Enemies adapt to your playstyle and counter you

>enemies adapt to your playstyle and counter you

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>Enemy gives birth in the middle of combat

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Run Like Hell on the PS2 claimed to do this, when it was obviously enemies just becoming harder as the game progressed.

Echo, however, made a neat mechanic out of it.

IT WAS JUST A PRANK, BRO

He was just joshing you bro.

>players cry and it gets removed

It was but a jape, my friend.

>spooky game with lots of dark rooms
>enemies can see your flashlight

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>He doesn't play in a suboptimal way so that enemies develop flawed defenses

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THEY'RE GONNA TAKE ME AWAY FROM YOU AND I NEED YOU TO NOT LET THEM!

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Thank you Echo very cool

Why is he so cute bros...

Father Owl from Sekiro counters some attacks and changes his charge attack depending on your response.

There's a difference between adapting and reading inputs, which is something FROM thankfully rarely does.

basically how I fight level 9 CPUs in Smash
>fight a lv 9 cpu w/ counter attack
>fight normally until they land a counter
>periodically delay attacks/combos by a half second
>cpu struggles to predict when to counter

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Rayman 1 claimed this but in reality the enemies just ducked attacks.

in mgsv, if you always go at night the enemies will get night vision and flashlights, and if you always go for headshots they'll wear helmets.

>enemies can butt fuck u in the showers after pe

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>final boss of the game
>multiple attacks
>getting hit by one attack more than another punishes you by prioritizing it more

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name 41 games that do this

Not a game but didn't DBZ Cell Saga did that?

>last boss calls on your cellphone

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>you defeat the last boss
>credits roll for 15 minutes
>they abruptly end and the boss charges you for a final fight, stronger than ever

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name one game

Fucking disgusting

Is that one insect intentionally keeping them inside like it's a dutch oven prank?

Metal Gear Solid V

didn't Bayonetta do something similar to this?

Dark Souls

I remember when people spread this lie about the first FNAF.