FUCK DIRECT HIT FUCKING SHIT ASS FUCK WEAPON

FUCK DIRECT HIT FUCKING SHIT ASS FUCK WEAPON

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHH

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>2019
>Not admitting TF2s game design is dead.

God, as a Scout main I fucking hate this shit weapon so much

Go fuck yourself, Overcuck retard

i love getting 1shot by this weapon as scout, especially when the retard doesn't even aim and just randomly flicks. it's great how they haven't changed this weapon since it was added
whenever someone says scout counters soldier i can't help but think about this retarded weapon.

moron

-141

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it really shouldn't one shot scouts
other than that, its perfect
>tfw using a banner and 3 hitting an overhealed heavy

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>tfw can't airshot with it

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Scouts deserve to get one shotted, no one likes them.

>give pyro a reflect mechanic pushing the idea of them being a soldier counter since he didn't have one
>reflect mechanic was poorly implement, airblast cost a ridiculous amount of ammo and at the time soldier's fire rate was higher than pyro could airblast so soldier could just spam
>"I know let's give soldier a rocket launcher that fires really fast rockets!"
Least they could have practised what they preached about readability that gave the weapon something that made it really obvious what the soldier was holding from a distance.

Pyro will always be the eternal jobber who will never make it in comp.

youtube.com/watch?v=lU1Qg1oWqz4

comp? what? fuck off with your gay community servers we're talking about actual matches here.

>Play with Direct Hit
>Hit all of my missiles, destroy 125hp classes like nothing, feel like a god
>Play with Direct Hit in another game
>Go full retard, never hit any of my shots, get killed like a moron
Don't know why this happens

Old you - good. New you - bad.

the slight difference in server network settings causes miscalibration of your mental to game response pathway

>see soldier doing the "wait for them to airblast" strat
>call their bluff and move in to attack

>Cant aim as scout
Just kill me

WHY EVERYONE KEEPS CHOSING TURBINE OVER AND OVER!!

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why are you playing CTF to begin with
it sucks

here we go with faggots who have been on Yea Forums for like a month feeling the need to parrot the shitty opinions they've seen around

>raw input
>lower sense
>actually aim/train now
>????
>PROFIT

why does matchmaking still suck so much after all these years?

scout main here
fuck soldiers, fuck pyros, fuck jannies and fuck trannies
that is all have a good day

Play mge

Also fuck Medics who refuse to die to Scout chads

>Kills you with Natasha
>Eats sandvich
>Dabs on scout's corpse
>Z2
>Walks away looking for a medic girlfriend

>Natasha
Fuck you

Lol shitters as always get big mad about a perfectly balanced sidegrade to stock. I love the DH but there's been so many times where I flanked or somesuch and i was like "damn I wish I had splash"

no one is forcing you retards to intentionally drop your iq by 30 points and go for the super epic meatshots on a guy using the only weapon left that is guarunteed to oneshot you non crit at close ranges, any problem you have with that shit is entirely your fault. did you know that projectiles do 0 damage when you dodge them, which is easy to do as the fastest class in the game that can chase anyone down and easily pepper them to death? thank me for reminding you

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I love this weapon. It’s ironically the rl I’ve gotten the most airshots with.
>tfw pop overhealed solly in the air and airshot him
>impact sends him flying into ground
>fall damage from velocity of shot kills him
>medic just fucking looks at me and runs away

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I legit pocket this thing for Sentries of all things. Teams are always full of idiots and Direct Hit can damage Buildings faster than Engies can repair. It being a good weapon on its own also helps.

why are people too retarded to take out a sentry nest
>join a server in the loosing team
>badwater
>game's almost over, team hasn't captured the first point yet
>pick demo
>hide behind one of the rocks above the tunel entry
>use the forbidden magic of gravity and aim at the sky above the nest
>half the enemy team is obliterated and so are the sentries

Scoutfag here, I love fighting DH solly for the sexual thrill. When a single rocket can delete you it is just intense.

good place to dm, hightower is filled with people not really "playing the game" (because they're retarded soundsmith fans)

>fuck pyros
You have no excuse, any good scout hard counters pyros.

this
team won't play objective on hightower because some retard said so. It does feel satisfying to kill friendlies just to hear them bitching in chat.

\>be scout
\>engage in a 1v1 with a pyro
\>stay out of his range
\>(or so I thought)
\>every single time I think he won't catch me he lights me on fire with his fucking flamethrower
how does he keep DOING IT

>\>

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>as a Scout main
Does anyone care about you fuckers or your opinions?

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second nature from greentexting in d*scord

Getting licked by the flames doesn't even do a full 60 afterburn anymore.

any tips on how to launch people up to airshot them with this thing? feels like even when I aim at their feet its impossible to launch them

>username is BIG DICK
>using original
based as fuck

Every time I take a break from the game I have to relearn the timing for the direct hit. I wouldn't be so bad if more pepole used it, but getting the standard airblast time down to muscle memory only to get one direct hit user every 20 games who proceeds to beat your shit in is rough.

...

>tfw 10/15 for triple jump soda popper kills

I AM DOING IT MAN

I AM MAKING IT HAPPEN

>join hightower
>filled with retards flying on rocket jumpers with shovels
>be engineer
>have minisentry
>build it somewhere
>retards get butthurt over it and start spamming direct hit everywhere

This
Unless you panic, or have the reaction time of a sloth you can beat a pyro with thier flamethrower out in pretty much any situation. Especially if you have full health or any kind of range on them.

>kill friendly
>half of the server spergs and kicks me
Play the objective, you bloody fucking imbeciles. Who the fuck wants to linger on a map for +30 minutes so you retards can dance in a circle

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mat_phong 0 or mat_phong 1 lads

>want to play player destruction since it's dm: the gamemode
>zero servers that host pd maps are ever populated
Why?

value doesn't bother to advertise it

Whenever I airblasted one of these I never hit the guy shooting at me instead it would hit their team mate on the other side of the map.

See, his problem was using a flare gun.

Why do you think they call it the "Direct Miss"

>he doesn't play the best, vital class in the game
Widerlich.

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Just an example of how great democracy is, user.

mat_phong 1 and r_rimlight 0

When will the key price drop to nothing. Last time I played, the price was at 27 ref. Fucking tradetrannies

it's more like the shins. bombing on snipers is good practice. get up close, shoot shins, pop them in mid air.

>When will the key price drop to nothing
never until valve creates a metal sink (not happening)

never since metal is infinite

>metal sink
>decreasing key price
no

>game design is dead
What?

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Craftable keys

okay you tell me, mr. genius trader, what do people use to buy keys if it isn't real money?

Do you really think a metal sink would really raise the value of metal if metal is unlimited supply to begin with

TF2 medic has got to be the only support class in any game that's fun to play

>you will never play as prenerf degreaser/flare/axtinguisher pyro ever again
For a brief moment in time, Pyro was fun.

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>>you will never play as prenerf degreaser/flare/axtinguisher pyro ever again
thank fuck for that

Flare gun is still good. You don't have to pull off a wombo combo every time. You can use it to harass from a distance and finish off people who outran you.

Keep trying to lead every air shot, over time you'll get a feel for its velocity and how much you should adjust, it just takes time.

>will never flarepunch pyros again
;_;

The Ulapool Caber will surely get buffed again, r-right bros?

yeah I miss killing you shitters as stock flamethrower pyro

>S+M1
>Win
heh.....

>When you singlehandedly cap Hightower and an entire server of 12 years old start screeching into their mic

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>just hold m1 at all times
Even overwatch does a better job at this.

>he actually had trouble against one of the worst classes in the game

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Detonator is infinitely better for harassment. There is no reason to take flare anymore over shotgun. Degreaser is what made that weapon viable and now it's dead.

Detonator's damage is piss-poor though. Flare is invaluable for dealing with Heavies and long-range targets in general.

A Pyro has better things to do than dealing with Heavies.
Like getting out of here.

>heavy on the field
>suggesting the pyro do jack shit

>Lvl 2 Sentry up and running
>Enemy Soldier drops infront of it out of the sky
>Walks up to the Sentry and destroys it with his shotgun
How

>Detonator's damage is piss-poor though
60 damage afterburn for both, you're talking about a difference of SEVEN damage. Also that afterburn damage adds up when you can light up 90% of the enemy team consistently while you would struggle to the same with the flare gun AND it cripples medic healing as an added bonus.

Flare does full crits on burning targets, at 90 damage that's three times the amount the detonator's mini-crit does on burning targets. You're basically getting a weapon that's good for setting targets on fire by giving up the weapon you want to set them on fire for in the first place.

>Flare does full crits on burning targets
Which means either hitting 2 flares in a row (unlikely) or you're fighting at close range where shotgun is objectively better. flare is garbage dude. I didn't even get into all the mobility the detonator gives you.

Turbine is for people who don't wanna play on 2fort but also like the concept design of 2fort but on a bigger scale

Hightower isn't that good of a map but it's a real shame it's been overtaken by Tryharding Soldiers who made it their personal playground to swat at people with a fucking shovel all day

If you actually try to playing the fucking objective you get shit for it so instead of playing along most people just went with fucking with soldiers by placing a mini sentry somewhere so soldiers can get interrupted and die from fall damage

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Scout isn’t a hard counter to soldier, I wouldn’t even call it a soft counter. Scout only soft counters demo.

>stay at a distance
>pepper soldier to death with 50 damage shots while you can easily dodge all his rockets
>easily deny rocket jumps and dominate the high ground

The most frustrating game I've ever played in my 4,500 hours came on one of my favorite maps, Harvest. It was just two players on the enemy team that completely shut us down. A god-tier sniper on the far building, and a Direct Hitboats Soldier on the back part of the roof of the control point building in the center. I'm your standard rocket jumping gunboats Soldier main, and I must've went like 2-30 that entire match. Every time I would rollout, he would airshot me and kill me. I was one of his only targets, because the Sniper in the back was killing everyone else. That's how the entire game went. He knew I would rocket jump to him, I knew I would rocket jump to him, he knew he would airshot me no matter what, I knew he would airshot me no matter what. I did it anyway, over and over and over again, because I figured at least once he would miss his airshot and I could take him out.

He didn't miss a single time.

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>arguing over flares when scorch is still god emperor of secondaries

>I'm bad and can't time explosions or det jump

It's always funny when one of my shots completely throws off any enemy making them get hit once again and exploding

Open field scout does have a bit of an advantage. But a good soldier that can rocket jump fast and soldier vs scout in tight corners the advantage goes to the soldier.

This is like saying pyro can hard counter heavy because he shoot flares on him from a distance.

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TF2 really only needs one update, and that's a VAC update because running into a hacker 30% of games is getting rather ridiculous.

>Stops responding because he's to busy pretending that he is amazing
What a faggot

how retarded do you have to be to think the DH is anything other than a perfectly balanced sidegrade?
its upsides are strong but so are its downsides
getting one shot by a point blank direct hit sucks but if you were that close to the soldier he would've gibbed you even more easily with the stock

lmao, you can always tell when it's babby's first decent kill when they stop in your killcam and spend 12 seconds typing some bants to you in chat.

>But a good soldier that can rocket jump fast and soldier vs scout in tight corners the advantage goes to the soldier.
Maps that are mostly chokepoints are dogshit. See dustbowl, goldrush. A smart soldier will take the fight in a chokepoint yes but good maps place them few and far between and it's not always going to be an option.

I really want to try and get good with the scorch shot/detonator but I can't bring myself to give up the shotgun. Its saved my ass on so many occasions

>get good with the scorch shot
how, it's one of the most braindead weapons in the game. just shoot it into a chokepoint and light up five people for free.

The problem with the Direct Hit is that it's a good weapon when the Rocket Launcher is a great, easy, all-around useful weapon with no downsides.

>just charge your ult cast it and die
there's nothing more braindead than playing mercy

>Put on fist of steel
>They don't do extra damage
>Put on the eviction notice
>Drains my health

What the fuck, liberally no fun allowed

I mean yeah but outside basic harassment what else is it good for?

Reminds of a fag that thought predicting where the enemy comes from and deflecting rockets was worthy of a frag video

clearing stickies but otherwise not much. pyro is a shit class after all, he's not going to be that useful no matter what you use.

Blame comp players, their the reason for the health drain on the grus and en

>greentexting outside of Yea Forums
cringe

>when DH was introduced it did mini-crit damage even on jumping players
>when valve first implemented mini-crits it caused you to do less damage at close range due to capping ramp up to 135% instead of 150%
>when bonk was first introduced it gave you automatic slow-down making it pretty useless, this stat was removed and considered a good move until years they introduced it again for no reason
what goofballs

eviction notice wasn't banned even before the nerf.

At least you have to make choices on when to heal and when to damage boost along with making calls on when and who to revive on the team. Not to mention the number of alternatives you have to heal-beaming, like characters who lets you heal and fight at the same time.

whats the fucking deal with the dragons fury

Scorch shot is easy as fuck to use. There's literally nothing to it. Detonator tougher due to needing to judge distance for detonation, but detonator honestly isn't worth using for anything other than flare jumping and even that is very situational.

It's good for countering ranged harassment, it gives you something to do other than suicide charging if you know getting into flamethrower/shotgun range is going to kill you, but that's it. Don't expect to be actually killing people with it like it was a real gun.

It's still part of what they were complaining about.
Apparently they were having an issue with heavy reaching the front lines too quickly

a lot of those first updates from back in the day are responsible for some really stupid fucking weapons that should have just been deleted outright and for some reason are immune from getting the nerfs they deserve

>direct hit
>sandvich
>huntsman
>deadringer

>bonk
>a item that allegedly makes scout move quickly so that he's dodging everything that's fired at him
>despite still receiving knockback from everything that hits him
Why didn't they just call it Uber-In-A-Can?

retards bitched about it being OP when it was literally the most perfect and balanced flamethrower pyro had

Hitbox is buggy and the airblast penalty makes you soldier food. Can theoretically do slightly more damage than stock but takes much more effort.

>heavy can actually appear at fights
>"NERF HIM"

I started using lmaobox this weekend and it really opened my eyes to see how many cheaters there are on BOTH teams. As long as you're obvious, nobody says anything but having walls allows me to see when people are looking directly at me through walls instead of at the corner that I'm about to pass through.

I only turn on my aim hack when I'm fighting other snipers because they ruin games completely and I like playing batman.
>see other team has 3+ snipers
>switch to sniper, aim hack waits until I pass over their body before snapping to their heads and shooting
>don't shoot not-sniper classes except for people harassing me and even then I only use my SMG without aim hacks
>Still get killed occasionally by other snipers or by other random classes so it takes away at least the little suspicion someone might have.
It's a weird sense of justice.

Get airshot retard

Which is true, heavy automatically wins midfights just by being there. The GRU was just a poorly designed weapon to begin with, it removes heavy's core weakness without costing anything in return. Eviction notice was much more balanced.

>Heavy autowins midfight because compfags cant aim with Sniper

I can't remember the last time I saw someone that was actually good at using that.

It's garbage.
If you have cyborg accuracy and are lucky enough to not get knocked around by any of the everything in this game with knockback, it will outdamage the flamethrower, but if you miss even once it loses out to the flamethrower.
The airblast is also totally useless and the projectile is bugged and will get deleted if other projectiles pass through it.

>non-6s meta class shows up to the front
>"valve pls nerf :(((("
compniggers deserve to hang

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No one wants to fight heavies. He's a class that's pretty much designed around the idea that his actual involvement in fights be kept to a minimum. It's a shit way of designing a class and he's always needed a rework.

>oh shit they brought a heavy to mid let me just walk all the way back to spawn to switch to sniper

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I'm still mad they killed puff n sting.

Huh, I never thought about it. But wallhacking does allow you to catch out other wallhackers doesn't it?

>game design
>dead
You do know what "game design" means right?

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>bring a sniper to mid for the heavy
>"loljk we don't have a heavy this round, now you're at a disadvantage"

Heavy is meant to be slow and played in a defensive position.

You have brain problems seek help.

What if you didnt center your meta game around 4 classes, 1 game mode and 3 maps?

>shitting on sniper mains
based, fuck those niggers

Or just have more than 6 players on your team so you have a spare slot for sniper, how about that you fucking comp retards

>damage dealing
You mean like the kritz?
>making calls on the rez
Which are completely crippled by who died and your distance to them. The choice is always obvious, rez the most people,
hence my original post, your only purpose is to die popping your ult.
No uber building and overheals since your ult builds no matter what, no trying to dodge damage, no actual pushing.
Also, she's a healer who relies on people dying (both her and your teammates being bad) to be effective.
I'm not even going to how rez as a mechanic is stupid in a team based fps.
>other healers
You mean people with a passive heal aura/orb or people who use what is a crusaders crossbow only.

>300 health
>slow as shit
>medic pocket
>leads the entire team
>involvement in fights to be kept to a minimum
What?

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>sandvich
>"help i cant backstab/headshot the large hitbox man while he's loudly and slowly taunting for a million years to regain health that can then be immediately deleted by any soldier or demo with a brain"
I didnt think it was possible for someone to be this bad at the game.

Yeah bro why does Heavy even have the ability to move? He's just a manually aimed sentry gun

Actual cheater scum
>I'm batman xdddd

>rework an 11 year old character to fit some autistic competitive meta

Holy fuck PLEASE go play Overwatch.

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HEAVY UPDATE WHEN, VALVE? MY BOY DESERVES IT, IT'S BEEN SO LONG.

did you even play this game before heavy spin up times were changed?

I got kicked from a server for doing this in highertower

PYRO LOADOUTS:
I run Dragon's Fury, stock shotgun, and powerjack. An acceptable alternative loadout is backburner, jetpack, and powerjack. These are the only viable choices for pyro.

then you would have prolander which is even more boring and slow than 6s, other gamemodes aren't played because they have fundamental flaws that valve needs to address, other maps aren't played because they're poorly designed dogshit chokepoint fests where one team can win by just spamming a door until the time runs out. we've been over this every thread I'm not going to spell it out again for your dumbass. valve is the problem, comp works with what they have.

>it's another balance thread where nobody remembers to assume that every individual in a hypothetical is equally skilled

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*going to go into

this wouldn't change anything. your team is still down a player during midfights and at a disadvantage. bringing a heavy to mid doesn't put you at a disadvantage but bringing a sniper does.

>shotgun with Dragon's Fury
>Backburner ever
No.

Then the game isn't made for esports faggotry. Go play something else.

The amount of cheaters in fucking casual games is ridiculous, it makes the game borderline unplayable
Its really obvious too because 99% of these fuckers just play Aimbot Sniper/Spy or full on spinhacks Heavy
I legitimately do not believe a spy/sniper isnt hacking unless I see expensive hats on them, and even then theyre probably hacking
Fuck F2P

The GRU was a fine wepon made to help heavy be more fun to play with is a whole different problem, but (like literally everything in the game from before 2016) it wasn't designed with "super serious" comp autisits in mind

He's the slowest class in the game with little to no options to overcome his slow speed. That means compared to over classes his travel:combat ratio has him doing the most travelling and the least involvement in combat.

This is done intentionally, because Heavy basically turns every fight he enters from "run and gun" to "peak around corners" (which is shit and unfun). So making him slow is basically Valve's way of keeping the game fun as often as they can without just flat out removing the class.

I never thought I'd stoop low enough to cheat in an online video game, but here I am. In addition to learning about who on the other team is hacking, it made me learn that the game is actually EXTREMELY boring if you don't have unlocks. I want my Brass Beast Heavy, my Scottish Resistance/Peg Leg demo, my Phlog, Classic, Batalion's Back Up. Yeah the stock weapons are almost always superior but what's fun about stomping scrubs in match making? Even without hacks games were a cake walk because you just run around as a stock demo and rape everything.

Anyone care to answer?
tf2g would rather discuss trannies and tripfags

Here's your answer - videogame discussion on Yea Forums is genuinely better than /vg/.

>he doesn't battlemedic
Fag

This is objectively wrong, the tf2 general just happens to be full of Yea Forumsedditors.

Replace the minigun with a sidegrade super shotgun that has huge range, damage and close range knockback but slow rate of fire and reload.

Dumbs like this are why I can't play valves awful mm unironically kill yourself.

Most of the cheating Spies I see are decked out in cosmetics.

>implying the backburner is bad
It's the only flamethrower that can actually do any damage. You need the guaranteed crits to actually kill people. Flamethrowers are buggy as hell and their ramp-up resets pretty much constantly due to bugs. Try fighting someone against a wall with a flamethrower to see what I mean. The guaranteed crits remove ramp-up so your damage actually works.

fuck you fuck valve and fuck comp

so a double barrel?
also would he be able to carry two shotguns at that point? the super one and a normal shotgun?

Fuck off Chris

Just dodge lol

Why not? If you give the gun an obvious look and make the silhouette obvious he's holding it there is no problem. You still want to scare people out of fighting Heavy head-on but rather than have a loud gun with startup, maybe give him a gun that clatters as he moves but can be used immediately.

Heavy is countered by almost every class in the game.

First of all you have questionable taste
Second I run stock, stock and the home wrecker

you're dumb go away, heavy when it isn't played by a idiot takes 4 people focusing or instant kills to die.

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You probably value airblast too much. Needing to airblast a lot usually means you've overextending a lot. Otherwise, you cool. Homewrecker's legit.

Part of playing heavy is knowing where you should/shouldn't go and when.

>The GRU was a fine wepon made to help heavy be more fun to play with is a whole different problem
and made the game unfun for everybody else as your team all has to play passive and glue themselves to you to get the most out of him and the enemy team can't do anything because you can't push into a heavy.
>it wasn't designed with "super serious" comp autisits in mind
yeah that's why valve continues to nerf pyro and spy, the two weakest classes in every competitive format and why comp mode is a no restrictions turbine shitfest. if only valve would pander to 2fort chads like us who think idling in the intel room is the height of TF2. woowee I sure would hate to have to play against someone better than me or actually try to improve instead of farming retards in pubs and thinking it's an accomplishment.

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Is that what it is?
I just assumed Valve fucked Spy's stab detection even worse recently
Really feels like facestabs are borderline given at the moment, nearly every spy in pub will now just run at you face first and get the stab, god forbid they have a tiny bit of height advantage

>some retarded cheating kid thinks he's the batman
LMAO

>travel to combat ratio
That entirely depends on the skill of the player. He's the slowest class because of his health pool. It's pretty much simple video game balance. Every class can take out a heavy pretty quick if they can aim better than the heavy. Every class is dead if they're worse than the heavy. This isn't a 30+ character game. There's 9. You're way over complicating a simple game. You're also forgetting the magical off buttons heavy has, his spine and his head.

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>You mean like the kritz?
Wow some choice, it's fucking only available to you when you've charged it up.
>The choice is always obvious, rez the most people, hence my original post, your only purpose is to die popping your ult.
You are aware they've changed how Mercy's res works right?
>You mean people with a passive heal aura/orb or people who use what is a crusaders crossbow only.
Yes, having the choice to heal and fight at the same time instead of being a battle-medic faggot not doing their job is nice. As well as having a character basically built around the crusaders crossbow with some added abilities.

snipers aren't people so he's complete justified

Literally get good

>playing without a medic
>grab the Black Box
>nobody can kill me
>Yea Forums hates it
I don't get it

Pyro has no way to get into position to use the crits, the crit angle is tiny and you'll often lose it if your enemy turns even slightly, and if you're not backburning with the Backburner it's literally a direct downgrade to stock.
Honestly taking the Thermal Thruster with it is even worse, because now thanks to a prohibitively expensive airblast and no secondary weapon, you're completely incapable of defending yourself.

If crits are what you want you're far better off going phlog/flare, since it does the whole crit boost thing in a way that actually works with what the pyro has and doesn't leave you totally incapable of defending yourself against weapons with a range longer than melee.

Pyros can't kill heavies at all unless they airblast the heavy into an environmental hazard.

I had that problem back when,I first started and had to work hard to break it.
Now I mainly stick with my team to help spycheck and extinguish occasionally ambushing and harassing when the map allows it.
There are few things better than running up behind the enemy during a team fight and causing as much chaos as possible while retreating back to your friends.

>really enormous boxy shotgun
>makes clattering noise as he moves because all the shells are carried on the side
>Heavy carries & stands up straight when using it like Rambo (like a minigun), unlike normal shotgun
>does like 175 damage if he shoots you point blank
>otherwise does knockback and solid damage from midrange
>faster rate of fire than Family Business but reloads slowly

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>people with less than 5000 hours discussing game balance

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>second nature from greentexting in d*scord

fucking hell

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Yea Forums hates it because they're probably Soundsmith fanboys. The stock RL is better in almost all scenarios. Black Box isn't a crutch, it's just categorically worse.

Sure he does, you flank. Flank flank flank. Jetpack, flank. You don't need to have the backburn the entire time, either. If you're running at the enemy players straight on with any pyro loadout, you're doing it wrong.

>instead of playing along most people just went with fucking with soldiers by placing a mini sentry somewhere so soldiers can get interrupted and die from fall damage

I can relate to this, I hate hightower.

Black Box works when defending indoors, making it a solid situational sidegrade.

this webm just proves you're a shitter that got ONE good kill

Post loadouts that prove the player is an idiot:
>Soldier: Black Box, Conch

>That entirely depends on the skill of the player.
Heavy is always slowest to the battle, no matter how good you are. Even if we work on the idea that you can be so good at Heavy that you see every fight to the end without dying, you'll still take longer to reach the next fight than if you had done as well as another class.
> You're also forgetting the magical off buttons heavy has, his spine and his head.
Both are unreliable and can lead to teams overusing the two classes that contribute most to bad team comps.

stop responding to bait, retard

>competitive superman or ctf Rancho Relaxo
>there is no other way to play
Jesus why are comp players always so detached from the game as a whole.

Sandvich is OP not because of the self-heal, but the ability to instantly save your medic's ass

God the Sandvich's right-click has got to be one of Valve's dumbest decisions.

>GRU was nerfed because comp meta can't deal with a heavy
delete comp already

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>Sure he does, you flank
Yeah, see, my assumption was you aren't playing against retards because literally anything can kill retards. Spy has tools specifically designed to allow him to get behind enemies and kill them and even he has a very hard time of it.
"Just flank, dude" isn't a proper argument because it isn't going to work on anyone who isn't braindead, and when you do go up against a team with more than 10 brain cells between them and are intercepted while you're trying to "just flank, dude" you're going to get your asshole reamed because you're using crappy weapons that only work if absolutely everything goes in your favor.

fuck off, I don't give a shit about your bait meta, I reply to whoever the fuck I want.

I just started using this thing the other day, it’s god damn hilarious when the dead player doesn’t explode but instead rag dolls into the horizon or somersaults into a wall

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Ah yes I clearly remember all those causal matches ruined by the deredded GRU what a terror it was.......oh wait you're just talking out your ass

>weapon gets nerfed because it's overpowered
>valve as usual is retarded and kills it
>Yea Forumsedditors keep complaining about muh compfag boogeyman even though the problem is valve can't into balancing for shit

>muh comp players boogeyman
god every thread has you autists complaining like people who play comp are actively conspiring into making tf2 a less fun game. ask any comp player and they'll tell you that no one wanted weapons being made less fun, hell all changes made by valve had ZERO IMPACT on 6s meta.
it was valve's decision to make changes to weapons to make their official comp viable, but they half-arsed it so tf2 ended up with a mode that no one plays because unofficial leagues offer more rewards, balance, players, everything.

Shortstop destroys soldiers at mid range.

I miss the croc-o-style kit's headshot immunity.
Pissing off bazaar users endlessly was fun.

I don't play scout, but why is this weapon particularly good against soldiers?

I've seen a shit load of games go to shit thanks to Heavy + Medic combos so yeah.

It's so frustrating watching the discussion in threads like this, because the compfag and "muh tf2 is a casual game" sides are equally on point and equally retarded depending on the issue being discussed.

Competitive players refuse to play more than 4 classes, 3 maps and 1 game mode. Valve sees this and desperately nerfs everything accordingly so they will try using something new, not realizing compfags never want to leave their bubble, ever.

they're using cl_interp 5

Same here except its always always due to being outplayed by the enemy team rather than a single heavy medic rushing mid

>there is no other way to play
I'm literally the person right in the middle. I play lobbies occasionally but I've never played in a competitive league. Almost all my time in TF2 has been in pubs. The reason why I hate this fucking pub mentality of never changing and never improving is because I've been there and done everything. It's just not fun anymore. Getting a 20 killstreak means nothing when the players you killed didn't even realize you were shooting at them. Pub players are worse than bots and the vast majority of weapons and maps in TF2 are so fucking bad that they may as well not exist. Comp players want to fix these things and pub players don't. They don't want dustbowl to go away because they can't hit anything that's not in a chokepoint. They don't want pyro or spy to be buffed because they don't have any situational awareness. They don't want a competitive mode or tournaments because they don't want a challenge. Fuck you shitters who just want to wallow in mediocrity and never improve because losing hurts your ego.

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It has a tighter spread and so you can hit with all pellets at medium range if you can aim.

When you don't know what a term really means but you sew it into your statement to seems smart.

Is there anything wrong with that? I'm a Soldier main, and I've seen plenty of Soldier + Medic combos wreck havoc too. I think Heavy should be a viable combat class, and he is when you're not playing the gimped version of TF2 known as 6s.

I miss the jarate rifle bros

I love turbine fuck you, it's a beautiful spammy unbalanced mess

dont mind me just stealing your intel

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Aside from Doublecross, turbine shits on all the other ctf maps

I’d rather play 2fort for the fact that it at least provides some cover from the spam, too many times an entire team dominate like 90% of the map
Then again I’d rather play Sawmill over any other CTF map

>join good old deathmatch map (ctf_2fort)
>some guy complaining the game has been going on for over an hour and that he wants it to end but refuses to just leave
>he just keeps vainly running into the enemy base's yeehaw fest hoping to pick up the designated crits activator box
>he's not even a contractfag

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Soldier+Medic combos tend to not be nearly as devastating and actually promote the game about about movement instead of corner-peaking.

You already got the loch and load nerfed hard, shut the fuck up

You and I agree 100% on the pub mentality, but what do you mean you've been there and done everything? It would take you like 10,000 hours on Soldier alone to completely master rocket jumping with all the weapons, let alone the different strategies that can be incorporated with different Soldier loadouts. It would take you even longer to master every other class, as well as every map in the game. TF2 is almost like billiards. It's nearly impossible to completely master the game due to the infinite number of situations, loadouts, team compositions, etc. that get played out.

Also, the problem with comp players is that their solutions are wrong. I love their mentality when it comes to wanting to fix and grow TF2, but they're stuck up on the fact that everything should be balanced around 6s when pub TF2 involving 8-12 players is how the game was meant to be played. When you only have 6 players to a team, """offclassing""" to a class like Heavy or Engi becomes incredibly rare, especially due to the fact they only play two gamemodes (5CP and KOTH). When you have, for example, 12 players on a team, it's not a big deal for someone to go Heavy. It's not a big deal for someone to go Engi, or Spy to counter the other team's Engi. All classes are viable in 12 vs 12 regularly, and that's when TF2 is most fun. You throw 24 people who want to play the objective into a server with thousands of weapon combinations at their disposal, and you watch the war commence. That's peak TF2 right there.

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>Pyro breaks out his Scorch shot
>it misses me
>But it landed right next to me so now I'm on fire
>Get shot with a scorch shot
>Actually get hit this time
>die instantly

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>Competitive players refuse to play more than 4 classes, 3 maps and 1 game mode
yeah let's just ignore that highlander, prolander, ultiduo, 4v4, bball, just so it fits your narrative. also currently 27 maps are being used.
>Valve sees this and desperately nerfs everything accordingly
which no one asks for, if you didn't realize valve stopped giving a fuck 2 years ago. ask anyone who was in contact with valve and you'll have people tell you how valve did not listen and just wanted to do their own thing. or just shitpost on Yea Forums on topics you have no idea about, just repeating the same shit you heard before.
>not realizing compfags never want to leave their bubble, ever.
also let's ignore the fact that over the course of 10+ years there were shitloads of new formats and attempts at comp gameplay. shit died out because it was less fun and 6v6 sticked because people actually wanted to play it.

you're blaming comp players when you should blame valve for being incompetent developers. did you know that comp beta was 1-year long and it got released in the same state it was introduced in? valve didn't bother to listen to feedback, half-arsed it, and then abandoned it. but keep telling yourself that comp players ruined tf2 because valve is too lazy. fucking nigger.

ctf well exists

has there been an influx of TF2 threads recently?

did the fucking hat market crash actually revive the game a little?

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Heavy + Medic combos are also more heavily countered by Spy and Sniper, but in the gimped version of TF2 known as 6s, no one is allowed to go Spy or Sniper on a midfight, so hence you can see why the balance is upset and people whine about Heavy/Medic combos at mid. It's all so tiresome. We need to balance the game around at least 8 vs 8, preferably 9 vs 9 or 12 vs 12, and you won't have to worry about Heavy/Medic combos being OP.

MAKE YOUR VOICE HEARD

Do you think it's fair that people who abused of a glitch got FREE UNUSUALS while those who decided to not screw the economy are left with NOTHING? I urge everyone to message the TF Team (valvesoftware.com/it/contact?recipient=TF Team) and send'em this message, in order to at least get a form of encomium for not having took part in this mess.

Thank you.

----------------------------------------------------------

Hello TF Team,

I understand why you decided to not punish the people who profited of the "Guaranteed Unusual" glitch: because after all it was all your fault and make people pay for your mistakes would have not been fair. But what about those who decided to not take advantage of this crazy situation and got NOTHING? I, like many other people, decided to not abuse this glitch to get easy unusuals because it was an UNETHICAL thing to do, out of respect for Valve and the game economy.

Some people made a massive profit by selling a very expensive unusual they got at the first try. Moreover, even if the rest of their hats are untradeable, those are still luxury items, which normally you wouldn't get so easily.

So, what's the lesson to be learned here?

"You found a cool bug? Abuse the shit out of it, since you'll actually be rewarded for it! Be a nice guy and not fuck the system? Lol, you get nothing! Try next time, friend."

Nice move guys, very appreciated. It seems that being an honest person doesn't pay off these days.

Frankly, get your shit together.

Peace.


- A disappointed player

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Yes, it’s been said that the unusual glitch gave TF2 player numbers an all-time high as of recent years
Now if only we had more than 3 people on the dev team to fan this fire

>but in the gimped version of TF2 known as 6s
NOOOOOOOOOOOOOOOO.
STOP FUCKING PLAYING THE GAME THE WAY I DON'T LIKE NOOOOOOOOOW I DON'T CARE IF YOU'RE HAVING FUN JUST FUCKING STOOOOP. STOP RIGHT FUCKING NOW STOP STOP STOOOOP.

>5cp game
>hadn't even lasted all that long
>"uh ffs other team just cap I'm sick of this"
>faggots proceeds to fuck around doing nothing instead of just leaving and letting someone who actually wants to play join our team

>yeah let's just ignore that highlander, prolander, ultiduo, 4v4, bball, just so it fits your narrative. also currently 27 maps are being used.
You're being purposely facetious on his point. He's obviously referring to 6s. Every 6s player shits on Highlander and Prolander anyway as inferior modes (which they are, but for different reasons). In 6s, only 4 classes are used 90% of the time, and KOTH and 5CP are the only gamemodes that exist.

>free unusuals
nigger what? i just sold off all of them.. i'm legit now.

>goes to a Turbine server because I hate myself
>server is half full
>goes as Demoknight, the worst class to choose in a packed Turbine server
>effortlessly kills half of the opposing team
>scouts from the other team keeps bitching about it
>other team resorts to a million sentries and stickies to protect the intel
>still manages to steal the intel as Demoknight and win
>"fuck you fucking op retarded demoknight"

I hate this game and its players

lmao dude how do you even die to demoknight just go pyro and right click

It actually reignited my interest in the game after getting like $100 steambucks from selling old crates
Figured I might as well check it out after not playing it for years and it sent me on a nostalgia trip

Are you the same guy responding and putting words in my mouth that I think 6s should be banned, or are you some other guy agreeing with me by mocking how compfags want to fundamentally change TF2's original vision?

You aren't even pretending to be retarded anymore, please stop.

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>That time a spy somehow managed to deal damage to me with his knife on 2fort even though I was under the bridge and he on it
>proceeds to facestab me making my spy ragdoll like it's Gmod
>Says it's probably just lag
>leaves
>comes back
>"Dude I'm still lagging"

I know everyone complains about OW being a safespace bullshit game but Tf2 really does generate a lot of shitters that makes playing the game unbearable at times
A 2fort server I go on is guaranteed a sniper hacker at least 3 times a week

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I wonder do people like this not realize that you can just leave

Nice b8

He's actually right, though. The insistence of a compfag boogeyman gets annoying, but on this one particular instance, he's right about the elitist mentality of many 6s players.

That's the problem though. Spy and Sniper are two of the hardest classes in the game (while Heavy and Medic are two of the easiest), aren't actually all that reliable as counters (Spy is kind of laughable in that regard since all it takes is communication between the heavy and medic to shut you down) and are the last classes you want to see your team having more of.
>enemy team have a strong heavy+medic
>your team starts switching to spy and sniper thinking it'll counter them
>now your team is doing even worse because you've got so many spies and snipers

Demoman is also a very good counter to Heavy, and back when the Sandman/Guillotine was a decent sidegrade, even Scouts could shut down Heavies.

>It would take you like 10,000 hours on Soldier alone to completely master rocket jumping with all the weapons
If I wanted to do jump maps sure but you could learn all the rocket jumping skills you need to stomp pubs in 100 hours, maybe even less if you have someone teaching you.
>let alone the different strategies that can be incorporated with different Soldier loadouts
LMAO what strategies? Gunboats soldier does everything. The only reason why you would play something else is to spice things up. MAYBE shotgun if you have a pocket medic but that's it.
>It would take you even longer to master every other class, as well as every map in the game
Not even close. Spy isn't worth learning because even at his skill ceiling he's still useless. Pyro, Heavy, Engie, and Medic are all piss easy to play. That only leaves Scout, Sniper, Demo, and Soldier which I've all played to death. Sniper is just a matter of grinding out your aim too it's not like he has any special mechanics he has to learn so that really only leaves 3 classes.
>as well as every map in the game
Only a handful of maps are balanced enough to be worth playing. I play badwater and upward 99% of the time. CTF never ends, PLR is just market gardener practice, 5CP is ruined by defensive class spam on last, KOTH is boring, and AD maps are all terrible.
>TF2 is almost like billiards. It's nearly impossible to completely master the game due to the infinite number of situations, loadouts, team compositions, etc. that get played out.
It's very easy when the vast majority of weapons in this game are bad. Sure you can play demoknight or melee only heavy but why would you? It's a straight downgrade. It doesn't take any more effort for me to kill you. Team composition matters even less. A shit player is still a shit player whether they're on heavy or scout. Pubs are essentially 4v4s with the rest of the server being easy mode bots and the best players are usually playing the same classes I am.

why is the soldier allowed to keep his scout/sniper one shot weapon but not Demoman? Its not fair.

>If I wanted to do jump maps sure but you could learn all the rocket jumping skills you need to stomp pubs in 100 hours
Good point, you'll never use a sync jump when you actually want to win and are playing serious.

>LMAO what strategies? Gunboats soldier does everything
Mostly true, but if someone gets really autistic about it, you could make the argument that a banner/shotgun is more useful on the last point of defense in Attack/Defend or Payload since you won't be doing a lot of rocket jumping. Soldiers even use the conch in 9 vs 9 highlander, and it's even more useful in 12 vs 12 since the banners' effectiveness is directly proportional to the number of players in the server.

>Pyro, Heavy, Engie, and Medic are all piss easy to play.
Piss easy to play effectively, maybe, but skill ceilings are high for each of them, even Heavy. Maybe not as high as something like Sniper, but high enough to need thousands of hours to really master.

>Only a handful of maps are balanced enough to be worth playing.
Purely subjective opinion. Even the worse map in the game, Junction, is interesting to play because I have to think about the best strategies to incorporate to win the round. Each map is like a new sandbox to explore and master. Anything can be fun if you bring an attitude of wanting to master it.

because demoman is black

black scottish cyclops

What's the best weapon loadout for medic?

Pills have no falloff

Also, all CTF and PLR need are time limits. AD and Payload need Stopwatch mode. Otherwise, the maps themselves are still fun enough to grind and master.

direct hit shots don't disappear if you miss

Rockets have falloff and thus the direct hit can only one-shot 125 hp classes from close range.
Pills have no falloff and thus the loch-n-load was able to one-shot 125 hp classes from any range.

oh my god you don teven understands how rockoet sokr idn this videoksakmdfglaknmdl

based Pyro poster

Kritzkrieg and Crossbow

i almost feel bad for f2ps sometimes

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These are good points, but why not program falloff specifically for this pill launcher?

soldier bias

>but they're stuck up on the fact that everything should be balanced around 6s when pub TF2 involving 8-12 players is how the game was meant to be played.
You can balance for both, they're not mutually exclusive. Just because Valve is incompetent does not mean it's impossible and this argument of "how the game should be played" is total bullshit when Valve themselves have said they want to bridge the gap between the two. 12v12 will never be a format and shouldn't be a format. There is a reason no other FPS has competitive teams this big. It doesn't work and it wouldn't work in pubs either if pub players weren't garbage.
>When you only have 6 players to a team, """offclassing""" to a class like Heavy or Engi becomes incredibly rare
Objectively wrong. Offclasses are brought out nearly every time you're on last. If you want offclasses to be played on offense concessions have to be made. Engie and heavy are designed to be strong on defense and weak on offense. Some of that defensive power has to be taken away to make them better at attacking. New unlocks could fill this role and that's what comp players want.
>When you have, for example, 12 players on a team, it's not a big deal for someone to go Heavy. It's not a big deal for someone to go Engi, or Spy to counter the other team's Engi
The only reason you think this is because pub players aren't working together or trying their hardest to win. It only matters with the top players. Jose.gonzalez2005 goes spy? Doesn't matter because he wasn't doing anything to begin with. Your MVP goes spy? YOU LOSE.
>All classes are viable in 12 vs 12 regularly, and that's when TF2 is most fun
Anything is viable in pubs for the same reasons I stated before.

Doesn't look like he's a noob to me. He knew a spy was around, so he circle strafed to keep an eye out while he waited for the HP to respawn.

Probably the same reason they didn't make it explode on contact, they wanted to keep demo and soldier's unique differences intact.

the force a nature should have a +10% damage, not a -10%. Prove me wrong.

no, just give it a faster reload.

Doesn’t it technically do more damage per shot than the Scattergun because of the higher amount of pellets?
I think the difference was like 7%

The Force-A-Nature already deals more damage than the scattergun per shot by virtue of having more pellets per shot.

The worst thing about comp is that it killed casual with the matchmaking bullshit. Can't join a friend mid match of casual because of some stupid badge. Also rotating maps after playing on it once sucks ass too; about a vote to extend?

Loch can't oneshot 125 hp classes, and never did. It also deals more damage to yourself in close range. It also travels in arc. There is no arguments to justify direct hit bullshit.

Why is it that when Soldier gets a fast projectile weapon that requires precision hits it's seen as needing skill but when Sniper and Pyro has them it's seen as for noobs?

I see this happen so often that it pisses me off
Pyros see a Demoknight charging at the or suddenly enter their personal space and they opt to just hold the fire button instead of blast them away for space
Same with Soldiers, it’d be better for the Pyro to just airblast them away so they don’t get BTFO with point blank rockets

>soldier almost never gets nerfed
>demoman gets caber and loch n load nerfed, even his sticky launcher almost got fucked
whats with the soldier bias? Scout's other weapons also get fucked.

>and never did
opinion discarded

>you could make the argument that a banner/shotgun is more useful on the last point of defense in Attack/Defend or Payload since you won't be doing a lot of rocket jumping
Not true. Rotating constantly between the flank and main to stop the enemy team from getting behind you is the best way to hold the point. Gunboats makes that easier. Banners are only as good as your teammates.
>Soldiers even use the conch in 9 vs 9 highlander
Soldiers plays on the flank because when you have defense classes always in play and when they're played by people who have a brain soldier struggles to get anything done. This isn't the case in pubs.
>and it's even more useful in 12 vs 12 since the banners' effectiveness is directly proportional to the number of players in the server.
Assuming your teammates are competent.
>but skill ceilings are high for each of them, even Heavy. Maybe not as high as something like Sniper, but high enough to need thousands of hours to really master.
Fuck no they don't. 6s players barely touch them and can still shit on people with them. b4nny has like 99% of his hours in scout/soldier/demo but can still destroy a pub as any offclass.
>Even the worse map in the game, Junction, is interesting to play because I have to think about the best strategies to incorporate to win the round
Yeah spam stickies on each doorway. BIG BRAIN PLAYS 300 IQ SO MUCH SKILL.

Ah yes, random damage spread that can sometimes oneshot scout or deal 124 hp. Totally comparable to stable 130-140 direct hit damage.

>December 22, 2014 Patch (Smissmas 2014)
>Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit.

Retards bitched at Valve, so Valve ruined it

Soldier is the most balanced class in the game. He's had the least amount of nerfs because he's needed the least amount of nerfs.
You don't have to like it, but it's true.

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I don't get it

We can at least agree that it's not some compfag boogeyman that's ruining the balance - it's Valve's utter incompetence. The only real difference we have is which number of players each team should have when it comes to enjoyability, viability, and by virtue, sustainability. For example, while you're right that Heavy is stronger defensively than offensively, a good player will still do well if they play him offensively. This whole "generalist vs. specialist" paradigm is, imo, a false dichotomy. All the classes from Scout to Heavy are combat classes, and Pyro and Heavy should be viable in the same way that Soldier/Demo/Scout are. Yes, Soldier is a better offensive class than Heavy for offense, but not so much so in the sense that it can never be done. Am I making sense? The counters in TF2 aren't so gamebreaking that a good Scout will beat a good Demoman 90% of the time - moreso maybe 60% of the time.

I dream of a day where all combat classes are seen as the generalists that they are, not just 3/5 of them.

>spend half my time extinguishing teammates and reflecting peojectiles
>kill someone with flamethrower
>”wow w+m1”

Soldier doesn't have any hard counters though.

Shit, I completely missed out on the whole crate debacle. Oh well.

F2P Pyros are retarded, that's all.

>can pop people up perfectly with the dh
>"maybe I should switch to reserve shooter for some laughs"
>can no longer pop people up as soon as I switch shotguns

>b4nny has like 99% of his hours in scout/soldier/demo but can still destroy a pub as any offclass.
Irrelevant to my point since I'm talking about skill ceilings, and like you said, pubs are full of low IQ players

He also doesn't hard counter anyone, and that's precisely what makes him so well balanced.

Bring him back
Bring HIM Back
BRING HIM BACK

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I feel like I can blast a tip toeing Heavy in his center of mass with 3 balls of fire and only one will actually count as a hit
On the other hand I felt like I could miss a Scout by 2 feet and it’ll hit when it got first released, is it really this hard to create a reliable hit box?

So where is comparable nerf to direct hit, dumbass?
Also oneshot never was guaranteed.

Why doesn't pyro's shotgun fire dragon's breath rounds :(

>it's been shit forever now so let it keep being shit
And I don't give a fuck about competitive.

>a good player will still do well if they play him offensively
only in pubs when the players are stupid. you try running an offclass fulltime in 6s against players who actually know what they're doing and see how well that goes for you. if it was a viable strategy somebody would have already done it, there's no rule that says you can't.

DISCORD TRANNY BEGONE

How would that even work without being buster? Like make the shotgun apply a 1-2 afterburn? Or maybe add additional afterburn time to already flaming targets but nothing special if they aren't on fire? That would be pretty cool.

>Round 1 Red
>solo capture on Hightower as a Scout
>get team switched to Blu on Round 2
>do it again
>and again

Capping Hightower gets me off.

you can still flarepunch/axtinguish pyros though

>spectating demo
>he's fighting a spy who has is back to him
>somehow gets backstabbed
they should really make the default interp the lowest value while making it un editable

Interesting how many people get upset by the word 'Scout'. I guess people just need to get gud.

The double donk was more impressive.

>only in pubs when the players are stupid. you try running an offclass fulltime in 6s against players who actually know what they're doing and see how well that goes for you

That's my whole point, though. 6s creates this paradigm where 3/5 combat classes are generalists, not because it's wrong, but because it's true. Heavy and Pyro are objectively inferior as full-time combat classes in 6s.

My argument? Pubs do not have this problem. Why? Pubs involve more players per team and utilize more gamemodes than 5CP and KOTH.

Because not everything the pyro has needs to be fire related. Everything that relies on that shitty fire mechanic turns out shit, meanwhile the stock shotgun is probably the single best weapon in pyro's entire arsenal.

i miss the caber even more. god using those two together was so much fucking fun. Valve doesn't want people to have fun with weapons other than stock I guess, unless you're soldier.

Why are demokniggers such pussies? It seems like 9/10 times I fight one he does a 180 and charges away like a little bitch, worse than escape conch box soldiers

>How would that even work without being buster?
I literally do not care about balance, I just want to see the PYRO have weapons that involve fire instead of just copy pasting everyone else's shotgun onto him. Maybe let afterburn have varying levels of intensity that diminish over 1-2 seconds and consecutive shots increase afterburn intensity?

those brain dead pyros

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>Pubs do not have this problem. Why?
Because pubs are full of less skilled players in-general.

*sets your toenail on fire from around the corner for maximum afterburn duration from the other side of the map*

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I’ve always wanted something like that but I’d have no idea how to balance it
Best case scenario it’d have to follow the trend of Pyro relying on crits
>4 shots in the Shotgun
>-15% damage
>pellets ignite the target for about 3 seconds
>subsequent shots on flaming targets deal 30% more damage
>no random critical hits
also the weapon looks like the default shotgun but cracked and and a little ashy, maybe with a faded shark teeth decal on the barrel if you want to rip off the Jungle Inferno skin

>nerfed sticky jumper
why did they kill my fun, Yea Forums?

If you get one of the 3 Snipers to switch classes on the other team then you've done a great service. I wonder how hacker vs. hacker match ups pan out.

can they shit on this weapon yet?
every single pyro uses it, and it's fucking obnoxious suffereing afterburn while getting stunlocked.

I'm ashamed to admit to resort to this thing when my team is getting stomped and I'm particularly salty about it. It's just so braindead easy and even if I barely get any kills with it I know I'm fucking annoying

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>using anything other than heavy with natascha or demo with stock gl
plebs

>Pubs do not have this problem. Why? Pubs involve more players per team
They would have this problem if the players were good. Soldier, scout, and demo are still the kings of 5CP regardless of team size.
>And utilize more gamemodes than 5CP and KOTH.
The other gamemodes aren't played because they're broken. Either they have bad maps (AD) or the gamemode has fundamental problems (CTF)

valve hire this man unironically

Let's say we hypothetically held a Pub All-Star game. 12 vs 12 involving the best players in the world. What would your class composition be if you were b4nny leading one of the teams? You're telling me you wouldn't have an Engi or Spy, two classes that get better the more players there are in a server?

fuck off sniperfag im not gonna quit spamming it in your general direction

>the complete state of pyro players

>what if we gave pyro yet another weapon whose entire source of damage was tied to a crappy DoT that can be easily put out by literally anything and is guaranteed to be nerfed regardless of how it performs because everyone hates afterburn
As someone whose second most played class is pyro, please fucking kill yourself.

Attached: __atalanta_atalanta_fujimaru_ritsuka_and_mash_kyrielight_fate_grand_order_and_fate_series_drawn_by_r (543x498, 95K)

What gamemode are we talking about here?

>second most played class is pyro
please fucking kill yourself

>They would have this problem if the players were good. Soldier, scout, and demo are still the kings of 5CP regardless of team size.
see >The other gamemodes aren't played because they're broken. Either they have bad maps (AD) or the gamemode has fundamental problems (CTF)
We agree that they're flawed, but they're not completely broken. I've had fun games on all of them where both teams were trying their heart out to win.

I don't really care about this, I'd be happier if hiroshimoot permabanned anyone who uses the term compfag unironically.

I like this design

After playing the game for the first time in two years I can still safely say Pyro's are cancer in every way possible.

lmao fgo players are actually retarded

Let me be my own devil's advocate and say 5CP.

There are certain settings in the application specifically to throw off aimbots. I haven't had the opportunity to use it yet though so I don't know if it actually works or not. I'm also afraid of unknowingly outing myself because my character is constantly looking into the sky or I'm spinning at 100 mph. I'd have to test it with a friend.

>nerf sandman + cleaver
>remove damage spread
>nerf fucking Bonk!
>NERF THE FUCKING STICKY JUMPER

They changed like half the things in this game to be more fair or balanced or whatever but they leave crits in? What the fuck are they even going for for, does everone on the dev team have dissociative personality disorder?

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Heavy is peak paranoia core gameplay. TF2 becomes cold war tier antics

Probably a mix of 12 scouts and medics to just rape everything.

I've been enjoying the Overdose lately. I use that and the Solemn Vow with whatever medigun I feel like.

Pyro fairs even worse in other game modes, 5CP and KOTH are actually ideal for him.

And yes, it's difficult judging the TF2's balance precisely because so many of the high-skill players insist on playing the game in a way that it isn't meant to be played.

Whoever they put in charge is certainly not interested in fun in any way.
Also there's nothing wrong with crits.

Sounds like hell

I'd still would pick current powerjack over old axe, that thing was only really useful against heavies and demoknights anyways

It's too fun to let go of. Yes I'll miss taking a shit on Scouts with 1 pill but now I get to bully engineers even better.

Get good

Can I get a rundown on lemaobox? Is it just an aimbot and does literally every f2p sniper use it? Why doesn't VAC pick it up?

as far as I understand it, VAC bans people in waves in order to prevent them from knowing when exactly they were detected.

My problem is though that on the one hand they nerfed or changed a fuckload of individual weapons to be more fair or less random while on the other hand keeping an extremely unfair and random game mechanic that influences pretty much everything unchanged. It just doesn't make sense. Is this game supposed to be some serious esports shit or a wacky fuck around game? It feels like it's stuck in the middle right now

One more thing, I’d make the afterburn damage scale from no afterburn to 3 seconds of afterburn depending on how many pellets actually connect, just hitting 1 for 2-3 damage won’t do anything compared to at least landing half of the shell, let alone the full load

this is pretty much the only reason to upgrade it to a Level 3, to prevent any Soldier ever from just shotgunning it to death.

I guess both because crits have been a core part of the gameplay since forever and that it can't really be deemed "unfair" because of how universally random it is. But yeah, maintaining that philosophy but going full nofun on the weapons is strange - especially when they pull that shit on weapons after so many years unchanged.

I was the original lmaobox poster.
>you get an extensive list of options for hacks, including:
>aimhacks, triggerbots, ESP (walls), radar (useless in my opinion) and other assorted stuff
>you can set your aim hacks to be super obvious or almost detectable, depending on how good you are as a player (when I'm using it, I set it to only snap when when I aim at their body)
>walls can be configured in various ways such as what info is displayed to you (class, name, HP, weapon, etc)
>you can turn on a laser that shows where enemy snipers are looking so you know very obviously when someone is looking at you
>you can configure scoreboard to always show what classes the enemy are
>and a shitload of neat stuff like removing sv_pure to use visual/audio mods on official services
I'd take a screenshot but I'm at work and will be for another few hours.

>rules constantly change to enforce the 2soldier2scout1demo1med lineup
It is the most enjoyable way to play the game, but don't act like other classes wouldn't dominate comp without the retarded weapon restrictions. Without weapon bans heavy would be the most powerful class, and a babysitting power to keep the mean projectiles away would be overpowered.
>b-but snipers!
vaccinator denies that entirely, and it's easy for pressure to be put on a sniper.

Does it have a function that tells you if someone spectates you? There was this sniper, and every time I started watching him he went to spawn or turned away

Just give me the old caber back waht the fuck
also BUFF THE FUCKING CLASSIC

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None of pyro's weapons are banned. He's just a shit class. Keep looking for excuses though.

What did they do to the sticky jumper? Limit the stickies out to 2? I mean, I don't think there's a distance in any map that needs more than 2 stickies to travel.

i have a strange pro ks one and named it "poop cannon"

Yes, there is an option to turn off all of the hacks automatically if it detects someone speccing you so it is generally not a good way to see if someone is hacking. Only use if they are EXTREMELY suspect and suddenly start performing worse when you start spectating them.

I think ESP is the hardest to detect from an outside perspective. Key signs to look out for are people who look at the wall they they are about to corner, instead of the corner itself.

Yeah, utterly pointless change. I guess getting teleported into the skybox and then dropping like a sack of shit while taking like 80 fall damage was too strong in valves eyes though

>None of pyro's weapons are banned.
>dragon's fury
>reserve shooter
>even the fucking gas passer
Without those, Pyro is just a support class, and with the weapon bans on heavy and engineer there's not enough to justify going pyro.

Don't worry first post, as a 3000 hour TF2 cuck who waited for years for the game to become balanced again, you are right. They haven't cared about the balance, art style, and any of the maps since like 2009.

My friend named his something along the lines of 'Haha Whoops! :)'
Description - 'hahaha oopsie daisy jajajajajaja :))'

>dragon's fury
>gas passer
not banned
whitelist.tf/esea_6v6_s30
>reserve shooter
has nothing to do with pyro, would still be banned if it was only on soldier.

It benefits some classes far more than others though.

Is there a command to show everyone's ping instead of the little bars on the scoreboard or is that only through hud?
I also remember being a command or something to turn the vote box transparent.

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all cheats are obvious to someone who isn't shit at the game, but you can't comprehend this because you are in fact shit at a bad fps game from 2007. please seek mental help

God I wish valve would just implement killcams.

tf_scoreboard_ping_as_text 1

it's in the advanced options iirc

>globally ban the reserve shooter as an excuse to ban it for pyro
Even compfags see through this.
>ignoring the support pyro argument
if heavy and engineer had their weapons, pyro would dominate the scene.

The only reason 2scout2soldier1med1demo comp exists is because of weapon bans. Without it you'd probably see a heavy and pyro every game

Somewhere in advanced options

I agree that cheats are obvious but not everyone has the experience to realize when someone is cheating or not.

Flare gun is still useful, but reserve shooter died when the airblast was nerfed.

Reserve shooter was better

The shotgun can't deal 90 damage at midrange.

>Even compfags see through this.
You don't even know why it's banned do you? Here's a hint it has nothing to do with pyro being able to use it with airblast.
>if heavy and engineer had their weapons, pyro would dominate the scene.
Wouldn't be relevant in either case. Engineer can soak up ubers with wrangler and rescue ranger alone, he doesn't need you. Likewise heavy can shrug off long range splash with only 6 players on the other team.

ITT drones jerk off a developmentally dead game

It's entirely because explosive jumpers can't handle being shut down. It's literally meant to promote the official 6's comp.
>Engineer can soak up ubers with wrangler and rescue ranger alone
flames travel through buildings, he literally can't, and if he moves away from the sentry then you can just bodyblock the arrows.
>Likewise heavy can shrug off long range splash with only 6 players on the other team.
That's proof enough the 6's comp is artificial.

whyd they even nerf this? It rewarded accuracy with very high damage output like the Direct Hit does. The Direct Hit has remained unchanged for years, it even has +damage, +projectile speed, and no visible downsides. The Loch n Load, had, if I remember originally, 2 shots? If you missed those 2 shots, you were vulnerable. But if you landed them, you were rewarded. Loch n Load couldn't kill in any other way except landing direct hits, or the pill would immediately vanish.
If they only nerfed this weapon because "125 Hp classes were mad it one shotted them" then that is really sad. I tried using it lately, and its fucking garbage and not even worth using anymore.

>Pyro has no way to get into position to use the crits
>Turbine
>Enemies camping intel corridor
>Jump from balcony
>Backburn medic+heavy, dispenser and other stuff
Felt so good.

Fucking sticky spamming piece of shit. Probably never uses his primary.

But the shotgun and detonator are two different weapons, you can't just pick and choose the strengths of both when comparing them to the flaregun. And you're going to be using your flamethrower (along with quick switches to the flare gun for the extra 90 damage) at close range anyway. In any case you're still fucked whenever a Heavy shows up on the field.

Yeah let me just walk into the sentry's line of sight and not burst the nest with well placed stickies

The user didn't actually specify what weapon he used to do that.

Get it right the term is "scunt" not scout.

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To clarify, I mean you would be fucked with the Heavy shows up and you haven't got a flare gun on you.

>I'm a shitter and I want the entire world to know

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How 2 pogo? Is there a comprehensive tutorial?

has anything changed in-game at all since the crate depression bullshit? more people running around with unusuals, more people complaining and bitching in the public chat or anything like that?

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Haven't seen shit on EU servers
But NA servers are full of faggots whining from what I hear.

there's just a bunch of shitters running around with unusuals now.

Stop being annoying retards Yea Forums

twitter.com/ValveNewsNetwor/status/1158437102893359105

Kill yourself tyler

.t. Seething Scunt

>get back to TF2 3 years after I sold all of my items
>trade steam cards for refs
>buy a few craft hats just to try my luck
>get bruiser's bandana (15 refs) first try
yeah I'm thinking I'm back

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i really like reflecting it, the soldier usually gets mad

lmaobox is back in full effect so sniper shitters

wow you got a hat worth 30 cents congrats

For me it was prenerf Phlog

same
the solly usually thinks he's hot shit for not using the RL but it still ends up back in his queer face no matter

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you are scum.

>It's entirely because explosive jumpers can't handle being shut down
Yeah because one weapon completely shutting down soldier's core gameplay mechanic is really fun and fair.
>flames travel through buildings, he literally can'
He doesn't have to stand next to it. He just pulls out the wrangler and wastes your uber. If his sentry goes down he switches back to soldier and you're overextended with no ammo loaded and no uber, if you ignore his sentry you die to it when the uber runs out.
>That's proof enough the 6's comp is artificial.
Because a class is balanced around a weakness that suddenly makes him broken when it's removed? Are you retarded?

ITT zoomer can't stand to play a game if it doesn't add a new type of butt plug for him to try each week

FACT: If you complain about stock Scout or Soldier, you are a shitter.

are you implying that the other classes are overpowered or something?

t. tradernigger

>you can't just pick and choose the strengths of both when comparing them to the flaregun
The flaregun is bad in both roles.
>And you're going to be using your flamethrower (along with quick switches to the flare gun for the extra 90 damage) at close range anyway
Shotgun does more damage, is more reliable, and has greater range.

>people shittalks the new panic attack because is not a meme weapon
>is pretty fucking good on pyro and soldier

I made no mentions of other classes, I chose the ones that I did because they're the most honest of the cast with stock weapons.

demoman is objectively more honest than anyone

>projectile hitboxes
>honest
"No"

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this is either bait, or the person that made this is retarded.

>Instantly deleting a Scout faggot who pops up and thinks he's hot shit because he can dodge a regular Soldier's splash damage
I will always think the DH is the best rocket launcher.

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>slow arcing delayed detonation projectiles vs instant unavoidable damage

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are you saying that anything in that image is incorrect?

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This is probably fake, but that fucking scout hitbox is hilarious. Reminds me of paladins.

>we don't need new content

>theorycrafting
that line of bullshit could go on forever. If the engineer gives up on his sentry it goes down before the pyro even gets close, if he doesn't then his team is down a player for a couple seconds.

>This is probably fake
user...

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There's no way valve would have this much oversight.

I too love rancid, stagnating gameplay

It's not theorycrafting these weapons were unbanned and retested and what I described is literally what happened. Wrangler and RR are broken as fuck and have no counter.
>If the engineer gives up on his sentry it goes down before the pyro even gets close
Wrangled sentry has 650hp.

it's not oversight, it's just that projectiles and melee use the world hitboxes used to detect collision
this is why demoman and soldier are so easy

the hitboxes being bigger is a fact, but that doesn't make projectiles easier to use.
projectiles have more counterplay since they actually have travel time which means that players have a larger chance at dodging them.
if someone has their crosshair on you when they're using a hitscan weapon then you're getting hit no matter what since the damage is instant. this is why those hitboxes are smaller.

wtf but muh soldier bias

I get having these hitboxes for melee, but why the fuck would you need such massive hitboxes for projectiles that already deal splash damage?

>being surprised something is "broken as fuck" when you only test it against standard 6's comp
no shit scouts, soldiers, and demos would have a bit of difficulty taking down a wrangled sentry and heavy.
Anything that counters the 6's comp is banned.

>dodge rocket/sticky
>explodes
>hitscan explosion damages me instead

oh really lets hear your counter to it then genius

This. "Muh competitive balance" gimped the game in every way comp players said it wouldn't.

but soldier has hitscan too

I wish I was good with Scout.

what that even mean retard?

theorycrafting is pointless in an argument. In theory an ubercharged demoman could sticky jump straight to the engineer's face and two-pill him, and a pyro would reflect every projectile that goes their way.

wrangler was always broken as fuck, especially before the nerfs and was a direct causes of multiple maps being edited/changed. The only reason it's not a bigger issue is because the average pub eng has the iq of a fly and comp just bans that shit

Aim with WASD instead of your mouse.

>theorycrafting is pointless in an argument
what a copout response, just admit you don't know how to beat it you stupid faggot
>In theory an ubercharged demoman could sticky jump straight to the engineer's face and two-pill him
how do you plan to do that when he's standing in his spawn, again he doesn't have to be anywhere near his gun to use the wrangler.

Engineer still needs line of sight to use wrangler to do damage so he's either presenting himself visually or he's not shooting you (since he wouldn't have LoS).

>The flaregun is bad in both roles.
You're better off with a flaregun than a detonator in close range, you're better off with a flaregun than a shotgun at long range, so no that doesn't work.
>Shotgun does more damage, is more reliable, and has greater range.
Damage seems debatable, for one thing if you're running shotgun then you won't have any means to dealing afterburn without using your flamethrower. Also if we're going to work on the assumption that the shotgun does outdamage the flamethrower then it would be therefore smart when dealing with enemies who themselves have the same weapon to use airblast to get them out into a range where the flaregun has the advantage.

if he's in spawn then he isn't shooting with it. The sentry doesn't start shooting immediately when the wrangler is dropped so you can safely ignore it. If he sits in spawn not shooting out of fear then he's just being worthless.
Theory arguments are retarded.

>team cant down a single fucking sentry when they have a golden ticket and free blowjobs set up at the junction which leads to 3 different angles to destroy it
>literally noone does it for 5 minutes then an inevitable uber destroys my shit
>switch to soldier to destroy that nigger
>medics on my dick due to being a competent engi propelling me to the top of the scoreboard
>but i suck so bad with DH
>i only use it to peek and shoot 2-3 time to destroy that fucking sentry, then i switch off
>DONT FUCKING UBER ME.
>GOD Fucking DAMN IT
>how do i shoot this shit? i cant even hit spies dear god help me
>"wow you suck user"
>at least the sentry is down

Is there a worse feeling?

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unboxed an unusual for one of the summer hats, lads

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He doesn't have to do damage that's not what's broken about it you drooling retard. It's a 650hp damage sponge.

because the demoman has the stickybomb launcher.

>The sentry doesn't start shooting immediately when the wrangler is dropped so you can safely ignore it
For half a second and then it kills your entire team. If you ignore the sentry you die to it after the uber. If you focus the sentry you die to the rest of his team.

Then you ignore it while positioning the heavy close enough to it to draw agro once the shield goes down. Or if he's right on top of it, just shoot it for the 2 seconds it takes since point blank heavy does retarded damage.

You should make an effort to get better with it. It's a fun RL to use and you look like less of an idiot when you need to switch to it to snipe a pesky sentry.
Medic should have known not to uber a DH soldier though, that literally always ends in spaghetti.

>half a second
It's three entire seconds. How long has it been since you've actually used it?
In those three seconds, your team is fighting a 5v6 and the second the enemy hears a beep that sentry will either go down or you'll be forced to pull out the wrangler again.

>playing powerhouse
>finally get uber
>just need one small push to win
>uber target just wants to camp enemy spawn for easy kills
>game continues for another 10 minutes

I would have just left if I hadn't got a contract to turn in.

He was referring to when the wrangler shield wears off. You have a short window of time when it starts shooting autonomously and if someone squishy is closest they are gonna have a bad time.

>You're better off with a flaregun than a detonator in close range, you're better off with a flaregun than a shotgun at long range, so no that doesn't work.
Being really good at one thing > Being mediocre at two things.

>Damage seems debatable, for one thing if you're running shotgun then you won't have any means to dealing afterburn without using your flamethrower.
Flamethrower is the most unreliable weapon in TF2 and the damage varies wildly. Shotgun is much better at killing people than afterburn is. Afterburn only starts having an impact when you're setting large groups of players on fire with the detonator/scorch.

>Also if we're going to work on the assumption that the shotgun does outdamage the flamethrower then it would be therefore smart when dealing with enemies who themselves have the same weapon to use airblast to get them out into a range where the flaregun has the advantage.
Which is what you used to do with it when degreaser wasn't shit. Now it's not worth it when you could have just kept the fucking shotgun out and done way more damage with much less effort in the time it took you to do all these things. By the time you take out your flare you're probably already dead.

good as long as its not the reddit meme hat, what's the effect?

>team can't take down a sentry in an easy spot
>i'm the only engineer with the only teleporter, and im having fun so I don't want to swap
>grab my own sentry and drop it just out of range of the other sentry
>wrangle it to death on my second attempt

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Nothing comfier than defending the last point on Barnblitz with the DH and Buff Banner.

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That's easy to deal with, not like the sentry can move. Are 6fags really so stupid that in all their test runs they placed their medic next to the recovering sentry?

>while positioning the heavy close enough to it to draw agro once the shield goes down
By the time you get close enough to do good damage to a sentry your uber is already gone. Have you forgotten how slow heavy is?

If the engineer is hiding in spawn why uber the heavy? Uber the demo/soldiers, the heavy is tanky enough to survive on his own since he's going to be a second late to the party.

> Have you forgotten how slow heavy is?
Have you forgotten how tanky heavy is when overhealed? He has 450HP when overhealed, as long as the medic keeps the beam on him he can survive the sentry fine.

Purple Confetti Brain Interface

>Have you forgotten how slow heavy is?
No, but your teammates can position themselves correctly so that the positioning happens faster. Also if you're using heavy to uber he should already be one of the closest classes.

Medic is an awful class and the only thing OW does better than TF2 is having supports that are fun to play with some autonomy.

Baptiste, Ana, and Lucio can get opportunistic kills in the right situations, The only time medic can get a kill is if you catastrophically fuck up.

Medic is a useless healslut on the level of Mercy but he's also the most important class in the game.

>The only time medic can get a kill is if you catastrophically fuck up.
Get gud with the cross bow

eh, i cant aim for shit so i rely mainly on tactic and map knowledge to get shit done with any class that suits the situation.
-no tele and team runs out of steam before the front? engi
-enemy sentry nest with an entire team protecting it? jet pack pyro to their spawn to get the tele enterances tehn spawn kill 2 waves/kamikaze from unused angles. its amazing the carnage you can cause
-enemy sentry in good spot? DH it from a better spot noone else bothers to go to
-enemy sentry in a not too good spot? demo sticky it to oblivion from the comfort of an another map
-stuck near spawn? bonk scout out of it to destroy tele entrances, back cap from unexpected angles (its hilarious capping dustbowl 1st shed with 2 sentries still in it, by hiding in the doorway) and be as much of an anooying dick as possible near their spawn to tie down ~4 of their guys chasing me so my team can advance
-if all else fails and we don't already have 4: spy and sap their tele entrances
-spies, spies everywhere: pyro and shit fire all around till they rage quit

I fucking hate it when folks refuse to change classes to deal with the situation.

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Use the crossbow faggot

>four shot kill on scout up close with a single fire weapon

you have to fuck up to get hit by a huntsman-tier projectile twice at long range

>playing koth
>there's a mini sentry sitting out in the open near the point
>nobody on our team can apparently deal with it
>don't want to have to switch to soldier to take care of it because I'm always playing soldier
>check scoreboard
>what the fuck we have three soldiers how are there any sentries at all
>look for the soldiers on my team
>two of them have the "I'm an idiot and I can't manage my ammo at all" rocket launcher
>the other is flailing around getting nothing done with the rocket jumper

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plopping offensive sentries in retard places and getting 6 kills or securing the foothold for 2 other engies to build out from is the best part of engineering

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shitter question, is the scottish resistance better than the default sticky launcher?
all i'm seeing is ups on it aside form the arming time, which i'm thinking it would only be a problem if you want to do quick shots on enemies nearby

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only thing wrong with crits is that they aren't actually random and are based on damage done instead of a random dice roll

It's still pretty significant damage and is usually enough damage to finish off someone your team failed to kill.

crossbow is only good for burst heal, sometimes you can get a long range hit but it's at times that won't really save you, or that you're better off healing someone. Blutsauger is best for medium range defense.

You shouldn't lead much with dh.

quick shots on enemies nearby is possibly the best part about demoman though because it's nearly idiot-proof damage

the sco res is fun for casual matches with lots of traps if you're on point, but the sticky launcher becomes kind of useless for direct fire and if the enemy gets in.

Considering the GL is difficult and punishing to aim in general, this gives you a problem

>scorch shot into dragons breath

Litterally the only thing making that piece of crap viable. The minor stunlock into 70 damage means you can kill anything low health you sneak up on. Best part is the longer working range, so you can ACTUALLY back off and let afterburn kill them.
Dragons breath should have been what pro was from the start, but it needs some tweaks.

Not at all. It's only better at setting traps, but the need to be looking at your traps to detonate them kind of defeats that.
It's pretty much unusable as a direct fire weapon, and direct fire stickies are what makes the demoman such an effective offensive class.

Wouldn't be a problem if they weren't programmed in the most brainlet tier way:
>more damage dealt = higher likleihood of crits
literally just reverse this and random crits would be fine.

I think the original logic was that they were meant to assist pushes in stalemates, but they end up just assisting one sided stomps 90% of the time. Also what's strange is that heal crits work properly (the less often the target has been healed = higher likelihood of faster healing) so god knows why damage crits don't work like it.

>he doesn't immediately taunt and type "gg ez"

I love the SR but the arm time is just so bad for fighting anyone with a brain.
>can't spam with it because people will either move out of the way, kill you, or both
>hard to trap without doing some 2,000,000 IQ thinking and even then you generally only get one shot before they are on their toes
>only good against sentry nests if a pyro isn't nearby
That all being said, it's absolutely fine for matchmade games because that level of competence/teamwork rarely exists. I exclusively use the SR on my demoman, but it did take me quite a while to get used to the change. It's been so long, that I'm incapable of feeling comfortable on stock stickies.

This. But a friend of mine told me it's for the Contracts. Just cringe.

why do rockets have damage falloff but not grenades?
remove damage falloff. now.

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>crits should be given out to people the second they see you
>instead of when they're about to finish you off or the final rocket after fighting multiple enemies

If anything 0 damage should be 0% to crit. Just so you don't get bullshit where you walk around a corner into a crit.

There's nothing random about crit heals though. Kind of a completely different mechanic.

>soldier with no damage falloff

god help us

At long range it's far easier to hit rockets than pills.

Sco is a zoning weapon or some infinite keikaku weapon. Normal sticky launcher is way better offensively.

Scottish basically let's you lay down a carpet of 8 stickies. Then you pull out your grenade launcher, and basically keep anyone at a working distance, that you can hit them easilly without getting in your face .

Honestly it needs a buff to allow you to pick up your stickies so you can move your carpet around. That and remove the stupid fucking stickies detonating behind you.

Obviously it wouldn't work like that because every first shot would be a crit, you absolute mongloid. It would go like this
>little damage over a set time period = crit
>consistent/high damage over a set time period = no crit

yeah, but it's a similar concept and shows the mentality was there, but got flipped when it came to crits, for whatever reason.

Phlog pyros are a pleb filter to this game. Change my mind

Because that makes buff banner useless.
And anyone hitting pills from across the map should be rewarded. If you want to do this, play demoknight.

>to allow you to pick up your stickies so you can move your carpet around
Just det the ones you don't want.
>That and remove the stupid fucking stickies detonating behind you.
But how are you gonna sticky jump?
Everything else in your post makes sense and is correct
>infinite keikaku
lol

>little damage over a set time period = crit
>>consistent/high damage over a set time period = no crit


It's might not guarantee them at low damage, but you are encouraging bad playstyles. Even worse, you are are dramatically increasing the chance of bullshit random crits.

Overwatch does tanky enemies better too. Granted the biggest problem with that game is its obsession with them.

>Overwatch does tank better
>Shields
>Better
No

>Just det the ones you don't want.
Of course, but its a lot harder to relocate your "zone" if you have to reload 8 stickies every time you want to move.

Like imagine the idea of relocating sentries but with Scottish resistance stickies.

>But how are you gonna sticky jump?
Well 1 it could be a downside if it became dramatically more mobile. But prior yo the change it was really easy to sticky jump. You just look at the sticky, and jump over it and detonate immediately.

It wasn't 100% reliable, but it was a lot better than having stickies directly behind you kill yourself.

>but you are encouraging bad playstyles
only if you think crits are the make and break of playing well. If people intentionally avoid damage to deal a single crit then they're still going to lose to consistent damage.

>Even worse, you are are dramatically increasing the chance of bullshit random crits.
Bullshit random crits will exist in the same amount either way, the point of it is it will give them to those who need them to have a chance to reverse getting steamrolled, over people who are already dominating and don't need the crits in the first place.

As a demo who loves the ScoRes to hell Im goint to lay it out: is super strictly defensive. Its all about clusters of bombs and tricking enemies into traps while you sit at the back and lob nades.
>where do I put my bombs?
>in the control point itself (SPREAD THEM)
>doorways frames
>health packs this one is a sure way to fuck someone sideways
>in the engi nest, ScoRes breaks enemy stickies and gives Spies the big middle finger
And for the love of god do not stand still while setting stickies, its a genuine bad habit you get from the weapon that will get you killed all the time

>playing guard duty with an engineer
>clip stickies inside the dispenser so the spy can't see them on the approach

heh

>Bullshit random crits will exist in the same amount either way,

No... not unless you're not actually changing what you say you are.
1% chance to get crit while walking around the corner is something I can live with. If your change increases crits at lower damage "flipping it", then you would be bumping it up to 15% chance at 0 damage.

Effectively 1/6 of each encounters will start with you dieing to a random crit.

>but it was a lot better than having stickies directly behind you kill yourself
I learned that this is part of the fun so I would be extremely sad if it happened, even if it's an indisputable buff.

>PURELY defensive
Nah. If you have a heavy near you, you can shoot stickies into enemy's escape routes without fear of them running into your personal space. Either that or you can shoot groups of 2 into an open area that you're attacking to deny defense locations. I regularly run peg-leg sco res (for memes, not seriousness) and am the sole reason for offensive pushes.

Still preferable to having to constantly shoot around corners. And you get a choice of tanks with actual mobility who don't just slow the entire game down (not that Overwatch can get much slower).

I almost feel bad for putting stickies inside props. But having to predict where my opponent will go in my spider web of stickies feels fair

It feels fair, and is tons of fun. My friends describe my playstyle as "forcing the enemy to play Battleship" because if they guess wrong by walking on top of them, they die.

Thanks for the quality Sco Res towards the end here, everyone.

SR is the best for pubs with lots of players. Just make sure to set up preemptive panic defense stickies in case someone manages to get closer. People never expect the corner trap after they avoid the main minefield

I play a pyro but soldier keeps outlasting me due to his higher HP why the fuck does he have 200

>it's a X10 server
>but we arbitrarily balance it
>half the shit isn't even X10

I agree but the regual sticky bomb would be better anyway in that kind of moments
Also playing ScoRes Demo is like playing pybro with pic related

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I've already said I'm not suggesting "flipping it" literally you brainlet. Just reversing the current design philosophy of more damage = crits as to avoid fueling one sided stomps.

But that just makes it quick and painless.
You'd have more people on a rampage die to a random crit. It would be a lot more infuriating system imo.

because he has the second slowest move speed and has to sacrifice health to move faster, learn to reflect projectiles.

>You'd have more people on a rampage die to a random crit. It would be a lot more infuriating system imo.
>the game is only fun when I'm dominating worse opponents than me
absolute shitter take. Reversing the current system makes it into the comeback mechanic that it's meant to be.

>sacrifice health to move faster
>immediately get it back because of healthpack placements
>effectively gain health because the healthpacks always heal more than you lost from jumping

Cut the middle man. Remove gas can needing detonation, or make it so gascan gives your allies flame ammo.
>the latter counts as pyros damage so gas can fills up faster

Gas can only exists to drop the enemy's framerate and the damage is just there to hide this fact, change my mind.

because pipes travel in an arc and detonate after 2 seconds which limits their range

>no one but the soldier ever takes healthpacks
the point is there's still a risk involved, pyro has the second fastest move speed with no risk needed to utilize it, unlike the demo and soldier. At this point you're just making up reasons rather than facing the fact that you just need to get better. Pyro is still the best counter to soldier as airblast can completely shut him down as long as they're not running stock shotgun.

If you want a comeback mechanic make it damage taken. But percentage of max hp.

Id still keep the normal crits, but like a 200% revenge crit could be fun.

Gas can is one of the most optimised particles by valve. Unusuals drop frame rate harder than gas can.

>with no risk needed to utilize it
Pyro's has no gap closers that don't also have a risk. The movespeed is insignificant when you still need to close the distance quick, and camping in close quarters will just doom you to easy splash damage and meatshots

>pyro has the second fastest move speed
Fourth, actually. At least without the powerjack.