Tfw been craving for a game in Suguru Tanake or Zdzislaw Beksinski style for ages

>tfw been craving for a game in Suguru Tanake or Zdzislaw Beksinski style for ages
>agony announced
>scorn announced
>get super happy
>time goes by
>agony gets neutered and devs act like righteous little cunts
>scorn looking to be a boring corridor shooter with much less focus on ambiance as the trailer showed

JUST

I really just want a game that makes me feel like I'm walking in a land like picrelated.

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bump

what has been revealed since the trailer

Some gameplay

>dude like what if there was a building made out of skin/bone/blood/cartilage!
>TOTALLY EPIC BRO

These pictures are stupid and the reason you don't get anything but bad walking sims going for the "aesthetic" they have is walking around looking at the dumbass scenery is the only gameplay you can have in environments that don't obey physics and make everything out of ribeye.

play pathologic 2

i forgot scorn was a thing, whens that supposed to be out?

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I'd love to know what you consider good scenery

he did the designs for the dante's inferno EA game

did he design satans big juicy cock? if so, based

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I just don't see how a game based on ambient theme would work.

what did he mean by this

would make for some interesting environments/creatures in some sort of horror game

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Sometimes, walling simulators are okay.
Good ambience can be ruined by gameplay.

Something that doesn't look like concept art for a bad walking sim

Can't name any, then? Predictable as clockwork, I almost knew your answer word by word.

oil painter here.

idk how the fuck he pulls this off.

why would you get excited by two games that look nothing like those styles

walking sims are ok as long as they are honest about it and don't try to disguise themselves as action/adventure games or claim to be heavily plot-driven and end up being too cinematic.

proper walking sims are more like entering a picture, it's not supposed to give you 100 hours of entertainment, it's more about the idea of getting in this setting

Draw as perfect a pencil drawing as possible.
Start layering color carefully and patiently over time. Oil takes weeks to dry, if your colors are thin enough it's like you're drawing digitally.

The only other possible way to make something similar I can think of, is to make paintings so large you can afford to fiddle around that
level of detail with smaller brusher all you want. William Turner did it that way for some of his work.

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don't know who the artist is but reminds me of this so im posting

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oh this guy? i remember seeing his stuff a long time ago. does he have a pixiv?

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