Guild Wars 1

Guild Wars 1. Great art style, great optimization, great PvP, great idea to mix DnD with MTG.
But dear god fuck that PvE, fuck the extra 4 classes and fuck the shitty engine, that engine was not made for PvEing//adventure action exploration games.

They should have improved the AI for PvE and lowered the wipe outs and mass healing.
They should have improved the PvP by adding more arenas and PvP modes you could easily select from a list. They should have improved the waiting times on PvP.

Dear god fuck the PvE and PvE elite areas. What kind of game designer worth his salt blatantly tells you to cheese it, to autistically aggro 1 by 1, to blatantly use cheap tactics like body blocking and cheap crutch builds? What game designer who respects his medium allows for speedclears, cheesing and downright encourages them? Farming should not be possible in this game.

Also fuck assassins and paragons. Ritualists and Dervishes on the other hand were jacks of all trades and useful as all hell, but they really dropped the ball on ASSCREEDS and A PARAGON OF SHIT, even their names suck.
"Wait I thought you said fuck the extra 4 classes" FUCK THE Ritualists and Dervishes for being such cheap gimmicky assholes used for everything from wiping your ass to brushing your teeth. Dervs became the new AoE tank warriors and Ritualists became the new monk healers and necromancers.

>Why did you quit GW1?
Aside from the obvious dead userbase, just like SC1. I quit GW1 because I was playing only with the EOTN and Factions campaign which developed some flaws which weren't suppose to be there if you owned Prophecies and Nightfall. It was like I was literally playing F2P in GW1 like back in old Runescape.

Also I only primarily played Ritualist and Assassin which sucked ass. Spell casting times for most spellcasters make for an annoying experience and so did playing a dagger assassin who can't land his energy regenration attack.

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Other urls found in this thread:

wiki.guildwars.com/wiki/Greater_Conflagration),
wiki.guildwars.com/wiki/Mark_of_Rodgort)
wiki.guildwars.com/wiki/Mantra_of_Flame)
wiki.guildwars.com/wiki/"They're_on_Fire!")
wiki.guildwars.com/wiki/Extinguish)
wiki.guildwars.com/wiki/Critical_Agility
wiki.guildwars.com/wiki/Flurry
wiki.guildwars.com/wiki/Way_of_the_Assassin
wiki.guildwars.com/wiki/Locust's_Fury
wiki.guildwars.com/wiki/Discord
wiki.guildwars.com/wiki/Ursan_Blessing)
gwpvx.gamepedia.com/Category:All_working_hero_builds
gwpvx.gamepedia.com/Build:W/E_PvP_Shock_Axe
wiki.guildwars.com/wiki/Spirit_Rift
wiki.guildwars.com/wiki/Infusion
wiki.guildwars.com/wiki/Glimmering_Mark
youtube.com/watch?v=UQj2MLCMRR0
wiki.guildwars.com/wiki/Skeleton_of_Dhuum
wiki.guildwars.com/wiki/Rainbow_Phoenix
wiki.guildwars.com/wiki/Jaya_Bluffs_(mission)
wiki.guildwars.com/wiki/Expertise
wiki.guildwars.com/wiki/Master_of_Magic
wiki.guildwars.com/wiki/Heal_Area
wiki.guildwars.com/wiki/Deep_Freeze
wiki.guildwars.com/wiki/Fronis_Irontoe's_Lair
wiki.guildwars.com/wiki/Soul_Twisting/Skill_history
wiki.guildwars.com/wiki/Ritual_Lord/Skill_history
wiki.guildwars.com/wiki/Vital_Weapon
wiki.guildwars.com/wiki/Symbiosis
wiki.guildwars.com/wiki/Well_of_the_Profane
wiki.guildwars.com/wiki/Zealot's_Fire
wiki.guildwars.com/wiki/Challenge_Mission
wiki.guildwars.com/wiki/Gaze_of_Fury
gwpvx.gamepedia.com/Build:D/any_PvP_Avatar_of_Balthazar
gwpvx.gamepedia.com/Build:D/any_PvP_Avatar_of_Grenth
wiki.guildwars.com/wiki/Command_line_arguments
wiki.guildwars2.com/wiki/Suspicious_Traveler
youtube.com/watch?v=KR2Esy83MQ0
twitter.com/NSFWRedditVideo

Take my bump.

I miss gw, can’t stand gw2

I was hoping GW2 would give me the hack n slash experience while also retaining the tactical pvping MTG.

GW2's gameplay instead is just like playing any spellcaster, but oh boy you can move 33% of your max speed while casting. That was terrible.

GW1's did have a fun gameplay ""hack and slash"" gameplay if you were playing Warrior and Dervish. Probably the easiest, comfiest, tankiest classes. With Dervish you just had the problem of maintaining enchantments. Mesmer and Monk was also much much more fun than Elementalist and Necromancers which took forever to cast anything. I remember Necromancer's Minion Master gameplay, as well as Ritualist SoS gameplay, stay like a retard 15 seconds to summon just 1/3 of your army and then stop every few 20 seconds or less to heal them and every 2 minutes to revive your army because they had a lifespan/time limit.

The reason why GW1 gave me the need to want hack n slash + exploration inside it in the first place is because of a number of reasons:
-Terrible non-physics based movement where you rubberband all over the place and you're just a walking circle with 1 sphere hitbox on top. The actual legs, arms, head damage is determined by a percentage chance.
-Character would rubberband back into place when you casted a spell. The attack animations felt fake.
-Every area was blocked by walls, most of the areas shown on the map were fake.
-You only explored like 40% of the total map.
-Invisible walls did not allow you to fall into crevices and kill yourself (or find secrets like I wanted)
-Jumping wasn't the main problem, the problem were constant cliffs and walls which forced you to turn around and find another way just like most modern games where a few pebbles block your path.
-The spellcasting felt STIFF, constant aftercast delays and casting time delays of spells. The only character which didn't suffer this was the Warrior. Sadly the warrior still suffered rubberbanding.
-When I played the Dragon Festival event and they replaced all the monsters with literal humans wearing funny masks and a giant tendril coming out of their heads ... it showed how fake everything was. It literally was MTG with figurines pretending their animations make contact. The animations do not make contact.

GW2 is based on the same shoddy engine as GW1. It's the same engine but a massive band aid over it.

I never played GW but I thought GW2 was supposed to be better in every way.

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I want to play an MMO. I feel like I'm being pigeon holed into WoW, XIV or WoW classic.

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Every setting in GW1 had incredible locations which would work amazing for a hack n slash with wall climbing.

I think the Echovald Forest and the Kaineng City could work perfectly for a Spiderman game or Warframe.

The locations were like 10x bigger than the character models, supposedly to match the background artwork which depicted the locations as 1000x bigger than a model.

Each location always had far away inaccessible areas which actually were there physically in the game, but were just inaccessible.

Basically you have these amazing settings which traverse like shit. GW1 is also notorious for having the set pieces being static as hell so when you see a wall being destroyed by a scripted event or a monster breaking out of a giant ice shard you get reminded just how static and lifeless everything is. There's hanging ships in Unwaking Waters which sit perfectly still. And there's giant walking tortoises in the Jade Sea which you don't access to.

I never had this sense of a fake world teasing me with goodies like I did with GW1. Dungeon Siege 1 & 2, Diablo, Zelda, etc were top-down games with no semblance of jumping, but they never teased at inaccessible areas and lack of secrets and the areas NEVER seemed as unreachable and artificial as GW1. GW1 literally feels like a painting you can't touch.

The monsters in GW1 became more of a pain in the ass to trudge through because you'd want to stare at the pretty paintings but the tedious tactical gameplay made you think instead of turning your brain off and just enjoying the scenery. In Dungeon Siege 1 and Diablo I never think much about which skills to use in which order and how to order around my party members to not get killed.

In games like Dungeon Siege 1 & 3 every door, chest, decoration can be interacted with. Opened or broken.
In Grand Theft Auto, WatchDogs, Assassins Creed everything can be stolen, climbed, crashed into, killed.
But in those last 3 games you don't have the civilians all turned into cops and soldiers chasing you and having to kill all of them every day just to buy bread and milk from the store. Even Elder Scrolls and Skyrim you didn't have to trudge through endless waves of mobsters.

GW1 should have kept its setting closer to the player so it doesn't feel bothersome and teasing.
I think GW1 ultimately should have had multiple modes if it wanted to reach more demographics.

Never got to play Terra and Aion Online though.

Is that picture for real? They teach meaningless shit like that in the army?

The only thing GW2 improved AFTER 3 EXPANSIONS WHICH TOOK 7 YEARS is that now you can happily fly around the landscape without being bothered by retard enemies.

The gameplay is still shit as soon as you land on the platform to battle the 15000 feet long dragon and you notice that you're doing nothing but dodging red circles and going to the "weak spot" to deal damage to the dragon.

>meaningless
>a running stance which when mastered can allow the user to easily dodge bullets
>in the army where you regularly get shot at

Are you retarded? Do you know what a ninja is?

:)) Thanks and Narutopilled.

>still using Excel for presentations.
C'mon people we aren't 8 year olds giving our first homework. Feels like a kid giving out his first Movie Maker project.

*2 expansion. they may announce the 3rd at the end of next year after the LS5 will finish. all seasons took around 1 year and since they will anounce it at the end of august i assume that they will announce in the autumn of next year the 3rd expansion. although i doubt it.
dervish was is and will be my only played class and fuck you all the most fun i had in that game was doing the cartographer titles. i still want beyond for elona. fuck gw2 its casual faggot userbase, the commie mods and diversity hires and ofc the lack of any communication with the playerbase. eat shit

Anyone who actively played both Warrior and Dervish? how did they compare?

I dunno. PVE and the hero gameplay was the only real thing I liked about it.

You actually could basically build an "80 card deck" with a hero party, where cards are individual skills. I always had fun collecting skills and elite skills and then trying completely new party loadouts.

For example, using my Ranger character's elite as Greater Conflagration (wiki.guildwars.com/wiki/Greater_Conflagration), to turn all ally and enemy physical damage to fire while wearing Pyrebound Insignias on my armor pieces.

Then I'd have elementalists casting Mark of Rodgort (wiki.guildwars.com/wiki/Mark_of_Rodgort) to spread around burning to enemy groups, and mesmers would get easy tanking + energy via Mantra of Flame (wiki.guildwars.com/wiki/Mantra_of_Flame) and I'd have a Paragon in my party shouting "They're on Fire!" (wiki.guildwars.com/wiki/"They're_on_Fire!") to give everyone a big damage resistance buff. I also wanted it to work with Extinguish (wiki.guildwars.com/wiki/Extinguish) for a strong party heal, but just because an enemy deals fire damage doesn't inherently mean it can apply the burning status.

Anyways, there were lots of meme setups. I eventually went back to a more meta setup, but with a few changes. It used Necro/Ritualist healers and minion masters that applied Mark of Pain and Barbs on enemies to double-down on the damage enemies would take, and two of my ritualists in my party would also have splinter weapon (along with my Ranger character having sub Ritualist also carry Splinter weapon), while I'd use it with Barrage/Volley/Incendiary Arrows for big AoE damage, and my warrior tank would use Hundred Blades + multi-hit attacks like Sun and Moon Slash or Whirlwind attack to also proc splinter weapon casts on them quickly.

Unfortunately hero ai would also often apply splinter weapon to minions, which isn't inherently an awful thing, but it was often much better to cast it on me (ranger) or the warrior.

Warrior had less maintenance overall and relied on alternate fuel than energy called adrenaline.

Dervish had scythes which could "cleave" and also hit nearby enemies, which was really nice. However they were basically a semi-mageblade type class and they often relied on in-class combos of applying a dervish enchantment on themselves and then using an attack that removes a dervish enchantment to gain an extra ability (damage/healing/cleansing/etc). The problem with that cycle was that it was often rather energy hungry to cast an enchantment with energy and use an attack with energy, and they weren't a mage-like class that had good energy pip restoration rates.

Dervishes were good, but had limited application in class combinations. The dervish enchantments were often lower energy cost and applied an immediate effect, but didn't really do anything for the duration. They were literally meant to be stripped away for dervish attacks.

If you had a dervish main it was often for the Dervish Avatar of X elite skills, like Dwayna to have a melee-healer dps type character, or if you took it as a subclass it was often mostly just to access scythe mastery to use it on another class, like Warrior with scythes for extra aoe utility.

Dervishes weren't bad, but they and Paragons were often the most overlooked classes because their skill structure and design were inherently rather narrow in scope.

I cannot talk about those 2 classes (warrior and dervish), but I can talk about how much it sucked to play the assassin with nothing but the Factions campaign
No Deadly Arts PvP build and absolutely no constant +33% attack speed and extra armor.
wiki.guildwars.com/wiki/Critical_Agility
This one ability is what made playing sins bearable in PvE and it sucked fucking dick that I didn't have it. Everyone complimented it for what a great addition it was to the SIN.

In PvP all dagger assasins used an attack speed buff.
wiki.guildwars.com/wiki/Flurry

Assassin was garbage compared to Warrior and Dervish for 1 fact; assassins took way longer to land their hits. The warrior and dervish attacks were instant.
The assassin was also a pain to play because you had to use attacks in a sequence, which served nothing but to make the assassin more handicapped.
Remove the long attack times on the skills and the retarded chain attacks and suddenly the assassin is an acceptably fun melee class to play.

I think if they had enabled a mode which made the assassin harder to play, but far more rewarding then it would have warranted his handicaps


Nightfall had great skills like this one:
wiki.guildwars.com/wiki/Way_of_the_Assassin

Meanwhile Factions had completely useless skills which served no purpose, not even for gimmick builds.
wiki.guildwars.com/wiki/Locust's_Fury

Only good skill I remember from Factions was:
wiki.guildwars.com/wiki/Discord

Factions was the mentally and physically handicapped campaign. For every Discord you had 5 more useless elite skills like Locust's Fury.
Meanwhile in Nightfall for every 1 useless skill, you had 5 more incredibly broken skills everybody used in the meta like Searing Flames.
Factions skills were obsessed with locking everything in the primary attribute AND putting some retarded condition which wouldn't had been too bad if the actual skill did something useful and powerful enough in the first place.

Arguably 80% or more of the skills in Guild Wars 1 were trash, but the other 20% were really fun.

In Guild Wars 2, most (>50%) skills are relatively balanced, but nothing is inherently fun to play.

I still don't get why people still bitch about bad skills existing in Guild Wars 1. It's meant as a stepping stone as you collect stronger skills and you, the player, need to decide which skills you take on your limited 8 slot skill bar, and you learn about which skills make the best impact for the least opportunity cost (energy, cast time, damage, the skill slot it takes, etc). It's also the same reason why bad cards exist in TCG. If they only printed good cards in new TCG set expansions, then they'd literally only print 10 cards or so at all.

It's inherently part of the min-maxing experience to test the waters and find what works and what doesn't work.

GW1 had the retardation of allowing "noob skills" like Firestorm and Frenzy.
Instead of providing more advanced versions of each skill when it detects your area or max level they decided to leave the skills separated by "skills you unlock at the start of the game" and "skills you unlock at the end of the game". Instead they did use PvP versions of skills. The Spirit of Signets which summons 3 ghosts gets neutered to an energy ability in PvP.

Factions had god awful skills so Nightfall went the other way around and made everything overpowered. Prophecies was in between at usefulness and damage.
Factions and Nightfall had a few PvE-only skills which everyone appreciated so what's logical of the game designer to do? EoTN went the PvE and dungeon speedclear retard way created like 10x the amount of PvE skills even to the point of creating PvE buff items.
If you didn't use consumable items and at least a few PvE skills in the entirety of your party then you were a hardcore faggot too good for them.

Actually yeah now I remember. EOTN was the campaign which introduced Ursan blessings. Far more overpowered avatar states of the Dervish class which completely broke the game.
Everyone was playing THAT 1 FUCKING BEAR AVATAR ABILITY and nothing else.

The game designers/balance team in GW1 were all over the place.

Balance dude in GW1 was a joke, but the Ursan Blessing (wiki.guildwars.com/wiki/Ursan_Blessing) thing was just a crutch, dude.

It's 80~90% as good as an optimal hero team composition, but had the distinct advantage of "fixing" any bad gear/skills/attribute builds to this melee avatar form that was mostly good.

That people kept using it is mostly a testament to how lazy people are in nature, rather than optimizing the party composition for better damage and better utility.

Ursan Blessing isn't an issue today and people still don't spam it everywhere because people eventually realized it was really boring and it wasn't the best thing ever, even if it was, on the whole, pretty good.

People typically rever to the PvX meta where 7 hero party compositions are posted and most people just run hero parties. Hardly anyone ever parties up with real people anymore because people actually started realizing which skills heros could consistently and intelligently use well and which ones they sucked using. End result is that you have party builds that work really fucking well and play the game for you, essentially.

gwpvx.gamepedia.com/Category:All_working_hero_builds

>But in those last 3 games you don't have the civilians all turned into cops and soldiers chasing you and having to kill all of them every day just to buy bread and milk from the store.

>mfw wanting elite armor in Prophecies and Factions.
Prophecies - got to beat the whole end level and end boss again
Factions - got to beat the end boss again
Nightfall and EoTN - Holy shit they learned.

I really wonder sometimes if the people behind the PvP side of GW1 were an entirely different team from the PvE/campaign one.

I felt like the campaign team were a bunch of noobs and idiots with no foresight who had to learn step by step things which any intelligent person would have fixed from stage 0.

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Ursan Blessing got nerfed way back then and thankfully now you don't need to grind for PvE skills anymore. You had to grind "titles" basically specific XP from "clan"-based quests gain attribute more points in them.

Playing elite areas in GW1, especially The Deep and Urgoz felt like you were playing Impossible Scenarios and Korean Defense in SC1. In those maps you had a small group of ability-heavy units which you had to use creatively and carefully in order to defeat 500x times your own army's size. In Urgoz you have to deal with like 48 enemies at once when your party is composed of 12.
You also had enemies which instantly killed you. Enemies which were literally bombers/infested terrans so you had to sacrifice summoned minions. There were also tanks with ton of damage like Aatxes and Thorn Wolves which you needed armor buffs which protected reduce 90% of the total damage based on your health. You also had level design with alternate pathways where you had to pick your poison, eventually people decide to only go 1 pathway the most commonly documented and "proven easiest" to optimize your speedrun.


Firefall in its last 1 year of life had a similar elite mission where any conventional builds and weapons would net a defeat. You had to use specific classes with extremely buffed up abilities and suddenly the elite mission became easy as hell. The rewards were also just as shit as the ones in GW1 where you need to do 100-200 speedclears to get an item worth wasting your time speedclearing dungeons.

>Nightfall
you still need to kill Abaddon first to get to the Primeval armor smith IIRC

But if you kill him once that's it, right? You don't have to do it every single time like in Prophecies and Factions? It's been a long time, I can't remember.

it's been a minute for me as well, but I THINK you need to kill him each time you wanna visit the armor smith.

>Arguably 80% or more of the skills in Guild Wars 1 were trash, but the other 20% were really fun.
And only like 10% of the the combo classes worked. I don't know what they were thinking with it.
Every "combo class" was actually just you using 2 abilities from the other class because those 2 miraculously ALLOWED YOU to be used because they happened to be within the same attribute or they didn't require attribute points.

Warrior for example couldn't combine with energy-heavy classes and 8/10 of the classes had no abilities which required adrenaline. Paragon was the only class which required adrenaline and he literally felt like the Warrior specializing in 1 attribute as a shit support.

Each class had like 4 attributes you needed to waste points in. There were a few non-attribute skills which didn't require you to waste points in, most of them were from the Mesmer. Or there were attribute-based skills, but their utility wasn't dependent on how many points you put into the attribute.
Also secondary classes could not go above say level 12 attribute, meanwhile the max for primary the class was 15/16.

If those 2 skills combined well with the rest of the build then that was ... next to impossible that was like Jesus reviving and sucking your dick. Secondary classes were always used for their support in health/defense/utility and barely barely combined with the rest of the class in a smooth manner. They were always used as a crotch/a gimmick for something. For example Assassin/Ranger were only used for their critical chances and R/A, D/A were only used if a specific skill said "get more critical hit chance if you're not using daggers".

The secondary class was added more like an afterthought, there was absolutely no optimization for it, to the point they had to throw in a few skills specifically catered to it to satisfy the faggots.

>Ok but what if I go Ele/physical class? Ele has tons of energy.
Oh yeah each class has specific armor, specific runes and 1 locked attribute.
Ele's armor and runes gives him extra energy and the Warrior is given extra armor and armor penetration.

Ele doesn't have the armor to sustain damage and is locked out of the 1 primary attribute which is full of important class-defining skills.
Also every primary attribute has a passive stat bonus in the Ele's case it's 100+ energy for say 12 attribute points in Energy.
The passive stat bonus you can almost do without, but the locked skills are a pain.
And finally to add a final salt to injury to hybrid classes ... secondary classes could not go above level 12 attribute, meanwhile the max for primary the class was 16.

I have no fucking idea what the hell the GW1 team WERE THINKING when they yelled "holy shit dual classes, bro" on the promotional box. Maybe if they said "light dual classing" then yeah, but definitely not heavy.

If let's say they provided free special hybrid armor and hybrid skills then it would have worked. Like let's say the elementalist's spells now cost adrenaline if they're being used by a warrior.
I think the Dervish was exactly suppose to be that, a hybrid between the warrior and elementalist, but instead of making it more incorporates they decided to separate everything into a different profession.

>Paragon was the only class which required adrenaline and he literally felt like the Warrior specializing in 1 attribute as a shit support.
The Paragon was like if you took one of the Elementalist's already available attributes; energy, water, fire, air, earth and created a Watermancer who specializes in water.

The PvP story and Elite area settings > The PvE story.

Fuck you Rurik, Togo, Kormir. (and perhaps fuck the EoTN heroes too)

There are no elite armor sets in Prophecies that require beating the final boss.
Factions has two elite armor sets that don't require beating the final boss.
There is one Nightfall elite armor that requires beating the final boss.
I'd argue getting elite armor in EotN is worse than any of the previous campaigns since you need to grind faction rep.

sounds like a "mad cuz bad" situtaion

Again. When you have hundreds of moving parts, it quickly becomes very unlikely for uniquely defined classes to also be able to mesh well with another class.

My favorite will always be Ranger/Ritualist for Splinter Weapon + Barrage, but yeah, stuff like Warrior/Elementalist was never going to work.

Also you're wrong on one part, half of the scythe mastery dervish skills used adrenaline, but consequently required a scythe as your weapon. The other half of scythe mastery skills used energy.

Anyways, yes, in general this led to mage-type professions synergizing very well (Mesmer, Necromancer, Ritualist, Monk -- pick 2) and became the bulk of the meta.

Alternatively the melee-type professions didn't combo as well due to their skill structure being narrow in nature (ex: axe mastery skill used axes and it's not like any other non-warrior skill used axes). You could use other profession's enchants or hexes to boost damage though. Splinter Weapon, Mark of Pain, Barbs, or various critical or increased attack speed buffs from Assassin etc.

In general, mages reigned supreme in GW1 because they always had more energy (the main resource spent to deal damage), more energy Regen, more aoe, more damage, and synergized better with each other in class combinations.

PvP and Elite areas
>Be nameless badass high-end hero with badass clan behind you
>Compete in a pvp tournament ending a 3way king of the hill battle to decide who has control of the hall of monuments and to make the gods favor you
>Go neck to neck with other players and insanely hard monsters like pic related
>Go straight to the realms of the gods in the goddamn Underworld to kill everything. Basically you go to Hell and start murdering Satan's misbehaving demons and invading undead monsters from other clans like Kanaxai's.

PvE story
>Play second fiddle to some loser wannabe hero who dies everytime and steals your spotlight.
>Be controlled by everyone to do what they tell you; the Mursaat, the Seer, the Kurzick, the Luxon, the... wait a second..

Okay in PvP you don't fight to reach the gods to kill them, you fight to earn their favor and bullshit popularity.
You also don't fight to steal the Underworld and Fissure of Woe, you fight to clean their home from parasites.

Okay... but at least ... no retarded NPC pretending he's hot shit and stealing your glory at the end. At least it's not as blatant and obnoxious as that.

I still don't like that the elite areas aren't part of the campaigns' story.

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are you high, Factions had pre-nerf Shadow Form, Palm Strike, and Flashing Blades. And "you have a 50% chance to deal double damage with every attack" is in no way a bad skill.

>Like let's say the elementalist's spells now cost adrenaline if they're being used by a warrior.
That would had been nice.

What did you guys of the Winds of Change quest series/mini campaign?

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>stuff like Warrior/Elementalist was never going to work.
never heard of Shock Axe Warriors?

Additionally, the main source of pain that caused class combinations to fail is that they instead kept adding new professions, rather than creating class combination specific skills.

To clarify, MTG has 5 different colors. Red, white, black, green, blue. Each are unique colors with unique identities. This is the equivalent of a gw1 profession.

When MTG grew, rather than creating new colors of Mana, like purple or pink, they expanded into trading cards that explicitly required two (or more) different Mana colors to cast it. These multicolor spells (ie: the proposed profession combo skills I'm suggesting) specifically required your deck (character build) to play those two colors (professions) but the card (profession combo skill) was more powerful because of that build restriction.

Gw1 professions became more and more narrow in expansions because it was tougher to make these classes unique, but then it also made it a problem for the class combinations to work well. Class combo skills could be specifically tuned to entertain class combo ideas and to fix the interaction between different professions.

Ex: decapitating scythe as an assassin/dervish melee skill. Or a party healing skill that scaled in damage depending on how much damage it does for a warrior/Monk skill.

Are you really going to bring up meme builds? Ok, i'll raise you one hamstorm warrior/ele build. Hamstring an enemy to cripple them and firestorm them so they die under the fireballs.

Shock Axe wasn't a fucking meme, you retard. It's literally a meta build.

I can tell you're a noob by the way you refuse to capitalize your first letter and believing in meme builds. Still I'll use you as a discussion starter.

Never understood what all the bitching about Shadow Form was about. Shadow Form sucks dick for anything else but speed clearing. I don't understand because I NEVER FARMED.

>Flashing Blades
You have 75% chance to block WHILE ATTACKING.
Thank you, Factions gameplay designers you truly are a bunch of unsung geniuses of your time.

Flashing Blades sucked for a sin unless you can manage to shove in Moebius Strike together with it. As a sin I always felt like I needed 2 elite skills or +2 extra ability slots because sins were just overall garbage at condensing stuff in 1 skill.
Warriors and Rangers had abilities like that dime a dozen. Even mesmers, eles and monks had protection abilities far above what sins could protect themselves with.

Actually rangers specifically had -40% water/fire/earth/air/cold damage reductions to fend off Eles and cold-damage Necros better. Sins had jackshit to fend off against spellcasters. I think even Dervs had some better ways of protecting themselves against spellcaster, some stronger than Warriors.

you literally don't know what you're talking about
gwpvx.gamepedia.com/Build:W/E_PvP_Shock_Axe

Oh, it's one of those pvp build things. Yeah, go jerk off to your pvp in an mmo wankery. Nobody gives a shit except for the autistic (you). Everyone else was having fun in over where 95% of the game's content was concentrated.

Imagine trying to boast of knowledge of a niche build used in only 5% of the game's overall content on a Chinese basket weaving forum.

Assassins had Critical Defenses, they didn't really need anything else. And "while attacking" isn't that big a drawback considering Daggers have the fastest attack speed in the game.

Do you not know how popular PvP was in Guild Wars 1?

God, I miss GW1 PvP. Nothing has come close since.

You never needed to grind reputation for EotN skills, only for Factions and Sunspear.

>Mfw all those noobs going WA/Monk in Pre-Searing.

It's like the perfect build bro. A self-healing tank who deals damage, bro.
Holy shit bro I'll go Necro/Monk, the monk will heal my blood sacrifice skills, dude.
(oh those poor naive souls who bought into the dual class system)

Holy shit dude look at this ability !! 125 lightning damage, all I have to do is hope the enemy stays in one place for 3 seconds. I'm totally not gullible.
wiki.guildwars.com/wiki/Spirit_Rift
Lightning damage is naturally weak to everything. It was so weak they needed to buff it up by adding cracked armor condition.

I once used a meme build I found on Youtube ... it was some retarded Ele/Sin with daggers. You basically enchanted yourself to deal something like +15 damage with fire damage. It worked for like the first 3 RA noobs I encountered before I swiftly got my ass kicked by a Derv.

Also types of damage work in a realistic down to earth way in this game. fire, earth, air, holy, cold/dark do not deal double damage or provide passive abilities.
They're completely useless in PvP.
The only time they apply is in PvE, holy will deal double damage to all undeads. Water will deal double to Destroyers and fire-based enemies. HOWEVER. Those enemies have a shit ton of armor and defense, so your 100 damage will still only deal 50 even if you are using his weakness, but if you didn't you would have dealt 25 and even 12.5

I can see you *literally* don't know what you're talking about, noob.

I didn't play it because there was little point in it. Literally what content was behind it besides access to even more pvp? So Yeah, I played Guild Wars for the pve content.

Gw1, RuneScape, wow, and all the other 2000s era online rpg/MMOs all claimed to have really big "pvp communities" but all that shit died out. The only people still playing any of these games are the pve community and pvp will always play second fiddle in any game like this.

The grind wasn't as bad, but it was still grinding and there were 4 PvE "attributes" to grind in for EoTN. Luckily they reduced it to 5 rather than 10 which grew exponentially more xp hungry.

you're an actual fucking moron

No, you never needed to grind rep to acquire the EotN skills. They were all quest rewards. You needed to grind rep to improve them, but not to actually get them.

God I miss pking noobs in the wildy with my dad's. Nothing has come close since

t. Guy who autistically played mmo's for pvp, but apparently didn't like the pvp enough to keep playing the game for years after release. I profess to be a "hardcore" gamer, yet I also drop games after about a year of play.

What

Yes you are an actual fucking moron, why do you keep describing yourself, newbie?

>not going N/Mo to heal your minions with Healing Circle
>not going W/Mo to use Healing Hands
>unable to figure out how E/A works
it's like you didn't even play the game and are just looking at the wiki

Oh that's what I meant. I don't count "attaining" the EoTN skills until you maxed them out. Some of them were useless if you had low Deldrimor/Norn/Asuran/Vanguard reputation.

You're funny bro, you're my nigger.

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>Frenzy
>Noob skill
Frenzy was one of the three skills (the others were RoF and dshot) that the entire PvP part of GW1 was balanced around. Basically every mid- and high tier HA or GvG sword or axe warrior had Frenzy on their bar. Calling it a noob skill is proof perfect that you have no idea what you are talking about.
Fucks sake this thread is idiot

but PvP doesn't count because I didn't like it personally and it's dead 15 years later even though people are still doing Random Arenas to this day!

>I have no fucking idea what the hell the GW1 team WERE THINKING when they yelled "holy shit dual classes, bro" on the promotional box. Maybe if they said "light dual classing" then yeah, but definitely not heavy.
Secondary professions were not for dual classing, they were for using utility skills from other classes. For example a E/W would still be an elementalist but would maybe use balanced stance to avoid getting knocked down, or a W/N would be a warrior but with a skill that allowed him to get rid of annoying status effects by putting them on the enemy instead. Etc

well it depended on what you were trying to do. Touch Rangers could be considered true dual classing, as could E/A Daggers, W/D and A/D Scythe, and W/A Daggers.

GW1 was built around and for PvP and if you don't like it then ok but don't complain about it. It's even in the name.
>guild wars has nothing to do with GvG, it's a lore event!
I loled every time I heard that. No one even read the manual? The Guild wars are the actual lore explanation for GvG.

I know everything was resistant against lightning ... so from 125 damage you'd deal about 75 to 80 damage. Compared to fire-based skills of the elementalist which dealt the correct/advertised amount of damage and sometimes even a little bonus.

The problem with the "while attacking" and the "critical strikes for energy management" mentality is that it turned your assassin into a enemy-dependent leech.

Your enemies could run off with you and you were obligated to chase them or quickly change target or else your stance would end. Quote me on this "An assassin in PvP could be kidnapped by his enemy".

Assassins were also extremely picky with their enemies. They needed something with low defense and with a lot of health to feed off of them for energy. Warrior+Dervs only needed normal attacks to gain adrenaline, meanwhile Sins required critical hits for energy which were unreliable.

Assassins also had healing abilities which required them to "while attack" like shadow refugee and critical strikes like "way of perfection".

Assassins were the opposite of Hit and Run/teleport tactic (unless you were using the Deadly Arts attribute (which had the lowest spell/skill pool).
Assassin literally played like a leech chasing after everyone to maintain his energy, health, stances.

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Yeah the 4 later professions ruined the system. Touch ranger and also bunny thumper i agree, but then again those were gimmick builds and probably not intended.

Do you mean Shadow Arts? Because that was the skill pool with all the gap closers, and had less skills than Deadly Arts.

Or you could just slap on a pair of Zealous Daggers and Critical Eye and not have any energy problems ever.

Spirit rift was intended to be an anti spirit (and secondarily anti caster) spell, thus the name. Spirits don't move anyway so the 3 seconds is no downside.

LOL shock axe was the standard, bread and butter warrior build in PvP

Was ready to agree with the speed but say it had low damage only to remember daggers weren't even speedy, they were as fast as a sword and axe.
You have 2 daggers. It only counts as the fastest because it only counts the first attack, instead of counting the whole duration of the 2 attacks from the 2 daggers.

Basic attack speed and attack skills speed had no correlation to each other. At most the basic damage of the weapon added on top of the attack skill's damage.
The assassins attack abilities took a very long time to do compared to the Warrior. And daggers had between 2X 7-17 damage basic attack which was horrible if your opponent was armored. This is why Locust's Fury is so goddamn useless, if it was used on any other weapon then double strike would had been great. Sure the attack skills ignored armor, but the w

Assassin had a lot of problems compared to the other classes. Assassin felt like he desperately needed more micro management in his skill set. Like he should have had a skill which allowed for 5 teleports before cooldown, pause abilities, cancel physical attacks without losing energy, be able to heal and destroy defenses without requiring a whole slot. Tell an enchantment on which skill to use its attack skill and which to not. Etc.

Basically the assassin simply needed to get rid of the "required to attack" mentality if he were to be an assassin, a true passive hit and run type. Along with the chain attack bullshit which gave absolutely no bonuses.

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"while attacking" means all the time when you are autoattacking and/or using an attack skill. Including if you are quarter stepping. So 75% chance to block while attacking means 75% to block at almost any time except if you are moving or doing nothing.

Horrible. The majority complained that they gave us hardmode Underworld-tier difficulty.

Personally I enjoyed the brawler mini quests where you get an entirely new skill set and fight a bunch of enemies while self healing ... and now I realize why GW2 failed.

>if I write a wall of text, it will make people think I know what I'm talking about

t. Autistic assassin player still complaining 15 years later in a game that doesn't see any regular updates for years.

Nobody fucking cares dude. You complaints are falling on deaf ears that couldn't do shit about it anyways.

>Secondary professions were not for dual classing, they were for using utility skills from other classes.
That's exactly what he said. Minus the part where he pretends that dual classes weren't for utility's sake. He just enjoys to complain about ArenaNet not knowing what they're doing.

Who let the shitposting children inside?

Guys please explain to me... how the fuck can you play a healer in a game? Don't you get bored of your mind and develop PTSD from watching red health bars turning grey, groups of enemies dealing random KO attacks, some retard far away outside of your spell range?

I could never understand how Rangers interrupted spells with 1s casting time and less. 2s sure, but 1?

Nobody's shit posting by telling the autist to shut the fuck up.

The game is as it-is and will remain to be so for the rest of time. Are there shortcomings in design for many of the professions and skills in the game? Of course. In hindsight lots of this should've been fixed. But complaining now is over a decade too late on a fucking thread where it wouldn't be seen by Anet devs. So the thing is nobody fucking cares.

If we're going to have a fucking thread about how nostalgic GW1 can we talk about things that were GOOD about it instead of making 15 year old complaints that literally do nothing to stir any meaningful conversation? The dude's fucking shouting to the void. Nobody's reading the drivel and nobody's going to engage in that line of conversation.

You can tell when someone's so autistic that they can't get a clue that they're so disengaged from socializing that they're starting sub-conversations with themselves on a public forum.

Hey guys remember the armor? Armor is everything in this game. There's few spells and skills which completely ignore armor.
Basically someone with 0 armor and 1800hp can get killed as easily as someone with 60 armor and 600 hp.

Monks back then were using swords with shields in RA to get extra armor. That extra 16+7=23 armor really mattered.

or they were running 55 builds to make armor not matter

This. The 55 monk builds were legendary.

Come home, player.

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>not even Elite Imperial
sad!

Nostalgia threads can be just as dead or active as criticism threads.
Him actually posting that and being archived provides very useful insight for people who want to read reviews online. Just like those Sonic threads "Hey remember when Sanic was good" No, Sonic was never good. More people need to learn to criticize the holy cow and obvious flaws everybody accepts as normal.

Like for example needing to create 10 avatars all over again because there's no primary profession switch is utter crap.

it's not very useful because he's wrong about basically everything
>there's no primary profession switch
you mean like literally every other MMO in existence that isn't FFXIV?

Just made this ritu like a month ago and wasn't playing too much.
Wasted most stuff for war Ancient Armor.

>Black/white dye on everything...
Boring, bro. I only played a ranger but my favorite armor set was elite luxon that I dyed green, teal, orange to highlight the turtle shell adornments.

I had a few other armor sets + weapons that went with other meme builds like a pve bunny thumper, but I almost always went back to my elite luxon bow ranger setup.

wiki.guildwars.com/wiki/Infusion

Hey bro, you did remember to infuse your armor, right bro?

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Ehh I am kinda too lazy to mix dyes, had interesting combination of light blue/turquise on my previous derv.
Sadly, my sister deleted that character without even telling me.

Fuck you bro >:(

>Destroyers and fire elementals
Thank God for Winter.

Hey, where Elementalist air builds ever good? I heard they were used in PvP back around when Touch rangers were popular.

I enjoy it in PVP. You're frequently going to be the enemy team's primary target, and finding ways to stymy them while still doing your job can be pretty engaging (and it requires you to maintain situational awareness rather than just staring at red bars.) I was particularly fond of some monk/assassin builds that used things like caltrops as a defensive measure.

It's less work in GW1 than trying to get full ascended infused gear in gw2 for a character.

But I don't really want to get started on all the mistakes gw2 made. It makes gw1 look fair and balanced by comparison.

>Can you imagine, 10 years later
>No capes
>No guild vs guild
>But hey we can make lots of lootbox mount skins guise!!!

>Ele air builds.
Oh boy...
>wiki.guildwars.com/wiki/Glimmering_Mark

Mostly just for the shock skill and a few others to debuff for cracked armor. Air only Elementalist weren't really a thing until GW2 with its "fresh air" builds.

Guys does Texmod have a mod for switching character models and animations?

I want to play my elementalist while wearing sexy Elite Kurzick assassin armour.
And I want to play my male ritualist with naked female elementalists.

Sadly if you try to play naked in the actual game you get your shit royally kicked.

I know other players can't see me, I want it for my own viewing pleasure. A soul reaver weapon mod would be nice to have too.

>Textmod
Fucking hell, that's a name I haven't heard in a while.
Can you even get it somehow anywhere?

WARRIOR HAMMER BUILDS > EVERYTHING

I remember Glimmering Mark being a hot meme for a while

Jesus Christ the human bodies and faces look so beautiful for a game made in 2005.

Ok Jatt.

Reminder that this is how beautiful games could be even before "07scape" classic RuneScape.

GW1 did the best job at making players feel like gods IMO. Nearly every class had a way to make themselves borderline invincible.
You respect that game and it respects you back

Warrior hammer spike builds > every other one.

>Like for example needing to create 10 avatars all over again because there's no primary profession switch is utter crap.
this is the dumbest post I've ever seen

Yup, monk grills still very much would-able.

4 player PvP was fun and skill based, even 8 players was manageable if you had 1 more competent monk to take the other half of players. However protection prayers and healing in PvE was a shitfest.

>t. never had to deal with 5 second spikes

he can really groove
he's got an attitude

I remember Ritualists being more powerful at the party-wide heals and even party-wide protection in PvE. Can anyone confirm?

Nukers > spikers, from any perspective.

They were and still are for the most part. However people still often use Rit/Monk where monk is providing protection prayers to double-down on party wide defense.

The thing is Ritualist or Mesmer primary can actually maintain those energy costs. A monk primary often can't between expensive heals and expensive prot prayers.

Monks kicked their asses because their casting times were near instantenous and their primary attribute offered bonus healing. Also monks didn't have to pull along 3-4 spirits after them every time the party moved. Also monks had more diversity in healing builds.

>Oh shit oh shit don't sacrifice the spirit yet, don't overheal because my spirits are still recharging.
;) the ritualist healer experience

Monk could just take Mesmer secondary to manage energy.

>using Spirits to heal
>not even taking that spirit summoning skill
literally doing it wrong

I'd love a mod to change all the clothes to Mesmer. Everyone except for the Mesmer and Elementalist looked ugly by comparison. Especially the naked assassins.

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I still have GW1 and log in now and then to either play some chill pre-sear or mess around / go sightseeing & down nostalgia lane on my other characters.

My account got hacked during nightfall at some point though, i'd also moved somewhere i couldnt afford internet during university so I basically stopped playing and let my account die, years later near GW2 launch i managed to get my account back - most of my 15k armor sets / obsidian stuff was vendored I guess and all my mats and plat was gone. Couldn't get anything done about it sadly - but at least I have the account and my old characters back :3

>Farming should not be possible in this game.
Fuck off, farming was set GW 1 apart from every other crpg or mmo, the sheer variety and amount of possibilities vailable made this game incredibly unique and actually made you play more than one class.

The left one is edited heavily with higher resolution clothes, right? Those facial features on the left one look far more like a princess and less like a peasant.

I loved farming the underworld with my 55 monk, suck it aataxe fucks.

Not really. Almost all the hero healing builds use necro/rit/mesmer primary. Monk is rarely taken for healing prayers, but more often for the unique protection prayers. Monks still have the ever-useful smiting spells like Ray of Judgment for nuking.

Strictly speaking, health recovery tasks done by hero ai is rarely done by monk skills because there are other more efficient option on other professions.

>complains about scantily clad Assassins
>when there's a Mesmer set that's literally just a nightie

Naked assassin models have ugly thighs and lingerie, typical of the chink chonks.
Meanwhile Elementalists have literal celestial lingerie.

FUCK YOU

>starts playing
youtube.com/watch?v=UQj2MLCMRR0


wiki.guildwars.com/wiki/Skeleton_of_Dhuum

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>very useful insight
His "very useful insights" are ramblings of a shitter that got his builds off gwpvx and understands very little about how the game actually worked.

Naked assassins also don't have any ASS.

Go away Isaiah, go ruin some other game.

He did, it's called Guild Wars 2

Jesus Christ Kanaxai's design is so fucking sleek and juicy.

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>ranger trappers, with some finesse two skilled rangers could clear the entirety of UW by just stacking bullshit traps
>warrior/monk standard live vicariously/vigorous spirit axe farming, echo whirlwind axe in UW on smites
>assassin critical defenses farming, SF farming
>rit spirit spam
>ele stoneflesh/obsidian flesh farming
>mesmer total shutdown and massive aoe spike/kd spam
>necro 55 hp SS
>Monk 105hp or 300hp duo farms
>Dervish VoS
And those are just ones off the top of my head, each of them playing differently. GW is a fantastic game, no other had or has mechanics approaching even anything remotly close to Spirit Bond or Protective Spirit. Anything that requires even the slightest amount of thought or creativity has been expunged from modern multiplayer games. When people rag on about trinity, they fail to realize that what trinity is right now is nothing compared to what it could be and GW was a fine example of trinity working at its finest.

CELESTIAL LINGERIE.

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>>ranger trappers

oh damn, i totally forgot about that, i built one for the sole purpose of trapping - that shit was so cool.

>great idea to mix DnD with MTG.
Did anyone mention card games? I think someone mentioned card games.

Mesmers were literally trap card cunts who denied you everything.

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>Mesmers in a nutshell

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I remember hammer builds actually being faster than dagger builds, despite how illogical it sounds.

>When you have an entire class made from the Curses and Hexer Witch stereotype.

GW wasn't really a trinity in the way it is today, because control was a very important fourth role, and healer was more like support

>Arcane Thievery
>Arcane Larceny
>Signet of Illusions
>Arcane Mimicry
>Signet of humility
>Blackout

>Your Elementalist lost Searing Flames and the Mesmer is now spamming it on your team, he copies WoH off his monk Monk and spams it too, then the enemy assassin has his lead attack disabled for half a minute and becomes useless and the monk eats a blackout to add insult to injury

Yes, but they had abs

I had mentioned a bit about a gw1 could've better approximated new profession combo skills rather than adding new professions.
I think in many ways we were (mostly) fine with prophecies 6 professions. Although I really liked how Ritualist ended up so Ritualist as a 7th could be good. After that, making dedicated skills for profession combinations could've been a better way forward in terms of skill balance and availability.

That being said the 4 added professions weren't terrible but I like to think there was a lot of unexplored profession combination development potential that was never realized.

You know 1 thing I loved about GW1 and I wish more fucking MMOS did ?

Pressing a few buttons to view the PvP action for guild vs guilds, random arenas and in Hall of Monuments. You could watch how the pros play while eating popcorn and learning new builds by tabbing between every player.

GW1 was literally like Counter Strike for real-time MTG players.

>Your Elementalist lost Searing Flames and the Mesmer is now spamming it on your team,
Didn't the Mesmer also require fire attribute 12 to deal damage with it effectively?

That's what Signet of Illusions covered. Makes your next 3-4 spells use Illusion Magic attribute for the purposes of calculating its effects.

Don't shit on me now, Yea Forums.


Anyone remember Jade Quarry?
>Play on Kurzick side
Insane waiting times, but at least you won 4/5 matches.
>Play on Luxon side
No waiting times, but you lost 4/5 times.

The fuck was up with that?

Signet of Illusions make any ability use the mesmer's attribute.
Basically what true dual classes should had been.

Is the GW general on /vg/ dead?

Need GW2 exploration and pve with GW1 class and skill system, also bring mana back.

Some of the monster designs in this game were amazing ...

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Attached: 150px-Ancient_Seer.jpg (150x405, 13K)

Didn't it die because there was a bot who would pull a random post from /vg/'s archive every minute?

Monkchads rise up

I wish preparations besides Apply Poison could apply to other weapon types besides bow. Could be cool to Disrupting Accuracy with Assassin daggers or Ignite "Arrows" with any sort of AoE melee setup like Vow of Strength Scythe Dervish, Hundred Blades Sword Warrior, etc.

Would give Ranger some better utility as a subclass for other professions. I can't honestly remember why or when ANY profession would use ranger for a subclass, even for a meme build.

Mursaat were cool as hell too, especially when you realized what was it exactly that they guarded and how hard you fucked up.

Energy*

Melandru's Resilience was god tier on Warriors for some HM farming in specific places in Old Ascalon. I think you also used it in FoW chest running/crystal spider killing.

Armor ranking
Mesmer > Ele > Ranger > Warrior > Necro > Assassin > Monk > Dervish > Ritualist = Paragon

I'd swap Rit and Sin armor there, most Assassin sets were just way too over the top with daggers and blades sticking out of everywhere while Ritualists could have some pretty sick outfits, like the Ancient Raiment.

There were some cool things which classes had but were never fleshed out properly or were downright nerfed.
Assassin's shadow stepping skills
Ranger pet master
Ritualist's item spells

The ranger's spirits were taken by the Ritualist instead of being given more spirits to work with. And ritualists with attacking spirits are immobile, they act like towers, compared to the Necro's minions which can move freely.

I remember everyone using the rainbow phoenix when the zaishen mengarie was released. I think that was at the same time zaishen missions got released which were a very a nice addition.

wiki.guildwars.com/wiki/Rainbow_Phoenix
But overall nobody goes Beast Master unless that's the current hot shit in meta, it's a very one-sided niche attribute which sounds cool but in practice falls short (like 80% of builds in GW)

I think the best representation for the ultimate boss in GW1 should be a Monk.

And others not so much. :P

wiki.guildwars.com/wiki/Jaya_Bluffs_(mission)

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I still preffered the PvP side if I wanted to play action fantasy magic the gathering.

PvE with enemy monks, spikers, nukers was a massive pain in the ass.

I think it should be both a mesmer and a monk to show who's the king and queen.

You should try it today. If you can find a match, everyone on the Luxon side is a bot running the Necro Bomber build and doesn't fight back against other players at all.

I actually still got it as my ranger pet. That and the black moa are what I swap between. But yeah, I wish beast master got more fleshed out.

It's odd to think that in hindsight ranger was more often remembered for cost reduction on touch skills than they were for pets or traps.

Yeah, there's an insane furry who had a meltdown after being kicked from both /vg/ guilds because nobody wanted to put up with his erp.

Back then you would have thought the Luxons were already mindless bots. Oh man the necro bomber, that was a fucked up build.

I used to use it back in the day. Those rare cases when a melee class would chase you made it all worth it.
If you do decide to get back into, I recommend the Mesmer Conundrum build. Shuts the bots down hard

Ranger's energy management was great. Far superior over Assassin, Warrior, Dervish and dare I say Elementalist which often used skills to reduce energy and its primary increased its maximum energy pool.

wiki.guildwars.com/wiki/Expertise

But Mesmer and Rit were the best classes in the game.
I guess Dhuum or Mallyx were the closest things to a final boss, but I wish we could have seen Menzies

Derv had it best by the end. Pious Teardown was incapable of running out of energy, on top of using Zealous scythes

The Ritualist had this weird enchantment type called weapon spell. You or an ally couldn't have more than 1 weapon spell at a time.
Really weird restriction because those things weren't OP at all. They were much weaker than a monk enchantment or the uncommon necro enchantments.

>weren't op at all
Weapon spells are extremely strong because they could not be dispelled.

An assassin with expertise would have been nice, but ultimately wouldn't had fixed him.

Ooh right. Stances, weapon spells and a few more select things cannot be removed. Still sucks that you can only have 1 of each though.

Anyone knows who were the artists and lead artists for GW1 and what other games did they have major involvement in?

Assassins were just about the most versatile class in all content types, you literally don't know what you're talking about

Get lost, Naruto noob and stop day dreaming about your assassin mage nukers.

Stances could be removed with the right skills

heh i remember Luxons deep in kurzick territory majority of the time
>that time my 3 mesmer team took over the kurzick spawning base and kurzicks too scared to face without at least 6 people before they wiped
good times

They should have removed the poor old melee professions and just kept the Ranger as the only player-selectable physical class
>but user Paragons
Parawho?

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When I played back in 2008-2011 Kurzicks were dominating in Jade Quarry and I think Arborstone.
Back then Luxons instead were very good at Alliance Battles.

You know, it's sad how GW2 is shit but the majority of the userbase doesn't flock back to GW1.

Same problem with Starcraft 1 & 2. Those communities were going strong for 7 to 12 years, respectively, and suddenly when the sequel appears the old game becomes a ghost town.

You'd think sequels would gather new blood and the fandoms would play both games.

Shadow stepping for assassin was a neat little thing which they didn't bother with at all. Same for the quadruple strike which they kept only for Shiro Tagachi.

I remember playing a game of tag with the total of 4 teleporting skills in Temple of Balthazar. Shit was fun as hell.

>Arguably 80% or more of the skills in Guild Wars 1 were trash, but the other 20% were really fun.
That's the sad truth.

MTG, Duel Masters, Yu Gi Oh, Hearthstone actually have some really intricate and over the top abilities and builds which GW1's abilities are really weak by comparison.

The only GW1 abilities that come off as creative, fun and overpowered by themselves are the mesmer spell stealing abilities and the ranger's spirits.

95% of GW1's abilities are more like Pokemon in terms of simplicity.

I remember going neck to neck against rangers while I played a sin. Faggots would cripple me and outrun me.

Was the rainbow phoenix anymore powerful than the other pets?

I hate these gw1 threads because they remind me that things will never be that good again. Shit sucks man.

No pet was better than any other pet inherently, Rainbow Phoenix was just one of the biggest symbols of e-peen you could get

Oh cool a GW thread, but its just one autist spamming his shitty thoughts about the game.

>mfw using Symbiosis
>mfw everyone is now a tank
>mfw the nukers and healsluts can't keep up with everyone having 1300hp compared to 400-600
>mfw no face

And it still has more intelligence and content than 100 /vg/ threads combined.

and 100 discussion threads on the GW1 wiki.

user, that's not saying ANYTHING.

Ahahaha nice.
Symbiosis was used when you had a fight with your bitch medic who refused to heal.

Actually it was for boss battles and for it placing it at the very edge of the map so only your range-based team benefited from the buff.

I remember a skill in Nightfall which allowed the Elementalist to have all 4 attributes maxed out so he can use them without worry. Normally you ran out of points by the time you maxed your third attribute.

>Thunderhead Keep, Mission + Bonus, NO NOOBS
>are you infused
>yes
>ARE YOU INFUSED
>yes
>ARE YOU FUCKING FAGGOTS FUCKING INFUSED
>yes
>alright, let's go
>they're not actually infused
>you just wasted another half hour getting to THAT part where you lose because the fucking faggots weren't infused
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAA

Attached: lol-rage-image.jpg (1500x846, 86K)

>Ping your fucking builds
>Dude just go
>Ping your fucking builds, especially you ritualist
>Just go
>I go
>Ritualist went shit tier communing build
>Elementalist went fucking earth elemental
>And all sorts of trash builds
>Take 1 extra hour to clear the dungeon only to not be able to defeat the fucking boss.

I disagree with you but this is a good thread

>tfw no game with Guild Wars class system/multiclassing/low level cap and Dark Age of Camelot realm vs realm PvP system and sandbox world

I dream of this perfect game every night...

Attached: tfw no guild wars.jpg (1600x1200, 232K)

Guild Wars was fun but god bless people who played high lvl content. I just liked doing the campaigns and making cool builds

wiki.guildwars.com/wiki/Master_of_Magic

Oh this piece of ... it's actually alright, but elementalist attributes combine like shit compared to every other profession where at least 2 attributes have synergy together.
This skill would had been considered overpowered by Factions' standards.

It's a skill used by noobs who don't have enough attribute points.

Jesus now I remember why I wanted free roaming and flying so bad. At least that's 1 thing GW2 did right. Now if only there was a mod in GW 1 for that.... anyone got Texmod?

>Assassin literally played like a leech chasing after everyone to maintain his energy, health, stances.
Most accurate description of the assassin so far.

Games really didn't evolve much between 2006-2013. I can't wait to see the 2020 comparison.

The userbase for SC1, GW2, RS were actually very small. WoW for example never had problems with sharing its userbase between expansions and private servers.

Textures > polygons. I think video games should have unanonimously agreed to a hard cap on polygons till 2020 and focused on many other things like lightning and cel shading.

I wish GW1 allowed for 2 elites in a skillbar.

Big deal, they still sucked ability wise. What's the point in keeping something forever if its insanely weaker than the slightly more temporary things?

We did it 4chins, we reached 200 posts on a GW1 thread on Yea Forums. That's as much of an accomplishment as an AvP and SC thread.

>Not dropping high powered nukes at the speed of light with 16 fast casting Me/E
>dual class system also allowed players to create a plethora of different "flavor" builds, no need for Anet to create a Paladin class when you can go W/Mo with mending and balthazar's spirit, Necro's could bring pets to use as insta-corpses, Me/A for deadly arts spam, Mo/A for tricky shadow no jutsu heals, IWAY warriors, etc
>stances, signets, and maintained enchants were relatively energy friendly for any class
Fuck you pleb, the dual combo class was fun.

I like the "enemy-dependant leech" title better, it's funnier.

Aura of Displacement for AB was the tightest shit ever.
>good damage output, rupts, kd, poison
>able to poof back to the other side of the map on a whim
only sucked when you ran into a mesmer that knew what you were doing that could remove enchants

>mfw no good healing abilities yet.
>take a peek at the Monk class
>very low recharge time and great healing for minimal attribute points.
>mfw I cast it as a warrior while fighting enemies and find out it also heals them
>mfw using Heal Area for the first time as a warrior.
wiki.guildwars.com/wiki/Heal_Area

But if you're careful with it, it's actually a really good heal spell, especially for long ranged professions.

The entire skill system is designed around one Elite skill, you would have to completely rebalance the entire thing from the ground up

You owe me 50k. Sadly you can trade with players from a distance so good luck not cheating.

I remember shadow stepping being limited to 1 compass range, you'd auto teleport back if you ran out of that range.

Also some walls and gates wouldn't allow you to teleport between them, you'd get stuck at one side of the wall or door.

Well that should be easy seeing that GW1 has no balance.

>mfw capping 4 elite skills in 1 area.
I am the ultimate Pokemon Master!!

Arcane Mimicry and Arcane Echo would like to have a word with you.

These fucking abilities were even attributeless. You didn't have to waste any points to buff them up.

Of course dual class combo was fun. Note though that while Me/E speednuker were true dual classing, I think IWAY and mending wammo isn't, that's just grabbing the one utility from another class. Still I agree it's fun.
What I was talking about was that you shouldn't do stupid shit like making a MM Mo/N, stuff like that.

You can have 2 elites in a skill bar, just bring a signet of capture and cap an elite. As long as you are in the same area you will have 2 elites

I tried to do a minion master with a Ritualist, it sucked ass. Apparently levels are more important than pure health.

It's possible to make a decent Rt/N MM. I forget the build but it relies on some Rt skill. Though the build is fairly spammy so it's better on a hero

>mfw getting that sweet 40/40 chance of halves casting AND recharge time as a 16 attribute fire Elementalist.
>Who's your mommy? Who's your mommy? WHO'S YOUR MOMMY BITCH?

40% halves casting with Mesmer's natural primary attribute that allows for faster casting is SICK.

you can't cap more than 1 elite skill at once unless you use arcane echo on a capture signet.

Yes because when you heal your minions you lose a % of your health IIRC?

Yes and then use some energy stealing skills to do it all again.

>using arcane echo on a signet
no

Echo+Arcane Echo+Meteor Shower and hope halves casting time works at least twice.

>my sephiroth smile when I rape everyone.

There is also some glyph that you can use to cast MS a fourth time by reloading it instantly I think

I was talking about capturing elite skills from bosses. You can bring 3 signets of capture, the only problem is reaching the boss and bringing the capture signets with you.
However I don't remember if you can do this each time you enter an area or only once when you didn't already have the elite skill.

Not as reliable, but Assassin's Promise is the real hex spell you need. It's imbalanced.

Personally I found this deadly arts skill incredibly reliable because I never ran into any hex removal enemies or enemies smart enough to remove all the hexes.
One of the best utility elites for any spellcaster or even ranger.

Splinter Weapon was one of the best skills in the game

How the fuck wasn't Meteor Shower an elite?
Same with this thing:
wiki.guildwars.com/wiki/Deep_Freeze

The long ass cast time

I hate how they nerfed its AoE. Splinter with Barrage was amazing because it applied the damage for every arrow, rather than just 1 attack.

Splinter was only amazing because of Barrage. Splinter Weapon is mediocre compared to natural AoE damage.

Splinter is also amazing on Warriors with Hundred Blades+Whirlwind Attack

Hey that's literally Pokemon and every other random encounter game.

They're healing whores for a reason. Personally I can never see myself as playing a class which doesn't deal heavy AoE damage like the necro, ele and the updated mesmer.

Didn't scythes have an innate AoE range which no other weapon had? god Dervs really were made for PvE.

I know the Rit had a weapon spell which gave +200 HP to everyone. Anyone remember which one it was?

Your post made me laugh.

I prefer "hyperactive chihuahua that shits itself and waits on everyone to throw it a bone".

Pugs. Not once. This is why Zaishen Bounties and Missions were a 50/50 shitshow.

Did that retarded boxing dwarf ever make his appearance in 2?

I remember that they fucked up his minigame in EoTN, from being of the easiest funniest minigame it became impossible even on normal mode.
I think it was a skill update that also changed the skills of the enemies in PvE.

wiki.guildwars.com/wiki/Fronis_Irontoe's_Lair

Bunch of fucking retards those at ArenaNet. Monsters should have their own versions of abilities, many versions in fact.

Yes they did increase the difficulty to impossible levels and nobody even noticed.

What about Rift , Mount n Blade, Aion, Tera, Dragon Age?

Wasn't there a glyph which instantly casted any spell? or did that glyph consume all your energy?

Mountain Blade and Dragon Age aren't MMOs, and the rest are trash

It's sad that such a fun game never got a spiritual successor. I still play GW1 from time to time since it's a pretty unique game. I also get amazed at how many people I still see online too, considering its age.

Secret World was a successor to a degree, but they shat the bed on that

I know you can abuse unique monster skills by spamming specific skills which would instantly recharge because they don't recognize monster skills. Arenanet didn't fix that and left it in the game as another way to cheese bosses.

Their insistence on keeping the same number of skills instead of adding more is also kinda what doomed the game to a slow death.
The first 6 professions currently have tons of skills , but Derv and Paragon had few because they only had 1 campaign.

Yes they could hit at least 3 foes. Combine that with splinter weapon some damage buffs (like Strength of Honor) and it was walk in the park.

>Hey you know those RTS hero units you have to protect?
>Yeah, I just put them in a corner for 99% of the game.
>Yeah... you can't do that.

wiki.guildwars.com/wiki/Soul_Twisting/Skill_history

wiki.guildwars.com/wiki/Ritual_Lord/Skill_history


HEY, what do you guys think of these 2 elites and their revisions?

Imagine if twitch was around when the esports scene was alive

wiki.guildwars.com/wiki/Vital_Weapon

Did anyone bother recording those? I like to imagine like 30-50 bots recording each match and someone holding 100+ terabytes, 7 years worth, of GW1 PvP footage in 1080p

>you're in HA when you see this pop up
What do you do with your last 5 living seconds?

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GW1 practically had its own in game Twitch. Too bad it was ingame.

and god tier spectator system

wiki.guildwars.com/wiki/Symbiosis

My turn! I summon Symbiosis in defense mode and each of my party members have between 5-8 enchantments

>blocks your path

wiki.guildwars.com/wiki/Well_of_the_Profane

Na-niii?!?!?

you living under a rock buddy? it's a briefing on the area 51 meme

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>breaks your path
wiki.guildwars.com/wiki/Zealot's_Fire

>Shadows steps to your spirit
>Nothing personnel, kid.

Is what I would be saying if shadow step DIDN'T SUCK DICK.

just use Dark Escape

The AI in the Zaishen Elite completely murdered me with this.

If I'll ever play GW1 again then I'll buy an account with all 10 professions and campaigns finished. I like to return to a game from a pro's perspective, not a newbie.

>*dabs on suxons*
>again
Imagine being a dirty turtle-fucker.

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Ahh I remember when one r7 champ dude was selling his account for absurd amount of money.

wiki.guildwars.com/wiki/Challenge_Mission

What was the point of Factions challenge missions? Zaishen missions gave Balthazar faction for zaishen keys and Nightfall+EoTN gave cosmetic armor and magma gloves for your heroes and yourself.

I will never understand people who buy accounts with high ranks in games. The rank is completely useless and you will butcher it.
You also don't see people buying Runescape accounts for having early untradeable holiday items.

If I ever buy a GW1 account then it's for at max 100$ and with all the heroes, skills, item sets, unlocked dungeons, campaigns. Cannot care for the cosmetics, only the functionality part.

Go hug your trees... is what I would say if they weren't made out of stone. Ahaha.

Fucking hell, as a GvG Chad it hurts to look at it.
Maybe Yea Forums should make their own tournament?

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Jesus Christ all those uncharted/unfinished locations. The Jade Sea took it the hardest. Lazy cunts releasing another campaign instead of going back to fix the unfinished shit that was Factions. Only 12 missions instead of 25.

And their great idea of making guilds vs guilds actually own things was to simply allow free entry to the elite areas and get cheaper items from the merchants. That's it.
You didn't receive money from anyone buying things from your town and you weren't in charge of making changes to the town.

Should have owned the Underworld.

I remember some guy selling a Q7 shield for 20$.

For some reason the GW1 community never considered discontinued items like jade orbs to be valuable. Huh.
Instead they did consider minipets and skins based on low chance drop rate to be valuable.

It was weird that ANet didn't do the alliance battles with the Am Fah and Jade Brotherhood.

>people didn't find useless junk items valuable
>but they did find rare show-off items valuable
imagine

Remember when you couldn't get to FoW/UW if your region didn't hold the favor?

gw2's skill system is an absolute disaster to be honest

Runescape's community held them in high regard.

Runescape's community was weird

I did not know that, please tell me more.

Also it would have been nice if they added a way to get to the UW, FoW, Urgoz, The Deep directly from the guild hall.

The afflicted were literally baby's first overgrown mass mutants ala Resident Evil.

I know it's late but Jesus Christ this is so wrong. Dervish was broken for years in pvp, got reworked multiple times, and still is dumb shit.

No? I know you couldn't summon the avatars to get to FoW/UW if you didn't had favor, which was earned from winning in Heroes Ascent.

Well, that's what I meant and virtually the same thing.

I find it weird that all the beautiful nice-looking games don't have any porn.

Puzzle Pirates did an amazing job with clans, clan owned ships/shops/islands and large ship battles.

If everything is already fappable then what do we need hentai for?
In all seriousness it's because GW1 isn't very popular. And people take issue with creating OCs because they're hard to tag.

Avatars were on the lower end of Dervish elite skills, actually

Lmao is Rift even alive?

It had promise early on. 10 skill slots, 5 slots are weapon based the other 5 are profession utility skills (1 had to be a heal and 1 had to be an elite).

A bit more restrictive, but you figured in coming expansions and updates, we'd get more mesmer sword skills or more necromancer well skills or more warrior shout skills, you know so that you'd be able to customize your skill loadout to be more of what you wanted, while still retaining a build identity.

Imagine my distress when years later mesmer STILL only has one melee weapon (mainhand sword) and that weapons/professions never got additional skill options besides a new set of skills in a totally different type of skill line, restricted to whether you take an elite trait line.

In that sense, ultimately the result was that your choice was artificial, and if you wanted to play condition damage mesmer X and Y were the weapons YOU HAD TO CHOOSE and if you're doing a physical damage mesmer, X and Y were the weapons YOU HAD TO CHOOSE. Absolutely no exceptions.

Then, even further, the boon system is so fucked that party composition relies on 1 build, the chronomancer boon slave, because it's the best profession at keeping up 24/7 quickness for the whole party. ANet keeps trying to nerf sources of boon duration, but all it does is that Chronomancer has to keep sacrificing personal damage for the sake of capping out boon duration for party-wide quickness, ergo they have to do expensive gear respecs because of an arbitrary nerf that literally did nothing to affect the fact that parties currently want to always have 24/7 quickness. Even if they completely fucking gutted Chronomancer entirely, the next best quickness profession would be the next boonslave. The boons are all fucking generic, it doesn't matter which skill gave the most Increased Attack Speed (Frenzy, critical agility, burst of aggression, etc all with their own upsides/downsides), in GW2 all quickness from any source is the same.

I remember being disappointed when I'd click on one of the professions artwork cards and it would send me to the character creator which looked uglier and nothing like the bitch on the cover art.

Jesus Christ, so this is what it's come to? I think I'm leaving this board for good, this is worse than reddit.

I made that post in respect to PvE. And that's still true to this day. In PvE builds they have limited application besides as an Avatar elite build or in a Vow of Strength (Also easily doable by Hundred Blades Warrior) + Mark of Pain + Barbs party composition.

I don't give a fuck about GW1's or any mmo's PVP.

>Chronomancer
Wait... wasn't that 1/2 of the professions they wanted to add in Utopia/EoTN before they went with the retarded Stitch, I mean Asuras?

Avatar builds were never particularly useful, though

Ok, see ya tomorrow kid. GW1 PVE was top tier. It's not abnormal to have 0 interest in fucking pvp. If you're that fucking distressed, just end it and do everyone else a favor.

-oh and did they add the Commando class as an April's Fool for GW2 like they were hinting at? Like an Ursan build but you're a modern SWAT guy playing in a fantasy mmo.

there's Thief's Deadeye, which is literally a sniper build.

>gw2 has canon trannies
and thus the first one is not worth playing

>Each class has different underwears

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Yes.

But I play both, user.

Literally eats you and shits you out.
wiki.guildwars.com/wiki/Gaze_of_Fury

there's actually a pretty decent sized population playing GW1 PvP still

Back in 2016 I stopped playing because I had to wait 30 minutes in Random Arenas to get 1 little match. Perhaps I wasn't online at the right timezone.
I know Temple of Balthazar was next to deserted.

Too bad its main gameplay was literally puzzles. And also indirect sailing and money/resource management. You could easily lose your ship.

OK

gwpvx.gamepedia.com/Build:D/any_PvP_Avatar_of_Balthazar
"This build is part of the current metagame. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great."
"Most common GvG melee build. Seen in nearly every type of team composition."

gwpvx.gamepedia.com/Build:D/any_PvP_Avatar_of_Grenth
"This build is part of the current metagame. This build has also received an overall rating in the range from 4.75 to 5.0 and thus qualifies for the highest category of working builds: Great."
"More common in RA than Build:D/any PvP Avatar of Balthazar."

I don't know why you pretend to know shit and post as if you do on a chinese basket weaving forum. You'd think you could spend your time better than just being flat out wrong.

I remember when I actually managed to outheal a mesmer's debuff and kill them. I was an assassin in Jade Quarry.

>I'm only interested in PvE
>here are PvP builds
so you really are just operating off the wiki and have never played the game

>Anomaly. Can be used on any target, not just spirits; can also be cast without a target. If the target is not an enemy spirit, it will destroy the spirit closest to the target. If cast without a target, it will destroy the spirit closest to the caster.

fuckin anet man, hilarious

I was the one retard who expected them to release the other God realms for Dwayna, Lyssa, Melandru.

What the fuck is there to do in GW2?

What should I play?

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Uninstall Wizard

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Depends on what year you were playing.

If it's 2012, dungeons.
If it's 2013, fractals.
If it's 2014, fractals
If it's 2015, HoT Metas
If it's 2016, Raids and fractals
If it's 2017, Raids and fractals but now with shitty mounts
If it's 2018, Raids and fractals with $1000 dollars of mount skins
If it's 2019, The same raids and fractals with $2000 dollars of mount skins

Oh man fuck shadowstep, the only time it was useful was to reach the ranger at the top level to kick his ass.
But I could never teleport back down without an enemy target.

Oh yeah you cannot select with your mouse where to teleport, you needed a target, be it enemy or ally.
The shadow step's range was also half a compass and spells like Recall didn't teleport you back more than 1 compass.

I sometimes wonder if the GW1 engine was based off Java due to its obsession with objects and entities and a complete lack of location and cursor-based targeting.

I have two boosts available somehow- what classes should I boost?

The fuck is Revenant?

The PVE dwayna support build isn't listed there anymore. Or it could've been on another site. I dunno. Either way, you stated avatar build were never useful, I at least found 2 pvp builds proving you wrong, so fuck off kid.

The ones you want to play.

new class they introduced in Heart of Thorns that's basically "hey remember these characters from the last game?"

What do I want to play?

I played GW1 back when it was in beta. Despite all the jank, the engine was considered a marvel in streaming technology. Being able to download a tiny stub and have the rest come in as you play was something special for the time.

Agreed: the PvE was boring and unsatisfying. Everything about it feels like it was designed to punish completionists with its endless fetch quests and large, mostly lifeless landscapes. You could finish the story, but hell if you really wanted to at the end. First expansion pack was surprisingly decent and anything after that was just garbage to appease tryhards.

Never got far in GW2. The release state was awful and it didn't get better.

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>attempts to reclaim some authority after being called out at basically every turn by calling everyone "kid"
protip: it's not working

Why did they had to ruin my minion master, Yea Forums?

The original minion master did not need corpses and did not have a limit of 10 minions.

The number of units I can understand, but fuck wasting corpses on anything but wells.

I found it weird that GW1 didn't have ERP clans.

the fuck you talking about?

Just because you weren't there doesn't mean we weren't.

Actually logged in for the first time in 4 or so years just to see what the skills were. Looks like it was a D/Necro heal + phys damage support on my Melonni. Also had

Order of Pain
Blood Bond
Mystic Healing
Imbue Health
Eremite's Zeal
Meditation
Whirling Charge

It's 4~6 years old though, so chances are metas changed a lot since then.

Attached: dwayna.png (618x328, 332K)

Kid, stop replying for others. Go play with your shock warrior.

What the fuck are you talking about?

Is StarCraft 1 still alive? I know the remaster got released 2 years ago.

>I was wrong and now i'm backpedalling by trying to reuse a bit of cheeky ad hominem, i think i've reclaimed some amount of ground in this internet argument, but probably not.

I'm pretty sure minion spells literally always needed corpses unless that was a beta thing

I was completely unaware of any erp scene in GW1.

They always did. GW2 is when they stopped needing corpses and were just tied to having the skill slotted in your utility bar.

A beta or the first 3 months of GW1 officially released.

There's videos on YouTube of Minion Masters in PVP, each Necro summoning 50 minions and having giant minion battles.

The afflicted made absolutely no fucking sense in appearance.
The Shiro ken instead made somewhat more sense.
But Factions is such a shit written and produced campaign that they aren't even capable of showing us in a common sensical way how Shiro mind controls everyone.

It's still alive but mostly on weekends, it fluctuates between 500-1500 players.

Instead of having the Jade Sea's areas finished we get Winds of Cantha which is literally shit for hardmode players who think their heroes are too OP with Discord and Searing Flames.

Post your hero squads.

Me: Spirit Spam Rit
N/Rt - heals
N/Rt - spiteful spirit
N/Mo - minion bomber
Mo/any protection
R/Mo Broadhead arrow interrupter
R/Rt barrage splinter weapons
W/D power attack scythe

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AP and 7 discord sluts I modelled after people's characters I masturbated to

Oh yeah whatever happened to mercenary slots? are they free now? I know you could recruit your own avatars instead of henchmen and heroes.

Nowadays you have everlasting tonics you can use in PvE and I think even in PvP.

Because that shit was gloriously broken.
>doing guild battles with 2 necros
>one uses BiP to kill himself to leave a corpse
>the other raises a minion from that body
>do this over and over while the battle start countdown goes on
>come out the gates with an army of minions
>other team now faces two teams basically
>constant heals and death novas on the minions

I agree. Plenty of shortcomings which could had been fixed with a better creative team behind it. I do not think the PvP side of the team was any better. It was the same faggots.

>login to game before it finishes downloading
>laggy connection lasts for an hour because it isn't downloading full speed
>move into new area
>downloading, 20min remaining...
>no option to back out
this shit is a meme and a waste of engineering effort. it's a lot easier to let it full download and not have to deal with any of the bullshit while you're trying to play.

Is there a way to completely download everything? like the dungeons, missions and elite areas?

They should bring it back as a mini game.

Do you mean something like the -image command?
wiki.guildwars.com/wiki/Command_line_arguments

Well, at least it wasn't a GW vs WoW or GW1 vs GW2 thread. In fact PvE vs PvP shit flinging does take me back to the good old days, so thank you OP.

EOTN, despite being a Guild Wars 1 expansion, was really a product of Guild Wars 2 where its purpose is to bridge the two games together. So really I'm not surprised Guild Wars 1 was sucking bad during this end of life era.

I saw Ascalon getting its Christmas decorations added bit by bit in real time while I was right inside it. I didn't check if I could glitch and get stuck in one of the giant candy cands.

While I appreciate consumable holiday items and proper town decorations , I fucking hate that it's the same thing every year. No new quests and no new items.

Yeah like that.

Blocking, armor and % damage reduction is far more important than health. In any game.

what boosts?

GW1 or GW2 could have a hentai erp DLC and it would gain tens of millions in revenue.

>Those mountains and rivers will never be explored.
>That random island will never be explored.
>The southern region of Kaineng City will never have content inside it.

We'll explore them when they release the Canthan GW2 expansion. Any day now... just gotta wait a bit more...

Kormir at the very least was unkillable. THEY LEARNED, bit by bit they learned.... absolutely nothing. Instead of dropping their retard ways completely all they did was mask it better.

Nobody fucking asked for Africa/Crystal Desert 2.0 electric boogaloo. Nobody. We wanted more of Prophecies explored. We wanted that interactive changing world they hinted at with Pre-searing/Searing.

What did they explore so far? How many dragons?
Oh did they explain what was up with that bottomless pit in EOTN?

>We wanted more of Prophecies explored
>hey remember Ascalon
>remember how the Charr genocided it
>well guess what
>Ascalon is rightful Charr clay
>you're racist if you think otherwise

>Sever Artery
>Gash
>Galrath Slash
>Final Thrust
man playing pvp when I was a pleb was so fun, first time Random was crazy as fuck realizing what it was

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I don't remember the textures on the GW1 clothes looking detailed and vibrant ...

Shiro Tagachi was how the creatives thought everyone was playing the assassin. Bunch of unfun commie retards who shat their diapers.

Shiro spammed shadow step with a nice effect like it was nobody's business.
He had a stance which healed him.
Had a mediation ability which charged up for 600 damage for a party wipe and gave him 600dmg immunity for free.
His last most OP ability had him deflecting any kind of hex, condition, physical attack back to the user. While he also gained a quadruple attack.

Shiro was a massive pain in the ass at the Gate of Madness because of Impossible Odds.

That's genuinely how the retarded devs saw the assassin. Despite the fact Shrio is more based on a Warrior and even has has warrior animations rather than assassin ones.
And no the game devs didn't hint at any secret... Sin/W and W/Sin combined horribly. Even his weapon ended up with the shittiest stats possible and you couldn't change the stats.

>W/Sin combined horribly
retard

Yes you are a retard. Anything else?

I'd love for some actual good looking models to get porn instead of that Skyrim and BioShock garbage.

I remember the first scripted Arena Battle in Ascalon. Shit was fun, won my first match with Warrior.
Back then I didn't realize who was a henchman and who was a player.

Character boosts I got from buying the expansions

Deflecting hexes would had been a nice skill type. Would have made PvPing even more fun and fucked up.
It especially would have made PvE easier.

I remember everyone being a little dumbfounded and disappointed with Dhuum.

>Wait... we defeated a God?

Despite the fact already defeating Abaddon, another God.

probably because they didn't want to record two sets of cutscenes for people who have and people who haven't defeated Abadabbadoo

Warriors was reliable consistent DPS that could take and hit and never really stopped going. The supplemented pressure with spikes.
Dervishes were more on/off. You put your avatar up and have 2-3 minutes of absolutely wrecking shit, but then your avatar drops and you were a sub-par warrior for a bit.
Most team builds running a dervish frontline would play defensively for a while then swap to a super high pressure offense.

What was the idea behind the Ele's panties and bra? magical thematic? Everyone else's looks plain except for the mesmer and paragon.

>Assassin's knife-bra
>plain

Prior to Nightfall the best party healer for PvE was an E/Mo or an N/Mo spamming heal party. After Nightfall an Light of Deliverance Monk was the best.
You may remember it that way because 99% of PvE healers were really bad and ran horribly inefficient spells like heal other.

>nerf AoE so AI runs out of it
>completely terminates 30% of skills from use
>PvE becomes weird meta where only instant stuff can be used at all

what were they thinking

the next content is gonna be about Jormag

wiki.guildwars2.com/wiki/Suspicious_Traveler

not so subtle hints being added to the game. Cantha never.

well at least that'll probably be a new area rather than "member Maguuma" or "member Nightfall"

>'member EotN?

wait does anyone actually care

I like the Norn

Not him but there were multiple warrior skills nerfed into the ground purely because of sins. Both PvE and PvP.

Also ceremonial daggers were a fine zealous set and everything about his weapon was fine except the q15 or whatever absurd ass number it was. Vampiric was great.

I'm glad arena net is dead. Fuck those retarded cunts for turning on their playerbase and fuck gw2.

They nerfed it to 13 at some point, at least

this is the most autistic thread ive seen on Yea Forums in years propably. god bless you people

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>hand isn't black
this feels wrong

why?

all those shitposting images of black anons putting their hands next to stacks of games have broken my brain

youre fucked up in the head man. this thread brought memories of buying guild wars on release and playing that shit on p3 700mhz / gforce 2 32mb

Agreed. But God, I loved this game from 05 to 07.

Not gonna let it die just like this

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>never played nightfall

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Non paragon cosplay when?

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Give it back Ty---ler?

I'm playing metin 2
Its fun

user. I play both GW1 and GW2 and enjoy them for different reasons, but the GW1 vets on this site and all over FUCKING HATE GW2 and never want to interact with it. I've gotten my GW2 guildmates to play GW1, nobody I know who played GW1 will play GW2.
Look at this thread, not a single soul is willing to admit the things GW2 does right or talk about just how fucking stupid the balance and number of useless and poorly made skills in GW1. It's all a giant circle jerk that is made of bitter vets who refuse to ever let go.

everyone who played GW1 played GW2. We just found it completely wanting for anything resembling the game they loved or fun in general, and it only got worse as time went on.

Here user, have some devourers.
Have 4 more.
And some more.

did you turn a corner, here, enjoy some more devourers, they're not though but they're specifically made to suck out as much fun from the game as possible :) don't you just love having to invent an entire playstyle around running away?

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imagine having trouble with some of the most basic enemies in the game

I think people give GW2 a hard time over first impressions from 7 years ago. It's release state wasn't great but right now it's good.

I don't think you understand or ever will. They're not though, they're not even hard. But they're everywhere and even with a full blaster build they suck up the minutes and hours you could've used to enjoy and explore the world.

They're the mindless slog personified, the spiteful trembling mountain of hate a travesty on 4 legs crawling up trough the ground to be nothing more than an meaningless infinite row of speedbumps.

Not only that but they're THE most basic enemy in the game and they're everywhere, you go to fucking hell and find 50 billion around every corner waiting to take 15 seconds spent doing anything more fun than killing devourers. I fucking hate these things so fucking much. The sheer ignorance and willingness to accept these genuine motherfuckers just goes to show people are up for being delusional as long as friends and other enjoyable moments exist or is promised in the near future.

it's only managed to get worse from launch, somehow

Warrior's Endurance dagger spam is still one of the best pve builds you fucking cretin. Warrior/Assassin and Warrior/Dervish worked incredibly well and still does.

>Guild Wars is almost 15 years old now
I'm feeling pretty old right now.

>I don't give a fuck about the main mode of the game


mmmm grayons

the story part where you unlock the Ursan blessing was kino though, sprinting through the gates making them explode

The only good part of Guild Wars 2 was the marketing campaign in Guild Wars 1 where they le you play as the Commando profession killing shit with grenades and air strikes

youtube.com/watch?v=KR2Esy83MQ0

yeah it was so fun to instagib them as meme toucher build