Mario sunshine is one of the most overrated games in history. I've been replaying a lot of the classic GameCube games lately and most of them hold up. Pikmin 2 and Paper Mario TTYD are still fantastic games. But going back to Mario sunshine this game has really lost its luster compared to the newer 3D Mario games (Galaxy, galaxy 2, odyssey). It doesn't even feel like an otherwise great game with a few glaring flaws. It's consistently mediocre from start to finish, a solid 7. The fludd controls are slow and obnoxious. There's so much repetition, the game clearly wasn't finished when they released it. Some of the level designs are boring. It's very short compared to the galaxies and Odyssey. Then of course you have the retarded blue coin missions.
I firmly believe the reason we have never seen a remake of this game and why we never will is that Nintendo knows it won't hold up today and people would be disappointed in it. In fact I believe the reason I and many other people loved it so much at the time was largely because it was for a lot of us our first GameCube game and it looked incredibly beautiful compared to n64 games like Mario 64. The beautiful vibrant sunny tropical setting blew us away at the time.
>implying it's even one of the most overrated Mario games in history
Nathan James
yeah it's okay
Logan Bennett
everyone agrees this game is lackluster except for autists who wear diapers
Jaxson Stewart
There are plenty of nostalgic people who think it's either the best or 2nd best.
Wyatt Hernandez
Sunshine literally has the best physics of all 3D Marios. The no-fludd levels are some of the best the series has to offer.
Isaiah Howard
>gaem bad >becuz of things I don't like >let's ignore good things for saek of my argooment
Jaxon Rodriguez
There are like 12 no fludd levels and several of them are too east so you're talking about like 7 levels.
Juan Parker
glad we agree
Caleb Jenkins
>Sunshine literally has the best physics of all 3D Marios Until you clip thru a corner and fall thru the stage
Andrew Garcia
>blue coin missions
it's funny that everyone complains about this because nobody with a brain is ACTUALLY grinding those stupid ass blue coins. If you are, you deserve to have wasted your time.
You're right though, if this game gets a remake, it needs more content. It has the least among the 3D games. It's total bullshit that's not the standard with remakes anyway. Also, none of the 3D Marios are really "best game ever" material. I'd strongly hesitate before I gave any of them anything above a solid 6/10.
Adrian Hill
>it's funny that everyone complains about sunshine because nobody with a brain ACTUALLY plays sunshine you're probably right, but I liked super mario 64 enough to give it the benefit of the doubt
Kevin Thomas
sdff
Julian Russell
I agree sunshine suffers from a lack of content and polish but i'd still say it's better then 64
- Better technical visuals - Better visual design - Better audio quality & better music - More responsive & tighter controls - More movement options (gives up long jump for spin jump and slide) - Better atmosphere - Better consistent themining/making the environments feel like real places
And most importantly, better level design that's more conductive to free-form platforming that actually takes advantages of the sandbox nature of the game design, which 64 utterly failed at. Around half the stages in 64 were explictly linear, such as Tick Tock Clock, Rainbow Ride, the Bowser sections; etc; and even the worlds that were osteibly "open", such as thwomp's fortress and bomb-omb battlefdield, in practice still had a pre-designed linear pathway that all the map's platforming was designed around
By contrast, nearly every stage in sunshine is either truly open, with platoforming distributed around the map and the player being able to design their own pathing through the level geometry, or with multiple paths. For example, Bianco Hills, like Bomb-omb battlfield, has a central path through the stage and then spiralling up a tower, but there's also a large village to the left, a wall section with waterwheels, a park area with trees, and a lake with large poles and tightropes, and you can freeily and creatively platform off of and between all of those parts of the maps; wheras in Bomb-omb there's basically fucking nothing outside of the main pathway
The ONLY reason people say Sunshine has worse level design is because they are brainlets who don't bother to try to come up with optimized, faster pathing and instead just use fludd as a crutch. If Sunshine actually had a system to encnourage people to avoid fludd and optimize their pathing and come up with new paths, say like Sonic Adventure 2's rank mechanic, people would laud it
Jason Wilson
>mediocre from start to finish >a solid 7 I almost thought you knew what you were talking about for a second.
Eli Garcia
>T. Diaper wearing autist mad people like thing I don't like
Jason Morris
I think Mario Sunshine's a very good game but it's definitely the worst of the 3D Mario's
Kayden Sullivan
I just hate the game because of it's shit inverted controls
It’s beyter than every 3D Mario but 64, where it’s tied
Josiah Myers
I sure hope not, since Sunshine was so bad I haven't even bothered to emulate any 3D Mario since
Ayden Gonzalez
I would contend that Mario 64 has a major advantage in having no fludd controls. Fludd adds NOTHING to the platforming experience. It slows down the gameplay and gives you less control (because it doesn't turn well).
Owen Carter
Sunshine is a flawed masterpiece whereas 64 is almost a masterpiece, held back by level design. Sunshine’s greatest strength is it’s movement and nonlinearity, and it’s soundtrack but the rehashed bosses and repetitive missions like bowser he chases make replaying it less than ideal. 64 9/10 Sunshine 8.5/10 Galaxy 8/10 Galaxy 2 8.5/10 3D world 7.5/10 Odyssey 6/10
Adam Howard
They shouldve just made fludd for special missions and make it only have 2 modes: rocket and fast movement
Oliver Morris
Is it really overrated though? It's the most controversial 3D Mario, it gets shit on frequently.
Sebastian Morales
I sort of addressed fludd already in the bottom paragraphs of my post: I agree fludd is essentially just a crutch that trivalizes the game but you aren't actually forced to use it; and had the game had a mechanic that ranked you and gave you a higher score the faster/more skillfully you coiuld pull a level off while minimizing water use, then that would make the game's merits as a platformer a lot more easily noticable since it DOES have really good level desing and core movement
Ayden Green
>held back by level design. S
sunshine has vastly superior level design then 64, though, see
Josiah Harris
>Odyssey 6/10
Opinion discarded. Odyssey is leagues above Sunshine. It's close to 64 and Galaxy.
Austin Collins
Mario sunshine was a tech demo. It was meant to push the graphic advantages of the new gen which is why it forced water everywhere since water looked way better in GameCube vs n64. It's also why the game was rushed out before it was done. I know it worked on me because I bought a GameCube after seeing how beautiful sunshine was in a demo station.
Mason Gutierrez
Agreed as long as you beat the story. Once you go for all the stars and the blue coins it just becomes a chore.
Anthony Watson
Mario 3 and Super Mario world are overrated. Dkc is better
Carter White
64 is the most overrated
Daniel Robinson
>linear = bad Why are you even playing platformers?
Ethan Gutierrez
I'm not saying that, actually, there's plenty of linear games I like.
But in the context of a sandbox 3d mario game, having linear levels defeats the point and most levels 9in 64 aren't that platforming heavy anyways