Any games that handle mental illness and depression in ways that aren't just shoved into your face?

Any games that handle mental illness and depression in ways that aren't just shoved into your face?

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Other urls found in this thread:

youtube.com/watch?v=jXSoiziPdek
youtube.com/watch?v=XRj9CxkVrz0
archive.is/aCwbz
youtube.com/watch?v=QMi_s8hYRSg
youtube.com/watch?v=zQegsqYhuZE
youtube.com/watch?v=j-wMP2Q0Ifs
youtube.com/watch?v=n3JQ8OVHVWA
ssristories.org/ssris/
ssristories.org/category/cause-of-death/suicide/
breggin.com/medication-madness-how-psychiatric-drugs-cause-violence-suicide-and-crime/
breggin.com/the-hazards-of-psychiatric-diagnosis/
files.catbox.moe/kpb2n2.mp3
files.catbox.moe/8m8pbk.mp3
files.catbox.moe/vdmjym.mp3
files.catbox.moe/ddto2f.mp3
files.catbox.moe/kak1pq.mp3
files.catbox.moe/c42tmy.mp3
files.catbox.moe/ma0v43.mp3
files.catbox.moe/nm4ifq.mp3
files.catbox.moe/u8zobq.mp3
files.catbox.moe/14ldse.mp3
files.catbox.moe/hgnzor.mp3
twitter.com/SFWRedditImages

Dark Souls. The Chosen Undead has been locked in his cell for God knows how long. A good man throws him the key, giving him the option to let himself out. He has no one, he doesn't have to do anything, but drags himself through a oppressive hellscape of hollows to ultimately keep the flames of this age lit.

Pick unrelated since Depression Quest was made by a professional victim hack fraud who has never had nor talked to a person who has had depression.

The ACTUAL mental health thing in Dark Souls is obviously "turning hollow", which is other undeads being overwhelmed with stress and hopelessness.

>dude my depression is different from the rest, believe me

>pick

Unironically Dark Souls. One of the biggest themes in the games is emotional suffering and how it affects humankind. It's not shoved in your face because it's made into a gameplay element and lore thing known as hollowing.

I think this should fit

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I don't have depression. My brother does. And one of my close friends.
Both "played" the "game" and felt insulted since it had nothing to do with depression. They said it seems more like a "Lazy" quest.

Anyone who likes Dark Souls should read The Road by Cormac McCarthy, I feel like Miyazaki read it and used it as inspiration for many aspects of DS.

Silent Hill 2. Also, protip; if you have any so-called "mental disorder" (protip 2: they don't exist outside of books written by the psychiatric industry, which makes them up) then make sure you 100% avoid (or totally get off of) all SSRI drugs. Otherwise you can forget about improving your mental state.

youtube.com/watch?v=jXSoiziPdek

youtube.com/watch?v=XRj9CxkVrz0

archive.is/aCwbz

youtube.com/watch?v=QMi_s8hYRSg

youtube.com/watch?v=zQegsqYhuZE

youtube.com/watch?v=j-wMP2Q0Ifs

youtube.com/watch?v=n3JQ8OVHVWA

ssristories.org/ssris/

ssristories.org/category/cause-of-death/suicide/

breggin.com/medication-madness-how-psychiatric-drugs-cause-violence-suicide-and-crime/

breggin.com/the-hazards-of-psychiatric-diagnosis/

About SSRI drugs 01: files.catbox.moe/kpb2n2.mp3

About SSRI drugs 02: files.catbox.moe/8m8pbk.mp3

About SSRI drugs 03: files.catbox.moe/vdmjym.mp3

About SSRI drugs 04: files.catbox.moe/ddto2f.mp3

About SSRI drugs 05: files.catbox.moe/kak1pq.mp3

About SSRI drugs 06: files.catbox.moe/c42tmy.mp3

About SSRI drugs 07: files.catbox.moe/ma0v43.mp3

About SSRI drugs 08: files.catbox.moe/nm4ifq.mp3

About SSRI drugs 09: files.catbox.moe/u8zobq.mp3

About SSRI drugs 10: files.catbox.moe/14ldse.mp3

About SSRI drugs 11: files.catbox.moe/hgnzor.mp3

More protips:

> Creating Your Own Mental Disorder

> First, let’s choose some common human experience that most people find unpleasant. How about boredom? Most people experience boredom as...

> unpleasant

> So — let’s get started and substitute the word “pathological” for /unpleasant/

> Doesn’t that simple switch start to give it that ‘disease feel’ already? Pathological boredom!

> The next step is to name our disease. How about “interest deficit disorder” or “motivation deficit disorder”? Better yet, let’s find a medical-sounding word from Latin to substitute for boredom. How about “Dysmoveria”? /Movere/ is Latin for motivation. By naming our disease, we are practically all the way to creating it. When you open a door to a new mental disorder millions of people will rush headlong right in and embrace it, as if they’d been waiting their whole life for just this opportunity. Suddenly they aren’t sad or anxious or bored—they’re afflicted with something.

> We have our disease named: dysmoveria. It sounds a little strange now but it won’t when tens of millions of people start using it and chatting about their disorder. “I’m taking Moveritol for my dysmoveria and it’s working wonders!”

> Next we need a symptom picture. What does it look like and feel like when you’re bored? Well, a bored person would probably experience some or all of the following:

> 1. A lack of interest in usual pursuits
> 2. Apathy about life
> 3. A pessimistic attitude
> 4. Feelings of “emotional instability”
> 5. Difficulty concentrating on ordinary tasks
> 6. A lack of energy
> 7. Chronic fatigue
> 8. Sleeping too much or too little
> 9. Feelings of boredom

The only thing I don't like about how Dark Souls 1 handles the topic is how "after the fact" it feels in execution. You never really see someone in the middle of their suffering and ultimately falling or rising above it. DS2 handles things better since you see the rise and fall of people fighting the undead curse but it's too frustrating to connect with in the moment. DS3 is nostalgia wank.

How is this game anyway? It's on sale on PSN and it vaguely caught my eye.

> How many of these must be present in order for us to “diagnose the mental disorder” of dysmoveria? Since obviously we want more rather than fewer people to fit the diagnostic criteria so that we can create plenty of patients and plenty of drug buyers for Moveritol, let’s make sure that only a few symptoms are needed in order to qualify—let’s say, five. Let’s continue pulling numbers out of thin air and say that these five symptoms must have been present for at least two weeks. Five symptoms, two weeks—sounds good.

> Let’s also make this negotiable. If only four symptoms are present and if they’ve only been present for twelve days, we’re not going to quibble. Heck, if the “primary” symptom is present—feelings of boredom—that’s really enough! We’ll call that looseness “professional discretion.”

> Officially you will need to display five symptoms and have displayed them for two weeks. We offer no rationale for these numbers, as no rationale is needed when creating a new mental disorder. Nor could any rationale conceivably be provided. Unofficially, all you need to do is announce that you’re bored—that’s all we really need to hear!

> Next, if we were doing this “for real,” we would gather a panel of clinicians—some psychiatrists, psychologists, family therapists, and clinical social workers—and we’d ask them, “Do your clients or patients ever report this symptom picture?” “Yes!” they’d cry in unison. “We see this all time!” “Great!” we’d reply. “We have ourselves a genuine disorder!”

> Next we’d work on “differential diagnosis criteria,” that is, on distinguishing dysmoveria from, say, clinical depression, which it quite resembles in its symptom picture. How would we know which was which? Naturally enough, we would know according to the self-reports of patients. The primary differential diagnostic criterion would be that if you reported feeling sad we’d go with depression and if you reported feeling bored we’d go with dysmoveria. Simple enough!

> Next, how shall we treat dysmoveria? Well, with some “combination” of treatments—this allows everyone with a clinical practice to have patients. Whatever your license says you are allowed to do, we will say “works.” Those clinicians like psychologists, family therapists and clinical social workers who can’t prescribe medication will be permitted to “talk it away.” Those clinicians like psychiatrists who can prescribe medication will be permitted to prescribe. We need not provide any rationale as to why a mental disorder should be treatable just by talking about it. Talking is a completely customary way to treat mental disorders and needs no rationale.

> Of course we’d get drug researchers right on it to create a drug that can reduce or eliminate the symptoms of dysmoveria. This is much simpler than it sounds, since there is no actual underlying disease to be treated. If you had a malignant tumor, you’d need to treat the tumor and not just the symptoms of its presence. Here we are just treating symptoms, since there is nothing present “underneath” except boredom. So our drug research can be up and running instantly, since our goal is the relatively simple one of eliminating or masking certain symptoms.

Why would you feel the need to give people advice on mental disorders whem you dont even believe they exsist?

Uh oh OSA is here.

> An additional option, if we happen to have a few neuroscientists among our friends, would be to have them do a little brain scanning. You know what? They would discover that a brain looks different according to whether you do or don’t have dysmoveria! Wow. When you’re bored fewer parts of your brain light up than when you’re excited. This kind of observation thrills people and sounds very scientific. It is completely meaningless in and of itself—of course your brain will light up in different ways depending on whether you’re watching the shopping channel or doing calculus—but people take it to mean something. This is muddy cause-and-effect in action. So it’s quite a useful add-on!

> Naturally it helps in this process of creating mental disorders to be in a position of authority. Being a psychiatrist or having some association with a drug company wouldn’t hurt. But, really, anyone can pull off the feat. Just write a book that makes the case for your new mental disorder, hire a publicist, and let’s see how long it takes before patients line up! Wouldn’t millions of people suddenly discover that they were suffering from “email distraction disorder” or “post-retirement dysthmia” as soon as they heard about it? You bet they would!

> Any unwanted human experience can be turned into a mental disorder by following the simple steps I’ve just outlined. Try it yourself with envy (invidia), rage (furorism), loneliness (infrequentia), or doubt (dubitarism). You can turn any normal human experience into a mental disorder following these steps. Sleeping more than usual? Going through the motions? Not interested in what’s going on around you? Apathetic? Bored? That exactly describes a teenager on a two-week summer vacation with her parents! But now we have a better name for it: dysmoveria. Isn’t it nice that soon there will be a drug to give your daughter so that she will be more pleasant and pliable when she accompanies you on your annual vacation to Nebraska?

> I think you can see the basic ruse. What is the phrase “mental disorder” supposed to connote? As it is currently used, it means precisely the following: anything not wanted. All you need to do is give the unwanted experience a medical-sounding name and describe its look and you’ve created a disorder. That look is called a “symptom picture” but that’s just a fancy phrase meant to sound more impressive than “look.” Give a human experience a fancy name and describe its look—that’s all that’s needed. The unwanted, troubling experience is surely real, but calling it a mental disorder is just a profitable naming game.

Human feelings and thoughts are real and exist in the real world. The world of psychiatry is not the real world - it is a world of fraud, deception and lies, where the highest calling is the creation of endless emotional suffering in the name of profit.

I don't see that relationship at all. The Road is completely desolate. Dark Souls is full of life, just corrupted.
But >carrying the fire.

The Road is amazing
>You have to carry the fire.
>I don't know how to.
>Yes, you do.
>Is the fire real? The fire?
>Yes it is.
>Where is it? I don't know where it is.
>Yes you do. It's inside you. It always was there. I can see it.
also
>Just remember that the things you put into your head are there forever, he said. You might want to think about that.
>You forget some things, don't you?
>Yes. You forget what you want to remember and you remember what you want to forget.

You forgot to remove all the apostrophes, capital letters and the rest of the punctuation.

I just pasted lines of literature, not gonna meme it up for greentext rules

>Yes. You forget what you want to remember and you remember what you want to forget.
This line fucking gets me.
>Forget what it's like to feel loved
>Remember what it's like to feel abandoned
>But the most import thing it is for you to remember is that you should love yourself
Picking up the book now. I hope the journey will end better than how it began.

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get it if you think it's cheap enough
it's pretty good
the original writer of Persona wrote it, and by original, I mean Person 1 and 2

American McGee's Alice, DMC1

Huh, you got it all thought out

You moron, The Road has no punctuation and proper grammar, it's an entire thematic choice of the novel to convey the loss of organized society and apathy. The book is written like that, not retarded greentext rules.
Do you have some retarded edited edition for the plebeians that couldn't read it properly?

>I feel like Miyazaki read it
Jesus fucking Christ

Who are you quoting?

I made a game all about my depression
Just kidding I never finished it just like I never finish anything