is this game hard to get into compared to tekken? I haven't been following fgc stuff until now and it looked great at EVO this year
Is this game hard to get into compared to tekken...
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It's definitely easier than Tekken.
It still has tons of depth, but doesn't require you to essentially dedicate your entire life just to get somewhat good like high level Tekken demands from you.
The trade off is a much smaller scene, that survives long term in EU (especially france), rather than NA like most other fighting games.
There's nothing inherently wrong about SC, it's just that it never manages to keep traction in NA, aside, historically, SC2.
It's significantly easier. Low execution requirements, shorter combos to memorize, actually has a tutorial, has replays so you can review your games, access to full training mode while waiting for ranked games.
I don't think any fighter this gen is as hard to get into as tekken
I wonder what the deal was with the SC2 hype? It took me a month to find a store with the console game in stock and my arcade had fucking FOUR machines. Pretty intense for a former Dreamcast exclusive.
For some reason it cut off the first part of my post.
Yes Soul Calibur is easy to get into and fun to play even if you don't really like fighting games.
>I wonder what the deal was with the SC2 hype?
Just a solid ass game, i guess?
Cool guest characters that at the time were still a novel idea and pulled numbers?
Also generally a tight, simple game that rewarded mastering fundamentals rather than learning tricks and shit.
Basically SC2 is the Tekken 3 of the series.
BUT, i do think it's massively overrated, it's a good game but holy shit do people suck it's dick to hell and back.
Additionally then you have people that suck SC3's dick for it's singleplayer content without giving a fuck about balance and the definitely not small issue that the game would corrupt your entire goddamn memorycard sometimes, wich is ridicolus.
The older i get, the more i'm starting to think that there's like 2-3 different "factions" of SC players that don't really get along with each other and don't agree on what the series should offer.
You have the SC2 fags wich are basically meleefags and will never move on from it, you get the SP obsessed fags that like SC3, and you get the actual SC FGC wich focuses on mechanics and really liked SCV for it's execution, even if it was barebones, and now SCVI is trying to please the second and third group but it's still heavily skewed towards the FGC side of things.
Both are really easy to get into. But honestly Tekken 7 is better.
>tekken
>easy to get into
If you are willing to use Google it certainly is.
It's true.
Tekken has always been easy to play, but hard to master.
Did you forget how many copies T3 sold?
It was a fucking system seller.
Do you think EVERY SINGLE PERSON was a goddamn Tekken master when they purchased 3?
You can play Tekken casually with your friends and have a chill time, the face buttons each being associated with a limb system is extremely intuitive and lends itself wello for casual play.
It's just that it has insane depth once you dig into it, but a lot of the sales of Tekken games are from casuals that ever since the PSX era just use Tekken as a tool to play with their friends on a casual level.
don't get me wrong, I've been playing casual ever since T3 and got every game since then, I just think that getting to understand the game and being good at it beyond intuitive button mashing takes an insane amount of effort
OP, honestly this version of Soul Calibur is the fastest one so far, little margin for error, lots of meter management. Its on par with Tekkens execution level. Veterans will rape you mercilessly, they TELL people "sure its easy to get into! :)" but the people still playing dont want to scare off potential newcomers. Difficulty is on par with Tekken you lying scumbags lol
Soul Calibur 6
>Guy from a normie book
>2B
>Samsho guy
Tekken 7
>Akuma
>Geese
>Boys Band
>Negan
Why the fuck Tekken 7 have better guest characters than SC 6?
Was that confirmed that SCIII corrupts your card? I got nearly everything in the game (had a couple rounds of that weird "strategy" game left) and mine didn't fuck out. I remember people at the time in a panic about it but I can't find any info on it.
Usually the people who believe that either don't play any fighting games outside Tekken and maybe MK/SF or just never played Tekken and just say what everyone else says.
However, Tekken (and 3D games in general) tend to use only melee moves, which makes it so there are no long term tools, multiple points of reference, trajectories to follow, etc. They only cover the most essential skillset of the genre. If you have experience with the genre, Tekken is not hard to understand. It only requires more memorization than usual.
For someone that's new to the genre, pretty much any game will be an ordeal. Tekken is not that complex within the genre. Rather, the genre is just complex by itself.
i like soulcalibur way better. both are easy to get into but soulcalibur probably is a little easier since tekken has a bunch of stupid bloated mechanics and match up knowledge stuff that no one with any sense would spend time memorizing.
Tekken has never been hard
Tekken has two great and two abysmal guests so it evens out
from my casual perspective trying to learn and apply frame data is like an entire game in and of itself, like finding optimal moves/punishes to use with your main for the multitude of possible matchups, it doesn't help that there's a lot of information that the game outright doesn't tell you
but maybe I'm just being too autistic trying to grasp it all at once
>Great
Geese/Negan
Yes, it did.
But it was fixed on some releases so it depends on your region and if it was first release or reissue.
Soulcalibur just has terrible design decisions. I love how faster the movement is, but that's pretty much it. The RPS mechanics is the worst mechanic I've ever seen, even worse than Danger Time, he customization is badly thought out, some strings literally reward you for missing the early hits, the input system has terrible priorities, and the ring off thing is pretty stupid.
I was honestly really displeased with the game. One of the few games that I actually disliked right off the training mode, alongside FighterZ.
Refer to There are many more important things to learn. Learn those instead. A lot of what's safe and what isn't you'll learn gradually through experience. It's a game, you can try and fail all you want.
Just learning how to move, block, and how to use space will take you really far. Those things, known as the "fundamentals" are way more important than frame data and combos.
rps is getting removed, inputs were fixed, customization is totally fine. fighterz is also totally fine though they removed some cool stuff unfortunately. also learning all the character specific shit in tekken is not fun at all, its just tedious.
>rps is getting removed
SOURCE ON THIS HOLY SHIT
youtu.be
Watch Raph and Amy
Yeah that's bullshit.
It doesn't
this is the easiest game to get into
shame it's shit with added bullshit, added trash "mechanics", gay anime characters and similar stuff
sc2 is perfect
fast, simple and complex at the same time
I have this urge of picking you up and just throwing you into the trash.
All of you, your entire being.
It's like your walking trash.
>inputs were fixed, customization is totally fine
You no longer get b,b whenever you hold back, and you can't make a huge tomato? In that case I guess it's not that bad anymore. Still not great in any way though.
>fighterz is also totally fine
Absolutely not. The entire design philosophy is awful.
SC6 has better guests overall.
SC6 guests look better to me. I don't care about boy band fags or Negan. Tekken needs Tifa in order to take back to the guest crown. 2B, Geralt, and Haomaru blow them the fuck out.
Having played Tekken for years, it's definitely harder for me. Moving to a 2D game is a much easier process.
Holding a different button to block and jump takes getting used to. The wakeups and movement are slightly different too. The sidesteps and dashes are really fun though, and I wish Tekken had this much movement.
But once you get a hold of that, I think it would be easy. There's not a lot of execution required, since it isn't a juggle fest like Tekken (especially 7) is.
I wish Soul Calibur had as nice of a soundtrack as Tekken. I wish Tekken had as nice of graphics as Soul Calibur. I wish Lili was still good in Tekken. I wish I had money to buy Tekken. I wish I also had money to buy a new arcade stick since my old ones are busted.
>I wish Soul Calibur had as nice of a soundtrack as Tekken
Later Tekken games only have an ok soundtrack.
The interesting shit over the years was composed by Nobuyoshi Sano.
Same guy that worked on the Drakengard 1 soundtrack.
Essentially a musical genius that most people don't know about for some reason.
>I wish Tekken had as nice of graphics as Soul Calibur
Artstyle, is what you mean.
T7s soundtrack was all garbage except for Infinite azure.
youtu.be
Abandoned temple is pretty good, Mishima dojo isn't.
SC6 is a better competitive game than sc2 and almost the entire community agrees.
You could never make a huge tomato normally, that picture was using cheat engine to go past the allowed size constraints.
I've played about 200 hours and still haven't run into anybody using a CaS designed to obscure their character, though I've seen about 10000 big tiddy donut steel waifus
what community zoomer?
ruined and dead game that only cum.brained weeb faggots like and only console pleb losers that think any game other than sc2 is worth playing played.
Isn't that just Amy blocking the reversal edge?
The community of people who actually play games competitively, aka not you. SC2 was solid but it had several significant issues that sc6 fixed. The only real problem with 6 is the animations for RE and some supers taking a few seconds too long.
whats the music called?
It was fully charged yet blocked
SC is one of the better games to get into if you're new/inexperienced at fighters. Low execution requirements and (mostly) intuitive frames and hitboxes make it primarily about mindgames and spacing.