>Ice and water are different magic types for some reason
Ice and water are different magic types for some reason
It's the same reason lava attacks are fire magic instead of earth magic
user consider you were developing a JRPG, you got a limited schedule and gotta get the job done. Would you either A.
Make a long ass set of parameters to make sure what Ice and water spells would be effective under one type I.E make the water moves effective on fire but at the same time Ice moves weak on fire
Or B.
Just make them two different types in game, one weak to fire, one effective. Hurry up the boss needs these done by thursday.
>go to restaurant
>ask waitress for glass of water
>they bring me glass of ice instead
it's more like cold and liquid
they just say ice and water for the sake of simplicity
>go to restaurant
>ask waitress for glass of water
>they kick me out
They get you a glass of water with ice.
Well water is just water, ice magic would require manipulating the temperature of the water too which would require different skills presumably.
>go to restaurant
>ask waitress for a glass of ice
>crunch crunch crunch crunch
BITCH! Ice is water with wind! If you use fire and water you get steam!
Because thermological magic is a longer term than ice magic
>food analogy
Typical water pleb
>water is food
looks like your brain cells are frozen too, icefag
if I throw a waterballoon and an iceball at you, maybe you'll STFU about there being no difference
>go to restaurant
>ask waitress for her number
>she tells me she's taken
>you'll never get to splash yourself by dropping a gallon of water on yourself then bash OP's head in by dropping a gallon of solid ice on his retarded ass
OP, kill yourself my man
Magic is tricky, you have to specify whether you want room temperature water or ice.
Why aren't there any spells that use steam?
>Go to restaurant
>Use a food analogy
>I'd like a cup of lava please
>they give me a glass of fire instead
>water isn't food
Food analogyst weebs don't even know shit about food to begin with lmao
Got to wait a while user, they brought you Eventual Water™.
This comic is so stupid, if it's solid then it's not water.
Ice hurts because it's cold
Water can be cold too, but isn't necessarily
So ice would be effective against targets that are weak to cold, like a cold-blooded reptile, which water wouldn't be unless it's specifically a cold water attack
?
Donut please. You've already lost. Just let it go.
wait, this just makes it more complicated
>im a hot water mage
It is though, water being liquid is just a convention.
Water is solid. You're 90% water.
how viscous does a liquid have to be to be considered a solid
In the end every magic is just telekinesis, no?
But if it's actually about casting stuff, wouldn't every element be more or less the same?
Kekked
>every magic is just telekinesis
no
Lava is fire and earth magic combined. Prove me wrong.
that number is for babies
the fullly grown human male is about 75%
Steam mage, fire + water
no i'm not a steam mage, i'm specifically a hot water mage
Steaming hot?
no, just hot
Hybruid builds are shit, have fun with those raid rejections
Can I have an accurate maximum temperature of the hot water you produce? Celsius only
>go to restaurant
>ask for water
>they bring me pokemon creatures instead
dude just microwave it
its water packed for storage, you gotta heat that shit up
Water magic? They should be using Pokemon magic instead
it depends on the air pressure on that given day
based boomerposters
A hot water mage is still just a water mage. Temperature is just relative until it turns to steam
So what's the hottest water you've ever produced?
Source?
Lava is just rocks moving very fast under pressure.
I Want to Be a Receptionist of The Magic World!
I like the idea, and the characters so far have some nice interactions, but I'm skeptical it will go far.
look man, i'm a hot water mage not a thermodynamicist
>not going fire and wind for bigger fire
why not just play a big fire mage at that point
>Go to restaurant
>Ask waitress for a glass of water
>She glasses me
>Glass shards are everywhere and a mixture of my blood and water soaks into my clothes
>Now cold as well as bleeding.
>what is Magicka
>go to restaurant
>ask waitress for their best meal
>get meal
>eat meal
>it's delicious
>ask for the bill
>pay in cash and tip the waitress
>wink at her, turn 360 degrees and leave the restaurant
But ice weak against fire while water isn't
>ice and water class
>no steam class
Now I wonder why is there others who read manga for girls
Shoujo isekais have been getting a lot of manga adaptations the past year or so, almost all capitalizing on the otome villain meme. This one's not an isekai, but it's taking the general fantasy premise seen in other isekais.
Also, shoujo and cute girl mangas tend to have good art that makes the monthly wait between releases a little more acceptable.
Steam sounds deadly as an attack method, but I guess it's not as visually distinct to wind in general, or as appealing as icebergs or floods.
you can play a poison class and pretend you're a vaporlord
thats magma
Geysers aren't appealing?
>no salt magic
>no salt/water spells
>you will never be a napalm mage with a spellbook and thousands of matchbooks
Salt magic? That sounds weird as hell
Yes but lava is magma that haven't reached the surface yet. If you're casting a spell and you can see the result, it's lava.
what if you cast the spell underground
the only thing I remember having salt magic was rokka no yuusha, and there it was about making barriers
WATER PLUS COLD EQUALS ICE
>no potassium mage to counter your salts
no thats cold water
There, you said it yourself, "Lava is magma"!
Clearly, ice is just very compressed water
>start casting frost spike spell
>opponent casts magic resistance
>throw a regular frost spike instead
>elemental magic types
>hydrogen mages are overpowered as fuck
>xenon mages have good utility but get outclassed by neon magic
>tungsten mages are immune to fire
Ice magic is cold magic, not water manipulation. It could be dry ice (co2) or even frozen methane on an alien planet
But all ice rooks same
i wonder if making things really hot, and making things really cold would be two different skill sets, or if the process relies on enough of the same that fire and ice magic would go hand-in-hand
in naruto there's fucking dust magic and it's really strong, only masters can use it
>He hasn't run a homebrew setting where salt is one of the basic elements and saltomancers are basically priests
Few things have had such an impact on civilization as salt.
Factually false. Ice is less compressed than liquid water, it is the only solid for which this is true.
As long as it proves that lava isn't fire + earth I'm fine.
Even the autist at superpower wiki don't have many example of it
to purify the yokai, user
all magma transforms into lava!
Compressed does not mean dense. Back to physics 101 with you
Water=Water
Fire=Fire
Earth=Earth
Wind=Wind
Water + Wind = Ice
Fire + Earth = Lave
What else?
If the magic would just be forcing energy from one object to another it could result in some cool spells.
>using cooling spells causes you to accumulate heat which has to be released (possibly in the direction of the enemy)
>setting someone ablaze creates a ring of frost around him
What does it mean then, according to you? By every definition, water is more compressed than ice.
hot water mage here
been trying to make a cup of coffee for 20 minutes with my friend steam mage
its slow going but cheaper than a kuerig
has anyone seen bean mage?
>can't buff my friend's equipment with magical properties
Is steam still water?
ye ye cool
but what about cum magic
no its vaporized ice
cryomancer =/= aquamancer you normie
I'm pretty sure they are called hydromancers
>bismuthmancers are immune to acid
thats more like a rag absorbing water than the water itself being in a solid state
sublimated*
What's the ideal element system and why is it Water>Fire>Earth>Wind
I reason it that ice is just easier than saying “there is a severe lack of heat in this magic” magic. While water magic is literally just a nigga with a squirt gun.
For real though, what games deviate from the traditional western or asian elements?
Ice magic would actually be temperature magic.
You're freezing the air.
Water magic would not be the manipulation of temperature but the water by itself.
So no, it wouldn't be the same thing.
you'll need the philosopher's stone for that one kid
>ice mage and cryomancy is secretly molecular manipulation and allows user to slow and speed molecular movement of all elements and types
Where's my Iceman isekai manga?
Would wind and water be able to create lightning/clouds or would you need fire in there as well?
Eternal darkness?
falls under nature magic
mainly practiced by fluid druids
>that one guy who doesn't think water magic is powerful because it's just water and doesn't know what highly pressurized water is capable of
Lighting is formed by clouds humping each other so steam magic probably
>no heart
What a pleb
There's a lot of magic that would be needed to create clouds if we're combining elements. Fire and water would need to be the basis more than lightning.
no electricity? does that fall under wind?
No, combining water and fire attack creates wind attack, while combining ice and fire attacks creates explosion attack.
Compressing something is just applying outside pressure. It tends to compact things because that way you remove gas pockets.
If you compress water you'll get ice. Less dense but ice nonetheless
Does a beanslinger count
Turning water into ice is one thing, but proppeling that ice or shaping it into something useful is definitely also in the domain of ice magic. I'd say the best way to seetle this is making ice magic a branch of water magic.
Make both strong to fire. Why make two elements?
or wind+water i guess?
>go to restaurant
>ask for a glass of water
>leave a $20 tip
>Go out
>Talk to some 5 and college fat girls because I feel insecure about my looks
>Get shot down hard by 5/10
>Give up and start talking to some other girls
>chat up this 10/10 Heart breaker just for shits and giggles because my ego is completely crushed already
>She gives me her legit number and invites me to come see her next Friday
>MFW I texted her this morning and actually got a text back.
>A 5/10 was a complete cunt to me yet this smokin’ hot girl is all over me
Girls are fucking weird man.
it's wind+fire
>Can also add or subtract a dangerous amount of liquid from an opponent
Lightning would be a very advanced specialisation, making use of Fire and Water to generate steam and then combining it with Wind to create static electricity.
That's every fast food restaurant ever
where is my fucking math magic?
Fire + Wind = Lightning
Fire + Water = Steam
Water + Earth = Tsunami
Earth + Wind = Tornado
the simulation forbids its use
Zetta slow!!
Oni's only weakness.
FF Tactics.
Fuckin’ Kek
>dude what if you had infinite energy behind it though
by this logic literally any magic can be super powerful.
Rock magic? You've got a hand-cannon now.
Air magic? Tornado tears the flesh from your enemies.
Fire magic? Melt literally anything.
It's stupid to pretend water is a good magic type just because if you gave it a proportionately much higher amount of energy it would be viable.
Realistically is mana was in any way proportional to the amount of energy transferred then water magic would be utter trash.
can high level fluid druids summon familiars? I want to summon a semen demon
V.A.T.S
right here bro
When you think about it, ice and water would be different magic. Ice mages can create ice out of thin air and suddenly cool neighbouring areas, which means that they're actually controlling heat, as by definition, cold is the absense of heat, not its own element. This also means that these mages must be putting that heat elsewhere, and by reversing the principles of this magic, should be able to make waves of heat as well.
So ice magic and fire magic should be part of the same thing. Refute this, I fucking dare you
Cause lava is really hot?
its almost like people have different tastes, who would have guessed
but no, maybe it is these strange female creatures eh?
there's math magic in Dungeons of Dredmor
Based FFT actually has a class that focuses on math magic.
go away passive agressive mage, no one invited you
This is only true if magic follows the laws of conservation of energy, which is generally not the case. In this case, you could easily imagine that ice magic is the study of removing heat with magic, while fire magic is the study of creating heat with magic.
Electricity is plasma
Fire is plasma
Electricity is fire
X squared plus Y squared equals
DEEZ NUTS NIGGA.
fuck
>Electricity is plasma
???
>Fire is plasma
So candle is also a sun?
Hot damn that’s actually makes a lot of sense
Even then, the two must be part of the same branch of magic, as you said, even if they dont follow the law of conservation of energy, fire and ice magic can be bottom-lined as a school of magic that deals with manipulating heat. Thus a mage of fire should theoretically be capable of low level ice magic at least, since removing heat and creating heat are two sides of the same coin
It literally is though.
On a significantly smaller scale: yes.
Yeah, that'd make sense. They could be different subdisciplines of a general "heat"s chool.
how is literal conjuration telekinesis
>the average temperature of the entire universe is only a few degrees above Absolute Zero
Ice is the strongest element, watercucks need not apply
>all weapons use the same ammo
>just different amounts
>electricity is plasma
dude, no. when a lightning strikes, the passing charge superheats the air creating the visible arc of plasma by separating electrons from atoms
The sun isn't burning, its undergoing nuclear fusion while a candle is undergoing oxidation.
There's actually more to it. What you call 'fire' ie the flames that burn shit is actually surrounding air superheated by the energy released by the oxidation of volatile components as they vaporize and moving upward due to convectional currents. Lightning is similar to that in that it is caused by a burst of electrons literally breaking the air down-something that superheats the air in the path of the rampaging electrons in the process. Thunder is caused by this air suddenly heating up to ridiculous temberatures cooling down within a second.
So electricity and fire are in fact, air.
i believe every word you just said
There’s more than just
“oops I took water out of my water bottle and threw it at your face”
There’s water blades making fire out of thin air making tsunami in the fucking desert
There’s a lot more going on than moving elements with your mind
>The sun isn't burning, its undergoing nucle-
NEEERRRRDDD!
>Firecucks and Windcucks trying to pretend Electricchads are related to them
No, that's just science.
>elementcuck arguing about which of their coloured arrow is best
We're talking specifically about elemental magic, which is 100% based on physics. So it acutally is all telekinesis.
>Lightning
Conjuration + Air
>Steam
Conjuration + Air + Water
>Tsunami
Pure Water
>Tornado
Pure Air
If you immediately know the candle light is fire, then the meal was cooked a long time ago.
>Rock magic? You've got a hand-cannon now.
no shit, this is what earth magic generally is. throwing highly pressurized sand or giant fucking rocks to crush people
>air magic
again yes, air magic usually uses some sort of pressure
>fire magic
again yes
magic allows a mage to pressurize their spells according to their abilities. water can cut stone if it's pressurized enough.
you act like elemental conjuration doesnt exist
mother of god...
Wait does that mean
Fire benders are just air benders but less gay?
>>Lightning
>Conjuration + Air
Wrong, Conjuration + Air makes Holy magic.
Hand cannon?
Nah nigga you have a fucking rail gun
You can use magnets to super charge that shit and destroy anything in your path
Air benders are far cooler. Look up the dolphin diving Bell accident for an example of what you can do with air control
It has nothing to do with chemical composition. Fire for instance doesnt have such thing.
A crummy glass of ice?
Fool, Conjuration + Air + Water creates pic related
If you're talking about Avatar then then I dunno really. All other benders manipulate what's around them, while fire benders shoot out jets of flame even though there isn't anything burning to create that flame, its not very consistent.
Could be the 5/10 gets hit on all the time because she's so undesirable (obviously not aware of it though and thus has an ego) but the 10/10 barely gets hit on because everyone thinks she's out of their league.
>There’s a lot more going on than moving elements with your mind
It's all moving particles at the (sub)-atomic level though.
how's beseeching your deity of choice for help is magic?
>railgun
Mikasa's powers are fucking retarded
A railgun would use the same principles as a maglev train track-an attracting field in front, and a repelling field behind a magnetic object of interest to speed it up
That would mean you'd have to manually switch a dozen electric and magnetic fields several times simultaneously to speed a coin up to a reliable level, which is absolutely bullshit
Is this a free service? I keep hearing about this. Is this an American thing? In Europe they will tell yuo to fuck off or order something or the water is priced
Fire is heat, ice is cold, water is wet.
It's pretty much implied that any special ability is just a pre programmed action, call it muscle memory if you want
Eight are all the elements you need.
>"Packed" for storage in a form that takes more space.
>magicka
mein neger
>wood, metal and earth are separate elements
>no wind element
In England if you ask for water it's free as well. Might be a first-world thing.
>Mfw i got trough the whole game using nothing but land mines
>Not using food analogies
You could use shitty McDonalds tier analogies that are awful and not beneficial at all. Or you can use something healthy, intelligent, and good for you like a food analogy.
Holy fuck I didn’t think about it that way
I was just thinking I was a loser who got lucky.
baba is you
water is sink
ice and baba is melt
wall is stop
keke is win
For 99% of America
Water is free and a courtesy
California is a different story.
God I hate that entire state
Why do you keep trolling and baiting people with this thread? This is at least the second time I've seen it this week.
Mines were crazy OP in both games. Trading making them stationary for damage doesn't really work when you can use the sword to spawn them right under the enemy.
Baba is win
Is
You
Yeah i'm pretty sure i ruined the game for myself but i couldn't stop after finding out how effective it is
everyone seems to be having fun with theorycrafting, I don't see what's the problem here
>making a level that has melt but no hot
Look at it this way, the psychology behind water and flow is very different from the psychology behind ice and cold. They are different elements of magic for good reason. In general, in terms of magic, you need distinct styles to utilize the magic respectively
It is in
Thats a very interesting concept. Thank you for your insight.
Honestly you elemental mages deal with some confusing shit. Glad I specialised into something more useful.
Water is my favourite element, fuck people who just make it a subtype of ice magic.
>Earth, Sand, Stone and Metal are all different magics for some reason
>Nobody ever does Mud magic
Water is free in California, but the law says you have to ask for it instead of just getting some. Lord knows why they make laws for food service but not for agriculture that consumes one million times more fresh water.
ice is too cold to be water, that's why they are different
Just how new are you?
But anyway, during your stay here you'll see many similar threads in the future
Sometimes we even discuss why some game is garbage twice in day!
>ice is too cold to be water
Maladymancer best class, what are you gonna do after I cast Induce progeria on your ass?
The reason they should be different is that water magic should get liquid control at higher levels and ice magic get the ability of the "cold of the dead" allowing necromancy
>360
But that just lets you return back to old meme.
That shitty American Horror Story show had a mud witch
>elemental magic: water, fire, air, earth
>water, fire, air, earth
>element
kek, I want titanium golems or an uranium spray
itt retards who cannot understand basic thermodynamics and fluid mechanics.
Rich Burlew plz go.
It should be nature conjuring is it's own school while thermodynamic manipulation is another school. So if you wanted to do steam, ice, lava, etc you'd need to dual spec into conjuring elements and also manipulating it's properties.
>titanium golems
Lighter golems are worse
>uranium spray
Slow poison
Terrible choices user
Which definition of element do you think came first?
I always wondered how is ice/cold even dangerous compared to say flames, electricity, poison, or any other element? It never really struck me as immediately lethal as the other elements unless you're directly chucking blocks of ice at people. But if you're doing that, why not just save yourself a step of conjuring ice and use that magic power to bust up the earth around you and throw that instead? Why am I asking legitimate questions in a shitposting thread?
freeze the enemies internal organs.
boskeletonrp
I'm guessing you live in a warm climate.
>ice-based moves are dots
Blood freezes, blocking arteries.
Ice crystals expand and pierce cell walls.
Frozen joints constrict and shatter under stress.
Cells in general cannot function outside a particular temperature range.
fine
>helium golem
>fluorine gas cloud
there you go
Dumb faggots, Hot and cold are the same in thermodynamics, so Ice magics and Heat are two sides of the same coin as temperature controlling spells. Fire and Lightning should also be the same magics because both are kinetic states of plasma in motion.
I'd kinetic her states in motion if you know what I mean
>Hot and cold are the same in thermodynamics
>Character can control concrete
>Uses it on the most boring way possible instead of fighting like an earthbender
Stop being boring and scientific you dingus.
Wait, what? I thought "cold" was just the absence of heat, at least that's how I understand it. Without a source of heat like the Sun, everything on earth would be as cold as possible, absolute zero, right?
Fucking retard we would just bring a sun from another universe into ours to avoid that from happening
>Some elemental magics conjure while others are simply manipulation
>They're all supposed to be equal
>Storm magic makes a lightning storm or tornado
>Never a big fuck-off hail storm that bludgeons everything to death
>Lightning magic is almost never summoning ground lightning
>Fire magic just makes streams or balls of fire and not summoning cool shit like a fire whirl
>Some form of exsplosion magic by creating a pocket of highly condensed air/dust
>Never anything involving petroleum or gunpowder
absolute zero, nigger
I prefer Cold and Heat as elements.
Fire isn't an element it's just a reaction that can be caused by Heat
boYOU ARE NOT THE BOSS OF MErp
Thermodynamics only applies if you're too stupid to understand m theory.
Why not just zap them instead? It seems like it would take a lot less time and effort. It takes less than an amp to kill someone, as opposed to freezing someone dead.
It takes an insane of power and setup to even get close to absolute zero IRL. Meanwhile, bombs that can get as hot as the surface of the sun are a dime a dozen.
My state is cold enough to know that I don't die instantly when I walk into subzero temperatures.
I'm not saying cold isn't lethal. I'm just saying in terms of a effort/energy to time ratio, it's not as immediate.
I could accept that.
What the fuck are you on about?
Sounds like you'd like CrossCode, that's what it calls the Fire and Ice elements.
Its still H2O so its water
that's crummy!
Makes as much sense as fire and air being different elements
Too fucking dumb to move a sun from another universe, retard?
>it takes an insane of power and setup to even get close to absolute zero IRL
i'm sorry i didn't realize i was talking with a bitch-ass mortal
Ice magic is magic that removes temperature.
Water magic is liquid magic.
The best most brainlet and easy to pick up way to do it so through specialties. You have three or four base schools of burst magic. Fire, Water and Earth. Then your magical fuck can narrow their focus down to a more specialized form of that magic as they rank in it, like Ice, Lightning and Crystal. And of course you'd have outsider schools like Air that focuses into Sound and combination schools that have access to two spell trees but at a cost of more limited degrees than a singular focus. Letting the mage combine schools as much as they want but at the cost of a higher singular focus level of spell tree each time. So you could theoretically combine all schools but you'd be jack off all trades master of none mage who has low level spells in each but nothing high level.
>Train you in Polearms
>Different than spears
Why would it be the same?
You can douse fire with water, and melt ice to get water still.
But a stream of fire would destroy a blocky ice elemental, and not a voluptuous water elemental with a simple reason.
In context of "balance" in videogames elemental damage is not a physical effect. If you want to get real neckbeardy, the "energy" cost you pay with magic of propelling a strand of gas to wind cut shit, generating lightning to shock an enemy and casting stuff like earthquake that manipulates tectonic plates is absurd -since it's magic. So you have the shorthand of "pay x mp for y points of damage of a flavour" and novels/manga that can have a focus on novel and out of ordinary usage like portal cutting, barrier immobilisation trick from Goblin Slayer and other utilities - since they are stories and don't have to care about vidya balance, but are meant to have the WHOA factor.
Earth will get very cold without the sun, yeah, but not to absolute zero. All those “heat” that we have don’t just dissipate into outer space so easily.
>voluptuous water elemental
Good taste.
It's still water, you donut.
Ice and water have different specific heat so shut the fuck up
Stream of fire would destroy water too, retard
It should be water and COLD. Magicka did it right.
Ice is water, retard
Okay Yea Forums, you're working on a RPG, and you were tasked to develop different status effects. How would you differentiate the following statutes:
Poisoned
Cursed
Burned
Diseased
Bleeding
Crippled
Frozen
Are you really so dense you don't understand the differences between the two?
Based
All of them deal damage over time.
Yeah but it still has different properties when frozen
What about radiation element magic, or as I like to call it Hiroshimagic.
Poisoned
Slow DoT, ATK and RES also slightly lowered
Cursed
Luck down to zero, all RNG actively stacked against you, all enemies crit always
Burned
RES down to zero, all player actions make you take damage (cause your skin is crispy and breaks open when moving)
Diseased
Same as poison. This one is difficult.
Bleeding
Quickly losing HP but rather easy to stop but needs "time to heal", so player actions can reverse the cure
Crippled
Some player actions are unavailable
Frozen
You move either slowly or not at all, but RES is heightened
Why is no one talking about the source of the magic itself and how that would play into it? If the setting has a water god and an ice god, then they would probably be different things.
Diseased could also spread to allied units, who knows
>so many people in this thread that failed High School basic Science classes
>inb4 MERELY PRETENDING
>Poisoned
Physical damage that ticks when you make an action, can be cleansed by magic or physical cures or just toughing it out
>Cursed
Debuff, either stats or an attribute like accuracy. Can only be cleansed by magic or by annihilating the caster (for something like a necromancer or lich you'd need to exorcise/purge them.)
>Burned
Similar to poison but ticks no matter what but for less damage.
>Diseased
Similar to cursed but can be cleansed by magic or physical. No relation to the caster.
>Bleeding
Similar to poison but easier to cleanse however it has a stamina debuff after a certain amount of time if not cleansed.
>Crippled
Accuracy/agility/movement debuff, can be cured in the normal ways.
>Frozen
Hard stun, can't do anything until it wears off, can be cleansed by speed or strength buffs or protection magic rather than curative magic.
>not being a based dimensional magician
>not sending your enemies directly into a black/white hole or into a cold void
Loss of HP per tick, decreased stuff like constitution or willpower
Loss of luck stat, maybe more likely to get fucked by rng
Loss of HP and chance of panicking when applied
Depending on kind, fever would decrease intelligence, something like tetanus probably strength
Loss of HP
Decreased movement speed and agility, unable to kick, jump etc.
Unable to act
A lot depends on kind of rpg, turn based or not in the very least
Slower DoT
You do more damage but can't remove your weapon
Fast DoT
You do weaker damage and move slower
Builds up then causes massive damage
You can't run away from battles and you do significantly less damage
Builds up then you can't move/attack plus big damage
LISA had the best use of status effects
>He doesn't main carbonmancer
I like how our approaches were very similar but it's still clearly visible which type of game we each play most. For example, I didn't even think about stuff like "makes you unable to flee from a fight" because I never play turn-based JRPG type games.
Schools of magic that would be the most fun and inclusive to the classical variables should be.
>Thermal Motion Control
>Energy Transmission
>Manipulation of Mass
Each school of magic herein would not only cover the classical alchemy elements in different ways but also include more options like radiation spells, pressure and electromagnetism. An Archmage seasoned in the Thermal Motion Control and Energy Transmission schools of magic would be able to pull moisture out of the air and condense that water into a chemical laser to flash fry not only his enemies but get an AoE of super-heated ozone along the path of it for good measure.
ice magic is control over things below a certain temperature, so it's more thermal magic
Water magic is control over the molecules themselves, likely through the surface tension bonds
Ice shouldn't be a form of magic. They should just call it "cold magic".
IMAGINE BEING AT ANALOGIES
SO FAT YOU LOOK AND SEE FOOD
>Water magic is control over the molecules themselves, likely through the surface tension bonds
>Control over the molecules themselves
Therefore it's perfectly logical that control over water molecules includes their temperature for Ice spells, otherwise it's not "control"
>six years ago
where does the time go
I think Ice isn't just "freezing water" but it's the manipulation of low temperatures in general. If there is no water to freeze, it's not like someone with Ice magic ability can't make the air temperature extremely cold, or turn a metal weapon so cold that it snaps upon use, make steam turn to ice, etc. I figure Water magic has no temperature manipulation properties to it at all, and is based on moving fluids around. Just my two cents.
Learned about this game from your post, thanks.
...now what the fuck do I do here.
def cr
eat ab
Do water and ice magic create matter? It's not like most mages carry a jug around like in Avatar:TLA. Casual matter creation seems overpowered. Or do they summon water or create fake temporary water.
I think I did it by rock is you, freeing it from being locked, baba is push, push it through the crabs with words and finally baba is you
I did it. My brain couldn't comprehend that the Rock won't block me after I disconnect it from Push. I had to control both the rock and baba, hide baba behind the crabs and then push the words with the rock. But thanks anyway.
What
It's a good game
kinetic control dipshit
Play it cool, don't be a dick but also notify a friend of where you're going in case she steals your kidney.
Believe in yourself user, this could be a great romance.
Kinetic control implies control over temperature. Kinetics is motion which causes heat. Which means if you control motion you can also cancel it for cold.
> go to restaurant
> ask for a glass of water
> forget to say please
> die
>go to restaurant
>ask waitress for glass of water
>they bring H20 in gasous state
>game implies we went to the moon, I mean the hoodlie daddle
No, what you call "ice" magic is really "cold" magic, and while many practical applications do involve freezing the water in the air, cold magic can function in many ways without the presence of water at all.
plenty of games have ice but no water at all because water isn't deadly, you swim in it, you drink it. not very impressive
What does it bring to the table that fire doesn't already have?
If you're high level enough to vibrate molecules instead of moving them as a force (ya know, how water actually damages things) you'd be better off just learning some basic fucking ice magic.
>lava Bending
>go to water
>ask for ice
>get accused of racism and arrested for hate crimes
>go to restaurant
>ask waitress for glass of water
>she brings me a glass with water inside, not a glass made of water
Bitch
You can't make glass out of solid water because solid water is not amorphous
hahaha fucking christ don't do that to my sides user
t.waitress bitch
This is now a BONKLE thread
Post your best BONKLE memes
Yeah but most explanations for how magic works will say that ice and water relate to magic users differently because you need different emotion or to learn the magic-wielding mindset from the cultures that lived in icy and watery environments respectively.
Ice is solid water. Water is liquid water. "Water" is the chemical H2O. It just has to be determined by context whether water refers to the liquid specifically or the chemical.
>is a good bro
>except that he doesn't shut the fuck up half of the time
New episode when?
What happens if you steam ice?
>run out out of light magic
>game doesn't fill you up with dark magic
In a perfect world elementalists should be able to manipulate any substance that has the same energetic state of their element .
For example a water (liquid) elementalist should be able to control any liquid, including stuff like blood or lava.
An earth (solid) elmentalist should control any solid as metal or ice.
And so on
That’s smoke magic.
>bismuthmancers are colloquially known as Edge Lords
>Poisoned
Lose HP exponentially over time.
>Cursed
Constant HP lost over time, relationship gains kneecapped, gear has chance to break.
>Burned
HP loss over time, all physical stats reduced, damage taken when doing physical actions.
>Diseased
All stats reduced, fatigue gain tripled, chance to spread to other biological organisms.
>Bleeding
Physical stats reduced, health cannot be restored until wound is bound.
>Crippled
All physical stats kneecapped, HP significantly reduced.
>Frozen
Turns skipped until thawed out.
boskeletonrp
Kek
t. donut
The best balance of all: no balance at all
>Poisoned
Low DoT. Cannot restore health whilst afflicted by it.
>Cursed
Various curses with different effects. Some don't let you use items, some don't let you unequip certain types of equipment like weapons or shields, some fuck with your RNG. Can only be cured by a specialist.
>Burned
Take Damage after acting. Debuff to attack.
>Diseased
Gradual debuff to all stats over time up to a certain cap. Can spread to other party members. Optionally, after it is cured, your stats gradually return to normal rather than the effect being immediate.
>Bleeding
DoT. The % of unit health taken as damage gradually increases up to a certain cap, say 25% of total health per turn.
>Crippled
Debuffed movement/initiative, debuff to attack, higher casting time for spells if the game includes that sort of thing.
>Frozen
Cannot act until cured, higher susceptibility to critical hits.
Poisoned - turn green. Lose HP for each turn.
Cursed - %based skills miss or fail more, can't be revived until battle end
Burned - turn red. Lose HP constantly and for each turn
Diseased - Reverse regen and confused, chance of infecting anyone you attack
Bleeding - Lose strength + effects of poison
Crippled - Lose dex + strength
Frozen - Turn blue, anyone attacking with a metal weapon can get stuck
Eight times out of ten ice is better
>Poisoned
HP loss until cured, persists out of battle
>Cursed
Incoming heals nullified
>Burned
Take damage on physically attacking
>Diseased
No effect, but instant death if not cured within n turns
>Bleeding
Like poison, only more damage and heals automatically
>Crippled
Speed/initiative score halved
>Frozen
Can take no actions, clears if hit by Fire elemental attack
>BONUS ROUND
>Asleep
Can take no actions, cleared if hit by physical attack
>Silenced
Cannot use magic
>Blind
90% chance to miss with physical attacks
>Berserk
Forced to use default attack on random target, double damage
>Confused
Uses random attacks or heals on random targets
>Charmed
Uses random hostile effect on random friendly targets, or random helpful effect on random hostile target
>Blank
Cannot be affected by any magic, helpful or harmful
>Stasis
Cannot be affected by anything, cannot take any action, duration of other active effects paused, short duration
>Soft
Cannot be affected by physical attacks
>Brittle
Instantly killed by physical attacks
>Deafened
Can't receive orders, will try its best according to simple AI
>Foolhardy
Double damage out, double damage in
...you can do this forever
wrong
ewww
Magicka was fucking amazing, the amount of broken combos is absolutely bananas
>wear a robe that increases your speed, get the dagger that increases your speed even more
>cast Haste to increase your speed EVEN MORE
>cast a combo of shield abd quad ice on yourself
>become sonic the murderhog that kills anything with a slightest touch
>run into a tiniest obstacle and explode
Also, water was the best element, nothing beats blasting off enemies into space with water mines, or any other water magic whatsoever. Too bad it was nerfed in the second game.
Obviously they're different, ice pails in comparison to water.
CK THREAD MOTHERFUCKER