Say if Silent Hill 2, got an REmake2 treatment...

Say if Silent Hill 2, got an REmake2 treatment, do you think it be any good if it doesn't change anything about the story. just the gameplay.

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Other urls found in this thread:

youtube.com/watch?v=7GKtsHcJOMI
youtube.com/watch?v=m8vyYASGFCI
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE
widescreenfix.townofsilenthill.com/SH2/
youtu.be/fFVwI487ORo
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc
youtube.com/watch?v=rrrMlC14LNA
youtube.com/watch?v=1qUD5GDtF8c
archive.videogamesdaily.com/features/konami_interview_sep04.asp
twitter.com/NSFWRedditGif

It might be, the right team needs to match the atmosphere and monster design while also trying to modernize it.

No, leave the series fucking alone.

>Say if Silent Hill 2, got an REmake2 treatment
Stopped reading right there.
REmake2 was shit, and the last thing I want is to see anyone to tamper with the ever green classics like Silent Hill. THEY ARE NOT ACTION GAMES. No, the over-shoulder meme needs to fucking die; you can't do any of the fancy cinematography SH is known for with that crap.

We used to JOKE about that nightmarish idea couple years ago already. And now you fags want it to become TRUE ??

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>if Silent Hill 2, got an REmake2 treatment
...you mean cut out half of all the content, streamline exploration to corridor running and button-prompt hunting, remove manual saves and thus kill all the tension, butcher the soundtrack , make all the environments super dark and gray corridors, and introduce pile of filler padding DLC to "compensate" ?

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The Silent Hill 2 Enhanced Edition mod is pretty much what we needed for a SH2 remaster, with modern resolutions support, high resolution fonts, widescreen support, general bugfixes etc. and most of all, on PC. If you need "modern" graphics you're just a deluded sooner, they still hold up very well.

*Deluded zoomer

It's a perfect masterpiece. It can only be made worse.

Maybe if it got the REmake1 treatment. It would basically need to play just like the original, but with a better budget. Even then it's arguable if that would help the feeling that the original game was going for.

If SH2 got a big-budget remaster, I wouldn't really want them to change much, just refine a few things and make the combat a bit better. If anything at all is ADDED, not really changed, to the core gameplay I'd want it to be more immersive elements, like the ability to explore more areas of the town with 1-2 new characters that only exist in the new areas and don't directly impact the story, similar to something like Born From a Wish, but a bit more fleshed out.

We don't need SH2 to be an over-the-shoulder action game.

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Bahaha

They need to completely redo the dialogue and VA. It's probably the worst attempt at Lynch ever done in media, just absolutely slaughters the source material.

Lol stuff it up your ass. I love lynch but sh2 is honestly better than 75% of his shit.

In terms of dialogue and acting? No it fucking isn't you stupid pleb nigger. It is incredibly bad.

Just releasing SH2 on Steam/modern consoles with already existing mods will be very profitable. But Konami is retarded and ROI in mobile gambling is insane, so won't happen.

>OH NO GUYS THIS GAEM IS OLD AND LOOKS LIKE SHIT, I NEED MODERN GRAPHICS
>I CAN'T PLAY THIS ON MY PS4 I NEED A REMASTER

Not with that atrocious gameplay it isnt
inb4 >it's a feature!!!

>>Say if Silent Hill 2, got an REmake2 treatment

So it'd be a casual version of the original as nobody would be discussing it several months after release because it has no replay value?

No fuck off, leave Silent Hill alone
if they remake it they will add Nigger and shitskin characters and i don't want to see any of this in Silent Hill (it's a literally a white heaven)

You mean the new voices are stinking turds compared to the original voices, right? I know there are people on here with frighteningly low intelligence, but you can't possibly mean that the original voices are bad and neither can you possibly be unaware that the dialogue and voiceacting already have been completely redone (for the "HD" release). The only sensible conclusion we can draw from your comment is that you want the voices re-recorded a third time but with the original voice actors, which doesn't make sense (why not just play the original then?). Your comment is an illogical mess.

youtube.com/watch?v=7GKtsHcJOMI

youtube.com/watch?v=m8vyYASGFCI

What's actually good about it besides music and atmosphere?
It's not scary.
Shit gameplay.
Shit story.

They're both terrible, new ones are worse.

If you want another generic over the shoulder shooter go play Resident Evil, there's plenty to choose from. Silent Hill was never about the gunplay or inventory management, it was about the characters, the setting, the symbolism. If you can't understand that and you can't get past the amateurish voice acting of the early 2000s you are a bumbling retard beyond help.

>Silent Hill fans are illiterate.
>Comment follows logic that VA work and script is shit.
You're pretty angry. I'm talking about a remake, not a remaster. The whole script needs to be redone too, not just the VA.

>Say if Silent Hill 2, got an REmake2 treatment
No thanks. I don't hate REmake 2 but it's inferior to the original and I don't want that for a Silent Hill title. That series has suffered enough.

Just go play a different game/series. Clearly SH isn't for you.

Not him, but at this point I'm starting to think this is a bait thread. Props to you in this case, but if you actually are a an entitled sooner just do an hero pls

Dude, I responded to the wrong user. I meant to respond to

I played them all when they were current frankly. I'm one of the few people in this thread that played the SH demo I'm guessing. I liked them when I was a child and I still like things about them, but there's tons of room for improvement.

The voice acting in the original is perfect. The voices and the delivery perfectly suits the characters.

Why is fair criticism of a game considered bait?

The most evident weaknesses of the game are its gameplay and exploration. Unlike in the first Silent Hill, there aren't really any buildings you can visit which are separate from the main plot, and the enemy variety is also a little weak. I understand the intentions of being a sort of art piece, but when the game experience itself is often shallow, it tends to lessen the impact.

Also this thread is really terrible. Whoever said night Yea Forums is still an improvement in 2019 was absolutely lying.

It's not good at all. Characters come off as wooden and stupid. They constantly restate themselves and ask obvious questions. Go ahead and listen to the dialogue and try to tell me it's perfect. It comes off as ironically hilarious if anything else

They would have to redo everything about it, since it was never a good horror game. It lacks Resident Evil's tension of managing limited resources while being forced to backtrack frequently to solve puzzles and overcome obstacles, or any sort of engaging gameplay loop, really.

It's also one of the most egregious cases of ludonarrative dissonance I have ever seen. What the hell are arcade-style bullet sponge bosses doing in a psychological drama about an ordinary man coming to terms with his grief and guilt? Were the developers so lazy they couldn't think of any thematically appropriate obstacles for the protagonist to overcome?

Then there are the hours of cutscenes that undermine the atmosphere. You will never be surprised or caught offguard by anything, because as soon as something scary threatens to happen, the game takes control away from you and plays a lengthy cutscene that showcases the scary thing from every possible angle. This destroys any tension, immersion, as well as any sense of horror, since the character is safe from harm during the cutscenes.

The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense, because it relies on the main character being oblivious to things he should know. The plot twist in The Sixth Sense makes no sense because Bruce Willis' character should be aware of his ghost status everytime he enters a locked door by phasing through it or does something else ghostly. The movie contrivedly always avoids showing instances like these to fool the audience, but that doesn't explain why the main character is also shocked by the plot twist. Ditto for Silent Hill 2's James Sunderland. Yes, he's repressing painful memories, but he shouldn't behave like he has amnesia just to facilitate a plot twist.

The dialogue and voice acting are just bad. The story is supposed to be mature and unnerving, but the awful dialogue and delivery makes it difficult to take seriously.

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>Fair criticism
>The entire script must be redone

You realize how you sound right?

>instead of hiring competent voice actors, game has most of its characters voiced by a bunch of nobodies or even random people picked up from the street
>predictably, the end result is shitty voice acting that sounds incredibly stilted and unnatural
>for some inexplicable reason, the fanbase praises the voice acting, with the argument being that the characters are supposed to sound awkward

Is there a fanbase more retarded than that of Silent Hill 2?

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That is a fair criticism that the script is so bad it should be redone.

It's because this is supposed to be "Lynchian", but Lynch dialogue is usually unnerving and uncomfortable, whereas SH2's just comes off as the characters have brain damage. To nobody's surprise at all, a bunch of Japs from a different culture couldn't capture the essence of what made Lynch good.

Finally, we have proof: the kindergarten puzzles of Resident Evil are calibrated for the two digit IQ of the fanbase.

You dont have to play it

Contrarian niggers are killing Yea Forums

Wow, a lot of REmake haters in this thread. As someone who thoroughly enjoyed REmake 2 and thought it almost lived up to REmake 1, I think a similar situation could work pretty well for Silent Hill 2.

That being said, they are very different games, SH2 being very symbolic and character driven. The team behind it would have to pay extremely close attention to the source material to make sure that all of the details are accurate and accountrd for. If any new material were to be added it would have to be consistent with the design of the rest of the game, especially with the theme of the conjured subconscious from the characters. Nailing down the depth of James would be difficult for most teams.

That being said, SH1 would benefit more from the remake treatment as it is pretty open ended at moments and there is a lot that could be expanded upon.

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Where did I praise anything about RE's puzzles? They are retarded, yes. I was talking about the level design, you imbecile.

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>and thought it almost lived up to REmake 1
lol

I don't know why SH niggers can't take criticism. It's just a game user, why is your identity wrapped up in it that you must defend it?

If someone wants an "HD" version of the game I think the best way to play it is via PCSX2. Some things are better in the Enhanced version but overall the PS2 original is better.

If you use a 1080p monitor I highly recommend the custom resolution 3184x1792 or if that's too slow then use 2388x1344.

Reason being that the native vertical resolution is 448 and in widescreen the game becomes 796x448. A perfect 4x of that is 3184x1792 and a perfect 3x is 2388x1344. Both those resolutions are extremely close to 1920x1080 when downsampled (1920x1081).

FXAA is unnecessary for SH2 and you get some AA effect anyway from the downsampling to 1920x1080. Don't set the custom res to 1920x1080 as that will produce weird vertical lines and possibly other glitches.

See pic related for settings and following pics. This is on pcsx2-v1.5.0-dev-2519-geb104f60e

I like the game a lot, try reading someone's post before you dismiss it next time.

you can deliver tension and scares without gameplay mechanics. RE is an amusement park compared to SH.

If you want to play another game where the only thing you have to do is stuff items in a rectangular box, run past enemies and kill zombies like a generic horror B movie you already have Resident Evil. Silent Hill barely falls into the survival horror genre, it's more akin to a Visual Novel. If you can't get to terms with the disconnected dialogues I urge you to read a little more into the meaning of the fog world and the otherworld and how the different characters perceive them (there's plenty of reading material on the wiki). And if you can't accept that I guess the game is just not for you, but you can't tell me to accept "script bad" as fair criticism. Study the lore a little more at least.

Are we implying that either are scary? Anyone that thinks that either game is scary is a huge puss.

High test

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Wot pic m8

Posted wrong screenshot, see this new one instead. And the following.

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>Silent Hill barely falls into the survival horror genre, it's more akin to a Visual Novel.
You wish. The writing, dialogue and voice acting are utterly atrocious compared to other visual novels.

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Ironically, Planescape's writing is terrible too.

Literally everything you said is false.

>Characters come off as wooden and stupid.
False. The OG VAs have tons of very subtle yet noticeable nuances in their delivery. It's absolutely perfect.
Wanna hear something truly wooden and stupid, that ruins several key scenes? Check out the "HD" Collection's new acting.

SH1 and 3 can get pretty spooky

Am I big old brainlet? I never understood how Silent Hill was symbolic of James' guilt over killing Mary and I didn't understand how he killed Mary.
That's the stuff I've consistently heard though, SH 1 didn't seem to have any symbolic stuff, shit was just going off the chain

and 4 is the best definition of the Survival Horror genre

SILENT FAGS GETTIN DABBED ON

>all this pointless work when you could just play the native PC versions
the system requirements for the ports are incredibly low by modern standards to boot. Can't say the same of PS2 emulation
>downsampling
you really want to people to grill their computers.

SH1 NTSC DDL:
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

>SH2 PC fixes site:
widescreenfix.townofsilenthill.com/SH2/
>SH2:EE install tutorial:
youtu.be/fFVwI487ORo

SH3 DDL:
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Yes. you are indeed a brainlet, and apparently didn't play the game?
>SH 1 didn't seem to have any symbolic stuff,
false. SH1 and 2 have way more in common than people give them credit to. Only the perspective you experience the events is different.

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I feel the same. Obviously REmake turned out better than REmake 2 but it was still interesting, and it could definitely work with SH. But they should stick closer to the source, like REmake did.

LMAOOOOOOOO IT'S THE PLANESCAPE TORMENT GUY

So you've just outed yourself as the creator of that pic that's been popping up in SH threads and you still claim that this is not a bait thread? You've just got a hard-on against SH because your favorite franchises don't get as much praise for their uninteresting narratives, and it's pretty pathetic desu. Do you know you can enjoy what you like even without continuous external validation?

>Am I big old brainlet?
yes you are

You are lying, deluded, or willfully stupid. There is nothing subtle or nuanced about the delivery that makes it good or excuses the horrific overall quality of the dialogue. To even suggest otherwise is blatant fanboyism.

It's old shit. It needs to be fixed, and it will be.

I played SH 2, but like I said I'm a brainlet. I didn't get why you had to fight 2 Pyramid Heads, or why Pyramid Head wanted to fuck you up, or what that fat bastards deal was, or what that kids deal was
Time to play SH 1 and 2 then

maybe you're not the same person, but one of the posts was literally "it was never a good game"

>It needs to be fixed
old silent hill games are not broken
if ain't broke don't fix it

Fuck, the new ones are TERRIBLE. James was okay some of the time but every other character was just shit.

This. You don't need to fix the old games. You remake them because it would be very easy to improve on them.

>old
There's the problem right there. It needs a remake.

It could be done but I would prefer them not to. The subtle off-feeling in the voiceover or the way characters act, or the absolute fucking trip that is pic related, would be extremely hard to recapture.

The game wouldn't really benefit from improved shooting and movement because there is so little of it in the game, on the other hand, things like the disappearing letter could be made more impactful with improved technology.

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this

Read the wiki, it will clear a lot of things up. The worlds of Silent Hill 1 and 2 are created from different sources. Basically, the world of Silent Hill 1 is created from Alessa's torment and delusions fed by the god she's incubating. The monsters of Silent Hill 1 are therefore physical manifestations of Alessa's fears (the monster children at the school who bullied her, the bugs she was afraid of, the nurses and doctors of the hospital she was confined to etc). Harry Mason and the others find themselves stuck in this world.
On the other hand, each character of SH2 sees a completely different world created by their sins and their life experiences. James sees women-like monsters related to his frustrated sexual needs due to his wife's illness, the acid spit of the lying figures is a representation of the verbal abuse he was subjected to by Mary etc. Abstract Daddy is literally a bed with a man raping a woman, and is created entirely by Angela. Eddy, on the other hand, sees monsters laughing at him and ridiculing him, and his otherworld is cold and "icy" because he never knew the warmth of someone's love.
That's why the two games feel so different.

>Unga Bunga good gameplay and atmosphere, bad. Shit gameplay and atmosphere, good.
You can say RE2make does some things worse, but the game improves on the original in meaningful ways, like actually having good gameplay and actually having tension.

I'll start you off, but you gotta figure out the rest.

Pyramid head is a "side" of James. That being his guilt. Pyramid head mercilessly tracks down and fights James because a large part of him believes that he deserves punishment for what he did to Mary.

Silent Hill in 2 is conjured by James, but Silent Hill in 1 is NOT conjured by Harry. Pay close attention to the notes especially those relating to Silent Hill's transition from a quiet town to a tourist attraction, and think about the atmosphere of the game.

>His otherworld is cold and icy because he never knew the warmth of someone's love
Relatable

Thanks lads, I'm going to play 1-4 and really pay attention this time

>fancy cinematography
>In sh2
One had it's moment, but 2? Two didn't do anything interesting with camera, as i remember.

These. It's indie filmschool symbolism.

Yeah, I wasn't. You can point out a game's flaws without being contrarian.

most remakes are worse than their original and this is including re2 remaster, they would genuinely only make the game worse in order to cater to casual that can't into proper resource management, tank controls and fixed angle cameras
this

Why are SH fans so sensitive? The games are good, but they're flawed too. You babies are worse than Dark Souls and DMC fans

Pyramid Head is James' guilt, violence and sexual frustration wrapped up into a big neat bow. That's why you see it raping one of the mannequins. Everything in Silent Hill that James can see is a manifestation of his psyche, he's punishing himself.

silent hill is objectively more frightening than resident evil, silent hill is unsettling and terrifying while resident evil is spooky
>The game is also guilty of the same thing as The Sixth Sense: a plot twist that makes no sense
oh this is bait pasta ok

>giving a fuck about voice acting in vidya
>not understanding that the "bad" voice acting only amplifies the dissociated unnerving vibes

Hollywood's remake culture has reached videogames and now all gamers want are the games they played as kids but with more grafix. This has to fucking stop.

>I didn't get why you had to fight 2 Pyramid Heads
One Pyramid Head was from his guilt of killing Mary, the other one was likely from the guilt of killing Eddie.

Some screenshots, 3184x1792 @ 1920x1080.

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This. Let it rest.

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>False. The OG VAs have tons of very subtle yet noticeable nuances in their delivery. It's absolutely perfect.
Then let's look at those nuances, shall we?

This is a cutscene of James meeting Maria for the first time:

youtube.com/watch?v=rrrMlC14LNA

During all of this, James' voice is almost completely flat and monotone, never changing in pitch. He is meeting a woman who looks exactly like his deceased wife. You'd expect his voice to be quavering with all sorts of emotion, but nope, there's absolutely nothing there.


Now let's look at a cutscene from a random low-budget game that came out the year before SH2:

youtube.com/watch?v=1qUD5GDtF8c

This cutscene also concerns a surprise meeting, although the two characters in question have only ever seen each other in passing, but never talked to each other prior to this. And yet, upon stumbling upon each other, you can hear a palpable sense of relief and other emotions in their voices.

That's right, two random dudes meeting each other convey more emotion in their voices than James meeting what appears to be his dead wife, that's how atrocious the voice acting in Silent Hill 2 is.

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Always found it a bit odd that nearly all the cars in the game look like they're from the mid 70s. Makes you wonder when the game is set. The TVs are all old wooden sets.

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>You'd expect his voice to be quavering with all sorts of emotion
That would be the americanized/hollywoodized take on it. His voice is the way it is because he's a fucked up psycho who murdered his wife and has deluded himself into believing he didn't.

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>Two didn't do anything interesting with camera, as i remember.
it did quite many times.
Just the way the camera often "guides" the player totally BTFO of the modern, trashy button prompts and super-shiny objects.

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>game literally spoonfeeds what it wants the player to see and feel using heavy-handed fixed camera angles like a movie
>this is somehow worthy of praise

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>Why are SH fans so sensitive?
How are we "sensitive"?
Because we want our favorite IP to rest in peace, after nearly two decades of it being abused violently?

Nobody is denying any flaws. The games are just magnificent even with them.
I also do not trust ANYONE to be able to do these classics any sort of justice in the modern era.

Just take a look at the Maria/Mary prison scene, and try to claim there's no tons of magnificent hints of various characteristics and emotions.
Even if you want to stay on that one scene you chose, you clearly seem to think that OVER-acting = "good" acting. I don't blame you though, as it's all the Hollywood gives us these days, when they're not succumbing to the other trend of "monotonously grumbling few words to the mic once every 5 minutes".

>scarifcie intro
So a literal cartoony overacting WITH grunting, that could just as well be out of the BLOOD (is it the same actor to boot?), is your idea of "good acting"? Wew lad, I bet you're quite a social outcast.

>Just the way the camera often "guides"
>pic unrelated

Also, that camera often failed to show where is player going or what is he shooting, but thankfully monsters in that horror masterpiece were such non-threat, it mostly doesn't matter.

Yes, dear zoom zoom.
Use of camera-angles, lighting and color-coding are indeed way more impressive AND way less patronizing ways of guiding the player than these constant "Go here! Do that!!" reminders, "Press X to pick up this super shiny item!" -prompts, or literal fucking cutscenes showing every necessary step in the current room.

nearly every game could use improvementz but there doesn't need to be since time and energy should be spent on original projects.

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Don't like it? Hold/press L2 to change the camera to a free view mode. Your complaints are now 200% invalid.

>that camera often failed to show where is player going or what is he shooting
Just admit it: you only care of shooting shit, and nothing else.
I bet you absolutely loathe classic RE games, and thought that the 2019 DEmake was an "improvement".

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The gameplay is the least important part of that game since the enemies are not real anyway, you just imagine them.

So it's okay to rape your mother?
You don't have to watch.

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Oh yeah I should mention: Those settings and those resolutions mentioned earlier are for the NTSC version of the game. PAL probably has a different res. You shouldn't play the PAL version anyway since it's slower.

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It HAS been left alone, they haven't had a game in seven years. It deserves better than to die to gacha.

Should be noted that screenshots of any version of SH2 never give the game justice. The fog/darkness effect is constantly moving/shifting around which makes it look better live than in still images.

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sh2 isn't old enough to need a remake, the only thing justifiable would be a decent remaster. you'd have to be a retard to think any game after 2000 requires a bottom up remake like re2, the mechanical and technical leap between gen 5 and gen 6 means gen 6 games are perfectly fine as they are.

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>Just admit it: you only care of shooting shit, and nothing else.
yeah, i care only about shooting, that's why i play silent hill and resident evil games. Fucking imbecile.
>loathe classic RE games
i don't like 2 and 3, cause they completely lost adventure element from 1.
> 2019 DEmake was an "improvement".
At least, zombies are threat now. At least, cutscenes aren't pathetic shit, like it was in 2.

>Random low budget game
>Sacrifice
Sacrifice is fucking awesome you idiot frogposter election tourist

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Silent Hill 2 is goddamn old as fuck dude. 18 years for a game is a long time. It's only 3 years newer than RE2 but controls even worse. Go back to bed grandpa.

>yeah, i care only about shooting, that's why i play silent hill
Are you retarded, user?

>controls worse than RE2

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no, but you are.

The last Silent Hill game was released in 2003, that's 16 years 2 months ago. Or if you count The Room (which is a very good game and was indeed created by Team Silent but was never developed with the intent of being a Silent Hill game), that's 15 years 2 months ago.

>18 years for a game is a long time.
Not for a PS2 game. 30-40 years maybe.

>yeah, i care only about shooting, that's why i play silent hill

Stop it. Get some help.

>but was never developed with the intent of being a Silent Hill game
You are wrong there. It was never intended to be part of the main series, but it was going to be a gaiden game, a side-story.

N-no okay! This is QUALITY voice work and script. Yeah, he asks everyone if they've seen Mary multiple times in every exchange and his delivery is flat as a board, but this is quality Japanese writing. It's the quality of writing you expect from a country with literally no writers of note in the last century.

BTW I highly recommend playing with a DualShock 2 or a DS3. Also try to get pressure sensitive buttons and vibration working, as that's kind of important for this game, vibration more so than pressure sensitivity. Among other things, when James is hurt, your controller vibrates and it intensifies the more hurt he is. Helps the immersion and also helps you know how his health is without checking on it via the menu or keeping track of how many hits from monsters he's taken.

It was made into a SH-related game as development went on, likely from some pressure from higher ups at Konami. Originally it was intended as a stand-alone game unconnected with Silent Hill. Watch TRSHE.

>So a literal cartoony overacting WITH grunting, that could just as well be out of the BLOOD (is it the same actor to boot?), is your idea of "good acting"?
It's an old dude who was on the brink of death (which is why the other character has to use a healing spell on him), how the fuck is him grunting 'cartoony' and 'overacting'? It's certainly more believable acting than the emotionless automations that make up the characters in SH2.

I hope I don't live to see a SH2 soulless garbage remake, leave this masterpiece alone.
I can already see collectibles, sidequests, automatic saves and ugly real life character models. Fuck NO.

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From wikipedia:

"Despite what has been popularized around the Internet, Silent Hill 4 was always meant to be connected to Silent Hill and not an unrelated separate horror game that later became a Silent Hill title, although different gameplay mechanics and change were intended."

And it was taken from this interview with Akira Yamaoka: archive.videogamesdaily.com/features/konami_interview_sep04.asp

>Akira Yamaoka
>guy who didn't even know sh3 starts in different town
Good source.

It would be interesting to see what textures the artists put on these things.

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>That would be the americanized/hollywoodized take on it. His voice is the way it is because he's a fucked up psycho who murdered his wife and has deluded himself into believing he didn't.

But James doesn't sound like someone who's mentally numb and depersonalized himself. An actual example of that would be something like American McGee's Alice, where Alice, even as she's helping others, can't help but come across as insensitive and aloof because her trauma has completely messed up how she relates to everything around her.

James just sounds like an actor flatly reading from a script. His voice doesn't match his lines nor his body language. Just contrast his robotic voice with his over the top hand gestures. It's just bad acting, plain and simple.

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SH2 is a classic horror game. It has nothing other than the story and the nobelty that was back in its time.
Making a new game with improvements would kill the game itself, because it's not like Resident Evil. Resident Evil doesn't have a good story, it's about surviving and killing zombies. Improving the action and making puzzles smoother it's actually a great upgrade for a game like that.

With a game like Silent Hill you'd get this Completely throwing you off. It would be like The Evil Within, better stick with that game and release the 3rd instead of killing an existing game.

you're both idiots. the VA is extremely deliberately stylized, it is not supposed to be realistic. it's like something straight out of twin peaks. that's why when Angela speaks, it hits so fucking hard. it's realness surrounded by ridiculousness.

Just grow the fuck up.

>I can already see collectibles, sidequests, automatic saves and real life character models.
Based. Would pre-order.

>Always found it a bit odd that nearly all the cars in the game look like they're from the mid 70s
The game takes place in late 1980s / early 90s.
Just a few years after SH1, which took place ca. 83 or 86, from which we can calculate 3 taking place in very late 1990s or early 00s. Lack of mobile phones and presence of payphones is one of the many evidences, plus there's no computers in SH2's hospital, while they make an appearance in 3.

ergo, 1970s cars are not out of place at all. I know lots of people who still ride in 80s vehicles.

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Apply to yourself first.

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