Starsector

Starsector

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pastebin.com/wva3VPAF
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store.steampowered.com/app/846030/V_Rings_of_Saturn/
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hey hey, people

janny here

I never played anything like this but I'm playing a lot of weird base building/city building shit and GS. How autistic do I have to be to get into this and how li g is the learning curve?

Conquest is best

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Futa Amazon faction mod when

It's not autistic at all and it has practically no learning curve

the politically correct term is diktat dickgirl

It's not autistic at all; it's very simple to get into and it can be quite easy if you want it to. But at the same time, you can also make it more complicated if you want it to. That's probably where the appeal lies; freedom to approach the game the way you'd prefer without forcing you to do either/or.

If you play base/city building games you already surpass all the requirements.

Do you play Sid Meier's Pirates?
Its kind of like that just with fleets, in space and without dancing minigame.

>advanced optics with burst pd
eh. If you want long ranged PD why not just use LRPD lasers and use the OP for advanced optics on something else?

Where do you find good scavenging sites? I've heard looking for places where two factions are fighting is best but I have no idea if there is a way to locate those places.

make them yourself, I suggest destroying the hegemony

Or like Stellaris but actually fun

If I could do that right know I would not be scavenging in the first place.

>Paradoxniggers making Stellaris less fun with each update

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look for places that are being raided by pirates, they show up on the intel screen

Is that from Nexerlin or is it part of the main game?

Any redpilled mods?

NEX
It has some neat features but diplo spam and frequent invasions are not one of it.

My upcoming colony rebalance mod

Honestly the closest comparison for it, I feel, is actually Mount & Blade. Except you know, in space.

Speaking of the diplo spam: Does it actually calculate it somehow or just throw shit around randomly?

Most events are du7mb random. As far as I can say.
>Mountian Blade i space
completely legit and valid opinion
who are the Rhodoks of the Starsector?

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>doing a Rogue AI run
>pick a robot avatar, gonna put AI cores in everything
>first quest is to scan a domain era probe
>that probe leads me to another probe
>and then a third probe
>and then a survey ship in a system with several other probes
>which all lead to other survey ships and other probes
>by the time the trails end I'm level 15, know the locations of three different motherships, and have something like 20 salvaged drone ships in my fleet

I don't know if artificial intelligences have a patron deity, but if they do, it knows my path is just and smiles upon me.

Luddic church, only useful in large numbers and disgustingly green.

So what's the tournament thing? How do I make fleet ships and something? What's a CSV file?

What does Nexerlin actually do? The front page of the mod topic isnt helpful.
>What is this?
>This is my personal fork of Exerelin
wtf is that?
m not going through 153 pages to figure it out but it seems like its universally recommended.

The dominus is shaped like a penis, imperium is a great faction mod, and overdrive is a good mechanic

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What tournament thing? You make ships in the custom production tab. It's a glorified text file.

Do you know if NEX let's you completely wipe out Pather cells? I gave it the mod a try and managed to get the Luddic Path faction destroyed message but it seems like they still keep showing up.

Destroyed factions respawn in a new system after a while. There's a setting somewhere that makes it so they stay gone, though.

Formerly Starfarer.

Respawns are definitely turned off. Looks like Luddic Path are impossible to remove.

I'm planning on finally doing a proper playthrough of this game on normal mode. What are some essential mods for this game?

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>tfw no weapons mod that adds fuckhueg single use missiles that go into large or medium mounts.

What if I dont want to have ordnance to fire troughout a long battle? What if I want to fire a big phat boom once that kills my opponent and my own ship?

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Is a 150% hazard, ruins and +1 ore a good first colony ? I can't find anything else better than that shit

I'm on random sector nexerelin btw

Art imitates life, bruh

Shit, meant to show my fleet

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>I'm going to do a proper playthrough, what are some cheats I can use?

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user...

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Is combat as passive as it seems? I was under the impression you flew your ship around like in the overworld, but once I actually got into battle I never figured much out (started as explorer if that affects the tutorial, I never really got any combat explanations)

there's the combat tutorial in the main menu

>mods are cheats
Go on, I want to see this. Explain how Speed Up, or Combat Analytics are cheating.

Maybe Speed Up if you don't like waiting for your capital ships to get into fights. Keep it vanilla otherwise and learn the game. After that Nexerelin and any faction mods that you think look cool.

Which mod is that and does it require to start a new playthrough in order to use it?

you can fly your ship in combat theres a decently high learning curve on it or just hit U and auto pilot takes over. tab brings up a menu to give orders.
watch the actual combat tutorials from the menu. ingame tutoril doesnt tell you shit.

Play Distant worlds universe.

Just follow the Path and allahuackbar your ship into the enemy as a finisher.

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No.
Panthers and Pirates respawn their stations. Base game feature.

That looks unbalanced as shit! Please link the mod bro.

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shrike AI is so fucking retarded

That was a fucking huge battle, even better was the salvage after, holy fuck this is nice, it's even got separate sections for equipment and ordnance points

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Honestly, since the AI isn't too bad at piloting most ships (it only noticeably shits the bed with certain loadouts, mostly phase ships or designs that require being all aggressive all the time), a decent way to figure out how to handle a given ship is to run a simulation with it and leave it on autopilot with seek-and-destroy order. Then just observe.

Dassault mikoyan is the best faction mod

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Do I need to be considerably autistic to dive into this game? Rimworld is probably the most complex anything has ever been for me

If you're autistic enough to play Rimworld, you're autistic enough for Starsector.

If you can handle Rimworld, you can probably handle this. The main autism here comes from learning the ins and outs of ship design, really, as that makes all the difference.

Alright, downloading it then.

It feels very random, but it also feels like there's certain preferences that are chosen at the start. Like some factions are just chosen to end up as buddies in sector generation.

PROTIP FOR NEWFAGS

Go into the setting and turn on "Campaign speed up is a toggle".
I have absolutely no idea why that isn't on by default.

Also download the mod SpeedUp

Picking weapons does indeed give me autism, there's so much and I just don't know what the fuck I'm doing.

if you're too stupid to even play tutorials then this game is too intelligent for you

Just pick whatever sounds the coolest.

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wait you can speed up time?

>user's ships proceed to flux themselves out on assault chainguns and heavy blaster spam

lmao there's like only 3-4 guns at most per type and mount.

PROTIP FOR NEWFAGS

Try to join the Luddic Path ASAP. Once you complete enough missions for them you get 72 virgin AI cores.

Thumper best gun

That's only true if your definition of 'type' is rather peculiar.

How do i get doom?

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ngo never
knight templar never
appro never
dong never

Get lucky with salvaging bounties and finding them in persean/trijew markets

>doktor, turn off my pain inhibitors

Is slapping half a dozen laser beams on my ship a good idea or am I better off with ballistic and explosives?

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Beams dont build hard flux on enemy shields so they're better as a support weapon

Anyone know if this will run on my X220?

>java
>opengl
>old amd pc
JUST

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>AI has no idea how to use sabots

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Is this game worth the money? I'm assuming everyone just bought it from the Sseth video so it's pretty fresh in your minds

Just use the free key provided in the video and see if it's worth it.

Is there a way, without mods, to decrease the heat I'm getting from black market trading?
It's just some fucking metal, no need get pissy...

I tried and really wanted to like it. It's just too user unfriendly. It would be a good stellaris if only it had a dedicated UI team.

Nigga, turn off your fucking transponder and sneak your way to the port

you need to be sneaky man
like coming in dark with your transponder off

So basically i have to travel the whole system on dark? Thats pretty fucking slow

really wish the game did a better job at showing scary fleets around you, in mount n blade at least you just see the number of troops/the slow movement and get a good idea

Bruh the heat doesn't even fucking matter as long as you don't have contraband aboard when they scan you. I routinely pawn off my finds and stock up on supplies/fuel on the black market in plain view, and then they just go "Well fuck you're clean" and fuck off when scanning.

Fuck I forgot about it completely.

But muh AI cores... I got Beta and Gamma... and "spare parts".

Nah man, usually just approach and dock while being sneaky. They teach you that during jump-point stabilization quest.

Does Imperium still have the big ADC gun that spews out a shitload of rounds in a quick burst? Shit was fun.

>dude just come with the transponder off lmao
>system patrol comes at 1000000 miles per hour directly at you anyway
:^)

and that usually gets you a reputation hit idiot. Reputation is much more valuable than saving a few thousand by avoiding tariffs.

too op and the dev is a faggit

Here's a trick: Always return to civilized space into Corvus or one of the other systems with those empty stations. Then you can offload the problematic cargo there for a while.

No, you tard. If they find nothing there's no rep hit. If anything, going dark causes more problem since if they as much as catch wind of it you WILL take a rep hit, even if you turn it back on.

get the nigger skill and go dark faggot

>dev is a fagit
Which one isn't?
>too op
Explain

Living planets when, I want to settle a colony on a planet only for it to wake up and hentai rape everybody

>fall for the Onslaught(XIV) meme
>side large ballistic turrets can't reach directly in front
What the fuck am I supposed to do, engade 3 enemies at once? I'm actually mad I wasted 1kk on this shit, could have gotten a Paragon and some Tempests for change.

just turn lmao

And then my front hardpoints don't reach. Epic strat.

how do I get gud at this? literally shitting the bed every time i play.

get owned by based conquests

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When given the option to recover relatively high-end ships that I don't need, should I do it and just sell them asap, or scrap them?

>He didint invested in poof out ot system skill

Almost never worth to recover ships for the purpose of selling.

>buying ships instead of building them for half a price

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>If they find nothing there's no rep hit.
Even if they still find nothing you'll still occasionally lose rep just for being suspicious.

On a scale of 1 to severe weaponized autism, how much effort do I have to put in to enjoy this? Is it anything like Space Rangers 2? Can I fly a fuckhuge ship while it shoots turrets at everything?

so what are some god tier ships? kites seems fairly useless

holy fuck how many times is this gonna be asked? read the fucking thread dickhead.

Most of the modders care about balancing their mods. This one doesn't. Read the FAQ, paraphrased it's like "i care more about what i find fun than what is balanced"
His faction will dominate if you have nex installed. Just above average strength.

>Can I fly a fuckhuge ship while it shoots turrets at everything?

yes
it's pretty easy to get in to, just don't be a retard and learn the controls

nigger

the game show you the detection range of everything stop being retarded

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It's pretty casual but at the same time you can get pretty autistic designing ships and fleets. The industry stuff is pretty cool too. It's a good mix imo, you won't regret it

This thread made me interested in the game.
Watched Sseth's video because I wanted to get into the game and people said he has a key in his video
Why does he have a key? Won't the devs hate him for that? It's nice that people will get to try the game

the dev will probably jsut blacklist the key in the next update as usual.

>Tfw sould doom blueprints to pirates and now they are fucking my colonies with them

Well, I don't know what it's based on then, because that literally never happened to me. And I get accosted by them for a rando scan every single time I come back into civilized space.

>installing aux tanks on tankers
>expanded cargo hold on freighters
>berthings on civ.transports
Big gains. Shame You can install only 2 logistic hullmods. I wonder if I'll get improved versions later...

Since ship/weapons values can be edited, what values can be tweaked so that is better balanced?
Also, didn't they get their ass handed in the tournament?

The video made the dev so much money he personally thanked Sseth and gave him the key, you're safe.
buy the game if you like it, devs on his way to Dwarf Fortress levels of dedication

The game has a small explanation attached to pretty much everything with stats and what it does, its extremely user friendly as long as you know how to read

Which ship is the most into anal?

Considering the next couple of days after the video came out the 20 year old payment site they use went down because of all the traffic and the forums keep dying randomly because the servers can't handle everyone trying to grab mods I doubt it. Dev also said they made more from the publicity from the video than the last couple years they were sorta just sitting around cranking out updates.

Ah wish I could help you there. I didn't really get to first hand experience it in my game, I just saw them shitting on everyone around me and then dropped em. A couple other anons warned me about it too but I like my diverse space factions. As long as you're having fun it's not a big deal but you might have to mess around with it yourself

I'm new. Should i buy new ships or search and recover ships i come across?

>Dev also said they made more from the publicity from the video than the last couple years they were sorta just sitting around cranking out updates.
post source faggot

On that note, is the only """safe""" way to sell blueprints is to do so on your own Commerce enabled colony?

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just use pirate freighters with shielded cargo holds
it should keep them from finding your rare stuff

user, get an olympus.

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What are the best fighter choices?
I ask, because in a few simulation runs i did fucking broadswords outperformed gladiuses, which confuses me a bit

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Paragon and her giant donut hole

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Interestellar imperium. And you might need a new save, otherwise i don't know how the ships will spawn.

You're selling to independents, not your faction.

>Read the FAQ
>You're SO BAD that we have to use the name of a super obscure nerd who upset some other nerds once to describe you.
lolwut

Is it better to fill PD slots on capitals or just give them dedicated PD escorts? Large guns and vents take too many OP to have it all at once.

That makes some sense, except the dev gave Sseth the key after watching the video, but the key is in the video?

As for me, I'll try the game (not like I wouldn't have pirated the game without a freely available key).
The video review made the game look very fun and if I like it I'll buy it.

What do I need to build to make my colony able to protect itself? I'm trying to explore but I keep being forced to come back to it to stop expeditions.

If you went the industry/salvaging path, just salvage yourself a giant dmodded fleet until you can manufacture pristine ships on your own.
Get commissioned by a faction and set up a mining/refining/heavy industry/fuel planet early on, then explore deep space while it develops scavenging blueprints and ships for when it's finished

Independents are fine as long as you dont go out of your way to start a war with them

You're both right.

>Also, didn't they get their ass handed in the tournament?
tournament?

...oh, well that's fine, they never really bother me and are good for trade I guess. Independents best faction

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Basically dev got triggered when people called him out for making his faction much stronger than everyone elses and vanilla because he found stomping the game more fun than actually struggling

His mod adds a bunch of quotes about killing nazis to the tip of the day thing. Unforgivable.

Simulations aren't a good metric because a fight won't be 1 vs 1.

is it in the video or the description? I just repeated what I read. I can't imagine he'd just hand a key out without the devs permission. Maybe he asked first? I dunno

it's in the video.
he just says "here's my key to try the game" which sounds weird, he doesn't mention having permission or anything

That's pretty autistic. I dislike actual nazis as much as any non-pol person but it sounds like he's the kind of person to call anybody a nazi for thinking differently. Yucca

Is there a way to refit your orbital stations loadout, or do you just get whatever and can't change it?

Is it a demo or did sseth legit get a key from the devs so people could play free

Ah, well, I think he probably assumed people would buy the game if they liked it, which is what happened. Whatever it was it worked out in the end.

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Here are my tests. Do whatever you want with this.
pastebin.com/wva3VPAF

>is it a demo

Nope. Full game

Either legit key or Illegit key that will be blocked in future but in any case, it's a full game.

Whats the advantage of a military base over a patrol HQ? Using one of my precious industry slots is a big investment.

More patrols, and they are stronger

it depends on the weapons you allow the game to make your fleets with. so basically, if your fleets only have flak cannons for their weapon slots because you're a madman, your space station will also only use flak cannons.

Actual respectable patrols

I just checked and that faggot commented out that stuff. No wonder I didn't see it in game. And damn are these "tips" fucking stupid

adding to , a military base patrols the whole system and wanders a little bit outside of it, so it becomes more useful if you have one military base or command center in a system that has multiple colonies.

he put his own key in the video, which apparently led to enough sales that it overloaded the payment processor and the dev thanked him

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>find a cryosleeper
>it's in a nebula

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That's commendable. I might try his mod in the future.

Bummer. This system is getting jumped constantly by pirates and shit, so I guess I'll have to sacrifice a few 100k a month for the beefier patrols to keep it safe.

STOP INSTALLING SOLAR SHIELDS AND LURING FLEETS INTO THE SUN

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Man can't believe you don't like those tips about nazis. You must be a nazi.

Are you tarded? Do you think all that arnor is for standing off? Hit the bunt drive and get your faggot ass stuck in. There, now all your guns are shooting something.
>inb4 muh flux
>inb4 ohno I removed the flaks and got buttfucked by bombers.
Imagine being bad at games

>not know how to play very well
>lose my starting fleet to pirates
>salvage my way up to a battleship
>obliterate the pirates and their base
it's FUN

Thanks for your autism

I guess as an aside, would it be worthwhile to replace farming with refining if I'm shitting ores and its got an orbital works to boot? It can't be that bad to import food right?

Broadswords, because they have flares for your torpedo bombers.

>"Don't forget to hydrate! Drink water regularly while playing."
Now I know why this looked so out of place.

Just check the markets for each commodity and decide from there

Any absolute must-have character skills?

green and yellow ones. definitely the blue one that gives you the transverse jump

Red ones are also great.

I always get these in somewhat this order
4 is only if youre actually gonna use fighters and 5 can just be gotten gradually

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You do realise a lone Onslaught with in the hands of someone who isn't a retard can take out 2 onslaughts a paragon and a conquest AT THE SAME TIME and win in almost that amount of time. And this is with a non-modded loadout.

I'm sick and tired of the artificial difficulty. Every enemy I encounter can deploy twice as many ships as me.
It's not fucking fun having a capital and two cruisers against 3 capitals, 5 cruisers and a shit-fucking-ton of destroyers and frigates.
Also, why are people memeing Doom as if it's a god-tier ship?

>human player is better than a bot
WHAT??????? NO WAY DUDE LMAO

All the yellow ones

Post MOD folders
who else only enjoy enhanced vanilla runs?

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>Human player taking 1 minute to kill an AI onslaught
>BASED CONQUEST
Spastic.

it's 2 AI you dumb nigger

bigger squad = more points to deply

Most of the time they just use the reinforce option. Having a large fleet will guarantee you can deploy as many as them.

I just found a Doom on the open market for surprisingly cheap. What guns do I put on this bitch for maximum carnage?

Recovery Operations (yellow) to level 2 is great for quickly building up a scrap fleet.
Field repairs (also yellow) level 2 is just nice in general. Keeps maintenance costs low.

Everything related to navigation, colonies and money.
All but few combat perks are utterly irrelevant.

I already have max sized fleet, 30 of them.
>bounty casually deploys 3 Onslaughts
wew

Freighters are something you keep in your fleet but never deploy in battle, right?

Railguns or Needlers to fuck shields
Dont actually put two heavy blasters on it you'll flux yourself out everytime

Not at the same time. One after another. You can do that too.

How do I build my character to solo everything in the game?

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Maybe stop engaging fleets that are 3 times larger than yours?

I'm not retarded, I know about reinforcements.
I already have a maxed out fleet. Unless AI can just go over the limit, in which case I'm dropping this game.

>scanlets

enjoy not seeing shit and being detected by everyone

go full red and get the blue transversal jump

If it's no good in battle don't deploy in battle. It costs supplies to deploy ships so you only want to deploy as much as is necessary to win.

You'll definitely want to have some non-combative ships in your fleet. A single Dram in the early game should be good for all your fuel storing purposes.

Well, three onslaughts is 120 deploy points, so I think it definitely is possible, and for you also.

Yeah sometimes I wish I could see farther than my own face but I am getting too roided out on combat skills

Not really. I consistently get 100-115 deployment points.

Take the meds, mandelore.

>thinks removing the license plate will make him invisible
>gets detected by the space police because he didn't turn the lights off
lafin' at you

If you mean no fleet and just flying solo in a single ship, you can't. You can become pretty damn powerful but one ship can only do so much.

youtube.com/watch?v=jmsCo4gkF_I

Well, that's because enemy fleet is larger than yours...

what's the max amount of deployment points you allowed?

Okay, I'm dumb. Where is this vmparams file located that I need to edit for more vram there? I can't find it from Starsector folder.

Larger than my MAX FUCKING SIZED fleet?
So the AI can just casually go over the limit?
Default 300. Not gonna set it any higher, my shitty PC would melt.

>first playthrough
>all big ships
>completely uncontested in battle
>can't catch most ships
>travelling long distances kills the wallet

>second playthrough
>gotta go fast
>small ships, all fast
>can't catch me bitch
>laughable travelling costs
>money outta the ass
>can't kill most ships
i want to go fast but i also want to be able to kill any fleet i meet, how can i do it?

It's not just the count that matters but also ship sizes. Although I don't know if AI can go over the limit, maybe it can. I never reached the limit myself actually.

Retard here. What should be the first thing I build at a colony when it only lets me do 1 industry. I'm afraid of my planet getting buttfucked by pirates while I'm busy selling organs on the black market

then you're fucked because the game gives more points to the bigger fleet and if you are getting only 100 points, your fleet is too small.

That makes a player loadout Conquest no doubt with officer perks beating an Onslaught even less remarkable you absolute tranny. If I let the AI control my Onslaught like I just tested right now, it beat 2 Onslaughts and a Conquest (which buckled in less than 10 seconds).

>Cathedral class
MY DIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIICK

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C'mon user, get your shit together. It's right there.

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AI has never made me feel this bad in any game ever.
I'm the only ship my fleet lost.

One of the BYD destroyers has a giant one shot torpedo that will pretty much overload the shit out of any shield.

T-thanks anons.

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>scared of getting fucked by pirates
>fund the pirates by blackmarket trading
xd?

Oh, the one that sounds like a dinosaur. I love that one.

HAMMERCLAW
then the ship is useless.

Hang in there till we find a cure, user.

Big ships + tugs

An orbital station, obviously.

How do I build and pilot a Doom?
I think I'm using it completely wrong.

Id rather the pirates get richer over paying 30 fucking percent tariffs

Augmented field drive mods and tugs, and the navigation skill. You can make 6 base burn ships go at 10 to reach 20 at sustained burn.

i pimped out a hoard hedgmony buffalos with insulated engines and drive boosters. its really nice with a going dark speed of 6 and 84 sensor range but now im too fast to avoid asteroid imacts

Never trade with the Hegemony. Fuck space taxes.

How do I fleet composition? I bought two cruisers and now I cant seem to make money, im too large to travel to far space for surveys and im stuck at beating up small pirates for small money and unable to assault bases for the larger rewards.

BLACK MARKET RUNNERS WHERE WE AT

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>find habitable world
>relaitvely near core worlds
>system is empty, only one other planet and a yellow sun
Should I colonize it bros?

The AI doesn't broadside.

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Does selling stuff to specific planets even boost their growth or is this a meme

Post your loadout first of course

Tell me about Luddic Church. Convince me they aren't a bunch of retards (lorewise). I want to like them, but i can't wrap my head around "technology is bad. but we will use it anyways." Or am I confusing them with the Luddic Path who overshadow the Church?

Here
Feel free to laugh if I'm doing something wrong
I just don't know how to ambush enemies, I can never sneak up on them

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Why does she have cat ears?

She is part cat silly

>faction hostility tanks accessibility
>i want to make money peacefully but the blueprints just aren't dropping
Should I just bite the bullet and raid these space ancaps?

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LOGH full conversion mod when?

Some of the text you get when you dock with their systems and markets states they recognize that it is impossible to live in the sector without fleets to protect and spaceports to trade with. Actual things like cybermodules and the like are prohibited in luddic planets, and they just turn a blind eye to it in marketplaces.

Do it. Spread your seed.

Smuggle shit to ISIS,they pay alot.

I dont know those modded weapons but I will advice that its nice to put kinetics in the small universal slots just to fuck with shields, then you can leave your mines to do some damage.
I've seen people put ion beams in the medium slots to also disable ships after the needlers or railguns drop their shields to once again mine the fuck out of them

Buy a Dram or two. That will solve all your fuel problems.

Think about what your goals are and outfit accordingly. If you're doing mostly distant surveys and scavenging, run with a small, fast moving fleet with a lot of cargo space.

Is there any easier way to clear out pirates harassing my colonies than doing loops in every surrounding system for months of ingame time?

Try the bar, you'd be surprised

Am I bad that I can't control my ship in combat at all so I just choose autopilot since it manages weapons, shields and venting flux 10 times better than I do.

It should clear a base for about 6 months. Otherwise you have to live with it like everyone else.

You have the generally right idea with AM blasters, but you want more of them.
Stuff that does gradual, steady damage like tactical lasers is pointless. You want huge spike damage upon uncloak, then cloak & drop mines on the disabled ship.

Bear in mind expanded magazines gives you more antimatter blaster ammo

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I'll give that a shot. I had to go full scorched earth with a much larger fleet than I usually field just to clear out the few bases I found. These fuckers pop up like flies, and I'm still sitting on the penalties, so I dont even know if it just takes a while to clear or if there are still more bases I havent found.

I found a rocky metallic world with ultrarich ore deposits at 200% hazard rating. Should I set up mining colonies? Or should I just wait till I find terran worlds?

I'd just wait to find a terran world desu

Worlds like that are better left off being the supplier for other bigger worlds

I would go with something a bit more habitable for your first world. Honestly, unless its ultrarich 3 different things, anything over 175% is a gamble.

Also note that if you want to use these kinds of ships with AI, you NEED reckless officers. Anything less than reckless won't use the antimatter blasters, they will just kite and drop mines.

Who is a bigger slut, Onslaught-chan or Paragon-chan?

They're not saying ALL technology is bad. They just believe that certain technological advancements rob humanity of whatever it is that makes them human. They probably believe that hard work and honest labor are essential to people's psychological well being.

>Paragon has a big fucking hole in the middle
What do you think, chucklefuck?

Thanks. I'll keep looking, though now I've acquired a decent fleet and I'm sucking up a lot of resources maintaining it. You can just drop these ships somewhere else and mothball them right? Want to drop the merc work for now to do some smuggling and exploring.

Yep you can place them in an abandoned platform.

One has a really huge hole. Other's ass is constantly exposed and there's no way to cover it. Hard to say for sure to be honest.

>god, it felt like throwing a Hound down a Paragon's central hole

How the fuck do I actually form Alliances with Nex? Feel like I've looked everywhere.

Onslaught seems like the kind of slut who's thicc in the rear and has no business wearing tight skirts because it'd constantly ride up, but she does it anyway because she's a slut. I bet she wears nothing but thongs to cover up that fat ass when she wears tight short skirts, too.

What would happen if I came behind Onslaught-chan and SLAPPED her fat, defenseless ass very very hard?

>go to leave system to pick up the extra crew for colonization
>4 AI fleets waiting at the jump point
Maybe not this system then.

remember to learn to code and to back up your favorite mods
you never know when the forum inquisition decides that something must be removed

She'd flameout on the spot and come to a shuddering halt, her turrets drooping limply as she drifts out of firing arc in pure orgasmic bliss.

There needs to be a discord or something where people share mods that aren't allowed on the forums

>Ships can have Dark Matters as a random name

Nice reference

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Doesn't nexus have them?

star sector or store.steampowered.com/app/846030/V_Rings_of_Saturn/

So I was right in that the Luddic Path overshadows the Church. I guess it's mainly because they are actively hostile. While I understand that SS is more of a sandbox type of game, I wish there was more to the lore aside from extrapolating what I can from planet/ship descriptions and that one article in their blog.

Is there porn of her???

Does selling shit on the black market give pirates more power or something? I mean I know about the blueprints thing but I swear the only pirates I run into anymore in my game have fleets that could destabilise an entire sector singlehandedly.

They can use ai cores and nanoforges, you are probably boned

pirates fucked my colony so bad it depopulates after the last raid they do (every 15 days) no matter how much i stabilise it pls help i lost so much goddamn money

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What am i supposed to do with all this GODDAMN METAL?!

put your alpha cores on planetary batteries and red shields
the multipliers are multiplicative in this game, so that 1.5x bonus is HUEG

just kill the pirates you goof, you settled down and now you have to have a real job, no more tramping off to the far reaches off space to hunt for domain era hentai

AI tournament, they hold it every now and then to balance test mods
You can find it on youtube and twitch i think

Yeh
One of the things I wish for in future releases is just more lore, like theres a bunch of it just scattered throughout the official site and forums I'd love to see it being implemented in the actual game.

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>decivilized population is actually a good thing

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im new at this game and i only have basic orbital defence and high tech station. And i cant kill them there are over 6 fleets attacking all with fleets like these

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In the sector you gotta take whatever working population you can get

>onslaughts and a legion
>daggers and cobras
>that few amount of dmods
user what did you doooooo

So I armed pirates with the means to generate armadas of fuck you die ships which caused a near constant invasion of murderous subhumans terrorising all of civilisation, just to avoid taxes.
huh.
I really like this game

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Sorry user, your colony might just be fucked. Time to pack up and move somewhere else.

he installed some waifus on that colony

>no uploads in a month
is steve dead

I am about to join the Persean League as a comissioned, and cracking up some jihadis tankers and McOnslaughtsTM like soda cans on the way. I have some questions?

Can i form a colony of my own if i am being comisssioned? And if i can, should i leave the League?

Can i trade with the assholic path without getting thrown out of a roof in a favela in Epiphany, if i am with the League? I already sated thier carnal, hypocritical desire for drugs many times, and will do when thier "market" stabilize, but all contacts they've made where to extort me a bribe for thier herectical god, but now i don't know if they gonna chimpout and openly attack me, will they? And the Hegemotards?

Can i accept fetch quest from these "organizations"? And other like Pinochet's Diktat and Unilever?

How do you get your teammates to not be retarded? It always seems like they run off on their own and die. I even tried assigning everyone to a defend order but they end up chasing somebody halfway across the map, get surrounded and die.

i dont fucking know man i lost like 3mil to that colony and i genuently thought its gonna prosper

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Knowing him he probably contracted botulism again.

Are your officers reckless? Reckless officers are the niggers of the setting.

Is there any way to reset skill point allocation?
New to the game and realized too late that I fucked myself in the ass with bad decisions.

get the console mod, it has a command for it

Life is hard as an independent settler. Most don't make it. RIP

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just get skilled up mod so you can eventually get everything

Just install skillup so you can eventually get all the skills.

so someone actually did make a playable ship using the battlestation segment mechanics?

ay yo

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No it's the ships without officers. My officer ones do ok except for certain ones that hang back far out of range of anything when they have no long range weaponry.

it used to be a 25% hazard terran world before black people moved there

>start playing after some time because threads on Yea Forums
>start as russian
>get to a nearby system
>"small weapons cache"
>600k battleship blueprint
>mfw

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Wutchu mean white dwarf? Imma get ma niggus n we gon beatchu rite, uh.

there are a few out there. mostly used as extra armor. you can't manually control weapons mounted on the segment.

What are the worthwhile "vanilla +" mods?

>cleared out a red beacon system's REDACTED station
>they don't spawn anymore
AHHHHHH IT WAS RIGHT NEXT TO MY HOME SYSTEM TOO
I KILLED THE GOLDEN GOOSE

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so if you don't want pirates to get their hands on good blueprints you cant sell to ANY black market at all? does the open market mean that faction receives it as well?

i made millions selling all the crap i didnt need, explored most the map and made a 3 colony system thats starting up rn, but im seeing onslaughts and leigons everywhere and they somehow can field more capital ships then me, i cant beat them pound for pound at that point

should I scavenge the debris fields that spawn after salvaging research stations?

Are there blueprints for medusas or omens? Mine all got destroyed after I did a full circuit of murder on luddics and pirates, and they are annoyingly rare.

absolutely, gives you another chance at the rare loot

If you want more blueprints and hullmods YES

how should i build my first colony's industries
i assume the slots are limited, yes?

Anyone else enjoy the Legacy of Arkgneisis mod? The guy who does the sprite work on Imperium created it. At first I thought I was supposed to be space police because of the ships' colour scheme, but apparently the faction is full of privateers and terrorists (including me).

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Yeah, theyre just rare

Good then. I've found 4 astral and 3 paragon blueprints, but none of those.

Can I find O.R.A blueprints like any other blueprints?

>when your tech mining gives you a nanoforge

Tahlan, underworld, luddic enhancement, ship/weapon pack with IBB ships disabled or house rule to not use them, arsenal expansion, ruthless sector, nexerelin if you want the factions to wake up and actually do things

is dme still overpowered as fuck?
is scy still trash?

I'm currently hesitating between joining them or shadowyards in their crusades against hegemony/diable/sindrian/luddics

You can fit at least 4 shard cannons or needlers on the thing easily, and fit the 3 missile hardpoints with rage SRMs or torpedoes, which is more than enough to deal with AI cruisers.

What mod?

Which carrier is best

Yes
Yes

Which D-mods should I avoid at all costs and which are no big deal?

Luddic enhancment really takes away what makes the luddic themselfes. They nolong suicide bomb and they use energy pd. Must disavow

my agents have been working overtime.

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>transponder off
>in the dark
>smuggling luxury goods for a pirate mission to pirate at a hegemony base
>little shit picket spots me a screen away
>kill them there
>somehow back at the base the guy refuses to take over the goods because I am on the bad side of the authorities
this shit is so fucking annoying

lmao

>Can i form a colony of my own if i am being comisssioned?
yep
>And if i can, should i leave the League?
There is no need to and believe me when i tell you that you're gonna need that commission money.
>Can i trade with the assholic path without getting thrown out of a roof in a favela in Epiphany, if i am with the League?
With the church? yes, just have your comms off.
>Can i accept fetch quest from these "organizations"? And other like Pinochet's Diktat and Unilever?
yes, just keep in mind if the factions that gives you the quests hate you. sometimes if they are completely hostile to you they'll reward you in reputation and not cash.

i'm really trying to like the ships, but i got too spoiled after playing with the imperium ships.

Increased maintenance is a big no-no
Compromised hull is no big deal
The rest depends on the ship and your fleet

DME is still too strong compared to vanilla
Scy is better than it used to be

Yes press the shift key

>IBB ships disabled or house rule to not use them
other than some of the highest end ships like the lucifer and up, most of the bounty ships are not worth it.

HAVE THE DEVS SAID ANYTHING ABOUT ADDING MORE LORE

what the fuck, did you sell blueprints on the black market ?

>ruthless sector
post invalidated

I'm with the imperium atm, what's a good player piloted ship + loadout ?
Btw where do you find imperium hull mods

quick question is there any blueprints that will let me build domain era comms/sensors/nav buoys?

What's the best faction to join for midline ships? Hegemony? I really like the hammerhead and sunder.

Ok casual I bet you shit yourself when you see a remnant fragment too

nope

I can't wait until the sprite rework is finished holy shit

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I wish there was a way to find all these probes and derelict ships without me having to fly around the system looking for them.

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Hegemony frequently has midline destroyers plus Gryphon and has a special version of the Eagle and Falcon
No Conquests or Herons however, the Diktak and Perseans have those each respectively

thanks mate.

Is this official? Or a mod?

that sucks
thanks

Get the perk that gives you the neutrino detector. It needs a volatile a day to power it though

Better pic, some of these look new.

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I like not driving my ships, so i got the matriarch and spam fighters all day long, but a dominus or an adamas(if you want a more powerful Doom that has a fuck off canon) is amazing.

>Btw where do you find imperium hull mods
I found one of them in Nova capitalis and the other two in the bazaar. Just keep in mind that they are stupid rare to the point that i've not seen duplicates of any of the mods.

>pixelated ship
L-lewd

i think its the rework of

perhaps

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>no fucking high danger warning beacons

I can believe I have to restart just cause of no ai gf's

no problem random user.

>Although I don't know if AI can go over the limit, maybe it can. I never reached the limit myself actually.
the ai has priotiy
for example they have 180 ships worth of deployment points. if it was fair both sides get 150 but its not.
they get to use all of the ships and you get fucked with 120.
its 300 total normally.
if you up it to 500. and they only have 180 points worth of ships you get 300.
if they have 310 you still get 190 and can field a decent amount of ships instead of 3-5 ships getting fucked by 6 capitals and 15 little ship like you would with the 300 limit.
the only reason not to raise it is if your comp cant handle it.

How would you rate each faction mod, user?Yes, (you)

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>survey a planet
>Extensive ruins
>1k machinery

>survey another planet
>Extensive ruins
>1k organics
>no cargo space
Fuck this shit. Sell me an Atlas or somethin'.

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Is this the ultimate YOU CAN DO ANYTHING game?
The amount of stupid shit you wouldn't expect works or has consequences you wouldn't expect is astonishing.

>Selling things on the black market will get it into the hands of pirates
>Selling blueprints and other colony boosting items to certain factions boosts their power
>Artificially create shortages of items in systems which you then exploit for profit
I'm sure im not even scratching the surface of the insane attentions to detail

Oh man you fucked up, blueprints you sell on the black market (any black market) end up in the hands of the pirates.

You might want to raise your reputation with the pirates and help them conquer the world now

>And other like Pinochet's Diktat and Unilever?
That actually made me chuckle. Thanks user.

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You can put cargo pods into orbit and come back for it later if you really care

The ones I like: perfectly balance
The ones I don't: overpowered bullshit

If I sell survey data, will factions use it to set up colonies?

It's really not that deep sadly

The Church is a watered down and easier to swallow religion. It's like modern day Christianity vs biblical times Christianity. If the Church is the type of Christian that defines themselves by out of context Jesus like "love thy neighbor," then Pathers are the kind that live by "I didn't come to bring peace, but a sword" and flipping tables and whipping pharisees.

Who else enjoys zooming around the battlefield at a speed of 300 and just distract the enemies so they get their ass filled with BIG missiles

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DME ships are fun.

no. the factions don't actually do any expansion (unless modded). nor do they take care of their pirate problems. they expect the player to do everything for them.

How difficult it would be for a total newbie to start on normal ironman mode straight away (after the ingame tutorial of course)? Will I be bashing my head against the wall until I read wiki/guides or will I get my shit pushed in but at least learn from the experience?

im gonna check if leaving the colony gives me at least a bit of refund and ill go back to grinding ai cores (but still: fuck pirates)

No

I started on normal ironman and I'm doing just fine

I did and I really do. I haven't play much and boons like this are new to me just to dismiss them and cast them into the void.

what a bunch of ugly officers

>1 single luddic path base manages to disrupt the whole galaxy
what the fuck

Which mod is the big blue thing from? It looks neat

I think it's from Luddic enhancement mod

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The base is the head of the snake, the cells are it's many, MANY bodies.

All 10/10 because they add more planets for me to exploit the economy in Nex.

It's from Extratential Lanestate Union mod

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>pirates have fleets that make the Hege blush
If you're in that bad a way with your colony your best bet is probably to just try defending the station personally, but this is only viable if you have a few capitals of your own. If you don't, I don't think you can really do anything to stop the pirate assaults.

But if you do, even if it's just a couple, you can wait for a pirate fleet to engage your station. Defending a station with just a couple big ships is very possible. Take your capitals and position them behind and to the sides of the station and pick off the attackers. They have to push into the station's range to get to you. 3 or 4 big ships and nothing else can score big kills doing this. If you do that a few times you'd be able to salvage a bunch of capitals for yourself.

But while doing that you'd probably also want to be upgrading your orbital station, and if you have the money upgrade your patrol HQ so your colony can send out bigger fleets. After a while of this you can then start ordering raids on the pirate colony that's attacking you, and bring your own personal capital fleet to assist in destroying their station and then eventually their colony.

All of this would be a big time and cash investment though, I'd only recommend it if you really want to keep this colony alive. It's gonna cost a lot of money, time, and lives.

Aren't they free if you mothball?

Can't wait for ayys to show up so tritach and heg can team up against them.

Are there any mods that give you [REDACTED] blueprints/starbases? I want to make a [REDACTED] colony.

So there's no reason not to sell survey data?

It's a shit mod and you can't defend it

Aplha Core sends her regards

Any other ships that can solo bounties like that Blade Breakers starter supership?

i wish i thought of that when my station was functional but my save is like a minute before my civilization colapses so guess ill have to say goodbye to the colony :( but thanks for the strategy idea!

Default starter Wolf.

>start ordering raids on the pirate colony that's attacking you
how do you do this? i know that you can personally destroy the pirate bases, but i didn't knew you could order a raid to a planet.

You can always recolonize the same place later on.

Post proofs

yeah but it gets the depopulated tag ( i think) doesnt that increase the hazard rating?

In some mods, planets whose survey data you sell can end up colonized by factions.

>40k bounty with some 5 shitty pirate frigates
>just kill them
???
This is how you normally progress, right?

yes, but it also gives you a population boost that grows with the level of the colony.

The Blackrock Karkinos class cruiser, or this one

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huh didnt know that thanks ill consider it if i dont find a better planet soon

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from what mod is the pic's ship?

Ok casual keep pissing yourself

It's one of the options when you're at a colony, it doesn't even have to be your own, you can request a fleet and then order it to do something. It costs money based on the size of the fleet, though, which is why I'd suggest doing it when you're willing to go in with it and help with your own fleet.

You don't have to abandon the colony. If your station is blown up you can just wait for it to come back online, unless you mean it's actually gone and destroyed. You have enough money saved up to pump money into this colony to keep it alive, it's just up to you whether you think it's worth it or not. Personally even if it wasn't I would do everything I could to keep it going and eventually kill the pirates attacking it if it were my first ever colony, just because of sentimental value.

I wanna add faction mods but dont want overpowered ones
Any suggestions?

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have you tried googling anything in that user's post
like blackrock

>get more money and xp from fights
>calling others casual
lol

not him, but that bonus only applies when you're fighting at a disadvantage.

Is there a good mod cap ship that is just missile storms? Like just shits missiles everywhere?

Sierra's from Arsenal Expansion
She's a reward from a difficult unique quest

You get less actually, you only get more if you're fighting at a big disadvantage
Keep crying

so its from blackrock then? I mean, i have the mod, but i've never seen the ship.(the vow, not the krakinos. I actually have that one as my capital).

Is there any easy way to find abandoned stations? I had found one in the past but had no idea I could store my shit there safely and now I REALLY need it

Almost anything (formerly) supported by Dynasector. Theres a couple others that also fit the bill too, but thats a question of taste and research

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oh, thanks man!

And also, is there a mod ship with some giant fuck you cannon built into the ship, like some really rad flying gun. Think motion wave gun from yamato. I mean, yeah, I can simulate that with a tachyon paragon, but I want the visuals.

Sierra is from Arsenal Expansion

who the fuck picks fights where they have an advantage? I mean the rest of the features of the mod just make you more money anyway, more like easy sector

yeah Neutrino has giant ships with a laser canon at the center that looks great

You can turn off most of the features, I only keep it for the death penalty.

Seething casual can't take it when people use a mod to make the game harder without affecting him

>not playing true ironman

Did you even bother to read what the mod does? Or are you having a stroke and going full retard?

>Tiandong Heavy Industries update never

Blackrock and Diable are good, and ARS. Basically anything isn't broken when compared to a doom or that one imperium mod ship that fires a missile as big as a cruiser.

Fuck this alt-right shit stain.

How do I stop pirate raids? Can I not pay them off or something

>Is there a good mod cap ship that is just missile storms? Like just shits missiles everywhere?
TitanX from the interestellar imperium with the ships/weapons mod.
>Think motion wave gun from yamato.
What a coincidence. The same mods have a bounty ship that its called the yamato and has a motion wave gun. and looks like a battleship
Neutrino on its own also has a ship that fills that need, but you need to find a hidden base first.

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Imagine starting a new game on death like an autist.

Penalizes you for savescumming too, which also pushes the player to actually fight loosing battles or even wars in Ironman mode (as it even recognizes alt tab escapes)

Endgame is babysitting your colony from endless pirate raids.

have sex

>IBB ships disabled
redpill me on this

Do you even realize what you're say? In the base game you can hit level 35 or so effortlessly by fighting nothing bigger than fucking 5 destroyer fleets. The mod makes it so you gotta take dangerous fights to get the good xp

to be fair, the olympus can only fire the fuck off missile once and said missile can be destroyed before it goes boom.

guys what do I do with distress calls? every time I enter said system there's nothing there
I'm getting pranked or something?

dilate

i just wish i could destroy their station but its so heavely guarded its just impossible

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>pic
which mod dude?

Try looking for it? Radar ping with your transponder on

You're either in the wrong system or looking in the wrong spot. They usually are at the warp closest to the star.

Last time i tried to check out a distress call, I jumped in near the star instead of the usual warp. Saw 4 stacked pirate fleets waiting for me there.

Never again.

What should I look for in the first planet I colonize? I really want to start a colony but every planet I survey has 150+% hazard rating.

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I've found pirate fleets only, but I resolutely stop every time because I'm playing a straight and narrow character.

>top speed: 18
imagine playing as that

Have YOU read the features?
>Adds [REDACTED] to hyperspace outside the core worlds. The further you venture, the more powerful the fleets you encounter.
Who cares, their single fleets are pushovers.
>Scales the experience gained in battle by how difficult the battle was (based on ships deployed by either side).
You always fight at a disadvantage so this mod just gives you more experience.
>Rewards the defeat of more powerful fleets with improved relations with one of the factions hostile to that fleet.
Free relation increases.
>Doubles the range of all derelict automated defenses, making them a relevant opponent.
lol
>Penalizes save-scumming by reducing xp and reputation rewards for the next battle.
I don't save scum in the first place.
>Removes progress toward the next level if your entire fleet is destroyed.
If my ship gets destroyed the run is over.
>Reduces stipends from faction commissions and the Galatian Academy by 90%.
I use spacer start, no stipend.
>Doubles the bounty payout from faction commissions.
Free money baby.
>Reduces the length of the Galatian stipend from three years to one.
No stipend again.
>Doubles the base value of supplies (with optional add-on mod).
Oh boy I have to pay dollars instead of pennies.

Ship/Weapon Pack

Fucking kek

look for Arid/jungle/ocean worlds and try to find one with around 125% hazard

interestellar imperium but you also have to have the ships/weapon pack mod.

Lol

Arid, Terran, tundra, and eccentric will have the lowest hazard ratings so find one of those, fialing that desert and water are okay. Don't colonize somewhere unbreathable unless the resources are really abundant.

That's why you buy and order NPC fleets to raid it.

I don't even know why people are bragging about using it. Only the name implies it's supposed to make the game harder, while the description and FAQ of the mod clearly say it doesn't. People must not pay much attention to the mods they install.

what how?!

>favorite mods get updated
>it ruins that one ship you used to love
>goodbye, mantis
>goodbye, pocket gust
>forever

Wish there was a way to have a 'secret' colony out in the far reaches of the sector- one thats not always on the raiding radar of other factions

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Ars?

Imagine being this upset about people using mods

Imagine getting this blown the fuck out and then saying "u mad".

is the buffalo mk 2 useless?

>actually liking consumables in games

How're Outer Rim Alliance and Shadowyards mods?Fun?Balanced?

She's cute, what's her name?

So I think I'm just about finished with my first run in Starsector, since there's not much to do. I'm interested in using mods now.
One thing I'd like to ask, are there any good mods that give more ways to get blueprints? Preferably a sustained source? In my vanilla run I practically decimated the whole map and I only got maybe three blueprints that actually did anything, and far too many repeats or useless junk I didn't care about. I'm worried about making the game too easy, but I feel like I missed out on so much content because the RNG didn't want to give me blueprints I could use.

Interstellar Imperium

vesperon combine. pay an initial 1 mil to join and get a location to an equipment cache then pay reduced costs for more caches.

honestly higher hazard is fine if the res is worth it. Takes time to make the money but getting upgraded stuff solves accessability and big res is yum

Nexerelin. In the freeport you can talk with the administrators and they will gladly trade your duplicate blueprints for different ones.

holy shit you clearly have never used it

It's not a Siege-Class ship for nothing.

at a colony
special functions -> request fleet

What is da most orky ship to pilot?

nobody is bragging, we just recommend it because it makes the game a little harder. base game is disgustingly easy once you know what to do

Thanks, I'll definitely try both of those out.

Have you ever refused to install a faction mod for aesthetic reasons? For me it's Artefact.

Attached: UA3oibx[1].png (1015x1394, 874K)

I'd rather a modder get triggered for that than get triggered that someone replaced their faction portraits with anime girls. Starsector is full of advanced faggotry.

Shadowyards. their colors are too saturated and the shapes of the ships are too orgainc for my liking.

The brown ones literally look like shit

I started on normal ironman and I've lost a few nice ships and wiped my entire fleet once. I feel like if i could save scum I wouldn't enjoy it as much, I like the tense situations.

>two sea shells and a vagina
>post op tranny neovagina with infection
>dog turds and a bunch of sugary cereal
>guitar picks and the regular flavor of cereal instead of "berry"
>fidget spinners and those little things you put on hard drives
>vibrators you put in your panties to make it through the day without killing people
Nice.

I feel like this would look a lot nicer if the pallete was a lot less saturated. I could see it looking a lot nicer if they had sea shell colors.

>You always fight at a disadvantage so this mod just gives you more experience.
You can set it to require being massively outnumbered.
>Free relation increases.
More of an immersion feature that's retarded to blindly hate. It's in M&B too.
>lol
Objectively makes them a bit harder.
>I don't save scum in the first place.
It objectively increases difficulty for everyone with a savescumming habit.
>If my ship gets destroyed the run is over.
It objectively increases difficulty for everyone who doesn't use iron man.
>Oh boy I have to pay dollars instead of pennies.
Objective difficulty increase.

You can adjust everything or only use the difficulty increasing options. Of course you consider options to be a negative thing.

How the fuck does sensor range work?

Is "2000 units = 1 map grid cell" the 1x1 or the 3x3?

Is it the radius or the diameter of the search area?

A-anons?

Attached: 1522424896835.jpg (700x691, 71K)

>attacked by pirates
>frigates and destroyers get mauled and die
>this beast just sits there taking hits from all sides while slowly chugging three their fleet
>pirates hit low combat readiness
>Hoover up the remaining floaters
>recover my ships and pirate wrecks
>ambush turned into a harvest for me

Venture is the most underrated shipfu

Attached: Venture.png (194x190, 67K)

Getting a little butthurt over people flaming you for your mod is fine, but going out of your way to subtly call them nazis is pretty pathetic too

please respond

fuck you I love my sea shells

problem is that is a support focused cruiser, shit wont do as a hammer or an anvil in fleet battles, and for that i can get a carrier

Shadowyard seems alright, I don't have the other one. I've actually set up in a shadowyard system and they commission me. Their phase frigates seem a little strong from the 2 fights I've been in but that's just frigate tier.

Not really, it won most likely because it was a cruiser and bigger is better. Had it been an eagle, falcon, or any other actual military ship it would have done much better.

It's got some uses especially if you have the salvagers skill where Dmods make your ships use less supplies. It can bust open large ships and space stations but expect them to go down if they get exposed at all.

>really love the sunder
>can never find one in decent condition or with a proper large energy weapon
>decide to just reroll and start with one
>it starts with fucking mining blasters

Attached: 1527308656120.jpg (800x807, 340K)

The starsector forum is filled with copyright fascists, which is kinda strange considering the "lore" of the game.
No one even knows how to use the sea shells, faggot, stop it with the sea shells.

Attached: threeseashells.jpg (1200x680, 88K)

anyone got a link to the banned portrait pack?

You can get unique ships fighting bounties. Some of them are ridiculously overtuned. Personally I just keep them as trophies in my storage and never use them.

>White guy doing heavier lifting than black guy
Its the subtle things artists put.

that's not how levers work, man.

mega.nz/#F!J6RUDKRD!J-TD9GVgVRIoaypHD7qUJA
Oga is the banned one.

Hey! What carriers are best?

You look for hidden pol messages in images when you should be studying simple machines

The one that can carry your mom

awesome thank you!

They're pretty nice. I'm using both.

adds 4x elements to the game

You lift heavier weights easier if you apply force with longer lever, so the white guy is lifting same weight as black guy but he needs to apply less force.

ngo update where?
i need to decivilize some worlds

>flux capacity 12160
>flux disipation 320
one shot and your entire fleet is overloaded, holy shit