Arena shooters will be revived tomorrow
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Arena shooters will be revived tomorrow
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is it free?
looks interesting
It will fail because arena shooters fans don't actually want to play new arena shooters.
the announcer sounds bootleg
>new arena shooters
What new arena shooters? They're all just Quake 3 reskinned. This one too.
>Warsow but now on Steam!
Yeah, that isn't going to save it. Trash game, how the fuck do you ship without instagib for shitters?
it at least has tag "free to play"
>early access
>warsow development was still going on
Who the fuck knew?
game is ugly no thanks
Doom 16
Splitgate
>splitgate failed
Arena shooter fans dont like new games
give example of good looking game.
warsow has simple and clear artstyle and you once you set models to full bright and use picmip it will look as simplified as q3.
> huge open world tactical shooters and battle royales exist with infinite possibilities and lots of weapons
> releases an arena shooter which is a dead genre and already dominated by other games like Quake live and quake champions
>tfw you played warsow for year back in 2008
take me back
toxikk
>and above all competitive play.
WHEN WILL THEY LEARN?
>bases itself of off Halo, which was already a gutted arena shooter, but don't carry over the things that made Halo unique, like BTB or vehicles
>instead just straight up ripoff Portal, but you can only use it on certain spots
Arena shooters will die day after tomorrow.
quake 3 or unreal tournament 99 looked better
Total biscuit died as he lived
an ignorant cracker
I hope you get ass cancer.
>Zoomer Doom
>AFPS
JFL.
Pure art
Advanced movement mechanics like bunny hopping are bad.
It's kinda the same with RTS.
damn this is like the 10th time arena shooters have been revived in the last year or two, who the fuck keeps killing it??
I dont know much about total biscuit besides that he apparently made way too big a deal out of frames per second but the one bit of his content of his I watched made him seem like a retard. Nigger couldn't understand how the mood system in long live the queen worked.
Granted I thik that might have had something to do with not noticing a ui element
syncerror and Tim Willits
based
splitgate is halo, its not fast, its shit
who are these devs? are they the ones that made warsow or some literally who who never made games?
Developer: Team Forbidden
Can't find anything about them though.
The thing is, newer arena shooters don't compete with each other, they compete with old arena shooters. It is the case with all multiplayer genres - it is much harder to have audience of different project just by making a similar one since you have to play on regular basis to stay good at the game. That's why all wannabe Overwatch killers failed, all wannabe WoW killers failed a decade ago, and all wannabe Diablo killers failed 15 years ago too. In multiplayer genres, you don't need another piece of "something like that" after you finished the game since the game doesn't end. Especially on PC where there are way less problems with backwards compatibility. So nobody wants a game "just like Quake 3, but a bit different" because they already have Quake 3 and have zero reasons to switch to anything new besides the questionable pleasure of owning the absolute noobs.
Splitgate requires you to change your cosmetics in order to have colours that don't blend into the environment as default AI loadouts are all white on shiny background.
The game defaults to all white players with no fucking team colours for some retarded reason.
No forcemodel option means I have to toss it out because my best friend is colourblind and fuck a game as basic as this for glossing over that.
Performance could have been better to boot.
>will split the already tint QC userbase
REEEEEEEEEE fuck off. It's already next to impossible to get a balanced match in QC without fucking it up even more
Please please please PLEASE stop parroting this. Yes they do want to play arena shooters. The actual problem is that the hardcore fans are autistic as fuck and have very very high standards they hold every game to.
If it doesn't fulfil their 50 quotas from Q3A 20 years ago then they say a games shit and won't play. Even though videogames have changed since then
This game looks dogshit though
this is where QC is supposed to use it's Bnet online connection to actually improve itself with what the game actually needs like a non-jewish business model and community servers dominating the game, including custom content.
Put out a modding SDK and server browser and you're golden.
One simple job like not releasing a shit game, should be easy right?
Then just play Q3.
Splitgate failed because they fucked up by restricting the portals too much, I could have forgiven the restricted surfaces but making you unable to see through opponents portals was retarded
And all that is on top of
I'm sure Warsow with a different name slapped on will revive the genre.
Honestly only being able to use portals on certain surfaces didn't bother me as much as not being able to see through enemy portals.
>Server list
>People above a skill rating of X can join High level servers
>People between X and y skill can joing medium and low
>People below X skill can joing shitter servers (me)
This is all I want. Every single match I play ends with 45/24/15/5 kills. Completely fucked matchmaking.
it will buy enough time for 2GD to save it later this year
ded on arrival f2p games are infested with even more cheaters than normal
Is Warsow a pun on war pigs or Warsaw, Poland?
Quake live has some servers like that.
Not sure about ffa but at least for duels there used to be servers that would kick you if you had too high elo.
Well there is a player model that's a pig.
>votekick
>look up warfork
Steam: YOU MIGHT ALSO BE INTERESTED IN...
store.steampowered.com
>Treyarch
how the fuck do games from people like this come out all the time over the last few years and zero mention of it ever turned up anywhere? Did they even try to market stuff like this?
There's a couple other games and I genuinely will not know if it played well or not because every one of them is review bombed with "ded game".
Remember unreal tournament pre-alpha. It's still In pre-alpha and it's not going to get out of it. Arena shooters are dead, sadly.
>he apparently made way too big a deal out of frames per second
Fake news
>early access
LMFAO NO. also Diabotical is going be another shitfest too
Why didn't people like doom16 multiplayer
>didn't work half the time
>progression system to unlock basic shit like being allowed to equip a certain weapon
>playing with bots disabled progression
>in fact playing anything but matchmaker disabled progression
>sIcK dAb EmOtEs in lootboxes/microtransactions
>some modes infested with demon powerups that let you just freely shit on players with ez mode weaponry in modes like TDM to make it less about skill
>limited loadouts in 2016
and in my case, the handegg mode made my GPU vomit rainbows on my screen if not outright crash my PC
It was a cheap, lazy outsourced job that didn't tie into the game proper, just like snapmap. Which is also a separate multiplayer game just for custom maps but also no progression tie in and wasn't populated and had all kinds of half baked issues.
looks like its some warsow players that use warsow engine to make their own game or something like that
diabotical should have gone free to play
Diabotical is looking like a way better arena shooter - youtube.com
Arena Shooters are dead because, just like MMORPGs, people like to talk and nostalgia over them but don't actually want to play a new game.
yeah but you can't play it yet.
this game looks like it has really basic and shitty graphics yet still requires high system requirements and lags like shit
>we want Overwatch audience
>early access
I see what you mean, but is it really a bad thing? The aesthetics look pleasing and easy to read.
warsow is already game ready to play.
>high system requirements
yeah, those requirements are way too high for an arena shooter
Yup they will play it for 20 minutes then complain it's not Quake 3 then go back to not playing anything.
Splitgate was horrible. God awful level design, god awful visual design, weapon balance seemed rocky, and portals were way too situational and restrictive.
Also who the fuck removes grenades in a halo clone?
And if it Is just like quake 3 they will complain about that.
Doesn't help that a lot of them refuse to accept shit like bunny hopping is a pointless arbitrary skill requirement that adds nothing to the game.
>God awful level design
Wouldn't have been so bad if you could actually tell what part of the level you were in at a glance
You don't make a game about portals and then make it impossible to tell where the portal has spat you out because everything looks identical.
Making game that resembles Overwatch so much strips it off any originality.
Its like animating in calarts.
bunnyhopping is essential to the game, you cant have an arena shooter without advanced movement
Literaly me.
Those player models look terrible. Is this placeholder?
>hold space for perfect timed jumps for easier strafe jumping
I played shit out of it on instagib servers back in the 2010.Wall jumps where cool too.Might try it again.
This looks like Warsow, i have original installed. WTF is this and how its different?
>The game is a fork of Warsow. Warfork replaces Warsow trademarks with our own.
>Warfork is not affiliated with Warsow, Warsow Team, or Chasseur de Bots.
so its literally a reskin of a shit dead game?
Is there even anything different aside from worse retexture and annoying female voice?
The grenades being removed is the worst offender. They're necessary for how slow Halo's weapons are.
Splitgate didnt even made his gimmick work right
hahaha
Warsow is good though.
if its so good then why did it die?
That just happens when a game is old and newer things come along. First version came out in 2005. How many games from that time still have large player bases?
damn warsow devs seething
So Tim Willshits was the head of QC right?
With him gone what's the chances of a radical shift in quality/content?
I'm honestly hoping that they had nothing to show at Quakecon simply because he hadn't left yet and now he's gone they can maybe get to work on some actual good shit to be announced later?
???
Tim Willits was fine. The problem with QC is SyncError and the terrible Sabertech engine.
Doesn't matter now since QC is pretty much done when it comes to updates and the servers will simply be kept up until Quake 5 comes out.
an arena shooter is very basic in design and it shouldnt take up much HDD space and be able to run on literally anything, there is no excuse having it being half a GB or needing 1GB RAM.
the only time an arena shooter should even be close to a GB in size is if you include a map pack with 1000s of maps along with the game
about same requirements as quake4.
because warfork is just that, a warsow ripoff people are releasing for money without doing any effort themselves due to GPL loopholes
open source software in general is becoming slowly toxic because of stuff like that - big corporations making buck on free software intended to be freely used by a lot of people and developing closed systems without contributing back
>quake4
and that game was shit, you could have picked UT2004 instead
it's tagged free to play.
also if the source and assets are gpl then warfork has responsibility to provide the source and assets.
just because its tagged free doesnt mean it is free. being on steam automatically means it is not free
it's always been that way desu. foss devs exist to be cucked and cucked again. It's laughable and sad.
This. Arena shooters players are the Melee players of fps
If it still has the anemic shooting of the original Warsow, it's guaranteed to fail.
>being on steam automatically means it is not free
dude what the fuck
>single core cpu
>512mb ram
>too high
are you trying to play on an Apple Watch?
What do Arena shooter fags even want?
Free software!= GRATIS software.
q3 for modern systems with
ladder
modern mod tools
in game hub/browser for mods
ranking for defrag maps
maybe even single player story mode or some co-op challenges
if warsow is gpl licensed and warfork is modified then warfork is also gpl licensed because gpl state so.
If warfork is gpl licensed they can sell it but they also have to provide the modified gpl material for free.
No more Quake clones
Yes and being on steam means it’s non free because you can’t build the source/the source is not provided and you can compile it on your own with a 1:1 parity.
even if they sell it on steam they don't have to provide the source through steam.
They can host the source on some other website or mail it to you printed on paper.
Are there any QC shitters that want to play some time? I tried last week to get a game going and there was ONE person up for it. One.
Please note. Shitters only. Not some Quake dad tourney fags. You're too good. Get out.
Add me. ID: durrdevil
>We want to make a Steam release of Warsow eventually
HAHAHA
No you fucking won't. You've been talking about it for years while development of the game has basically stalled and the player base is almost completely gone. This was a god damn Steam Greenlight game ffs.
Warsow has been unplayable shit ever since "lol 1.0 tomorrow cause fuck it"
Still the best FOSS Quake-like arena shooter based on a french e-novel.
this is what perfection looks like
I love how these
show the state of arena shooterfags.
They want the exact same thing but not.
its literally tied down to gabens kike service, how could you possibly think its free?
why dont we just make our own arenashooter in godot? cant be too hard getting 10 ish guns a few player models and a few maps
the only way to save arena shooters is to ignore quakefags
It's almost like those posts are made by different people.
>the only way to save arena shooters is to ignore quakefags
This would be ideal, however the pretend-quakefags come out at that stage, when they played like 5 games in their computer club and claim they are the hardcore arena shooter audience, saying the game is shit because it's shit and doesn't appeal to them
who cares what they say? ignore them! seriously why do so many of you fags take everything personally?
>Total biscuit
That's a person?
It's not about taking it personally, it's about those people specifically being too loud and affecting the game's success with many not even giving it a chance.
The pretenders can even trick actual quakefags into believe that the game's not worth checking out since, you know, their brother in arms who played quake as diligently as them surely can't be wrong, right?
what kind of retard would buy vanilla quake 3 on steam
>a non-jewish business model
What?
>fork of Warsow
It's fuckin shit m8
And the real reason it won't attract players is because there's no big tittied girls to play as
its entirely about you taking it too personally, just fucking IGNORE them, the only thing stopping the game success is you focusing on who will hate the game rather than improving the game for those that like it
a business model that isnt kiked, whats hard to understand?
Melee players actually support their scene, run tournaments, make tutorials, make mods, and encourage new players to get into the game. All Quakefags do is sit around and complain about how dead their genre is.
>whats hard to understand
You're essentially answering "Why is the sky blue" with "because it's blue" and not actually explaining what that means.
if you dont know what it means then fuck off kike
>its entirely about you taking it too personally
It would be, if I was even playing these games, which I don't, I just like to watch a genre develop, grow, evolve and even die in some cases
It's similar to reading about what autistically insane plots happen in EVE online rather than actually playing it
playing the game has nothing to do with you being a bitch not being able to handle hate, you're no different from those modding fags that take down their mods because someone called them a fag
>O-oh no!! what will other people think of the game? guess I should appeal to them instead of my core fanbase that actually like tha game
Kinda looks fun but why wouldn't I just play Champions instead.
these whiny retards on Yea Forums who are desperate to come off as punished intellectuals dont represent the whole quake community
there is always a solid activity of online tournaments and events for quake, at least for QC or quakeworld i don't really know if there's ever much going on in the land of quake 3/live
screencap this post, what he's speaking is the truth. you'll see in a few weeks
Based
>just votekick the cheater
yea so much fun, i guess youve never even player a f2p shooter in the last 10 years
Do i have to learn hoe to bunny hop to play this shit? If so I'm out
it's way too fucking slow and clunky, no thanks
>videogames have changed
if you are trying to say people arent allowed to criticize bad games, you are nothing but at denial sperg
attention
There's still tournaments, there's a shit ton of tutorials on youtube, modding community is still active and people are incredibly beginners friendly. People still do LANs for fucks sake.
Maybe stop forming your opinions soly based on what you see on Yea Forums.
What are you even talking about?
The video game is a product, regardless of how you look at it, and all marketing principles still apply to it. If your target audience is only those who like it, then you have to estimate how many that actually is, and just taking all of the arena shooters that are out now it would probably be around 1000 players (hopefully)
So you plan to sell a product to 1000 people, but since it's a multiplayer only game you NEED to get those people to stay, or attract more players, since otherwise it will only deteriorate and the game will inevitably die
What you're talking about is fine and good for a single player game, maybe an indie, making it for the specific people that absolutely adore it, they buy it, they play it, everyone has fun and that's all good, maybe some even bye it later on as a "hidden gem". This doesn't work in cases of multiplayer arena shooters, as I've explained above
>i guess youve never even player a f2p shooter in the last 10 years
ql, xonotic, warsow, qc
>Shit netcode
>Shit optimization
>Lack of support for user created content
>Game only offers support for veterans on the genre, lacking tools for beginners to enjoy the game
>No CTF or Capturing point
I believe this are the reasons why these games fail hard.
The eternal cycle of arenafags
>"hurr durr fucking kiddies playing Call of Duty and Counter-Strike*
>" why aren't there more games like Quake 3? look at how hardcore I am, video games are dead"
>new game comes out
>it's too similar to Quake 3
>"why would I play this instead of Quake 3? video games are dead"
>it's any different from Quake 3
>"they had one job, to make it play like Q3, why would I play this piece of shit, video games are dead"
Rinse and repeat
the video game is YOUR product, if people dont like it they can fuck off back to shitposting about how dead quake is and arena shooters will never come back, you should only focus on people that actually like the game instead of the people that will never play it
Any of you remember that Arena FPS that released not that long ago with a cartoon artstyle starring Paul Blart Mall Cop and a few other characters ? I can't remember it. It had kind of a EBIC GAMER name put I can't put my finger on it.
>Playing Q3A when Quake Live exists
And one of the most interesting aspect of portals is conservation of momentum, which grenades would be a fuckin' shoe-in for that as gameplay.
The mind boggles at how they managed to fuck up every single aspect of their million dollar idea, when all they had to do was copy and merge
And what is the company - who is selling the product, spending time, money, effort, possibly mental health, on this single product - to gain from this?
They get a few sales to barely even cover the production cost, and then they have to keep the game alive for the 100 people that play it 2 months later? Providing patches, fixes, server stability, everything. Just because they decide to think of only those who truly like the game
It's not a good business proposal for anyone except the consumer, no matter how you look at it
Arena shooter fans don't even play arena shooters. Why do people still try catering to them?
Funny, Warsow on steam is exactly what I think could help keep arena shooters afloat. Warsow is excellent.
open source is good when you have general purpose program that is used by a lot of people and can be modified to keep up with their needs and tech advancements
but when you develop something complex that is only ever used by something like Amazon, why not get a job there instead?
Why do people keep spouting this meme?
I'm playing Champions pretty much daily.
I can obtain VQ3 for free and get on a server without dealing with steam
Maybe the boomers can shut up now
not like it matters your kind already killed the fps genre
>arena shooter
>make weapons look like shit and sound like shit
This is just retarded. Guns are protagonists of such games. You can't half-ass them.
in very loose terms TF2 counts as arena shooter and it's as popular as ever. it all comes down to offering unique and complex mechanics that add layers of depth to bunnyhopping around the map and spamming rocket at places where an enemy might appear
Splitgate is fucking horrible. The weapons, movement, and map design are compete dogshit. Chink shit.
based and soundpilled
a single guy within a week or two can easily create an arena shooter
>what does the company gain from this?
reviving a dead genre and practically having THE goto game for the modern arena shooter scene
>they have to keep the game alive
the creator never keeps an online game alive, the community does, if you just give them tools that are easy to use and can pretty much do anything with the game then the game will be alive forever
>its not a good business model to focus entirely on the people that actually play your game
its the only business model to follow if you dont want a dead game
Doom Eternal Battlemode will save Arena Shooter. At least for couple weeks.
I would play QC more if the game didn't keep crashing
>TF2
>Arena Shooter
Are you fucking retarded?
Funnily enough the only weapons that sound good are the ones that still have the Warsow sound effects.
>your kind
Maybe consider actually playing the games you "ask" for instead of whining for past 15 years.
I'd play Quake 3 if it didn't have Sl*sh.
That dead nigger totalbiscuit said it once and people just starting autistically running with it. Who knows why.
>Quake 3
I mean Quake Champions.
But user, it's still in Early Access ;^)
it looks really really slow friend
>gatekeeping genre definition
Enjoy your another dead bootleg Q3 lmao.
POST YOUR FUCKING QC ID'S REEEEEEEE
>past 15 years.
>implying he's that old
calling tf2 an arena shooter doesnt make any sense though, it's not gatekeeping or whatever
>player count is currently below pre-E3 2018 numbers
>duel queues take like 20 mins off peak hours and after 20 mins you're lucky if you don't get matched with the same guy again
Because it's true. QC is dead. QL is dead. All the other AFPS are dead. The vast majority of people who say they like AFPS do not actually play them on a regular basis.
Try gitting gud.
That doesn't include the 5 people who don't use Steam and the Dreamcast players! Then the total quake 3 playercount jumps up to 50!
Anyone wanna play Xon?
>The vast majority of people who say they like AFPS do not actually play them on a regular basis.
And your evidence is based on what? Some occasional posts on Yea Forums or Youtube comments or something? Why are you acting like there's this mass of people complaining about arena shooters in the first place.
It couldn't POSSIBLY be that they sincerely love arena fps games but just find it hard to enjoy playing against the same 12 people day in and day out, right? I cannot conceive the possibility that arena fps fans want to be able to hop into QL and play for hours and hours with thousands of players, but are less enthusiastic about jumping in to play with the 100 people that are playing in any given 24 hour period. No fuckin way, right?
TB was a retard and so are you. Arena shooters are strictly social. Multiplayer/social games live and die by playercount. When some people leave, others follow suit because a dwindling playerbase is depressing and straight up boring.
Also QC is terrible as a video game so I don't know why you even brought that up.
>it's not gatekeeping or whatever
It's being a picky cunt then. The outcome is the same:
>enjoy your another dead bootleg Q3
All I need is arcadey guns, decent movement and good maps. And not replaying the exactly same game for 20 years.
+10 players this month
That's a 1% gain! Quake Champions is making a comeback!!! Don't you want to be a part of it?
Play some Hampions today!
>Try gitting gud.
You misunderstood me. I just don't want to play games with ugly dykes.
quake champions died because syncerror is a hack and the saber engine was a mistake
it had promise
>Arena shooters will be revived
is this the new warsow? i mean, is this the new reflex arena? i mean, is this the new toxikk? i mean, is this the new diabotical? i mean, is this the new quake champions? i mean, is this the new shootmania? i mean, is this the new unreal tournament 4? i mean, is this the new xonotic? i mean, is this the new splitgate? i mean, is this the new alien arena?
i am sure this epic new arena fps release will get at least 21 concurrent players at some point!!
and kino will be revived in two hours
How is not thinking TF2 and Quake are anywhere close to eachother being a picky cunt?
What do you think set this guy off? Why did he do it?
Arena-shooters are dead and it will take a lot more than this game seems to be able to offer to revive the genre
>wanting to play a game full of 1-hit kill bullshit
>cell shaded quake will revive arena shooters
user, I don't know how to tell you this... but your goldfish, Arena Shooter, is dead. It died a long time ago, we just never told you.
>Best Weapon Kills
>None
>NEW ARENA SHOOTER!!!!
>artstle is generic scifi shit...
I really dont get it, who wants to look at the exact same shit for 20 years?
>is this the new warsow?
it IS warsow but with different assets so it can be put on steam or some shit
>a single guy within a week or two can easily create an arena shooter
I don't know how many arena shooters you've created, but if you're so sure of this why not do it yourself then and just leave it to the fanbase as you mentioned and not do anything yourself
And yes the creator keeps the game alive, obviously, if the person who created it just abondons it nothing happens to but except for like 20-50 autistically dedicated people playing it. Which them removed any opportunity for new people to come into it since those few will be extremely good at the game and there will be not skill segregation, not to mention ladder or whatever else. This doesn't even work the same as playing with a bunch of friends at a lan party since that's not how internet relationships and games work in the modern day.
>its not a good business model to focus entirely on the people that actually play your game
You're also completely twisting my words to suit your narrative, which is not helping your point here.
Let me just break down the current average player base for arena shooters that were as close to the Quake ones people "wanted":
>Toxikk: 5.2
>Reflex: 4.2
>Alien Arena: 0.4
And a sample of some of the older ones still hanging on:
>Quake Live: 260.7
>Unreal Tournament: 54.6
>Xonotic: 360 (in the last 24 hours)
Others I couldn't find reliable stats easily, but you get the gist.
You will be making a game for roughly 500 people to play at best, that's your predicted target sales. And if you're making it free to play (which most of these are) then you're literally gaining nothing except maybe a few months of the "genre revival" until everyone abandons it for something they're more comfortable with
Look user, I know you want to believe, and I do too even if I don't play the game, but it's genuinely not as easy as just having passion for something and doing it only for the people who like it.
>Play some Hampions today!
Sure! I even feel like hosting my own server but I can't find any instructions on how to do that. Care to help out?
Peak player numbers in ql/qc, forum users/sub numbers, and the sheer amount of people that dogpile AFPS discussions anywhere on the internet.
>people don't play because the games have no players
Are you a moron or was that a joke? When AFPS had decent player counts you could fight fresh people all day long, but now those numbers have dwindled to nothing. People bitch about QL being old, but fucking CS 1.6 and CSS still have more people despite being geriatric themselves.
If all the people that whine about AFPS played AFPS the genre would be doing well.
It's simply not an Arena Shooter, don't be such a bitch.
>player count is currently below pre-E3 2018 numbers
That's simply wrong. Last couple of month have been around 700, pre E3 was around 350
People are playing, Quake is simply niche.
Quake Champions is a great game though.
>b-but muh server browser
>muh /forcemodel
>"lol nice name Nick"
>his face when
Are YOU a moron? Do you know what a domino effect is? My point is people don't stop playing an AFPS because they secretly dislike the game itself and just pretend to like it to look cool, people stop playing an AFPS because 6k players on launch dwindles to 900 after a few months, and now the game isn't fun anymore because there aren't enough people in your region to play with so you stop.
Assuming that AFPSs all die because all of its fans are just pretending to be boomers or just want some hipster gamer cred is fucking retarded. AFPS games die for the exact same reason that any other multiplayer game dies; the domino effect of players slowly leaving.
when people say 'arena shooter', they usually are referring to games with weapon pickups, not unique classes. in a typical afps every player starts out with the same weapons and everyone can get and use any weapon found on the map.
calling tf2 an afps is reeaaally stretching it, next thing you'll call csgo and cod arena fps as well.
looks shit
doa
>Now I'll wait until this game has an actual player base because I have a version of warsow that I downloaded from their website and no one is on the servers
youtube.com
Just fucking stop. I was telling one of you arena fags a few days ago that this genre is beyond dead and the denial was so fucking absurd. Nobody wants to play this genre anymore. Doesn't mean I am shitting on it. It is simply JUST is all.
I'm starting to feel like Arena FPS is just as useless of a descriptor as JRPG because everyone has a different opinion of what it actually encompasses.
>but if you're so sure of this why not do it yourself then and just leave it to the fanbase as you mentioned and not do anything yourself
Ok
>the rest of that post
Cringe, your taking this personally lmao
>next thing you'll call csgo and cod arena fps as well
CSfags unironically claim their game is "really close to arena shooters".
me, but i have to download the updated version first
>He has a higher total K/D ratio than me
I'm sick of being a shitter lads
Create a custom game then invite people
I've seen anons claim Splatoon is an arena shooter.
I guess I was a bit delusional try to get a discussion going on Yea Forums
Oh well, enjoy your stay dude, hope you get that genre revival going
Just tell me what server to join once you're ready. I'm not very good though, fair warning.
If more people were interested I'd host myself but alas I suppose it's true arenafags don't actually play the games.
You shoot inside an arena, so yeah. Just like how Halo is a roleplaying game because you play the role of a master chief.
They're running out of names aren't they
Not really, it's just one dumbass ITT calling TF2 an Arena Shooter when it's clearly not.
All genre definitions are blurry, can have exceptions and aren't perfectly clear. That's just how language works.
youtu.be
>muh discussion
there is nothing to discuss, your a faggot that takes everything personally and im trying to revive a dead genre
which one do you think i want to play?
A complete lack of innovation, production quality and soul will not revive arena shooters.
Ooh, that video again. I fucking hate his definition because the only games that fit into it completely and thus are arena shooters will play almost exactly like each other. There's no other genre with a name as generic sounding but a definition so very specific.
If that's how specific people want the definition to be we might as well just stop using AFPS at all and just call em Quake clones.
It's ya boy Tedi47 here
added you the other day user, gonna head to the postoffice to pick up my new mouse RIGHT NOW then just @ me
not sure exactly where on the quakedad spectrum i fall, started playing quakelive when it was a browsergame for a while and before that i never played non-console multiplayershooters in my life
as typical Yea Forums dramaqueen these sets are, i'm just happy i'm talking arenashooters here often again
You fags just gotta jump in a game together instead of nagging desu
While not populated much i recommend ethe doom mod QC:DE if you think you're casul as the movment isn't strafejumping
That's good, you be the next Arena Shooter Jesus.
Maybe on your way you can learn what taking something personally even means, which I still don't even get what you're trying to say with that
yeah, that's what I always think. I'm sick of class-based shit. I want to find stuff on the map.
The problem with arena shooters is that they will always try to focus on monetization instead of customizeability, which was what gave the games their longevity.
Virtually no one played competitively with vanilla settings. Every competitive scene had it's own set of community agreed upon promods, which were mostly balance tweaks.
Another thing is that newcomers always hear about veteran quakefags and feel intimidated. Which is ironic, because after that they'll go back to playing MOBAS, which although having a much lower skill ceilling, have a tremendous gatekeeping by virtue of having a considerably higher skill floor.
>You shoot inside an arena
true, those people are clearly confused and misinterpret the term.
i also can't shake the feeling that some people like to claim whatever game they're playing is an 'arena fps' because of the 'hardcore' reputation this genre has - extra nerdcred.
Splatoon doesn't even have arenas. Every map is an open atrium; they have to be for the super jump gimmick.
what about my weird shooter
something always trying to be the next bunnyhop game
Keep dreaming, boomer.
People making the "Arenafags don't even play their own games" argument simply don't realize how niche Quake has become. This Quakecon finale had 10k peak viewership. The official Quake Twitch has 47k followers. Not a whole lot if you think about all the dead people.
Now your average shitposter will look at the 700 average players Quake Champions have and claim the game is dead and arenafags don't even play Quake. But that number doesn't mean there's 700 players, it's 700 at any given point in time. So if I jump in, play for 2 hours and call it a day. There's someone else somewhere jumping in to play himself.
And the thing about online discussion it, that it might seem there's a lot of people discussing Quake, which there probably are. But it's always the same people. That user from sundays thread? He's in this one too. The user from yesterdays thread? He's here again as well.
It's more complex than "People are pretending for nerd cred". Because what's the basis for that?
i played quake champion for the first time
the biggest problem this game has is that i have no idea what weapon does what, they all look the same, the sound of the weapons is horrible and they all sound the same
I don't think arenalike maps are the only thing making a shooter an arena shooter. It needs to come with a strong focus on map control imo. In Quake and similar games this is done through periodically respawning pickups but I don't think it has to be that for a game to be an arena shooter. Quake Live for example has a key on some maps that unlocks additional pathways. This is a pickup but it works differently from the periodically respawning ones.
Splatoon has been mentioned and the ink is actually a mechanic of map control. Wherever your teams ink is you can move faster and recharge your ammo. So you are holding map control by having more floor area and important spots on the map covered and defended. Just based on this I'd consider it an arena shooter.
Another way I could see it being done is through maps with ever changing geometry. Paths constantly opening up and closing, stuff like that. Hell, maybe even make it player controlled somehow. A good player could figure out which parts of the level are accessible at what times and thus gain the upper hand.
There's tons of possibilities to make arena shooter and not make them play deceptively close to Quake.
to be fair, it's difficult for newcomers to compete against ~20 years of muscle memory and arena shooters just don't have big enough playerbases for all skill levels to be represented anymore. personally i don't mind losing over and over again if i feel like i'm learning something from my losses, but i believe that's pretty uncommon.
currently popular genres like mobas and battle royale introduce heavy amounts of rng compared to classic shooters. i think that rng can make learning a game more enjoyable, since you may get impressive results earlier in your career (webm related).
press F
visuals look like shit
not like it was ever important but still
>that art style
>that game play
>That everything
Bros isn't that Warsow? The fucking first free game you get from GoG? Is this a fucking sequel or something???
youtu.be
Warsow has fun movement, I'd like to play it again. Hopefully this gets some attention and has a playerbase for a couple weeks.
try reading the store page and you might find out
suicide counts as a kill?
>Warfork is not affiliated with Warsow, Warsow Team, or Chasseur de Bots.
what is happening here?
I've never been into this genre but this game always looked so fun to me. Its a shame it is dead.
That is weird. Probably a bug. Either way it -your score so it doesn't matter
Classic Halo is literally this genres only chance to ever being relevant again.
>AFPS's only chance is a game that isn't an AFPS
it is though
>Athena & Keel are the the two least used characters in QC
I fucking love statistical data lol
Because you can pick up weapons from the map?
Yeaaaaaah I am gonna guess it's shit then, and will be bundled with $1 steam keys. MOVING NOW!
keep lying to yourself you dumb faggot
also you've never played quake champions
this
arena shooter fans want their game to be on top of the charts but won't actually play it and get asspained when they find out it's the smallest gaming community on earth
For one, yeah.
How about you tell me why it doesn't qualify.
Because that alone isn't going to make Halo fit into the genre. Was the old school mode in CoD4 an arena shooter too?
What else does it need to be an arena shooter? I haven't played CoD4 much so I can't tell you about that.
Timed pick ups
yeah, his definition is far too narrow. not enough room for innovation. especially with how he treats weapon selection. I feel like an arena shooter could limit you to just 1 to 2 weapons at a time and still be legit.
all of those are just quake clones.
So arena shooters are quake clones. Why don't you just say that in the first place?
Fast pace of movement and gameplay, and being able to hold more than 2 guns is important. Halo's player movement and spawn timers are too slow so the game is very setup-heavy. You sit in a single area and wait 2 minutes for the rocket launcher to appear.
The old school mode in CoD4 had every spawn with the same gun, and you had to pick up weapons and perks from the map; by Halofags' definition, that would be an arena shooter.
Looking at these old school arena shooters I can see why they aren't popular anymore. They got all these cool looking guns but they often function similar in that they will kill you super quickly anyways unless its one of those concentrated laser type guns or some sort of auto rifle. Besides that though most of these guns are killing players in split seconds. Is that really that much different from what we have been seeing out of the COD series? At least Halo's weapons provided a variety of niches. Yeah many of the weapons felt too weak to be useful but I think Halo did this type of gampeplay better than any company.
Arena shooters should be about slower pace tactical gameplay with teamwork, weapons that fulfill a role and limited 2 guns only so that you must travel the map to pick up guns when out of ammo or if you need a better gun.
I mean to be completely honest here I think Halo nearly perfected fun multiplayer shooting anyways with Halo 1-3. They had it man. They just needed to refine it further to perfection is all. I'll forever miss these games being the dominant force in online gaming.
>but they often function similar
>At least Halo's weapons provided a variety of niches
Halo's guns fall into one of 3 different archetypes, with damage values tweaked. There's like 5 different headshot weapons and 8 assault rifles now.
How do you innovate? Make weapons not act like the have in every other arena shooter? add more verticality to maps?
>That's good, you be the next Arena Shooter Jesus
thanks
>which I still don't even get what you're trying to say with that
its exactly what it says on the tin, just look at all the indie faggots on twitter or faggots that take down their mods because trump did a thing, its taking it personally personified
actually cod4 did have an old school arena shooter mode so yes it techincally was an arena shooter but only for that mode, it had timed pickups of weapons and perks
This post seems like an awful lot of work for such an obvious false flag.
>There's like 5 different headshot weapons and 8 assault rifles now.
That is why I praise the based classic Halo games and not the 343 shit. I will never ever get the hate for Halo. That series truly was legendary and I miss it every day.
>call of duty is now an arena shooter
This is your brain on console shooters.
>That is why I praise the based classic Halo games
Halo 2 and 3 were the worst offenders of that shit. Halo 2 had literal reskins that were passed off as new weapons.
>cel shading
looks like garbage and the genre is dead
>its exactly what it says on the tin
So you're projecting it onto my replies because some tweets upset you? While I was being as logical, straight-forward and using sources. Cool.
why would you want to play anything else but q3a? afraid of "20 year veterans" and their "muscle memory?" guess what fag, they're just good at shooters and they're gonna body you in your fotm meme game anyways. sick of "playing the same shit?" you're just gonna be playing the same shit but shittier anyways. i cannot understand why you wouldn't just play q3a.
This fra I am not playing your game on shit Portugal servers
I like Warsows movement system more.
>same shit but shittier
>like it more
you can't explain this
itt: boomer retards don't actually like arena games, and only enjoy circle jerking quake 3 despite it being even more dead than quake live while claiming it's the better version
Quake 3 sucks. It was only good as the starting point for mods.
this is the most incorrect statement ever made in the history of human language. hows it feel to be the guy to say the dumbest thing ever?
>playing a dead game
im over arena shooters user and when i feel like playing one i'll pick q3a back up before anything else. i don't really get what you're trying to say here besides "blah blah hurr durr i'm a giant fucking retard."
Doom '16 had horrible multiplayer
I played Champions every day until it died.
This thread is amazing, I love how peak quakefag all of this is
>it's too different to quake
>it's too similar to quake
>it's not different or similar it just sucks because I don't like it
>just make the perfect game for this extremely niche genre what's so hard about that
>the already niche audience being torn apart between different games while still coming back to quake in the end and calling the other games, segregating the playerbase further themselves
>it's not fast
>it's not even an arena shooter because it's missing this one tiny part of the genre
>it feels like quake but it's not quake
It's just hilarious
for fucks sake put xonotic on steam, it needs some life asap
No they weren't. How about name more than just the brute plasma rifle?
>>make weapons look like shit
there are arena shooter players who don't hide weapon models? wtf
The beam and sniper rifles. They functioned identically, and dealt the same damage.
sip sip, boomie
splitgate was too cod-like
>How do you innovate? Make weapons not act like the have in every other arena shooter? add more verticality to maps?
How about an arena shooter where you can shift between walking on the ceiling and floor at any point and the weapons have slower projectile speeds overall to constrict your opponent's new axis of movement before you can deal damage?
How about an arena shooter where both players play as summoners who have to rely on summoning minions to help them out (thief minions who can steal item pick-ups to have them be brought to you, builder minions who can block off parts of the map or build traps, scout minions who will give you the location of your opponent) all while you're trying to control the mana pools and bunnyhopping around while casting spells like mad?
this
now you have nothing to play and you deserve it
>How about an arena shooter where both players play as summoners who have to rely on summoning minions to help them out (thief minions who can steal item pick-ups to have them be brought to you, builder minions who can block off parts of the map or build traps, scout minions who will give you the location of your opponent) all while you're trying to control the mana pools and bunnyhopping around while casting spells like mad?
so quake 3 team arena x dota: overlord edition
considering how scathing people are about "moba" shit in fpses that'd never catch on
>How about an arena shooter where you can shift between walking on the ceiling and floor
might as well just play descent or overload oh wait they're dead
If an arena shooter has "progression", loadouts/classes, lootboxes or a reliance on matchmaking over community hosted servers then it's already shit and I won't play it
Its not that I dont want to play new arena shooters, it's that I dont want to play new shitty arena shooters
>people have opinions
Oh no how terrible.
meanwhile the majority of people avoid these games because they DON'T have those features
you can't fucking win
isnt that just warsow?
When it comes to more popular genres it doesn't matter, because the majority still like it and keep it going. With a genre this niche quakefags need to actually get together to save their precious arena shooters, instead of being like this
Does this run on toasters?
neither
>bawww i wish [arena shooter] were alive
>when did you last play [arena shooter]?
>years ago
Doubt it'd even make it out of early access. I've got a friend who jumps in on every new arena shooter he sees on Steam only to disappoint himself when that shit is dead on arrival.
Whoa whoa whoa hold the fucking phone. Warsow is coming back?
warsow exists ______right fucking now______ but you don't play it
warsow devs mad because some nobody is cucking them by releasing their game on steam
I thought development was dead. Plus the North America scene is basically limited to pickups only now.
>just "years ago"
>not this massive tirade about lan parties and dial up and CRT screens "back when games were good" to show how much of an ebin oldfag they are
since when did a game need to be in development for you to play it? frankly it used to be that you played games when they stopped being in development
warsow, nexuiz, toxxik are all dogshit
and this looks even worse
Oh yes? What's dogshit about then then?
My favorite servers died in 2009 or so. There were literally not enough servers in NA in enough gamemodes, the community essentially died. Combined with bugs that seemed unlikely to ever be looked at I just kind of gave up. I had no idea it was even around still, and now I am realizing that there are now two flavors of the game?
Why are they dogshit?
haha comedy gold
I don't think you have played a second of these games I mentioned hence why you pretend like they were any good
Oh so you can't say why they are dogshit. I guess you haven't even played them.
ARENA SHOOTERS WERE JUST REVIVED BROS!! 1!!
youtube.com
The reason why Arena shooters are unpopular now, is that now they are impersonal. It used to be personal competition - played mostly on LAN cafe, local networks nad lan parties. You competed against people right beside you and could feel actual victories.
Now its impersonal generic online game where you might as well play against bots. There is a reason Deathmatch pretty much died alltogether, replaced with team/objective based games that make you least interact/cooperate with other players.
The way to revivew ArenaFPS is to make users register with their real names and force stream from their webcam as they play, so enemies can see each other.
you keep exposing yourself "arena fps player"
next the UT was bettur guy is gonna post
and then some 2smart retard with a wacky theory on why they arent popular
My dick
Are you mentally retard or just a fucking idiot?
Quakefags are extremely dedicated. It's not their fault arena shooters are a niche and people rather play CS and Overwatch.
What do you suggest they do? Magically increase the playercount? You can try to get your friends into it but them developing the same appreciation and getting deep into Quake is pretty unlikely.
>just play the games lol
That's what we're doing, believe it or not. Arenafags actually play these games, problem is that nobody else does. Spin it how you want but the dedication of fans it what's been keeping it alive.
Imagine a local store running out of buisness because of bigger companies competition. What you're doing is saying the customers of the small store should just be more dedicated and spend more money.
It's not in the hands of the players if something becomes popular or not. They are already doing what they can.
You could have Pewdiepie promote Quake Champions and people still wouldn't play it.
just play Overwatch?
speaking of which, with Overwatch Workshop, nothing stops people from making own Arena Shooter they want
why are they bad? t. doesn't play any AFPS ever
burn in a fire zoomer subhuman
show me any other game that gets this fast youtu.be
your not being logical at all, your still taking this shit persoanlly nd whining like a bitch
overwatch is objective-based
overwatch workshop is too basic to allow arena shooter gameplay with weapon switching
youtube.com
youtube.com
You are just lazy and dont like arena shooters
no I like arena fps games which is why I want you to burn along with your gay game in a fire
watch this and know why overwatch doesn't count youtu.be
Ahh memories................
Alright I'm feeling like I'm speaking to a child here, and apologies if you aren't, but that genuinely how you come across right now
I don't play or make these games, so I have no investment in them at all, I only read about them and just analyse the situations, providing you all the factors I think impact the genre from my very neutral standpoint
The only argument you present was to just let the community lead it and to completely ignore the market (which has been done and failed by the way)
So I just don't get you user, sorry. I know it's hard to communicate without memespeak greentext but I just don't see how that helps
I am ex Quake1-2 later UT player and i play Overwatch for absolute lack of better shooter right now. Its the closes to what i had fun in arena shooters mechanics wise, and in fact - has far more different mechanics they lacked (albeit spread between different heroes).
QC gets boring after 10 minutes. Overwatch i can play for many hours, albeit every time after i end up raging on team.
"arena" shooters by default were boring too. The best and most fun competitive mode was Q2 CTF, which was team and tactical based mode rather than simple deathmatch. Conquest etc modes in Unreal were a blast. Quake Wars was surprisingly great game.
The only gripe with OW i have is lack of level design tools, because default maps are shit as they are designed for their game modes and streamlined and boring with no variety.
t. stuck in diamond
This is giving me some solid nostalgia.
projecting your own problem probably
Arena shooters will never be revived because they always cater to arenafags and/or they expect the community to do all the work. UT4 is the perfect example of this, was even backed by Epic pretty much pro bono. The only way to revive them is for a major publisher to put a bunch of money into one to advertise it (including getting streamer shills) and making it appeal to casuals, i.e. the only way to have any sort of successful multiplayer title these days. Someone will probably have the balls/stupidity to do it one day and arenafags will hate it but it'll spark indie copycats that are closer to what they want and they'll actually have players because the genre will be popular.
Until then, don't expect a sleeper hit, because it ain't fucking happening.
Hey what does all of this mean, is it a steam version? reddit.com
like tears in the rain
Arena shooters make fighting games look like league in terms of popularity
you can barely change anything with that
>reskin a game made in the 90's
>add fuck all in terms of game mechanics, movement, weapon variety
>game fails
>LMAO ARENA SHOOTER FANS DONT EXIST OR PLAY GAMES IN THE GENRE!! THEY DONT LIKE THE VERY GENRE THEYRE FANS OF XDDD
Or you know...try anything remotely creative and not done to death. How about a mythology-based arena shooter with different powers such as lightning strikes, plagues, etc. as weapons, where players can fly around on mobile clouds or be pulled by the chariot of Apollo?
Certainly not the most original thing in the world but a hell of a lot better than Quake 3.9 CPMALGBTQ+ mode.
>WAAH WHY CAN'T QUAKE BE MOBA SHOOTER
Diabotical and QC are pilloried for introducing new mechanics and modes etc. to the arena formula so whatever. I don't know why anyone still bothers making games in this genre, you can't win over arenafags and you can't win over anyone else.
Meme weapons are really what they need, someone just needs to turn U4E into a full game
It's not the setting that's the problem, it's just that the arena shooter formula is way too rigid for any meaningful innovations.
>Q3 but with alt fire
>Q3 but with a small hop
>Q3 with walljumps DUDE
>Q3 but... but nothing just straight up Q3
It's time to let go guys.
Quake formula != arena shooter formula
it's over
It's only just beginning.
It was fun. Shame it wasn't promoted at all or ever finished.
Champions is getting shit on for missing stuff, deservedly so. And of course for performance issues.
New modes like Unholy Trinity or Slipgate are cool, people are just pissed there's no Clan Arena, Freezetag, Team Instagib.
Most people have come to appreciate champions and see how abilities can complement the core gameplay in a fun and meaningful way.
>Arena shooter
>matchmaking instead of server browser
>Most people have come to appreciate champions and see how abilities can complement the core gameplay in a fun and meaningful way.
no they haven't
>how abilities can complement the core gameplay in a fun and meaningful way.
>retarded plays going for cheap kills or saving your retarded ass when you played like retard
qc abilities are shit.
brainlet