashes the entire fucking lore
Needed ore dungeons. In-game clock should have been removed before release. 7/10
sending Link back wasn't Pointless, you stop ganondorf from Killing the king and doing all the shit he did, that's why he's "jailed".
Ganondorf, as the immortal that he is, would eventually comeback, just like in WW.
TP is essentialy recycling on WW story, the only difference is that ganondorf gets in prision for two totally different methods.
>sending Link back wasn't Pointless, you stop ganondorf from Killing the king and doing all the shit he did, that's why he's "jailed".
And then he broke out with Zant and fucked up Hyrule anyway. OoT Link should've dealt with him personally but he does nothing of note and dies a bitter old man. He should've stayed in the future where he'd me remembered as a hero while also averting the Great Flood
>you stop ganondorf from Killing the king
What makes them believe a little kid anyway? God the timeline is gay fly-ridden, cowshit
Don't know, showing that you have the fucking TRIFORCE OF COURAGE?
Which means that Ganondorf has the Triforce of Power and had already "won"
He had to return the Master Sword to the Temple of time, he was essentialy borrowing time so he could fight ganon.
No game will ever capture the atmosphere of the world ending better than Majora's Mask.
They all "had" it. What was the point of the whole game.
>He had to return the Master Sword to the Temple of time, he was essentialy borrowing time so he could fight ganon.
He could've taken it back once he was old enough and finished the job
I'm not defending TP story, but it's implied that for SOME fucking reason he couldn't use the triforce of power until he was going to be imprisoned. That also implies the three goddess are cunts for giving ganondorf the triforce of power.
>it's implied that for SOME fucking reason he couldn't use the triforce of power until he was going to be imprisoned.
He might not have realized he had it because of the TIme Travel fuckery, but Link absolutely knew and did nothing
even if link was involved the same thing as WW would have happen.
Link fight ganondorf and gets imprisioned like in Adult Timeline.
It was inevitable, Ganondorf needed to be sealed because he couldn't die when he gets killed.
Nothing other than dungeons resetting with the clock. It would be nice if they were like constant so you don't have to redo everything if you get in late and only get halfway through.
fpbp
spwp. Holy shit, you suck at reading.
THe problem was that there was no Link when Ganondorf returned because Zelda erased him. Otherwise the Great Flood would've gone like TP did
I think the difference between TP and WW was the way of sealing ganondorf.
In my opinion, in Adult Timeline, ganondorf already had experience with the Triforce of Power, that's why it was more easier to escape from prison in Adult Timline than in Child Timeline, where Ganondorf barely used the Triforce.
So having said that, WW would have ocurred regardless if link helped, because WW Ganon already had the experience, it was only a matter of waiting for link to die of old age.
It's not a meme seeing as how he fucked up the remake.
No, you just played MM in a context where its age and flaws really show.
OoT Zelda broke the cycle of the Hero's Spirit and in WW they had to make a new one from scratch.
I don't believe there's even a new Hero's Spirit even in WW or beyond, Toonlink may as well be a miracle, he was the thing that allowed the Lion King to fuck up ganondorf plans and future threats too, King was the real hero of WW.
> Having to roll around the field to replenish my arrows every time I play the song of time
except that six of the ten owl statue warp locations have pots/plants/snowballs containing 5 bombs, a large magic jar, a fairy, and 30 arrows right next to them. three of which are right in front of dungeons.
It's an outlier in a series filled to the brim with shit games especially your favorite. The fact that it's so radically unlike games that came before and after it is part of the reason it's so good.
MM is good, but it needs a coat of polish. If the dev team had an extra year, it would be a much better game. As it stands, it's flawed but decent. Certainly doesn't deserve all the contrarian praise it gets on Yea Forums, but black sheep are attracted to black sheep, I guess.
It still an amazing game for what it is, considering the time they had to make it, is a Melee situation.
So you don't want to engage with the mechanics of the game to advance or be rewarded. It might just be that you don't like video games.
>Why don't you want a game to have dull, tedious mechanics?
Clock Town’s atmosphere is peak coziness desu
"Welp i guess i'll die" atmosphere isn't cozy dude.