>feel like going back and playing through New Vegas again >immediately pissed off with weapon and armor durability >find a mod that makes all guns and armor never break down
Thank god for mods. Weapon/armor durability in games is the worst fucking thing ever. I dont think Ive ever played a game where it made something better. It always makes things worse.
You would be surprised at how many fans of tedium there are.
Jaxson Ward
>inb4 lol casual be honest here niggers once your weapon gets in a critical condition you either use one of the 10 weapon repair kits in your inventory or fast travel somewhere to get them fixed i have never played a game where weapon degradation is punishing or interesting in any way every game that has this mechanic has a way to counter it immensely or if it doesn't have a good counter to it it surely has a way more tedious method of doing it without any challenge whatsoverer, just boredom
Joseph Martinez
>not using JSawyer
Jordan Morris
>a video game puts in a mechanic intentionally designed to hamper your progress and has clear-cut solutions >they require an allocation of resources and nothing more That people exist who are so triggered by weapon and especially armor durability of all things in games is both a source of confusion and amusement to me. You might as well mod carrying weight to not be a thing either.
In fact, just play CoD. You'll be happier.
Asher Cook
Dunno, it's kind of neat to be able to have an actual use for extra weapons you find beyond just selling them.
Camden Martin
>This Thread over whiney ass faggots can leave now
Parker Harris
Based retard
Connor Hughes
It really puzzles you why people don't like tedium?
John Barnes
Just level up Repair, nigga Just get Jury Rigger, nigger
Jason Nguyen
Enemies that take more than one shot to kill are tedious too, right?
Joseph Ross
immersion i guess?
Connor Lewis
it's easy enough to find duplicates to repair with, even more so with jury rigging perk
Ryder Adams
>immersion >pause game >use repair kit >immersion >autistically fast travel to repair that weapon that you like to use so much
Carson Morales
??? Are you comparing combat to the gameplay equivalent of making sure your gastank doesn't hit empty?
That is whole nother level of dumb.
Ian Harris
>Spamming the buzzword tedium like it's an argument Fond of excuses are we? I'm guessing you prefer the casual fallout 4 experience where you walk out the vault holding 10 pistols?
Elijah Collins
>Game has unique interactions at certain events when you have party members active >There's more party members with these interactions than slots in your active party >Mod removes the active party cap
>Use the same weapon for every encounter >Gun breaks during a shootout >Forced to use something you wouldn't normally >Forced to run
It's not all about sitting around in menus, it has a function to make things genuinely more difficult. For that same reason, I love the increased gun jam rate mod. I think I only saw it once in the vanilla game.
Matthew Gomez
Just carry another weapon of the same type. It's not that hard.
Nathaniel Young
If you don't perform maintenance it may jam. It doesn't break and it sure as hell doesn't do less damage.
Robert Brown
>>use weapon over and over again >>still works like new >weapon breaks >pause game and use repair kit >yes muh immersion
Hudson Bennett
>For that same reason, I love the increased gun jam rate mod. I think I only saw it once in the vanilla game. i liked how it happens much more often when your weapon is more broken those little details are very nice
Eli Lopez
The one good thing to come from Fallout 76 is the survival and item degradation meme will be dropped in future Bethesda titles.
Jacob White
an unbreakable weapon is less immersive than something that breaks from more stress no matter how you look at it stop playing games on easy mode
Zachary Robinson
Stop worrying how other people play their games.
Jacob Roberts
I think that durability should be worked around being an economic factor rather than a gameplay one. Using a weapon should have next to nil durability loss unless you used some kind of hot load, but turn repairing into a harder task, so the interest on repairing lies on obtaining expensive weapons to sell or maintaining low durability glass cannons.
James Evans
i played NV with multiple difficulty mods so don't mention easy difficulty it's about something that is tedious and not well implemented and not about something that adds a challenge
Jonathan Anderson
I like the potential sense of spontaneity weapon durability introduces to gunfights (same goes for armor durability, I guess). Having your weapon break/jam in the middle of combat and then being forced to either rely on a weapon you wouldn't typically use or have to figure out some other way to escape from the encounter alive really adds a lot to my general experience with a game.
Feeling like I'm in complete control of any scenario the game throws at me just becomes boring after a while, so I appreciate when a game has mechanics that force me to have think on my feet every so often. As a side note, having to prepare to trek out somewhere by making sure my weapons/armor is in decent shape beforehand tickles my boner for immersion.
You should tell that to OP. We'd have 90% less threads
Jackson Sanchez
Why are you posting in this thread? I'm surprised its not too tedius for a brainlet like you.
Alexander Smith
Sure they could have something from CC but the burned hand learns best and I doubt it will be included in the base game anymore.
David Carter
Teasing autists who like item degradation is never tedious. Unlike the shitty mechanic there is a payoff.
Logan Morris
How is enjoying tedium big brained?
Dominic Ward
>Remove the need to repair >You now always have the top damage/accuracy with a weapon (Because of this, you end up using less ammo during encounters), and maximum armor efficiency (less healing-item use). >You can now sell excess weapons/repair kits that you would have used for repair, leading to more money >Invalidate several perks, leading to less choices >Turn the stat into into just a skill check So you'll have more ammo, more healing items, and more money. Sounds like you just want an easier game, bro.
How embarrassing user found item degradation challenging?You rode the short bus to school didn't you?
Jack Jones
>Sure they could have something from CC Fallout 4's survival mode wasn't a part of CC. There's no reason why they wouldn't include it as a separate mode in future titles.
Andrew White
Having durability doesnt make much of a diference at all. Its just a mild annoyance that I could do without.
>playing with durability >kill 20 dudes >get mountain of armor and guns and ammo >use repair/juryrigging perk to use up a shitty armor set and gun to repair my stuff >still have giant mountain of guns, armor and ammo just under my max carry limit to haul to a merchant to sell it all
Daniel Baker
With how poorly 76 did I don't think they have the enthusiasm they once did. They may not want to spend the man hours on it and leave it to the CC crowd.
Cameron Gray
How did you people even find weapon durability hard. 99% of the guns in the game have ridiculously high durability so you don't even have to worry about half the time.
Gabriel Brooks
That's the thing I don't like. It is impossible to balance. It is either so intensive that the game would not be worth playing or so easy it is little more than an annoyance.
The whole mechanic is a waste of time for all involved.
Joshua Hughes
It isn't hard just tedious. That's the issue.
Jayden Garcia
>With how poorly 76 did I don't think they have the enthusiasm they once did You're acting as if the survival elements were one of the primary reason 76 did badly, and not the fact that it was just a broken, boring mess on release. It's like claiming that they're not going to include any notes/terminals/recorded messages in Starfield just because people weren't huge fans of the fact that 76's main quest largely consisted on listening to messages and reading terminals.
David Carter
>tedious How so?
Caleb Clark
Misery
Julian Ward
>every mechanic in every game works exactly as intended
Eli Brooks
then why take it away entirely
Kevin Perez
I play with fast travel off and alternate repair so that fixing guns is actually a fairly expensive process. It's a good workaround to ensuring I keep a stock of varied weaponry and ammunition. If the only function that you get out of weapon durability is a tedius run to fix the one you like and want to use all the time then I yeah, I recommend modding it out. But for me, I always feel like there's no reason to use other guns than the paciencia and then dinner bell so I set up systems to force me into using other guns.
Brody Green
weapon and armor condition works fine
Lucas Brown
Seriously, if needing to upkeep your armor always getting several tons of lead slammed into it at cracking speed and replacing parts from your centuries-old weapon being used to fight an ongoing war are such unbearable concepts that you mod them out directly, just mod out every other mechanic the game has in the same vein. Better yet, play a game catered specifically to people who can't handle "tedium", like say, oh I don't know...an FPS instead of an RPG?
Lucas Jenkins
i disagree
Brody Ramirez
Tedious def. Tiresome because of length or dullness : Boring
It is the very definition of a dull mechanic. Were you ever excited you had to visit a workbench to repair a weapon? Did you ever give a little fist pump when you had to break out a repair kit after a battle?
Nobody else did either.
Bentley Perez
oh no i have to maintain my weapon condition this is TOO TEDIOUS
All there games are broken messes on release. The difference is they didn't announce them as survival lite games before launch.
I hope they don't think like you and make the same mistakes going forward but given their recent track record of bad decisions I am not so confident about that..
Kayden Nelson
Yeah, mods are awesome. If you want to play the game like an action RPG and ignore realism/immersion and just run around killing shit you can remove a lot of the "tedious" features like weapon durability. And if you want to play it like a proper RPG where you have to eat every day and sleep and can't use menus during combat and shit you can do that as well. It opens up the door to so many different kinds of playstyles and preferences. Personally I prefer the former because I don't have the time these days to do a proper RP, but I used to go hard on the immersion mods in Oblivion.
Jordan Nguyen
>Were you ever excited you had to visit a workbench to repair a weapon? No because you use workbences to make shit. Not repair stuff. Workbenches become super fun once you get the mad bomber perk. >Did you ever give a little fist pump when you had to break out a repair kit after a battle? No but i felt a simer sence of boredom when i use any consumable in this game Guess I better find a mod that removes the need to heal myself since I cant't stand to open a menu for one second and press a fucking button.
Kevin Campbell
>I hope they don't think like you and make the same mistakes going forward How is including an optional survival mode a mistake?
Asher Anderson
Waste of manhours that could be spent on something worthwhile.
Benjamin Rodriguez
It may surprise you but some people may find a well timed heal in combat to be a little more exciting than making sure the weapon is topped off every now and again.
But sure it is all the same thing if you don't think about it.
Camden Walker
It is obviously worthwhile to some people though, hence why it keeps getting implemented.
Xavier Richardson
literally all videogames are
Henry Cook
Yes businesses are evil. Whatever commie.
Camden Watson
>>immediately pissed off with weapon and armor durability yeah no this is the reason i play NV
Evan Evans
take your meds
Parker Gomez
>walk and explore for days >don't have to stop to take a shit
Jeremiah Sanchez
The only games I can think of where durability was fun was Front Mission 2 and Demons Souls. Front Mission 2 let you specifically blow off enemy parts and disable limbs but it also meant that you wouldnt be able to salvage them. Demons Souls let shit like scraping spear and acid cloud work so they were a fun pvp build, also since you had item burden you couldn't keep tons of shit on you which helped the build even more.
Justin Davis
My character just shits his pants walking, dude. You can't fucking disprove that, you fucking prawn.
Christopher White
>have to heal when your health gets low or when your limbs break >have to wait for AP to come back to keep using vats >have to swap ammo types depending on what enemy I'm fighting >inventory has a weight limit honestly new vegas is full of tedious bullshit, most rpgs are
When's NV getting a mod to make the game not pause when you pull up the Pip Boy?
Andrew Hall
Behead those who pretend to enjoy Todd's equipment durability mechanics.
Colton Thomas
I kinda liek it. I'm not sure why.
Jose Garcia
Get out, Todd
Carter Moore
early ultima online, damage was a function of current durability. every repair decreased total durability a little.
it prevented vanq from lasting forever and drove the player economy with rich fuckers just buying high smith stuff.
yeah but this is because devs are scared of players getting mad about losing their l33t named sword of killing, not being able to be a godly repair man of the whale in addition to the rest of their player class.
Austin Edwards
What's so fun about bringing up your pipboy every 25 shots to repair a recently manufacted firearm? I could tolerate active repairing if shit actually lasted as long it should and maintenance was another downtime activity along with selling loot and delivering quests, but it's just frequent gameplay pace breaking.
Noah Brown
>he doesn't crouch his character behind a rock and then go take a shit in real life with the game still on for maximum immersion
The real issue with most durability systems >weapon breaks >press pause button >have infinite time to navigate through the menus and repair it. >unpause >the weapon breaking had literally 0 impact on the gameplay in any way the menu should be an in-universe thing that does not stop time. There should be a "pause/options" screen that actually stops time, but you cannot access your inventory or anything like that.
Lincoln Myers
That's what I'm saying, man: I don't know. It gives me a funny tingle in my balls, though.
My name is Alan, actually.
Jaxson Bennett
Just have it so fixing your weapon either takes time in the game or has to be done by a merchant.
Ayden Flores
>2019 >Not just going around collecting Wrenches, Duck tape, Scrap metal/electornics, and wonderglue to build weapon repair kits. >Not just repairing all the weapons you loot and selling them at high rates. >Not just being filthy rich because you have a 7 in luck.
Absolutely disgusting casual. I bet you use the console commands for anything other than completing broken quest too.
Kevin Bennett
Play a different game. Clearly this shit is too complicated for you.
Jace Butler
It gives you a reason to go out and loot stuff.
Aiden Morris
Exactly. It doesn't hamper you in any way other than forcing you to pause the game frequently. It would be a legitimately challenging mechanic if you had some actual limitation to when you could repair your weapon. Being able to repair equipment mid battle with no punishment just makes it pointless.
Hunter Lee
Get out, Alan
Asher Garcia
I remember WRKs being incredibly inefficient. Plus, you don't need any stat to pick up valuable loot right from the start.
Alexander Lewis
leave Alan alone.
Adam Watson
>user makes thread with a legitimate complaint about one of Yea Forums's sacred cows >Said sacred cows' fanboys cannot come up with any reasonable counter argument so they move the goalposts or simply screech autistically Like clockwork.
Cameron Rodriguez
Never noticed it that much. Perks aren't in crazy high demand unless you're >low int so nabbing Jury Rigging is ezpz, and then you can repair pretty much fluidly providing there's human enemies around. In a worst case you can acquire weapons on site and repair them thusly.
This was far worse in 3 where we didn't get Jury Rigging but it's gone in 4 other than on Power Armor, which gets durability because it fucking yeets the difficulty out the window. >no fall damage and your falls stagger enemies Christ.
Sebastian Parker
Also you can be sure that they would be agreeing with OP had he refered to Fallout 3 instead. But fanboys read their favorite game's name and immediately go into damage control mode.
Chase Garcia
The single thing FO4 got right was returning PA to the top of armor hierarchy.
Noah Powell
how is it any more tedious than healing yourself?
Jackson Lee
Healing can be done in real time, only way to do real time weapon repairing is with WRK, but these weight 1 each, repair too little for the stat investment and require hunting down materials, which aren't as plentiful in merchants as they should be. I wonder why no mod ever tried to solve the misc stock problem.
Zachary Fisher
You don't get a game over screen if your weapon breaks. The stakes are different but you knew that.
Juan Foster
I liked how in STALKER when your rifle was low in condition it would jam, making you have to clear the stoppage.
Caleb Morris
It's also bugged to oblivion in vanilla, holy shit.
>Using a weapon repair kit on any weapon with a durability mod installed (such as a .357 Magnum revolver with an HD cylinder) will cause the weapon's health to decrease. This is caused by a specific function (SetWeaponHealthPerc) not properly accounting for modified weapon health. [verified] >Using a kit to repair a weapon with a duplicate in your inventory may cause that weapon to become invisible and temporarily hidden in the inventory list, especially when it becomes fully repaired. Dropping all instances of that object will cause the invisible items to reappear. This does not require weapon repair kits to happen, and is more common in full condition apparel.[verified]
Tedium and immersion/world building/lore consistency are often the same thing user. I can understand why you may not personally like it, but you should be able to understand why some developers put these things in. Simplest example is the long spacing of respawn points in Dark Souls. Sure, it's tedious when you die but it also makes every encounter more intense and every victory more savoured.
Logan Phillips
>Tedium and immersion/world building/lore consistency are often the same thing user. Most guns in NV were manufactured post-war by the Gunrunners, this mechanic was nothing but a carryover from FO3.
Cooper Wilson
When repair kits are plentiful and instant this falls apart completely as a mechanic. I like the intent though I guess