Scope for 0.01 second

>scope for 0.01 second
>click head
>do 150 damage
Seems fair.

Attached: file.png (724x702, 421K)

Other urls found in this thread:

youtube.com/watch?v=CLo5Nqo7w0w
valvesoftware.com/it/contact?recipient=TF Team)
youtu.be/bglnmHsHX-k?t=1081
strawpoll.com/9bpgk8ph
i.imgur.com/AtLZFrr.png,
youtube.com/watch?v=6XU9QPLyPe0:
youtube.com/watch?v=nA8wJY-klZQ
notalent.org/sensitivity/sensitivity.htm
teamfortress.tv/22021/remove-sniper-scope
twitter.com/SFWRedditVideos

>poin n click game
It's your fault to play these shit games.

>dude it takes skill to stand across the map

just flank him he can't do shit

get good

>just flank him
>hears you coming
>takes first hit that's not ohk
>twitches to your head at the speed of light

nothin personell kid

>"bruh just dodge hitscan lmao"
neck yourself

>hears you coming
this isn't overwatch you fag. take off the jingle scout bells.

Best fucking class in TF2 next to Spy

HEAVY GONNA SCREAM

>Having trouble with a 125 hp class

>he thinks hp matters when damage ramp up is a thing and standing across the map in a game based around risk vs reward negates any risk while maximizing reward because no other class will be able to deal sufficient damage from the range the sniper can engage from.
Sniper could have 10 hp and it wouldn't matter because every other class has to abide by the universal mechanic of damage ramp up (ie, you get rewarded with higher damage by risking proximity to enemies) except sniper for some reason. Standing far away isn't a skill that should be rewarded with instant killing every class in the game simply by pressing m2 then m1 from a range they can't retaliate from.
tl:dr you're a giant retard

Snipers in every single FPS are potentially completely OP when considered in a vacuum. It's secondary elements that determine whether a sniper is balanced or not.

>punishable mechanics attributed to their gun: ie: slowdown when scoped, charge time, reload time
>map design and how it handles sightlines and flanking routes
>the capacity of the sniper to defend themselves if caught out

TF2's sniper ticks pretty much every box.

>>map design and how it handles sightlines and flanking routes
>80% of TF2 maps, even the good ones, are nothing but giant fucking sightlines, open ground, and straightaways
>>the capacity of the sniper to defend themselves if caught out
*pulls out jarate and intsakill-waka*
"nothin personell m8"

Attached: 1565465085948.jpg (930x585, 85K)

Why are you trying to melee a sniper if you're not a spy?

> he doesn't hear people coming
Change your headphones or play with sound on please

ITT: Players whining over comp skill snipers while just playing casual
Cmon guys

I'll rather have Sniper than braindead classes like Heavy and Soldier dominating the game

explain how those are braindead

why are the mods so lazy? they need to delete this off topic garbage

What's stopping you from doing it if it's so easy?

you can tell this nigga upset he gets killed by heavy and soldier players constantly
try getting good faggot, i dont have that problem :)

I know, it's not even a twitter screencap.

I like this guy's way of setting things straight.

Have sex

Soldier is the only class that should be in the game

You actually need to wait 200ms to headshot

>spin this up and fire for 0.01
>everything dies
seems fair

Attached: JMmCfBFwF3HO6wwEglcjyZyFSM1VABkxGiXfHmaxa27twrWHSGxRY24yEPqkN39HhIITiVsfGTUcLtgMZ6FAbO3bqYFRbnxhf3Is (512x512, 65K)

Countered by a good Scout, Pyro, Engineer, Spy, or another Sniper.
I shouldn't have to explain why.

everything except engie: yeah
engie: what
maybe with like a gunslinger

>videogames on Yea Forums is off topic

did you forget melee hitboxes are fucking broken in TF2?

Spy is the shittiest class you pub retard.

if you get dabbed on in cqb you got outplayed. quickscopes are a last ditch effort play that only works consistently if your movement is shit, and sniper dies in 2 shots to basically anything at that range

>can't move to good while spun up
>outdrew by literally everything before finishing spinning up
Sniper
>points, press m2, press m1, thing you pointed at dies instantly

>approach player from behind
>click on them
>do 480-1800 damage
seems fair

Attached: snibbity snab.png (602x702, 231K)

>it makes a crit sound and doesn't register
>die

Attached: 1543082262265.png (1075x624, 643K)

So don't try and melee him? Just shoot him before he's near you.

>the character with the highest mechanical skill ceiling is strong in the hands of a skilled player
damn no way

We'll spy is even more fair than sniper, spy has to get close and if anyone hears that decloak sound the spy is fucked. Sniper just has to stand in one spot and wait

>muh 6vs6
LOOOOOOL

Where did I mention 6v6, retard? No good player would actually die to a spy.

IMO The huntsman has and always will be way worse.

>Charge for a quarter of a second
>let loose into the front line at head-level, confident that your shot will pass through several teammates and be unseen by whatever it's traveling toward
>Guaranteed kill every time.

I'm shocked more snipers haven't picked up on this aside from 1 or 2 maps other than the fact that most snipers want to play grab-ass with other snipers, which you can really only do with a rifle.

>scope for 0.00000000000000000001 seconds
>some sad excuse for a play who couldn't dodge if his life depended on it, who doesn't pay attention to sight lines, doesn't think before turning a corner and doesn't use spots that are less likely to have a sniper on them, walks right in to the crosshair the moment I press the scope button, like the predictable player he is.
>*click*
>DO THEY MAKE DEM SHIRTS FOR MEN!?!

>no good player
Can't believe the whole tf2 community is shit

it's actually 0.2s before you can do 150dmg
it used to be instant but nerfed hard early in tf2 life cycle

>t. that one demoman who got shot from across the map while sticky jumping and spamming stickies at the poor players trying to enjoy their game.
youtube.com/watch?v=CLo5Nqo7w0w
TAKE THAT YE ONE EYED DRUNK!

Attached: 5.gif (245x209, 945K)

Nah I'm that dickhead that keeps market gardening you

Attached: 1562724347796.jpg (590x550, 40K)

>the guy turns at the last second
>*swish*
>DING!
>DDAAAAAAAAAAAARUAAAAAAAAAADAAAAH
>Raging in chat about facestabs

Attached: 1557390642241.jpg (1500x1500, 178K)

>tfw can't sticky spam
I don't get it. I shoot pills just fine, but I can't land stickies at all.

Except there's a 200ms delay upon scoping before you can headshot.
It used to be instant in late 2007/early 2008 but they quickly patched it out.

Spy takes the ultimate risk every time he gets near an enemy, though. His entire playstyle is big risk = big reward.
This is also why spy is a wasted slot on the vast majority of maps.

Glitch going around where decloak sound doesn't play, and pyros give no fucks about spy checking.

>Mind own business being fat,
>Shot in head by sniper for 200 hp
>Thankfully my chocolate bar and fists of steel save me
>Walk around corner to eat my candy
>Some guy rocket jumps at me trying to market garden me, get's shot by a rocket 0.5 seconds away from melee distance impact and craters next to me.
>POW HAHA

Attached: 1564740663981.gif (297x312, 1.24M)

Why would anyone take the time to go for a garden in the middle of a fire fight

How the hell do you die to a market garden?
Just
Move

>Why would anyone try to market garden
Ftfy

hey guys
i heard you were talking about the market garden in here
can I join?

Attached: 250px-Reserve_Shooter.png (250x114, 27K)

Yeah I can see how that play style would be intimidating to a pyro vision heavy

Why did they nerf this?

When did they nerf it

PFFFT HAHA, LITTLE LITTLE MAN!

>Be pyro
>Equip this with degreaser
>Puff
>Airblast
>Switch in 0.1 second to reserve shooter
>BOOM
>Ded, surprise big not

As with most shotgun balance changes: spies bitched and moaned until they changed it and Valve almost exclusively listens to them instead of the classes who benefit from good shotguns.

>BUH PUFF AND BLAST IS UnFaIR!!!!

Same thing happened with the Panic Attack.

>He doesn't know there's a delay before headshots will register at all to prevent exactly this

Attached: 1538198359461.jpg (610x685, 212K)

Oops forgot pic

Attached: unnamed.jpg (900x900, 40K)

Didn't deserve it. Still took more skill than any of pyro's current playstyles.

Fuck sniperniggers.
Halve the sniper rifle's damage and make it sextuple, instead of triple, in the same time it now takes to triple.
I could also see changes to reload speed, scoped movement speed, and extra ammo amount.

>point blank hitscan in a controlled environment takes skill
Learn to aim flares faggot

He's not got the highest skill ceiling though

OP BTFO

Attached: Today i will remind them.png (1000x650, 301K)

>sniper
>highest mechanical skill

What the hell do Monopoly houses have to do with this

It's Homestuck

>*lobs 55-75 damage at you from around the corner/over walls*
oof, you didn't even try laddie
>scouts rushing you
>backpedal and spam stickies at my feet
>scout exploding noises
damn, try again

Attached: 2102705-backpack_stickybomb_launcher_1_.png (640x640, 168K)

Not him but fuck you. Puff + flares is not and should not be the only loadout Pyro has.

Every interesting loadout Pyro ever got was immediately killed/changed by salty shitty spies who were ass-devastated that THEY had to change their playstyle to match the new Pyro playstyle.
CAN'T HAVE THAT NOW CAN WE? No, you're only allowed to W+M1 so Mr. Spy can use his icicle or Dead Ringer to get out of jail free, and you're not allowed to be useful against anyone at medium-range at all. Goodbye Panic Attack, Goodbye Reserve Shooter, it's plinking with flares for the rest of your life because other players are ass and you're not allowed to be too interesting.

I see.

Attached: 1499064468967.jpg (364x348, 17K)

Should be "Spies", the vast, vast, vast majority of furries play spy.

Nothing's more fun in TF2 than dominating a server with The Machina. It absolutely guarantees rage, and I aim for oneshot bodykills on purpose with it.

Only real men play scout and soldier. Literally everyone else is a fag, a nigger, or a furry.

Who is, soldier? Why don't you go and try them, see whether you have more trouble fighting at point blank range. Popping juggles is fairly tricky but not quite so much as cq zoomed headshots against players with unpredictable move patterns

>play scout
>force and/or nature
>find the sniper
>target spotted, run towards him ignoring everyone else
>I've got a bigger fish to fry, team will understand
>stand behind his back
>heh, nothing presonnal
>two shot him from point blank
>2 hp help
>lighting fast reaction allows me to pull my superior Fan
>he can't even comprehend my alpha speed skills
>starts to turning towards me just to see what was that
>too late, I'm already in the middle of the swing
>ah, to be a scout main, they don't even see what hit them until they see my green gibus on the death screen
>he crits me with kukri in an instant
>you FAIL!
>preciate it!

Attached: 1535023358200.jpg (303x351, 36K)

>mfw all the pubstompers I know are all in the same server
>they're split evenly in both teams too

Attached: 1552160795780.jpg (262x263, 9K)

>Taunt after every kill with it

t. Heavy

>Same thing that happened to axetinguisher
ftfy

Pyro shouldn't even have this. Make it better for Soldier and give Pyro a new flare gun which does 35 damage and crits on airblasted enemies.

>having a main

Flank him
>or
Avoid his sightline (this isn't Overwatch, every map has more than one)
>or
Bumrush him, it's a bolt-action
>or
Move like an unpredictable retard
>or
Do nothing, because Source hitboxes are a joke

Attached: 1554644998087.jpg (515x514, 38K)

>Puff + flares is not and should not be the only loadout Pyro has
It's not
You just got new weapons make use of them or use the panic attack it's just as good as the reserve shitter was the only difference being that you'll actually have to aim instead of airblasting someone straight up into the air to fill their asshole with buckshot

As someone who played medic, I disagree.

Attached: 2.gif (500x282, 2.01M)

>flank the medic
>go in for the kill
>pulls out his melee and does 180 damage """randomly"""

Attached: 1549604973926.png (314x402, 91K)

>As someone who played medic
Pretty sure he covered fags

>spies
Nigga everyone hated the crutch shooter. Also Valve's statement on the panic attack was not liking its implementation.

Medics get crit for healing, same way Engineer gets crit for sentry damage

>bothering with the FaN
Just use the soda popper.

Yeah like 65% chance, its fucking insane.

soldier is the most popular class in the game stop trying to act like a special snowflake

>spies don't exist
>rocket jumping soldiers aren't a thing
sniper is so easily countered it's retarded. Especially when there's like 3 of them like there usually is. Spies have a feeding frenzy on that shit

>sniper is so easily countered it's retarded.
You're giving too much credit to pubbies

Soldier is even easier than Pyro. If I want to turn my brain off and stack kills with no effort, conc jumping, bumping and farting rockets into chocks will net me a 5-1 or higher KD every time. Even the phlog isn't so mindless.

Attached: 1547792070332.jpg (307x323, 29K)

No, you listen here.

80% of the maps you shouldn't even be playing spy on. If you're playing spy on those maps, you're going to get your ass handed to you by the pyros on that map no matter what loadout they have. The reserve shooter was never a problem, people picking a dumb meme class when they should have picked a class that helped their team take the frontline is the real problem.

The dynamic hasn't changed, you just took away a little part of the fun Pyro used to have that let him be a viable mid-range fighter. Pyro's job isn't to wipe the assholes of incompetent engineers, it's to be a good fodder class to distract and discourage frontal assaults. In that job, the reserve shooter and classic panic attack worked wonderfully. Now it's barely worth equipping them at all when you have flareguns and ol' faithful the default shotgun for that same role. Except neither of them can do it as effectively as the reserve shooter could kick the ass of enemy soldiers or the panic attack could shred scouts in four quick bursts of meatshot.

And all of this to appease a class that's going to be a wasted slot almost all of the time someone picks it. Spies shouldn't be going head-on against a pyro to begin with and balancing him that way is just yet another retarded move from the retarded skeleton team balancing TF2 at valve.

If Sniper was actually so overpowered he would exist in competitive TF2.

Attached: 1554934722018.jpg (596x900, 248K)

tl;dr git gud pyroshitter

Spy is a decent class but he shouldn't be run 100% of the time. His entire existence is based on attacking from an angle your opponent isn't watching and instantly killing as many people as possible during a teamfight. If the other team is constantly looking around for you it's guaranteed you will do nothing and be a waste of a slot.

Attached: 1547130814246.jpg (1920x1080, 252K)

>launch peeking fags into the sentry
>launch fags off the cliffs
>launch fags into the corners
>change directions mid air
Soda's good, but force is more fun.
Same with BS, I only use it because the sound is crisp as fuck

comp tf2 is an entirely different beast seeing as they only play the gamemode where good mobility is an absolute requirement.
the rgl thing they did showed off how strong sniper could be when they were on payload.

Medic is objectively the hardest class to play well.

cute

Most Snipers are either shit or just decent, and nobody minds them.
But when PUBSTOMPER9000 with his full unusual outfit and 10000 kill rifle join, he instantly ruins the fun for everyone on either team. He can and will kill anyone in his sightlines. And so will his robotic brother, FREETF2CHEATS, who may not be as skilled as he is, but sure has the same effect.
Any other pubstomper or aimbot with any other class doesn't ruin the game the same way the best Snipers can.

What's this obsession with Spy?
Fuck off with your "main stereotypes" autism.

>Pro/comp snipers
Post IT

Attached: 1562198253383.jpg (1500x1421, 783K)

>he thinks there is a difference between a pro and cheating sniper

The last Lmaobox banwave purged like 60% of competitive sniper players.

Attached: 1548353420977.gif (498x372, 183K)

What is the best weapon and why is the Pain Train

Attached: paintrain.png (525x525, 53K)

>Demo has Paintrain and BASE Jumper
>Soldier has Half-Zatoichi
This bothers me so much.

stop posting and make more vids sound smith

>make more vids sound smith
Please don't they're awful and a tumor to the community you whiny passive aggressive obese faggot

i like his music

newfag detected

>a tumor to the community
He just tries to be funny and occasinally analyzes aspects of TF2.

I'm just trying to be nice and help, why you bully me?
Person I'm healing dies to market garden
>High 5 trolldier
Go our separate ways.

Attached: 1554107662806.png (251x231, 40K)

>shoot trolldier with force of nature
>combination of shitty random spread and mantreads doesn't stop him from killing me

I could honestly tolerate random crits if random spread was removed. Let me shoot people for fucks sake.

Sniper being OP is a mad design issue mostly, there's a reason he sucks running 24/7 on 6s and on some maps like ashville. If it's open and big sniper is gonna be op

>call for medic
>hand hitbox blocks head
>75 damage instead

lol learn to block shots

you can only headshot after scoping for 0.2 seconds you retarded faggot

>from behind
Not needed I get facestabbed all gd day

shut up nerd

explode stickies while they're flying mid-air. that's their advantage over pills

Yea, not a fan of bloom either, either add an actual wind system in the game and other sweaty stuff that let people calculate where the shot will land, or remove them, keep it more basic and casual, and let the shots hit if the person knows the spread and has his crosshair placed properly. Game designers seem to love doing this, probably because they worry about weapons becoming lasers, if you don't want lasers then make bullet drop and recoil variation that needs to be learned for full control, just don't mess around with RNG for bullets, make the aims sway when moving based on the movement so even then if they're good enough they can hit shots while falling sprinting even tho it is "very hard". I feel like aim stuff should be kept full skill instead of having bloom rng shoved in.

Sniper needs to
>Be able to aim
>Have good ping
>Move around
>To be able to zig zig to survive
>Most of the time when an enemy gets up close you are dead.
But demo needs
>Ability to sticky spam
>Sticky jump (Which is easy as shit)
>Getting a heath pack once in a while

keep seething

good spys always dominate casual games lol

actually demo needs
>have a good knowledge of movement mechanics like airstrafing in order to be effective with sticky jumping
>needs to have knowledge of rollouts in order to make his way to the frontlines quickly
>needs to know how to properly aim pipes to win close range encounters reliably
>needs to have good ping
>knowledge of the map layout and healthkit spawn locations
>needs to properly gauge the distance if he's going to use stickies for direct combat, since spam isn't effective in close range due to the det time.

unironically demo requires the least amount of skill. Heavy requires a slightly a bit more due to sandvich and ability to not get stabbed or headshot (Game sense)

you're brain dead.
rockets are easier to use than stickes, also every class requires game sense you fuckwit.

Can we all just agree that Yea Forums shitters can't play TF2 to save their own lives

*stands in front of a sentry at the other end of a ValveCommunityMapTM Quality 3000 hammer unit wide sightline*
whoopsie daisy looks like my only counter is another sniper after all

>>Have good ping
Headshots are client-based lmao, having a bad ping is better

By the way, demo being a crutch class does not mean sniper isn't a cancer on this game, they're not mutually exclusive

That kills 5 out of the 9 classes without overheal.

spy dominate casuals, but its utterly useless against people who know how to play
its the true noob-trap class

>against people who know how to play
Dude just let them fight against a mgl scout or soldier and then backstab them lmao

>People complains about the most easiest class to defeat after medic

Attached: kek.gif (320x310, 2.36M)

And he fails at every step.

map*

are you actually retarded or just shitposting

>rocket jump towards sniper
>get killed by a headshot
What a great counter

Then don't rocket jump in a straight line retard

Only assuming they're not using hacks, which are on almost every servers nowadays.

God I hate the one that keeps wiping the chat.

Yeah, with his welfare points. Spy literally gets double points for backstab kills to make him look relevant on the scoreboard.

People will defend Sniper being balanced, but I'll always think he's bullshit that's not even fun to play as, much less play against. His essential mechanic is "stay away from the actual game as much as possible". The things that kill a Sniper will always be things he didn't see coming on time, like an enemy Sniper, a Spy, a Scout who flanked, or a Soldier who rocket jumped outside of his field of vision, because he otherwise just runs away from most anything before they can get to him with his average speed. Similarly, the things he kills will almost always be in a situation where they either didn't see it coming at all or who can do jackshit about it because damage fall-off is a thing in this game that every class is subject to except Sniper.

It's funny that I'm usually a fan of sniper/marksman archetypes in most games because I like the idea of small windows of opportunity that require mechanical and situational skill being rewarded with high damage, but I can't stand to play Sniper in this game.

Attached: 1545483845853.jpg (1280x800, 101K)

Sniper is balanced for killing the fucking Heavy + Medic combo

Report them, shit is definitely lmaobox

I don't deny that. It's true that Sniper is a necessary evil to keep a 450 health class from destroying the rest of the game, and who just needs a pet Pyro to keep the other class that can instantly kill a combo from ever doing so. I still wish Sniper was fundamentally different in a way I found fun and satisfying to play. I could never get into the class, unfortunately, and I am forced to play it whenever an enemy Sniper is doing too well, which is a shame too.

Get good at jukes at scout and stop playing in shitty community maps

You realize you can hear footsteps right

>while maximizing reward
Maybe if you're a dumbfuck kdr kiddie who doesnt play the objective.

Just press e, problem solved

>Slow reload
Har har, heatmaker sniper here. You're a moron.
>Defend himself
Jarate and kukri combo. Uzi sucks, you're more dependent on your teammates for survival since it's their job to keep everyone focused on them as you shoot.
A sniper at range is at a severe advantage and is brainlet-tier since we have the lucksman and bazaar bargain

in a game where
>one class can kill anyone they can sneak up on, and sometimes even kill them while they appear to be facing them
>one class can aim at peoples feet and win most engagements
>one class can instantly turn any doorway or piece of level geometry capable of hiding a small spiky orb into a 100 to 0 insta-deathtrap
The risk of running into the rare sniper player that can actually consistently click on heads isn't really that big of a deal.

Attached: 1565240642574.jpg (890x960, 37K)

So let him get a headshot?

I understand a good sniper can make you feel miserable but those are so rare I feel people here just overexaggerate how good sniper is.
But then again I've seen absurd complaints about pretty much every class in Yea Forums so I never take any of it seriously.

I love it when I go stealth-heavy and outflank the enemy team. Even better if there's a sniper pre-chewed by my minigun. They run around the corner, scope in, expecting you to come revving, only for you to switch to melee and prolapse their anuses.

friendly reminder that sniper literally invalidates every other class

Argument about scope disadvantage is neglible since there are scripts which actually remove the scope decal, giving you full-view of your surroundings. Just accept that your class is borderline retarded.

The biggest problem with sniper is the combination of the sniper's skill, map and whatever mode you are playing. Of course if you are playing viaduct_pro/product and the other team has a sniper with the whole combo up his ass and the guy hits every fucking shot then sniper is overpowered in that particular situation, but in pubs in which you can just go 3 snipers to counter the only good one or spam crockets at him then his power level goes down

You don't need a sniper to do that, all you need is proper positioning and/or teammates

Have you even tried using the brass bitch? Unless you're sitting on the cart or defending a choke it's a direct downgrade from stock

Attached: 1565058899175.jpg (612x600, 171K)

If they snap to you the minute they come around the corner, they're probably hacking. The worst thing to come out of a report if it's wrong is nothing.

Heavybros, how the fuck do you even use this weapon

I am fucking scared of doing the contract with it

This

so we agree that the YER, Enforcer, Sandman, Loose cannon, Caber, dragons fury, jetpack, degreaser, fists of steel, natascha, eviction notice, and blutsauger need to have their nerfs reverted right?
On top of this the diamondback, soda popper, crusaders crossbow, ubersaw, iron bomber, rescue ranger, and scorch shot need low impact nerfs as well. We can all agree on this correct?
In general Heavy needs to be given more options and pyro needs to be un-neutered while also fiddling with how flames work to make them more difficult to apply and maintain on an enemy but more devastating if not immediately dealt with.

Attached: 1562462234157.png (128x128, 17K)

Don't bother revving, jump around corners, and hug the fuck out of walls. Use the KGB to get around.

>Sandman [...] need to have their nerfs reverted right?
Way to throw any argument you might have had out of the window.

I'm fine with neutered Pyro. Just use the backburner like everyone else.

play payload

Use it with the Shotgun, preferably the Family Business. Stay with your shotgun as you are trying to get into position. Once you find a spot where you can catch people off-guard, pull out the Brass Beast and shoot them. Immediately unrev once you're done killing the easy targets or you are spotted and are at risk of getting killed if you stay longer. Switch to your shotgun and defend yourself until you find another opening. Brass Beast all comes down to being somewhat sneaky and getting people who don't expect you to be there, because the element of surprise is what buys you the extra time it takes to rev up, and its rather insane damage is what allows you to kill them before they have a chance to react and run away.

The YER was nerfed? I thought it was buffed. Not that it's not still shit, but you know, it used to be worse.

found the 6v6 b4nnytoddler. The sandmans current state is laughable, lowering the health pool of an already low health class in exchange for a mediocre slow that you have to hit a skillshot to apply. Stuns aren't fun in FPS games but you cannot argue that the sandman is in any way viable even as a joke weapon right now.

MAKE YOUR VOICE HEARD

Do you think it's fair that people who abused of a glitch got FREE UNUSUALS while those who decided to not screw the economy are left with NOTHING? I urge everyone to message the TF Team (valvesoftware.com/it/contact?recipient=TF Team) and send'em this message, in order to at least get a form of encomium for not having took part in this mess.

Thank you.

----------------------------------------------------------

Hello TF Team,

I understand why you decided to not punish the people who profited of the "Guaranteed Unusual" glitch: because after all it was all your fault and make people pay for your mistakes would have not been fair. But what about those who decided to not take advantage of this crazy situation and got NOTHING? I, like many other people, decided to not abuse this glitch to get easy unusuals because it was an UNETHICAL thing to do, out of respect for Valve and the game economy.

Some people made a massive profit by selling a very expensive unusual they got at the first try. Moreover, even if the rest of their hats are untradeable, those are still luxury items, which normally you wouldn't get so easily.

So, what's the lesson to be learned here?

"You found a cool bug? Abuse the shit out of it, since you'll actually be rewarded for it! Be a nice guy and not fuck the system? Lol, you get nothing! Try next time, friend."

Nice move guys, very appreciated. It seems that being an honest person doesn't pay off these days.

Frankly, get your shit together.

Peace.


- A disappointed player

Attached: message.png (1313x619, 87K)

>Crying about Sniper of all things

Attached: 498F8843-E1F3-4A41-8ECB-82F21A3B025C.png (493x276, 37K)

no
They called it a buff since you can apply a disguise in exchange for your full cloak meter. but outside of spawn it's useless. Using the knife also causes your cloak meter to drain much faster which is devastating for a class that relies on cloak to not die. It was fine the way it was, no ability to disguise, but you immediately and silently disguise on backstab. It wasn't good but it was unique and fun. Now it's not even fun.

>guaranted replies once again

Attached: 1564161790125.jpg (960x720, 54K)

So you agree stuns in an FPS are fucking garbage and still use the compfag boogeyman card kill yourself
I'm not opposed to a buff, but the stun had to go so wanting to revert it to its previous state means you're a massive retard. I'm sure overtrash would be more up your speed.

>of all things
So what other class is there that can completely shut down an entire field of vision because you otherwise get instakilled without being able to do anything about it?

>YER, enforcer, loose cannon, natascha, ubersaw, rescue ranger, placebo bomber, eviction
They are fine
>Sandman
Just make the guillotine crit on slowed targets
>Degreaser
Just make the afterburn 2 damage or fix the fact that the weapon swap speed straight up bugs for no reason rendering it useless
>Fists of steel
Still the best heavy melee by a lot, they need to fix the fact that overheal downside doesn't work sometimes
>Scorch shot
Needs a small damage reduction on the first hit
>Crossbow and medic primaries in general
Crossbow has always been broken since the passive reload buff but fuck if I know how to deal with it
>Caber
Remove weapon swap penalty and reduce self damage
>Soda popper
Reduce firing speed so that's on par with stock

>can
How many times do you find a sniper that actually does this faggot

Why is the TF2 community 99% furries and broneis?

I won't say every average pubbie does it, but any Sniper with a decent amount of skill requires you to keep your head away from where he's looking. He doesn't even have to be some god-tier Sniper who plays CS:GO the rest of his free time or anything, just has to be annoying enough that he can kill your Medic with a charged bodyshot if he wants and throw away any chances at countering an enemy Uber.

>he doesn't like the game being balanced based off 6v6meta nobody plays
>I-I know. I'll insinuate that he plays overwatch!
Glad to see that my accusation of you being a metafag 6s player struck a nerve. My point was that even though stuns are garbage the sandman stun was low impact unless the scout hit a moonshot (not likely) and based on a charge dependent skillshot. In exchange for 15 health it was already fine. If the sandmans on-charge long distance stun bothers you (and apparently valve) so much why not the extremely low effort spammable charge items like the flying guillotine, jarate, and mad milk that are inarguably worse.

THANKS FOR STANDIN' STILL

>If stuns bother you so much why don't you complain about these items that can't stun.
Don't bother replying again, you overbabs are more retarded than I thought.

What a fag

HL meta revolved around Sniper because HL is much slower than 6s. You had a massive advantage if your Sniper was alive and theirs was dead and on some maps you could even push off that alone.

If you aren't hitting your shots, your team fights 5v6.

Except mad milk and jarate are higher impact than a shitty stun, not that you'd know b4nnypleb.
I'm gonna have to walk you through this since you're a little slow
>scout lands a difficult to hit easy to predict and dodge baseball on a long distance target stunning them for a short period of time in exchange for -15 health on an already fragile class
versus
>Scout or sniper tosses no-risk easy to hit jar onto grouped up enemies giving their team a huge advantage for several seconds

Valve only nerfed one of these. I wonder which one they decided to deal with.

>he thinks snipers use the charge mechanic
lol

Damn, actual good advice. Thanks user

if he could only headshot at like half charge, or 75%, he'd be alot less of a nightmare to deal with

Brass Beast is for Fat Scout players? Nice, thanks for the advice

>it's a hitscan weapon so you can't really dodge the projectiles

"ah but surely this is countered by it not doing much damage yes?"

>No it actually does enough to 1 hit kill every character in the game

"Ok, but surely it has some other quirk, like a super slow reload, limited ammo, or incredibly slow firing speed?"

>It has 25 ammo and can be fired every 1.5 seconds

"Well surely it must have abysmal range to compensate for all these powerful aspects of the gun!?"

>It's the longest range weapon in the game


The only counter to a good sniper is to never ever be visible. No other class is this way. Several classes have to engage you in melee range to really annihilate you (spy, pyro, heavy, scout) others that have long range use projectiles that can be reflected or otherwise avoided in some capacity (soldier, demo). Sniper has a long range hitscan weapon that just outright 1 shots most classes with minimal to no charge time.

If a classes counter is "never allow yourself to ever be seen" that's a shit counter, because it's a theoretical counter to everything. "how do I beat this pyro?" uuuuh, just never let him ever see you haha bro, easy!

>can
Just because they can, doesn’t mean they will
Get good, quit crying

>The only counter to a good sniper is to never ever be visible.
Woaaaaah you cracked the code nigga!

>doesn’t mean they will
Ok, and why is that?

On the highest level of play they will, just watch any match and teams will literally back out because they lost their sniper

That's the thing though. Sandman was always a shit idea and it's obvious that nerfing weapons into uselessness is Valve's way of dealing with weapons they regret putting in the game.

Because not everyone is good at sniper....? Duh?
>teams will literally back out because they lost their sniper
And your source is?

He does. It's acknowledged that aimbot-tier Sniper players actually work in 6s.

the difference is that all of those other classes are capable of handling multiple opponents at once. Demo and soldier do easy to hit splash damage and can explosive jump away. Scout can choose when to fight and when not to. pyro can airblast people away and do high impact ambush damage with afterburn, heavy has a high health pool to make up for his low mobility, sniper is a one-trick class. They have one advantage over everyone else. the ability to click on a head to kill someone. If more than one person approaches them, or the people approaching them successfully juke their headshots or avoid sightlines they have no other options. they can't escape and they can't box any other class once they get close.

>You have to cheat to be good in competitive
Amazing

And why the hell am I supposed to care that some can't? It's the fact that they can, and the fact that good snipers will, what matters.

And we've established that valve deciding to balance their game based on esports and the highest level of play is a bad thing.

Then get good and quit crying, it’s that simple

>think's "aimbot-tier" means they are actually cheating
You have autism.

>Can say nothing more than "quit crying" whenever he has nothing else to say
Ok user.

>He missed the ban wave that washed away all the aimbots in competitive

>Bad player misses the part where he’s told to get good
Every single time

>valve deciding to balance their game based on esports and the highest level of play

Attached: 1553259447806.png (680x514, 63K)

>multiple classes have more power
>multiple classes have more range
>multiple classes have more health
>multiple classes have mobility

I truly feel for those that don't give scout a chance. Nothing beats the sense of accomplishment when you overcome all of these obstacles.

Attached: scout shine.jpg (394x394, 25K)

He’s literally upset that the sandman got ruined.

Bound to be some that are just retardedly good though.

When are the free unusuals going into effect?

Ironically almost no one used the sandsman on leagues in which it was available anyway besides payload offense scout that's a meme position anyway

Everyone loves random crits but if it was random marked-for-deaths, everyone would be shitting themselves in anger. It's a mechanic that aged like milk. Am I playing an fps or an rpg with these terrible RNG mechanics like random bullet spread and drop-off?

>VAC detects third party software
>Bah they’re just good players
Hmm

It's sad that valve can't balance for shit but it's better this way than the atrocity that has been in the game for years.

Watch almost any invite/plat matches and you are gonna see that sniper picks are extremely important
youtu.be/bglnmHsHX-k?t=1081
Here's an example I found, just watch how everyone on red backs up as soon as the sniper duel is over

Seething pyfag

If your argument for anything in a game being broken is just "get better", then I'm not really gonna take you seriously. How about you actually counter what I said about the potential for Sniper to shut down an entire line of sight instead of acting like a massive faggot?

I'm not talking about the ones that VAC detects.

I’m gonna miss that sandman bullshit.

>This thread again
Guaranteed 500 replies

How to fix Sniper
>Can't headshot until the rifle starts charging
>Replace charge bar with a damage number
>Reduce reserve ammo to 12
>Reduce movement speed to 93%
>Buff SMG damage by 25%
>Heavily nerf his unlocks
>Remove razorback from the game
>Buff Spy

>If your argument for anything in a game being broken is just "get better", then I'm not really gonna take you seriously.
Do you cry about Dark Souls also?
>How about you actually counter what I said about the potential for Sniper to shut down an entire line of sight
“Potential” is not “guarantee” is not “perfect aim” is not “unbalanced.” Literally get fucking good or get a flare Pyro and have him help you quit crying

>VAC ban
>”No not the VAC bans”
?

Having 10 HP would matter though, because 2 well placed pistol shots at any range or a single revolver shot would kill the Sniper at any range

scout really is a glass canon, either I own like 4 demos/soldiers in a row or I just eat shit immediatly

>play sniper on 2fort
>aim for bodyshots
>taunt after every kill
>mfw the reactions

Attached: 1564681968688.png (576x408, 343K)

Apparently that’s fair to the people who constantly bemoan a class with literal tunnel vision

>play scout
>feel like I'm missing half my shots and walking into rockets
>check scoreboard
>I'm 20:4

>play sniper on 2fort
>aim for bodyshots

Attached: B8B69054-38EF-44AD-B89E-EF71B9DF928D.png (360x360, 51K)

>minicrits instead of crits on headshots
>always shows up as a bodyshot kill in the killfeed
Literally just equip this and the salt will flow

Attached: 1561689148680.png (500x500, 408K)

I either use this or the normal sniper rifle, the sydney sleeper has the advantage of fucking people up in such a way they can't go out to fight people but bodyshots that don't kill still damage enemies a lot

Attached: 1564188821962.jpg (600x800, 70K)

Why is the New South Wales Narcoleptic so fucking fun

>how to make a castrated overwatch shit character

>Do you cry about Dark Souls also?
No, that doesn't mean Dark Souls is a perfect game without flaws.
>“Potential” is not “guarantee”
Thank you Sherlock. People here are arguing the reasons why Sniper can get to a broken state, not that he's broken in any player's hands.

Here’s something I will never understand
>Someone dies by quickscope headshot
“Nice shot dude
>Someone dies by fully charged bodyshot
“Nice bodyshot faggot”

I will never EVER understand it, it’s the same thing

Attached: F3247EC5-0AAE-4C84-83EC-506A1490FE25.png (960x737, 466K)

>Thank you Sherlock
You’re welcome. Sometimes it needs to be spelled out
>People here are arguing the reasons why Sniper can get to a broken state
That’s great, and I’m arguing why they’re arguing over nothing significant that can’t be fixed by playing better

To them, if you don’t exclusively kill with headshots, you shouldn’t have been able to kill at all.
They’re dead and you’re not so it’s all just salt.in the end.

I've never understood the people complaining about bodyshots.

There are good snipers that I call "aimbot-tier" good who have not received a VAC ban because they're not actually cheating. How is this hard to understand?

So it was you

Attached: 1563214791836.gif (459x459, 2.6M)

>Sometimes it needs to be spelled out
Against this imaginary strawman you created that someone is saying Sniper is broken with any player, yes, you sure need to.
>That’s great, and I’m arguing why they’re arguing over nothing significant that can’t be fixed by playing better
Your idea of playing better is just stay away from where he's looking or annoy him from afar, which just reinforces my point: classes having to abandon where they're holding because you otherwise get burst kill from afar and not really being able to do anything significant about it. I'm not saying there aren't solutions, I'm saying the solutions get more asymmetrical the more skill the Sniper has unless you throw in a Sniper of equal skill into the opposing team. And at that point it turns into a 50-50 thing anyway.

demoman is based and also takes the most skill

They're butthurt they died and grasp for excuses for why their death shouldn't count. It's retarded because it's not even smart play to aim for a headshot if you know their health is low enough to die to the bodyshot. That's like criticising someone for switching an easier-to-hit weapon when they know the enemy's health is low.

>charge time
This will never not be retarded. Guns don't fucking "charge."

If you have a sniper on your team they usually enter a feud and ignore everyone else for their frag montage duel. They're all tryhards like that.

And rocket launchers don't store 4 rockets inside that are loaded through the barrel, and shotguns like the Scout's don't have some invisible ammo storage that gets reloaded by simply pulling a lever, and there are no invisibility devices in the world as far as we are concerned like the Spy's, yet you are trying to argue logic in a video game.

Thanks to the asymmetry of interp, the only effective way to avoid being melee'd by a Sniper is to stand far enough away that he can more easily quick scope you.

Pyro has the most crit-bloated loadouts in game where every class has at least two conditional-crit weapons so why ask for more?

It rewards shitty snipers.

One shot kills are p.gay in general

sit next to a dispenser and become a human sentry

This so much. It's almost like Valve acknowledges that Pyro's design is complete shit and just went "dude let's make like 90% of his unlocks based around free crits"

Reminder that JI took a year to 'fix' him and he's still only useful in pubs where people have neither situational awareness or their S keys on.

Attached: 1561211984925.jpg (385x329, 15K)

Ubersaw is fine, it's the only line of defense the medic has and if you are retarded enough to get into a melee battle with him and not kill him on top of that you bet your ass he deserves that uber.

Valve doesn't know how to balance besides checking off no random crits, limited ammo capacity, and damage reduction.

That's a problem because his primaries might as well not exist when your melee is more reliable.

>can't reliably aim fast
>move around the map into spots you'd never expect a sniper to be
>no one thinks there'd be a sniper there so have more time to aim
>immediately leave that spot to another one

Attached: 1565318684781.png.jpg (900x900, 121K)

>what is a railgun

It was just a shitty justification in which Vidalia could say the class is balanced.

shoot and scoot is a good strat in general

It makes sniper mains that want quick scope duels with other snipers really upset.

THE SNIPER THROWS PISS AT PEOPLE AND LIVES IN A VAN

how can one man be so based

When the xbow wasn't obviously tiers above anything on account of the utility it provides pulling your needle gun was safer

Your melee isn't reliable at all on Medic. You are a 150 HP class whose only offensive power in that situation is a 65 damage weapon that needs to be pretty much point-blank to work and that even swings slower than the average melee weapon. That melee is there on Medic so an enemy doesn't just get a free kill once he's made it past the teammates who are supposed to protect you, so that he's still expected to exercise a bit of care and skill to finish you off. That doesn't mean Medic is a powerhouse with the Ubersaw. The Ubersaw is one of the few weapons that directly punishes the enemy for getting so close to a Medic, the most important class in the game, yet failing to kill him.

Go heckler pyro and equip the back burner, jetpack, and powerjack. Flank them and roast their asses. Btw scouts are really dependent on random crits at times because of spotty pellet detection. You're not going to one-shot a Heavy at full health mid-distance otherwise.

Keep in mind pubstompers play like shit in comp (lol) due to no random crits and smaller-scale encounters mean you don't have that many teammates to distract the enemy team.

>I'm too retarded to understand passive vs active suspension of disbelief

Enlighten me.

I always wanted a max's but I could never justify the purchase. The crate fuckery rekindled my interest for the game but I feel that if I buy something now I won't probably be able to cash out on it in the future on account of the game dying for real.
Do I pull the trigger?

Melee is pretty damn reliable provided there are no connection issues and you have a feel for hitboxes. Speaking of which, I saw a combat medic duo tear through a pub once. They both had the Ubersaw and Kritz and would alternate between kritzing each other as the other swung. I'm not saying it's broken, it's just the more reliable option between melee and primary.

>Melee is pretty damn reliable
lmao

No, because that's what Vento Aureo wants you to do. Crate Depression was an inside job to stimulate sales.

Play as medic with a competent team. Anyone who gets past them should be chewed up enough to finish off.

What's the take on the crossbow no critical headshot nerf? Speaking of which, I want a crossbow that functions like the ubersaw except damage done translates into uber-charge. Just increase the amount needed to charge and slow charge rate.

Teammates are too twitchy on the account of snipers and spies

>thing that can happen without you noticing and doesn't affect gameplay
vs
>thing that you can miss that directly affects gameplay that isn't explained in-game (unless they added it to the tutorial) and is uncommon among similar games.
Ridiculous reloads and oversized ammo capacity are immediately apparent through visual cues or HUD elements and don't interrupt gameplay or drastically inconvenience inexperienced players. "Your headshot with a sniper at close-mid range will do fucking nothing to this fat guy unless you sit in place and watch this lightning bolt light up before firing (and it resets everytime you blink)" directly affects gameplay and is not featured in other shooters so why the fuck would I have any clue what was happening beforehand? You wouldn't expect a sniper to be any more complicated then "point at the head and shoot." I naturally didn't assume I would need to learn how to fucking wait for my electric gun to bootup.

>limited counterplay
>unfun to play against a good one
>encourages loner behavior that's counter productive to the core team gameplay

In TF2, they're unneeded.

You don't need sniper for that. Scout, soldier, demo can kill the medic, then focus on heavy

>map is a fucking corridor

G I T
U
D

you are the biggest faggot crybaby i've ever fucking seen
i bet you'd do great for working balance at Riot Games, they love people like you

>real men play scout

Attached: Legolas eating skittles.jpg (255x352, 17K)

They hated him because he told them the truth.

>Enemy sniper is completely destroying our team
>Top of the other team, absolutely carrying them
>Is being accused of hacks in chat
>I approach with fat scout
>He body-shots me twice before I kill him with shotgun
>Actually kill him with melee at one point
>Only time I die is when his team kills me before reaching him and 1 or 2 headshots because he was actually watching for me in particular
>After getting bored of fat scout, switch to demo
>Suddenly able to snipe out of the air while I'm sticky-jumping
>Always seems ready on any potential flanking path
>Same thing happens when I switch to soldier
>Literally only able to approach and kill the sniper as a shotgun and sign-wielding heavy
I don't understand

Attached: my brain is full of squid and kid.png (150x150, 48K)

How? A kill is a kill

He does. Sniper in Highlander gets babysat more than any other class aside from the Medic because keeping your Sniper alive is paramount to dissuading the enemy combo from pushing and the enemy Sniper from destroying your combo. A Medic doesn't ever show his face if the enemy Sniper is still alive, and planning to make a push is make-or-break depending on which Sniper kills the other. Sniper in 6s is often used to get a kill and create a push opening when you have Uber disadvantage. The only reason Sniper isn't a standard class to use in 6s is because the teams are small enough that two Scouts and two Soldiers can easily harass a Sniper out of mid. Otherwise, you see him get picked quite often for pushing last. Sniper thrives in larger teams that allow him to go more unnoticed until he gets the kill. 6s matches where one of the teams has a player that can play Sniper effectively while the other doesn't is oftentimes the breaking point. No good 6s team ever goes without having someone who can switch and play Sniper. You'd know this if you actually bothered with at least watching competitive.

Attached: 1561737362026.png (274x258, 33K)

>I'm not saying there aren't solutions
Good, then the rest of the entire argument is retarded. Sniper is not this all mighty god class that people portray him as

>rebalanced of weapon turns it into regular rifle but worse
to what end

*sets sniper on fire for 30 seconds*

Attached: scorchshot.png (250x165, 37K)

All of you babies stay away from counter strike
What a joke of a thread

Apparently a good sniper could extinguish teammates better than Pyro

*blocks ur afterburn*

Attached: Darwin's_Danger_Shield.png (692x1657, 523K)

The DDS exists for this very reason. You can also cheese it a bit with the Cozy Camper long enough to get a shot on an important target, then retreat back to the health pack that's likely to be next to you because Snipers are always far away in spots where medkits are common.

>Sniper thrives in larger teams that allow him to go more unnoticed until he gets the kill.
Wow it’s like he was designed for regular TF2

Yes? I never said otherwise. Every class is designed for regular TF2 retard, that's why comp instills rules that aren't present in pubs. Why are you pointing that out as if it disproved something I said?

>that's why comp instills rules that aren't present in pubs.
Wish it stayed that way

>noooo, stop playing to your strengths and play to mine!

Duels in general are retarded
>Muh honor

An inability to counter a sniper in TF2 is a result of a lack of logical planning capabilities. You can see this mindset evident in how these players describe how they think sniper works, simply as follows: see enemy then instantly kill them. What is wrong with this picture? Their own interpretation of gameplay is simplistic and without planning. Among other things there is no consideration of positioning. By design of the game there are no points where a sniper can stand while covering any approach and in fact most chokes have unshootable windows where two snipers can view but not kill each other; which forces a sniper to be locked on a certain area vulnerable from all other sides. There are more advanced complications to sniper's ability but this alone proves something: people who have trouble against sniper lack the ability to think more then a few steps ahead.

But I got hit in the foot at 3 hp so that means Sniper sucks :(

Only duels I honor are melee duels.

>completely annihilates every other Heavy secondary

Attached: Second_Banana_1st_person.png (472x520, 961K)

>By design of the game there are no points where a sniper can stand while covering any approach
Exactly, which is still important because if you make people avoid certain paths because they may get headshot there, you are forcing them to take the path where they run into your power classes.

Funny how this was better than anything the Pyro got to his arsenal. On the fucking PYRO update.

Why did they make the dragon's fury useless?

So what you're saying is sniper is not perfect and depends on teammates. Picture a path where a sniper has no view of the enemy team but their teammates do. That's less power then the enemy team will have pushing that path, thus a weakness.

>pyro becomes slightly better than normal
>people complain pyro is OP now
>pyro goes back to the dump where she belongs

Just duck.

Attached: duck.webm (428x480, 474K)

Are you seriously complaining about dying by a bullet to the head? Are you actually being serious?

When are the hats tradeable?

Attached: 1565540596178m.jpg (1024x576, 57K)

Or aim to the side to juke your head while irregularating your movement. You only see old players knowing that tech to avoid headshots.

I fucking wonder when

Ubersaw would be perfect if its downside was changed to -10% Uber build on healing.

scout is easily the strongest class if it's
1. the right map
2. you played fps' before 2006

You're basically playing quake while everyone is playing COD.

No, that would actually make it completely useless.

*7.5
Darwin's Danger Shield is now dumb.
The Razorback was always dumb.
The Cozy Camper should have stayed the anti-fire weapon by always preventing flinching while scoped.

>see colored point in doorway
>don't second guess and go through
>get headshot
>WHAT THE FUCK SNIPER OP
I never realized how easy it is to dodge a sniper until I actually started playing sniper myself and noticed all those fucking gap in his line of sight, but people will blindly run into an alleyway guarded by a sniper any time.
The thickness of that laser sight makes me miss nearly all of my shot, it's fucking annoying.

Well that's just a bad Sniper. Good Snipers can place their dot in places where you don't see it, and still do the small twitch needed to click on your head when you do show up.

Why?
It would take you only slightly longer to build Uber if you can't get a melee hit, but still be great if you can get a hit.
It's perfectly balanced to be an overall negative if you don't make use of it and a positive if you do.

as a medic players the crossbow's utility is to heal at distance instead of how everyone uses it(healing everyone faster than the medigun behind cover) so i would suggest that the healing ramp up starts even lower so you just dont outheal the medigun but leave the values of farther distances the same
tldr. just make it heal jack shit at close range

Realism kills creativity in video games, especially FPS games.

you can tell these niggas is upset cause they get killed by snipers constantly
try getting good faggots, i don't have that problem :^)

It shouldn't give you Uber when you heal with it.

Beyond that, the best way to make it more competitive with the other syringe guns would be to buff stock and reflect that buff in the others.
The stock syringe gun is so slow. Make it half as fast as the crossbow. Then make it reload when holstered.
And, as a downside, make it reflectable by airblast.

Most snipers use a custom reticule which essentially lets you filter out the dot. I go for a small, fairly thin, bright green circle

I'm just biased because I like the blutsauger but as of right now it's a direct downgrade and crossbow is too powerful. like the other user said just make it not build uber when you heal with it. it doesn't need to be nerfed into the ground it just needs to be tweaked a bit so that syringe guns can be a bit more viable

The way I see it is, the Ubersaw is situational enough that you don't really get more than two or three Ubersaws in an entire game and live to take advantage of it. Medic players understand the importance of building your Ubercharge faster than the enemy Medic, which means that if you take something that affects your central play for the sake of something so situational, most Medics are going to switch to the Amputator or Solemn Vow at that point. Getting 25% Uber every once in a blue moon isn't worth having a global drop of 10% to your build rate. Often times what decides a game is which Medic knew how to spread out his heals better to build Uber faster, and that would go away when you have to account for a -10% rate anyway.

Post the kino webm.
You know the one.

post the whole version instead

I have no clue what you are talking about.

Attached: Skillz.webm (720x406, 2.91M)

Why is it so funny Yea Forums
why do I lose my shit every time

Because it wasn't made ironically, the fact that it's so genuine makes it funny.

Here's the truth that players don't want to admit, and I say this as someone with like 12 hours total on Sniper compared to 4,500 total.

Sniper and Spy are only as good as their core DPS and Support teammates. There's 3 core class categories in TF2: the first 5 are for general combat, the next 2 are for support, and the last 2 are single-elimination classes. DPS classes are solid in almost any scenario and become even better when adequately buffed by support. Classes like Spy and Sniper, however, are different. They're not OP or straight up bad across the board. Their effectiveness has the widest range of outcomes in the game. Without a good core frontline of DPS and Support, Sniper becomes completely useless and underpowered. However, if your team is actually strong in its class diversity, Sniper becomes borderline OP. This doesn't mean he's OP as a class, it's all balanced out by the fact that he's completely outclassed when played as general combat class, which is what's forced to occur when there's 4 Snipers on a team. There's no core, and the other team is easily able to run up and kill him.

Bottom line, Sniper is balanced. Spy is also balanced for these same reasons, although I'd argue he's definitely the weakest of the two single-elimination classes. He needs more weapons in his sapper slot.

Attached: 1480492093_preview_Shotgun.png (250x176, 23K)

>creates a gun that he can heal faster then a medic
>this gun literally pisses out damage
>can't even corner peek it because you'll eat a quad rocket
>pyro or heavy smooth brain just sits on his dispenser and sprays so no spy can get close
>if you do get close his wrench always deals 195 damage
>pops out his wrangler and negates an entire uber push
>all this while spawning in a random teammate every 3 seconds

fuck this racist piece of shit class

Attached: enginigger.jpg (225x225, 10K)

I think the problem people have with Sniper is that, while is supposed to be (and succeeds in being) a weak core character, people just get taken by surprise when they walk up on one expecting a free kill and the guy just turns around and blasts them because it turns out he's being playing the character for a decade+ and has figured out the ancient art of being able to defend himself

>can't even corner peek it because you'll eat a quad rocket
But that's exactly how you deal with sentries when you don't use an explosive class, sentries have a blindspot you can cheese to destroy it.

>Highest skill
He’s 2nd highest. Spy takes more skill to be useful to the team. You can have a less skilled sniper on your team and do well, but unless your spy is seasoned as fuck he won’t do shit.

Sniper is a broken concept for current tf2, even valve has admitted that.

Over the years maps evolved to be more open and thus sniper got slowly better. You have maps like 2fort/dutbowl in comparison to Badwater/upward. Then he got an unlock to migate his biggest weakness, the razorback.

Current sniper is an absolute mess on those maps, especially when razorback is included. Highlander usually revolved entirely around protecting your sniper and letting him click on people from a safe distance.

The most common issue with countering a sniper is that they will be behind a sentry, wearing a razorback, and usually there will only be 2 sightlines to watch. This invalidates spy as a counter and gives the advantage to the sniper defending. Add in the fact that he can quick scope at any range and it makes even a good flank go wrong at times.

A class is theoretically broken if the only class that can reliably deal with it is itself in a normal gameplay setting.

I wouldnt hate sniper at all if caber 1-shot him, but we cant have nice things.

And flamethrower, and dragons fury.

This thing is op. In the sense that it completely counters a primary class. And I’d love to use a shotgun if jet pack or detonator weren’t required on a flanking class to even reach snipers in the first place. so that only leaves melee, where you can contend with dying to random crit bullshit. Why? Flare immunity is great, flamethrower immunity is a joke.

Sure, but keep in mind the scope of things. Let's say you're a Scout. 9 times out of 10, you're going to be able to kill an equally skilled Sniper if you able to get into close range or surprise him. Against an equally skilled Demoman or Soldier, you're going to die about 50% of the time, maybe 60% for the former since Scout is a soft counter to Demoman in particular.

Problem is that you generally cant surprise good players consistently enough to lessen their impact.

If a sniper is getting ambushed while miles behind his team by a class that doesnt have stealth, its not his fault, its his teams for not calling it out.

>Unless you're doing what a heavy should do

Even a Sniper that knows a Scout is coming will die to him 90% of the time if they're both of equal skill. It's a lot easier for a Scout to use his movement to 2 or 3 shot a Sniper than it is for that Sniper to quickscope him for 150. Doesn't mean it won't happen sometimes, but I'd argue not every situation should be 100% sure in its outcome. Keeps things interesting.

Holy fuck, I can play fucking Medic Heavy with this

Heavy can still be played as a general combat class, what are you talking about?

>an equally skilled Sniper
That's the thing though, the mechanics of the game mean that sniper has an exponentially larger mechanical skill ceiling than other characters and the game has been out long enough for sniper mains to become good enough to (not in every encounter, but some) outpace short range classes even in short range encounters.
Lets just say Player A encounters player B; Player A is an aimbot-level god player - if he's playing Scout, he gets 100 damage at point blank range, and if he's playing Sniper he gets 150 damage at any range - ergo, his mastery of the game favours picking Sniper over Scout. Granted, the Scout kill is easier mechanically, but this player has been playing for 10+ years and has mastered it to a point where the difficult thing isn't an issue.

loose cannon and iron bomber are fine.
iron bomber feels the same as stock when going for directs, i have no idea what people mean when they say it's easier to aim.

Playing sniper, I can assure you it's extremely easy to kill a scout, their stance make it fairly easy to score a bodyshot.
I have a lot more difficulty with demos/soldiers as once they are in midair they have some pretty good maneuvers to dodge my shots.

it's pretty common in eu pubs

The Iron Bomber actually shoots its pills in a consistently straight arc. The Grenade Launcher has pills that are subject to a bit of movement. You can see how the Iron Bomber's pills stay still in rotation while traveling, while pills move. That alone makes the GL slightly more inconsistent.

A fully charged bodyshot, but I'm not talking about that. You don't have time to charge up a shot on a Scout that's flanking you, even if the team calls it out. Scouts can also pepper you and screw up your aim with chip shots.

>friend does machina bodyshot meme to piss of pubs
>i pocket him with kritz
>ubersaw + kukri crit any spies or jumpers that come for us

>Heavy needs to be given more options
like what? And don't say "give him a shield" because I'd rather not have Heavy Weapons Guy lose the "weapons" part of his role

well if that's the case then they should probably do something to make stock more consistent.
i don't think inconsistency should be a feature for a stock weapon.

>doing heavy contract
>always die to fucking Spies when trying to mow down niggers

FUCK SPY FUCK SPY FUCK SPY FUCK SPY

FUCKING FUUUUUUCK

They really should. I mean, it's not like Demos with experience can't aim the GL like gods anyway, but yeah, the Iron Bomber becomes a bit of a crutch because of that.

I think even an aimbot level player will have an easier time scoring a 100 damage meatshot at close range than a 150 damage headshot. I can't be completely certain of that, but it makes sense that this wouldn't be the case, and if the Sniper misses that quick twitch shot, he's dead.

Awww, too bad this wasn't a PIE EATING CONTEST!

i agree with you user the only reason this weapon was op was because of the old airblast (the one that literally stuns you in the air) it made it so ez to use

>caber
Turn it into the market gardener for demoman and it's fixed. Don't give it increased blast radius or anything, just give it increased damage ONLY to the player you hit, if you hit them while you're in midair.

I hope you at least mean the Caber crits in mid-air, because if not it's still massively shit given how Demo has less health to explosive jump with and the Caber is a one-time use thing unless you go back to the resupply cabinet.

>easier time
By their definition, aimbots don't require effort to perform a shot, they simply do it. Nobody is actually THAT good to the point where Sniper will always outperform Scout, but there are plenty of high level snipers that can steal quite a high number of encounters from other high level scouts - and perhaps even 50/50 against average level scouts.
Just keep in mind it's not particularly difficult if you've been practising it for 10+ years

I've already thought of a few. Heavy could really use more options in his secondary slot besides sandvich/banana being essentially mandatory. And since Heavy Weapons Guy is about dishing out and taking a lot of damage it makes sense for him to have team buff items similar to the soldiers banners in his secondary that build charge based on damage received and taken. Maybe a buff in an area around the heavy that gives all teammates except the heavy using the buff a burst of rapidly decaying overheal similar to eating a dalokhs bar. Or a buff that makes nearby teammates resistant to all knockback and a 10% damage resist for 8 seconds. Something to make the sandvich not mandatory.

i think you might actually have aspergers

strawpoll.com/9bpgk8ph

Attached: autism.png (1196x2040, 2.9M)

thank you for keeping this updated

Only takes a few minutes. I love power rankings in sports, so I thought why not make one for TF2 maps and tie it to a vote.

>Upward
God why do people like that damn map so much? The final part is such a fucking slog.

I love Medieval Mode, but Degroot does not belong in the top 10.

Buff Beggar's Bazooka
Give Pyro an anti-building secondary and change flame particles to be a consistent high damaging narrow cone hitbox
Buff Loose Cannon and restore the Caber, also give Demo an equivalent of the Market Gardener
Give Heavy Soldier's banners, a SWAT shield and a Sandvich cannon, alongside aerial mobility while revved and a new "bullrush" function similar to Demo's shields with his melee
Give Engi a Dispenser backpack secondary
Make all of Medic's primaries Crossbows and nerf healing with the Medigun a bit, alongside reducing the damage on the Crusader's Crossbow
Give Sniper reverse damage falloff and less base damage on the rifle
Give Spy a disguise speed toggle, fix all of the bugs
Fix melee hitreg
Buff all classes' move speed slightly

What TF2 needs right now more than anything is an entire overhaul of how it treats new/less skilled players. TF2 is a complicated game but it could at least ATTEMPT to teach you the bare minimum of its mechanics. The tutorials are barely even functional. The only way you can learn more about these characters from the game itself is through those shitty little loading screen tips. They aren't even organized so you have to keep clicking until you find a tip for the class you want. Overwatch may be shit, but it at least has:
>a functional tutorial
>a handy little screen that shows you exactly what your character can do
>a character select screen that tells you if your team has too many support, dps or tanks
Valve already has the Coaching function to help new players but people barely know about it. Hell, even Valve doesn't care about it because the last patch for it was in 2015 and it fucking sucks to use. Valve just needs to make this game more accessible to less skilled players and more people would play TF2.

They also need to reorganize the casual mode menu to not show all the modes in a top-down list. People just play the modes at the top of the list like control points and capture the flag and largely ignore the modes near the bottom of the list.

Attached: 1547764904627.png (603x670, 537K)

point out in my post where i said i get killed by snipers constantly
oh wait, you cant
guess you gotta kill yourself :D bye bye! byeeee!

I heard of a great idea to fix this problem. Have contracts for each weapon in the game, including stock. To unlock a non-stock weapon, just select it from the contracts menu and you get a temporary one to use. With it, you complete weapon specific contracts that teach you how to use the weapon. Do all of them, and it's yours for good. The main idea of this is that each contract is weapon-specific and teaches you how and when to use them.

Just do the following
This guy's idea since weapons are worthless anyway
>Optimize the game overall or give everyone the same efficient settings like fov 90, cl_interp 0,033, small viewmodels, etc.
>Small tutorial or explanation on each class and their basic "skills"
>Small tutorial on strategy like flanking or waiting for uber
>Small tutorial on spawn mechanics
And that should prepare everyone for casual at least, but we know Valve won't do jackshit

>t. pubshitter Scout main

Take the blackpill, Yea Forums

Attached: 000.png (798x599, 187K)

lmao I bet none of you fags have sub 5k hours in game in the least i.imgur.com/AtLZFrr.png, Yea Forums talking about how to help tf2 and what's wrong is bottom of the barrel.
tf2 is a containment games for autists just like melee is a containment game for fighting autists, tf2 is still fun and I've recently learned how to make a functioning ff2 server
I wish I wasn't image banned also, not fucking paying chinkmoot for shitty privileges

>Pyro highest of them all
Lmao you retard
t. pyro main

>melee
>fighting game

Pyro is the highest cause once you reach the skill ceiling you realize that the phlog is the best weapon in the game in some cases

>being so far back you can't even hear the action
do you play exclusively on orange maps and crevice?

b4nny uses it, so I believe it

YER is fine now after the buff. You get one free disguise (that doesn't even delete your cloak if you set it inside the spawn) so you can get your stabs started.
>silent kills without the spycicle's hyper conspicuous ice sculptures
>can stab whomever without triggering series
>insane chainstabs
>disguises are more convincing since you're actually replacing the guy you stabbed
It's pretty much the only Spy knife I use anymore and I honestly hope they don't change it.

Source?

some pyro main from /tf2g/

Phlog is dumb fun but calling it the best weapon is stretching it.
It's fun using it to shit on the fags in the partyvan

In situations like swiftwater 2nd or in any enclosed space full of people, the phlog will almost always the best primary to use

>except sniper for some reason.
it's because he's a sniper

>comes flying at you at the speed of light
>can't deal 200 damage before he reaches you
>get one-shot
>respawn as Pyro
>he comes flying at you again
>wait for him to get into compression blast range
>get one-shot due to lag compensation
>respawn as Heavy and hide in a corner until he leaves

Attached: 360fx360f.png (360x360, 38K)

you didn't abstain from using the glitch for moral reasons. you thought Valve would give you some retarded item for not "unethically" abusing the system. You don't actually care about not abusing the system you either hoped to get some dumb item or you just didnt have the energy to abuse the glitch for yourself. Get fucked. You didn't abuse it, good for you. if you really cared it would be enough for you that you simply didn't abuse it. but it isn't. Instead you wrote a retarded letter to the dev team, Get Fucked.

Attached: g56464546.gif (351x398, 87K)

>makes scout completely worthless
heh

Attached: 350px-Engineertaunt1.png (350x462, 129K)

as expected from a general channel about a dying game, demoman is clearly the highest since stickyjumping by in large the hardest means of mobility to excel at, take this for example youtube.com/watch?v=6XU9QPLyPe0: this isn't easy, since I have experience with doing a tier 6 jump and by god tier 6 jump maps are fucking insanely fucking hard to do and demand a lot from the user.
I spent 10 hours grinding a tier 6 jump map and only then succeeded and even then it felt fucking silly that I did it, I had 8.8k hours at the time and I still feel like I'm not that good.
demoman takes the most skill and pyro mains are fucking subhumans.
also I'm not the user that replied to you

>Bro-tier
Jack of all trades
Heavy mains
Engi mains
Medic mains
>Either bro-tier or faggots
Soldier mains
Scout mains
Pyro mains
Demo mains
>Faggots
Spy mains
Sniper mains
Friendlies

Did I miss anything?

Attached: 1542427576490.gif (500x500, 403K)

stop holding s

I don't care how old this post is because you're wrong. Just off the top of my head Sniper is ran on defense on grain if one of your scouts/soldiers can aim

>land a bodyshot
>"N-NICE BODYSHOT. IT J-JUST REWARDS SHITTY SNIPERS."
It might be my favorite weapon in the game, and I don't even like Sniper all that much.

Demoknights.

Snipers have ruined every single multiplayer fps. Don't even argue with me.

youtube.com/watch?v=nA8wJY-klZQ here's your demoknight mains

Fuck 6fags for nerfing so many fun weapons, while keeping certain OP weapons OP simply because they've become a core part of 6s. The only thing I agree with them that needed changing was the sandman losing the stun, but the current iteration of it is an straight downgrade from stock.

sandman stun was the only thing that made scout viable in VSH, god I miss it.

Charge up time is shorter, you can still cover a lot of people in a short time if you are good enough, covering the entire defense team in Attack/Defense is a good way to help you team deal a push. Also really fun counter-sniping rifle, make them mad as hell.

I played a little bit of Planetside 2 and they seemed balanced there. Bullets were projectiles, you had to account for bullet dropping and wind, I think. I know I couldn't land shots for shit there.

Pcfag who's never played this here. Is it still worth downloading and playing in 2014+5?

yes

yep, too many reasons to go into why, but yep

That's because planetside 2 had an issue with dying not being a problem at all. Medics could revive you sooner than a sniper could get a new kill, and respawns are quick and free anyways, so picks were worthless. The only kills that mattered were in no mans land where medics couldn't quickly revive, and even then a medic could chuck a revive grenade if there are enough bodies.
Fuck what everyone in charge of Planetside's sequel

>soda popper still gives extra jumps
they really weren't thinking when they first designed it/changed it to extra jumps

I see. I really only ever played a little bit of it, like 15 hours or so. Really liked it but there weren't many players. How is that battleroyale version coming along? Is it worth paying attention to it?

If they're not constantly airstrafing(which slows them down) or already in your face, it's pretty easy to snipe airborne targets. Especially if you wait for the peak of their jump

having this revved up makes you a big magnet to every projectile and bullet in the game

i find it le fun

Pyro jetpack is fun.

It's a good time, user. I feel like lots of old players are checking it out again after the Crate Depression, I've noticed a lot of casual games I've been in have been higher quality than usual.

What are good sniper tutorial videos for good techniques and practices?

>jetpack in
>phlog em
>jetpack out
>heal
>jetpack in
>activate MMMPH
>delete entire enemy team
>jetpack out
>heal
>repeat
It's fun

Name/Desc it fellas, 2 for name 4 for Desc

Attached: 419540159.png (642x380, 49K)

I can't aim the Grenade Launcher

Nig

Here's your Christmas coal, bitch

Basically:
>Don't move and shoot at the same time when scoping, most of the time you are gonna fuck up your shots
>Always prefire and learn to hide your sniper dot, calm down when taking a shot or prefiring or otherwise you are gonna flick and fuck up
>Don't be scared to bodyshot
>Try to change angles and move around, especially of there's another sniper, as soon as he spawns he's gonna look where you last were
>If there's another sniper that's better than you, always try to prefire him, ask for overheals or go for some retarded sightlines/angles, it always works.
>Try to hide your body behind props or walls, sometimes it doesn't matter if half of your scope is being covered by a wall as long as you can aim through your sightline
>Avoid hardscoping unless you are waiting to bodyshot a med, sniper or overhealed, quickscoping + noscoping or going for another quickscope tends to be better in most situations
>Be aware of the opponent's team sniper or spy's status, if you know any of them spawned, you should stop playing so cocky or in open spaces and get ready to get flanked or get into a sniper duel
And if you really want to improve and get better aim fast, just play the game and go for EVERY FUCKING SHOT, you won't hit most of them but you eventually will.
Also use cl_interp 0 or 0,033 and fov 90, cause otherwise hitscan sucks

I

have

I ERP add me ;)

Low damage Stickies

Some of this I knew but all of this sounds very helpful and exactly what I needed. Thanks!

No rollers = Balanced

S K I L L

Name: Black Friday
Desc: More than one way to light up a room

>Don't move and shoot at the same time when scoping
it's good habit to be constantly moving if you can handle it because it throws off other sniper's aim and might even save you from a spy who tries to shoot your back when you have the razorback on. If by some fortune they whiff one of their shots you stand a decent chance of winning if you don't go for the panic headshot.

I lack it

my wee wee hurts

Winnars

good stuff

Attached: 41085185.png (526x359, 29K)

nice

Attached: il_794xN.1135731967_geej.jpg (482x810, 38K)

Good one.

Post your decal pic in your Objector

Attached: furfag_execution.jpg (750x600, 44K)

>using the razorback
I'm not some cuck who's too stupid to turn around every once in a while. I throw piss at my enemies like a man.

There are many Pyro's roaming the map, i must stay careful.

Attached: d2fdw94-768b551e-5922-41da-ac1e-86991db3ad91.jpg (804x439, 120K)

>get distracted by an epic sniper duel
>his spy buttbuddy backstabs you instead of trying to aim with his nerfed ambassador
lmao

Reminder that despite being 11% of the TF2 classes sniper mains are responsible for 90% of all cheating incidents.

When will they fucking buff the shortstop

Attached: 1565459359300.jpg (460x523, 150K)

Why am I such a shitter at this game Yea Forums
Everytime I just get confident I'll hit something and then miss
I'm fucking awful and am always on the loosing team. Am I missing something or am I just shit and can't get better?

Attached: aru post bullying.jpg (250x250, 18K)

the sniper's hard counter is not the spy, it's other sniper. There is no sidegrade that protects you from headshots from the other sniper is there? Sniper battles are the only same-class duels that truly matter in the game. More so than heavy, soldier, scout, and spy duels.

simply having the razorback on is sometimes enough for spies to not bother with you. Especially if you're still relatively near your team

i started playing again after not for about 2 years (started in 2010) and some matches are bloody tough. There's plenty of f2p fodder but some people are up there in play. I never see those braindead 36 man payload maps anymore. I feel like those were really dragging the game down.

Just keep playing, user. Mix up your loadouts and experiment with what works for your playstyle. Sometimes the best loadout isn't the high tier one, but the one that feels right for your playstyle.

Like, I'm a Heavy main but I refuse to use the GRU because I'm more comfortable with sacrificing speed to ensure I'm always at full health in case I get ambushed or focused.

But I've been playing for over 1500 hours and I'm not even that good

>no sources
bullshit

Do you have good internet/graphic settings?
Are you using viewmodels, hitsounds and damage numbers?
Are you playing maps that can actually help you learn the game like payloads and koths?
Are you actively trying to improve your aim, positioning, movement and gamesense?

Yes.
Yes, have them on. All I play is Payload. Improving aim? What do you mean? So just playing or something?

Fix your configs. cl_interp cmdrate etc. Just get a frequently used config if that's too much effort.
If you've already done this then I guess your just bad lol, sorry about your genetics holding you back I guess

I'm almost at 3000 and I only just started getting good. A lot of it is just gamesense paired with positioning. Try looking up some tutorials if there are any specific classes you want to get good with. Also Make sure your settings are all in order, consider downloading a custom HUD and tweak your interp and viewmodels and whatnot. That alone did a LOT for helping me, desu.

When all else fails, just play Medic. If you use your mic for callouts and remember to pop your uber rather than drop it, you're already a step above the bar for your average pub Medic. Some people get frustrated when you're trying to get good with a given class, but everyone appreciates a Medic.

Try to find a comfortable mouse sensibility first, you should be able to do an 180 turn with some horizontal space available
Afterwards try to track or predict your opponent with your crosshair, try to avoid flicking since it may seem extremely inconsistant with your aim.
You can also practice tracking props on spawn while on setup time and such.
Remember not everything is aim, positioning is very important aswell, always try to take fights you are more likely to win in which your opponent has less hp than you or in which you have a height advantage with makes aiming much easier and the opposite to your opponent.

Yea, I guess I just suck in the end. Oh well, everyone has some sort of limit in the end, some players just have to be bad.
I used to play medic a lot but recently I've just been wanting to play something that I actually feel like I'm doing something with. But again, I'm so bad that its embarrassing to even play.
My sensitivity is fine.
I think I've got my perfect senstivity, my aim just sucks ass and I've reached the upper bond of how far I can actually go. I mean, 1500 should really tell you that, right?

>no actual argument
>all salt
typical sniper player

Attached: 1561075901584.jpg (1223x674, 120K)

Your real sens is cm/360, you can calculate it here notalent.org/sensitivity/sensitivity.htm
If you really can't aim you can just play pyro/engi/soldier/medic anyway

Focus on improving specific elements of your gameplay, rather than just trying to get kills/stay alive.

For instance, set your reticle to be a tiny dot. Don't think of it as aiming a gun, think of it as putting a dot over a guy and clicking. It really just comes down to timing; if you click at the right time, you'll land the shot. Maybe mess with your mouse sensitivity if you're fucking up your shots.

cm of what?
I mean, I can airblast fine and stuff like that, but when I do airblast it usually is no where near anyone, when I play sniper I'm shit, when I play Soldier I have to rely on splash damage to hit someone or walls. I can't hit anything or anyone with Demoman's grenades nor can I even play Engineer

>sniper's weakness is close range by design
>give him melee weapons that crit on demand
what did valve mean by this?

Attached: 1565504350673.jpg (576x432, 35K)

Played sniper for the first time in 6 months yesterday and I was amazed at how many lines are actually cut or volontarily restricted with geometry.

TF2 isn't complicated. It's easy to learn, hard to master. Giving people overblown tutorials will probably put them off as opposed to jumping in a game and having fun even if you die a lot. That's how you learn a game like TF2. The current tutorial is shit I agree, but I'd just remove it entirely.

that they don't think when they create a lot of unlocks.
sniper vs spy had a lot of retarded ones outside of the amby.

Good argument but
>watching competitive TF2
You should have stopped before that joke.

>2013 + 6
>not playing spy to exclusively fuck over enemy spies and cause distractions

Oh im not implying that spy hard counters sniper, im more so implying that with the razorback the only threats a sniper has to worry about with a decent team is other snipers. Without it you can get random picks at least.

Definition of a broken class though

>Cloak n Dagger
>Bad

honestly forgot about that

If you wanna play Engie, try focusing on supporting your fellow Engies. There's no bigger bro than the Engie who stays behind to upgrade everyone's teleporters.

Killing people with splash damage is pretty par for the course as Soldier, Black Box and Concherer is a great combo for that. As for classes like Demo and Sniper that involve aiming, the key is just practice. You're gonna miss, you're gonna die, but it gets easier the more you understand how things like projectiles travel.

So just keep going? I have no idea what all that cp_interp stuff is, so I wasn't gonna mess around with it in case it would fuck up my game or something.
I might just drop TF2 from here. Maybe there's another game I'll be good at or something, maybe help me getting better at aiming too

>Stock revolver
>Dead Ringer
>Completely shit on anything that isn't a tight group of players by just getting constant 50 damage shots
>Occasionally find a good window to use my feign to get behind and backstab someone before fighting my way out with my revolver
How can other classes compete in fun?

Attached: 1550334716175.jpg (622x404, 61K)

Everyone forgets how robust stock revolver is till it 3 shots them. Probably because all other revolvers except the ol Enforcer lower your attack.

>getting fucked over by 2 or 3 snipers as a sniper
>switch to spy and fuck them over for the rest of the match

Name a better feeling.

>is only picked ironically in competitive

Attached: 1543395298723.jpg (1024x762, 144K)

*gets nerfed for no reason*

Attached: BFB.png (1908x626, 330K)

>That spy who disguises as scout
Why do they do this? It honestly baffles me. They know they don't run faster, and that they stick out like a sore thumb to anyone with eyes.
"Disguises don't fool good players" is bullshit coping. Just act like your on the other team. Look at your team, strafe like you're dodging, and don't be afraid of running into people because 90% of times people dont want to bunch up and/or spycheck anyway.

Just git gud at acting you pubshitters, holy crap

teamfortress.tv/22021/remove-sniper-scope

Press D to dab on people that can't play against snipers.

Attached: 33979c402223dd81124f4bd49d263b4a.jpg (500x483, 33K)

I like how if it's a Soldier or Heavy at full health, you can just stay a bit further away and get less damage per shot but still stack it up over time to an amount they never expect, especially because those 6 shots in the cylinder barely matter when Spy reloads so fast that you can just keep popping shots. The funniest part is when you start draining away a Soldier's health, and he gets so cocky that he rocket jumps to get you and ends up cratering from all the damage he took.

Because if you disguise as anything else you move slower

God bless, bonus points if you get one final shot well he's in the air that just puts him into death range from fall damage.

Your hitbox is different so Snipers who spotted you still have a hardtime pinpointing the Spy's head
Your model is so small that people can actually sometimes miss you uncloaking in a tight corner, whereas other classes have models and weapons that stick out a ton more
You move at the same speed as if you were disguised as a Spy, which is a horrible idea to disguise as, or as a Medic, which works somewhat but quickly makes people suspicious if they don't see you healing someone

To move at full speed, the only disguises that allow you this (Scout, Spy and Medic) are all incredibly fucking obvious (Slow scout, spy activities near your team, Medic not healing), you usually see those spies because they ran out of invisibility juice.

A lot of piano teachers like to tell you it takes 10k hours of practice to get good at something.

user that's for piano, that's way harder than aiming in a video game

Besides Pyro, sniper, med, spy, and engie of course.
Besides thats what makes it believable. People dont usually disguise as demo so they dont expect it.
Same with disguising as your own team and dead ringering. People dont do it, so if you do it works

user aiming in tf2 is only 10% of a great play.

Spy moves at 110%, only scout spy and medic move at +110%

Spy moves as 107% speed like the Medic
Using any other disguise but Spy, Medic or Scout will make you go slower.

Wtf I did this now I'm VAC banned

I wish people who did this could get VAC'd.

>disguise medic
if you are not healing anyone, I am going to shoot you until you do.
>disguise as scout
You walk too slow. I am going to shoot you until you take out baby face blaster.

Unless you disguise as a Heavy I don't see a problem here. Before spy had his speed buffed he was as fas as 4/9 classes. Nobody complained, but picking medics was damn tedious.
And why would you want to walk faster with the cost of having your disguise completely useless.

>tfw every other game has different ways of calculating mouse sensitivity, so you have to autistically pinpoint your 360 sensitivity in every game to determine what sens you should use or just guess it and deal with your muscle memory being permanently slightly fucked
why the FUCK isn't there a universal sensitivity value yet?

It's not gonna mess up your game, it's honestly a setting that should be implemented from the beginning. Do some research into building a config and implement the settings that work best for what you're working with. It'll improve your fps and make it so your game is more in line with what's happening in the server. Things like facestabs and getting shot while behind cover will happen less frequently, your shots will land more often, and it'll overall just make for a smoother experience.

Because disguise is useless against anyone but braindead pubshitters, just play gunspy like a real man or don't bother.

A good disguise can fool a distracted player for a few seconds, and can fool a nondistracted player for a second or more if you're lucky.
That small window of belief is all you need to stab a medic's back. The problem is that it's such a gamble you're better of not doing it for picks if you're trying to win, and should only use it to get from A to B without wasting time or much needed cloak.

I'm still sad about this one.
>best visual design for a Scout weapon
>Good chunky sound effect
>gotta go fast
>if you wanna maintain speed, you can't jump
>shitters complain because they can't hit a target moving in a straight line
>now literally the only benefit is the speed, which is deleted on jump AND when the scout is damaged
>also it does less damage
>also you have a slower default speed
There's a lot of egregious nerfs but this is easily one of the worst.

compfags need to die. 6's is not the same game as TF2, they should just get a balance mod for their retarded game mode rather than force their retarded changes onto all of TF2.
Fuck b4nny and fuck the devs for catering to the dead comp scene.

>weapon is bugged
>valve is incompetent and can't fix it
>muh compfags
You faggots ruin these threads, all you do is cry about some boogeyman you've created because you can't accept daddy valve isn't perfect.

Do you not remember how much crying the 6fags made about the gun? And how shortly after their whining reached its peak the gun was nerfed to shit?
You probably also think the bonk and caber nerf had nothing to do with compfags as well.

>different headshot box to bamboozle snipers
>smaller target
>no speed decrease
>casuals never expect Spies to disguise as Scout
You'd be surprised how well it works. Same with Medic; if you equip the sapper and hit B, you'll equip the Medigun on your disguise. You can literally just march up to a push and take your pick.