The Super Smash Bros games are not fighting games. They are party games

The Super Smash Bros games are not fighting games. They are party games.

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Ok boomer

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That's like arguing that Mario Kart is not a racing game because it's a party game.
I am aware this is a bait thread.

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This claim has been vague to me

Like, have you ever been in a party before? I don't go to parties just to punch everyone i see, not even Drunk people punch other party members.

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Its both. And that's really ok

It is a fighting game. But so is Def Jam. It's a broad genre.

Sakurai already said this yet people still deny it

>tfw drunk playing smash with the bros

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Then it's the most popular party game there is and happened to be the most viewed game at a fighting game tournament even as a party game.

this. it's a platform fighter. we've been over this, OP.

Mario Kart is not a racing game.

Fighting game is a genre because it tells you about the mechanics of the game itself. Party game is a descriptor since it only tells you that the game is meant to be played at parties and nothing about gameplay. Therefore, it is both a fighting game and a party game.

rent free, seething, etc

bump

oh no a faggot on Yea Forums ! whatever shall we do !

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Party game isn't a genre

Mario Kart is a kart racer
Mario Party is a virtual board game
Smash Brothers is a fighting game

Street Fighters subgenre is arcade fighter (Other examples includes Mortal Kombat, Guilty Gear, Blazblue, Killer Instinct)
Smash Bros subgenre is platform fighter (Other examples include Rivals of Aether, Slap City, and Playstation All-Stars Battle Royale)
Then there's 3D fighters like Soul Calibur, Virtua Fighter, and Tekken
And Lethal League is a fighter but it's own thing and kind of a mix of arcade and platform

Not every horror game has tank controls, not every FPS copies Doom's original control scheme 1:1, and not every platformer has a run button like Mario. Cope. There are fighting games that are Street Fighter and Virtua Fighter clones.

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>There are fighting games that aren't Street Fighter and Virtua Fighter clones.

>NO ITS A PARTY GAME!!!
>NOOO ITS A FIGHTING GAME!!!

Can't it be both?

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oh no, a seetheing SoiBoi !

>wahhh the smash fags taking over muh board
grow up faggot.

What?
I was just correcting a type in my post

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oh i thought you were the guy you were responding too, nevermind carry on

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it's a party fighting game.
you play it at parties because more than 2 people can play it at a time, and it's a fighting game because it's about fighting.

Fighting games and party games aren't mutually exclusive. Smash is not a "Traditional Fighting Game" but it is still a Fighting game despite also being a Party game. Fighting games and Party games are both vast umbrella terms that usually don't overlap but don't always have to exclude one another.

Party games that alienate amateurs are not party games

Its fine to have that opinion, but dont use it as a way to imply that playing smash at a competitve level isnt difficult and takes no skill

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As a fighting game fag, I fucking hate you people whining about Smash being "not a fighting game".

Smash players put in just as much effort as other fighting game players if not more so. There are executionally complex characters and executionally easy characters just like a normal fighting game. In fact, Smash is more complex in certain parts due to combos being health dependent, angling of attacks, stage differences, edge guarding etc etc

I greatly prefer traditional fighting games, but I understand that the fake accessibility of the Smash Bros series makes them appeal more to casual players, which 95% of videogame players are. Even you.

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>super smash bros
>super mario is only referred to as mario
>mario and luigi are the only brothers in the game

they were designed as party games but sweaty nerds turned them into competitive fighting games

This. I'm not really sure why hardcore FGC autists are so against the genre expanding its boundaries. There are tons of variations within every genre of vidya but with fighting games if it's different it suddenly doesn't count. I haven't ever heard a single compelling argument for smash being a party game beyond "it has items! it has hazardous stages!" which completely disregards the fact that smash's rulesets are infinitely customizable, and those can both be turned off. A "competitive" ruleset is just as valid as anything else. Even Nintendo is adopting competitive rulesets in their official tourneys, there's an upcoming one that's 1v1 3 stock 7 minutes with items off and a limited hazards-off stagelist.

Smash bros you need to get in here NOW

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The first three entries were designed solely as party games but then the creator started to listen to the competitive community and designed the fourth and fifth entries based partially on their feedback.

tranny.

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Woah bro you can't just name drop Smash in a negative fashion here. Please apologize to everyone in this thread and delete your thread.

Also, if I can just elaborate on what I mean by "Fake Accessibility".

In Street Fighter, if you want to move forward, you press forward, if you want to move backwards, you press backwards.
In Smash Brothers, you have to make an active effort to make sure your character is facing the right way whenever you do a move. In Melee, efficient movement forward and back requires knowledge and execution of an advanced technique that you have to practice for HOURS.

In Street Fighter, if you want to do an attack, you hit one of the six buttons that are bound to attacks.
In Smash Brothers, THREE DIFFERENT ATTACKS are bound to the same button and same DIRECTION.
>Smash Attack = Push Forward+A at the same time
>Tilt Attack = Push Forward SLIGHTLY+A at the same time, don't press it too fast or you'll get a Smash attack.
>Run Attack = Push Forward then wait a second+A, don't press it too soon or too fast!!!

Which is more accessible? A game where you press a button to do a move or where you have to specially time the button so you don't misinput and get a move that you don't want to do because all of the inputs overlap?
Like, yeah, if you're playing the game as a baby party game, it doesn't matter if you can't do the EXACT MOVE you want to do when you want to do it, you just Smash the stick in the direction of your opponent and pray it works, the Smash bros equivalent of "mashing", but if that's your determination of what is "accessible", then you're a fucking idiot.

>In Melee
Psh, nobody plays that dead game anymore.

the first two were somewhat designed to play "competitively", you can turn items off, they invented Z-cancel since 64, and in Melee tons of other stuff were added that not much casual players use like teching in the wall, air dodge and spot dodge.
Some techs were not neccesary for the game casually.

Yeah, you're right.

Brawl was just a mess, huh? Love it anyway though.