Why is it cool to hate this game now? We all loved it in our childhoods is it really that bad of a game?

Why is it cool to hate this game now? We all loved it in our childhoods is it really that bad of a game?

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>We
Fuck off.

>now

Unironically the best platformer ever made it even surpasses SM64

Its not a bad game... just sandwiched inbetween better games

Sunshine got a lot of hate since release, and it only got worse over the years peaking with the release of Galaxy.
If anything, people eased up on it a lot these last couple of years.

It's great when you're just doing what's needed to beat the game. Going for 100% completion is the definition of tedious pointlessness. Anyone who defends the Blue Coin Hunt has brain damage.

I think it's just the same couple of pretendo64 fan boys that keep up the meme sunshine is bad.
Definitely my favourite 3D mario; the setting, music , and level ideas are all top notch.

>now
>we

Hell no, it's one of the most soulful Mario games ever.
Mario 64 is overrated. Pretty much every later 3D platformer improved upon the formula it created.
Still nowhere NEAR as tedious as Odyssey 100%

>cool
>now
>we
>game
>?

It was amazing when we were children because the graphics and scale of the world were a huge step up from Mario 64. Nowadays the graphics and scale are worse than newer games and the gameplay for most of the game doesn't hold up.

>muh childhood
I liked rescue heroes as a kid, OP. You don't see me defending the merits of Billy Blaze to the toy medium.

You should relax, Alax.

>Why is it cool to hate this game now
we already passed the phase of hating it, now that everyone hates it we praise it and call it underrated, when everyone start praising it we will start hating it again

Fill in the blanks!

BL_ _ C_ _NS

The sandbird caused more ptsd then Vietnam

>We
>now

I don't like you.

The real problem with this game was the water gun. The levels without it are very good even if the design are bland. They should have left the machine for special levels and normal mario for normal levels

sandbird was weaksause compared to the optional over-world hidden levels

>the poison river

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It does multiple things worse than SM64.

>learning that shit like the lilypad level didn't even progress to Bowser, just like 7th levels and blue coins.

>got it as a christmas gift back in 2002
>boot that shit up
>brothers and cousins watching me play
>they're demanding turns to play
>me adamantly refusing their requests

I really liked it, never actually completed it though

>weak overall level design
>busy work of spraying water on shit
>level design forces Mario to be dependent on FLUDD to do basic bitch shit like hovering
>24 Shine Sprites are from the obtuse blue coin hunt

It's definitely the weakest among the 3D Marios.
It's really telling that the one thing that is pretty consistently acclaimed was the FLUDDless levels involving Mario doing pure platforming in a featureless void, and to that end we got four linear course 3D Marios right after Sunshine, likely as a response to that.
You could also argue Cappy is a functional response to that since he works way better than FLUDD did, with expedient autonomy and more fluidly integrating himself into and augmenting Mario's moveset(e.g. the hat bounce and the hat throw/spin).
The music is good, and the tropical island aesthetic is neat but it does sort of compromise the neat diversity of settings that Mario could enjoy in 64, Galaxy and the 3D World family.

It doesn't help that the fanbase is the absolute worst, but you can honestly say that for any of the Gamecube-era Nintendo flagships.

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Why do people bash Fludd so much? It's an extension of Mario's abilities, too, and allows for precision and correction not even Cappy can do.

It's very slow. If it was faster and smoother people would have liked it.

>precision and correction

Of course it's precise, it's fucking slower.

I replayed it a few years ago and it doesn't hold up great. By no means a bad game but its flaws are very apparent.

Sad how people have no patience anymore.

>and allows for precision and correction
That's precisely the problem. Mario's platforming should be precise on its own with the need for Fludd to stop you in middair and slowly line up with where you need to fall.
Instead of perfecting Mario's controls from 64, Nintendo just gave him a crutch.

So everything else he's able to do that he could do in 64 wasn't touched at all in Sunshine?

So do cappy and luma get a free pass?

That's a false equivalence and you know it.
Luma's is basically Mario's all-purpose tool since he uses it as his attack and to interact with items, and it's a very quick extra altitude boost, not the plodding hovering of FLUDD.
Likewise for Cappy's, since Mario never loses any momentum and it blends seamlessly into his jumps.

>BLAKCOKNS