For me, it's the mall in Vice City. It's just so weird to be in it. No sound but the same repeating mall tune over and over, with some generic NPCs just walking around. There's this weird feeling that you're stuck inside the mall. A few shops you can go in like a record store and coffee shop that are mostly empty aside from a cashier just standing there. It's like some weird reality where people are stuck and can't get out.
Vidya locations you find weirdly unnerving
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The mall in Driv3r also has that same vibe to it. Pretty much any other building you can enter in the game too.
youtube.com
Why emulate it and have it look like total shit?
This fucking place and mixing it with metal mario. Goddamn it gave me chills. I lowered the volume and was visibly nervous when playing it. My dad said why I was so afraid and I didn't have an answer which is why I remember this fondly. To this day I don't know why, but this area creeps me out.
I know exactly what you're talking about, I always stayed away from it as a kid. Pretty much the entire las venturas island in san andreas felt the same to me for some reason
You are retarded
The area where you fight the water boss in ocarina of time. I literally could not do it without starting to panic, I needed my dad to do it. The exact same situation happened inside a pyramid temple in some old Indiana Jones game.
It's a weird mixture between disturbing and comfy.
The clinic is VtMB, I'm like this with hospitals IRL to but this is the only hospital/clinic in a videogame I've ever found unnerving.
Hey everyone this is Dan Bell
For me it was Alderney City in GTA 4 at night, especially in the missions in which the with pic related sicko (sometimes the game even adds rain or fog during his missions) and driving to that old mansion up north.
especially in the missions with pic related sicko*
fixed typo
For me, it was Ghost Town and how quickly you can crash the game if you venture out too far into the sear closeby or near that one section with the garbled mess that can crash the game too if you get close to it.
Any CS: Source map with no players
youtube.com
This shit. Especially when I only started playing and the mobs in the cemetery were hitting like a truck, holy shit this was unnerving.
Liberty City as a whole, if you listen well, gives a very spooky vibe with the sounds of objects, people and cars making some kind of echo. The weather doesn't help at all as well.
this, 100000 times. can't put into words why it's so unnerving, but it is.
I remember going into private matches in world at war just to walk around the map and listen to things, I always expected to see someone but it never happened which made it super creepy
>You are retarded
Sweet comeback.
I had this with Seaside Hill in Sonic Heroes. The large open void that is the horizon just unnerved me in a very primal way.
This
There's something strangely comfy about cs_office though, especially in gmod.
>gif
not today motherfucker
Not only CS but pretty much anything valve made in Source.
Gmod. Half Life 2 DM, TF2. You always expect something to happen.
a lot of places in PS2 era GTA are like this. GTA3 is probably the most eerie. If anyone else found the hobos in the tunnel with the molotovs while on foot they can probably relate. everything in gta3 is gray. it rains all the time. the npcs spout one-liners that are sometimes funny but mostly just weird, and their voices echo. phone booths ring, and the voice on the other end summons you to bring him his enemies so he can turn them into dog food. drive without the radio on sometime, very strange feelings from this game.
Fuck You
Lol all I remember about GTA 3 was spending hours upon hours driving cars to the car compactor
Not just a location, this entire game.
This exact combination did it for me too. I think it had something to do with a fear of the ocean, the things in it, and being metal making you sink.
Office gives me the vibe that you get when you arrive at your work/school early in a cold day and you're minding your business until the rest of the people arrive.
cs:1.6 had some creepy has easter eggs in maps too. I remember one would trigger a statue of a cow to turn into a real one and fly off, with a extremely loud explosion and moo sound. Anyone not expecting it would shit themselves
Everywhere in this game. If you’ve played it then you know what I mean. It’s like playing a Spongebob game from purgatory.
>gif
uh uh no no
These things. Very incongruous with the rest of the environment and unnerving when you first stumble upon them.
Arkham Asylum. If you want to be more specific; Intensive Treatment.
are there any youtube videos of empty malls at night? not abandoned malls just normal shut ones, I've searched but I can't find any.
i dont remember this guy what was his deal?
The street corner where the first hanging happens in Persona 4.
I swear it's evil.
Any empty large area.
the Sierra Madre villa in New Vegas. dead streets underneath a massive cloud of copper. the music is also strangely... interesting, especially the violins which give an otherworldly feel to this place. I think you can find a video of it on youtube by typing "Dead Money ambience"
I always got a weird vibe from Shadow Link's room in the Water Temple from OoT.
A gay serial killer that wants your help to dispose some luggage into the sea. The content of said luggage is up to your imagination.
I think its amazing.
probably one of the highlights of the entire series.
lmao
kind of cheating since there actually is some spooky stuff going on in the background with the skytrees and all
thanks op now I want to play this game again
my favorite thing to do in VC is run around this mall decapitating people with the katana.
Any OoT map that has this song. youtube.com
This makes me wish there was a sword in RDR2
fuuuck I can already see the drawbridge rising up literally a second before getting inside
User created maps for Fallout, particularly A World of Pain. There's something uncomfortable about a seemingly endless labyrinth of vault tunnels, caves, and enemies that don't say anything other than the usual lines. It makes you want to get back to the surface ASAP.
youtube.com
Not at night but underground
youtube.com
the pitch back room in gm_construct.
There's nothing there. You know there's nothing there, but you still feel like something's there.
>no peanus weanus
this place is dead
The Confession Room in SOTN
quite literally the most unique zone in the game. although its not by coincidence, it was made that way.
be the change you want to see in the world, faggot
so is your brain, retard
So, what the hell is up with this place? I know its a real location, but it looks so different irl and the distinctive nature of the building in DPPt just screams event, but nothing ever happens there.
Especially since they're so isolated away from other things
I already knew what it was before I even clicked it.
i would if i had the pasta
I know it's a meme, but Lavender Town is legit very unnerving.
*Howl*
*Rattle*
i remember intentionally blocking those areas off with props whenever i was fucking around on construct alone because it spooked me so much
I literally had nightmares about the place in WoW where the emerald dream portal was. The one that's guarded by a twilight dragon. I think it was in duskwood?
I wouldn't get near the portal because I was honestly afraid that a hand would pop and snatch my character to hell or something
Not to invoke a meme, but there's a "souless' element to those Bethesda mods that are basically just level design with enemies placed in it. They can feel disconnected, really hostile and barren in contrast to the rest of the game.
A lot of mods suffer from it unintentionally, but I know a few that also utilize it; I'd recommend checking out Area 51 for New Vegas.
Probably one of my favorite experiences from this game, seeing it off in the distance from the upper east part of the map and thinking wtf is that giant box out there. Also seeing the one giant spider boss puzzle thingy moving around on the volcano at the beginning of the game.
This is highly amusing to me. back in vanilla as soon as I got my mount I tried running anywhere and everywhere that was off limits either by design or level of enemies.
I was pretty disappointed when nothing happened at the dark portal but getting into the unfinished mount hyjal was neat.
thanks
Yes, but also
Yes. It's creepy but comfy too.
Source games never immersed me because it was too easy to realize you're on a floating island in the middle of the void
Rakatan ruins on Dantooine in KOTOR. Pretty much all the Star Map locations in KOTOR are creepy, but this one stuck out.
You don't know what the Star Forge is yet, and the ancient droids with the weird language, the mist everywhere and all the mystery was spooky as fuck. So were the Korriban tombs.
This
The garden in System Shock 2, specifically because of this music. It makes me think of something that would play during an Adult Swim bump for some reason.
why are malls at night so goddamn unsettling? is it just the obvious lack of other people conflicting with the presentation of a space designed for them?
The fucking snow area in red dead 2 its so empty and eerie, I dont know if rockstar wanted to do the same thing they did with the woods in gta sa but that area creeps the fuck out of me, too bad theres nothing there just a few easter eggs and nothing else, Everytime I go there i expect to find a secret npc but nah man, fucking rockstar
any level with crocodiles in Indiana Jones and the Emperors Tomb. Pretty obscure example and the terrible underwater controls with the bad save system made this scary as fuck
That feeling of knowing that someone is watching you through their scope in he distance, but not firing until your done looting. Heart rate spikes, when you hear the snap. I’ve had to turn off my pc and just sit there for a few mins after losing all my shit in this game.
Probably, same vibe as schools at night.
Code Talker's mansion made me feel real uneasy the first time I visited, the hastily-dug graves outside especially. You never see any sort of lab or anything on the premises so you never see the smoking gun that killed your men, and your mind is left to wander thinking about how and why your intel guys met a fate worse than just death.
You can catch a pretty white Arabian horse. Wolves sometimes stop in to say hello.
>the wheelchair on that one lake pier in San Andreas
i've never once gotten mad enough at a game to punch a hole or snap a controller or any trashy faggot shit like that, but god damn the feeling of logging into Rust after being away for a day.
the anxiety as the game loads you in
the terror of the respawn screen
strongest emotions i've ever felt in a multiplayer game.
The history museum in Division 2. Museums are supposed to be comfy places. Not this one.
I always found the mall kind of off puting but still fun to kill people in. The mission where you blow up the coffee shop was fun
I felt uneasy with both maps in mgsV everything is empy and you cant do jack shit outside the missions and the outposts, its creepy in a mediocre way
Yeah but compared to the rest of the map its just very quiet, very, very quiet
Reminds me of Dan Bell's "dead mall series"
youtube.com
>x files theme plays
Fuck, I remember that place, it was weird, what was it called again?
I kind of get where you coming from cause the game was just really clunky in general, but I was more disappointed than anything. I had played only a little bit when I was younger and had recently emulated it and it just doesn't compare to bfbb or the movie game at all in quality. It actually kind of felt like a prototype game or something when I think about it, which really does lend itself to a weird vibe.
I FUCKING HATE THE SPA IN STARDEW VALLEY.
first of all, it's blocked off by a landslide that an earthquake clears away. Then, all of a sudden, there's a well-maintained totally vacant totally free spa. The reason it's so unnerving is there's not a single soul in the building, and the FANS ARE ON.
Hazy maze cave is an unsettling level in general. Just a lot of weirdly disjointed rooms, pits, and the music. That room particularly feels out of place.
Dorrie also has this cute but creepy vibe which is probably why Nintendo made it cuter and friendlier looking in the DS game.
I was scared of the yellow gas areas for some reason but the room with the loch ness monster made me feel safe. The ghost level was more of a nightmare to me.
The city of ancients or whatever it's called from FFVII always had this odd feeling of stunning beauty mixed with haunting desolation and isolation, an off putting feeling.
Styx from Star Ocean 3 with that haunting music in the background.
And any random encounter in the desert in Fallout 1 & 2 with the haunting music in the background also had an isolated chilling feeling.
>So were the Korriban tombs.
those Terentatek fuckers you don't find elsewhere
Scariest moment in DayZ happened to me here. I was looking around one of the cells in that building by the hangars and some guy came out of the corner out of nowhere and we both freaked out and shot at each other with our pistols. I wasn't sure if I hit him, but once I ran out of ammo I booked it out of there and into the woods without looking back.
you need me
It's not really weirdly unnerving, it's just very obviously unnerving.
.
Fantastic game, the noises the sharks make unnerve me the most
playing this game while isolated in my apartment was a unique experience.
>Terentatek
Ah yes, the "run around in circle and occasionally shoot at to kill" enemy
I don't think I ever killed the two of them in melee combat before
Not sure if it's a mod feature, but Alex goes there to work out and penny has a romantic heart event
the whole opening of KOTOR2
those recordings of that dude being dismembered by robots fuckin unnerved the shit outta me back then
Generally speaking, the physical building of the Willamette Mall spooked me because of how "normal" it seemed despite the zombie apocalypse going on.
the entirety of this game was spooky as fuck since everything was grey and brown, it was like a fucking silent hill game. also some very odd easter eggs youtube.com
Okay I sat at the image for two whole minutes and nothing happened. What the hell was the gif supposed to be?
The Haunted Grove in A Link to the Past. It probably had to do with the fact that I was 5 when I played it, but the flute kid transforming into wood absolutely horrified me and I would religiously avoid entering that grove. Even when things were back to normal I'd feel super uncomfortable and nervous in that particular spot.
Fucking shady creeks. I swear to god you feel like you're being watched
yeah but did you guys ever look at the asylum clouds in psychonauts?
also going back to cleared levels in psychonauts is fucking unnerving. especially the dance party, every single npc is gone and it's just you, the music, and whatever figments you missed.
spooky as shit.
>Vidya locations you find weirdly unnerving
I was a massive bitch as a kid, so there were tons of locations like this for me in games.
For some reason City Trial in Kirby's Air ride always felt fucking eerie. Despite the bright colors and the music which wasn't very threatening, it just felt so creepy.
I remember hating the castle in Mario 64. I was fine anywhere else in the game, but just being in the castle felt creepy, like something was gonna jump out and kill me at any moment.
>That friend tells me about a UFO during the Russian Tank mission
>Think hes "That kid"ing.
>Find out its real like 3 years later.
it's just a still saved as a .gif to spook people.
the fucking driverless kettengrads ramming into you gave me nightmares
The whole game is unnerving and I couldn't stand playing it
man it gives me the fucking creeps
How does this image make you feel
Glitching through any map and falling into an empty nothingness always makes me feel uncomfortable. Something about sinking into a void and watching the only solid land disappear into the distance just fucks me up.
This entire game. Each world felt like it existed in the aftermath of the apocalypse or something. It gave me super weird vibes back in the day. It gave me a pervasive sense of loneliness back in the day.
I always thought walking around the carrington institute in Perfect Dark was weird.
Nothing. This level and more specifically that room never scared me. Just the castle itself.
pretty much everything about The Phantom Menace game for PC.
>weird repeating audio
>overpowered enemies
>top-down viewpoint
>janky controls
fuck this game
Vice City already has a weird, echoy and neon aesthetic to it. The mall in it looks overly shiney, and it never has enough NPCs in it so that mixed with the echoing effect of the game make it feel overly empty and creepy.
rip
>There's this weird feeling that you're stuck inside the mall. It's like some weird reality where people are stuck and can't get out.
Is there a name for this trope in fiction?
This whole area.
Holy shit this, actually I remember some old school Source mods which are easily top tier spook
>webslinging through town
>take a sharp corner
>glitch inside of a building
I don't know, but it reminds me of that IKEA SCP.
>he didn't genocide the entire Gungan Race
>he didn't get to Mos Eisley
>he didn't trap Padme in the desert to prevent game over failsafe
>he didn't see the game turn into GTA for kids
>murder guards
>murder shop owners
>murder grandma alien quest givers
>murder jawas
>murder Anakin's mom
>murder children
>all bafflingly voice acted like the devs expected you to do it
>Anakin: "I'm not gonna help a murderer like you!"
>murder Anakin
seriously this game was the fucking shit for all the wrong reasons
you were playing it wrong
Downtown DC in Fallout 3.
I was fucking terrified of it as a kid, still terrified of it now. I can't explore Downtown DC whatsoever.
The entirety of Fallout 3 is incredibly unnerving in a way that Fallout New Vegas rarely is, and in a way that Fallout 4 never really is. But downtown DC was the cherry on the top.
The prelude from this game it was scary as shit, at first i thought it was a horror game.
These fucking breathing sounds
based 'sweet comeback' '13337' (leet as in 'elite') poster.
>as a kid
>Fallout 3 came out over 10 years ago
I was 3 when it came out so my memories of it are hazy at best. Things I remember the most was some near unbeatable boss in the Hutts palace, the tunnels in the Trade Federation ship, and shooting Darth Maul with a minigun
Do any of you remember that happening in old WoW? Where you'd fall through the map and either get stuck falling or teleport to a random zone?
>your feelings serve you well obi wan
>BUT DONT LET THEM CL-CLOUD YOUR JUDGEMENT
Back rooms is a shitty /x/ forced meme.
Some of the environments in the game. Especially when you play on higher difficulties the corpses come back to life. You'll see floating facehuggers and aliens moving toward you before springing up back to life. It's pretty jarring if the map is completely empty and you're completely alone. Outside the occasional "Kill me!" you hear from NPCs
Underwater levels in Another Century Episode 2.
>to a random zone?
the zones arent random, the way WoW works is that all the zones are stacked on top of each other like floors in a skyscraper, so if you fall through the ground in one you wind up at the top of the skybox in the one 'below' it.
Stonetalon is the worst offender for this for some reason and you fall into the northern barrens.
>2007 was 24 years ago
Great thread. Some of my thoughts:
blood money's Flatline level and blood money in general
forest temple
mario odyssey's Lost Kingdom
2fort
new vegas's penthouse floor
all of the motherfucking metroid prime 1
>Be me, 16th birthday
>Get a Wii U and this game for my present
>Never played a Zelda before
>Walk out of the cave and see shit like this
It was surreal and mindblowing fr
nobody that young would find an open world to be amazing.
We aren't living in the days when a sandbox map was a new concept. GTA3 was mind blowing, BotW is just slightly better than average.
need a good horror game that abuses the shit out of suspense and fear exploiting rather than a jumpscare every 5 seconds
What is it about low-poly environments in older games that are so disturbing and unsettling? The obvious answer is something about creating a believable universe. A story that is told through characters, situations, weapons, etc. Allowing gameplay experience to reflect real world situations is part of the charm of low-poly environments; how believable a world feels. Low-poly experiences in older games may be very good, but they have the potentials to feel so fake that you're not aware what's going on.
The key to making this happen is the right set of tools for each game; they are very specific to what game-dev knows as a "low-poly", and how they'll fit within that context. It should be remembered that the "low-poly" world doesn't have to fit within a "low-poly" world: there are plenty of environments that aren't technically games with this "low-poly" element, but do still have an "inadequately detailed" quality. The same goes for textures; one could argue for high resolution textures because everything is high quality to begin with, but then how does that translate to the game-world itself? If we're really talking about "worlds", are we comparing them to something that is a very specific physical object, or are we really looking at high quality worlds and low quality textures?
Cry of Fear
>Mike could reach this age and still have accomplished nothing in film
Tomb Raider 1 had some creepy artwork
>shooting Darth Maul with a minigun
Apparently I've been missing out
Fun fact: Molten Core is above Darkshore. During Exodus I clipped through a wall by accident and fell onto the dock.
Darkwood, if you can get into it.
Tattletail
There are a few Dunsany stories that exploit the horror of this feeling.
good suggestions
It's something to do with the fact that low-poly, slow moving games are almost less stimulating than just sitting in your room doing nothing. The mundane nature of these games, limited by their plainly seen skybox and corners with repeating music give off a feeling of unnatural despair.
fuck, thats creepy
>but I know a few that also utilize it
I think Trainwiz's mod Wheels of Lull kind of does this, the Thalmor compound that you go too is bare as fuck sans the weird glitchy looking abominations around. Aside from those enemy's it's rather plain looking as you try to get out it's pretty damn spooky.
Part of the vigilant mod invokes a same feeling but it also has creepy mansion vibes going for it more than what you said.
>first locations are okay but a bit creepy
>latter half of the game is full on womb levels with pulsating walls, disgusting enemies and a skinless version of you
This game was honestly fun and scary despite being crazy jank. It came free with my PS1 and I remember really digging it back in the day.
Which of these games is worth playing? I think the first one has some giant mutant zombie in it, but I’ve never played the games.
There is.
The trees can talk.
This and the inside of the moon with the giant field are the most surreal and spooky locations I've seen in vidya.
I dunno, I never felt that King's Field for example was believable or something; it's the thing's otherness that worked for me. Like, you have a little complete functioning world that somehow does not care to mimic the real world.
Is there something about Source's radiosity that makes it spooky to people?
This is a boring one, But the Sierra Madre in NV. It's design intentionally makes you feel dread, And you want to get through it as quick as possible. Good work on the devs behalf
>GETCHA FRESH DRIED CHOKIE HERE
classic gmod, TTT and source maps are ridiculously comfy, just walking around the place looking for details and fun stuff the makers added around corners
that community spirit has been really fucking lost nowadays. My deepest respect to the peeps a the retro fps generals for still making quake maps
I really didn't expect this the first time I beat it
Believe it or not, I actually ran into an NPC up there once when I was looking for that white bison. Scared the shit out of me when he rode up behind me on his horse.
>Enter the place relatively early because you just reached Novac
>feral ghouls everywhere
>lunatic ghouls talking about salvation and shit
>the fucking underground tunnels filled with invisible nightkins who would suddenly scream at you when you're sneaking aroud
H-haha big iron right guys
The sequels definitely had better gameplay, but none of them matched the atmosphere of Asylum.
i know theres no one else around but searching houses at night in this game makes me very anxious
I know its all blatant dumb fun, but Postal 2 has a weird vibe to it for the 8 or so hours I’ve been in it so far. No real music but tons of attention spent instead on ambient sounds and such. It’s kind of unsettling and some of the only real ‘disturbing’ vibe they kept from the prequel, and it works.
Much more fun with how everyone can be packing heat, like a doubly surreal universe where everywhere’s a small to giant shootout.
even the first time it was just annoying rather than scary
it was a great game and everything but New Vegas was just a little too cartoonish to ever give me the spooks
>radiosity
yes.
>psychologically you're expecting to be attacked. Your brain identifies all these corners and shadows dangers could be lurking but there is nothing there so your imagination starts overreacting and comes up with all kinds of crazy shit.
It's the same reason you find abandoned houses creepy. 99% of the time, it's just an empty ruin but your brain likes to have fun with it and starts filling in the dots.
is it worth it to buy CS: Source just to explore maps?
Only marginally related, but in GTA III if you used the cheat code to change models with a pedestrian, sometimes you would turn into this guy. Normally at the end of the game every gang is hostile to you (which makes most of the map impossible to traverse without getting destroyed on sight) but if you turn into this guy, every gang ignores you. I don't even think they would fight back if you shot at them.
As a kid I developed a fear of this guy because I didn't understand why everyone was too afraid to start a fight with him.
>new vegas with radio off
idk why but i think repconn is comfy as hell. probably because i remember playing it during the hot summer and my immersion was intense
this gives me a similar feeling. these sort of happy but static places are kind of creepy.
Oh shit you just reminded me of vault 106 in 3, The hallucinations scared the shit out of me as a kid, Always avoided it.
Only if you want to do some comfy solo surfin
The fucking ambient music (which is just rehashed tuned from FO1 and 2) is maximum creepy. OWB is worth it just so you can listen to the radio in HH and DM
Do they have to be unintentionally so?
Man, I would sometimes use the mall as my stronghold position while I went on a killing rampage. I would barricade myself in one of the stores and see how long I could last against the cops.
le epic spooky but not really spooky ha ha upvoted
Agreed. I always found the Mall in Vice City very unnerving. ... Probably one of the darkest video game memories is stealing the Lamborghini which is on display inside the mall and mowing down the crowds of shoppers with just the sound of the mall music playing. Extremely fucking dark, and made me want to turn the game off.
RE4 isn't particularly spooky, but there are some moments where they really upped up the atmosphere. The very final regenerator you meed isn't even that scary per se, but the entire set up, the light and feel of it is incredible. Made me really wish they went for a more somber approach with less action, since when they do it's fantastic.
>being able to call Captain Panaka a nigger to instantly win the game
how did this part get past the writers
When I was a kid I was really spooked by Matter Splatter Galaxy for some reason.
>plant monsters don't actually spawn until you're right up next to them
fuck
This. It's amazing how different the tone of the game gets.
>no dogs at all until that narrow path next to the church
>then they ambush you with no warning
I was so spooped I wasted at least three times as many shotgun shells as I needed because I didn't understand what was attacking me so I went overboard just in case.
There's not a single NPC on Ellis Island or Liberty Island. It's quiet and weird.
looks comfy
People actually play with the radio on?
Novac motel is the comfiest spot for sure
>getting stranded on ellis/statue of liberty because theres 1 helicopter that is on a 3 minute rotation and if you miss it because the webs go to another thing your fucked
So infuriating to 100%
This and the vault full of ghouls were both creepy, but at least you can explore vault 22 in peace. Fuck the ghouls vault and the radiation, I hate it so much.
>invisible walls prevent you from getting anywhere near them in PS4-man
Central Park in the rain at night has a nice atmosphere at least.
Why do you think Big Iron is a meme you fucking retard
10 year old me got a burst of adrenaline after seeing that for the first time
Noveria in Mass Effect gave me the creeps especially with that music playing in the background
youtu.be
Actually they used this track in those derelict ships, all of them scared the shit out of me
old clan maps have a very somber feel to them, especially ones with areas dedicated to certain members
makes you feel like you're witnessing something you shouldn't
Fuck dogs in RE4.
Big part of the reason why I like GTA III, Rockstar brought out all the British grit they could muster for that one
That guy looks terrifying.
Really? It was comfy as hell to me.
>As a kid I developed a fear of this guy because I didn't understand why everyone was too afraid to start a fight with him.
Heh, That's kinda cute
Toriel's house is just an example but houses like this in indie rpg games usually unnerve me. I always feel like some stranger, completely unprompted, is going to walk into the house with whatever malicious intentions.
>sounds like bullshit creepypasta
>google it
>its real
Was it a bug?
>that moving bag in the box just before that webm
this is how you establish a spooky moment
The only part of DC2 which felt like survival horror
These games unnerved me a lot when I was a kid. It was mostly because of how empty and alone they made you feel compared to the source material, paired with eerie soundtracks or levels/designs.
I guess that kind of mindset isn't too out-there, especially for ""deconstruction"" (couldn't think of a better term) kinds of games like Undertale, considering it's a long-standing joke that RPG protags just barge into people's houses and ransack their shit.
Holy fucking shit, that was Vault 34. I remember sneaking around in there the first time I played it, minding my own business thinking I'd cleared the ghouls on one level, and then I turned and a feral was charging me, arm pulled back, about to strike. Scared the shit out of me.
All the vaults in NV and 3 that were "dead" were pretty fucking creepy though. Gary, the hallucinating one, plant one, all fucked.
i just recently played croc for the ps1. it's not too creepy but it has the cramped early 3d feeling along with mixing out of place objects like you would do in a 2d platformer. early 3d platformers in general are very wtf.
>Harry Potter and the Chamber of Secrets
Fuck yeah that game used to creep me out too. This part in particular is why I never got very far.
youtu.be
I tried playing a demo for this but I just couldn't. I hated the way this game made me feel.
Is that Darkle?
no
Literally any area from this game that doesn't have enough npc's or any at all, but i think its not only because the unsettling loneliness factor, i really feel like those myths and mysteries videos from the past gave me the feeling that if you were alone you were in danger.
This game is so good though, apart from the insane load times on PS2. The atmosphere from the lighting/modelling/music/sound effects was incredible for the era. I don't think any Potter game has come close to duplicating what a reader feels when experiencing the first couple books.
Yeah, it's basically a tasteless and cheap recreation of real life, plus everything in this game has mid-late 90s/early 00s feeling. And of course some of the hidden stuff is intentionally creepy, like that meat factory, gimp factory, houses with blood, sewers etc. Also this description applies to Bloodlines, too, oddly enough.
The lodge in condemned 2 with the bear
The entirety of Glover is eerie.
any early 3D era graveyard is weird. They feel like a bad trip while watching a tim burton movie.
There's a small shed attached to an apartment south-west of the faggot bar in Watch_Dogs 2, in some sort of conjunction of 3 backyards that requires you to jump over a hedge to get inside. You can find a bunch of NPCs in the area occasionally, but the most unsettling part is the weird screaming and groaning coming from the shed itself. The screaming itself sounds like a dog whimpering in pain, but then there's clearly human screams of agony and terror, and it's pretty fucked up. It's strange because none of the NPCs comment on it, and the fact that barely anyone played the game means that there's literally no discussion on what it could be. There's some other weird shit like the Grifter easter egg quest and the Zodiac Killer quests, but they've been covered to death.
GTA3 in general was spooky if there weren't NPCs around.
this spot right here is fucking unnerving as fuck. just a pier with a wheelchair, but more unnerving to me is the nearby hut that glows red at night with no discernible lightsource.
Any empty MP map in an FPS, ever.
Runner up is any of the Original Spyro games, where they'd manage to have huge amounts of SOUL, but also that sort of eerie low poly feeling to them at the same time.
why did he become a tree? I can't remember.
>when you brought your rifle and can actually see them laying down in the piles of grass so you pop one to trigger their standing animation
Feels Good
I got a letter in the mail today...from my wife, Mary.
Those sky levels in Mario Sunshine, especially the pachinko and the death river. Imagine how spooky it would be IRL if there were floating platforms and objects in the middle of the sky and nobody knew why they existed or who put them there.
as a kid, I had a nightmare where Claude was in his portland safehouse to rest. but triads had broken in, tied him to a chair, and tortured him to death. gave me a spooky scared feel for some time afterward to all of gta 3's grunginess.
pic related. also underneath the floating island with the ruins, it's literally nothing but water for hundreds of meters. i can't look down usually when traversing that area.
it's weird cause i don't mind being on the sea floor that much, but as soon as there's open water under me i just hold W to the waypoint
>Huge and intimidating looking
>Materializes out of thin air when you get close
>Makes bizarre droning noises
>Screeches and disables your aircraft if you get too close
I was looking for it and it still made my heart drop when it showed up.
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I really miss the times when people tried to establish a certain atmosphere with the setting. I mean, GTAIII was a fucking cyberpunk noir thriller/dark comedy, it's so unusual even today, come to think of it.
Yeah the ambient noise in this map is eerie as fuck.
>GTA V
Yeah that was way creepier than lost river, but the dead zone and endlessly falling in a prawn and be pretty spooky too.
same energy
I remember the audio cue still played in the early weeks of GTAO on dedgen and I startled half my crew by flying near it.
Not only sunshine, but 64 too, it felt like it was made by a kid, like, four-five years old.
Not as bad as the Abandoned Shack under mount chiliad with some fog going around, or the really old town in Las Ventura's Desert.
Watch the sky
gonna visit that later
holy shit I was about to post this, I used to turn around 180 degrees from it when I was doing stuff so it wouldn't be there in the background on my screen
I think it's just the Dark World curse progressing in him. He has you play his flute for him one last time since he can't anymore, then just goes full tree mode.
GTA2 had a similar atmosphere as well.
I wouldn't call gta3 cyberpunk but it was certainly a lot darker in general
Porque nadie aquí habla español bldo
I always thought the LA Noir map was eerie as fuck. From suburbs to industrial areas. All those vast empty pieces of land with that post-war "American Dream" vibe made the entire city look like one big crime scene hiding lots of secrets.
this, as if the game wasnt unsettling enough
>When you swim over a cliff edge and look down into the seemingly bottomless abyss below
>You can't see anything
>But they can see you
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Step aside
Any videos of it? Sounds spooky.
always gave me a weird vibe.
Bro this shit made me uncomfortable as hell.
I sometimes do that. For me, it's "Look up and check if there's a ceiling".
Is that the USS Liberty?
Was just thinking about that, Why don't game devs do cool shit like having a fucked up thing follow and fuck with you throughout the game? Have like a 1 in 10 million chance of it happening so only a handful players witness it, Maybe a deformed entity made out of random models so you can't exactly trace it in the games files, Just the code that triggers it maybe.
Damn, I never realized it as a child, I remembered him disappearing or something not literally becoming a tree, man that's sad, that's something I would expect in a Dark Souls game.
I would honestly kill for that.
I miss mystery.
I honestly kinda miss creepypastas
The Wasteland in Jak 3 could be pretty weird especially if you traverse without a car
They remind me of Deliverance or Wrong Turn
Yeah, it's pretty depressing in hindsight. You can even find his Dad in a nearby tavern talking about his son left to try to save anyone and never came back. Of course 5 year old me missed most of this was just freaked the hell out. It wasn't until I replayed it later on that I got the full story. If I remember correctly he does just vanish if you enter the grove in the Light World prior to finding him in the Dark World.
Is this the name of a game or a reference to something in a game? I'm searching "Watch the sky game" and not finding anything.
True I always felt creeped out by that game but don’t really know why
The mansion in Tomb Raider. Fuck that creepy ass butler following me everywhere.
Impact Zone and the final boss location in Metroid Prime: Hunters weirded me out.
Altering Cave and New Mauville in Pokemon Emerald as well.
I felt like it was something more malicious, like something or someone put those platforms there to toy with Mario. The pachinko especially made me feel this way, almost like there was a greater force Mario couldn't fight against.
You can get this feel irl at Green Lakes near Syracuse NY. The lake bottom just drops away about 180 feet deep once you get a couple dozen feet away from the shore.
The madmen at the park management office have even gotten some clear plastic kayaks for maximum thalassophobia triggering.
Because its easier too make le try hard spooky game filled with jumpscares to stream bait than actually put effort into making an original unsettling experience.
>no music, at all
I miss the mystery too, Here's a creepy glitch you might like
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the music and atmosphere in here was pretty creepy as a kid
>DK graves littering the island
>NPCs are confined to areas
>Spooky ass music playing from times to times
>Huge empty areas for the most part
>FUCKING GHOST GRANDMA
>Spooky as shit doors being kept by fat fucks
>That entire toy area
>GET OUT
The reliance on jumpscares should have died in the 1980s. Don't get me wrong, I'm not trying to say that jumpscares don't get me, they often do, but damn if they aren't lazy and a piss-poor crutch.
All the weird secret stuff in Bully gave me the heebie-jeebies like the abandoned pirate ship and the asylum. God-tier atmosphere.
Even 80s jumpscares had more work put into them. Look at the operation scene in The Thing. It's a jumpscare when the guy's chest opens up, but the whole scene feels unsettling and tense already.
It goes to show how good Rockstar was at setting details.
That video was pretty cool user reminds me of the blue hell in GTA SA except much more lethal
>dad use to clean schools at night
>says it's haunted
>tells me he can hear wheels rolling upstairs or downstairs depending on where he's at
>me and cousin ask if we could go with him some day
>end up cleaning while there
>finally hear like a car rolling loudly above us
>we run upstairs to see what it is
>hallway is empty
>her a it like 2-3 more time and never find anything
To this day I don't know if my dad was messing with me.
I remember the father, but I guess I just didn't pay enough attention and that's surprises me because I re-played it in recent years (3 years ago), now that I think about it, was there a reason why he had the Ocarina?
This right here. Fallout 3 and New Vegas both give me those vibes, but the AWOP and Interior mods amplify it tenfold. Regardless, I found playing TTW with those mods to be very comfy and enjoyable despite creeping me out a lot.
Is the House of Jump Scares good?
Night time in Bully always felt so sinister
The Regi trio were quite frightening as a kid. I always felt like I came across something I shouldn't have.
I HAVE THE BODY OF A PIG
Jumpscare are essential, but they should be kept at a very low count and be placed only in occasions that gets the players really off guard.
Man I should really play Bully someday.
That's fair. I guess I'm mostly just bitter about how a lot of contemporary games feel like a roller coaster of "HURR DURR JUMPY JUMPY" over and over. In the example you give, which I remember freaking me the fuck out the first time I saw it, they put a lot more into it than just the physical jump scare itself. It's easy to trigger the biological startle response, it's much harder to actually psychologically scare someone and I feel like that art isn't very common in modern vidyas.
>This place is weird
>Why are there puzzles?
>I can't figure these out this is weird
>Turn on radio
I did the same thing
>swimming around looking for rubberbands
>come ashore near this giant ship
>pirate starts attacking you out of nowhere
Then you have places like the lighthouse safehouse and the carnival being ultra comfy
It's a shame that they stopped caring about that feeling, in recent Mario games (that I adored, mind you) there's a terrible "we made this level in level editor but we didn't care about putting graphic design on it lmao" aesthetic.
Any of the Stop & Swap locations in Banjo-Kazooie.
The secret garden in Shadow of the Colossus
These scared the shit out of me when I was 12.
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The whole game is unnerving but the last level with Piggsy in the original Manhunt was especially unnerving to me
So I had to go look that up because I couldn't remember. Per the wiki it was his (the Flute Kid's) own flute and he used to to call his bird bro (that bird that will come and take you places in the Dark World, or a duck in the Light World). In LttP it was just normal flute, not a special instrument like the Ocarina of Time, etc.
They're absolutely impeccable at nailing the atmosphere, I mean, every single game they've made in aughts/tens just fucking oozes atmosphere of a certain period and they also managed to catch the zeitgeist with IV and V (which I fucking hated) as well.
The carnival is indeed comfy. There's the freak show as well, that shit used to give me nightmares.
Agreed.
V and IV had their moments, but they felt a lot more clean than the others.
what the fuck
what game
fake
Definitely agree with the game as a whole. The Piggsy part actually didn't get me that much though, I think because it was during the Piggsy battle that I realized how atrociously bad the AI was at finding you in shadows. How I got through the entire game without noticing that, I had no idea, but when the SWAT/Security/Etc. guys could be standing 10" from you staring straight at Cash and not see him, it just killed the atmosphere for me.
some psx rally game
damn
California Speed for the N64 of course!
I can't really explain this one but Second Sight wasn't really a horror game.
The first few levels really freaked me out.
>Everything overly clean.
>Computers pull your camera toward them, enemies can sneak up on you.
>The general feel of hopelessness.
It felt really claustrophobic.
I'm telling you, R* is fucked up. I'm sure you already know but all their old games were edgy out the ass, They are a far cry to what we have now sadly.
i know that feel bro
Can't say I know why, but most Gmod maps have this vibe for me, especially stuff like classic flatgrass.
The funhouse from Max Payne 2 and a few other locations from the game.
MP2 makes me a little depressed for some reason that I can't put my finger on. It all feels slightly empty and artificial.
>freak show
merely something I pass on my way to go the go kart track. No better feeling that unlocking your very own kart. It's too bad you can only unlock it near the end of the game.
Apparently, you can cheese money out of the midget fights but I couldn't do it consistently. I couldn't do the 'buy all the clothes' cheevo cos it was either that or grind lawn mowing for cash. Fuck that.
>Basically this entire game. Especially the world war 1 freakiness levels.
>They are a far cry to what we have now sadly.
I wouldn't say that RDR2 was sprinkled full of cool creepy shit like what they had in SA.
While I agree on the whole re: RDR2, whoever they had do the voice acting for that swamp ghost chick was pretty badass.
>dosbox
everytime
I'm gonna need a video of this for confirmation it's real.
Oh god this.
I bet it's a nice temperture and the water feels good... but mix it with the baddies and I'd shit in a sand ditch under a giant treelog. I'd be too afraid to leave the treelog. Those giant sea-monsters...
That whole game is scary, proably because it could happen
Some parts of the psx spiderman games felt like a bad trip
I always liked to wander thru some multiplayer maps in mostly-single-player FPSes like COD 1-2, Far Cry 1, Chrome, and whatever else. Sepecially Far Cry, beacuse since i got a lot of 5-in-1 pirated DVD's there were a lot of fan-made weird maps.
You know how there is that weird feeling of exploring a totally empty map, it's kinda like wandering throug empty schhool rooms, except there is absolute 0% probability someone would actually come in.
The creepiest ones were Battlefield 1942 or 2 after i realised that desert that surrounded every map was stretching for god knows how long so the map itself is like a small island in the middle of weird empty desert.
Or a Black Hawk Down online maps because town levels were surrounded by some kind of infinite(?) procedurally-generated desert without any borders so you could wander for like 15 minutes running straight and get lost.
Agree, creepy ass half developed game.
is it true there are vampires and shit to find? I never came across anything like that.
Also another one: Mysterio's funhouse of doom in spider-man 2, all the distorted spidey's coming out of the warped mirrors.
Anyone have that webm where the sub uses sonar and finds a ship but the closer they get to the ship its actually a monster?
Honestly, same. It's gotten to the point where I get dissapointed that most games just kill you when you fall under the map instead of getting to recreate those experiences I had as a kid.
I also get nostalgic when I think of the times I loaded a custom track in MM2 the wrong way named "Lost City," then saw nothing except the skybox, the car lights, and the HUD. A true feeling of being in the middle of nowhere
That fog in the first one always creeped me out.
Yeah there is a "vampire," ayy lmaos, ghosts, time travelers, a ghost train, a fair amount of stuff really.
What freaked me out about this room was why was it here in the first place? There are no places in the game where you can walk into that gives you a special camera shot of the place. I always thought there was something here you had to do except there wasn't it's just there.
what happend to this game?
excellent taste
I can agree with you on RDR2, The atmosphere in the woods at night is kino. Undead nightmare 2 would be sick, Shame we will never get it
This but every GTA game prior to GTA4. It just has this weird very souless vibe being in a digital world with NPC and you're the only one that is sentient
Okay this is fucking creepy as shit. I feel like I'm having a panic attack right now, I'm not even joking.
I've always enjoyed unintentionally creepy shit in vidya.
That's what the missions are for.
thanks user
>.gif
no thanks
I loved these games as a kid but looking back there definitely was something super surreal about them
The serial killer's house in SWAT 4
>Cleared the outside area
Thank god
>Few zombies inside the casino
Thank god
>but those fucking security holograms
FUCK FUCK FUCK
that fucking fish in Jak and Daxter. Scared the shit outta me
NO NO NO
NO
NO
NO
NO
WHY THE FUCK WAS THE SIMS SO FUCKING SCARY
Not disagreeing at all. Dead space barely tried to be spooky and just throws in a music sting and a monster in hope you'll be tense the rest of the game.
Wasn't there a rumor about some Undead Nightmare-style DLC with aliens instead of zombies?
enter electro is so much stranger than the first one, its hard to describe. No more fog and being able to go on the ground and shoot hoops in this big open empty level. Ancient samurai statues coming to life.
>What if? mode in the first game is bananas though. Namor watching you during the carnage fight especially.
>that cult stronghold in SWAT 4
Fits the game well too. Sneaking out at night as a teenager is a big deal, world still feels huge and imposing
no
Think there was, But there's a lot of talk about a new game coming in 2020, So who knows, They care for online for than anything these days.
leaving the original Xbox to idle at the menu too long
If only you knew.
The sewers were really unnerving. This part always made me anxious.
What's this?
yes going outside and looking into the stars is quite unsettling
Max Payne 1 and 2 in general are kind of eerie. I especially like all the stuff with Address Unknown.
What the fuck is this from?
>those long tunnels
>that draw distance that leaves everything super dark a few feet in front of you
>those creepy mutants you fight
Yea it was fucking creepy. It was cool you could find Dr Connors down there as an easter egg tho
Nevada Skies is an absolute must, if only for the rain. You can set frequency so it doesn't break the rules of being in a desert, it completely changes the tone of the game.
Diluvion.
I played MP1 muted as a kid because it felt so creepy. I think it was the sound design that gave it that eerie feeling
>looks real enough to be recognisable
>looks fake enough to be cartoonish
>just enough detwil to let your imagination fillinnthe blanks
Patrick's dream and kinda the whole dream world in general. But mostly this empty black room for some reason
A custom-made doll in sims 3 that had some virus-like properties
sims.fandom.com
What was that game where 99% of it was a platformer but it suddenly drops you into a sewer level?
I don't remember the name or characters, but I remember it involving wading through water and you couldn't jump with only the water splashes and a quiet drumming.
If I remember you go to the next level without encountering any enemies.
what game
All I remember about that was it randomly appearing in a game once and I was unable to delete it.
Freaked me out.
What?
It's the train tunnels for me, shit gives me the creeps. I tried walking through the tunnels but I just couldn't handle it.
banjo-tooie, specifically witchyworld.
Banjo-Tooie
In Vice City Stories there's acttually a lot of npc stuck in the closed shops
>ghost hunting in the mansion with friends
peak rockstar multiplayer
lmao remember looking for the Ratman on GTA 4 MP? That abandoned Spunk factory still gives me the creeps
Had some great fun with that, then the random dude who'd make noises in game and swear it wasn't him.
i miss vanilla wow.
The Milkman level in Psychonauts
That's how quiet and campy malls were was in the 80s
>replace the black ceiling with mostly glass and god rays beaming most of the time during the day
they also had something in the air that gave you a headache after a while, it's like the smell of new shoes (not new car leather smell)
I mostly played WoW in 2005, but for some reason that area always felt super dead to me. I remember feeling like there were no other players there, which added to the creepy feel of it.
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SWAT4 was always kind of uncomfortable
Yea I always felt a little dirty after playing it. The game had a grimey quality to it
MGSV is terrifying. Please don't ask me to explain why.
Desolace is underrated. It had shit quests, sure, but the area had potential.
What the fuck, this sounds familiar as fuck but I can't remember what it's from. It's giving me an eerie feeling.
I think some horror games, or horror segments in other games, overdo it with sound. It's creepier when there's little to no music or noise, and when something spooky pops up, I think it's more effective for the game to stay quiet rather than blare an annoying scare chord. That makes you jump, but it doesn't cause the type of fear that really sticks with you.
This game scared the shit out of me as a kid. The only thing that kept me comfortable was the presence of other characters/creatures from the show. At one point, the whole town goes empty with this music playing.
m.youtube.com
...
I know this is kinda cheating but the tablet room in Silent Hill 2 was particularly unnerving in an already unnerving game.
>That anticipation
>That darkness
>Those footsteps
Any of Mumbo's skulls where there were bad guys on the ground floor made me very uncomfortable. Especially this one in Cloud Cuckooland. Imagine a midget trying to stab you every time you went down stairs to get some milk.
White hand and Pokemon Black still instill a deep discomfort in me even today.
I guess it's because of how real and down to earth they feel. They aren't haunted and kill their players, they're just oddities made by someone strange or manufactured by a force unknown.
If you had the power to kill anyone. What would you do with it?
What were some of the best creepypastas?
Pokemon Black was great. Normal Porn for Normal People was strange.
Any others?
I specifically went into the tunnels searching for Ratman when I heard about him. I became more and more paranoid the deeper into the tunnel I traversed until I finally cracked and sprinted back up to the surface. I don't know what it is but those tunnels are fucked.
It's normal for any place that is normally filled with people to feel off when it's empty.
I really wish that texture was used more often.
Muu muu!
This forgotten place.
>carefully fight your way in there fighting one mob at a time
>reach the deepest part of the valley and look around at the massive skeletons some still grasping their weapons and wondering who/what they were and what happened there so long ago
>mobs start respawning behind you
>have to fight your way back out knowing a mob might respawn on you while fighting
Everything was great about that place
Based JF2
The caves in Phantasy Star Online always made me feel like I was alone, even when I played online. One of the few games to give me that feeling.
Dang dude, I had entirely forgotten about that, but as soon as I read your message I heard that shit in my head.
subway station in 1st mission of Soldier of Fortune
Yeah it's one of my favorite PS1 games, but for some reason the world just creeped me out. Like the resort level? It was like there was this whole resort but it was just abandoned, save the weird little blobs of enemies.
My favorite level was probably the house up in space, but that one also made me feel uncomfortable.
I know STALKER is kind of cheating but something felt so off about Pripyat when you first arrived.
>Almost no spawns.
>No one shooting at you.
>Distant buzz of anomalies.
>Shaded in this dim light during morning and pitch blackness at night.
I'm in my mid 20s but the fucking PS1 long boot STILL unnerves the fuck out of me and raises my hair.
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God fucking dammit, man. I used to have nightmares over this and thought my PS1 was haunted when I had a graphical glitch during the boot and when the game launched (it was a new game my mom had bought me that day, about dinosaurs) the first thing that appeared was a low quality and laggy live action FMV, FMVs also scared the FUCK out of me as a kid.
>tfw nothing interesting to explore anywhere in GTAV except a 20 foot mineshaft with nothing in it
imagine how safe you'd feel in a random apartment. no one would search them all, right?
kino post
Pripyat is fucking uncomfortable in vanilla
The whole intro from valkirie profile lenneth
The color palete, the chanting music, the golden palace shining with sunlight, makes it really feel like its afterlife. Really surreal. It was a weird but beautiful intro to this weird rpg
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There's one I found recently, in Blood.
One of the earliest levels features a railroad coming from a tunnel, and while it's not required to ever go there you can actually walk very deep into the tunnel, a good couple minutes of walking in pure darkness. Shit's fucking unsettling. If you keep walking, eventually the train shows up and runs you over.
>beat Jak 2
>constantly think about the Sandover reveal midway through
>100% the game
>find out about the "Easter Egg" in Jak 2 to go back to Sandover
>it's a bit weird but I do it, expecting to see it just as I remembered in Jak 1
>no music
>no NPCs
>everything just feels lifeless
>physics don't exist in some areas
>bridge has no collision
>you just fall through water, and see all the dark emptieness within it
>all the houses are dark inside
>the area is just cut off awkwardly, like you're trapped on an island with no escape
>if you look around, you just see nothing but the same collisionless water surrounding you
>the only solace is a box containing some dark eco
This shit terrified me as a kid.
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It might not be explicit horror all the time, but if horror is fear of the unknown, then Killer7 exploits what we will never know about how the world really works. It also has every enemy be an uncanny valley fuck that needs to get away from me, and every cutscene feels like a drug induced nightmare.
>zombies aren't the scariest threat
>it's other looters
>16 when the Wii U was out
Man I knew I was too old for this shit hole but I didn't think I was that old
The wooded area behind the school always creeped me out around night. There were a couple other areas too like the tenements.
was playing (see: reading) with my gf and both of our hearts stopped
The game got delayed multiple times, even after being split into two parts. And now they got some investors to pay them and that keeps them from releasing it this year, somehow.
It's never coming out.
That game was fucking amazing. Only downside is you need a fucking guide to get the true ending.
I get this feeling when playing old TF2 maps from FPSBanana. Not shit like Mario Kart or Ctf_Vikings, but maps like Warpath or Redfort, even some achievement maps like the Golden Machine Gun maps. Maps that no one has played in years.
It's just such a strange feeling. It's like visiting a ghost town. And you know that you might be the last person ever to play on those maps.
Was going to post a screen of Redfort but my data is too slow.
The entire game scared the shit out of me as a kid, especially the part where you meet the first skaarj and the lights turn off.
If ever want to play a game that has 100% unnerving levels, look no further
Christ, I can hear it in my head
>Not posting the high-quality rip of the North Point Mall ambiance jingle
vocaroo.com
You're welcome. Enjoy the Muzak.
>all those kid graves
oops i accidentally brought the benelli and not the pepperball gun
It's odd, I had played shit out of Doom 1 & 2 without getting too many spoobies, but an even older me found Doom 64 very creepy.
in beta, jimmy hopkins would into the acid and die while the dropout gang leader would laugh at you, if you failed to defeat him in the chemical plant
any PS1 game where music isnt playing
there is a actual ghost in GTAV
Also how about the soundtrack on the snowy Japanese level youtu.be
anime fag
is this a goldeneye reference?
When I saw this fucker running down the hallway in the first level after you take the elevator, I knew I was in for some shit
This is absolute comf.
Muu Muu's were adorable but they sounded so sad
Yeah just standing out in the open at night, which is bright as fuck in GTAV in the first place. Why are so many devs afraid of having actual dark nights in their games?
My strongest memory of that level is that I was playing it on 9/11. I got creeped out by those mobs that skate along the water and turned it off. Then I went downstairs and saw the news.
Is it inside the moon? I always thought it was behind the moon's face.
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this whole game scared me tbqh
The music is comfy in hindsight, but I still associate that world with the temple (?) where you're running around all the wooden hallways. Made me nervous af when I was 9.
Yes, made by the same people that made Goldeneye in the first place.
>drowning in the sky
>comfortable
comfyfags everyone
A. Wouldn't that still be inside the moon?
B. I could be wrong, but isn't that area literally referred to as "Inside the moon" in-game?
Something about the improved graphics and lighting of the levels really did take it to the next level.
Oh yeah considering every other level before that had been wide open and you could jump and see a long distance
Is Bully a good game, like lots of content, decent length, etc? I know there's a lot in terms of outfits.
Deadwind Pass from WoW. There's just fucking nothing of value in the zone besides Karazhan, it's so eerie you just want to get the fuck out of there,
Funnily enough, I found Lake Placcid to be the most creepy of every Gex level. Even today it creeps me out. Scream TV is meant to be spooky and it works, but unintentionally creepy gives me the chills more. There was just something off about that particular hub world.
On my first playthrough of 4, I didn't realize after encountering the first regenerators on the way to the freezer that they could be killed. I thought you had to do it with the scope only. So I ran past one which latched on and scared the fuck out of me. Then when the goal of the freezer room was to free another in a tiny space, I legit turned the game off for 12 hours.
>friends are watching me play
>say I can keep the lights on but only if I turn the volume way up
>exit freezer room
>heavy breathing sounds from the regenerator I left outside, but no idea where it is
>scared to even move through any hallways in fear of one of those long armed unnerving things being behind me and having nowhere to retreat
>legit wait 10 minutes listening to loud fucking breathing trying to muster the courage to duck out because im a little bitch
>finally do it and find the regenerator to the right of the door behind some barrels
>end up having to run past everything to get through the section
Most scared i've ever been in an RE game. Psyched myself out and made it way scarier than it needed to be.
MGSV has some of the best gameplay ever it is by no means mediocre. It is however very unfinished
ai is god awful, other players was always the threat
I loved the mall in VC.
Amnesia?
Call of Pripiyat always felt so strange. It felt less like I was actually playing a game and more like someone's dream or something.
Everything felt so strange and false. Like a facade waiting to fall away
Fuck these guys. Absolutely terrifying
>MGSV has some of the best gameplay ever
If you ignore the junkies and murderhobos.
Regenerators are a fucking meme
>First time in the entire game you feel vulnerable even with a small countries entire military surplus strapped to your back
>Throws all of that away literally 3 minutes later when you get the thermal scope
What was even the fucking point
The whole fucking game is pretty un-nerving
>Thread about things that are weirdly unnerving
>All these people posting shit that is intentionally unnerving
Cannot lie, 5 year old me was freaked the fuck out by that game.
>For me, it's the mall in Vice City. It's just so weird to be in it. No sound but the same repeating mall tune over and over, with some generic NPCs just walking around. There's this weird feeling that you're stuck inside the mall. A few shops you can go in like a record store and coffee shop that are mostly empty aside from a cashier just standing there. It's like some weird reality where people are stuck and can't get out.
All of this sounds so much like our society.
I mean, yeah it's kind of devolved into that, but I'm appreciating the nostalgia regardless.
Same, the whole Castle of Mario 64 creeped me the hell out.
I think it's a combination of factors. It's early 3D so everything is a bit uncanny, the music is a mix of reverent and uplifting but it contrasts with the empty castle. Bowser is supposed to have taken it over, but there's no sign of anyone. The basement has a hellish painting, the outside courtyard has ghosts and laughing, the infinite stairs etc.
What's that?
Holy shit so it wasn't only me...
I always felt like it was a sort of purgatory where all the souls were stuck there, the music didn't help either
Half life 2 beta for me.
There is just something so eerie about just walking around half finishedz empty maps, with broken events, textures and animations along with the feeling itching you to know what would it be like finished
It feels like bizarro world
this
wasn't the original story a hell of a lot bleaker than what we got?
Thats the Barga Man
When I first arrived in Yanov, I steered clear of Jupiter Factory. I kept expecting there to be someshit like a bunch of bloodsuckers or controllers in there. It was just a bunch of dogs though. Place is still creepy, and I hear the call of misery mod fills it with enemies.
I meant completely behind the moon.
Nice, I've been saving Vigilant for a rainy day. Looking forward to it even more now.
Very much this.
Since I was a kid it always felt like there was something going on there.
The paintings were kind of creepy and also the rumors about the CJ mother ghost creeped me out a bit
>Planet drained of resources
>Most of what made it to HL2 but more obvious and fleshed out
definitelyc reepier
I've always liked it kinda light on enemies, but I understand you.
I just can't place on what made CoP so strange. It felt like someone dreaming of the zone who never went there.
>Monolith can be nice
>Its so empty and safe
>Etc
Those little hamlets in San Andreas' rural regions. You see a bunch of house from afar, so you drive there and there is litterally no one.
You really need to play G59
Pretty much anywhere deep in Subnautica. The grand reef especially. I don't know why I find it so unnerving and hard to play in but it really does terrify me for reasons I couldn't list.
CC2 did a very good job and making the player know something is wrong when unsettling music plays
I don't think it got more eerie than Worlds. How it was still up, why people still played it. Why it had fucked up shit like the cute animal house having a giant face with eyes that would pop out of the ground every five minutes.
There was also the entire cut chapter where your plane crashes into a skyscaper 9/11 style.
The entirety of this game
>heat wave but also weird shady delfino plaza
>odd wind spirits that accost you at high altitudes
>weird out of bound zones
>deep water levels
>empty hotel level
>abandoned amusement park level
>level where the entire town teeters above an abyss
this shit scared THE FUCK out of me as a kid, then I showed it to my highschool friends and no one was even phased.
>i felt retarded
I'm not really interested in that. Imo og storyline fags are just edgelords who go around 'le child labour' and 'le long nazi coats for civvie protection'.
What I'm talking about are the maps themselves. The most unfinished the more they hit me. I feel like i shouldn't be there.
I was into beta and cut content since I were little and I still get those vibes today.
>the sekiro equivalent with respawning ghost fog, headless and FWEEEEEEET
fug
Really? The Garden is one of the most calming areas for me. The Demon Ruins and beyond really end up unsettling me because of how deep underground and how barren they are
dead quiet in there. and then you walk up the stairs and hear cj's loud nigga nosebreathing to signal the shadows give him stealth mode
Reminder
I do like how the games play with your expectations and don't put the scariest enemies where'd you expect them. Playing COC and dealing with poltergeist for the first time in Dark Valley in the underground labs really surprises you. Also the labs in Yanov seem like they're just inhabited by regular enemies at first until you go deep enough to encounter blood suckers
Worlds is great fun to explore, it's the epitome of creepiness.
Tons of varied, often surreal environments that are devoid of all life except for the occasional idle player model that's been standing still for the past decade or longer.
>i feel like I shouldn't be there
Since the WC Mappack itself was illegaly leaked, you indeed should not be there because
Never played Stalker, what's so wrong about this lion?
I was going to post an area from runescape. Is that the underground pass? I remember pre eoc, around early 2010, there were videos on YouTube about the frozen door in the God wars in dungeon near saradomins room I think. People used that one item that you could use to see shit you couldn’t usually see and it showed some really eerie shit. Towards the end of 2010, they said that it would be a new boss and you could hear voices when you went near it and then early 2011, nex boss released. Good times.
devs spawn a cloaked bloodsucker if you gaze at it's eyes
>take step in
>fog wall forms behind you
>Is that the underground pass
ye
Yeah it's good. The replay value might not be as good as gta for example, but it's still comfy as hell and the only one of its kind for that matter. I think you can get 30 hours or so out of it, maybe more.
This one pond filled with metal sharks in spyro 2
Area in red.
It's just... there. Empty. Supposedly leading to whatever landmass the islands are connected to.
But it's not there. And even what little there is seems unfinished. Rushed.
The sound of the wind in there is just so fucking unnerving. I run as quickly as I can to the kitchen to save there once since I am forced to, and run back out again, and then I kill drug dealers to get money to buy the house in willowfield instead. Fuck the johnson house.
I remember using a shitload of mines to get them
there are no wind sounds there
>always see abandoned malls/hospitals in these threads
>they're always just comfy to me
I'm sorry Yea Forums
A liked that GTA 3 attempted to actually connect the map to a larger landmass as opposed to GTA 4 and V which is just an island in the middle of an ocean
Literally every base that wasnt part of the story was unnerving. Sifting through countless versions of the same damn room over and over and over again just felt maddening
>tfw hung out with friends at an abandoned mall
it was comfy in day time
I think at this point I would be less freaked out by actual ghosts than that oppressive ambience. It just feels so lonely, only you and an old ass house where bad shit has happened. I also think it's the early 2000's blocky graphics that fuck with my mind. Modern games just don't seem to have the same effect what with everything glistening like its been rubbed in vaseline.
This is giving me weird feelings.
The lack of shadows is not helping, either.
these are always the best threads on this board. i miss the atmosphere older games had. you can tell they had innocent intentions but there was always something malicious and foreboding as well. just a great sense of mystery and trying to figure out the thought process of the developers and designers.
I know that feel.
hell yeah. sonic adventure 1/2/heroes had very interesting skyboxes mixed with solid 3d objects and geometry.
>all those flashing dancing pixels in the distance
>all those people, who are they?
>what are they doing out there?
>thread also just turned to page 10
>going to fade away
The future sure didn't turn out how we though it would.