I started out messing with Unity some months ago and want to get into independent game making. I was wondering if you guys have any resources or want to share experience with it, I don't usually post here.
I'm very aware that despite my efforts, the market no longer supports indie game developers like it did when I started.
This is eternity/oblivion.
Gavin Perry
If you have any kind of audience, just pitch your game to Epic. They essentially pay you up front as though your game sold 10k copies.
Brayden Williams
>Video tutorials are enough >You sit down and make games >Start with small games >One game a week >Until you feel comfortable using the tools Devving is also a very long process, specially with video games, some games may take a few months depending on your experience, other may takes years, I don't recommend game dev if you don't have patience.
Have some audience from my last game, but I don't think Epic is keen on my kind of project.
Don't really want to do exclusivity, though. I like selling DRM-free on my own site.
I'm not particularly worried about the money because I make enough doing other shit. Just know that nobody's going to play this thing.
Chase Murphy
This is a pretty good roadmap. Though, I do recommend having solid attainable visions for each project.
Nathan Bennett
>Got inspired from last nights game dev thread >Was tired and it was midnight so I thought I’d get up early and dedicate today >”working on updates 15%” Fuck windows
Whoa 5 years is a long time, though I guess not for making indie games. Hope the project is coming alright. I have no idea how the market or the industry handle indie games these days, one of the reasons I started the thread.
I'm trying to go that way. For now I'm getting comfortable with the tools, watching videos from Brackeys, Thomas Brush or Unity official tutorials. They all say to start small and finish a project, even if little.
I have a grand idea for a game, I guess everyone has an idea like that. But I'm not naive to think it's easy. I come from design and illustration, have worked with animation and know some programming, patience is really obligatory.