What went wrong?

what went wrong?

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It's not as good as Street Fighter EX+ or Tekken 5, no reason to play it unless you are gay and stupid

Launch-game was such a disaster that by the time they finally patched the game into being decent nobody cared anymore.

What happened to tekken x street fighter

Jabjabjabjab yooo uhh yooo jab jab jab jab yooo uuuuuuhhhhh.

Pretty much gems, Pandora and timeouts, Everything else was a good step forward

>first in-house implementation of rollback from Capcom
>Pair Play is fun and allows players to layer mixups during Cross Assault
>Tekken characters are fun in a 2D environment
>has color edit

First, it had absolutely disgusting netcode.
Second, gems were talked to be a big mechanics but ended up being some sort of a hardcore min-max feature that literally does not matter most of the time.
The whole Pandora shtick saw no use outside of the training mode.

Ultimately, the game was too low-budget for its ambitions. Despite terrible launch, it could've ended up a relative success were it to receive SFV-tier dev support and care - which it did not.
The whole "on-disk DLC" shitstorm was mostly the consumer being retarded and not understanding how the things really work - it was just bad PR at worst, barely affecting the game - was killed by neglect and not by the bad PR.

The low-budget part is actually understandable - Capcom was approaching a bankruptcy when SFxT was developed. Were they to make it during better times, it might've ended up being a much better product.

Capcom fighters basically exploding on itself and executive greediness from perceived success with SF4.

Combo link timing was so unbelievably strict that most players resorted to the canned button combination of light attack medium attack heavy attack into tag out. So people who practiced their entire days getting combo timing down could do a stupid amount of varied combos in the game but the other 99% of the playerbase was doing the exact same moves over and over again and for them the game was repetitive as fuck. The pro players probably loved it but the vast majority of people couldn't play it in an interesting and fun way.

>The whole "on-disk DLC" shitstorm was mostly the consumer being retarded and not understanding how the things really work
No, that was Capcom actively fucking up. They could have just put the DLC characters onto people's hard drives in an update. If code is on the disk that you buy, then the publisher asking more money for you to be able to use it is unethical.

>They could have just put the DLC characters onto people's hard drives in an update
They could've done that now. Back then "just download the whole game bro" thing wasn't really mainstream yet.
>If code is on the disk that you buy, then the publisher asking more money for you to be able to use it is unethical
This makes no sense. You don't buy "the code" - you buy the game. If they push the code as DLC, they would still have to push it to your version of the game if they want you to be able to play against people who bought the DLC and is using the extra characters. You still get the code either way - on-disk or not.
The whole practice of some characters being DLC is questionable but the fact they had that DLC present on the disk is not. It's completely normal, assuming you are willing to accept the DLC practice on its own.

>Gems were an interesting idea, but not only did it not fit the game aesthetically, Capcom used it as a method jewing people out of money
>Almost half the roster was locked behind a paywall to jew people out of more money, these were all characters that were already finished before the game went gold too and not content developed post-release
>Balance at launch was fucky, and Capcom took too long to fix things up
>Megaman fans were being a bunch of entitled faggot crybabies at the time and took Bad Box Art Megaman as some sort of personal attack on them which didn't help
I do think that it could've been salvageable though. If they released a complete edition with all DLC on there + maybe another balance patch after the 2013 version just to shake things up a bit + a couple more characters for good measure it might've still gotten some play for a while

Long story short it was because it was sf gameplay and that sucks. If it was tekken people would like it. Akuma is more fun in Tekken 7 than SFV. Even Geese is more based in Tekken 7 than Kof or FF

The problem with on-disc DLC isn't the fact that it's on the disc but that the developers cut content from the completed game to jew their customers for even more money. This is badly seen even today where people have become accustomed to DLC.

>It's completely normal
What the fuck, no it isn't!

Vaporware

Being a Street Fighter player who has several Tekken friends, and having seen Tekken 7's Akuma guest character, I am extremely upset that Tekken x Street fighter never was a thing.

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>I am extremely upset that Tekken x Street fighter never was a thing.
It's more like Capcom fucked up so hard with SFxT that the Tekken version is never ever now, sadly.

it's still in development. i think harada even mentioned it last year that it was 60% done or something.

Everything

Gems were fucking annoying.
People weren't yet desensitised enough to character dlc.
People have unreasonably negative reactions to timeouts.

It's my favourite post-renaissance 2d fighter once you're actually sitting down and playing the sets though.

I genuinely can't see the difference between "extra content" being or not being available off the start. That's not some Kickstarter shit where you actually provide funds for extra development. The work is always finished by the time the player is able to pay for it. Therefore, it is always paid by the promise provided via original game sales. Effectively, it's always "content that was already there".
I don't think drip-feeding DLCs to the player who already bought the game is any better than just arbitrarily deciding some parts of the game require extra pay. Both are bad but if anything, the latter is more honest and straightforward in its approach.
It's either all DLCs are bad or none of them is. The way DLCs are shipped is completely irrelevant here.
It is, though.