Every new game polishes earlier concepts

>every new game polishes earlier concepts
>God Hand was so ahead of its time that it killed the studio
>slaves to Capcom and Activision until they earned their independence and monolithic reputation
>soon to make their first self-published game EVER

Name a studio that deserves to succeed more than PlatinumGames. They are literally Their Own Master Now.

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>every new game polishes earlier concepts
Explain why Bayo 2 was so shitty, then.

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>God Hand was so ahead of its time that it killed the studio
Godhand wasn't really ahead of its time people shat on it for the very same reasons they shat on arcade beat em ups.

*rehashes bayonetta's combat system a dozen times*
yawn
platinum peaked years ago and DMC5 beat them at their own game, utterly humiliated them

cool, so what rank did this earn?

>platinum peaked years ago
>about to release a game that's literally just Rising/Bayonetta/W101/Automata all rolled into one package
DMC5 was good, but too high budget for its own good.

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Year of our lord 2019 and faggots still dont understand that the entire fucking point of these games is to style on enemies and get high rank. Cheesing exists but is also worthless.

>butthurt dmcuck posting this in every platinum thread

>do 0 damage
>take hits anyway
Wowie!

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but it doesnt have this specific glitch that never got patched out of the first game, therefore the game must be shit

its the same logic as people mad that guard flying got removed in dmc5

Oh great, another watered down bayonetta with even more gimmicky shit shoehorned in (this time a at buttery smooth cinematic 30fps)

30 FPS is the ideal frame rate for an action gamer retard.

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Nier wasn't fully fleshed out but its combat system's foundation is better than Bayonetta and DMC's because it paid attention to mobility and didn't rely on god awful lock on systems.

DMC is dated, Bayonetta was a slight improvement but dial-a-combo doesn't do action games justice.

I think Nier 3 if it has a good budget will be the next action king game.

Yeah. That shit takes time. Over 10 years to get enough saved aside. Can you imagine what they have to ask of their employees? Maybe to sacrifice time and money to be able to gamble on their future productions. To take up payed projects to earn capital. There is never any guarantees with passion projects, which is what the whole of P* is.

NieR will never be a true action game, its purposely neutered so that people can enjoy the story.

Automata was easy specifically so that people wouldnt drop the game like the first Nier. They were very smart about that.

The idea that W101 did worse than God Hand is staggering to me, they just ate that shit. Same with Scalebound. 2013 until Automata mustve fucking SUCKED.

>Nier will never be a true action gam-

Attached: NieR Automata Combo.webm (720x480, 2.92M)

>passion projects, which is what the whole of P* is.
Did you forget all the soulless licenced trash they did before automata?

Automata was, it just wasn't fleshed out enough to dethrone DMC's combo autism. It needed more melee attacks and less of a gap between melee combat and pod combat. It wasn't far off, and because it didn't have the lock on and better mobility it's arguably more fun to play. Just more shallow unfortunately. It had a low budget so it's understandable.

I have no fucking idea where you're getting your ideas from. I guess you played on normal mode.

I like the game dude but absolutely none of that stuff is encouraged or even remotely required and the game is not balanced well.

>every new game polishes earlier concepts
This only applies to Bayonetta (DMC) and Vanquish (PN03). Everything else they make is derivative of Bayonetta with rare exceptions like Mad World/Anarchy Reigns, and W101 but even W101 has Bayonetta/DMC influences. It just does more to be it's own thing as well.

lmao just get gud

I love Plat but I am terrified that Nier Automata will make them pivot away from technical action games into shallow, showy ARPGs

you can make this argument against DMC or any action game.

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Metal Gear Rising on Very Hard and unironically that one Transformers game are peak Platinum

It'd blow my mind if Platinum became a big third-party just like Capcom and the others. By far and away one of my favorite vidya studios. I'd happily buy every game.

Wauw, mashing attack to juggle random fodder enemy that poses no threat.

Because you're salty as fuck

>dmc
>the game that specifically encourages you to do stuff like that
okay

also act like the fucking combos in automata dont require you to do bullshit like mash self-destruct mid-combo

>Action isnt as in-depth as W101
>Zandatsu is the only thing carried from MGR and it's limited to sword mode
>taking the worst part of Automata being an open world RPG
>Bayonetta inspiration is clearly from the PS3 version with it's sub-30fps
Astral Chain needs a massive direct like W101 got if they have anything interesting to show because so far, it's not impressive.

>shallow, showy games are ba-

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You ever try to DO that in automata? By the time you’ve naturally unlocked all those pod programs, you’re also at a level that makes you one-shot fucking every enemy in the game.

Automata needed some sort of Aztez style killing. Even as a Chip, IDGAF.

Astral Chain has wallplats for combo potential. Also sending the legion at an enemy extends juggle time so you have time to jump to them and air combo. The full combat system has barely been shown off yet, there's plenty of nuances to it. You can't expect high level gameplay from pre-release footage. Looks like Nintendo plans to start showing some better combos though.

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b-b-but where's my letter I can watch go up

d on repeat playthroughs

-d

Any jackass can craft spectacle, only a few have mastered depth. Let the Nomuras of the world shit out flippity floopity doopity autocombo nonsense, there’s a dearth of excellent technical action games. Don’t encourage Plat to waste their talent.

DMC also has bugs that you can use to elongate combos and Nier encourages long combos so you don't get one-shot, dmc encourages long combos.... oh no it doesn't. you can get S ranks doing lame combos just fine.

Don't be dumb user. they're both the same breed of action games, nier was just low budget. But depiste the low budget they managed to have better animations and a really great movement system.

I have really high hopes for the next one if it's done by Platinum.

This just looks like Tales v2 to me.

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The game is not an open world rpg. It's still chapter based with replayable levels. The areas are just more open with more freedom in the order that you tackle the side missions instead of Bayonetta/W101 style where you had to backtrack in the level after every fight to find the other hidden fights.

"you can juggle" doesn't mean anything if it's not necessary to survice. in good action games, keeping enemies or yourself in the air manages the amount of actively dangerous threats, stuns high-priority enemies so you can deal focused damage, etc.

it also happens to make you look really cool, but that works as reward for you playing effectively. if you're not cool, you die. in nier all you have to do to not die is mashmashmash, and dodge when the big red light flashes

All of its mechanics go to waste if the enemies aren't any challenge whatsoever.

So long as its mechanics are tied to an RPG system, it'll always be on the lower end of Platinum's games. Even their budget games had better enemies.

Don’t you dare, Automata has bar none the shittiest movement system of ANY Plat game. Stiff, slow, overly-lerped and overly-contextualized nonsense. It was shit to move around in, downright buggy, and the worst thing BY FAR about the game.

Did you play it on very hard? Did you even play it on hard? It's plenty challenging.

0/10.

the difference is DMC doesnt require those bugs to even be on the same tier of action retard.

No one said Nier is on the same tier, retard.

turning the health up on damage sponges does not make the combat better dude, you eating shit for longer periods of time does not help your argument.

And yet you faggots choose to constantly have to bring it up, weird huh?

>criticize Automata's combat
>BUT DEVIL MAY CRY
-is a different game. That's right!

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>the shittiest movement system of ANY Plat game

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Hahahah you played on normal. You're a joke.

You don't want to be a sad boy, you want to be a happy boy, a bler

And now he's in damage control after saying something retarded. Keep up you dumb fuck.

>0/10
I mean it, user, don’t start. Don’t make me boot up the game just to make some comparison webms to show you how fucking sloppy the movement system is.

Bayo 2's still better than a good chunk of their games despite being worse than the first game.

DMCfags are always the first to bring their game up though

If you do it you can prove you aren't shitposting.

>one minute apart
>that EXACT punctuation
you are literally not worthy as my opponent

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>WOOOOOOOOOOW HOW WAS I SUPPOSED TO KNOW I COULD BUILD A LADDER OR BRIDGE BROKEN GAME DUDE

>monolithic reputation
Is this post from fucking 2013 or something? Platinum has more bad games than good ones at this point and they're a hack studio who shits out shovelware every year.

>not unite ballin' around your enemies

and in DMC, all you usually have to do is stand back and blast everything with the strongest gun to win. Combo styling tends to be inefficient and its only purpose is to get you a better rank

Okay, gimme a while. Because honestly, making these webms has been a long time coming, it’s something I routinely chastise automata for and I’d like to have some examples.

name a company similar to PlatinumGames
one

You post this like Spiral Swords in DMC3 didn't break the game in half

I'm not samefagging though, I replied to two different posts who I thought were two different people.... Apparently you are the one that's samefagging.

What the actual fuck is wrong with you?

I'll be waiting.

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Treasure
good Capcom

The only truly bad game they made was TMNT though.

>Star Fox Zero
Is a Nintendo game yes.

youtu.be/Mr2DKNL3Gdo

Nier is a fantastic action game. Go ahead and show me something like this in DMC.

wayforward

>THEY'RE UNIQUE THAT EXCUSES THEM PUTTING OUT UTTER DOGSHIT LIKE TMNT, BAYONETTA 2, AND WONDERFUL 101

>Zandatsu is the only thing carried from MGR and it's limited to sword mode
Zandatsu is the only thing of value to take from MGR's combat, at least considering the game is already using the parry mechanic from Bayo and other Platinum games.

never heard of that dev before, huh.

Wonderful 101 is game of the generation.

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reported for shit taste

>Platinum makes good game, thanks to other publishers
BASED PLATINUM
>Platinum makes a bad game after being tasked by other publishers
Terrible Nintendo game, platinum had nothing to do with it

PPKKK
P.K
K.P
PKKKK
PPKKK
Random super armor
QTE
Grab attacks
Platinum is truly the action game genre's future.

Worst Game Of The Generation maybe

fucking horrid controls, clusterfuck visuals that make it impossible to tell what's going on, a terrible minigame every 2 minutes. It is unbelievably terrible, it's Kamiya's equivalent to Shiggy's Starfox Zero.
At least it got the reviews and sales it deserved.

What do you think I meant when I said:
>To take up payed projects to earn capital.

Astral Chain is not self published, is a Nintendo IP.

Fuck off, retard

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He didn't say it was, they've been teasing an in-development self-published game for a while now.

>Lack of weapon switching is go-

It'd be better if every morph didn't all have the same moves

They're apparently going to try a self published game after Astral Chain and Babylon's Fall.

>Babylon's Fall
vaporware

It's still coming, Square Enix just isn't ready to show it off yet. They tend to announce games early and not show anything for a long time.

>Implying it wasn't the bayo eceleb thot that made Yea Forums shit on bayo 2

You haven't seen NGfags then Why the fuck is Yea Forums all of a sudden defending Niers gameplay? I thought it was agreed that the combat is just gutted bayo and even MGR was better

>Platinum helps with game and turns out bad because the devs wanted to incorporate motion controls into the game even though Platinum proved they could make a good non-motion controled version.

Wow it's all Platinums fault!

What do you mean stiff? I loved how fluid everything was. The invisible walls over rails and shit? Cause that was fucking annoying, but didn't really impact the game that much.

No, it was Bayonetta 2 being fucking horrible compared to the first game.

>motion controls are the reason why SF0 was bad
Fucking stop this stupid meme already. The whole game was strictly inferior to even the 3DS version of 64 in every way possible. Without motion controls it would still be a terrible game no one asked for nor wanted.

he's shitposting.

>he thinks it's dmcfags when it was Bayo 1 players who started clowning Bayo 2 for simplified mechanics and mandatory witch-time
Lurk more faggot

Yeah but she still got the ball rolling

Okay, I don't really have video editing software to do these side by side so bear with me, we'll do it in two posts.

Here's some quick test footage from Automata, where I jump and then dodge at different intervals. Notice:

>my character starts the jump animation, but it takes like a half a second before he's actually moving vertically. Half the time, I'm not even off the ground before the dodge starts

>the character is over-animated and actually leaves the collision capsule in both the jump and the dodge; he jumps higher than his root should be, and dodges below it, a sign of sloppy animation. The end result is weird, unnatural snap-into-place transitions where the air dodge comes out 3 feet below the visualized jump position, really hammering home just how slow the jump is
>the dodge starts off with a little in-push, and takes like a full half-second to come out after the animation starts. Not snappy or responsive.
>when changing direction, the player character has an AssCreed-tier overanimated turnaround skid stop animation that makes moving quickly in combat a sloppy chore.

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I pre-ordered Astral Chain Collectors Edition
Suck my nuts Platinum is back.

For contrast, here's a GOOD Plat movement system, courtesy of one of their best-ever games, Transformers Devastation:

>my character starts the jump before the animation even begins; the inputs dictate capsule movement, and the animations respond to it, rather than the other way around. A sign of good animation
>the character always remains rooted at the center-of-mass in the waist, when jumping, dodging, and running. It's always clear exactly where you are
>both the jump and the dodge are fucking INSTANTANEOUS; the instant I start jumping, I'm airborne, the instant I start dodging, I've moved forward. Movements begin quickly and slow to a stop, rather than winding up all the fucking time
>when changing direction, I just fucking change direction, I don't have to slimmy slammy shimmy shake along the ground like a toddler playing tag.

Attached: TFD Movement.webm (1280x720, 2.86M)

>niggas in the replies missing the whole point of this webm thinking hes trying to cheese lumen sage when in fact its to show how shitty this fight is because even with a constant damage ring around bayo lumen sage won't let you hit him outside of witch time.
Bayo 2 on anything higher than normal is trash.

I think it's pretty great, but it has definite flaws that you see in every Kamiya game. Kamiya-isms.
Some of the minigames in TW101 are really goddamn terrible, but the core combat is really great. It's like Bayonetta 1 in that regard. It has incredible combat, but then there's also these pace-breaking and some downright shit mini-game sections
I do agree that sometimes the visuals in TW101 gets too cluttered and the camera really isn't the best either.

Based and truthpilled.
I actually really love Nier Automata, but the movement in the game is really clunky compared to proper action games. It felt to me like they deliberately compromised on the gameplay for some reason in Nier: A and that came to light in some clunky movement.

>DMCucks and PGfags fighting each others

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You're right, replace motion controls with dual screen gameplay.

Either way, it wasn't Platinum's decision to include those features.

Just as an addendum, though the videos don't really deal with it, there's also Automata's weird contextual-dodge-dash system.

The game loves to genre-shift and slots platforming segments into a lot of combat (not bad on its own) but it makes the air-dash both a core part of getting around, AND also makes it context-sensitive. When you DODGE an attack (meaning you are inside an emerging hitbox from an enemy) you do a little cartwheel instead of the usual slippity-slide.

How many times, fighting Eve, did you try to platform up his rock-hurricane, only to miss a jump because he was flinging projectiles at you? You went for the "air dodge to the platform", the game decided you MEANT to fucking cartwheel, and sent you flying back down. If you say "never" you're full of shit.

Ditto the fucking pod-fling command, which is for whatever reason "press jump and shoot at about the same time". I liked to run and gun; the game would sometimes, apropos of essentially nothing, parse my inputs as "oh, you meant to do that lerpy slerpy fake-stinger attack, right?" instead of JUMP AND FUCKING SHOOT.

There's a million little things like that in Automata, where you grapple with the barrier between what the character is doing and what you MEANT for them to do because of the actions being context-sensitive.

By contrast, good movement systems almost never rely on outside cues, and rely on internal consistency of rules to determine how you get around. TFD does this, as does Bayonetta.

Automata was a chore to navigate in. Plat can do so much better, but they focused more on visual presentation than satisfying mechanics. It was a huge black mark on the game for me.

ah, so you really are autistic.

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Kamiya just makes games he would enjoy, he doesn't care too much for catering to pure-action crowd, which is generally what I've always liked about his work. There's always a few left hooks you have to dodge because combo mastery wont carry you alone.

>too high budget for its own good.
You could complain about lots of things about DMC 5 and you choose instead to say this bullshit. High budget is always good for the product

>he typed all this shit because he doesn't like a dodge animation

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>noticing sluggish controls makes you autistic
Are you fucking German? Go play some shitty Piranha Bytes RPG

He means they spend 90% of the budget on scanning and outfits and not the gameplay and levels.

Platinum specifically lowered the quality of the game to match the quality of the company that paid for its exclusivity

I like Bayo 2 as an action-game, but it's mid-tier at best.
It's fun, and it has some really fun weapons like Alruna. Alruna is so fucking fun to play with, however Hashimoto truly fucked up massively and completely misunderstood why Bayonetta 1's gameplay was GOD-tier and implemented the horrendous mandatory Witch-Time system. He completely missed that it wasn't Witch-Time that was Bayo 1's signature mechanic, it was always Dodge-offset, and he really screwed that up.
I'm not sure if Hashimoto is still at Platinum, but if he is I hope to god that he isn't directing Bayonetta 3. Plat has some really great young talent and as long as Kamiya supervises on some core mechanics work Bayo 3 and really banging the teams head with what Bayonetta is all about then it should be great with another director.

Whatever, my point is proven and you cannot refute it. Automata has bad movement.

You wanna like the game, fine, but don't come into threads and be all "oh Automata had super smooth and responsive movement controls!" when it fucking objectively sucked donkey sphincter in that department.

I think they probably compromised responsiveness for fluidity since you spend a lot of time just running around in the game. I didn't mind all that running specifically because the movement feels so good, if I had to do it with Bayonetta movement I would have gotten really bored.

I am sad they cancelled their mobile game. It looked nice.

youtu.be/WDlVsAlfRUU

cry me a river emofag

Faggots saying that Automata have bad gameplay. It isn’t as kino as MGR or DMC V but it was serviceable, i would say the principal problem is that the enemy variety is shit and the only new gimmick outside others PG games is that shoot them up implemented in the combat gameplay, which could have been done better and it end up like a more broken version of bayonetta pisstols

they peaked with vanquish

Alraune is a shitty Kulshedra. Can't even fucking yank properly.

The only thing nice about Bayo 2's weapons were
>fewer hand/foot exclusive weapons
>some fucking mad heavy shit like Takemikazuchi
>bringing back Bayo 1 weapons as optional alts, complete with the OG combos and moves.

That's what I appreciate greatly about Kamiya's work, because every single game he's directed, maybe except RE2, haven't played that yet, there's always some kind of unique and creative mechanic that hasn't really been seen before or done in a certain way. You know you're always getting something new and cool with a Kamiya game, but it also always means that there's some really trash sections.
I just played TW101's Operation 6-B I believe and the extremely slow Virgin Victory ship section is proper shit. It's kinda tiring going between
>This game is fucking incredible
to
>But this specific section is really fucking bad and I'll dread it every time I replay the game

I completely forgot about this. Why was it cancelled? First Scalebound, then Granblue, now this?
Vanquish could not even be appreciated until it was ported to PC recently.

I mean, you can't really blame him for that. Bayo 1 teaches you to use Witch Time and it doesn't teach you dodge offset at all. The game design suddenly made a whole lot more sense as soon as I learned that dodge offset was a thing

>>about to release a game that's literally just Rising/Bayonetta/W101/Automata all rolled into one package
Please no. W101 was Okami, Viewtiful Joe, and Bayonetta all at the same time and it was nearly unplayable and fucking horrid.

I had a lot of fun with it on normal and the moment I went into harder difficulties everything wrong with the game was so in your face that it was truly aggravating. I honestly feel that the people who defend it to the death only played normal or are just "its exclusive so you hate it" people. I can't understand anyone who truly enjoys action games like this to play Bayo 2 and say yes this is as good if not better than the first. He left earlier this year, which gives me some hope for Bayo 3 when I really had zero. They can take all the time they need to make that game in hopes they look at 2 and go okay we really fucked up here, lets fix this.

Alruna is fun as fuck.
It's not Kulshedra and it's not supposed to be either.

It does not. You're sperging about a non-issue lol.

>Why was it cancelled?
Too much gameplay. Publisher wanted it to be more auto cus those are easier to sell for the mass market.

Have you ever been running full sprint and tried to turn around? You can't really, you have too much momentum. But, since the dodge in this game is extremely forgiving, you're meant to spam it. It instantly cancels momentum and makes you go in the direction you're dodging in. I think the slide on the ground animation while turning makes perfect sense, doesn't take long

Outside of a few sections it played pretty well.

>DMC5 dropped everything that would bog it down to have a game thats nearly 100% action all the time. A "pure" action game as Itsuno alls it
>Astral chain is going to be a jack of all trades master of none
Quality>Quantity user, and I say that greatly looking forward to astral chain

Actually the damage ring is what's making it impossible to hit him outside of WT. LS has a really bad interaction with that move in particular.

If you want to damage / increase your damage to LS outside of WT, you have to make use of dodge-offsetting and charge modifiers. Holding the attack button with Scarborough Fair will deal fucktons of damage to him and progress you through your combo so that when you DO get WT, you can do a WW or two instead of just one or two shitty attacks. Charge your sword or hammer (or bow?) and you can deal extra damage to him when he becomes vulnerable. Etc.

Charge mods and especially gunshots are OP as fuck in Bayo 2. Rosa breaks the game in half because her gunshots do fucktons of damage and they affect almost every enemy in the game outside of WT just like Bayo's and Jeanne's do.

>He means they spend 90% of the budget on scanning and outfits
But that’s actually good
>and not the gameplay and levels.
Gameplay is just 4 but with less juggling and better weapons for dante and nero, so they don’t really needed an improvement. V could be done better
The level more lineal is just about if you preffer playing DMC more like an arena or if you preffer puzzles and bactracking like in 3 and 4. I understand people being dissgusted by that, but honestly still a better level desing that 4 so I don’t complain.
What I think it was a big mistake is that enemy barely have any gimmicks (except the red lizard) so they end up being mostly sponge damage

Retards are just mad they got suckered into playing the fifth game in a series without knowing shit about it because they saw platinum was involved somehow

It was a lot more casual than any of those games, you literally just press one button to combo with whatever you're using with no timing required. Even Okami required timing.

platinum hasn't been good since 2013. the only decent game they've made since then was really just yoko taro making them look good.

I agree that Automata is overrated and the problems in your follow up post are all valid but I'm not convinced the movement is actually worse. It's not what either of us would prefer but it's just different. If you start saying that every action game needs a certain kind of movement to be good then you're limiting the potential for growth. Automata probably only turned out that way because it was always meant to be a more casual game but one of the best things about Platinum is their willingness to experiment.

When I see people complaining about Bayo 2 being bad I think that Thanks god i’m a brainlet and I enjoy even GoW

Getting real tired of all this mgr praising. It was an average game with ugly environments.

god those animations are fucking beautiful

MGR had fantastic music, a legitimately fantastic story (second best behind MGS2, not even joking), what is probably the best collection of bosses in any video game, and the combat feels fantastic even if it isn't even remotely complex. I'd love the game even without the slicing mechanic.

Of course you can blame him for that, he works at fucking Platinum games and Kamiya supervised on Bayonetta 2. The guys is just a bad director who didn't even play Bayonetta 1 enough to understand what made it good before trying to make Bayonetta 2
I still think that Bayo 2 is good casual fun, but in the context of Bayonetta 1 it's a monumental disappointing. I hope Bayonetta 3 brings back the design philosophy from Bayonetta 1.
>He left earlier this year
Music to my ears user.
I feel like Platinum has really hit a kind of dry spell since Transformers Devastation. They've been making mediocre and average games for some time now, but Astral Chain seems to have several cool and unique creative mechanics that makes it look like not just another low-effort average title. Barring the 30fps issue Astral Chain really gives me hope for Platinum. I think the young developers at Platinum have started becoming really proficient at their craft, at least that's what I hope. No way to tell where they're going until I've played the game, but from what I've seen I'm hopeful.

Yeah you're probably r-THE UNENLIGHTENED MASSES

>fantastic story
Then why does everyone ignore W101's story despite it being even better than MGR, or is it just because only 101 people played it?

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they didn't drop V and you have to sit through like two minutes of submenus, skipped cutscenes, and loading screens to get into a mission on console, so I'd say it's pretty bogged down.

His entire issues is that he's mad that the dodge and airdodge cancel everything. You press dodge and it instantly stops whatever you're doing, be it running, attacking, whatever. Found it amazing myself but

In my own opinion, the only major flaw with DMC5 was V. V is like Bayonetta 2.
You play it on Devil Hunter and Son of Sparda and it seems shallower, but decent enough, but then you hit DMD mode and a wealth of flaws reveal itself.
Phenomenal boss fights
Incredible OST
Simple, but solid combat with fun mechanics and great animations
Entertaining and memorable characters

>DMC, all you usually have to do is stand back and blast everything with the strongest gun to win.
That's gotta take hours. are you ok retard?

Wonder Green and Luka alone make W101's story fucking unbelievably horrible, as based as the villains are.
Also MGR has social commentary and managedto, like MGS2, accurately predict the future.

Wish they experimented with their base formula more, all these newer games just look and feel like variations on Bayonetta with instant dodges that cancel everything with a shitton of iframes, attacks that feel like you're slapping enemies or gay directional parries. All timing, little to no spacing

Ey now, don't be comparing Treasure's clever puzzle-like combat optimization to autiSSSm comboSSS.

The real answer: It was directed by the guy who just made the visual design of the enemies for the first game, who had no experience in game design, let alone direction. I have no clue why Hashimoto was chosen to direct a game before Taura, who was apparently doing game design at Platinum from the beginning and only got to direct Astral Chain after he worked on game design for Automata, which was a game that sold mostly on its story, music, and robot ass with the gameplay being mostly praised for being more competent than previous Yoko Taro games.

People ignore W101's story because there were barely anyone who played it.
I'm playing through it right now for the first time after buying a Wii U pretty much just for it and getting into Nintendo games and the story is very surprisingly great. Wonderful 101 is always overlooked because it's on the Wii U which didn't do it any favors at all.

>a legitimately fantastic story
>”hello I appear almost at the end of the game and i give an interesting disscuses that you would think about it”
>”FUCK YOU ARMSTRONG MUH KIDS”
Is the only MG games I have ever played, so I guess I don’t loss anything interesting
But in the rest you’re right user

>Music
sure
>Story
Eh, better than 4 and V, but that's not a high bar
>Bosses
Only Armstrong is good, and a big chunk of his appeal is how out of left field he was. The actual fight is great, but he would not carry the same weight if he a recurring character from the start like Sam.
>Combat
It's good for what it is, though lacks depth.

While that’s fair, the lack of ANY kind of Kulshedra sucks. The yank was dope as fuck.

They're similar in that they're an incredibly Japanese company who almost exclusively develops action games, and occasionally shits out shovelware to stay afloat.

V was fine, but I will 100% say he was the low point of the game. And for the long loading times, simply play on PC if thats truly a problem. And if you wanna get into shitty technical problems like long loads, everyone in this thread is about to play astral chain at 30fps and I can bet you a majority are gonna shrug that off harder than Tameem when he said DmC was gonna "feel like 60fps"

>platinum games thread
>it's full of arguing and shitposting
>only 2 mentions of Devastation
I miss that Devastation thread from a couple of days ago, it was fun and happy and celebratory of a good game

Yeah. Once you get past muh rules of nature, the game really doesn't have much to offer that other action games don't. Hell, it doesn't even manage to get back to the hype level of that first mission if you were into it for that.

I have faith in Taura
Seems like a talented guy, he's giving me Kamiya vibes because of the companion/summoning mechanic in Astral Chain. Basically looks like Devil May Cry 5's V playstyle except if it was competently made and actually good and made with the genre in mind.

Green is harmless you baugette hater. Luka is also part of why the story is good. He's a fucking kid, of course he makes rash decisions when all that's on his mind is revenge when the truth of his mother isn't known to hit until 4/5 into the game.

I like Devastation but what in the fuck is up with Soundwave being a midget who is almost as short as Bumblebee? iirc he was taller than fucking Megatron, much taller.

Ice pick lodge.
But platinum is also god tier
Ipl = plat >>>>>>>>>>>>>>>> everyone else

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Hashimoto had never directed a game before Bayo 2, he was an art director for most of his career.

You can really, REALLY see in Bayo 2 how gameplay was allowed to suffer if the end result was more visually appealing, because from where he sat at the conference table on Bayo 1, that was it’s weakness. “If only Kamiya would shut up about the balance on these kick attacks I could make this shit LOOK SO MUCH COOLER”

And yeah, he’s left PG. which is a shame, he was a really talented art director, honestly. He just wasn’t fit to chair a project. Just like Takahisa Taura

It works though
In most other games saving the villain for the very end wouldn't work, but MGR's final section is one of the most over-the-top balls to the wall absolutely batshit insane sequence in video games and Armstrong makes such an enormously huge impression that it actually works in the games favor to save him for the very end when the game tosses away all semblance of seriousness and completely embraces what it is.

>Green is harmless
his voice is annoying and he is in every cutscene and all he ever does is go MMMM LADY PINK OUI OUI PLEASE FUCK ME

is treasure even still in business anymore? they haven't released a game since 2014 and unless i'm missing something, they have nothing in development.

Luka is a filter for people who don't actually appreciate any of the game's themes and only like the heroism and spectacle superficially.

I don't remember a size discrepancy like that in the game, but to be fair transformers especially g1 is infamous in all forms for massive size inconsistency

Or you can just admit you are letting your personal, though understandable, bias against French people cloud your judgement

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The air dodge cancelling movement isn’t a problem you fucking dunce. It’s that the animations disconnect from the capsule so how high you appear to jump isn’t how high your collision data moves. Read the fucking post before attempting to refute it.

Also
>dodge cancelling jump
If a jump comes out so slowly that I have time to dodge after I hit the jump button and I’m still grounded, the jump is fucking unresponsive. A jump button should launch me into the air INSTANTLY.

Both of Taura's games having RPG bloat don't inspire much confidence. I really hope Kamiya can continue carrying the torch for pure action games.

DMD is kinda overrated
>What if you kill the same enemy as Son of Sparda BUT IT TAKES 100 MORE HITS TO DIE
Also V problem is that they tries to make a guy that use two weapons at the same time (Griffoth and Shadow) but they aren’t any complex so it isn’t that fan, also nightmare is easy mode and you can’t choose to, for example, make the shadow IA attack alone while you use only griffoth at a cost of one DT bar. It need fixing

This is the only Platinum Games title I have played. It was sick.

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Hey man, I enjoy Devastation too.
I just get caught up when people try and say good things about Nier's combat.

Kamiya-isms are a real thing but I think W101 did them the best. He clearly realized Bayonetta's QTEs were a problem and not only made W101's less punishing but even made sure every single one had a funny little failure animation (which include some of the coolest and funniest easter eggs in the game). The genre shifts played a lot better than in his other games (giant robot Punch-Out boss fight was cool as hell), and in many cases were integral to the game's overarching sense of increasing scale; the way the game scales around the robot that you fight during the first two Operations to show the size and power increase of things over time is brilliant.

Also it could be that I haven't been able to replay the game recently due to not having my copy, but I never had a problem with 006-B or 009-A. Meanwhile Bayo 1's Missile section makes me want to die because it's a horribly butchered, shitty version of Afterburner that uses Space Harrier music instead of the Afterburner remix they threw onto Route 666. As a huge fan of Afterburner I can't believe another fan of Afterburner would okay a section that plays that bad.

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DMD turned to shit from 3 onward because it's the only way to justify long combo strings. 1 had the best DMD balance of all DMC games, plsu you can't manipulate the camera to focus on one enemy at a time

I like Nier too though, it's fine, I prefer Devastation but shitting on Nier for being what it is seems unnecessary

Imagine this game with a bigger budget

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My problem with DMD is that it usually adds extra moves to enemies, but giving shitty super armor to every enemy ruins like the entire point of the game.

>A jump button should launch me into the air INSTANTLY.
This should be a baseline truth and law in action game-design. It's a wonder people are actually arguing with you on this point. No action-game with a jump button should have a delay on the jump. There is literally no reason for their to be a delay on a jump because all it does is make the game feel more clunky, unresponsive and less fair.

Devastation is unironically the best action game of the decade.

I never hesitated to say that until DMC5, and it’s SUPER close in my mind, but I feel like Devastation on the whole is better. I respect those who disagree (assuming they feel DMC5 is better; everyone else can suck dog cock), but god damn if it isn’t in your top 5 action games of all time you truly have no taste.

Can someone explain why Devestation is so praised? I can't see anything impressive from gameplay videos

Astral Chain doesn't seem to have RPG bloat though. At least compared to Nier.
There's no equipment or RPGshit like that. Damage-numbers are present and the way you get more moves for your Legions is through a skill-tree like upgrade system, but otherwise it seems very light on the RPG elements. I actually think it looks very creative in terms of gameplay, the only thing that bothers me is the 30fps, but otherwise I'm really feeling Kamiya's influence as a supervisor on the game. Kamiya's game always carries something unique and creative about their mechanics or some kind of new take on the genre, and Astral Chain seems to do that as well.
There's simply no way to tell if it'll turn out good or not until we play it, but it looks like a huge improvement over Nier: Automata.from the footage I've seen so far.

Finely tuned, responsive, difficult as fuck, huge amounts of customization, and the seamless blending of third-person-shooter and stylish-melee mechanics is basically unprecedented in action games.

It’s not really unique, it’s just exceptional. It’s like, a razor, sharpened and polished to the finest edge imaginable. Is it unique? No, it’s a razor, but it’s a FUCKING SHARP razor.

Astral Chain reminds me more of Chaos Legion with bits from Automata and W101 included than V.

I think the RPG elements were a given for Nier. They exist in AC but as far as I can tell there isn't as much on the forefront outside of the visible damage numbers and the ARPG-esque weak point system. I could be wrong though, but I like Devastation despite its Loot RPG elements so I'll give it a shot.

pure autism

It's just really fucking fun, and captures the classic transformers and general nostalgia of Saturday morning cartoons in general which a lot of people have, plus the action and movement is great and some of the smoothest feeling of PG's repertoire. Also a neat story that, while simple and again cartoonish, gives some great moments to familiar characters and especially great dialogue for the final battle.

And then there's moments like, say, playing Grimlock against Blitzwing where you can bite him out of the air by the wing and groundslam him when he divebombs you in jet mode.

yep, he's autistic.

notice how no one even bothered to argue with him.

Because is fun. I don’t care about Transformer and even I liked it. Being a car is fun. Attacking your enemy is fun, shooter is well impremented. Is wsy better that it should be

>V is like Bayonetta 2.
That's a bit unfair. I like Bayo2, it has made a great deal of improvements to the original, colors, moves, enemies, animation, the haircut, story, effects and so on. Yeah, for every step forward it's made some bad choices, too, making it less memorable than 1, but it still offers a great deal of what the original offered and was a similar experience, even if not as polished, balanced or memorable as the original.

V is a huge departure from the DMC formula. All of them. Even Dante in VJ. It plays nothing like the other game characters and the experience, the mechanics and the very fundamentals are all completely different.

>Kamiya-isms are a real thing but I think W101 did them the best
I agree with you, but I still don't think that they are good despite them being the best.
It's the low points of the game in my opinion and I groan every time I have to go through them. I think the only one I liked was the robot boxing match, but all the slow moving sections where you control a ship of some sort are seriously bad in my opinion.
I didn't have a problem with 006-B either in terms of difficulty or frustration, it was simply boring as fuck. I'd much rather play a fast-paced bullet hell section like DMC1's final boss rather than 10 minutes of slow moving obstacle avoiding with piss-easy shooting.
I haven't gotten to 009-A yet, just reached 006-C.

It lacks the combo-crafting depth of DMC (or something in that vein, like Aztez) where you spend a lot of time thinking about how moves connect to other moves and how you and the enemy are positioned. It’s much more about momentum than space; even compared to Bayonetta, the “special skills” are reduced to “send enemy up, send enemy down, send enemy back, stop enemy in place”

But it’s hectic as hell and tuned like a concert piano

youtube.com/watch?v=uDFNTAgVuDQ

It was completely overlooked. I bought it when it came out and a lot of plebs online refused to play it or even consider it because they didn't like that it had no online play. They thought that if it was a 3rd person shooter it should be a GoW clone. I shit you not, I remember the posts, fucking 12 year olds wanted to talk shit online and if their shooter didn't let you they wouldn't buy it.

Astral Chain looks like they’re ticket to AAA
Hell its already no 3. On the Eshop in japan
Those vouchers worked better than expected

True, it probably won't be as bad as Automata but I'm still worried there'll be a bunch of unskippable investigation scenes, talking to NPCs and eavesdropping on people. Too many games are wasting time on forgettable stories.

It is a blend of mechanics that sound like a clusterfuck on paper but blend perfectly in practice. On the surface it seems like Bayo with a bit of Rising's control scheme mixed in but the Vehicle modes, TPS elements, Loot RPG elements, 5 characters with different stats/weapons/abilities, TECH slots, and Overdrive (a mechanic that encourages constant building and maintaining of momentum by decreasing attack startup and opening up more Vehicle Attack opportunities the more times you hit an enemy) all come together really well.

I also think it has the best boss roster of any game of this type. It has Rising's fetish for 1v1 bosses of your character's general size but way better due to the systems being more open, and there's a lot of them. Even the Combiner bosses which are massive are still humanoid and aren't sluggish pushovers on higher difficulties. Plus its Challenge Mode gives you a ton of replay value and has really fun encounters like fighting multiple bosses at once and fighting boss versions of the Autobots (adding 5 more to the already large roster).

The shading/palette, music, voice acting, and final act are all great too; the final Megatron fight is kino.

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>nearly unplayable and fucking horrid
Just say you were shit at the game and drawing basic shapes. It's as fluid as any other platinum game as soon as you get used to the controls, which should be after the first or 2nd boss.

I like Devastation a lot, it's a really great game and the core melee combat is so fucking good, but personally I dislike the shootan elements quite a bit and the RPGshit is completely unnecessary and was very weird to me the first time I played it. I think I liked MGR more tbqhwyf

Agree with all of these, but you forgot one thing. The fucking OST.
youtu.be/c_DeaSFeIGA
youtu.be/y12WzCtpxtI
youtu.be/YHfdWnF6pGk

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Remember when they announced they were making a Avatar video game and everybody got hyped? And then the game came out and it was terrible. Sad times.

I have no idea what to make of astral chain, it keeps reminding me of xenoblade X

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>all these samefag replies

>colors
true
>moves
Not really, weapon movesets in 2 are way worse
>enemies
their actual designs are cool, their AI is so fucking bad it's embarrassing.
>animation
not any better than the first game
>the haircut
sure but it doesn't matter
>story
much better than the first
>effects
it sometimes slapped so much shit around that the framerate dipped to 20 and it was hard to even tell what was going on.

Also I can tell you clearly have not played enough of the first game, as someone who has over 800 hours in it, Bayonetta 2 is mechanically not even remotely fucking close to what it should be.

As much as it wasn't worth its money, maybe $15 at most. The game has solid gameplay wise, the bending was fun and easily combo'able between elements

Korra wasn't even horrible, it was just really cheap budget MGR, a definitive 5/10 mediocre game.

I hate you eurofag
I wanted that limited edition art book

I didn't mean it like that. I meant V was like Bayo 2 in the sense that a ton of flaws start revealing themselves once you play on higher difficulties.
On lower difficulties with V I just thought he was some simple Unga character, but once I got to DMD I realized how little there actually was to him and how poorly designed he is.
With Bayo 2 on lower difficulties I just thought that shit would get better on higher difficulties like it did in Bayo 1, except that never happened because of how the game design is poorer compared to Bayo 1.

You suck. The shooting and buildmongering are beautiful, they complement the game perfectly and are more or less unprecedented in action game design (until Automata did them both, except worse).

You think you’re up against Bayo 2 enemies who can bullshit-parry out of your juggles until you realize you can craft high-status-proc weapons that will prohibit it. Flying enemies become an actual skill challenge as you try to shoot them down, instead of a nuisance that demands you press your auto-aim pew pew button.

Korra & TMNT were directed by a rookie director IIRC, and Korra especially got no budget at all. The game is like 3 or 4 hours long, and that includes auto-runner sections on Naga and a stage late-game that reuses areas from earlier. Element switching was neat and it had a pretty good final boss, but nothing outstanding.

I didn't really play TMNT but apparently the main problem was uninspired level design and the whole game being balanced around 4-player co-op which made playing it solo a slog and every enemy/boss was made a damage sponge. Also I saw something about how the UI was horrible and obstructed the action.

comfy action games discussion thread, nice :)
I like all action games, most of them anyway.
This year I got into Ninja Gaiden as well. I played Black and NG2.

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PC port of Black when? Don't even give a single shit about the entire rest of the franchise.

>TMNT
Is the game worth playing for the usual fun platinum gameplay? I don't care about story, visuals, or any other filler shit. I didn't even know this game released until now

I'm absolutely certain there'll be a number of unskippable investigation stuff and NPC-talking to, but I believe there's supposed to be side-quests right? So hopefully they have saved the majorit of that for the side-quests and keep it to a minimum in the main-story.

>As much as it wasn't worth its money, maybe $15 at most
Wasn’t it $14.99 new? It wasn’t full price, I know that.

No. The camera is horrible and the actual combat is wretched. Like, worse than a western dev wretched.

>tfw no Devastation sequel after the tease at the end

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TMNT’s biggest problem was the AI; it would literally play for you.

You could fuck off and skate around (which was fun, it had great traversal mechanics) and suddenly get a mission clear because the AI would literally beat the mission for you.

speaking of Transformers I miss the multiplayer in the Cybertron series.

I just don't like the way the shooting controls and the way ammo works. Pace-breaker from what I really want to do, which is melee.
You just seem like a mad fanboy who can't take that other people don't have the exact same opinion as you. It's not objective. I said I liked the game and that it was great, just not absolutely everything about it in my opinion.

>Bayo's haircut in 2
>improvement over Bayo's haircut in 1
LET'S FUCKING DANCE YOU BITCH FIGHT ME

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Never played it but it got pretty poor reviews even for a Platinum game. As I said, the footage and impressions I saw showed me that the game has a big damage sponge and UI problem for the sake of having a game where all 4 Turtles are fighting at once at all times instead of a regular action game that has 4-player co-op if you want it. Apparently all 4 turtles have their own purpose in combat and if you're not playing with three other people you need to switch between them and do their stuff to get the job done in a reasonable amount of time because the AI isn't smart. It sounded more like a single-player MMO raid with more direct control at that point so I never touched it.

It is. Bayonetta 1 outfit with 2 hair is peak Bayonetta

The shooting is half the game, though. Apart from bad mouse controls, you could quite literally play it as Transformers: DOOMvestation and have an excellent time.

The game is, in actual fact, a seamless blend of Vanquish and Bayonetta. You want to take the Vanquish out of it; dude, just play Bayonetta.

I thought I remembered it being 30 but I can't find any proof of it. woops

I think you mean EUROCHAD :P

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Ah, apparently the AI was the opposite of what I assumed. Still, I feel fine with it being one of two Platinum games I've never touched. I'll probably play Automata some day but the draw of it isn't the gameplay so I can wait.

First of all, Vanquish's shooting is far better than Devastation's, like far far better.
>shooting is half the game
I used the guns like twice in the first chapter and just jumped and punched niggas instead because the shooting just isn't that good in my opinion.

Modern platinum games are kinda vanilla if you remove the external creative "spice" that comes from people like yoko taro or kojima. I find a lot of their original IP ugly or off putting in some way.

Finally, another person with good taste

>Her whole thing is her hair
>Forms her clothes
>Bashes bad guys
>Summons/becomes a giant inter-dimensional demon demi-god
>DUDE what if we gave her a super short bob cut and got rid of 90% of her hair XDDDD

It was so stupid, the beehive fit thematically and conceptually, it was perfect. Its like taking a character whose whole deal is punching shit real hard with rock-hard fists and redesigning him for a sequel with little stick arms and tiny hands.

What happened to Action games where air juggling potential is the only metric people judge an action game by. Platinum isn't perfect but at least they remember enemies are supposed to be challenging.

>body hair isn't hair

I'll be the one laughing last when Bayonetta has long hair in 3. Just you wait.

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TMNT's biggest problem was not having local co-op

What the FUCK were they thinking

Yeah because Jeanne didn't have short hair in Bayonetta 1 or anything.

I love this video to showcase TMNT:

youtube.com/watch?v=21XwC49CxeI

>that buttery smooth movement system that puts Sunset Overdrive to shame
>less than 60 seconds to auto-clear a mission while doing nothing because of the AI that you can’t disable

The shame is TMNT had a great combat system, a lot of cool mechanics, but they never got a chance to shine because the game would only ever be fun solo, without AI, and that stops being doable outside the tutorial.

You don't really need to use guns much at all unless you're playing Wheeljack with his statspread being tuned towards it. Only time you need the guns is when you're fighting Seekers, and even then you can use Status guns with a wide spread to ground them or just cheese it with things like Sideswipe's flash step or the Grappling Hook. That said they also act as great combo extenders that can give you Vehicle Attacks if you have high Overdrive or get a headshot if you can get used to quickly aiming and firing after a string.

If you don't care about guns at all then Grimlock exists, just run him with the Grappling Hook or Soundwave's gun which has a big hitbox and puts enemies into a stunned state you can grapple them from.

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thats a shame. Never played a game like it, and Ive never had that much fun in a third person shooter. I think the only complaint I can make about it is that it was so short :P

Find. A. Single. Flaw.

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Only twitter comboautists judge action-games by their combo depth though.
Also
>at least they remember enemies are supposed to be challenging
Devastation and MGR was breddy easy in terms of normal enemies.
Only really Bayonetta 1 and Wonderful 101 have some truly challenging normal enemies

Thanks mates, watched some gameplay of the boss fights too. Saved me the time of looking for the torrent. From what you guys said this feels like the first platinum game to give out that selling out feeling. As if they put it out just for some rubles

DMC5 was good but it's literally just DMC4.5. Balrog is great, but the game is yet again giving players 1000 options and enemies are still the same bumbling fucking retards they've been for the last 15 years.

She does not appear to have any body hair, which is a shame because I'd love some good, quality art of Bayonetta with hairy/stubbly pits, a huge bush and a hairy asshole.

Kojima writting

And its dumb on her too for the same reasons

Hideo Kojima
dayum that was easy!

But sir, there are none, so how am I supposed to find one?
>no weapon switching
>no Bloody-Palace type mode
>that mission in the sewers is kinda boring

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I didn’t find Vanquish’s gunplay to be terrific, and I thought the reloading and cover (both of which TFD removes) drags it down.

All I’ll say is that TFD lacked hitscan guns (apart from the lasers); that was an actual bummer. A few more things that felt like they were flinging actual bullets would have been nice.

Still, it’s weird to me that anyone would like TFD and not like the guns. It’s like you said “I loved Mario Kart, I just wish it didn’t have all the shells and banana peels and shit”. Like, son, that’s the whole game, go play Forza.

W101 had some really bad minigames for sure, but it's made up for by the only one that matters:

>GIANT
>ROBOT
>BOXING
>MATCH

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Sam's moveset wasn't a sub weapon

>From what you guys said this feels like the first platinum game to give out that selling out feeling
No, that was their Korra game.

TMNT could have been good but I have no fucking idea why they decided to make it fucking online-only. So goddamned stupid, why would I even want a game like that without couch co-op?

semi-off topic but can I get that webm that's usually named "your life ends 30 minutes from now" with a charge up attack from platinum's transformer's game
I like that webm but haven't seen it in a while

¡¡¡YOU'RE ON, PUTO!!!

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>Bloody palace
Fighting basic enemies is the weakest part of them game, the bosses are where the game is actually good

Sam on the other is actually fun to use on normie enemies

Kamiya games need to have a "not-director's cut" that removes all the bullshit he stuffs in.
Like shit, just give me a rank attack mode that lets me go through the levels but skip all the minigames. In fact, why are the minigames ranked at all? Kamiyas autism gets in the way more and more with each successive game.

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Alt weapons are all gimmicks. L'Etranger is only good for crowds of low-mid tier enemies (and funnily enough the Mistral copy fight in the Desperado building), Monsoon's sai is extremely limited in its abilities to have take up an entire attack button and its main use is to cheese Sundowner's fight, and while I like the heft of Sundowner's sword it's actively not a good weapon to actually use in practice. If you could switch between Raiden's sword and the three of them on the fly (as well as sub-weapons) instead of using a Metal Gear-style pause menu, Raiden would probably feel a lot better on replays. As it stands, Sam's campaign is better to go back to.

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Its a good game but it looks like dogshit, the environments are super boring and the way everything is rendered looks cheap.

The only action game with challenging enemies in NG, Bayos only tough enemy are G&G

Absolutely criminal this game got taken off of steam

Is God Hand the only 3D beat-em-up?

It might not have been quite as good as bayo 1 but it still had some good ideas.

>BRO DIGITAL IS THE FUTURE GET ON BOARD GRANDPA

I find myself appreciating the minigame shit more and more as time goes by. Especially after playing DMC5 where the campaign was just a boring series of corridors.

>I can tell you clearly have not played enough of the first game
Platinumed on PS3. 100% on 360, Switch and PC and logged in around 400 hours. I don't need a PhD to know that I like both games and that I don't have to hate 1 to like 2.

>I didn't mean it like that. I meant V was like Bayo 2 in the sense that a ton of flaws start revealing themselves once you play on higher difficulties.
That's fair. The same thing happened when I played DmC for the first time. I thought the game was fine, that people were overreacting, but the more I played, the more I repeated stages and the higher the difficulty the more and more issues the game started to show it's flaws, the more annoying playing became and the less forgivable those flaws became.

tbf I think I have the game physically, plus not like if you own the game it gets taken away from you. Pirating is always an opportunity too. Speaking of which is there any way to legitimately buy the game on PC

I would have been more interested in this game if it wasn't just more slavish GEEWUN pandering.

Tired of Transformers that look like guys wearing a pile of cardboard boxes.

The guns are not the whole game in TFD though. It's not at all comparable to Mario Kart where items are an integral part of the gameplay. The guns are not even nearly as integral to the gameplay in TFD as items is in Mario Kart
Also
>he plays Vanquish like a cover shooter
Cover is only a crutch in Vanquish for unskilled players who're having a hard time. In actuality it's a tool to launch yourself into advantageous positions with the slow-motion mechanic, draw enemy fire with the cigarette mechanic and take down large groups of enemies instantly with grenade shooting. When you're not using cover for that you're dashing around from one enemy to the next and flipping off enemies.

>Speaking of which is there any way to legitimately buy the game on PC
Unless you can find someone who still has an unused key, lolno

Imagine if Platinum did a character action game instead of a shitty arena brawler with a tacked on drama system lol

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It doesn't make sense to not even give the option especially for a 4player optional game, theres no way that was oversight. As if the dev's believe their fans don't have friends
I liked the Korra game, always wanted a decent avatar related game and its was fun for me

I like Devastation but I wouldn't consider it a top-tier action game. Too much emphasis on RPG elements, gameplay often feels really samey, I don't like vehicle attacks / sparking / whatever you call it when the game slows down and a DING happens. Makes me upset it's going to be in Astral Chain.

>Bloody palace
You don't only fight basic enemies in a Bloody Palace mode though, you also fight bosses and as the floors progress the difficulty of the game increases from normal to hard and so on, there is no healing in between flaws, it's a challenge to see how perfectly you can play the game on an increasing difficulty over a long period of time facing everything the game has to offer and peaking at the absolute apex of its difficulty.
>Fighting basic enemies is the weakest part of them game
Completely and utterly disagree
The stealth sections, mini-robot section and the forced walking section are the weakest parts
Combat is solid.

Imagine a klk game with mgr's cutting/zandatsu mechanics applied to clothes instead, it'd be perfect.

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I'm willing to bet Activision made the call.

They originally said it wouldn't have local co-op because muh 60fps and co-op caused drops, and it wound up being 30fps anyway, so they were full of shit.

>Sam on the other is actually fun to use on normie enemies
Which is exactly why there should be a Bloody Palace mode, because Sam's DLC is just too short.

There's nothing wrong with pirating Devastation, in fact I encourage people to if you don't want to track down a console physical copy just so they can play it (plus it's the only way to get the skins and DLC weapons now too). It's very unlikely that Hasbro will give Activision and/or Platinum the rights to release it again, and the source code isn't even on Activision's servers anymore. Nobody will make money off it anymore, I just want people who want to play it to be able to.

You know why platinum has remained niche for so long? They have shit art direction, their games don't look good from a distance. Their character designs are almost universally ugly and their environments are serviceable at best.

This is a pretty big problem when stylish character action games are your bread and butter.

>platinum peaked years ago and DMC5 beat them at their own game
With what, rehashing DMC4 with an even shittier new character with bland hallway level design? Even MGR's story alone trashes DMC5's.

G2A and other resellers still have valid keys for it.

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Astral Chain looks amazing though

We shouldn't have to resort to piracy, digital distribution is just cancer

Sure, for $40 when it should realistically be a fraction of that if it hadn't been delisted.

I agree, but you have to make do with what you have. At least Devastation was a cross-gen release, so there's physical copies across 4 consoles. My local Gamestop still has multiple copies of Devastation to this day.

For people wondering, don't waste your time on the Max Payne fag. He's in every thread that mentions RE4 or Vanquish in a good light.

neat

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then we got max payne 3 and the tables turned so hard
max payne 1 will always be a treasure

I hate Max Payne fag because I think Max Payne and Vanquish and RE4 are all great and distinct from each other. I doubt Max Payne fag even cleared God Hard.

Shitting on bayo 2 is unironically one of the most boomer contrarian rose-tinted opinion there possibly can be. Game literally reduces the shit of the first one and increases the good.

That's so depressing. It's not like platinum to completely fold under pressure. Just doesn't seem logical

It retailed for $50 at release, how much discount were you expecting on a current gen game less than 5 years old outside of a sale?

This is the most retarded thing I've ever read.

they need to pass a law regarding autistic children without handlers using the internet

Faggots that try to go "This thing is better than the thing you like" even when people can like both things or have more nuanced opinions about it are some of the worst parts of this board and the internet in general.

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How is Max Payne even comparable to vanquish? They feel like completely different games

This is pretty much my exact same experience, i used to love Bayo 2 initially until playing IC back & forth between it and the first game made me grew to hate the former (similar with Tr4sh vs Ultimate).

have you beaten both on NSIC?

It’s not like KAMIYA to (or based Kenji Saito). But Eiro Shirahama? Different story.

slow motion third person shooters

that guy seems like a schizo though

Well, that's a load of bullshit. What isn't a lie is a huge exaggeration, specially the who QTE are core mechanics. I can't even think of 6 instances where they're a thing.

>looks
Yeah, I'd like a demo. Playing is the only way to tell if games like this are actually good.

Goodnight and sleep well anons, this was a decent thread.
Please wish me a good sleep

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Yes and almost fully pure platted both games without checkpoint abuse on the difficulty before NSIC. And?

>he thinks mandatory witch-time is good
>he thinks enemies that guard is good
>he thinks less focus on dodge-offset, the best thing about Bayonetta 1, is good

i wish for you a good sleep

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Thank you so much.

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Not him but I have mixed feelings about dodge offset. It’s a cool mechanic but it feels like it derives most of its value from Bayo’s over-reliance on dial a combos.

Enemy AI is pathetic
forced Witch Time alone makes it entirely worse in design to the first game
weapons are less versatile and useful all around, they are now overly specialized and gimmicky
difficulty level is ridiculously low. First game's Normal feels like 2's Hard.
Enemies have a ridiculous mechanic where they can just decide to stun you if you're attacking them that ruins combat even further.

And the most unforgivable flaw in Bayonetta 2, the bosses are absolutely horrible despite the first game's bosses being shit. The ONE THING that would have been the easiest thing to fix and they still fuck it up.

The ONLY (ONLY) improvements to gameplay are less shit minigame segments and slight reduction of QTEs (though they still exist)

Based and sleepilled.

Astral Chain at least gets the benefit of ARPGs generally playing just fine at 30fps, games like DMC require it to the point where gimping that aspect is bound to piss off anyone.

One of the reasons why i never bothered with DMD on any game from 3 onwards, how the fuck do action games with damage sponge difficulties get shat on yet DMC gets a free pass from doing the same shit?

I don't even understand why people keep this Capcom vs Platinum bullshit.

Holy shit, there's like one hack n' slash coming out each year, and you niggers still seeth as if one were taking the money of the other. The people who make these games drink together after work, knowing they hold the genre on their backs, and you autists are still crying on mass shooter den imageboards as if there were some kind of competition between DMC and Platinum games.

This whole thread is stupid, and so are you all.

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I agree but that isn’t really what the thread is about.

It’s just about how P* are awesome

capcom is garbage