What's the deal with the strange creatures swimming in the sky in Metal Gear Survive? Due to asshurt fanboys...

What's the deal with the strange creatures swimming in the sky in Metal Gear Survive? Due to asshurt fanboys, not a lot of effort has gone into datamining Survive.

youtube.com/watch?v=2LuOvVpV8PU

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> Due to asshurt fanboys, not a lot of effort has gone into datamining Survive.
were they ambushing all the many fans this highly successful and sophisiticated game has, so despite their adoration for it, they could not datamine it?

or maybe it is a shit game nobody with half a brain that you would need to go into picking code apart would need gave a fuck about?

Probably another type of those crystal creature things. Maybe the devs thought about it but decided not to put them in. Instead they're now set-dressing.

I'm the minority but I enjoyed the game despite being a big fan of the MGS series. I went in expecting to be hugely disappointed, but the game wasn't as terrible as everyone said.

The MP is an awful grindfest which is where Konami is (or would have been) making their microtransaction money (if anyone had bought the game)

Before the thread derails into Kojima/Konami shittery, i played the fuck out of Survive, all blueprints, 100% base/trophys and theres some crates/collectables outside the "game" area, mainly in the Afghan map so i think there was plans for single-player dlc to some extent, and the "sky demons" never get explained ingame at all.

Does this game even have a story?
Or is it just the same as the side quests in PP?

>were they ambushing all the many fans this highly successful and sophisiticated game has
Literally every single thread about Survive was downvoted into the ground on Reddit. It wasn't like Peace Walker where a lot of MGS fans pointedly ignored it because it wa a PSP game. This was active sabotage. It wasn't even worth trying to discuss any of the game's unexplained mysteries because for about a year you'd just get screamed down. Things have recently started to calm down. People noticed over a year ago that Survive and Death Stranding are very similar visually. They even share the same themes of being underwater. Death Stranding has weird tentacled creatures swimming the sky, too. Plus it's all about being pulled into Hades, or as Survive calls it, Dite.

Without all the butthurt, Survive would have been studied like any other Metal Gear game. But the screeching made that impossible.

>Does this game even have a story?
Yes. Time loop stuff. Nanomachines that don't understand death. A whole lot of Dante's Divine Comedy references. I think the problem with the game overall is that it feels way too Japanese for its own good. There's a reason normal AAA developers don't lock a lot of content behind a grindy post-game.

I personally thought survive was great. MP was fun but too grindy. More polish and less of an ass hurt reaction and the game would of been golden. Do people even play it or does it even get updates?

What's with fanboys blaming other fanboys for their games being such a souless cashgrab that nobody gives a fuck about discussing them?

>reddit
lmao okay buddy. are you gonna cwy now that your widdle game wasn't discussed on reddit?

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>Do people even play it or does it even get updates?
Not many play it anymore. It does get occasional content updates, but nothing serious. The thing about Survive is that it was originally Metal Gear Online DLC. Back when they announced it, it didn't even have SP and was planning to release in early 2017. They pushed this back to Q2 2018 in order to add the rather sizeable SP component. Which they then failed to market properly. The Metal Gear team likely moved on from Survive ages ago. They were possibly working on the next Metal Gear project even before Survive was released.

I definitely agree, on the one hand gradually gaining mastery of the environment and going from drinking dirty puddle water and eating raw gerbil and berries, to having gallons of milk on tap and dining on roast zebra with mashed potatoes was an interesting experience with far more depth than other survival games - but it meant you were handicapped in the multiplayer until you'd finished the entire game.

Being set up for microtransactions also really fucked with the grind and made it a huge pain to make certain things. I'd have loved to play it with MGSV's great gunplay not locked behind pouring thousands of materials into bullets.

The Metal Gear Subreddit is a fairly decent litmus test since that's where the more insufferable elements tend to hang out. The Silent Hill subreddit is similar.

>being such a souless cashgrab
This is a bizarre meme. How was Survive a cash grab? They delayed the game by a year to add singleplayer. They put a huge amount of effort into it. It's starting to get a little tiring how idiots on the internet accuse every low budget spinoff game of being a "cash grab". I mean, what the fuck happened? Was Portable Ops a cash grab, too? Was Metal Gear Rising a cash grab? What Metal Gear game WASN'T a cash grab?

I bet you think Far Cry: New Dawn was a "cash grab", too.

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Goodluck and Reeve are Morpheus and Neo from The Matrix.

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It absolutely is. It was just a better made one. They removed so much that made 5 good and overall dumbed down the whole map, story, and guns. It wasn’t the blatant asset swap people thought it would be, but it absolutely was a soulless cash grab

>Good Luckman

>it's non-cucked people fault!

>Literally every single thread about Survive was downvoted into the ground on Reddit.
>This is his "evidence".

>tfw I thoroughly enjoyed Survive
>literally the only game to get survival horror right
>that fog
>the first time you encounter that big fucking spooky thing in the fog
>having to navigate by lights alone
>that fucking jungle
>the monster hunter style bosses
>the nuanced melee system that seems pants on head retarded at first but turns out to actually be great
>the base management
>the dress up

The only thing I didn't like was the reliance on playing co-op for a lot of high level post game content.

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the coop also gets stale and repetitive really quickly

>hear a muffled STOMP in the distance
>a bunch of health bars suddenly appear and drop to zero
>haven't felt dread like that in a game before or since
There's a sense of vulnerability when you're out deep in the fog unlike any other game I've played, it beats dozens of 'atmospheric horrors'

>There's a sense of vulnerability when you're out deep in the fog unlike any other game I've played
Amen to that, it's amazing how many people bitched about it as well when it was one of the absolute best things about the game.

The very first time I ventured out into the fog without realising the effect the interference would have on my equipment and found myself completely disoriented and straight up panicking was one of the most memorable experiences i've had in years.

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