The FFX and X-2 HD Remasters are absolute jokes, they're beyond bad; they're simply jokes. The Silent Hill HD Collection is a fucking disaster, from the voices to the glitches and missing graphics etc.
Is the MGS2 HD Collection also full of fail? Or did they manage to not fuck that up?
The mgs remakes are missing some post processing effects but run better and in HD. You should play them and I would say this is the most accessible way there’s emulation of the ps2 originals as well but I can’t speak to the quality of the emulation.
Lucas Gutierrez
>Modern Warfare Remastered wtf it's actually real
Asher Cruz
only a remaster in name, just like the crash trilogy. Activision just prefers to use that term.
Daniel Mitchell
Emulation is the way to go but MGS3 has a couple slowdowns, not a big deal though.
Whenever I see the word "remaster" it's a red flag to me. When someone says they will "remaster" something it's an indication that it's going to be made worse in some way. It's the same with music. CDs released in the 1980s and early 1990s usually were properly mastered and have lots of dynamic range. New "remastered" re-releases always lowers the dynamic range and often even introduces clipping and distortion, resulting from messed up equalization and artificially increased loudness.
Cameron Lewis
It's not happening chief
Angel Allen
I think it's kind of ridiculous that most people have somehow been convinced that these games even need remasters, granted it gives those who don't own the originals/original consoles a chance to play them which is cool. But the remastering itself is so unnecessary, just fucking play them how they are you'll still have an amazing experience regardless of their technical specs, how do you think people played and loved them in the first place? These games were very much crafted around their hardware at the time, to fuck with that deminishes them, even if the remaster were not horrible flawed and compromised like so many turn out to be. I think it's understated just how much of a cashgrab remasters truly are.
Liam Taylor
Solid remake, if only they didn't mess up sound design and didn't add microtransaction weapons. Also PC port was crap.
Landon Rodriguez
Nobody knows the source of that image. It's extremely mysterious.
Liam Wood
I actually got all achievements on X360 version of Silent Hill collection. Instead of 2 plat trophies we got 1000G, 500 per game. I can confirm that SH 2&3 HD is a shitshow and I have no fucking idea why I played it and hunted down all achievements. >inb4 autism No, probably just to see how sane I can be.
FF X&X-2 HD is not that bad imo.
Bentley Thompson
I swear to god they messed with the sensitivity of the pressure-sensitive buttons (or that's just how the DS3 was and they couldn't do anything about it) because using assault rifles in 2HD was a nightmare and I kept slitting throats by accident in 3HD which never happened to me before. Before playing the HD collection I kept seeing people complaining about the throat slitting accidents and didn't understand why the fuck it was such a big deal all of a sudden but it instantly made sense when I tried it.
Lincoln Diaz
I bought a couple HD Remasters. I was mainly too lazy and poor to get a Framemeister or some other method to hook up my PS2 to a modern television.
Now that I have a Retrotink 2x and 150 PS2 games on the internal hard drive I'll never support this industry again.
Pressure sensitivity is legitimately very important to some PS2 games. Most people forget about it. If your controller or the game version doesn't support pressure sensitivity at all then it can ruin the game.
Adrian Ross
Xbox version is unironically superior because all the pressure sensitive actions just have a different input
Logan Perez
Boss, this is Kaz, where is your Head? Boss?
Brandon Cox
Name 5 games that use it, genius.
Luis Gray
Ps2 frame buffer effects seem to never make it over to HD ports. Gta:sa looks like shit on mondern hardware, even the pc port
Sebastian Brooks
alright this is the most hype post ever
Kayden Gomez
They cleaned up most of the sound design issues post launch, only stuff left over are the new announcers for modes that weren't in CoD4.
Logan Richardson
No mgs shaver easter egg or mgs 3 ocelot bandages Frame rate still dips and worst particle effects vs ps2 version
>granted it gives those who don't own the originals/original consoles a chance to play them which is cool that's really the only value I give to remasters
Leo Adams
and it's still bittersweet because those newcomers are going to play a compromised version
Dominic Davis
That's a moving goalpost.
Adrian Ortiz
BLUEPOINT's HD remasters are the golden standards.
FFX/2 HD are ok. Nothing compared to the SH ''''HD'''' Collection.
I'll add to that: Zone of the Enders + ZoE2 + Silent Hill 2 + Silent Hill 3
Josiah Parker
>Frame rate still dips ...during cutscenes, yet it still stays over 1.5x the PS2's stock FPS.
Cameron Cox
Last I checked you couldn't get the haze effect right
Jose Green
Oh and obviously Gran Turismo 3 and 4
David Garcia
how so?
>post pic of a remake
Logan Reed
Gran Turismo.
Carter Morris
And Wipeout Fusion. Probably several racing/car games use pressure sensitivity.
Jacob Long
>I'll add to that: Zone of the Enders + ZoE2 + Silent Hill 2 + Silent Hill 3 I played all of these games and didn't use it, what does it do?
Nathan White
What did pressure-sensitivity do in ZoE? I don't remember that at all
Julian Nguyen
bruh, sotc HD's climbing physics fuckup is unforgivable, mgs HD are lousy remasters, and I know the sotc remake doesn't count but it's a fucking travesty
if your remaster is in Any Way lesser or lacking or altered dramatically from the originals assets you're really fucking up, and falling below par for what should be a remastering
Luke Robinson
The Bouncer
Oliver Fisher
That's not a remaster shithead, it's literally a remake
Evan Roberts
Like I said I haven’t tried emulating mgs2/3 some people have zero problems others can’t make it work at all. It’s definitely worth the effort to try though.
Sebastian Foster
>suddenly >drones
Jacob Wright
>The Silent Hill HD Collection is a fucking disaster, from the voices
>thinking the voice acting in original SH2 was good
kys, Tomm. the voice acting in original SH2 was good.
Hudson King
OOT3D isn't using a new engine.
Austin Jenkins
In SH2 for example when you hold the wood with a nail on it, James will strike the enemy harder and faster if you press the attack button hard. Pretty sure its the same in SH3. Also in SH2 I THINK in order to step on the little bugs that bites you, you have to press hard otherwise he doesnt step on them.
In ZoE how hard you press controls the effective distance of the Phalanx and Geyser weapons foir example, I think theres more than that but I cant remember everything about those games.
Chase Parker
>sotc HD's climbing physics fuckup is unforgivable Actually this is the fault of the EU version of the original game, which the HD version is based on
>sotc remake >a fucking travesty How? I couldn't ask for a more perfect remake.
Ian Foster
>the voice acting in original SH2 was good. It was never good.
For reference, this is a cutscene of James meeting Maria for the first time:
During all of this, James' voice is almost completely flat and monotone, never changing in pitch. He is meeting a woman who looks exactly like his deceased wife. You'd expect his voice to be quavering with all sorts of emotion, but nope, there's absolutely nothing there.
Now let's look at a cutscene from a random low-budget game that came out the year before SH2:
This cutscene also concerns a surprise meeting, although the two characters in question have only ever seen each other in passing, but never talked to each other prior to this. And yet, upon stumbling upon each other, you can hear a palpable sense of relief and other emotions in their voices.
That's right, two random dudes meeting each other convey more emotion in their voices than James meeting what appears to be his dead wife, that's how atrocious the voice acting in Silent Hill 2 is.
Nathaniel Sanchez
Sly Cooper, i think?
Jackson Bennett
false
Eli Campbell
Huh
How does that work in the ZoE2 remake for PSVR? DualShock4 doesn't have pressure-sensitive face buttons, right?
Cooper Cox
I doubt anyone has cared enough about those games to look.
Carson Davis
>It was never good. It was & is.
>this pasta again is this autism.
Adrian Cruz
Yeah the DS4 has no pressure sensitivity. No idea... Maybe ZoE2 deals with it in a different way. But I 100% know that ZoE1 uses pressure sensitivity in that way for those weapons.
Wyatt Parker
>this copypasta post again
Michael Sullivan
You not doing yourself any favors by missing out on them.
Grayson Martinez
And for someone somewhere it may actually be true. Say, FFX-2 HD on PC are true blue "sub 2Ghz processor running Windows 10" toaster games. PS2 emulation comparatively less so. Very specific example but a real one.
>You'd expect his voice to be quavering with all sorts of emotion No you don't
Logan Barnes
FFX HD is probably DX10 whereas PCSX2 had those games playable in 200..8?
Levi Roberts
They changed it entirely by having it be timed based, making the cone large at first then shrinking. Geyser just has one pattern now.
Mason Hall
>No you don't Why not?
Luke Richardson
Sly HD is pretty good. The only real sticking point is that it removes the dev commentary from Sly 1 which you unlock by beating the Master Thief time trials
There are some minor graphical things that are off in the collection, mostly in 2 and 3, but by no means would I think they're a big enough deal to play the PS2 versions instead.
William Scott
>Actually this is the fault of the EU version of the original game, which the HD version is based on This is a meme. The EU version is fine. >How? I couldn't ask for a more perfect remake. You are a meme yourself, can you only parrot reddit nonsense?
Nathaniel Brooks
>wojak
Camden Kelly
Oh, I forgot how petty and nitpicky SotCfags were about the remake
Hudson Russell
Interestingly, MGS2 and MGS3 on Vita are almost perfect """HD remaster""", but that's because they're almost exactly the same as the originals, aside from controls and pieces of dialogue relating to it. The only fault I found in the MGS3 HD on Vita is the fact that it took a second to bring up the menu when you pause. I've seen some people say they've experienced frame drops, but I never have.
are you thinking about the same bug, HD versions climbing is fucky because of the jump to 60fps not playing well with the engine, regardless it's still a fuck up that shouldn't be, and a diminishment over the original
Ian Baker
The game is only 30fps, and the bug isn't there when you play it on PCSX2 at 60fps.
Zachary Roberts
you deserve all the internets my friend
Grayson Rogers
REmake remaster is as perfect as it gets.
Samuel Thompson
For more info on the voice acting and why it was created in exactly the way it is (and why that is the most appropriate way for it to be), see:
The above documentary is mandatory viewing material for all Yea Forums fags when it concerns the Silent Hill series. Anyone posting here who hasn't seen all of it (aside from those people who already properly understood the series back when the Team Silent games were new), his opinion is considered null and void as he has no clue about anything, and such an user probably "grew up" with the Tom Hulett version of the series.
In-depth videos with the voice actor of James himself, who the character of James was largely based on (Guy Cihi basically *is* James Sunderland):
>You'd expect his voice to be quavering with all sorts of emotion That would be the americanized/hollywoodized take on it. His voice is the way it is because he's a fucked up psycho who murdered his wife and has deluded himself into believing he didn't.
Blake Bell
>"REmake" is literally in the title of the game >still somehow confuses it for a remaster
Joseph Peterson
Oddworld Stranger's Wrath is still the best remaster ever made.
Jayden Price
>Are ALL "HD Remasters" shit? No. There are those that are actually pretty good if not great. Problem is that they are in the minority.
Charles Jones
>That would be the americanized/hollywoodized take on it. His voice is the way it is because he's a fucked up psycho who murdered his wife and has deluded himself into believing he didn't. But James doesn't sound like someone who's mentally numb and depersonalized himself. An actual example of that would be something like American McGee's Alice, where Alice, even as she's helping others, can't help but come across as insensitive and aloof because her trauma has made her mentally check out and struggle to muster up emotion for anything.
James just sounds like an actor flatly reading from a script. His voice is completely at odds with his dialogue and his body language. Look at that cutscene. His robotic voice is completely at odds with his over the top hand gestures. It's just bad acting, plain and simple.
The PS3 Jak & Daxter remaster collection was A-1 Wish they'd make it for PS4 instead of those buggy PSN ones they put out
Ian Jackson
>mindless appeal to authority I don't care what went on behind the scenes. Why should I? A work of art/entertainment should be able to stand on its own. SH2's voice acting was bad, plain and simple, so bad that it took me right out of the experience
The fact that the only defense you can attempt for SH2's voice acting consists of pointing to external factors basically tells me you tacitly agree with me.
Does the remaster let you get rid of those post-processing effects that blur everything?
Benjamin Torres
>SH2's voice acting was bad nyet.
Carson White
>SH2's voice acting was bad, plain and simple, so bad that it took me right out of the experience As summer approaches its end, the weakest among the wild retards hem and haw with their inadequate mating calls, desperately seeking for validation before the brutal winters end their pathetic lives
Connor Sullivan
Haunting Ground
Dylan Sanders
>Makes QoL improvements >Makes it HD and Widescreen >Adds Hero Mode >Superior Gyro aim >Only bad thing about it was the Bloom, "remade" OST and the Tingle Bottle How can this remaster be so good.
I haven't spent much time with the PC port so I'm not sure how much better you can make it look compared to that image there but I know you can't get rid of the color filters that make yellow look green. You can remove the letterbox with a mod though.
So the game sucks dicks and I hate it, but yes. That guy is playing on a fucking potato or some shit. I have the HD game as well as the game on emulator and have seen the difference side by side.
>only bad things about it completely outweigh and overshadow the questionaly positive changes
The greatest sin of all is that the cel shaded original was one of the few video games that truely manage to avoid aging and replaced it with a fucking horrendous lighting engine that looked bad on release and gets worse every day. It was the game least in need of remaking and the HD port has already aged more than the original it was based on.
Dominic Gonzalez
That looks hideous,
The faces in vanilla FF12 already looked like uncanny wax dolls, what possessed them to double down on that aesthetic?
Nolan Richardson
I like Serious Sam HD, though I never played the original version. I think HD doubled the damage of the minigun and halved the fire rate, which is nice because it means the DPS is the same but you go through ammo half as fast.
>Only bad thing about it was the Bloom, "remade" OST and the Tingle Bottle They got rid of the celshading and fucked up the colors. The original with mods is better.
Mason Moore
I'm thinking about buying a PS3 slim just to play the legacy collection. I don't think my fat first-release PS3 can handle being turned on again.
Samuel Bennett
Virtuous is a garbage developer.
Jordan Smith
Mgs2 is missing some effects but other than that it's great. Didn't notice anything missing from 3 but there might be.
Owen Diaz
Just use the psnow trial. You can beat the whole series before the trial ends
Anthony Price
Way more is missing from 3.
Samuel Bell
OoT 3D is a remaster, just with more work put into it than most HD ports (for better or worse) Completely different lighting and new models, but they're simply replacements and a few things added.
Luis Williams
SH2 has bad voice acting but everything else is so on point it doesn't harm the immersion much. I personally like the redub for Silent Hill 3.
Colton James
>I personally like the redub for Silent Hill 3. That phoned-in cheap anime shit is an absolute insult to the original voice work
>random low-budget game Don't you dare disrespect Sacrifice like that.
Landon Peterson
>still no actual counter-argument or rebuttal
Look, I don't dislike SH2. I enjoyed my time with it well enough. But I will never understand this defense squad that has materialized around the game that goes apeshit the moment you criticize anything about the game.
The fact of the matter is that a bulk of the voice acting in SH2, particularly from James, approaches Tommy Wiseau levels of awkwardness. Lines are delivered with either virtually no intonation or incredibly over the top intonation that is completely unsuited for the particular context it is delivered in. Yes, yes, James is fucked up. But you're telling me that somehow makes him act like someone with severe brain damage even when he's just asking a person for street directions?
The new voice acting in the HD version is a vast improvement, and I say this as someone who thinks Troy Baker is a boring actor with very little range. Not because the new voice acting is particularly good, but simply because the original voice acting was so bad to begin with.
>Don't you dare disrespect Sacrifice like that. Budget is not indicative of quality, so how is that disrespectful?
Blake Wilson
Your conception of what constitutes "good" voice acting appears to be limited to "mainstream" or "orthodox" voice acting.
In other words, SH2 is "bad" because it's different from what you usually hear.
And that's a stupid way to think. Guy Cihi's James is perfect. That's exactly how he's supposed to sound.
Joshua Kelly
>New "remastered" re-releases always lowers the dynamic range and often even introduces clipping and distortion, resulting from messed up equalization and artificially increased loudness. Why the fuck is this? So they sound better on shitty little speakers and headphones?
Aaron Morgan
Douglas Cartwright got a straight up upgrade, and the others are give or take.
Andrew Howard
Does it support ps2? I thought it could only handle ps1 "reliably"?
Carson Baker
>Your conception of what constitutes "good" voice acting appears to be limited to "mainstream" or "orthodox" voice acting. Hardly. Dogville for example is one of my favorite movies and it's literally just a bunch of people play acting on a stage.
Besides, this argument makes no sense. Silent Hill 2 is not som abstract piece of avant garde filmmaking. It's a game that clearly apes a Hollywood movie in evrything.
Chase Green
Kingdom Hearts series got good remasters. But most people in this thread are right that most of the time remasters are a miss.
Evan Gray
Do you happen to know how well this thing handles resolution switching. I have a Framemeister but some N64 and PS1 games are impossible to play because they regularly swap between 240p and 480i which results in a lengthy handshake with nothing being displayed on screen.
Blake Gutierrez
>Why the fuck is this? So they sound better on shitty little speakers and headphones? Yes. Mobilefags ruin everything.
Jayden Peterson
LoZ TPHD, WW HD and OOT3D are all the definitive versions of their respected games
Dylan Rodriguez
>Kingdom Hearts series got good remasters. They aren't.
You could always get that on PC. The remasters are buggy.
David Lee
How is the DmC HD collection?
Aaron Hall
They got rid of important music and voice cues. Some bosses would warn you of an attack with a taunt. The remasters got rid of the taunts, making the battles harder.
Michael Clark
The remasters all look great and WWHD fixes many of the issues with the original, TP is just the original with gyro aiming and nice visuals and OOT3D has everything the original had with quality visuals and more. There is not a single valid reason to prefer the inferior original versions
Jacob Perez
>Douglas >upgrade This has to be bait now
Silent Hill is a series of games where normal, everyday people are thrown into a malicious nightmare.
They aren't supposed to have perfectly-delivered dialogue with telegraphed emotions. Real people don't talk like voice actors do. They're awkward and they stumble over their words and they don't always know exactly what to say.
There's a reason Team Silent picked out these literal whos to do voicework in their games. The """bad""" voice acting grounds the characters as flawed, normal people instead of polished, fictional characters.
Isaiah Stewart
They are higher res than the original games.
What content are they lacking that you are referencing?
Hunter Butler
WW definitely fucks up the cartoon look that defined the game. TP's probablems are mostly only noticeable when you're doing side-by-side comparisons. OoT is a full on graphical remake so it's more of an issue of whether you think 5 gen 3D graphics have any artistic merit to begin with.
Alexander Parker
you mean the DMC collection PS3 and 360 are fine, I've heard the pc one was questionable but I didn't play that one
Carter Williams
There's only one DmC game. How could there be a collection you silly goose?
Ryder Kelly
That shit triggers me too. At least people are realizing that dynamic range is important. Most recent album remasters are actually good and clean up distortion, but look back even a few years and it's fucking terrible
Isaac Morris
It works but it's not good.
Justin Jackson
ape escape, tony hawk, and vampire minigames for starters.
Christian Phillips
it's obviously gecco's Big Boss statue they released two years ago at one of the stages of assembly.
Something about that head feels very out of place Maybe it's the neck
Brayden Cruz
The post processing is off too.
Ayden Gonzalez
I'm still amazed Assassin's Creed 2 and Assassin's Creed 3's remasters look like they do because 3's clearly had a lot of effort put into the new lighting engine. How did hundreds of people look those two games over specifically and okay them? Rogue Remastered was literally just upping the resolution to 1080p, added better AA, and provided all the DLC and it had no problems. But when AC2 and AC3 have PC versions with all the features you would need to add to a remaster and you mess it up I am flabbergasted. They even managed to add new glitches that never existed in the originals before which is impressive.
The game didn't look anything like this even on the 360 so how in the world did they manage to cock it up so spectacularly? That's a lantern on the wall by the way, and the thing on the right is a candle. This is on default brightness too.
>I dont know which games resolution swap. Off the top of my head SotN changes every time to switch between the pause menu and regular gameplay. >N64 is a no go unfortunately. You mean it doesn't work at all?
Michael Bennett
>DMC1 A lot of visual effects in the environment and on some bosses don't display correctly, and I believe there's a few audio bugs. Otherwise the gameplay is spot-on, albeit with remapped controls to be consistent with later games in the series (they're better). >DMC2 I don't think anybody cares enough about 2 to check for minor differences, and if they do then it won't matter anyway because it's just a plain bad game. >DMC3 Perfect outside of one move on Kalina Ann (the grapple hook) not having a hitbox for some reason, and I think a couple small audio bugs.
Angel Wright
>They aren't supposed to have perfectly-delivered dialogue with telegraphed emotions. Real people don't talk like voice actors do. >They're awkward and they stumble over their words and they don't always know exactly what to say. But the actors in SH2 don't do that. It's not as if they stutter or rapidly cut of their own dialogue mid-sentence like people do in real-life all the time. They deliver their lines perfectly just like professional actors would, they just deliver a terrible and unconvincing performance while saying those lines.
In fact, it's the new voice actors from the HD version that do a better job at injecting little 'slipups' and other quirks into their dialogue to make it sound more natural.
>They aren't supposed to have perfectly-delivered dialogue with telegraphed emotions. lolwut. The performances in SH2 are about as subtle as a sledgehammer to the face. Though to be fair, that's also because of the dialogue, which is not exactly subtle either.
>There's a reason Team Silent picked out these literal whos to do voicework in their games. Yes, I know the reason. It's the same reason Resident Evil, and many other Japanese games, picked out literal whos to do voicework in their games: primitive localization practices. Also, obvious unfamiliarity with the English language, which is why even Japanese games that do pick more competent actors (e.g. Final Fantasy, Metal Gear Solid) still have awkward sounding performances in their games.
Ian Fisher
Because they remastered REmake.
Adrian Foster
What the fuck
Gavin Lee
>a terrible and unconvincing performance Bad opinion >it's the new voice actors from the HD version that do a better job Nope
>primitive localization practices Silent Hill 3 was still doing this in 2003 Published by the same company that put out Metal Gear Solid 2 two years prior
Most of the time the actual developers aren't involved with the localized voice work AT ALL. Team Silent were. They picked the cast, they coached them through the scenes and got the performances they wanted. They didn't hand it off to Konami of America or some third-party company like every other game basically ever.
Mason Collins
>remake More like "reskin" MORE LIKE A FUCKING TEXTURE PACK
Bentley Cruz
I really like what they did to AoE2 DE. Much better graphics while keeping all the charm and comfyness of the original with some small QOL that don't do any harm whatsoever.
Cameron Baker
Not if you play on xbox and they have to change the controls around no pressure sensitive buttons and triggers. Arguably the xbox one X version is the best way to to play these games because of forced AA and the most stable framerate 2 and 3 have seen to date. But the lack of functionality on the xbox controller leads to 2 and 3 needing different control schemes.
Kayden Harris
>Most of the time the actual developers aren't involved with the localized voice work AT ALL. You have no idea what you're talking about. They absolutely are. For example, this is from a game from 1996, when voice acting in video games didn't even have any established practices yet:
>The developers undertook a talent search for the game's voice cast, listening to dozens of tapes submitted by Hollywood voice actors.[46] Before the game's voice-over was recorded, Dyack expressed concern that the actors cast would be unable to convey McCulloch's complex dialogue. He later said, however, that their performances "blew him away", commenting that "after five minutes with Simon Templeman [...] we knew that there was no problem".[2]
>This is a meme. The EU version is fine. the PAL version of SotC has the exact same issue as the PS3 remaster that is the version it was based off of
Blake Fisher
>Most of the time the actual developers aren't involved with the localized voice work AT ALL. Localized voice work as opposed to what? You do realize Silent Hill 2 never had any Japanese voice acting? It only had English VO.
You clearly missed the fact that he was talking about JAPANESE developers. Hence the word "localized" in the part of the post you quoted.
Joseph Butler
Prove it
Brayden Lewis
>You clearly missed the fact that he was talking about JAPANESE developers. Hence the word "localized" in the part of the post you quoted. Which is irrelevant, since SH2 didn't have Japanese voices. It only had the English VO. Of course the developers were going to be involved with it, because it was the only voice acting the game would have.