What is the correct way of teaching new players to play your game?
What is the correct way of teaching new players to play your game?
Instruction booklet
Blind play. If the player can't figure the game out without instructions, they're bad.
what happened?
Example into difficulty ramp.
>Hey you can wall jump with X! Try it here!
>Now avoid these spikes using wall jumps
You focus on movement. Give things natural weight and reactions, provide a very simple means of controlling your character. If your core physics are good the rest of the game will be easier to make intuitive.
Depends on the game.
The method described by Arin isn't practical for anything that requires more than two buttons.
Who was in the wrong here?
this, its not hard to make a well designed game when its a simplistic platformer, everyone has done it a billion times and know what to do and what do avoid, now i want to see a perfectly designed grand strategy game with non intrusive tutorials
it's funny how this is the only sequilitis where he is correct and that's because it's an obvious observation on the first level's mechanics that anyone could get to the same conclusion