>you will never make a video game
What's your excuse?
You will never make a video game
Other urls found in this thread:
garfybold.itch.io
youtube.com
twitter.com
I don't want to
I'm a talentless lazy retard?
I'm working on one with some guys I met on Newgrounds. I'm pretty sure our coder is just using unity tutorials. The music guy has great talent and they both seem to like my art, so hopefully nice graphics and music will make up for the babby's first unity game gameplay.
Brainlet who doesn't know the first thing about getting started. I have gigantic lists of stuff I would like to try though.
not motivated to make the most demanding part of any game which would be all the grunt work like level design etc
these
I don't want the video game industry to succeed. We have enough old games to last me until the end of my life. Gaming sucks now. Gaming culture sucks.
So make it better.
There is nothing one person can do to fix modern gaming. The only cure is a crash.
You could make something both popular and good so lots of talent-less hacks copy you and flood the industry with good games. That's what happened with all the old games you love so much. They are surrounded by a landfill.
I’ve gotten this exact blue screen of death before. What does it mean? Why did I get it?
NO BAPPING.
Who is this and why is she so adorable?
Technically I have made a video game. It was a tic tac toe game I made for CS. Even had multiplayer.
That's the cutest idol, Sachiko. She has NOT made a video game but she DOES appear in many!
i'm a lazy fuck and i remember trying RPG maker as a child, but didn't like it
This to be quite honest. At most I would be able to make really bad models for someone's game.
I have and I am
Wouldn't recommend the field to others except as an occasional hobby
I'm lazy. Im a neet loser who has no friends at college.
I have no girlfriend
No motivation.
I'm fat
I'm stupid
I'm likely going to die alone
Why even try
but I already made one
I don't want to do one of the most stressful and painful jobs in the world.
>Im a neet at college
I find coding boring. If I did I'd literally just be the guy who had the idea and directed it creatively.
I'm always tired
I get easily distracted
I lose motivation easily
I'm lazy
Pick four.
the"bacon" meme became old around 2011
I don't like videogames.
im always too horny to think about anything else
thank god now I won't have an autistic fanbase or any
I have no skill, creativity, or drive. If anything, I would only learn coding to make mods.
I did, it was shit, real shit, but I made one!
I would never finish it as I will kill myself soon.
Lazy fuck with no drive to learn skills due to fear to failing at any moment like with anything else.
>excuse
I made this superior program instead.
None, I'm lazy.
>all these lazy people
How do we fix this epidemic?
Clinical depression stemming from a workplace injury that has left me in constant pain and poverty.
I can program, but don't have a small idea for a game to make. I'd rather start small than some huge thing that would never get done. Also I'm lucky if I have 2-3 "good" hours a day that I could get anything done.
Trying to get the help I need first to get in a better place financially but it's difficult and takes a long time.
this, seems really tedious
You can't.
Lazy fucks with potential are the worst offender and are all useless.
After I've finished a nwn playthrough, I'm going to make my own Pong game, which is and old, simple game that's essentially 2d tennis.
I'm incompetent and even if I did my best to make won it would probably only do harm to anyone unfortunate enough to have to play it
It solves itself. Lazy people with ideas go to their graves with their heads full of ideas, silenced forever.
The pain of life is realizing that if you want to see your side projects come to fruition you have to endure every day. You go to your shitty job, come home and burn a little bit of your soul to put in some hours refining your craft.
I have a low iq
I don't want to make video games, I want to be the guy who comes out with an idea, force people to work overtime to make it, and I take all the credit.
>eclipse
>swing
when did you make this?
im not very smart
A few weeks ago. I'm going through Oracles tutorial. I realize that Swing's dated. I'll get to the javafx library soon.
I am fucking TERRIBLE at math to the point of even using answering sites to solve them
And overall i lack the ambition to do ANYTHING even when i told myself i wanted to become an animator
I did make a game. But I'd rather work in animation writing/storyboarding. So I didn't keep going with that career. Maybe I might work on another game sometime if someone wants a designer. But I won't bother with all the coding again.
haha jokes on you
im so happy the animation code is working
the same reason i'll never do anything
no motivation and no tolerance for even the slightest amount of struggle or anything but instant success
when i started as a dev almost 10 years ago i did the exact same thing. moved from swing to javafx to j2ee to spring. you should check out lwjgl when you are more familiar with java and all the oop stuff.
>no motivation and no tolerance for even the slightest amount of struggle or anything but instant success
You can train yourself to change that. But yeah, it's going to take months if not years of pain. It's best if you are taught motivation and limiting desire as a kid.
Society at large used to do that. But not anymore. The elites want you pacified. And there's no better way to pacify the population than make them bored and angry.
Lmao weebs are fucking pathetic, what's with trannies/neckbeards/weebs (same shit) flocking to coding?
"Why don't you just learn to code?" -MSM
Programming used to be full of cool dudes. I blame OOP.
needing to know math for programming is the biggest meme in the world unless you want to do very low level advanced shit
I'm actually making one right now. I'm about 2 months in.
imma workin on it but the problem is all my dream projects are too ambitious and are never gonna happen
Was going to, but cs teacher was a total boring old fart dick back in hs. Even if it wasnt him that would ruined the experience for me, it would probably be the SJWs that would ruin it for me.
>first post on Yea Forums how did i do?
*bap*
I have no talent or creativity.
*blap blap*
>be turbo autist
>know ins and outs of development
>know how to break and how to fix shit
>literally dont want to create because im an idea guy
>my expertise is making those who create hate their jobs
im doing this world a favor by making sure your pile of shit works. appreciate it
I want to make an autistic historical game and the research would be too much time and effort.
I'm trying but I'm retarded, lazy and it's hard!
Too busy caring, hugging, kissing, cuddling with, eating with, playing vidya with, watching movies with and going out with my little sis, god I love her so much
How the FUCK do I make music and sound effects?
God I wish I had a sister.
>jokes on you I have
*little sister
Older sisters are total bitches
I was wanting to try out a trade school for coding, but I got scared because my mind starts running and asking questions about whether I was going to fail or not so I always pussy out.
I'm making one right now. Picture related, making a new area. Spent half the day on it so far but that also includes drawing and modeling stuff.
garfybold.itch.io
There is even a small demo here. It's old now and has bugs, but it's just to show what the game will be like. Since then I've added an intro to the game to give players some direction and to get them use to the game.
I'm gonna make it and you can't stop me!
I've made some but they're all flash-tier garbage. Was currently trying to make a sexy Castlevania clone, but it soon became overly apparent that I don't have the artistic skills to make it happen and barely the programming patience to make it proper.
how much time learning would it take to be able to make a game?
Anything of quality: years
Something you can shit out and feel good about yourself for about 5 minutes: a month or 2
Making a game? Not too long, it's easier to learn and do now than ever. You can find engines and tutorials everywhere that'll teach you to make some crappy game easy.
Making a good game? Very, very long. Years, even decades.
>There is nothing one person can do to fix modern gaming.
Unless that person is Toby Fox
>toby fixing modern gaming
No. He will just nickel and dime you on Undertale 2 chapters.
this is what I was working on a while ago but I lost all motivation, partly because it's a platformer and I honestly have no new good ideas for platformer games. I have nothing to give to that genre. I've got some other ideas and I'll see if anything sticks
It's being memed to hell and back that it's an easy to learn, high paying, and high demand career path that anyone can pickup and succeed in.
No, he's just better at storytelling than you. In fact undertale's story was hardly revolutionary. It was just in the right place at the right time.
laziness can't be a trait you're born with, I refuse to accept it. there has to be a way to teach someone the ways of being non-lazy
Too much pressure, deadlines too tight
List goes on and on
Laziness is absolutely a survival trait. Useless expenditure of energy will get you dead as a species fast. If humans feel pressured to do something they will, if not it becomes very hard which is why people struggle with it.
Just learning the skills needed? All the relevant skills are easy to learn except for visual art. You can learn everything else you need to know in under a month even if you're going at a leisurely pace, but learning how to make even low-quality graphics of any kind takes some serious time and effort.
Why is art so shit? Programming is easy because the skills are logic and some memorisation but with art it's just mindless grinding for years and years.
Not true. Art is mostly memorisation with a bit of logic.
You can break down art into various areas and just learn them like you'd learn anything. Line and shapes and how to put them together to construct images, colours and shadows, anatomy and so on. All of these are based on logic just like most things are.
The only thing in art that takes any real grind is learning to move your hand the way you want. But that's a physical skill and if you're on a computer you can cut most of it out.
>Mindless grinding
If you want to be any amount good you have to force yourself to pay attention and study light, color, and anatomy. Mindless grinding might get you somewhere half decent after about 8 years.
Someobidy study leet code with me pls.
So how then do I learn to draw properly then? Even that loomis fun with a pencil feels like they skipped a step when doing the potato heads.
What the heck is leet code?
>What is leet code
Zoom on little zoomer
There are plenty of resources out there to learn art. Just google it. Loomis is fine for beginners but there are plenty of other resources depending on exactly what you want to draw (always learn the basics though, don't just jump into some dumb shit like how to draw anime).
Did you mean leetspeak?
>Why is art so shit? Programming is easy because the skills are logic and some memorisation
You just answered your own question. Art takes using both the creative and analytical parts of the brain. Programming only takes the analytical. You actually have to "let go" of control (analytical thinking) to learn how to do a lot of things in art. Then turn the analytical part back on when you want to actively control what you're doing. An artist learning to draw an arm is basically doing 2-3x the work than a programmer learning new commands.
> An artist learning to draw an arm is basically doing 2-3x the work than a programmer learning new commands.
oh boy here we go
I don't even know where to begin: The design, the mechanics, the coding, which engine, do I make my own art and music
I can't break it down into smaller steps to get things done.
It's a website for practicing algorithsm and simialr problems that come up on job inerview.
I did as a college project years ago.
Oh okay. There's a few of those. I'd be open to it but don't use anything social except for here.
Where we goin', chief?
Nothing? How we supposed to go over things then.
drink bleach and shoot yourself in the mouth, you fucking failed abortion
to Bullshit Town
I don't know I guess all the hip kids use discord so that? You can message people without making a dumb server right?
You just need an account and then you can pm people.
rude
I don't have even one of the skills that go into making them? I don't even know how a computer works, I just use it to talk to people and play games.
lazy, and life is pain
it's on your conscience if he actually does it.
How do I take my programming to the next level?
I just keep getting distracted and making gimmicky math and encryption stuff.
want to be programming pals?
OOP is so confusing...
I'm going with pure C.
>Art is mostly memorisation with a bit of logic.
what a retarded thing to say
program yourself a friend.
I wouldn't be able to keep appointments.
Loomis kind of jump perspective.
Start with Scott Robertson How to Draw and Perspective made easy. Then Form not shape from ctrl paint.
It is. Except for the act of physically moving your hand (which is muscle memory and control), art is memorisation and logic.
If you want to draw a human, you need to memorise the shape of a human, use logic to break it down into simple shapes, then use logic to move these around to get the pose you want while using your knowledge of anatomy to keep the shape correct and still human. Then you simply draw it. If you want to color and shade it, you use your knowledge of colour and use logic to figure out how light falls on an object.
It's literally all memory and logic.
I've been meaning to make an idle game but I had too many ideas and I gave up
No it isn't you fucking retard
it's a skill beyond memorization, or talent I should say
This is like hearing a virgin talk about sex
Haven't heard of that last one, is it just the 5 minute video or did I find the wrong thing?
Fuck off with your "muh artistic talent". You're probably one of those hacky as fuck artists who doesn't want anyone else to learn art and tells them it's some mystical skill you have to be born with probably because you're shit at art and don't want competition. Afterall, how can you charge furries hundreds of dollars for scribbles if there is too much competition?
What is it with these game dev threads that always attract codefags? There's never any discussion on art, music or design just code.
Art is talent * skill
there's plenty of shit artists who spend a long time practising only to be mediocre
But that's not the point, the point is it's not memorization and definitely not logic
you havent seen many threads then, its mostly artists and idea guys
Laziness, lack of motivation and probably that fact i havw creativity whatsover. Coding is such a slog to work with
Artists can create things that they can show to people already, programmers can't do shit without art. Maybe emulation but that's autism to the max.
Nah I always enter game dev threads. It's always codefags going
>reeeeeeeeeeeeeeee fuck off idea guys
Yeah be very thankful or else you’ll end up like yandere dev
I think you're projecting on the "codefags" front there. Idea guys are universally reviled. Most people post there art, nobody posts code
because I'm a tools programmer and I signed an agreement that I wouldn't make any games while I work for my current studio
This thread already proves that wrong.
Me too ;_;
Needs more spoilers
Because I make mods for them instead
How do I get a job in the industry as a programmer? I have no related work experience or any contacts with professionals. Am I doomed to stay NEET forever?
This is wrong, unless you mean talent = creativity. And even that comes from life experiences and choices. You're not born with creativity or skills. Both come from putting in effort. Some people seem to be talented because at a young age, they did a lot of random drawing and ended up learning the fundamentals through experience. That's not innate talent. Just like Mozart was considered a genius. But he was that way because he had a manic father who made him play 10 hours a day and learn to read music before he could even talk.
go to school, build a portfolio, apply for a job
WSUP FORMER Yea Forums GIRL FUCK THE ADVERTISERS WHO FORCED YOU DOWN FROM THE FRONT PAGE
SHIT!
FUCK!!
I JUST REALLY WISH SHE WAS THERE AGAIN
Thing is, ideaguys don't actually exist. Nobody is actually that stupid and if they are they won't get very far in their "game". I have yet to see any idea guys actually post on Yea Forums in recent years.
please show me where any of the things I listed are being discussed
Correct, but they mean well.
What school? I have a degree in IT already. I hear horrible things about game degrees.
Yes... you're correct.
The problem is basic solved when you learn perspective and construction techniques... after that is specialization.
Artfriends know they'll be overrun by thirsty codemonkeys that hope they can use them to make their Perfectly Coded Masterpiece actually look and sound good.
IT isn't programming. you need to know how to program to be a programmer
>unless you mean talent = creativity
they're more or less the same
>And even that comes from life experiences and choices
not really, the only thing you can really link to creativity is being open minded, no choices or even life experiences involved, alot of the most talented artists are hermit NEETs
>You're not born with creativity or skills.
You aren't born with skills, you're born with creative talents and people who are born with them tend to use them. Telling yourself young talented people are only that way because they practised alot is just flat out lying to yourself
This sounds like alot of cope for the fact that innate talent exists. It does exist, it's just not the ball-all end-all insecure people think it is
School is an option. I wouldn't personally recommend it. I would recommend building a portfolio and learning on your own. But you can go to school for programming or art if that suits you. "Game design" degrees sound like a joke
I want to make a game but I just get hit with an overwhelming melancholy anytime I try to work on it
Well maybe if you actually threw out more than 1 or 2 applications, maybe you'd have a job. Probably not something you would want or like, but it would be something.
I should have specified that I do know how to program just haven't done any projects related to games. What engines to companies like? Unreal?
Unreal and Unity
>So how then do I learn to draw properly then?
I'm only "ok" at art, but maybe I can help with this. Pic related is a promotional image I made for a game I'm working with some buddies.
People will problably go ahead and shout "Loomis!" this and "Dobson!" that (not the inflation Dobson, the "keys to drawing" Dobson), but to be very honest, you really need to question one thing first.
Do you wanna learn this so you can use it as a tool, or do you want to learn to get good at it? In other words, is it for passion or just a means to an end? Both are OK, but the answer, imo, dictates the means you should go about learning.
In summary, if it's just a means to an end, as in, if you just want to lean how to draw to compliment your coding, then yes, hit up the /ic/ sticky (but only that), they have a pletora of books and tutorials to teach you a VERY specific thing, and that is mostly how to draw from life, or how to imitate life. It's robotic, and if you follow that, after a few months, you'll be able to copy the images without a lot of variation, and a few years in, you'll start to be able to do it yourself. Just have patience. It's not a meme when people say this shit is problably more difficult than coding.
Now, if you follow the other way, I find that, despite everything, the best way is very simple in theory, but takes as much time and dedication as anything else: Find out what you like-- be an style, an artist, a setting, anything, and study that instead. Analyze it, pick an image and study every nook and cranny, download an artist artbook and study that. You'll get 500% more invested that way. If you trully like what you're doing, you should eventually want to understand more and more how X is made, or how to get Y effect. For that, talk to people, ask for advice from experienced artists (again, not /ic/), try doing it yourself over and over, don't leave things unfinished though. After some time you'll get the hang of it.
This is a good post but i wanna say if you want to learn to do functional art for video games, dont go into life drawing or traditional art
Loomis, perspective, how to draw, form not shape, color and light fro gurney and digital paiting.
I have an idea for an arena fighting its about supernatural humans and monsters fighting aliens who are trying wipe them out. Characters have 5 items and can only use 2 and the gameplay is about neutral and using the area around you. The problem is I don't know what engine I want to use. Any ideas?
>the only thing you can really link to creativity is being open minded
>You aren't born with skills, you're born with creative talents
>alot of the most talented artists are hermit NEETs
You contradicted yourself. Someone who is a shut in NEET doesn't have the interaction with others to use said open mind. And no matter how open minded a person is, NEET or not, they can't learn the language of film or be able to draw something if they don't interact with it.
A lot of artists seem like shut in losers. But that comes usually after they gain their skills. A person who is always a shut in never learns anything new. And their art stagnates. I know, because I know a lot of them. As a fledgling artist, I've already passed some people who have been drawing for 20 years. Because all they did was copy comic books or anime. I learned the basics, then applied them to everything I ever interacted with. From people and nature to abstract painting and traditional animation. So when comparing works, my friends tend to think I'm some kind of genius. When all I have is more experience. And all they do is draw their OCs and favorite characters hundreds of times.
>practice and analyze loomis despite being comp sci major
>learning unity too
>keep telling friends i'm going to make a game despite having nothing yet
>it's been 2 whole years since I started learning how to mak gam and i'm still figuring out new things and have nothing concrete
Art and programming are the power duo of suffering.
My c-brain is stopping me from doing anything productive. I'm working on this, so hopefully I will soon have the mind and body of a functioning person and then I might find the willpower to think about coding and drawing again. Wish me luck!
For absolute begginer, keys to drawing.
I'm just laying out the facts, there is studied a link between creativity and open mindedness, but I know some of the best artists in the industry and they're anything but open minded, I suppose that's the difference between "creativity" and "talent"
yeah avoid all of that shit, just start drawing sprites or making 3D models or whatever, read some fundamentals if you feel it helps but don't stress it
You literally can't be a neet if you're in college. (N)ot in (E)mployment (E)ducation or (T)raining.
I've been thinking about it but the only skill I have right now is 2D art. I could try to learn to code but I'd also have to learn music as well. How the fuck do you create music?
My recommendation is fucking around with pxtone made none other by Cave Story's Pixel.
You might need to learn about music theory and what makes a song catchy, but otherwise you can look at a tutorial and mess with the piano roll on it.
I can't do any serious programming due to arthritis. I wish that was the only thing stopping me, but it's the only thing I can't change. As if I thought I could change. Thanks for reminding me that my dream is dead. I really needed that tonight.
text to speech
blueprints
>Too OCD about perfect platformer physics
>Too stupid to know how to program a proper and interesting rpg system
>Little to no artistic talent
>Okayish writing skills
Guess I'll just make VNs.....
You never learn how to draw or write. You just learn the skills you need for that particular project as you go along.
But I am making a videogame.
Pics of art? I want to learn to draw. How long did it take for you to not 100% hate and be ashamed of your work?
This' one truth everyone needs to face soon or later.
It's what I was getting at, but I hit the character limit. I agree, there are more important basic steps that'll help you along the path if your purpose is to learn art to develop a game than going down the realism road.
whats the point in making games catering to monkeys?
Humans are apes retard.
Apes are a branch of monkeys.
Who said anything about humans.
Fucking retard.
That's rough man, sorry to hear that. This week my wrist began to hurt like shit, I got super scared.
>Pics of art? I want to learn to draw.
Don't really have anything scanned. I'm just starting to use a tablet.
>How long did it take for you to not 100% hate and be ashamed of your work?
Length isn't a good measurement in my case because it's technically been 20 years since I first started. But I didn't get serious about it until this year, forcing myself to just focus on the fundamentals. About halfway going through the fundamentals, it suddenly clicked. And I went from seeing drawing as a chore with no goals to actually understanding it and wanting to do it more than play games.
I'd suggest following this 10 step tutorial: youtube.com
It was during this tutorial that everything finally clicked for me. After doing some 100 other tutorials before this. But I can't guarantee it works for you. I might have gotten more from this tutorial because I learned more than I thought from the 100 others that came before. Still, the steps he lays out are simpler than other tutorials I've seen and teach you the absolute basics of drawing a person. Which can be applied to everything else.
>whats your excuse
i'm lazy, fat, talent-less and contrarian. The shit I like, nobody else likes, possibly because nobody else likes it. If I were to somehow pull a game out of my ass tomorrow, it would be boring, ugly, not worth the hard drive space it occupies, and nobody would play it.
So why bother?
>foregoing all of this and learning how to draw by making shitty edits in princess threads
I'm making a game and its been pretty easy so far. My only excuse for not working on it is how tired I've been this past week.
Or this. I literally began because of a Doodle or Die thread a few years ago.
But I'm working on making a danmaku.
I have too little time
also my only relevant skill is knowing how to program
She is for bapping
But I am tho. In fact I'm about to go draw the characters.
I wanna make this rpg inspired by Persona but the characters have one or two unique super powers, and they all go to this school that will train them like a Earth defence force. Anime style, with the waifus being romanceable(maybe with a gay option as well), each with their own route and ending to the game, etc etc.
But I'm struggling with what power to give the MC tho. I dont want it to be typical shit like super strenght or speed, and I want it to be used not just in combat but for other stuff like to earn extra money in jobs and stuff.
I dunno, if I can I will make it a player choice at the start.
I guess I'll make an attempt at learning something about drawing. I'm not expecting much, since I've always been worse at it than literally anyone I have ever met, but I'll make an honest attempt at it before giving up forever. My goal is to become slightly better than the average 6th-grader within one month: if I can achieve that, then I'll be content. Given my current level of ability, I consider this to be a pretty ambitious goal.