"Dynamic level adjustment adjusts a character's attributes and level based on the area they are in, either reducing them to match their current area in PvE[1], or increasing their attributes and levels (typically to 80) in WvW or Structured PvP."
That's fucking stupid, if I'm super overleveled then I want to be curbstomping enemies that used to be challenging. What the hell is even the point of levelling if everything in the game stays at exactly the same difficulty level, might as well just make areas purely gated by level and remove enemy levels altogether. Obviously that sounds lame as hell but it's basically what this does.
Noah Cox
What's the point of having levels at all? Just inflates gameplay at this point, artificial challenge.
Gothic did it right.
Jose Torres
It can be kinda nice to be able to play with a lower level friend that has more of an on off schedule without the whole "here, let me maintain an alt at exactly the same pace you play." The cons outweigh the pros though
Noah Gonzalez
Then there's no point to old areas besides leveling
Jason Kelly
Unless it also changes xp rates then there's still going to be no point to old areas, and if it does then you might as well just sit in the starter area forever.
David Butler
implying anybody goes to old areas when he has finished them
Jace Brown
Play GW2 and see for yourselves
Gavin Moore
>take time to learn its still shit yeah, no thanks