Why is league the more popular of the two? honest answers only

why is league the more popular of the two? honest answers only

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Because LoL is DotA dumbed down to be more accessible to the masses and the lowest common denominator. It's simpler and far easier to pick up (at the cost of depth and skill ceiling), and it also has more waifu/furry bait so it gained some appeal that way.

Thanks to being more accessible to normies, it's become the more culturally relevant game so its attention vs dota snowballs via that.

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Or maybe just cause its actually fun to play

Literally everyone I know who's moved from LoL to Dota can't play LoL anymore because it's so streamlined and boring

Add another to that list, started play9ng League while waiting for Dota to come out. Soon as I got a beta key never played league again

league came out earlier

also hon didn't win because they were retards that charged $30 instead of making it free like league

For me I like the characters more and it has a nice world. Jhin alone is probably 60% of the reason why I like League more.

>league came out earlier
I think that's only a very small factor, it's mostly LoL being so accessible compared to the others. Beginner play is nowhere near as punishing.

Can confirm
LoL has been doing down hill since 2014.
Card games don’t count as same product

i don't know, 2-3 years is a long time

/thread

>why is the lowest common denominator dumbed down baby's first iteration on the once trendy genre full of pseudo-animu waifus and skinner-box/sunken cost fallacy traps more popular than an extremely niche high skillcap weird ass game filled to the brim with peruvians/russians
tell ME why, user

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Partially this. Ironically, the grind system actually works in its favor as a skinner box, there's nothing to work towards in DotA, thus many younger generation gamers don't see a point in playing. It's the same reason MMOs drop loot, you get a slight rush when you're rewarded for playing, even in minor ways, even if you had the option of playing a game that simply gave up everything up front.

Also, LoL hit the market before DotA2, it managed to build up a playerbase before DotA2 and thus both sides have a group of die-hard fans that promote their choice of game to the exclusion of the other. It can be considered sunk cost fallacy or simple inertia, but many people, even if they actually did enjoy the other over the one they played, simply aren't willing to switch.

Also, popularity feeds into popularity -- LoL has a bigger scene, attracting more streamers on twitch and the like, which attract more viewers, who eventually become familiar with the game and start playing. Meanwhile, DotA has a smaller scene of streamers will less powerhouse personalities, so it has less "gravity" to draw people in to learn it. What I mean by this is, if you could learn and get better at a popular game vs an unpopular one and your goal was to impress others, you'd probably pick the popular game because it resonates with more people. Saying you're a top ranked player on Fortnite for example will get you more oohs and aahs than saying you're a top ranked Quake 3 Arena player, even though enthusiasts of FPS will generally agree competitive Quake 3 takes quite a bit more skill.

what am i looking at in here?
are they paying you to stream for them or they need you to have a loicense to stream it for an hour?

less head brain gameplay, more spine brain gameplay
it's the way majority likes it

big streamer streams LOL for 1 hour, gets paid $8412

league came out first and had a super aggressive marketing and smear campaign. Quality has very little to do with a game's popularity

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>Last night
>Buddy gets incredibly drunk, decides we all need to play League of Legends RIGHT NOW.
>Have to recover my account, last login: April 2014
>Literally know zero of what to do.
>Try and sit in the river for runes, there are no runes.
>Try and block the creeps to keep our lane closer to the tower, just clip through them.
>Someone screeches at us that we don't have a jungler and there's three of us in the bottom lane.
>Get complaints about building AP on Master Yi

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>Someone screeches at us that we don't have a jungler and there's three of us in the bottom lane.
wait, there's something wrong with that?
isn't it best if your carry needs a fuck ton of farm to have two supports keeping him safe?

This

League was molded over those first few years of player feedback when the game was new to become far more freindly and forgiving than dota. Its a bit like smash vs actual fighting games, though thats admittedly an extreme example.

Because it's better and more people play it

It's easier
It came out first
Grinding to unlock champions/paying for them makes it harder for people to drop the game and "waste" all that time and money
Actual marketing

>super aggressive marketing and smear
let's be real, have you seen those Lol ads on youtube and on streams?
it started last year just before TI hit
was that the plan or was it just a merry coincidence?

League has a forced meta that most player dread to ever see changed. Its even encouraged by Riot.

Came out earlier
Mobility, lower cooldowns, lower mana cost, faster games
People prefer the League art style and its genre mixing and clashing character designs

Twitch Bounty system, streamers get bounties to play, host, advertise, shout out etc a variety of shit and get paid for it. Riot ramped up League's advertising last year because of a drop in playerbase in the West.

I was talking mostly about when it first started and poached a large chunk of dota players and the scummy shit they did with the forums and stuff.

The recent ad campaign probably has more to do with it losing it's status as the big multiplayer experience to fortnite and trying to regain some of that back. Was weird as fuck seeing league commercials on tv in their full blown ironic weeb style

>Commiting means nothing since escaping is pathetically easy
>Skills have no impact because you are supposed to spam them
>Same as above
>Matches often take ages to get first blood and crawl to a halt once both teams want to push the same lane.

League came first

Imagine playing a moba in current year

League deeply appeals to people who want to think they're great but they're just copying the first google result for "s9 runes" without even questioning how anything works

Dota 2 is about actually using active effect items and dynamic play, this confounds the leaguebabby

The future of "influencer" marketing campaigns.
You just pour money in and there's no need for anyone from your corporations managing them.

League is dumbed down

League turned the ugly medieval fantasy races into anime/superhero shit to be more palatable for teenagers

Who cares? They're basically the same game now.

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Look at this fish

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fpbp

Dota 2 was fun because you didn't have to 2-1-2, you could like, fuck around and maybe go 1-1-3 or 1-1-2-nature's profit afking in jungle or switch off to get creeps when the lane's pushed and...

League. 1 top, 1 Jungle, 1 Mid, one ADC (not APC ever!!) and a Support. If you ever, EVER not do this, you will be banned and flamed.

And god help you if you try to build anything but the standard assortment of items Riot has essentially balanced the hero around.

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this is the correct answer
Easy, never adapts or changes drastically like dota so you never have to learn new things, and waifu bait is all it takes to be the normies favorite game