Dwarf Fortress

Do uninvited guests never fucking leave?
Nigger titan came just as I was done trading for drinks and stuff. I closed my bridge but without much drink I couldn't hold on very long, so I opened the bridge, hoping he'd step into my traps, but they didn't work on him.
Everyone is dead, but the major is chilling in the hospital and one child is strutting around developing PTSD.

What do.

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titans and forgotten beasts never leave unless they are killed or trapped.

Ew, an Incel game

What traps work on titans then? Since mine didn't trigger.

This is not even a game, fuck off bro

use spider web, or drawbridge/cave in to kill it
or drop it in magma

HEY DOES ANYONE PLAY DWARF FORTRESSSSS???

Going to post a few kino images
reminder that DF is an easy game and peak life/management sim

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I can hear this webm even though it's silent

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youtu.be/j6Q65yNStcM

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>tfw no boats
At least I can have my Maratime dwarf civ with Corinthian columns ordained with seashells and whale bones

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oops not DF
this is CDDA

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AAAAAHHHHHH SOMEONE GIVE ME ADVICE I'M TOO MUCH OF A BRAINLET TO PLAY THIS GAME

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i dont think traps work on them

which diagonal tileset is this

pic related is a good start for planning primary industries
for getting started, just search for a decent, easy embark spot and click Play Now, you won't be rushed if you didn't put yourself in the middle of danger or are terribly unlucky.

dwarffortresswiki.org/index.php/DF2014:Quickstart_guide

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this is thinking too two dimensionally, i stack all my industries 3d style.

yea but its easier for new players to understand even if its less efficient

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Can dorfs survive on plump helmets and wine alone, and can they eat plump helmets raw or do they need to be coocked first? I don't want to fuck with butchering, animal taming and the like yet. I just barely understood how to build workshops, shit's too much for me.

>Can dorfs survive on plump helmets and wine alone
yes
they can survive on water and raw edibles alone if necessary

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Dorfs like varied drinks and if they have only plump helmet wine they'll start get bored of it and eventually stop drinking it altogether

>start new fort
>FPS death kills any enjoyment
>abandon fort
>repeat

at what point do you get FPS death?
I've got a 2nd gen i7 and can manage about 100 or so dwarves for decades in game without the FPS becoming so terrible

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Amazing looking water

I seem to have problems with packing all those plump helmets into barrels, so I get swarms of flies in my stockpile. Do dorfs automatically pack stuff into barrels? I'm guessing it's just a lack of free barrels or my dorfs being overloaded with work though.

If food are stored in a stockpile they will never go bad
You probably have a rotting carcass nearby

make more barrels
make tons of barrels

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Make pots, they are better than barrels.

Really? The wiki said that swarms of flies make food go bad. Does that not apply to stuff in a stockpile? Guess I don't need that many barrels then.
Why? Less resources used to make them?

Every fucking time you complete making rooms for everyone, stupid immigrants come and fuck shit up.

>not making tons of bee-hive tier rooms for nobodies and then making special suites latter

Food don't go bad in a stockpile like I said, but vermin's will eat the food. That's why cats, despite the meme, are good to have around

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You were right about those carcasses, I just found out there's like 10 rat and wambler corpses around the fortress. Is there a way to clean them up? I can't imagine that dorfs like seeing corpses all over the place.

only autistic morons play this ugly shit

drop it into a pit and from then on you have a murder pit for any visitors you want to dispose of

holy... Based!

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how do i into adventure mode?

i believe stone pots have a bigger volume than wood barrels

Keep stockpiles for helmets allocated reasonably near farms/brewery/kitchen and keep a cat or two around to control vermin.

I might take heat for this, but one of my first objectives in DF is generally to get a manager up and working so I can just produce barrels via manager [J-M-Q?]. Always keep a good stockpile of barrels.

have fun :^)
Adv. mode is easy

and stonecrafters are less important than carpenters so you can just have one churning out loads of pots while your carpenter can do other necessary jobs

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How do I keep cats in one place? They just walk all over.
The manager is fucking great. I can see why some people would like to set up a manager first.

man these ant farms make me want to boot up terraria

Do you have a corpse/refuse stockpile? Your dwarves should haul them away automatically if you do. If that doesn’t work mark them as trash.

it's how incels plan passing your roastgates for planting their omega seed in your whore womb, deal with it

I still dont know how to butcher animals how the fuck does it work

Press z, go to animals
You will see a butcher button there.

Gian-Spiderweb cage traps work on absolutely everything in the game but they're a bitch to set up. Send us a picture of its description. If you're lucky you can turtle up for a couple months, train up some hammerdwarves with silver hammers, then rip him apart.

Whenever I play dwarf fortress I always wind up emulating shopping malls for my fort design. I can't fucking help myself.

My last big fort was built into the supporting columns of the first cavern layer, with each bedroom having a glass wall facing out into the caverns. I got pissed off and abandoned it once the bridges between columns started collapsing from trees growing through them over and over. If there was ever a way of blocking tree growth off from underwater without some sort of mad pumpstack to drain sections of the cavern, I'd love to try it again.

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Using a 4x3 embark instead of a 4x4 embark helps a lot.

could you build a permanent bridge out of wall pieces instead? I don't think trees would break it
then have draw bridges at either end of the stone bridge.

>your carpenter can do other necessary jobs
My carpenters always run out of shit to do within a couple years. What are you doing with yours?

I've tried that before, but the sprouts would shoot up through even the walls on my walkways. The only thing I've come up with would be building the walkways over bare ground so I could pave under the bridges... but that's boring.