Games for this feel, where you have survivors but the game isn't afraid to kill them off mercilessly?

Games for this feel, where you have survivors but the game isn't afraid to kill them off mercilessly?

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There's a game coming out I keep forgetting the name but these literal orphaned kids end up in a war zone and somehow come into possession of an ancient giant tank. The main cannon is apparently designed to use a person or sacrifice a person to fire it if the situation is dire enough.

This War of Mine

Pretty good user.

Sounds pretty harrowing and right up my street. I like telltales walking dead but they are so precious about losing their characters. It's clear who is canon fodder and who is gonna go on to great things. And you have no choice or say in when they die really. Craving more stuff where I they are treated realistically. Like my squad in Fallout 1 for example

as already said this war of mine, pretty fucking bleak
killing the old man in that one house and having his widow beg you to leave fucked my shit up
and if you're not a fun-hating minmaxer i'd say rimworld. it's sillier but having colonists you're attached to get killed/maimed in all sorts of ways out of nowhere can be harsh

Fallout 1 and 2 party system is brutal and people just get fucked up by super mutants and shit. Be prepared to lose your fucking doggo OP.

>minmaxer
I dont really know the lingo of most of the vidya community but I will take your recommendation on board user. What is a minmaxer out of curiosity?

minmaxer = always doing the most effective/safe option. think of someome playing a rpg but always doing the same thing because it's the best option, never actually roleplaying. on the extreme you have people looking up guides from the start to get the optimal rewards from dialogue and multi-path quests and the like, even in singleplayer rpgs on their first playthrough. It's perfectly valid but knowing everything in advance doesn't work with the experience you desire.

For Rimworld it's very relevant as you can massively cheese the game by doing stuff like funneling enemies through death mazes to fight them with minimal risk and such. It's a valid way to play but it will NOT give you the experience you're looking for once you learn how to do it.

While i recommended it do research rimworld before getting it, it's very much a "make your own experience" game and might not be what you're after even though I've personally gotten the experience you're after from it.

Pathologic 2 has you weight lives of others, including little children, against your own. While it is technically possible to save just about everyone, it's virtually impossible to do it on a first try.

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And oh, I 100% recommend This War Of Mine though. Sure you can (and should) play that safe too, but it sort of encourages it and it makes sense thematically and physical and emotional trauma are both serious threats along with the usual survival stuff.

Minmaxing is basically playing with focus only on result, rather than the logic of the experience. It's most relevant to RPG's or games that otherwise require immersion and some form of roleplayng:
It means taking options that will exploit or maximize efficiency, instead of making choices and taking options that would seem logical, natural or more interesting.

ICY: Frostbite Edition

>mfw I fucking do this sometimes
I am playing Fallout 1 right now, as I mentioned above, and I did make a weirdly optimized build. Basically high PER and AGL and minimized CHA for a super combat orientated character. I basically just wanted to go through and experience the story, so if I could blow away the baddies and get that kino Master and FEV storyline, I was happy.

You are right though, it is less enjoyable. I don't play a lot of these hardcore RPGs though, so I don't really know how to break the habit. Any tips for not being an absolute faggot like this? Just make a really well rounded build with no specialisation?

I will check out Rimworld, thanks user.

Wow, sounds like a good pick, but everytime I saw the trailer for this game it struck me as super bizarre and creepy. Is is scary? Do I need to play the first one?

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Wow, this is exactly what I am looking for. Thanks user.

>it struck me as super bizarre and creepy. Is is scary? Do I need to play the first one?
You really don't need to play the first one. It's a retelling of the same story, not a direct sequel. More like a weirdly named remake.
As for being scary: it's definitely not a classic horror game. It can get very tense and very stressfull, and more than a little depressing and sad, but the tension and potential dread comes more from you learning to care about the characters, and learning just how cruel the game can at times be - both mechanically and story-wise, than from being directly afraid of some monsters.
I like to say that it is far more Franz Kafka than it is Stephen King. It really gets under your skin, just about everything has a faint sense of being surreal and dream-like, but it's not a horror by any means.

Yeah read up on and take a look at Rimworld before pulling the trigger. It's a "there's a mod for that" game too so it's very customizable even for what you're after.

And for tips, you don't have to gimp yourself or be a jack-of-all trades. Specialize in a way that give you clear strengths and weaknesses and well, roleplay. A dumb brute that's really good at smashing skulls with a bat probably won't try to talk, sneak or think his way out of trouble, he'd just smash as that's all he knows. A charismatic merchant would probably just hire some muscle to deal with his problems, or even bribe his way out. You can't always do it depending on the game, but hopefully I make sense. Think "what would this character do?"

Again, it's not for everyone. Much easier to do if you're more easily immersed in a world and attached to characters.

>Franz Kafka than it is Stephen King
Based. I hate scary games, but I love moody and atmospheric games. Turned Amnesia off after five minutes, but love Dark Souls, especially the lore parts. Sounds like the game for me.

War of mine
Pathologic
Walking dead telltale

>but hopefully I make sense
You certainly do. I should propbably stop dropping my charisma and intelligence to near 0 and jacking up my strength and dexterity to near 10, first of all. Sometimes it can be a fun way to see if I can talk my way through the whole game, other items it is like I have the most specialised character that whole areas are fucking garbage for me. I'll take that on board, cheers user.

>Walking dead telltale
yep, played them all and I love them, but I do feeeel like the devs were very precious with their characters sometimes. Most characters have two places where they can die and they never let you really lose them unless they want you too. But TWOM is ready to smack your shit at literally any moment, which is nice.

That's basically the plot of Bokurano. A bunch of kids get unknowingly recruited to pilot a mech that kills them after they're done to fight with other mechs that represent other worlds. And the world that loses gets destroyed.

Anyone any ideas on thhis game? It sounds really interesting.

Is the game Mobile Suit Gundam: Iron-Blooded Orphans UrĂ°r Hunt?

Fuga on the Battlefield, the next game in the Little Tail Bronx series (Tail Concerto and Solatorobo)
Hope them being kemono doesn't turn you off

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>fuga
Cool, thanks for finding that for me.

>kemono
Dunno what that is, I am presuming anthropomorphic animals? If so, not really, I don't care, it's a unique artsyle I suppose.

Kemono is japanese for furry, more or less, but they're a lot less obnoxious about it over there.

>play rimworld
>colonist get his spine shattered in a firefight and is paralyzed
>he's a really good shot and an amazing craftsman so i'm not giving up on him
>make it my goal to get him a bionic spine
>keep his bedridden ass alive through infections, flu, plague and nature itself
>finally get my hands on a new spine
>get my best doc on the case
>catastrophic surgery failure and he dies
>his spouse has a mental breakdown and starts to mindlessly wander around in the winter and almost freezes to death

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damn sounds like my cup of tea lol

yeah doesn't bother me really, as long as it isn't fucking cringe or weird. Will check it out thanks.

cheese imply there is another way to deal with a problem, Rimworld is shit because the only way to play is easy/base build mode, a kill box or play with mods that semi fixes the shit so your kill box can be a little smaller

Happy/spoiled people crave depressing shit and depressed people crave happy shit.

Shit opinion user. Spoiled people are not happy people. And I never met a depressed person that only craved upbeat stuff to the exclusion of all else. Only Cowardly people act like that.

What's the name of the comic, please? Saucenao /IQDB give nothing.

Telltale's TWD season 2 has a few of these moments where shit hit the fan hard. Some feels cheap but others are done well.

It's Crossed: Badlands, specifically Issue 2. You can read it online. Read Crossed first though. It is kino but really brutal.

I agree, I like Telltale TWD a lot, but they always felt very scripted to me. You couldn't just accidentally lose the retard girl the first time you meet her, or the Mexican dad, or Kenny. You just get a script really. I like the idea of one wrong move and I get totally fucked up by the world around me. This War Of Mine has been recommended and that is spot on really.

Out of interest, what do you think the best/worst deaths in Telltale TWD were?

You are welcome : )