What the hell happened. This game had so much hype and it had literally everything. AAA budget and marketing, Microsoft marketing etc it had everything going for it and yet 5 months later it's only at 2.5m and got outsold by Sekiro which not only came out later but is at 3.8m
I guess DMC really is niche. You can't say Capcom didn't try cause DMC5 was awesome and had lots of exposure
You know a game did well when a few psychopathic Yea Forumsirgins obsess over shitposting it daily. You can also tell they're autistic morons because they have to start inventing false realities where their claims are somehow proof that X is done for.
"DMC is done for, how will Capcom continue to support this series that can drive millions of sales after a ten year lull?"
Like does OP know what it looks like when a game actually flops?
Luis Martinez
it's exclusively not on switch, hence the shitposting.
Christopher Morris
It was and always has been a niche franchise. Normie plebs can't into complex gameplay with fighting game style inputs. It doesn't have a MUH EMOTIONAL MATURE NARRATIVE either so all the normies get filtered hard.
That said, Capcom is not retarded anymore and DMC5 had the right budget and sold exactly, in fact slightly above, what Capcom was expecting. Even before release, DMC5's sales expectations were at 2 million. and it surpassed them. You retards can stop with the doomposting
This. DMC5 was too short and felt rushed. Sekiro felt like a complete game. When is Dragon's Dogma 2. Capcom needs to stop pandering to CHRUUAZYYYYfags already.
Colton Parker
VERGIL DLC
Charles Cox
Tkys
Jack Allen
>Sekiro felt like a complete game >worst Souls game ever made alongside DaS2 Really makes you think
Wyatt Diaz
It's because they changed subhuman. Honestly I like the original more, it has more energy
Aaron Wood
Yes the game with 12 bosses with rehashes and "minibosses" that were also rehashed; a last area that was fully rehashed and fuck all for enemy variety was more complete than an action with 3 completely different and unique characters with insane depth, a wide variety of unique bosses and mini bosses and just overall better visuals felt incomplete. I like Sekiro too, dont get me wrong, but you're fucking retarded
James Howard
Autism. There have been a fuckton of Persona 5 hate threads recently for no fucking reason, yet the game was celebrated when it first released.
Jaxon Long
Dmc was always a niche title. The thing is that before you wouldn't call a failure a game that has sold more than two million copies in four months.
Gavin Wright
Barry going into overdrive
Jack Evans
Just a reminder that these are the general copies sold
Between inflation and overall increase in cost of game dev how the fuck can anybody say dmc5 didn't flop? Somebody link me a quote of '2mil units is considered a success' cause it sounds like pure headcanon.
Jaxson Lopez
So is Dante in 5 the single most complex action game character ever created? How many mechanics does he have exactly?
>Every individual Style and what each Style allows you to do >Style switching >switching melee weapons and guns at the same time >pause combos >DSD's Swords Formation (and its inputs in Swordmaster in general) >Balrog's switching between Blow and Kick Modes >Balrog's Ignition >charging King Cerberus' >charging E&I and Coyote-A >Dr. Faust's gambling mechanic >setting Dr. Faust on enemies >Hat Trick >option to equip however many weapons you want including the Full Custom option which allows you to equip EVERYTHING at once >Devil Trigger which after you gain DSD gives you Swords Formation by default >SDT >Quad SSS >Enemy Step >Taunting >Air Taunting
Does that cover everything? I CAN'T HOLD THIS MUCH STYLE
>This game had everything!!! >but other game!!! >but also I like it!! dont shit on me!!! This template is stale already, try something new for once.
Logan Carter
DMC's fanbase is consistent. Any luck 5 will still have legs for a bit more. That 4 is still the highest selling game is kind of hilarious. I guess pandering to fujos did work.
William Powell
>DmC5 >DmC6
Luke Kelly
>Outsold DmC's lifetime sales in a few months
All I wanted. Vindication.
Joseph Reed
>sekiro was the better game. period.
Worse and more shallow combat system (even with just 1 character) Worse boss design Worse combat
Only think Sekiro has over it is "atmosphere".
Liam Roberts
journos just can't let it go
Gabriel Baker
>Too bad the overall combat is worse than 4. >much better designed enemies (they're not designed entirely around ONE character for one thing) >much better boss fights with many more of them in the game than in 4 >"worse than 4" Get the fuck out of here
As a kid dmc was one of my favorite games ever. Played the first on PlayStation tons of times, but later moved to pc. Downloaded the demo to try it out but it gave me no explanation at all on how to play. I just couldn't get a feel for it and it felt kinda lame, not how I remembered it at all. Maybe if they had added more of a showcase on what can be achieved etc more people would've bought it.
Jaxon Robinson
If it's not made by Rockstar or Nintendo, 99% of its lifetime sales will only be from the first few days.
Gabriel Richardson
>SF5 sold 600k this year
Fuck me. I guess all the new characters are giving the game huge legs.
Nathaniel Scott
Itsuno's DMC plays way differently than Krillin's
Christopher Allen
It's more a symptom of the times. AAA gaming is about time sinks with continuous content, and consumers can only play so many of those at a time. Either way, concrete singleplayer experiences selling 2-4 million copies is a success most of the time.
Elijah Hernandez
>Great gimmicks that reward skilful play between his timed exceed attacks and mechanical arms that break on damage/have limited uses and have to be used in order so you're stuck with what you get >Got the best theme in the game How can Dante even compete?
I was excited for sekiro, so was 2 of my friends We all got it and loved the shit out of it because the world. DMC was always really cool but I never played it much compared to NG
Gavin Rodriguez
>Got the best theme in the game that's not nusubhuman
Daniel Perry
why are you bringing up enemies and bosses when im strictly talking about the combat you burnt ass nigger? fuck off
Christopher Bennett
Honestly, it's not bad, but considering that DMC4 came out when the potential playerbase was much smaller and still sold more, it sure could be better. Unless I'm missing something.
Henry Rogers
>enemies and bosses are not part of the combat So your idea of good gameplay is hitting a training dummy for hours.
Ethan Morris
I mean, Nero is Itsuno's baby. Dante hasn't had a good battle theme since DMC3.
Because combat includes enemy and bosses, retard. What's good is a complex combat system if the things you fight are retarded and never bother fighting you? Either way, you're retarded since 5's combat still kicks the shit out of 4's. Fuck your obscure, esoteric glitches. Dante and Nero are both far more complex and deeper than they were in 4;
Juan Long
How much did 4 sell in it's first month?
Wyatt Morris
>What the hell happened. The game was shit.
Jayden Thompson
>not a new ip lel
Angel Hughes
Devil May Cry 5 is basically the "It gets good after 50 hours" meme.
DMC5 is designed around replayablity. It even goes as far as introducing a new game mechanic on the very last mission because it wants to invite you to stick around and get better at the game. That's the true strength of the game.
The average joe doesn't really care about this and most people end up playing DMC5 maybe 1-2 times. It's game design is too niche.
Ryder Peterson
I guess it has to do with the fact that DMC4 came out 2 years after arguably the best game of the series and DMC5 did after DMC4 being half a game, DmC being a shit game and DMC4 SE being a good game that mainly appeals to very good combo autists
This is unheard of for AAA games. It was a fucking blunder.
Benjamin James
>Devil May Cry 5 is basically the "It gets good after 50 hours" meme. I see what you mean about the replayability but maybe it's because I'm a huge DMCfag but I loved every single fucking moment of it my first playthrough.
>The average joe doesn't really care about this and most people end up playing DMC5 maybe 1-2 times. It's game design is too niche. Yeah unfortunately, most people are fucking stupid and will only play through a game once and never bother learning anything about advanced tech or even just explore the base combat system much. Or try to find hidden secrets. They do the bare minimum, beat it (if even that) then move on to the next thing or just play more Fortnite these days.
>for no fucking reason switchfags didn't get the port they begged for. that's the reason.
Adrian Rivera
it's been literally 10 years. if anything it's cool DMC5 did this well when the playerbase should've shrank because DMC4 had a divided reception, DmC was fucking DmC and even then it was another 5-6 years since the series was considered murdered by corporate incompetence and a lot of the nerds that played DMC1 and 3 were grown ass men with jobs and families and shit.
Adrian Sullivan
that's describing excactly what he said though
>The average joe doesn't really care about this and most people end up playing DMC5 maybe 1-2 times. It's game design is too niche.
Jackson Scott
1.8 million in like 2 and half months Here's from September 30th 2009, 1.5 year after release and DMC5 already outsold it in 4 months.
>450 people for a game released this year Imagine thinking this is anything.
Juan Lopez
It's kinda sad that you're this predictable user, so I'll give you the expected predictable explanation: it doesn't matter how many people are trackable on SteamSpy playing a 10 hour single player game months after the initial release. You're trying to prove the whole is flawed using a percentage of a percentage.
It's already outsold the rest of the series in the same amount of time. All of Capcom's sales figures include rereleases/HD editions.
But, consider that DMC5 is: -a relatively niche title -is the FIFTH game in a series and a direct sequel rather than a spin-off -was something of a surprise announcement with about half a year of hype -essentially had a 10 year gap from the last entry (5 if you count DmC, which most people didn't, but is still a long time)
Sekiro didn't have any of these limits. It was a new IP while managing to build on Dark Souls hype, was teased for a longer time, wasn't a surprise announcement, and fits into a more general "action adventure" genre better than DMC does.
I'm hoping the expansion DLC, whenever it inevitably arrives, adds a significant chunk of new content to boost extra sales. Perhaps have a smaller, self-contained story not laden with series storyline baggage so that it might get a couple extra new players.
And? Seeing as the original point is that 2.5m sales on a single player AAA game after 4 months is somehow a "blunder", I'm not sure what your point is aside from your raging anti-DMC5 autism. Are you upset that there aren't more people concurrently playing a video game at the same time as proof of its poor quality? Are you lonely? Would you feel better playing the game if you could imagine more vividly that there's a few hundred more people each day also playing it?
Seeing as the number is entirely meaningless regarding the quality of the games or the sales there-in(it turns out the devs don't care how long you play a single player non-online game after you pay the initial purchase price) wouldn't it be easier to stop shitposting, play the game and just imagine the magical steam number is higher? Or you could play Nier too. Or you could calm down and have some tendies because DMC6 is guaranteed at this point.
Kayden Davis
>Yeah unfortunately, most people are fucking stupid and will only play through a game once and never bother learning anything about advanced tech or even just explore the base combat system much. Another thing is retards jumping into the fifth entry without even trying out the other games. 5 is easy to get into but you're missing the build up to 5.
Thomas Scott
I can't handle 5 Dante with all weapons equipped. I can only play proficiently with 2, sometimes 3 weapons at a time.
Jonathan Collins
>he thinks I'm going to read this damage contorl enjoy never getting a sequel pleb
Nathan Moore
3.0 isn't including the special edition?
Eli Davis
I can easily tell this is shitposting because no one actually believes Nier Automata has good combat or quests.
Nolan Stewart
Also, the other thing is that being on Yea Forums would make you think that overall hype for the game was much bigger in the grand scheme of things than it really was.
Yea Forums had been CRAVING a new DMC for an entire decade while being somewhat tired of the Souls series (whose entirety was released in the same span amount of time). It's actually fucking insane that Capcom delivered such a knowingly fanservice-y game after spending the entire previous gen and then some chasing Call of Duty money.
Imagine going into a business meeting and trying to convince your shareholders to let you make a game that has very little chance of expanding the customer base? And that you want more time than normal to develop it. Especially with one of the IPs the previous entry tried to reboot.
It's nothing short of a miracle that it actually fucking happened, AND that it was really damn good to boot.
It was less about Capcom and more about Itsuno pushing for it. The story goes that Itsuno was fed up with CC's bs and he was getting ready to leave when the execs called him in and asked him what he wanted. He said he wanted DMC5 and DD2, so CC told him to start with DMC5. That's also why people are so sure that DD2 is already in the works.
Elijah Wilson
>DmCuck can't shitpost about the reboot being higher
All the people who love the game, discuss it when it comes out and move on. The only people afterwards who bring up the game in a negative light do so for (You)s or are of those people who get their ass ruptured and ruined in these threads and now hold an autistic crusade against that game.
Jaxon Watson
Sekiro isn't a Souls game.
Joseph Jackson
I think DMC5 is still the highest selling DMC game
Anthony Lewis
>source: my personal ass >unlimited replies Until at least one of these gets confirmed, it's null.
Carter Wood
Resetera Discord is active in their shitposting of late, when they HATE a game those autists will shitpost it to oblivion.
Andrew Russell
you probably wrote this yourself. you faggots are pathetic enough.
Henry Jackson
>Barry going into overdrive
this. He was shitting up a FF6 thread earlier because people were dunking on FF15:
4's sales are cumulative of all the years it's been out, also counting 75% off sales and such.
Jace Sanders
damage control
Asher Foster
>fastest selling dmc game ever, on track to surpass every other game in the franchise >which came after Donte's dmc and we all know initial sales of the next game in a series after a bad entry are normally shit (see dmc3 after dmc2) >exclusively positive responses from Itsuno, Matt and the others after first week sales and very good reception from both fans and reviewers >capcom officials talk about dmc5 "successfully reinvigorating" the series what's exactly the problem here?
Did you miss all the negative AC7 threads after it was released and it being the best selling Ace Combat that Bamco has had?
Mason Sanders
Well they still have to approve Itsuno's request. And DMC5 isn't the only good thing the company as a whole has done recently. They've made a serious return to form the last 5 or so years, and they thankfully have the sales to prove it. I mean, mainline Resident Evil is a horror series again, despite everything after 4 going further and further into action territory. There was a new Megaman, and Monster Hunter is doing really well (despite some hardcores having relatively mild gripes) too. All with minimal DLC fuckery like before.
They still have a ways to go, but they're definitely refocused as a company.
Jason Gutierrez
The franchise ended at 3. Also, V gameplay was a disaster.
I'm pretty sure the CEO asked Itsuno which one he wanted to do first, so there was at least implied approval for DD2
Alexander Cook
SWORDO MASTAH
Dominic Wright
MOVE FAST, BABY - DON'T BE SLOW STEP ASIDE – RELOAD – TIME TO GO I CAN'T SEEM TO CONTROL ALL THIS RAGE THAT'S INSIDE ME PULLIN' SHOTS - AIMIN' DOTS - YEAH I DON'T MISS BRANDED BY FIRE – BORN IN THE ABYSS RED HOT TEMPER – I JUST CAN'T RESIST ALL THIS VENGEANCE INSIDE ME ALL OF THESE THOUGHTS RUNNIN' THROUGH MY HEAD ARM ON FIRE, VEINS BURNIN' RED FRUSTRATION IS GETTIN' BIGGER BANG BANG BANG – PULL MY DEVIL TRIGGER!
Adam Williams
You realize DMC5 only has 12 bosses too right?
Connor Brown
Between the triple successes of Monster Hunter: World, Resident Evil 2: Remake and Devil May Cry V, all three of which managed to undo years worth of reputation damage in the span of less than a year, I think the Capcom suits have probably learned to shut the fuck up and let the lead devs make what they want.
David Watson
There's something like this that changes the colors on the UI. Also, when did everyone agree that RG was green?
Samuel Ortiz
It had green orbs in 3 i guess thats why
Jordan Allen
>AAA budget and marketing It absolutely was not AAA Action games generally fall into the A to AA range, anywhere from $10 to $60 million at 2.5 million units sold for $60 a pop, this game made $150 million easy.
Kevin Reed
What the other guy said. Really though, RG should be purple and TS should be green.
Xavier Fisher
That's right. I guess so. RG isn't very green to me.
Christian Gutierrez
the game had much more weight in 3/4. 5 is amazing but slightly casualized making the payoff for combat not as good. theres tons of options which is amazing but the actual base feeling of the combat isnt as refined imo
Carter Sanchez
The best casualization in V is that prices of moves and equipment don't fucking skyrocket with every subsequent purchase. I absolutely despised that feature and I'm glad it was dumpstered.
Leo Evans
This. I'm not even a DMC fag but it did well for capcom who considered it a success, it helps they didnt put a gorillion into it like AAA western publishers.
It also helps that the RE Engine outputs some stunning visuals while also being absurdly performance friendly.
It's crazy how it's the Japs these days focusing on maximum optimization with their game engines while the west overblows everything for MUH GRAFIX even to the detriment of framerates on consoles.
Lucas Nguyen
I haven't beaten SoS yet but I've been learning how to play with 4 weapons of each. I'm no master yet by any means, since I can't really get all combo vid stylish but I'm surprising myself but how much I can handle all of it at once considering that I never really bothered to git gid with Dante in 4. But then I find his moveset in 5 so much more fun to work with so I'm so much more motivated.
Xavier Thomas
I think Devil Trigger is one of my favorite battle themes ever. Like holy shit, it's so fucking good.
It's a damn shame that Subhuman is still not really that good when DT and Crimson Cloud are both so good.
Silver Bullet grew on me so fucking hard when I wasn't sure what the hell I was listening to at first.
Leo Flores
>Only 2.5m I hate that we're in a world that someone can say this for a niche genre. It's ONLY the most successful of it's kind, who cares when this one mainstream thing did way better am I right? BRB, driving twenty minutes to a Starbucks instead of the five minutes to the mom and pop coffee shop that is actually better than Starbucks but fuck that they only make 1% of what Starbucks makes!
Joseph Perez
is Vergil the most profitable capcom character?
Im not saying in terms of TOTAL profit...but are there any other characters that can justify an entire rerelease of a game JUST to include them and ONLY them?
David Hughes
>Look mom I made the thread again!
Hudson Davis
silver bullet got me in such a mood that i couldnt stop restarting just for the drop
Brandon Lewis
>dmc announcement in two weeks excite
Chase Murphy
WHAT GAMESCHUM?
Nathaniel Bell
DT and Silver Bullet are so fucking good that I fucking SWEAR when I become a big-time vidya designer, I'm going to try as hard as I can to put in battle themes like that in all or most of the games I make.
Bentley Young
all i know is that capcom made an official statement saying the game "reinvigorated the franchise" so i doubt the series ends here
Carson Wilson
I don't think there's another genre where one character would matter that much for that to be possible.
Kevin Roberts
barry needs something to do
Joshua Collins
working out to silver bullet is unmatched
Cooper Parker
>silver bullet got me in such a mood that i couldnt stop restarting just for the drop I only like the transition from violin to the beginning of sb
Thomas Roberts
my favorite part about vergil is that capcom and fans are both equally as infatuated with him. Vergil guarantees sales and guarantees a good game. Hes the equivalent of a Nintendo seal of approval
Brayden Brooks
that is teh same as vanilla DMC4 in less than an year. that is actually bibg numbers for the genre
Jaxson White
DMC V is shit goblino characters, shitty story, and the V sections were fucking awful also the devs lied and said V was his own character prerelease despite how obvious it was that he was just related to virgil DMC V is shit just like DEMAKE 2 CRAPCOM is japanese EA.
Brayden Wilson
It'll be smart for Capcom to do the Vergil expansion now and then a special edition later to ensure more sales. But they should include some qol in whatever expansion they decide to do.
Dominic Wright
>not a new ip stop responding to yourself barry
Brandon Perry
Silver Bullet is an amazing remix that takes the main theme and reintroduce it in a very organic way. It's like a natural progression of what Devil Trigger should be. Also I agree, that drop and transition is just so satisfying. Who knew an EDM track for a boss fight can be so hyped when done right.
That transition from violin to the drop and Nero's fuck you. That's how you do a climax.