have never had a reasonable explanation why the jarring shift between shitty physics puzzles and lack luster shooting was apparently the most amazing thing in a decade.
MOVE THE BRICKS INTO THE TROLLEY SO YOU CAN SHOOT AT MORE MANHACKS WITH YOUR PISTOL. remember don't bother aiming either because that doesn't matter in muh optional gigantic physics engine demo.
You had to be around when this game first came out. Being able to pick up a can and throw it in a guards face was fucking revolutionary back then.
Nathan Jackson
yeah i just never enjoyed the actual game. gmod was alright
Jason Clark
Did you ever consider that idea that half life 2 didn't impress you much because most of the newer games you've played took cues from what it first introduced?
Gavin Carter
This guy gets it. Most FPS games post-2005 took concepts from HL2 but executed them poorly.
Leo Sullivan
i played it when it was new and counterstrike1.6 was comparatively a superior experience in every single way
Dominic Russell
1 is far superior in almost all aspects. It's an extremely hyped sequel for one of the biggest fps games ever at the time, obviously people are going to have a lousy reaction to it being shit. and you only need to play the games to figure that out. Played hl1 probably 50 times and hl2 maybe twice all the way through
Eli Richardson
Killzone 2 was great although
Eli Evans
I said most not all.
Aiden Lee
>hey guys, I'm disagreeing with a popular opinion. do I fit in now
Every Valve game has something that makes them a slog. Half-Life 1 has anything after Residue Processing until Xen Half-Life 2 has the driving and rebel sections Portal 1 has brain dead puzzles and the final boss sucks Portal 2 drags on for too long Counter-Strike always has something wrong with it, whether its bhopping, awp being OP, or the sprays being RNG TF2 is an unbalanced mess of a game and half the stock maps are boring as fuck, and the console versions dont even legally exist Day of Defeat is boring and dead as fuck Episode 1 is boring all the way through Episode 2 is fun until you get to white forest then it returns to being boring
but none of these flaws make them bad games and in fact, they are all insanely fun and unique titles that have shaped games today to the point where nearly 20 years after Half-Life 2 released, we are still talking about it
Ian Cooper
What makes L4D a slog?
Cameron Edwards
Forced diversity
Michael Scott
L4D's map design is it's worst and best quality. The maps are god tier, but the 90th time you return to them they are boring, and the toted, "AI Director" doesn't make the game any harder/easier. So the levels almost have no variety or stakes in whats happening outside of the occasional tank.