Is Dante in 5 the single most complex action game character ever created? How many mechanics does he have exactly?
>Every individual Style and what each Style allows you to do >Style switching >switching melee weapons and guns at the same time >pause combos >DSD's Swords Formation (and its inputs in Swordmaster in general) >Balrog's switching between Blow and Kick Modes >Balrog's Ignition >charging King Cerberus >charging E&I and Coyote-A >Dr. Faust's gambling mechanic >setting Dr. Faust on enemies >Hat Trick >option to equip however many weapons you want including the Full Custom option which allows you to equip EVERYTHING at once >Devil Trigger which after you gain DSD gives you Swords Formation by default >SDT >Quad SSS >Enemy Step >Taunting >Air Taunting
Does that cover everything? I CAN'T HOLD THIS MUCH STYLE
Nero sucks and V is a shit. I wish there were more Dante missions
Asher Diaz
>I wish there were more Dante missions This user got the right idea.
Connor Thompson
Are dmcfags really this delusional?
Evan Martin
he certainly is, I mostly prefer playing as Nero and when I switch to Dante it's like a whole new game
Blake Jackson
lol
Alexander Lee
Prove me wrong. What other character has so many systems and so many options at your disposal all at once?
Hudson Williams
In terms of a list, yes. Maybe when it comes to physical complexity (inputs) some other game might have more going on.
Benjamin Young
>Maybe when it comes to physical complexity (inputs) some other game might have more going on. I don't see how considering how tough it is to alternate between Styles, while at the same time switching Devil Arms and guns, locking on when necessary, doing back, forward, or back-forward inputs, pause combos, air taunting, going into Devil Trigger, charging your SDT gauge, mashing when you need to, etc. I can't think of any other character in a single-player game where your finger dexterity needs to be as high as it needs to be here to play at such a high level.
Anthony Miller
>DSD, SSD and Faust a once. >Totally overwhelming. >Realize this is the game's way of communicating just how incomprehensibly powerful Dante has become. Kino
Eli Brown
SSD?
Isaac Lopez
>"why yes, I do like to play fighting games instead of action games, how did you know?"
Ryder Mitchell
>he doesn't realize that the entire cuhrayzee genre are basically single-player fighting games
Kevin Gonzalez
>brainless button mashing >complex the word you're looking for is bloated, having different pew pew wahoo animations trigger depending on the random pattern you mashed on a floating passive enemy isn't complex Sekiro managed to actually be complex with 1 single weapon, do yourself a favor and play it
Some rhythm games require higher finger dexterity.
Isaac Sullivan
>the word you're looking for is bloated, having different pew pew wahoo animations trigger depending on the random pattern you mashed on a floating passive enemy isn't complex >having more options is bad >a game requiring dozens of incredibly fast inputs in a short window of time means it's button mashing Loving every laugh
Oh fuck, I forgot those. Yeah, those are insane from what I've seen.
Caleb Richardson
No, just those that think combo switching is the best thing gaming has to offer. What else do you expect from people who've been practicing on the same combat system for the last 10 years? Do you think they want to learn a new one? Hell no.
Nathaniel Ross
>dmc is button mashing the easiest way to spot someone never touched the series
Caleb Collins
Why do you automatically think that's a good thing? Overcomplicating things don't make them fun or interesting.
>"dmc is button mashing" >w-what do you mean there's modes past normal?
Wyatt Baker
>that pic Horrible fucking comparison.
And it's a good thing because depth intrinsically invites replayability, whereas the opposite gives you no real reason to go back to a game. What's the point of playing a game that's shallow over and over again? There's nothing to go back to. But with Dante, I feel like I'm going to put in over 1000 hours into the game learning how to git gud and pull off combo video shit.
Lucas Ortiz
>What's the point of playing a game that's shallow over and over again? RE4 is the most basic over the shoulder shooter ever made, namely because it's the first, and for all it's simplicity it has replay value up the ass, so that rings very untrue. A game is not its combat alone and if all it has to offer is the combat than you might as well only play BP.
Ayden Sanchez
Dante isn't overly complicated though. You can beat the game with just trickster/swordmaster even on DMD rather easily. Gunslinger is something most people never touch on much if they go above normal and royal guard isn't complex just hard timing stuff.
Dante is not overly complex id say Bayonetta feels more in that regard.
Blake Ward
SDT I'm retarded and tired
Cameron Harris
He never said it was good, fun, or interesting. The original post and question have nothing to do with those words.
Colton Baker
>It's another episode of user Has Trouble With Reading Comprehension
complete 3rd grade then come back to the thread
Jayden Richardson
>RE4 is the most basic over the shoulder shooter ever made, namely because it's the first, and for all it's simplicity it has replay value up the ass, so that rings very untrue. A game is not its combat alone and if all it has to offer is the combat than you might as well only play BP. RE4 is easily deeper than many, many third-person shooters out there, user. If anything, I'd say that the typical OTS third-person shooter that took from it significantly watered down its mechanics.