What are some bad games that start off well?

What are some bad games that start off well?

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Persona 5 & MGS4

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>1 hour on rail cutscene
>good

But the gameplay of MGS4 (without cutscenes) is actually good.

This game made me permanently skeptical of all AAA games. Literally the first and last mission are the only good ones while the middle missions are just filler shit saving literally who scientists and killing random tanks.

Funny, this is the worst part of the game

>games

does the gameplay matter if you watch cutscenes after every 5 minutes they let you play?

DK64. Starts off like Mario 64 but with DK, or a 3D version of DKC. Then becomes a clusterfuck.

not him but MGS4 is more of a proper MGS game than MGS5

Can't say RE4 is a bad game but it started off great and lost alot of pace very quickly afterwards.

Kingdom Hearts, Xenoblade Chronicles

How do you figure?
>Has stealth
>Has snake
>Has a pants on head retarded story with twists
>Has preachy westaboo take on globalism and is basically a prequel to mgs 4s war economy

Seems like an mgs game to me

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>story
Fucking barely.

Bait

Has a bunch of casualized shit with it
>weapon classes
>regenerative health
>sprinting
>slow motion
>buddy system
>helicopter with air support
>press one button repeatedly for CQC
>no boss fights
>empty "open world" sandbox
>missions only reward you for stealth, but encourages you to play like Rambo
>only real base is an african mansion
>no warring factions
>enemies are dumb as fuck

Contrarians should leave. The worst part of the game was the first mission due to railroading.

>It's a movie pretending to be a game
Sounds like MGS

forgot to put how all the side quests and main missions repeat themselves. Act 2 is a copy of Act 1 with an added difficulty spike and on site procurement. All the side quests also repeat themselves ad nauseum.

Yes because you can skip the cutscenes dumbass

SFV

>heavily scripted with very little interactivity
>linear
>the burning man and the whale are real things rather than BB's imagination

It's a terrible start to the game.

Ground Zeroes had no railroading though.

linear is actually a good thing. the level design is also better than a vacant sandbox. the problem is how on-rails it is

Until you get to act 3 at which point the remainder of the game is almost entirely crappy gimmick sections

This

The prologue has almost none of the things that make MGSV great

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mgsv is a good game

Act 3 sneaking was bad, but the motorcycle chase and boss fight were great. What didn't you like about act 3 and what other parts were gimmick in Act 4 and Act 5, user?

>linear is actually a good thing.

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>weapon classes
Don't see how this doesn't make it mgs. There's been a canon reason for why snake can upgrade shit for 2 games now
>>regenerative health
Fair
>>sprinting
Don't see how this makes the game less of an mgs
>>slow motion
Fair, but can be turned off and the game rewards you for it
>>buddy system
Agree
>>helicopter with air support
Optional and you don't have to ever use it
>>press one button repeatedly for CQC
So like mgs 1 and 2? Or even 3
>>no boss fights
There are like 5 boss fights in the game. You're outright lying
>>empty "open world" sandbox
I guess you can argue this, but it was reiterated quite a few times the open world was mainly there for the missions to be approached from absolutely any direction to allow in mission freedom, which it very much does
>>missions only reward you for stealth, but encourages you to play like Rambo
>>only real base is an african mansion
What about okb, the place u fight sahalenthropus with Huey, or the area you rescue Huey from?
>>no warring factions
Didn't realize this was a staple of mgs
>>enemies are dumb as fuck
This one ill concede too 100%

Most Kino moment in the game is unironically this mission. Motherbase actually had a nice environment to do some sneaking

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I actually loved the sneaking part the first time around, although considering it’s the same route he follows every time or gets pretty dull on repeat playthoughs I admit. I wasn’t too keen on the motorcycle chase since Act 2 literally ended with a prolonged vehicle chase sequence as well, it already felt kind of stale to me gameplay wise, although seeing EVA on her motorcycle again was pretty kino. Raven is the worst boss in the game though imo

>implying this shit started well

autistic screeching is not an argument. open world fags are zoomer cancer

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Ground Zeroes was perfection. Closed world but nonlinear.

Same reason GZ is better than TPP on the whole.
Having a few limitations makes games better.

The rail shooting in act 3 is dull and it goes on way too long, especially considering the game already had a fucking rail shooter in act 2 and didn't need another.

Act 4's gimmick is that there are no human enemies in it, so the "gameplay" amounts to just tossing chaff grenades in every room and running on by

Act 5 has a single area where you do anything other than boss fights or the forced MGS button mashing sequence, and it's on perma-caution, making a lot of your tools less effective than they would otherwise be, again, nullifying a lot of the gameplay. You may as well just run through it, not caring about alerts and toss a smoke grenade near the door to get it over with.

based

>There are like 5 boss fights in the game. You're outright lying
Skulls are just buffed soldiers. Bullet sponge wave is not a boss fight. Sahelanthropus was so I take it back, but that's hardly a boss fight on the same levels as The Fury, The Boss, Liquid, Metal Gear Ray, Crying Wolf, Solidus, etc.
As for OKB, you can speed in with D-Walker and clear it easily. It's one road as opposed to an enclosed facility like the mansion which is the only well designed place.
>Didn't realize this was a staple of mgs
It isn't, but if Act 1 and 2 had it in a condensed linear game like MGS4, I don't see why this couldn't have it either. And as for CQC, the inputs were a bit more complex in previous games. It's fine if people like MGSV on it's own, but it's a bad MGS game because it deviates from what made the series so good.

bro, nothing gives you more of an hard erection than sedating and fultoning all of the skulls without detection and getting S ranked.

>well
>unskippable, rail-road tutorial section

>Skulls are just buffed soldiers. Bullet sponge wave is not a boss fight.
What about eli? Or quiet? Or the man on fire? Or the sniper skulls? You're also devaluing how much freedom you have in those boss fights. You can beat volgin like 3 different ways, you can beat quiet like 3 different ways, you can beat Eli just like you can the end of you don't even feel like fighting him.

>As for OKB, you can speed in with D-Walker and clear it easily

You can also not do that, and have one of the funnest stealth sequences in the game. Youre punishing the game because you choose to take advantage of the freedom it gave you? Seems kinda unfair, I didn't zoom through okb on d Walker and ghosted the mission, and it was kino.

mgsv of course

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>Man on Fire
HARDLY a boss fight. I couldn't even remember that until you reminded me. Quiet is fine, but it's nothing different from Sniper Wolf and Crying Wolf. Sniper Skulls wasn't really a boss fight either.
>You're also devaluing how much freedom you have in those boss fights.
Is it really a boss fight if you don't have to fight them? And I only used D-Walker as an extreme example, but even crawling through is still painfully easy. Nowhere near as difficult as Groznyj Grad and Outer Haven.