You may not like it, but this is what peak action gaming looks like.
You may not like it, but this is what peak action gaming looks like
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>no Bayonetta
Bayonetta has those awful QTEs
Also why can't the west make good action games?
>Bayonetta has those awful QTEs
>ignores God Hand's qtes
>why can't the west make good action games?
because nobody with actual skill tried. everything up until now has been half assed ripoffs by talentless hacks
>Also why can't the west make good action games?
The west barely knows proper animation techniques and they unironically think stuff like instant weapon switching is too "video game'y" and shit like that.
>Also why can't the west make good action games?
What is your definition of 'action' game?
>Not even the definite version of NG1
This is what parrot tripe looks like
The Ratchel segments in Sigma geniunely makes it a lesser game.
The Rachel segments in Sigma make it a vastly superior game
Not him, but just:
>aggressive, mobile enemies
>player options to respond
>some mechanical feedback, attacks should be able to whiff
The best western action games that come to mind is random stuff like Oni, Dishwasher: Vampire Smile, the first... third of Severance: Blade of Darkness. Western action games either skimp on having aggressive enemies (see: most hack n slashes/brawlers) and/or give players too many options to respond with enemies having counterplay (see: FEAR or Max Payne's slow-mo. Or Severance's special attacks.).
Or not enough options to respond (Zeno Clash's melee). It's a delicate balance.
I don't think it's culturally inherent, though, there's so few action games worth mentioning. Across any genre or region.