Do uninvited guests never fucking leave? Nigger titan came just as I was done trading for drinks and stuff. I closed my bridge but without much drink I couldn't hold on very long, so I opened the bridge, hoping he'd step into my traps, but they didn't work on him. Everyone is dead, but the major is chilling in the hospital and one child is strutting around developing PTSD.
pic related is a good start for planning primary industries for getting started, just search for a decent, easy embark spot and click Play Now, you won't be rushed if you didn't put yourself in the middle of danger or are terribly unlucky.
Can dorfs survive on plump helmets and wine alone, and can they eat plump helmets raw or do they need to be coocked first? I don't want to fuck with butchering, animal taming and the like yet. I just barely understood how to build workshops, shit's too much for me.
Isaac Richardson
>Can dorfs survive on plump helmets and wine alone yes they can survive on water and raw edibles alone if necessary
Dorfs like varied drinks and if they have only plump helmet wine they'll start get bored of it and eventually stop drinking it altogether
Jordan Nguyen
>start new fort >FPS death kills any enjoyment >abandon fort >repeat
Tyler Harris
at what point do you get FPS death? I've got a 2nd gen i7 and can manage about 100 or so dwarves for decades in game without the FPS becoming so terrible
I seem to have problems with packing all those plump helmets into barrels, so I get swarms of flies in my stockpile. Do dorfs automatically pack stuff into barrels? I'm guessing it's just a lack of free barrels or my dorfs being overloaded with work though.
Lincoln Parker
If food are stored in a stockpile they will never go bad You probably have a rotting carcass nearby
Really? The wiki said that swarms of flies make food go bad. Does that not apply to stuff in a stockpile? Guess I don't need that many barrels then. Why? Less resources used to make them?
Jaxson Parker
Every fucking time you complete making rooms for everyone, stupid immigrants come and fuck shit up.
Landon Lopez
>not making tons of bee-hive tier rooms for nobodies and then making special suites latter
Landon Diaz
Food don't go bad in a stockpile like I said, but vermin's will eat the food. That's why cats, despite the meme, are good to have around
You were right about those carcasses, I just found out there's like 10 rat and wambler corpses around the fortress. Is there a way to clean them up? I can't imagine that dorfs like seeing corpses all over the place.
Hunter Martin
only autistic morons play this ugly shit
Grayson Campbell
drop it into a pit and from then on you have a murder pit for any visitors you want to dispose of
i believe stone pots have a bigger volume than wood barrels
Jackson Mitchell
Keep stockpiles for helmets allocated reasonably near farms/brewery/kitchen and keep a cat or two around to control vermin.
I might take heat for this, but one of my first objectives in DF is generally to get a manager up and working so I can just produce barrels via manager [J-M-Q?]. Always keep a good stockpile of barrels.
Tyler Lee
have fun :^) Adv. mode is easy
Daniel Wright
and stonecrafters are less important than carpenters so you can just have one churning out loads of pots while your carpenter can do other necessary jobs
How do I keep cats in one place? They just walk all over. The manager is fucking great. I can see why some people would like to set up a manager first.
Owen Reyes
man these ant farms make me want to boot up terraria
Jose Fisher
Do you have a corpse/refuse stockpile? Your dwarves should haul them away automatically if you do. If that doesn’t work mark them as trash.
Cameron Morris
it's how incels plan passing your roastgates for planting their omega seed in your whore womb, deal with it
Cooper Butler
I still dont know how to butcher animals how the fuck does it work
Austin Thomas
Press z, go to animals You will see a butcher button there.
Henry Sanders
Gian-Spiderweb cage traps work on absolutely everything in the game but they're a bitch to set up. Send us a picture of its description. If you're lucky you can turtle up for a couple months, train up some hammerdwarves with silver hammers, then rip him apart.
Isaiah Roberts
Whenever I play dwarf fortress I always wind up emulating shopping malls for my fort design. I can't fucking help myself.
My last big fort was built into the supporting columns of the first cavern layer, with each bedroom having a glass wall facing out into the caverns. I got pissed off and abandoned it once the bridges between columns started collapsing from trees growing through them over and over. If there was ever a way of blocking tree growth off from underwater without some sort of mad pumpstack to drain sections of the cavern, I'd love to try it again.
Using a 4x3 embark instead of a 4x4 embark helps a lot.
Alexander Garcia
could you build a permanent bridge out of wall pieces instead? I don't think trees would break it then have draw bridges at either end of the stone bridge.
Gavin Richardson
>your carpenter can do other necessary jobs My carpenters always run out of shit to do within a couple years. What are you doing with yours?
Cameron Howard
I've tried that before, but the sprouts would shoot up through even the walls on my walkways. The only thing I've come up with would be building the walkways over bare ground so I could pave under the bridges... but that's boring.