Is System Shock an RPG or an immersive sim, and what is an immersive sim

Is System Shock an RPG or an immersive sim, and what is an immersive sim.

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Immersive sim is a design philosophy, not a genre. It establishes a set of in game rules and then gives the player the freedom to fully interact with those systems, leading to unscripted gameplay moments.

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>Optional
>SoC, Arx Fatalis and Pathologic
>Avoid
>CS
Pleb taste.

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>It establishes a set of in game rules and then gives the player the freedom to fully interact with those systems, leading to unscripted gameplay moments.

that's kinda vague, can you elaborate?
to an extent almost all games can fall under this description

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For example, most recent R* games will arbitrarily strip you of gameplay mechanics in certain missions or in JRPGs, where you have characters sustain being hit by literal meteorites in combat only to die to a sword in the chest in the next cutscene. There is consistency established by the game world here and the gameplay is at total odds with the world around it because it's being dictated by the developer, rather than the player.

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Is Doom an immersive sim or Donkey Kong Country. Or Half-Life.

that's pretty prevalent in newer rpgs like deux ex:HR and dishonored 2, though.

how is that in anyway related to simulations?
by that definition, you could argue that shit like Mario kart or mmos are immersive simulations

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Or Duke 3D. Or Postal 2. Or GoldenEye. Or Minecraft. Or Mario 64.

>Invisible War avoid instead of HR
spotted someone who never played IW, for all its problems it's still a game that offers way more freedom than HR, levels are way more open and you have access to more augmentations and gadgets.