Is the behind the scenes of making Halo 2 the best gaming documentary ever? It’s funny because crunch wasn’t a controversy back then so everyone is very accepting of it (not saying they enjoyed crunch, but kind of accept that it’s part of their job)
Is the behind the scenes of making Halo 2 the best gaming documentary ever...
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>be 20 hairline is going
>his is intact
wtf
Crunch was different then than it is now at modern AAA studios. Sure you'd get pulled in to do overtime and probably stay till the job was done because you gave a shit.
Now everyone is expendable, and if you dont do the extra time for free you're booted and replaced without a thought. Which was going to happen at the end of production to most of the team regardless.
His hair is swooshed in the front. You can't even see his hairline under that.
Marty needs to go ahead and write that book he always threatens to write.
What book?
He's talked about writing a book in the past about his history with Bungie.
When did he post about that? It would be fairly interesting.
I like how he did an AMA on Bungie.net after being fired.
>tfw will never work at 343
I don't know how to work twitter, this is the only mention of it I could find on there.
>Friend did volunteer work for 343i as sound designer
>Said they were fantastic to work with
>Employees I know say the same thing
>They get stressed from the fans and not really at all from Microsoft and upper management
Same
I wouldn't mind another Q&A regarding the tension.
hair loss in RNG
His hair has receded slightly now that he's 47 years old. Still pretty acceptable considering.
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He used to make lore for Halo and now he's working on Crackdown after he helped on that mediocre platforming game with the robots xbone exclusive
I'm imagining these people were paid for their crunch or even that it was on a volunteer basis and they maybe actually wanted to because they were passionate about the game. Or maybe their bosses weren't tyrannical evil overlords openly screaming at people on the floor.
>I like how he did an AMA on Bungie.net after being fired.
That sounds really funny. Link?
I can see how, the fans are shit.
I watched that countless times, but they do talk about how stressful crunch was. They had no choice because the E3 demo was smoke and mirrors, everything had to be scrapped and redone in a few months
Bungie's history is interesting if you look into it.
>BUNGIE:
>WAHH MICROSOFT IS TOO STRICT WITH DEADLINES AND MILESTONES
>WE CAN'T MAKE THE GAMES WE WANT
>ty based activision for being hands-off :)
>REALITY:
>halo games are masterpieces
>destiny games are messy buggy pieces of shit
Bungie project management is a joke. They need 3rd parties to keep them accountable.
Microsoft is also the reason the stories were so good, after they left Microsoft at the end of 2007, their gameplay and story in their Halo and other games went to shit.
Activision was also not hands-off and lots of people left before the first game released
I'm glad they got their independence back, but I feel that all the talent that made OT Halo and classic Bungie games great are long gone.
Maybe if they didn't instantly shit all over the gameplay mechanics, story, art direction, and music of the original games they wouldn't be so stressed over their fans being rightfully upset with them
>Activision was also not hands-off
not anymore but they used to be
both bungie and activision publicly talked about it all the time
i think it's clear why activision decided they had to be more involved
Also back in the day crunch time meant free pizza and soda to keep morale up as evening came, and you could take breaks now and then to just to let the mind rest for a bit. You also knew most of the other devs and could socialize while working.
These days crunch time is no different from overtime in any regular code farm, and any breaks makes you a time thief and a report on your ass
it was a different time.
reading masters of doom, the id guys had a ton of crunch. but the thing is, they were working hard because there was passion and a vision of the future in front of them. when companies like rockstar or bioware put their hundreds of employees in crunch, there is nothing motivating them, just a manager leaning on them with the implication that it will have a negative effect on their career if they DON'T crunch.
i know which I'd rather pick.
Not him but when you shit on everything just because they’re not Bungie instead of shitting on them for the parts they actually did fuck up on, then they should ignore you.