Should important NPCs stay protected in the next Fallout/Elder Scrolls?
Or would you rather just have children be immortal?
Should important NPCs stay protected in the next Fallout/Elder Scrolls?
no and no.
Morrowind's solution was perfectly fine.
Kids shouldn't be in the game if they're annoying enough to warrant killing them.
I think Morrowind did it right. Lets you kill anyone you want but you may risk the entire story because of it.
>Should important NPCs stay protected in the next Fallout/Elder Scrolls?
No, aside maybe from 1 NPC that is ESSENTIAL to finishing the game, like YesMan from New Vegas.
>Or would you rather just have children be immortal?
Its necessary for them to be able to sell the games.
Also, they weren't subtle about it. Just "suicide" despite how ridiculous and improbable it sound.
It's going to be cookie cutter anyway so it will not matter at all.
Horrible thread
Morrowind did it nicely. You can do whatever you want but don't be surprised if you break the story by killing everyone.
>npc suddenly dies because of other things happening in the world and you couldn't stop
>npc was vital to the story
Some of these systems are bullshit and proof of corruption. Some people really think corruption isn't real in some of these systems.
Even protected NPCs can be killed when you have the command console.
Not everyone is a console peasant, some people are on the PC version and playing the game with different rules than the rest of us.
He's not dead. He's a mossad agent in retirement.