>Mid 2000s
>Every month another korean MMO to play
>Another strange new world to explore
I miss it...
Mid 2000s
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god i went so fucking hard on FlyFF
hard to believe they're still going
probably dead by now
>flyff
>mabinogi
>maplestory 2
>trickster
>runescale(new and old)
>etc
none of it does it for me anymore lads...
what do i fucking do
kmmos are garbage
Sorry but mmorpg era is dead
Suddenly I want to play Flyff again...
>only decent trickster server left is half dead and even more p2w than the official
Fuckkkkk
>the closest thing to an MMO that I can play at the moment is Minecraft
i miss the MMO times and not the short-dopamine burst format of games that we have today
all MMORPGs are garbage
except Ragnarok that was cool
Anyone playing Soul Worker? It's pretty fun
Flyff had an aesthetic that I still look for in games today.
>all that money and effort wasted on shitty MMO instead of timeless singleplayer videogames
Multiplayer was a mistake.
I don't think I truly enjoyed any of the MMORPGs I played back then except for Maplestory, but I played them regardless because they were free and I could socialize with friends in the evening with them.
Like I hated Mabinogi and the horrible grinding you needed to do and rebirth meta that required you to pay (And I recall my brother sinking any money he got into that).
I hated Flyff because I sucked at it though I did enjoy just sitting around hanging with randos or flying around the map. The music was also good.
Drift City was fun for a bit, but I sucked at playing it multiplayer and the quests got boring real quick.
Rose Online looked cool but I was never able to play it since it was a subscription service IIRC but I did get to play either a beta or trial period they had.
I actually kinda liked Granada Espada now that I think about it. That and MS are the only two that I can genuinely say I would go back and play. The rest of them I played out of necessity.
I miss Trickster so much. Never used the cash shop though so I hit a wall at one point.
You think it's worth going back to try out?
>all that money spend on MMO cash shops
>all that money down the drain on worthless stuff
>no way for anyone to save that progress or keep playing with their "purchases"
And now we have a generation of gachafags who refuse to learn the lesson.
No keep your fond memories of it untarnished
Eh, it was a (free) way to pass the time but I wouldn't say I actually liked it or miss it. At their best they were just glorified chat rooms.
>Glorified chat room
Runescape at its peak was the true patrician choice for this.
I remember being so fucking excited for the beta test, it's a shame I couldn't get really into it. I think all the people hording knowledge at the time on how to just blast through the game and make it easier just annoyed me and I ended up stopping.
Has anyone ever reached "endgame" or max level in one of these? I liked playing them but never got terribly far
I sure do miss the days of every game having a money-milking upgrade system where you have a better chance of obliterating your item than upgrading it the last 3 levels.
Beta launch was wild. Beaches absolutely filled with people drilling non-stop.
Actually that was one thing I got annoyed with, the required drilling for over half the quests.
Anyone ?
Yes, there are too damn few pirate games out there
I remember really liking Survival Project since it was a class based 2-D beat em' up with good PvP and one of the first games growing up I actually wanted to spend money on.
Eden eternal, flyff, Perfect World, those were my shits.
There was this one 3D beat-em-up that went into beta sometime in the mid 2000s where the GM foolishly decided to give everybody a ridiculous amount of cash shop points to the point you could pretty much buy the entire store out. When the game announced it was leaving beta they of course said that your account wouldn't carry over and you couldn't use any of the free cash shop crap you bought.
Needless to say everybody got pissed and the bad word of mouth caused the game to bomb when it went live since the best characters and equipment were now back to being p2w.
Was fun in beta at least.
God. I loved the virtual chat world's shit
Do they still have any of those?
fuck yes
bros...
Press F to pay respects.
>sign for alpha or beta
>get in
>enjoy the game
>new one comes out the following month
It was great, everyone was trying to cash into the MMO market.
But it's the same reason why the MMO market crashed too.
How would you make a mmo anons. Forget concepts. Just explain the gameplay systems. How would you make a game with a good social world.
>Game developer trying to see what people want in a game.
Figure it out, enough people in this thread gave ideas already.
It still exists to some extent. It's just, it's all Phone MMOs now. Go look up phone MMO top 10 bullshit lists. It's like the mid 2000s all over again.
youtu.be
The music in this game had no fucking right being so good
>Abusing the Tina quest in Saintmorning at launch
>Tricking retards out of their powerdice for low offers
>Getting your first board/broom
>GMs spawning Clockworks in town
Take me back
How many times is it now that they tried making ragnarok 2
would have been shit anyway probably
gravity is fucking retarded
Oh no, RO2 is dead for the third(?) time. There's a reason why they went back and worked on RO while their actual talent moved on to Tree of Savior (which ended up fucked due to deadlines, they've kind of fixed it... but the damage has been done).
I cant code though. Besides all my ideas would be considered "racist" just because I dislike greed.
Unironically enjoyed Tree of Savior. Mabinogi was my jam growing up though I was never good at it since I didn't have a lot of time to play.
>would have been shit
They're talking about the one released in 2013. It was shit, just like the one before it.
That game was my jam, I hated the progression system though.
It's impossible to replicate RO's original success, especially when you want to make it a theme park MMO like all other ones. Unfortunately the great unwashed masses WANT theme park MMOs instead of being plopped into a world and told to do whatever whenever. Plus original RO had no cash shop and of course all games have to be built around having one now.
>How would you make a game with a good social world.
Social world, huh? One method would be the PSO style, which isn't technically "MMO" but does simplify things and allow players to easily find others to team up with.
Other than that, I'd probably focus on making some single-player missions (possibly even areas) and some multi-player missions/areas. The idea is that people who want to advance but can't or won't can still play the game and be making some progress, even if it isn't ideal. And that people who want to party up have dungeons and locations that are tailored to be hard enough to require a party. Perhaps there could be differences which encourage one type or the other (maybe the multiplayer locations jut have more enemies/more loot, more than a single player would reasonably pick up and carry back) to prevent all the parties from just slumming the single-player areas, or high level individual players from steamrolling the lower level multi-player areas.
Also, encourage people to talk to one another at their location as opposed to just asking for parties in world talk. All your social systems are meaningless if the best way to play the game is just a /find party command and then running the role assigned to you.
PA BUFF PO
>just wanted to enjoy TOS with my fun build
>everyone has to be in a meta pick to be viable
>a literal horde of bots walking in a straight line like a conga line in every map
I just wanted to be a spear guy with a mount
>bots always ruin games
>companies don't care as it inflates their subscriber numbers.
Bots were a problem first year of RO's release and Gungho never did anything about them after awhile.