Breath of Fire thread

Just finished this interesting game, and I want to have an honest discussion on it that involves neither sucking its dick or whining about it. It deserves neither.

Other than that, post your favorites, but keep in mind that Nina 2 is best girl and Katt a shit.

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Ah, I see. I guess no one on Yea Forums has even played Dragon Quarter. Sasuga.

Can we at least discuss the other games, then, Yea Forums? I want to know if there are other games that have sections like Simafort in II. People say BoF is generic, but it's rare I see an RPG with stuff like that

You want my opinion having played around ten minutes of the game back when it came out, in 2002? It looked fun but seems like it might be a slog with all the looping. Also, Momo is best girl.

A lot of the complaints about BoF being generic stem from the first game, which was terribly generic. By BoF3 it was certainly doing its own thing quite a bit.

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replay it, this time without SOL reset, turns into a much better game. It is possible to clear this way but incredibly hard, since you need to actually -really- monitor your resources to an autistic extent and reload when you overuse them.
IV > III > I > II (fan TL) > a 0/10 game > II (official TL)
DQ goes in the rogue-ish category, it's not BoF just a roguelite without permadeath (you can reload I mean) reskinned as BoF, had they sold it as something different it would have been better received and like not killed the franchise. V doesn't exist.

I beat the game without any looping at all, but unless you're a god tier positioning expert that knows the game like the back of his hand, you are gonna have to farm Origin to get to level 50 for those NG+ perks.

I didn't like Momo because of how much the III forced her as the solution to every problem and she was OP in gameplay too. It was like she was the director's waifu and he wanted her to be a Mary Sue

It was an okay game, but a shit tier Breath of Fire game. Whoever thought it was a good idea to make your dragon form game over you in a series about dudes turning into dragons was an idiot.

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I didn't do any resetting the first time at all (except once just to get an extra save token). I don't think it requires anywhere as much management as you're claiming. The game is very generous with heal kits and money. Once you figure out that you're not supposed to just spam straightforward attacks like any other JRPG, the game becomes rather simple to deal with

It's the same as any other Breath of Fire game, you save the dragon mode for boss fights (though in this game it's because it's prohibitive to use it elsewhere rather than being overkill like in the other games, but the result is the same at the end of the day)

If I'm playing BoF, I want to be able to turn into a dragon. I don't want to be penalized for turning into a dragon, thus restricting my ability to turn into a dragon beyond MP costs.

The Dragon Form allows you to one shot all but 2-3 bosses with the D-Charge. In the context of the story it makes sense.

The game rewards you for not transforming all the time, I thought it was a great reverse kind of thing because in all BOF titles people just used the dragon forms and called it a day. They already made it so people don't just turn Ryu into a dragon with BOF2 by making it a single attack instead.
Instead of just having the cutscenes be all like "I don't want to listen to the dragon in my head and not use my power!", they actually make the player choose not to themselves and give you a higher D-ratio for the next run and a really good weapon with a good lv 3 skill after a specific boss.

It's my favorite game ever so I guess I can't participate for 'sucking dick'.

DQ encourages you to turn into a dragon, moreso than every previous BoF game, even. It's like playing a game of 21. The objective is to use the dragon mode as much as possible without hitting 100%

Fact of the matter is that the game ranks you on time and level, not how much D-counter percentage you have at the end of the game. And obviously, things go by much quicker if you abuse dragon mode as much as you can, and you earn more experience points for ending battles faster and for taking less damage (dragon mode makes you invincible). The only problem with it is that you don't know how much game you have left on the first playthrough

>DQ encourages you to turn into a dragon, moreso than every previous BoF game, even

and yet punishes you for it to such extreme measures. The other BoF games, they just tank your MP but in DQ they speed up the game over counter

Same.
People claim it's hard but I beat it when I was a kid easily once I figured out what combos work best and actually spamming Ryu's Slice with a combo bonus after doubling the AP by skipping a turn is the best attack for most enemies and the easiest way to deal with the Regents and their stupid shields.

The D-counter isn't even a punishment given how much leeway the game gives you. It's more a thing that's there to prevent you from completing the game effortlessly (D-Breath costs no AP, only D-counter and can be used infinitely as long as you have the counter to spare, without the counter, every battle would end as soon as Ryu gets a turn) and as a reminder not to play the game like a dumbass and use it responsibly like you have to use your other resources responsibly.

I have plenty of real problems with the game, but it seems like no one ever really talks about them because whenever people complain about the game, it's always about the D-counter, never the actual shit like those fucking invisible goo enemies that only exist to fuck you over if you don't know they're there or the spider shitters that hang on the ceiling that you can't really see because of the game's bad camera and things like that

So then complain about them.

>The D-counter isn't even a punishment

now that's a fucking joke. Increasing the D Counte means that the game is going to end sooner unless you reset back to the start of the game

How would a game like this work in this day and age? I would suspect they unlock a list of chapters if you get to 100% in a run so you can choose from which one start and with a set %.

Would you still like it? How would you adapt it to the current crybaby gamers?

>It's more a thing that's there to prevent you from completing the game effortlessly
If I build characters properly, I can do that anyways. I mean, look at fucking Peco.

I've played/owned Dragon Quarter way back when it first came out. I actually liked the atmosphere and gameplay since there was also multiple routes to get to the end.

Kinda wish they would make another one, we don't we get many jrpgs like Dragon Quarter. It didn't get the appreciation it deserved back then and it would probably benefit in a post-souls era.

Well other than the aforementioned, I do think the game really needed a tutorial on the dragon mode a bit more because it's really not good at teaching you how to conserve D-counter. I didn't use dragon mode at all until Vexaccion and when I did, I more than doubled the percentage I had at the time. D-Breath really should stop going as soon as you've depleted the enemy's health.

I really don't like the game's draw distance either, some enemies just blend in there and it's hard to see they're coming, which matters a lot in the game. The whole appraisal system also seemed really clunky, just because it didn't really give you enough information to make a choice. All you know is the type of item it is. I get the intent, but at least tell me one property about it. Same with save tokens, the game already heavily discourages you from saving in other ways, save tokens were just redundant shit that are a forced inventory slot.

The game needed to be a lot more upfront with its ranking system as well. I still don't know whether first strikes in Kokon Horay count or not

Again, you have enough leeway that it's barely even a punishment. Assuming you're not a retard that's spamming D-breath every battle, you're going to get through the game without the counter being a problem. It's just there to tell you to use it when you need to use it and not all the fucking time.

People say that DQ isn't a BoF game, but as far as the story goes, I think it nails what BoF is about harder than any of the games before it. The whole story is laser focused on the dragons and their effect on the characters, and just how powerful they are mind you. I like how the villains realize that the only way to stop a dragon is another fucking dragon

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>It's just there to tell you to use it when you need to use it

like with every boss fight. That is how I used Dragon Forms in the other BoF games

Answer this boyos, legit would like to know some "updated" approaches.

Do a new game and enjoy how much better ryu's game clear weapon is compared to like everything else

I still t

>Assuming you're not a retard that's spamming D-breath every battle
This is so true, especially if you consider that the charge move is a billion times more OP than breath at a fraction of the cost.

If this game had released maybe 2 years later, it would have been a smash hit.

What, you mean some strategies? Here's how you beat the game with max rank in a single playthrough

youtube.com/watch?v=PqLQ3xdeicM

Well it still costs a lot with those boss fights, charge takes a whole 2% on its own, and often just one charge doesn't cut it. I had to charge like 4-5 times to oneshot Origin with Twister, so we're talking like 12% just for that one boss (though of course I never used any party exp on Ryu so that might have had something to do with it)

D-breath is obviously the best if you have a whole lot of enemies as well

Does it emulate well?

>game talks about how a black winged member of the royal family would bring disaster to Wyndia
>Wyndians don't have wings anymore in III
What happened, bros?

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I don't think I will unless the extra cutscenes make it worth it. I kinda got tired of how the game's "challenge" boiled down to just having enough heal kits to tank my way through the bosses by the end of it. I didn't even abuse the jack pods and it was still easy. But it was also quite boring simply because of how long it took

>Enemy race called Garr
>Uses spear
>strong against fire
Hmm...