I want to get into fighting games. Where should I start? How does one git gud?

I want to get into fighting games. Where should I start? How does one git gud?

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I started with skullgirls because it has a really solid tutorials that actually explains metagame concepts and elements

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Play a fighting game you like online and when you hit a wall look up guides. Don't listen to faggots that tell you to grind like an autist at the start there's no point if you don't like the game.

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Find a character you like a lot in any game. Play that game, and play that character. Do not play a game because it has a good tutorial or features. If you like a game enough , you'll find a way to progress.

Start with small punch to get to big punch

Skullgirls.
Also buy a fightstick

Fantasy Strike is made for beginners to learn how fighting games are supposed to be played.

Fightsticks are a meme

>buy a fightstick
don't listen to this faggot, perpetuating the idea that only people with fightsticks can be good, your ps4 controller will work just fine, only get a stick if you really want to and you feel like you'll find yourself investing time in fighting games.

Unironically just do it.

Some tips.

1. Don't be afraid of joining a discord, you want a mentor, reach out to people. Progress solo is much slower than having somebody to help you. People who play dead games in particular will actually be foaming at the mouth to help a new player out.

2. Fightcade has a vast variety of games you can play online with rollback netcode (important) for free.No matter what somebody's "main" game is they'll probably also play at least something on fightcade. There are links around with every rom for fightcade, just get them all it's only 5 gb.

3. Watch literally every coreagaming video (starting with the "why button mashing doesn't work" vid) I see no reason not to do this.

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What games look appealing to you, OP?

Start with Third Strike. Simple, grounded, small(er) roster, old enough for most of the game to have been figured out but also popular enough to still be relevant

OP here. Thanks for the help, anons.

I actually have games like Skullgirls, UMvC3, DBFZ, GG Xrd Rev 2, Arcane Hearts 3, and KI (I love all of them despite being trash at them) so i guess I lean more towards Capcom and Anime Fighters. Under Night In-Birth caught my attention at EVO so I'm thinking about buying that one to.

my biggest problem is i don't want to drop a lot of money on the game + a lot more to get the other half of the game via DLC and end up not liking it, so i don't know where to even begin. fighting games are mad expensive.

>Play a game you like
>Play against people
>Learn from your losses as best you can
>Repeat

Only SFV is like that. In most games you get the majority of the roster already without DLC. You could also play on fightcade for free.

Try a bunch of different fighters and stick with whatever clicks with you most. Ignore fighting game factions trying to sway you one way or another and just play what you like. Most 2D games now have extensive tutorials that will teach you skills that carry into most other games, while stuff like Tekken and Soul Calibur lack tutorials and will require more outside learning. That's not to say they're worse or better and some outside learning will be required regardless.

Should I pickup Tekken 7? Last fighting game I was playing was Tekken 3 and I was having fun.

It comes down to one thing over literally everything else. Are you willing to lose and learn or do you get assblasted? If you tilt on loss give it up now.

Skullgirls and UNIST are both great games to get into the genre with. The new Samurai Shodown is also great for mastering fundamentals

Is there a game that's like somewhere between street fighter and anime fighters? I like the anime aesthetic and the pacing those games have, but don't care for the 15 second long combo strings that accompany them. Street Fighter seems more my speed but V is ugly as fuck and I can't get into any of the characters because of it. Third Strike looks cool but I'm not sure how many people I'd be able to play it with

Is there some sort of middle ground?

For optimal success if you are serious, you need three things:
1. Someone better than you
2. Someone your level
3. The desire to get better

You learn with and spar with the person on your level, then you get bodied by the people better than you. There are tons of tutorials out there, but if the person better than you is intelligent they can really steer you until you understand enough to learn on your own. It's easy to waste a ton of time learning the wrong things or focusing on skills which do not transfer at all from a specific character/game. Your best case 100% is to find a local scene for what you like. Also if you play on PS4, that's a huge plus. I'm PC only and this gen has been suffering with delayed releases (and SFV being ass). Granblue looks fun as fuck but fuck me if it isn't delayed for PC

Yes. Its the best fighting game out right now. If you want a 2d play 3rd strike. SFV is trash.

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The tutorials are balls hard though. Even with a stick I couldn't complete them near the end.

Third strike is not the game you start with. Even starting with Super Turbo is a better case. UNIST sounds like it's up your alley, or KoF98 honestly.

Fellas, I've played Tekken a long ass time, but I feel like I'm absolute shit at the game despite having played it since I was like 5 or 6. What exactly should I look for when it comes to practicing? I never learned how to lab or anything like that, and I'm not sure if my area even has any locals around.

>UNIST
I watched UNIST at evo and it seemed like the normal anime fighter 30 hit combo string sort of thing that I'm not interested in though

i'm starting with Xrd Rev 2

bad idea?

Yes. Game is dead as fuck.

which platform should I get tekken 7 on? Is there crossplay and which one has a larger playerbase?

Isn't a new one coming out next year

Sounds good. I'll probably join a discord to see if I can find some people.

Emulate past games in franchises youre interested in. Also don't play a game just because someone said it's simple. Play whatever looks coolest to you. If it's simple but doesnt appeal to you youll quit

King of fighters or hyper dbz

Don't do it. This is hell. I wish I had never tried getting into these games.
It's so fucking frustrating because everyone thinks they're good and everyone wants to be good but you just get your fucking dick kicked in when you go online. And you can't quit either because of your sense of pride, you feel like you need to see it through and keep going.

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im just learning tekken too. Are you on ps4?

If KoF brings back high quality sprites then I'll play. Until then fuck off KoF

I've got it on xbone and PC, sorry lad.

This guy knows what's up. I also wouldn't recommend going online at all until you face the story/arcade mode a few times. It's bad practice to fight the CPU but if you're 100% new then you're going to get your ass chapped online for weeks if you don't even know what your buttons do.

DO NOT GET INTO FIGHTING GAMES IF YOU DON'T HAVE A LOCAL SCENE/BUNCH OF FRIENDS TO PLAY WITH! Playing online fighting games is the ultimate loneliness. It's the black hole of gaming.

You start with ANY game you're interested in and that you feel like you'll still enjoy playing over a hundred hours in. People have gotten into the genre with every kind of game, from Virtua Fighter to Marvel 2 to fucking Touhou Hisoutensoku and Scarlet Weather Rhapsody. If you start with a game that don't you enjoy, you're not going to want to put in the effort to begin with, because it's all a giant warm up until you arbitrarily feel like "okay, now I can play stuff I'm actually interested in" when you could have been doing that from the start.
Pirate anything that looks cool, try it out for a while, buy it if you decide to stick with it, set a goal that is more detailed than "I want to be good", and play.

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Street Fighter, unless you strongly learn to something else

>biggest community (so more people around your level, and you can get those morale-boosting wins faster)
>crossplay with PC
>combos are fairly short

/fgg/ tournaments are pretty fun

Playstation has the biggest player base. Pc has the best servers and runs at 60fps. Never tried the xbox version but nobody ever mentions it.

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As much as I hate to admit it, in 2019 SFV is the best starting place, even though it's pretty garbage.

For a new player it would be easier to stick to popular games with a higher density of other new players, so SFV, Tekken and DBFZ are probably the best choices. What you'll learn in SFV can be applied more easily to other fighting games (at least in my opinion), so it's probably the best place to learn fundamentals.

Unless you have the mental fortitude to handle getting bodied on an extremely regular basis, then you can pick any game which sounds interesting.

Don't bother getting a stick until you're sure you want to commit to it. Watch a few tutorials for whatever game you're wanting to play but don't sweat the details too much when starting out. Don't attempt to jump straight into advanced combos, just focus on blocking and using normals, maybe learn one easy and moderately damaging combo.

The rest will come naturally over time.

If UNIST is getting a new version in 5-7 months, it's not worth buying the current one right now, right?
Let alone on PC?

No, because then you're going to wait for another 6+ months

At least for street fighter, I don't like its six button layout on pad. I'd rather play it on keyboard than pad.

Yeah street fighter v is without a doubt the best place to start. Game basically forces you to play online so you can't pussy out, but since it has over 1,000,000 players you're always going to get matched with someone within your skill level. It's on sale and Evo has brought a lot of new players. You will care over absolutely everything you learn from street fighter v to any anime game you could think of. Combos are short (except Menat), it teaches you what's "safe" and what's not, it teaches you important spacing, it teaches you when to recognize your opponent is going to throw you and how to break a throw, it's hands down the best starting place and has by far the most tutorials on YouTube for getting good.

stay away from this garbage meme game.

That's 5-7 months you could be using to practice, get familiarized with how you have to approach certain matchups, and prepare for the next version instead of jumping in at your current skill level. Every version, you're jumping in later than everyone else. $30 on sale on Steam is a lot, but you're not going to improve at all by not playing the game. If that doesn't matter to you, wait, but this "just wait for the next version" didn't help anyone when it came to shit like BB or GG either.

download fightcade and play jojos with me

Keyboard is perfectly viable, it's just not very intuitive and takes a while to get the knack for it. It's ultimately very similar to a hitbox or a mixbox, which some people are beginning to believe could be technically the optimal controller for fighting games because of the potential for cleaner and faster directional inputs.

There's no shame in taking a break or throwing in the towel, though. If you're not having fun, why continue playing?

Certain things are much easier on stick.

PS4?

What's wrong with Skullgirls, fren?
I find it fun.

Melee

Tekken or UNIST are probably your best bet until the new Guilty Gear comes out.

Street Fighter 5 is not my kind of game and round ending in two to three mixups are not for me.

I watched a tonne of youtube videos and they helped a lot.

Match analysis by your favorite caster is also great. I follow Sajam, dude is dreamy.

>not a single reply mentions Smash
*sigh*...

>Spoiler
No, no. An arcade stick is a big, big investment and a huge plunge into the unknown, especially for a new player.

SFV is NOT region locked right? I've only played it casually but felt like re-installing it since Evo. Not gonna bother if I have to play someone 3,000 miles away.

I actually played primarily on keyboard, and it's hidden OP because of the precise inputs and how easy you can get start throwing out hadoukens and dragon punches consistently - so you're fighting the game more than your controls.

However, I really enjoy the tactile feel of boomersticks.

Play whatever new or currently popular game catches your attention since it will likely have lots of new players. If you play an older game be prepared to do a lot of research online (or your local FGC) if you want to catch up to the average person still playing.

*fighting the opponent more than your controls

Starts with NRS, the easiest fighting games in the market.
Then SF, and then anime fighters or Kof if you like it
You can also try MHARVEL

I had no idea it even came out on Xbox, I just play on PC

Darkstalkers.

>tfw FGC in my area
>bad at fightan and don't want to embarrass myself
Being bad is suffering.

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Just shower and you'll be ahead of the curve. Fighting game players are desperate for new players so people will gladly teach you.

Just attend a few as a spectator, play some casuals, get in slowly instead of rushing in.

>tfw no locals anywhere in my entire country

> not getting gud and wrecking people until only the top 10% of players can even touch you
stay fucked reiner-poster

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if pc is your only option, you might as well get in now, they haven't announced when the pc version will release and I would expect it to come out much later. If nothing else, you should at least pirate it to try it out before buying the new version with a good idea of what to expect.

Honestly, I get less salty when I lose at fighting games precisely because there's nobody to blame but myself versus MOBAs

is Melty Blood a good game to start with?

if you have people to play it with then I don't see why not.

I'd go with UNIST considering the community is strong right now.

Most played moved on to UNIST which also attracted more new blood

>Where should I start?
Samurai Showdown is a good start, it isn't combo heavy and can teach you a lot of stuff about fighters.
>How does one git gud?
Going to your local scene or online and getting your ass kicked.

start with Street fighter V

Someone explain to me why SFII is so underpopulated on FightCade!!!!!!

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i have dragon ball fighter z on steam is this a good game to start with?

it's intentionally made to be appealing to beginners, and it has a stable playerbase
yes

Melee big brain
Everything else is micro brian

Do Yea Forums still do those late night unist lobbies?

my friend just bought me a fightstick. Why are the R2/R1 buttons on left side and hte L2/L1 buttons on the right? And why is it harder to do electrics with a joystick then a pad?

I really liked Killer Instinct (2013). It has a good tutorial and the game just makes you feel like a bad mother fucker.

>Melee
He wants a fight game

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Yeah, but the thread doesn't go up for like another hour or so

Killer Instinct (2021) soon hopefully

I hope so too. But no Dino bro, no buy

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This, never even played it online but the tutorial taught me more in 2 mintues than any other fightan tutorial ever has or will

it's going to be really hard to find players that are legit noobs. unless you know the basic concept of fighting genre, you have good chance to improve from people who are better. but I would advise not start with gg because of low playerbase.

I'll answer both your questions. R1/r2 are second to last on top and bottom while l1/l2 are far right because of street fighter. Square Light Punch Triangle Medium Punch R1 Heavy Punch L1 PPP. Same on the bottom with kicks.
It's easier to do electrics on pad than stick for a couple reasons. Different muscle groups, requires different movements, but Aris (avoiding the puddle on YouTube) made a video about pads vs sticks and says the massive advantage pads have over sticks is movement because there is far less ground to cover. Most players who switch find basic things like movement, dashing, iad, to be very hard. It's what makes hitbox better than all other controllers out there.

Dont buy a fightstick, get a pad though. using a normal controller can lead to some bad habits though.

How do I get good at super turbo? This game has some of the most wonky hit boxes and prioritizations I've seen.

Well, wish me luck
I had fun with wagner in the free weekend; from what I got out of her, I'm guessing her strategy is to always be rushing at the opponent, right?

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I use a hitbox I can confirm it's the best of both worlds but people usually just stay with what they're use to. I played a lot of MUGEN growing up so a hitbox is the closest thing to a keyboard that I have now that I mainly play on consoles. I may make the switch to a Mixbox though. I miss my WASD movement keys.

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I'll play jojos with you user

I wish we could get JoJo fightan game already. Someone has to be making one. It's free money

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your damn straight

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Absolutely this

>Not a hitbox

>R1/r2 are second to last on top and bottom while l1/l2 are far right because of street fighter
oh right of course. I've only been playing DBFZ and Tekken lately, I completely forgot about Street fighter's Heavy buttons. On tekken I had my trigger buttons set to certain buttons like R1 is 1+4 and R2 is 1+2, and the stick so far is tripping me up, guess I'll just remap it later. But I have to admit its also nice to press buttons with more then just my thumb.

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SFV is unironically a great game to start with. Plenty of low-execution characters to get you invested, with a decent amount of high-execution ones if that's your thing. This is personal taste, but SFV's roster is also the best in the series. Very few characters in SFV that I don't find appealing. Short wait times for Ranked Match, too. Highly recommended.
Samurai Shodown is also really low execution, and has very few mechanics. It's very easy to get into - the longevity and intrigue of the game comes from the fact that it's based nearly entirely on hard reads and fat mindgames. Absolutely love it.

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I'd say start with the Street Fighter 30th Anniversary Collection. Find which one appeals to you the most and go from there. (Just not Street Fighter 1)

You don't. They're for smelly autismos.

understand the concept of frame advantage and when it's your turn

The online is honestly so bad and there's no local scene where i live, ive basically just given up on playing it aside from casually with friends once in a new moon

Of course not even if you said smash was a fighter its an absolute abhorrent one to learn the genre on

Already exists dumb baiken secondary. Heritage for the future.

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>Want to buy a fightpad
>All of them have fucking rounded xbox buttons

Please tell me there is a dualshock type fightpad

Hori fighting commander works on ps3/PS4/PC and is probably exactly what you're looking for. I can't recommend it enough for pad players.

yeah like user above said, I'm more interested in where you're finding these fightpads that don't have PS style buttons.

Hori FC/FC4 are the most popular ones and are both PS style.

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I used to keep making mistakes up in the character customization menu. It says RB to go right and LB to go left to switch to a different clothing section but I kept forgetting where the right buttons were for some time.

what version? no one likes the original one most people play super or alpha

Okay ill check it out, thanks

???

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>start playing on keyboard
>wrist starts hurting after an hour or so

Fighting games are fun, but I'm not sure if they're carpal tunnel fun

Does anybody have the fighting stick chart? It starts off with cheap sticks and goes up to the expensive ones

god I wish someone around me liked playing fighting games.

someone on Yea Forums really hates fighting games. They just made the 3rd thread today about e-celeb drama in the FGC. possibly more I was only on here for like 2 hours.

more like evo has just vacuumed in the casuals for a week or two as usual.

Most scenes are super chill about new players. And by "super chill," I mean you'll be largely ignored until you find some old washed up fart that knows way more than he can actually put out in practice. Most scenes run by results = status, so take your lumps and just ask people for advice while trying to mostly play the players sliiiightly above where you're at. Show interest and the nerds will appreciate it.

Recently, I've become satisfied even when I lose. I think anger is always actually directed at yourself, so if you develop good enough fundamentals that you still feel like you put up a good match when you lose then the anger will fade. It's like this for every game, not just fighting.
Smash is really bad for beginners that want to get into fighting as a whole. It's subgenre is tiny aside from itself. It also isn't conducive to learning because it's balanced for casual play. You aren't going to get good fighting game fundies running around killing noobs at 30% with hard guessed dorryahs. I think the biggest mistake people make when trying to get into smash competitively is expecting it to be fair. It might be, but not for you, not until you know everything and there's a fuckload of tiny interactions and peculiarities to know.

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That and Ultimate has no real neutral. Punishing fuckups and relying on dodges is such terrible shit. Gluttony showed that even top players have shit habits when they get pressured and roll the fuck in. That's scrub shit

Play the one that has the characters that you like

>I like Dragon Ball so I'll play Fighterz
>I like nintendo shit so I'll play Smash
>I like Persona shit so I'll play Persona Arena

This is how I started. Beowulf is all still my all time favorite fighting game character to play.

>playing casual SF on fightcade
>someone challenges me
>sweat bullets and ignore it
Fuck im not good at all I just wanna practice my shitty inputs and terrible reaction times

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The community is usually willing to help new-comers.

Where you at bro

Can I learn fightan with a Switch Pro Controller ?

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This is a fighting game thread after all.
And Smash's community sucks ass, is toxic as fuck and you people never stop proving that here.

PC has a comparable playerbase to PS4 and it's superior on a technical level with less input lag and faster loading times. If you have a decent PC it's the platform most Tekken enthusiasts play on.

you know you can practice your inputs on fightcade offline right?
> pro controller
I don't see why not, adapters exist and it's not that bad all things considered.

You can, however I wouldnt suggest getting used to playing with analog as it is quite inaccurate for fighting game motions.
Its perfectly fine to get fighting game basics down.

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>Only SFV is like that.
Tekken has 3 seasons worth of DLC characters. Don't even get me started on DBZ and GG.

Wait so I should be using the d-pad almost exclusively? Even for inputs and shit? I dont know if my poor thumb can handle this.

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no I practically started with Sign. Technically my first fighting game was SFIV but honestly I didn't learn anything the entire time I was playing because it was so easy to beat people just playing on reaction. Don't listen to people telling you the game is too hard or the playerbase is too strong, its a good way to properly teach you how to play these games. You won't build any bad habits and you won't advance until you actually understand how to solve a problem. I play on both PC and ps4 you won't have trouble finding matches if you live in a good area. BB is another nice place to start.

Yes. Dpad has way less questionable angles and shit, dpad is more definitive in its inputs and directions. Youll like it better in the long run. I never used the ps4 pad much but when i had my 360 controller i liked it a lot. Whatever controller you use just make sure to use dpad. You'll develop callouses in no time.

Nobody says you can't do well with a pad, but fightstick is way more fun and makes inputs easier imo.

I'm really going to miss Akuma and Geese. Hopefully we just never get a Tekken 8, 7 is too good.

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Tekken has 36 characters in the base game with 9 DLC characters so far. Meanwhile in SFV more than 50% of the characters are locked in DLC. It's not even comparable.

SFV's can technically be unlocked for free.

If you want to try stick, consider buying a hitbox instead. They are the future. And I say this as a fightstick user. Daigo recently switched to using one, which is a pretty big deal.

Otherwise, pads are great if that's what you like. Much cheaper and plenty of the best players use them. DS4 is the way to go on that case.

>technically

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>SFV gets you more bang for the buck.
Cool.

I need more of this

How does someone plink with these?

Even if you aren't into fighting games, CoreA has incredible videos.

While you can play "fine" with both, you will be making tons of rapid inputs and pad analogs will cause you to either hit the wrong direction or slip a motion once in a while. This isnt so bad for a singleplayer casual game, but in fightan you WILL get destroyed by your opponent when you accidently jump or crouch instead of pulling out that move you wanted.
D-pads might be more tough on the fingers, but it offers accuracy. Your pro pad is fine to start with tho. You should switch once it becomes obvious you're starting to mess up combos and inputs solely because the analog is registering a diagonal instead of a straight for example.

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The fuck happen in that webm

The first hits clashing in the air activated DANGER TIME, which causes all hits to be counter hits, extremely extends hitstop allowing new combos and increases dmg.
His super has 2 hitboxes at the start, combined with the extended hitstop causing it to hit twice. When she landed, she got nailed with the hitstop thing again.
Slayer already gets absurd properties on counterhit in terms of dmg, and Millia is super squishy. Slayer being low on health also boosted his dmg output

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thats just dangertime and hellfire being dumb

you can still find new players on xbone.

SamSho is very not complex and more about getting a few good hits in, it's a great starting point.

Or smash if you're really lazy

probably guilty gear Xrd.

the new guilty gear looks like its gonna be around for a long time. hard to tell how similar they will be to each other, but learning xrd should get you comfortable the characters and their special moves so you're ready for the next guilty gear.

you die in 3 hits in samsho

Problem with guilty gear is that he has no one to practice with aside from turbo Ram/Baiken waifufags who will perfect him so hard he doesn't even learn from the experience.
A game having a healthy community that allows you to grow with people around your level is important because actually feeling improvement against human players is crucial to staying motivated in this genre.

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yeah it's great