>Death Stranding is going to have shit gamepla-
Death Stranding is going to have shit gamepla-
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y
Honestly this webm is sick, dont know why Yea Forums hates it
>redneck faggot runs away from guys in hazmat suits who for some reason just don't use stun-guns
>when the walking sim becomes a running sim
very sick, my dude
Can't wait for my BluRay 4K HD resolution bros
Im not your dude faggot
what do you do in this game exactly? because this just looks like mgsv where you run away from parasites
>LA-LA-LAY LA-LA-LA-LA-LAY LA-LAY LA-LAY LA-LAY LA-LAY
you just strand around, waiting for the end of the world.
Immediately checked the replies to see if anyone posted it. Thank you, user.
>That delay with the enemies just standing at around 13 second
I love mads. the trailers were great it looks like trash
I'm not a faggot, friend
dont reply to me
can someone explain what the fuck this game actually is and why was there a baby shoved some dudes throat?
>gameplay is skedaddling to safety
Next gen Pepsi-Man gameplay right here, folks.
Oh wow I can run away from the CDA dudes from Monsters Inc. What riveting gameplay.
Nanomachines™ gotta be
you can't tell me what to do
reply to me
you can't tell me what to do
I just did
You got played
Is this Run Fastman?
You mean Hide Sneakman.
the gameplay doesn't look offensively bad, at least by modern standards. the whole thing looks boring to play though. what confuses me is how a lot of fans claim this game is going to be revolutionary for any reason. DS doesn't look like it's bringing any innovation to the table. i'll reserve my judgment until release but i really don't get it. my normalfag friends are all hyped for this and most of them aren't even Kojima/MGS fans. they just saw the trailer and the "mistery" got them hooked. i don't get it
damn
Why end the sentence at the last letter?
>thinking that looks like 'good' gameplay
kek
I'm pretty intrigued about Hung Donkeyman.
what the fuck is this monsters inc?
I have never been less interested in a game than death stranding.
i am only interested in the drama its going to cause.
>game
youtube.com
This is the only thing that came to mind as I was watching this
>norman reedus runs away from some dudes with sticks for 40 hours
sounds like the typical red carpet treatment honestly
You control a dude that runs away from some creeps? Praise Kojima, that's some next level genius shit right here!
Why can't westerners make something this god tier?
I always thought this just like Disaster report but with Kojima.
death stranding will be the ultimate comedy game
youtube.com
>hurrr it's stealth game
>hurr it's an action game
>duuuur durr it's a walking simulator
>is actually a strand game, first of it's kind
How dumb can you get? Based Kojima
why is the music such low quality
dumb spic
So DS is basically going to be a really shitty survival horror with a typical incoherent kojimbo story?
No, it's going to be a masterpiece in gameplay and story telling.
>*whistles for magic motorcycle*
>autowalks on road to quest marker
>*Pinwheel vision activates*
>"Mhmm....giant slash marks all over the victim....a BT™, gotta be"
>"Come on, fetus"
>*follows pinwheel*
>guys in BT™ costumes appear
>"OY BLOODY GHOST SOUNDS"
>"President of jack shit" ALALALALA but on cello *sets guys on fire and they stumble and recover immediately, does a cinematic walk and cuts guys in half"
>"Mhmm.... Hazmats™ pretending to be BTs™......better tell the post office head about this"
>"Come on, fetus"
>*autowalks on road back to village*
>"HEY FUCKIN FUCK CUNT DELIVERY BOY, WHAT ABOUT THE SHIPPING LABEL WE PAID YA FOR YA FUCKIN FUCKING CUNT?"
>"Just some bastards posing as BTs™, here's proof *shows ladder*"
>"HEY BRIDGER, HERE'S YA REWARD THE WHOLE POST OFFICE CHIPPED IN"
>"Busting up BTs" Complete AHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
>10 packages received
top kek
underrated post
kek
WHAT THE HELL ARE YOU TRYING?
the game look good and the story could be good, but gameplaywise i'm not waiting much...
I'm more confident for the gameplay with the old kojipro team than Kojima.
B is for Bruce. B is for Brave.
He hired some game designers and shit from his old team you know.
Most of his team didn't followed him, while the main gameplay guy of V left Konami, most of the other stayed behind, including the programmer of all the other MG games who actually RETURNED at Konami.
No shit they didn't all follow him. But lead programmers, gameplay designers and level designers joined him, so it's pretty safe to assume the gameplay's going to be good.
>gameplay designers
The guy who only worked on TPP ? mobygames.com
As for the level designers, the most stayed at Konami, Survive even was directed by one of them.
But as of now, only 25 people of the old kojipro are in the new one.
Lots of games have you sprinting from enemies that are too strong for you to limit progression and give a sense of growth but this game seems to have centered its entire experience around maintaining that feeling. I really hope there's creative ways to overcome some sort of challenge otherwise this is going to be an extremely tedious tech demo/self indulgent mess. It wouldnt surprise me if our boy Kojima actually needs Konami to make his ideas functional.
Seeing enemies sprinting after you, stopping and doing attacks is also pretty disappointing when thats about what we get from Todd Howard.
rain world did it first
Fuck yeah the mandatory black sludge monster, thankyou Japan. If this is another metal gear survive where something interesting happens literally 3 times across the entire game ill actually shit
>stranding around
ftfy
at least the bosses in Survive were black sludge monsters...
cheeky
This was pretty much the first proper piece of gameplay we got to see, a guy running around in a comedic fashion while ineffective enemies fail to hit him.
holy shit, kojima invented a new method of staying upright
kojima came to the realization that he could literally shit into fanboy mouths and they would come up with some analysis of how brilliant it was.
world first social strand simulator (SSS pioneer game genre) excellent taste user Koji will be proud
> Stopping and doing attacks
At least two of those attacks are in mid-sprint. They only stop to finish an attack because that's what you need to do if attacking when running, or if they get a hit. They're clearly trying to capture him, so stopping after a hit makes sense.
they're crystals though.
the whole game just is
Nanomachine son
That guy is an MGO dev from LA. Didn't work on TPP.
You don't seem to understand my point. Lead developers left, people who have the most control over the gameplay. Lead programmers, tech directors and level designers like Takehiro Nomura, Akio Sakamoto, Daizaburo Nakamura, Satoshi Matsuno, Jackie Tan etc. I'm not saying there aren't people who could make a good game still at Konami as well.
Oh yeah user, me neither, sorry if there was a misunderstanding.
I'm just tired of the meme "Konami did a team silent on Kojipro" when the majority of OldKojipro just stayed and was rebranded.
Its even worse. Kojima is not doing this shit on purpose, he legitimately thinks he is creating art.
True but there is still not a single black sludge enemies at all
holy phuck the camera is bad
so it's more like someone in an insane asylum smearing shit on the walls, thinking he made kino.
Has anyone able to answer logically why sony isn't calling this game a Playstation exclusive anymore?
fpbp
>black sludge monster
I fucking hate that shit, the most boring and unimaginative enemy of all time
>Seeing enemies sprinting after you, stopping and doing attacks is also pretty disappointing when thats about what we get from Todd Howard.
yeah this looks really stupid. the tips of their weapons are some kind of lightsaber or stun prod thing. they could just jab you with it but instead they stop running and swing wildly. looks goofy. all the player character's run animation looks like it was made that way for comedic effect
cope
There's the usual "big worm monster" i guess
>guard just stands still during the fight sequence while you're wailing on his friend
How can anyone be excited for this? Strip away the visuals that are designed to look cinematic, and focus only on the gameplay that you as a player will be inputting. So far we've seen walking, running, and very subpar fighting. We haven't seen any complex inputs or strategic gameplay.
I never liked Kojima, but this whole Death Stranding shit is making me legitimately hate this hack
Didjurikeit?
i get that devs don't want to spoil the whole experience but they need to at least show enough to get people excited or talk about gameplay mechanics. the way this game is being marketed shows a lack of confidence in the product.
>show enough to get people excited or talk about gameplay mechanics.
kojimmy might show more at Gamescom, his buddy the Dorito Pope will interview him
They've shown and talked about gameplay but people don't seem to want to accept that the game is mostly about transporting stuff around a pretty empty world and a lot of the gameplay mechanics are based around that. You have to worry about balance, the weight of the shit you're carrying, what boots to wear for different terrain etc. They're not going to suddenly reveal that it's actually some intense action packed game, though it'll obviously have some action.
>They're not going to suddenly reveal that it's actually some intense action packed game
I guess you haven't seen the WW2 trenches or the BTs
black goo of japanese creativity
shitpost of Yea Forums creativity
I said there will be some action, but that's clearly not going to be the main focus of the game. The war sequences seem likely to be short linear set pieces like the hospital in MGSV.
cope of seething gamer
I don't understand why this game appeals so much to normies. I have colleagues who only play Fifa normally who are hyped as shit for Death Stranding.
How anyone could think this after playing MGSV. The gameplay will be the best part of the game most likely.
It's le epik movie mans. Hollywood has the goyim so thoroughly brainwashed to consume product and get excited for next product that they will jump on anything with a movie poster.
It's a game from the director of MGS, a series normalfags loved. And it's a Sony game, even their shittiest games this gen seem to get huge amounts of attention.
>normalfags
Normalfags loved MGSV and even then they mindlessly went along with being asshurt over Quiet.
what
They've literally never heard of Kojima or MGS before though. These are just some buddies at work so it's anecdotal evidence but, what do I know, maybe normies DID love MGs.
Advertising for Hollywood movies is so pervasive in normie culture (as is stuff like The Walking Dead on Netfli) that normies will automatically obsess over anything featuring their favorite actor.
Kojima is 10 times more popular now than before, not joking, thanks to the coverage of his departure + sony + all the actors
10 min gameplay demo will be shown on 19th at gamescon watch it first then shit on it
Gamescom start on the 20 user, 19 is the google stadia shit.
Name 3 games with "black sludge monsters"
Where's the gameplay?
Prey
FF15
RE7
Is that euphoria shit like in r* vidya?
ds3, RE7, Prey 2017
Most normalfags couldn't care less about Quiet. The extremely vocal retards who get offended by everything are a minority.
Oh my god this is ama-zing
>the same games
all these posts are mine btw
why don't they shoot him
tvtropes.org
Also Prey, Alice: Madness Returns, Hollow Knight and others.
Also some of the stuff here
tvtropes.org
tvtropes.org
tvtropes.org
It's a common theme in Asian culture because it represents some kind of corruption or inner evil. You see it a lot in Asian horror games
Isn't that the monster from the second Scoby Doo movie
>walking simulator is gameplay
And the thread was already done here, yet Kojidrones still continued.
I dont get it. People think the games gameplay will be shit based on this video.
Why would you post your oppositions evidence to support your own claims.
Pic related, it's you.
>He raaaan! You can run in this game!
>Fuckin epic, dude! Running!
This, if they wanna make good enemy design, at least make them act like actual professional.
I hate seeming them stumble after you like a scooby doo running scene
What is so appealimg about this boring ass game? Is this one of those "if you kill people you are bad" titles from kojima?
*whistles for magic motorbike*
you look dumb as fuck
best game
NPCs see hollywood stars and lose their shit. It doesn't matter what they're doing. The NPCs just jneed it in their lives and have no programming that enables them to see faults.
You see what happened at E3 with keanu reeves? Jesus christ.
How come none of them try to attack simultaneously? How come the enemies politely take turns?
dude is that a walk simulator
This is my post btw.
Gyong gout!
Also nice Chris Chan shirt
keanu is based
Underrated first post
damn that joke just flew right over your head didn't it
fuck off with that bullshit, normalfag never had a problem with quiet.
shit they had to bring her back as a buddy due to high demands
So this is going to be MGS V but with really shitty horror elements
No, but seeing brainlets try to comprehend it is funny every single time.
so its like paperboy
but boring?
Unironically MGSV looks better than this
>le tall grass maymay
Is Kojima even making anything inovative at this point?
Sam has a bike just like Medic has D horse.
I bet Sam can summon the futuristic bike
The ladder and rappelling hook have literally never been done in an open world game before.
Why does he got so much shit on his back? It looks retarded.
Movement looks really stiff to me.
Alright I'll bite.
What the everloving fuck is a strand game? What does this genre entail?
it reminds me of this
>assassin's creed tier stealth
you are mine
So the "gameplay" is running away like a little bitch?
Perfect for soiboys.