Why isn't mario's movement as complex anymore in the newer games?

Why isn't mario's movement as complex anymore in the newer games?

Attached: 216304-super-mario-64-nintendo-64-front-cover.jpg (1200x680, 120K)

deadass u dont kno shit kid

The fuck are you talking about?
Have you ever watched a Odyssey speed run?

yuhhh

op ur fkin dumb as shit lmaoo odyseyy is 10x the game ur old trash is

Bump

i did, and in none of them use half A presses or jumping to alternate dimensions to finish it faster.

*throws cap*
*dives*
*repeats for every jump in the game*

Odyssey has pretty good movement.
I still think 64 has a higher skill cap for base-mario movement though.

When I say base-mario, I mean some of the power ups in Odyssey are very well made, and offer a lot to explore.

Also I think Odyssey is the only 3D mario game that comes close to 64 when it comes to controlling mario. And it took 20 years to do that.

cap-throw was mistake

cap throw feels like I'm just following directions. There's very little variance, you just do it right or don't, and you shouldn't ever do it wrong.