>get morrowind on Yea Forumss recommendation
>32, somehow never bothered with it as a teen
>get off the boat and make my character, excited
>step into the little village
>music is kino, just like Oblivions (skyrim has great music but it's a different style to the previous two)
>and it all goes downhill from there
>NPCs move like they're constantly holding in a massive shit
>NPCs seem to be robots who all dump the exact same dialogue as we telepathically communicate
>actually using dice roll style combat in a game with first/3rd person combat? Really? Retarded decision
>go to steal from a shop, the shopkeeper stands in the same spot 24/7 like a fucking statue
>zero scheduling or sandboxing ability at all to simulate life, no robbing shops or houses while people are sleeping or off to work like in Oblivion
>even worse there's no dynamic interaction at all in the world
>guards will literally just stand there and watch you getting attacked by creatures or NPCs
>The same aggressive creatures or NPCs will only attack you and ignore everything else
>absolutely no interaction at all unless it's directly with the player, you wont find any of the fun, unscripted situations that make the world feel alive in oblivion, no animals hunting lesser prey, no guards fighting off bandits or creatures, no NPCs going about their lives and getting into situations because of mix of schedules & sandboxing
>even Gothic II had some of that shit and it came out the same year as morrowind
>magic is literally game breakingly OP
>I can see how autistic neckbeards might like that though as the game seems to be just a literal stats simulator, nothing else in the game is fun or matters
Never listening to Yea Forumss autism ever again