Do people genuinely think the camera is good when it spazzes out and jitters constantly especially in tight quarters (where much of the game is)?
Do people genuinely think that two foot wide hallways where you can't even swing your weapon with slow ass rolls and the game just throwing dozens of braindead grunt enemies at you is enjoyable combat?
Do people genuinely think that having the blacksmiths/merchants all selling specific things and having to remember the exact convoluted path to get to them and running across the world every time to do so is enjoyable? Do you think that getting multiple keys and constantly backtracking to see what they go to is enjoyable?
Do people genuinely think that a slow, clunky roll that isnt actually for moving out of the way but literally basically just a one-dimensional "no damage" button that you press the instant before you get hit (instead of moving out of the way) is good game design?
Do people genuinely think that throwing a half dozen boss-like enemies with massive fucking health pools that you can't even dent unless you hacked away for 20 minutes straight scattered among grunt enemies (many of which look similarly as strong) within the first hour of gameplay alone to be good game design?
Do people genuinely think a stamina system where you can only attack a few times before walking back and just standing there doing nothing is a fun or engaging combat system?
Do people genuinely think Priscilla, Capra Demon, Taurus Demon, Pinwheel, Seath, Ceaseless Discharge, and Bed of Chaos are well designed boss fights?
Do people genuinely think it's acceptable to recycle an identical boss three times?
Do people genuinely think curse is a good mechanic?
Do people genuinely think that vital mechanics like lordvessel, upgrading estus, pardoning, and kindling bonfires are well explained?
Do people genuinely think that masses of braindead grunts, Bonewheel Skeletons, Stray Demons, Anor Londo Archers or Drakes are good enemy design?