>inventory tetris
Who the fuck finds this fun or engaging?
>inventory tetris
Who the fuck finds this fun or engaging?
this guy
I was playing a game from the 90s that is only inventory tetris with a suitcase and mundane objects (and bananas). Fairly relaxing.
Are an actual retard? Can't handle putting a few rectangles into a bigger rectangle? A 6 year old could organize a vidya inventory.
>single player game
>inventory tetris
>no pause while fucking about with your autistic little faggy blocks
That's just it, what's the point? There's no challenge. It's just busywork. Unless the game has real-time inventory menus in which case there's at least some skill involved in organizing it efficiently and navigating your maze of items mid-combat.
>Not immediately going for the inventory expansion mod
Inventory limitations have never been a good mechanic. They're a poor man's attempt at balancing.
>carrying a non-lethal sniper
>lethal AP sniper
>pistol
>shotgun
Oh shut, nigger, what are you doing?
I liked it when playing RE4
>he doesn't KO his victims before killing them point blank
What are you, cruel? We even stun animals before killing them.
I do. Turning the inventory into a sort of minigame is fucking neato.
The point of a limited inventory is to make the player think about what they want to carry. You know, use your brain for once. Instead nowadays game just have "weight limits" which let players carry literally thousands of bullets, dozens of guns, etc etc
t. poorfags who don't value what they have
One of the few things popular jrpgsl like Dragon quest actually get right is simple straightforward no bullshit inventory management / menus.
its the best inventory system you fucktard
I love these gaames.
You didn't think this post through.
me
I like it, more games should have it
Not me. It bothered me in both Deus Ex and RE4, even if I like those games
shut the fuck up its the most based and likely the best inventory system
Every Deus Ex game automatically sorts it for you though. Maybe I'd dislike it if it had to be manually micromanaged, but this shit is automatic.
As long as there is an automatic sorting option for the small minded, it's great. Being able to nicely organize your gear so you can move through your inventory quickly while still being to quickly assess your resources to determine if you have too much or too little of something is great. And being able to make designs is nice. Making a swastika out of Incendiary Grenades is good for a laugh.
It's games like Stalker where you have a gird inventory, but can't manually organize it that kind of sucks. But those games use a weight limit rather than size grid so you never have a need to organize by shape, just a want so you can have your little things like your useful drugs at the top or ammo types paired with their weapons for quick reference.
Old people who grew up in the dark age of gaming.
Your example is just retard boomer devs doing it like it was in 1990s though. I still remember the shop interface from the first Pathologic, pure cancer shit. They probably also initially planned for a useless picture taking up half of the screen or something like that.
I like Arma's inventory system (although the execution could be better and less buggy). You have a weight limit for the putting stuff in the pockets of your uniform, a weight limit for pockets of your vest/carrier/rig and a weight limit for how much you can stuff in your backpack. This means weight matters but you can outfit roles for the task.
You can turn auto-sort off and manage yourself, which I prefer. Auto-sort always messes my own sorting up.
i do. it's infinitely better than carry weight limits.
This is another thing I like, having specifically shaped sections of inventory so you can fit certain things in certain places is fucking neat. That 2x2+1 pocket at the top right is great. NEO Scavenger had a system like that where you had the pouches and bags in slots that determined how much you could carry. Starting out with plastic grocery bags you carried by hand before upgrading to backpacks and whatnot.
I'd fucking kill for a turbo tacticool autism game with a webbing system. Start off with old school ALICE and upgrade to stuff like MOLLE / PALS. Full simulation of having MOLLE pouches on MOLLE pouches, leg drop holsters with magazine pouches. Give (de)buffs to equip time based off of the specific piece of gear and where it's located or how it's attached.
Like your first two pistol reloads will be faster using the magazines on the holster, but after those get dump pouched you have to go for the magazines on your side belt. Or have your IFAK velcro'd on you can rip off and use quickly, but the next one you have to dig out of a bag. Throw in a backpack system like some of the Misery derived Stalker games where you can drop all your nonessential stuff to lighten your load for a fight, then go back and grab your backpack when you're done.
And velcro slots for patches would be fucking neat.
Me. Add a weight system on top of it as well and have the sizes for the inventory make realistic sense as well.
Supply carts, cargo holds and carrier slaves/servants were/are a thing for a reason.
is there an actual game where you can input a cheatcode and play tetris using the inventory menu?
I love inventory tetris, it makes you think about what you want to carry instead of letting you have every item in the game at once and it
Shit, theres this game which is all about handling equipment in your inventory. Anyone remember the name of it. I played it a year ago, theres only a demo, its about a catgirl and her robot companion, they advance through areas with monsters while finding weapons, ammunition and food, and your job as the robot is to pick which items to take in, organize them and making meals with the ingredients you find, and give an order to give the catgirl to use when the monsters arrive.
I do. Fuck off with your loot hoarding simulators.
I've yet to see a realistic inventory in an rpg which doesn't allow you to stack close to infinite amounts of stuff you wouldn't ever able to carry irl.
If you do a realistic setting rpg-shooter like Stalker, you shouldn't be able to carry a cargo bay of vodka and kolbasa with you. You must survive in the zone, not go in there like you go to the supermarket with an invisible cart in your backpack.
nvm found it, its called Jack and Casie.
Those are some big bullets.
I hated stalkers inventory too
>carrying an VSS vintorez and 2K rounds of ammo, 100 bandages and 30 medikits around at the same time
kinda shit how even though you are wearing your clothes they still weight as much as if you where carring them, same thing with equiped items
I like inventory tetris.
Unlimited inventory > tetris > limited slots with single slot items > shit > anything with weight limit
>oh shit nigger, your kitchen has a knives, forks, AND spoons?