Just use torpedoes
Starsector
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Did starsector get an update or something?
I'm seeing a lot of threads, lately. Which is odd.
Sseth did a YouTube video this week. Maybe from that.
>3 hours in, go back to tutorial system to exchange with storage
>set a course for Indie mining station to check their market out of curiosity
>watch as a Hegemony fast picket bumrushes a TriTach convoy a few seconds ahead of my course
>dead 5-DMod TTC hulks start spinning out of the engagement zone
>go dark and grab a ton of salvage, turns out the last ship is a Shrike destroyer with two minor DMods
>Hegemony picket turns and jumps me
>hey faggot don’t turn off your transponder in Hegemony space, kbye enjoy your ship
I fucking love this game wtf
Is this a normal interaction, or did I just happen to be in the right place at exactly the right time?
Some guy made a youtube video about it so the kids are jumping on it
No clue who that is.
Glad the game got more exposure though, in any case. Underrated gem of the past decade or so.
thats normal, they usually search you afterwords and as well and if they find any contraband you lose enough rep to usually end up on the shitlist if it's the start of the game
factions don't like when you have the transponder off in their system space. In hyperspace and the outer uninhabited systems it's fine and even recommend to have your transponder off to reduce your signal profile to make it harder for pirates or [REDACTED] to fine you
Why don't we just get a /vg/ general yet?
I don't mind this, but there's enough interest to warrant a general thread.
you're allowed to talk about it over at /scg/edg/. It's more of a space game general these days.
Is there any reason to not just sit right next to a station with your transponder on, and as soon all the twink patrols leave sensor range just going dark and selling all your loot in the black market?
I don't know why some of you are so insistent on making a /vg/ general. That's one of the quickest ways to kill the recent interest.
Falcon (P) is great, makes me want a similar variant for the Eagle or Conquest.
>Elite Dangerous
god I wish grinding wasn't so boring in that game
and I wish they released space legs already
What use is prelinary surveys?
Shepherds are fucking based early game
Those drones are fucking annoying
I'm a total noob but it's nice to see if a planet will require too many supplies to survey so you can just skip it.
you can still sell shit on the black market with your transponder on, just when your done fucking book it to the nearest jump point and turn your transponder off, you only lose rep if a patrol catches or the change of good was really large so just outrun them
See what kind of hazards a world has before you gauge if its worth the resources spent surveying. Surveying costs are too little to matter if you focus on exploring fringe systems, otherwise you're avoiding unneeded expenses.
>ayo senpai what kinda ship u want
>just gimme that phase cruiser
>
I was wondering more about the "fleet gets jumped and the victor doesn't care about you scrapping the neat hi-tech wrecks" interaction, honestly. Getting what seems like a top quality destroyer with a dinged sensor array from someone else's trade war just like that was funny as hell, but also left me wondering how rare the opportunity usually is.
This is a crapshoot but does anyone know how to use the console commands mod to spawn in mod items?
I want to get the Neutrino Corp mod ships but its literally impossible to buy them so I want to make them off a planet, but fuck grinding for 20+ hours just to find a blueprint.
>you only lose rep if a patrol catches or the change of good was really large so just outrun them
Suh weet, didn't know that.
>Just use torpedoes
I fucking hate limited ammunition
I doubly hate dumbfired ammunition
Yeah it feels fucking crunchy and brutal obliterating something as a dominator launching four fat torpedoes all at once but you have to jump through so many fucking hoops just to ensure they not only contact the enemy ship but no fuckery with the shields prevents it from reaching home
I LOVE ONSLAUGHT
Did the Tempest's Terminator drone get nerfed?
Onslaught? More like fat, slow, and fat!
yes and no, the ion pulser phase death machine's gone but you get two super fast fighters that have pd lasers and some IR blasters which make the tempest nearly immune to normal missile fire and also do a lot for your firepower and ability to survive overloads
>cheap, available everywhere and has decent storage for a frigate
>can use militarized subsystems for burn 10 and low sensor profile
>surveying equipment and salvage gantry to make exploration better for small fleets
>supports you in early fights with beams and a universal slot for missiles
Shepherd is like a baby Venture, their support is great.
That is just about the worst fit I've ever seen
"Addhull [whatever the class of the ship is]" I'm guessing, or you could just go "Allhulls" and then "storage" to see everything in the Fleet take menu.
Dude, theres a mod in the SS forums where it gives you a reticle around a enemy ship when you hover over it and press R. The reticle helps you lead whatever weapon you are using, torpedoes included.
Another thing to note for missiles is that their effectiveness gets EXPONENTIALLY more effective the more of them you shit out at once.
The only good effective way to use missiles is to raise the flux on a target to around 80% and dump all your missiles at once.
Missiles and especially torpedos should be treated as a kill button to finish a target in one slavo, some ships get dumb stronger armor and health and you sometimes HAVE to delete them ASAP. Missile help do it extremely well.
Its not that rare, any big fight will throw out lots to scavenge and ships to take.
Personally I feel like the best way to make money right now is to accept exploration missions to survey planets/drones. If you get lucky you can even stack them and do one long trip. Most I got in a single trip was two 90k missions and one 50k mission around the same area of space, as well as about 1.5M of loot from battles/drones/blueprints. Do that a couple of times and you can just buy any ships you want.
Is it better to be the administrator for your planet or get a officer to do it for you?
I have 11 skill points free so I can take all the planet skills myself, otherwise Ill just dump it into weapons.
Is it bad that pirates are my #1 client?
They pay so well and they're ALWAYS hungry for drugs and heavy weaponry.
is fine comrad, big stonking armor is good no die ever see?
Also weapon mounts are more or less fine, the Onslaught is a pseudo broadside ship in a sense anyway. You only really face a target head on to use the TPCs.
Deploy her first, and spam burn drive. Range hullmods buffing large size ballistics off set speed disadvantage anyway.
Can my autistic ass act like the imperium/ad mech in this?
Do it yourself if you have the skills, finding administrators with 2 skills can be a pain. It isn't too big of a deal but you can make better income and have more stability with skilled administration, but there's a limit like most things. There's another option that isn't which lets you [HEGEMONY COMSEC REDACTED]
alpha cores are the best administrator
Yes. You can colonize a planet, set up a faction, then go purge the heretics freely. You can even set up what ships your faction uses, so you can download mods here
fractalsoftworks.com
Then force your AI fleets to use them so you all look glorious while you murder everything. You just have to find the blueprint for them which is not overly difficult, albeit time consuming.
>the Onslaught is a pseudo broadside ship in a sense anyway
no it really isn't
just glance at the numbers on TPC damage and flux costs, the devs couldn't give you a more obvious hint if they tried
>big built in gun up front
>non converging large ballistics on the side
>wink wink
The Hegemony faction ships are generally low tech and slow, but have dakka out the ass and rely on armor and firepower. Also very militaristic, outlawed AI, and trying to exert control over the Sector to restore the old human empire.
There is also a faction of space Fanatics who think AI is literal heresy, and version of them who pilot nothing but safety overrided ships and commit terrorism.
The next update also will let you salvage AI derelict ships and put them into your fleet commanded by AI cores as officers.
So I guess?
>AI
I got a mission for a [REDACTED] mothership but when I went to the system I could not find it, it just said it was 'a fair way away from the star of [system]'. Every time I get a new bit of intel from a drone its always in the exact same system and I still cant find the fucker. So my game is officially broken for AI cores.
>The next update also will let you salvage AI derelict ships and put them into your fleet commanded by AI cores as officers.
I hope we can go full AI and start as an AI core.
if you join in the fight each fleet basically takes it's share at the end and leaves behind the debris, there are independent fleets that go on salvaging missions and am not sure if they will actually salvage the wrecks but basically anything left behind is fair game
I've been roaming around bullying small pirates, doing dockside bar deliveries, and salvaging for a while now without knowing what to do with my possibly shitty tutorial skill choices.
Should I just dump my current points into Industry>Salvage>Recovery Ops and go from there?
The past few updates bring Starsector a bit closer to doing so, not far off from someone making a mod to go all the way.
>AI cores as officers
Finally, my Divine Kingdom made of man-made angels.
If you don't want to salvage research stations and the like there are other ways.
what? you can get AI cores from more than just motherships
How the fuck do I bribe these patrol niggers
space legs is rumored to be coming 2020 along with basebuilding
project watson I think is the internal name
What happens if you run out of dosh?
Just explore some ruins my dude.
The real problem with the TPCs is that they dont turn unless you swing the ship. Plus they have a massive flux cost which eat flux like crazy.
Despite what people say about the Onslaught you WILL need to use shields occasionally against explosive damage (shields regenerate, armor doesnt).
Plus the only way to make use of both Large ballistics (and the smaller mounts on the respective parts, about 2/3s over the total forward mounts) is to tilt the ship a little so the firing arcs can overlap.
Its also not that hard to do either, you dont really care about slow turning when you fight at longer ranges.
You really only ever use the TPCs for long range bombardment, initial alpha strikes on ships larger than frigates, and as a finisher if the armor on a target is light or damaged already. Also the occasional ship that wanders in front of you and your weapon mounts are busy firing at something else and you need it dead fast.
Is there a way to make salvaged ships any better? They all have things like "Damaged Bridge" and stuff. Am I able to remove those later? Or are these ships just for the extra carrying capacity/damage soak they bring?
Same.
Getting an appropriate portrait and going heavy on the Sylphon ships and Sylph Core upgrades is the closest so far.
That and in Vayra's Sector waiting for The Independent AI Research Mandate to get taken over by Alpha AIs. They sell Remnant ships in their colonies, even in the Black Market.
you are going to need to level technology to get the neutrino scanner to find those, if it's "a fair way away" it can be anywhere from halfway to the edge of the map and if it's a small system you can have a lot of fucking space to sift through with nothing to show for it if you don't find it.
>Nuke a pirate base into oblivion
>Literally everyone is fucking PISSED
What gives you fucking faggots are giving out a bounty for these bastards and they blatantly smuggle and raid in your own system, I'm just doing what should've been done in the first place
In Refit, there is an option to renovate the hull which removes all D-mods, but it's more expensive than finding the same ship you want with no d-mods
You can bring them to a planet with a station and repair them when docked. Costs money though.
Those D-mods sometimes can be completely ignored, D-mods reduce the deployment points so you can use more ships. Having a massive fleet of really shitty D-modded ships has its charms and is a viable strategy.
MUH HUMAN RIGHTS
Perfect, thanks user.
just be a mercenary bro, get commissioned and fight a war with any dickbag that's on your paycheck's shit-list
dump all points into combat and you're gold, you'll get all the skills eventually anyway
Refit and click Repair on the bottom left
Though the game warns you the amount of money needed isn't usually worth it, and usually it isn't unless you find something you really want to keep
you effectively lose the game
You accumulate debt and angry wageslaves (crew).
certain ships still keep their functionality even if they have reduced hull or a shitty engine and whatnot, a D Sunder for example is a great find regardless of quality unless one of it's d mods specifically screws over it's flux
there is also a small chance for ships to straight up have "no lasting damage" so pay attention to what you'll get
when you nuke a pirate world you're nuking thousands of innocents that just happened to live under a pirate's rule
Rather than continue to WAT DO post, I have one crucial question: does overall difficulty scale up over time, or as the player takes on a bigger role in the sector by choice?
I'm worried that durdling around might be burning some vital time-based window in which I can get away with being a newfag before the sector at large starts cracking my head open.
Their fault for tolerating pirate rule.
No timer unless you have Vayra's Sector installed, and then the only timer is that minor factions will start colonizing good worlds six years after you start.
I'm not sure how unbalanced these faction mods actually are but they look super fly
doesn't Nexerelin also have factions expanding on their own?
Can someone explain to me why some characters and contacts have portraits and some just have black frames or a silhouette?
Who HAMMA BARRAGE here?
>turn off transponder to bushwack some pirate retards
>do so
>2 seconds later a patrol arrives and gives me shit for running around with a transponder off
FUCKING REEEEE
They don't understand what's good for them
Hows Archean Order? Seems decent enough but I've never seen anyone talk about it.
depends, difficulty of stuff is based on what's happening, pirates for example can get stronger and stronger if they keep raiding merchant convoy's unopposed but if they keep getting styled on by hegemony or whoever their fleets don't really get any stronger while a faction that does have it's merchants destroyed loses supplies and has shittier ships
also factions will get much stronger if you sell them rare blueprints as they will use them
The "ethical" way to kill a colony is to raid/strategic bomb the shit out of it. After a long enough time in 0 Stability it'll decivilize, and then you can loot the ruins and build your own colony on top of it if you want.
ludd bless
I've heard of ethnic cleansing, but ethical cleansing?
Worst part of those is that you're basically completely fucked when it starts if you aren't already established in a colony network.
I don't think so, unless they added that in the last few weeks.
I suddenly appreciate the Perseans a lot more upon discovering that their ship market doesn't suck ass.
yes, but it's VERY slow and often sub-optimal choices.
If you run out of fuel in the middle of nowhere are you fucked?
sseething
You get sucked into the nearest gravity well, just pray it's not a black hole.
depends, out of supplies as well? you are turbo fucked but you will slowly drift towards the nearest star system
I'm too lazy to set it all up. Someone dump their game folder on Google or something please. Come on don't be a nigger.
Persean League is pretty good honestly. They have the most planets and they don't send out expeditions or AI core inspections. Their ship selection is a bit shallow but the ships themselves are good
They have nice markets, they're my #1 supplier of Tempests, Herons and other mid/high tech ships. In older updates I grew to appreciate their existence and use of commission since I can actually buy stuff like Astrals, but Independents will always be my bro faction.
Is everything besides that nex mod basically preference?
Take navigation, flux skill and OP skill in blue branch, then max skills for ship type you want in red/green - there's not enough point to level all you want for guns, fighters and ship defenses, only for two of options.
Yellow one is absolutely worthless, by leveling anything in it you're basically giving up some of skills that turn player ship into unstoppable fuck you machine that can solo most of enemy fleet for the sake of bit more money in a game where money are piss easy to make.
>just started the game, completely new experience
>smack the shit out of fleets equal to/slightly
above my fleet's size
>get bold and attack a much larger fleet than my own
>put up a good fight but immediately regret going into battle, lost several of my own ships
my takeaway is that no matter how good you are, sometimes it takes a little faggot to creep up your ass and put out your engines to fuck you over while you helplessly drift off into space while being blown to smitheroons
also that you shouldn't fuck with people that are bigger than you, I suppose
If you're too stupid to download the game you're too stupid to play it.
Do your colonies auto trade with each other? Say a terran planet with a farm and a arid planet with a mine will the terran send the needed food over?
Outside of it it's mostly cheats and factions.
Pretty much. I usually recommend Nex like you've said, Arsenal, Disassemble, Ship and Weapons, and Underworld. It adds a decent amount of stuff and should be mostly vanilla friendly, mod factions to me are all preference.
This happened to me late game, so i just decided to nuke every enemy faction into fucking dust
you can just avoid the giant large fleets and take out all of their core bases and the whole thing will collapse (though now only luddic path or w.e the fuck they are around at all..)
yes. If you hover over the goods it will say in-faction import
yes, one notable faction mod is the vesperon combine which isn't an actual faction but contacts that will sell you locations to blueprint caches for like 1 million credits, more of a late-game thing to reduce the tedious search.
Are Beta Cores worth keeping or should I only focus on using the Alpha cores for colonies
Yeah I nabbed all of those. Basically just going off another user's mod list that got posted a few days ago. I sort of feel like this leading pip mod is cheating but at the same time why wouldn't a space ship have a bit of aim assist
Funny how after turning every colony into ruins there are still pirates and pathers setting up shop. It isn't too big of a deal to wipe those populations clean once you get size a 9/10 colony. At that point you're replacing the sector's population anyway.
heyhey people, umad? here
Beta are alright substitutes if you don't have enough Alpha cores. I keep using Alpha for administrators and not have enough to fill out every industry, and don't care to grind Remnants for more.
Does anyone have links to New Galactic Order or the non-neutered Thule Legacy?
What's your starsector music? You don't just listen to the game tracks, do you?
>hating someone for exposing your favorite games to more people so they can join in on the fun
what kind of retard could hate him?
everyone that plays SS13 religiously I suppose
What's a good sim to run with Battlecarriers? Put it against a couple Hammerheads or something?
I forgot Thule Legacy was a mod. What happened to it?
See
Well that was a different case. Most SS13 servers are very particular about rules and having retard newbies unwilling to learn just made it unplayable. Really nobody should be upset in starsector's case since it's singleplayer.
A mod with Homeworld + FTL + Mess Effect + Tiberian Sun music
you legit better name that fucking mod
Try the Legion against and Onslaught and at least make it close, or at least a Dominator and a few destroyers. The only things that looks like it would hold your battlecarrier back are the chainguns (long range chaingun mod when) and degraded engines that will make it late to the party even with burn drives.
If I've been doing odd jobs with a side of combat for fun, should I go for a commission soon? I'm cool with being somebody's attack dog so long as it doesn't effectively lock me in for the entire run.
>(XIV)
I'm frustrated with it. It doesn't do diddely to shields.
I'll admit it is rewarding to smash a ship's face in with 2 barrages of hammer missiles though
Put it against a couple cruisers or a capital. Hammerheads are too fragile for you to get a good feeling on your loadout.
Chainguns are pretty shit on a ship as slow as the Legion, get something with more range and swap the hullmod for Integrated Targeting Unit, or Dedicated Targeting Core if you don't have it.
>should I go for a commission
Only if you like what they offer and plan to stick around for awhile. You can end your commission, its better to do directly with the faction, it will also help you reputation a bit with that faction's current enemies iirc.
don't directly sell ai cores faggot, give it to the tachyon leaders and they'll give you lods of emone
Speaking of commissions, nex starts you with one if you picked a starting faction. I get a monthly stipend and X number of dosh per frigate, but what frigates is it talking about? Pirates? Anyone hostile to said faction?
Commissions give you a monthly stipend that increases the more shit you fuck up for their enemies (pirates, pathers, factions they're currently at war with)
you can juggle a Commission while doing whatever is you normally do, you get more prestige in the faction you're working with if you're blowing up pirates and a decent paycheck at the end of the month. Only downside is that opposing factions will consider you an enemy for the duration of the commission
damn, I didnt know that
based
Any hostile frigate.
When a good time to think about starting a colony?
same thing that happened to NGO except the mod author bent the knee. I doubt he'll update it officially anymore. Also thanks.
I wonder if Oga will bother with more portraits. Legit the only decent portrait pack I've found that isn't ironic weebshit, badly out of place, or full of wogs. Least he uploaded the border template separately so you can DIY
When you've got a few capital ships and like 2-3 million to spare and you've found a good-ass system.
btw other leaders will give you different rewards
as far as i know tachyon pays the most, but others are really easy to get good rep with if you give them ai cores
It has absolutely horrible flux stats and handles worse than paragon. Only fighters of any use with this thing is Xyphlos fucking rare, but who said it will be easy with this ship because they can be fully useful without ordering them to engage (which your flux pool won't be able to handle simultaneously with using weapons) and provide proper point defense because ship's own one barely exists. Medium mounts should be kinetic weapon, and large should be reaper launchers - bring down shield, ion beams render target helpless, you kill it with reapers. Shit armor/hull damage without reapers though, but there are nowhere to get good one without losing something else. And in current setup it's probably less useful than properly armed sunder in player hands.
I get a feeling that those legions were intentionally set up to generate in any world in large amounts as a noob trap. Sure it looks really cool, but without both proper character skills and your own playing skill and understanding of the combat trying to make this ship work is probably most horrible experience in the game.
My face I added another 20-40 tracks that fits nicely in terms of ambient and shit to the base you mentioned.
my face when I also changed some gun sounds, like hellbore, gauss and some other to sound better subjectively as well
Thanks, anons.
Yeah I tried the 2x Hammerhead thing. Wasn't expecting it to shit on them so thoroughly. The lone onslaught lasted about as long as one of the Hammerheads. Even a Dominator with a Sunder and 2 Hammerheads didn't stand a chance, although the Dominator took 5ever to die. Thanks, m80s. Wasn't expecting it to be that strong. And yeah, you guys are definitely right about those Chainguns (I wanted Heavy Needlers but haven't found any yet).
I think the fighters are a big part of bringing shields down. I wasn't having an issue with shields on any of the things I listed above.
As soon as I get my hands on a couple Reaper launchers, I'll swap out the Hammerheads for 'em. I'll keep an eye out for Xyplhos too. Thanks. I can definitely feel the shitty handling and sluggishness, but it's a step up from the nothing that I replaced it with, so at least there's that.
>everyone shitting on legion (XIV)
>i have two
fuck
wish someone sold me fucking good ships
Diable vionics mod has a hullmod called Dampened Mount that costs 40 to give all weapons +200 units of range inexchange for fragile as fuck mounts and lower fire rate.
Pic related.
>shits on an Onslaught
To be fair, the loadouts for the Onslaught in the SIM fucking sucks and you're rocking two hammer barrages. Doesnt matter how high your armor is, that many Hammer torps can kill ANYTHING.
Also, not sure why you put a low range chaingun on the sides, those things are god DPS but they also eat flux hard.
>+200 units of range
christ
You are using Sino-American Steel to cut down your enemies, right?
Lads I need to say it I'm sorry
FUCK FAT SHIPS
FUCK ASYMMETRICAL SHIPS
FUCK LOW-TECH SHIPS
I'm commisioned with them right now, my colony is the moon of kazeron and the entire system is swarming with defense fleets after being invaded so often so I dont even have to invest in ground defenses
It allows you to viably use short range weapons that you normally wouldnt use on a bigger ship.
but when I mean fragile weapon mounts, i mean REALLY fragile. If your armor is medium or lower they go off line so much if someone breaths on them.
The only bad thing about Legion (XIV) is it gets compared to the Astral. They're one of two proper battle carriers and unlike the Astral it can still fight the moment something gets through fighter spam. They're decent substitutes for frontline capitals like the Onslaught, front facing large composites are great and overall the ship can function well without much support.
H-HAYAI
>tfw in early game, don't have good access to phase ships, shit energy weapons
I too wish to zip around like an asshole and be invincible in a 1-1 fight
what is that glowing gun?
Equip them like that other user with dual Hammer barrages, decent ballistic weapons and point defense.
Go to the frontlines and Hammer torp dump on cruisers and capitals when their flux is at around 80%.
Congrats you are become god of the battlefield. Also helps if you keep the Hammers on manaul fire.
WHATEVER YOU DO, DO NOT SET MISSILES TO AUTOFIRE.
am I supposed to just trash the ships you salvage in the tutorial? they're all kinds of fucked up
Do combat skills apply to your fighters as well, or just leadership skills that specifically call out fighters?
My first officer has Target Analysis (increase damage calculations on target from piloted ship) and Carrier Command (fighter/fighter effectiveness buffs), I'd take TA but it might not actually do anything on her carrier.
>tfw start with a phase ship gifted to me by the glorious Dassault Mikoyan empire
Fighter skills apply to fighters, combat skills apply to the piloted ship.
most of the damage isn't even that bad user
and they're cheap to deploy/recover in battle, plus you won't really get much out of selling them
Damn, she's got a hard split on her skillset then. Guess I'll go Carrier Command since she's already cautious.
I do that but 99% of my hammers get shot down by point defense or by some cheeky fucking fighter (mine or theirs) or asteroid that gets in the fucking way
I don't know if randomized start will give you a chance to start with a phase ship but Nexerelin with random starting ships (which can be rerolled) can let you start with one. I prefer the good old Wolf start but at least there are options out there.
Whatever weapons your officer have can at least support the wings, sometimes I left a few skills like that and missile ordnance for carrier officers to be a bit more than just fighter spammers. Just have to be careful since you can't have every skill and RNG can force some decisions.
more ships = more guns
trash ships are better than no ships
>Sino-American
What
Do I just sell survey data in stores?
where do I go for more dakka
my ships need more guns
What else do you do with it?
Investing in some industry skills and having a fleet consisting of only what you salvage is a legitimate playstyle. You can also restore ships at markets for a cost slightly higher than buying a new hull, best used if its hard to find.
Umu
Maybe there's something I don't know about like being able to turn in ai cores to factions
Do you have any of the missile skills? It buffs missile speed and health I think.
>missiles getting shot down
Maybe its just bad luck, but that rarely happens for me. If a ship is armed with Flak Cannons or Dual Flaks then expect missiles to not do jack shit, those are the best PD guns in the game.
If you can spare time while in combat, you can let you ship hammer away a bit before firing and hope you disable some of the PD guns before missile spamming.
As a side note, since Hammers are non homing, you might wanna get that mod that helps you lead shots. Its more useful than you think.
fuck hyperspace storms
Yeah the Hammers are awesome. Wish I had more OP so I could double their ammo count AND have increased ballistic range hull mods on. But yeah, I swapped the Chainguns out for Heavy Autocannons for now, which may or may not be serving me better because of the range and 1/2 the flux cost, but it's hard to tell when my last real test of them was this, which was chaos. May try those slots with Heavy Mortars instead.
The faction is obviously part japanese part american, their portraits are japanese looking or american looking and they use either big dakka or mecha ships
just go around them dumbass
dialupformurder.bandcamp.com
This album right now, which was made by an user on /vr/.
I am pretty bad in combat, even with slow-mo mod, so I want to assume support position, like artillery or carrier.
What should I look for?
>but it's hard to tell when my last real test of them was this
>kinetics vs low tech shields
Safe to say they generated their fair share of hard flux and forced lesser ships to lower their shields to avoid overloading.
But I need to ZOOM through hyperspace user :^)
If you put HACs instead of chainguns, I suggest swapping the placement of the Hvel drivers and the Autocannons. Since the autos have 800 range while HVDs have 1k.
Alternatively, you can swap the HACs with a pair of dual flaks. Dual flaks do some much PD work that you can takeout the small vulcans and still do fine.
They're literally Caliphate: Space Edition
A ship with hangars
So I did the tutorial mission about reactivating the warp gate, and salvaged some ships to prepare for the pirate battle, but when I got there, there were no pirates. I just went there and back, and the mission was complete. I feel underprepared now.
>that lightspeed ram
The fucking Gryphon cruiser. You want support? Jam missiles on it, and be a ship that acts as a finisher for killing ships.
Wanna help kill fighters? Put on a Locust Swarmer launcher and eat fighters for breakfast.
Wanna kill smaller ships and ships with shitty flux stats? Spam reapers.
bruh
Is the Heron worth buying?
I wish this game had the art style of FTL
Clean and sleek isntead of too much detail and overdesigned clunky ships
Is there any downside to not finishing a contract if you already have -100 relations with someone?
Nah, I like when he gives publicity to these obscure little gems. The only time I got mad was after the ss13 video, byond just can't handle that shit.
>overdesigned clunky ships
But that's the distinctiveness. That they are pieces put together through welding and the like and not as easily factory produced.
It's pretty good.
oh no my character is pure leadership, tech and industry
shit that makes sense
well i guess i can take the 6 point dump
To his credit he did tell people NOT to play the game.
MURDER THAT RECOVER BUTTON
built in weapon for that ship, imaginos frigate from blackrock
Well its fast for one.
Not really. Can't hate you more if they already hate you to death.
But muh flying bricks
>artillery ships
You can play artillery by finding ships with 800+ range weapons and increase your ECM rating to shorten enemy fleet weapon range.
Sunder if you can find a weapon like Tachyon Lnace or High Intensity Laser and Graviton Beams, it can punch over its weight if you hang back. Gryphon exists and you can abuse its missile spam.
>carriers
Drover and Heron are carriers you can at least time their abilities with and have some armaments to work around, Mora can be forgiving since you're tanky and have a couple slots for Reaper torpedoes.
Mods add some artillery ships and can encourage that playstyle with some factions but diving into that can make the game harder for yourself until you can comfortably handle campaign and combat.
OK guys very specific question here, I was killing pirates around their base for bounty money and I decked them so badly they posted a bunch of offers begging for fuel so I accepted but I can't go to their base because they're pissed at me (obviously)
I had my transponder off the entire time
how long do I have to wait before these fuckers forget so I can go in and give them their fuel? do I have to be in another system before they start forgetting?
I reliably find one or two of these floating around in Leng.
True enough, though they weren't even getting used that much
Oh yeah, good point. I'll switch 'em out. Thanks. I had initially wanted to do dual flaks on the sides, but they're too expensive, hence a pair of vulcans on the sides instead. I feel strapped for OP as it is, and I already got the extra 10 from leveling.
BRUH
Is this ship any good? I just started playing
Which mods should I use?
Is the combat in this game satisfying? Are weapon sounds, hit effects, ship damage etc good?
Starsector ships are beautiful no bully
it's good but you probably can't afford to run it if you just started, wait till you get a couple hundred grand and have some weapons saved up from salvage runs
Better mothball that bitch instantly and run for civilization before the pirates get you.
chances are you won't have the money to repair it
Make sure to mothball it until you can use it. Save up early on so you can bully fleets if you escort it. If you go Ragnar while Tri-Tachyon and Hegemony fight or to the fringe you may find more but don't rely on it.
Its the best part of the game by far
I'm absolute garbage at maneuvering ships in battle.
What do?
Bump, that shit's elusive
Depends on how hard you've been wiping their fleets, if the requests are at least 30 days you might be okay. Sometimes you can get this scenario if you intercept fleets from hyperspace but you can still visit them because they didn't see you in the neighborhood (in system) curb stomping their friends.
Decided to play it safe and pass on it. Not sure I'm ready to play around with big ass ships, I'm already skeptical about this light destroyer I'm using
ftl ship sprites are hideous
Which ever ones you want, duh. Most of the faction mods are pretty good.
But I highly recommend the utility ones of you dont want new content aside form quality of life features.
Its a decent low tech battlecruiser, meaning it can be a frontline battleship, or a support carrier fielding some strong fighters. Or you can be a bitch and do both.
That ship in the screenshot is the regular version, so it has two Large ballistics instead of two large missile mounts like the XIV version has.
Poor choice, fella
Hold shift
Stop overextending into the enemy fleet so hard
remember the location for when you have lots of dosh
Have you tried holding shift or using that setting to invert turn ship to cursor? Also some ships are sluggish, Auxiliary Thrusters hull mod and the first point of Evasive Action (combat skill) can help. If that isn't enough find a ship with decent speed and maneuvering/plasma jets and run simulation a bit until you get the hang of it.
You tell me
Hold Shift to force your ship to face your cursor.
Hit R over an enemy to pull up its data. Also this locks your autofiring guns onto that ship instead of just firing on whatevers the closest. Concentration fire is what wins fights.
Missiles work best when spammed, but only when you make a enemy's flux go up to about 70-80% or if you are sure that hey will overload from the damage you are doing with your missiles.
Also vent with V to removed flux. this is the most important thing and you will do it often.
for yourself or for fodder? if you want to pilot a carrier it's a great choice, for backup you might want a mora instead as the heron's speed is only useful when chasing down freighters and tankers and eventually you will mismanage them and lose them because it wandered into some enemies for no particular reason
>using those shitty medium mount triple barrel guns
>Thought I was doing well in my first run through the tutorial
>This time I basically get the salvage the entire pirate fleet too
Free cruiser seems like a pretty good deal, junk or not. Though I did scrap one of the destroyers because it had an 'increased maintenance' modifier.
i tried to download the mod but there isn't any links, it looks like he removed it because he got flak from some faggot
>Depends on how hard you've been wiping their fleets, if the requests are at least 30 days you might be okay.
hard, I got at least 3 and it was right omt their doorstep next to their base
You forget the Heron's system makes its bombers way more dangerous than the Mora's
Twomu
combats so ass that you feel immense pride and accomplishment once you get the hang of it. it feels like utter garbage for a long time though.
The tutorial really got you good huh?
Same. I have 150 hours in it and even bought a joystick for it, but I got so bored of doing long hauls making barely any money and realized that the ships weren't going to get much better than what I was using. I still can't even get into combat without getting immediately destroyed in seconds.
What the catch with Gemini Freighter?
It has such a good mounts.
Its a cute little freighter that tries to do a little bit of everything
Newfag here. What serial number do I put in?
how far away do I have to be from them before they start forgetting?
I breezed through the tutorial my first time. Mostly by not even fighting the final two pirate fleets.
Then I tried to redo it after twenty hours of play for the starting perks and oh my god it kept destroying me.
Sino- is chinese you fucking dolt
The word you are looking for is Nipo-
The one you received in your email after buying the game :^)
Your own.
You're supposed to fail until you come out on top user what are you doing.
With skills to reduce recoil inaccuracy they aint so shitty. Plus its 1:1 ratio of flux expenditure to damage they deal so theres that. Also 800 range.
I ain't buying shit. I thought you could bypass the serial key
Any place to pirate it?
it's free real estate
Have fun
the one you got after given the developer 15 freedom buks
Picked the game again and started playing a merchant/trade only game since i ignored most of the trading aspects the first time, and i have to admit this more fun than being a bounty hunter, smuggling, profiting from conflicts and playing cat and mouse with pirates and authorities feels unique unlike any kind of other game.
Does Nex actually nativelly support factions expanding?
Same.
First time I flew a Fer-de-Lance I was really happy because it looks cool and I could put cool guns in it, so I went to fight a pirate Fer-de-Lance and I got my fucking ass handed to me in seconds. I don't even wanna think on how awful I'd be at PvP.
I bet this game will turn into an Epic Exclusive when it launches
literally watch sseth's video nerd
Factions expand regardless
he also didnt specify a server... but every server still got flooded unfortunately
Thanks I'm a retard Sorry
Vayra sector or Nex does it. I forget which, I think both does?
Worth?
I've been a bit low on cargo space, but I could always put a cargo hold in my junker Enforcer instead
>degrading engines
no
>[D] anything
Nope. Never.
You might as well take it. Just keep it around with no guns until you get yourself an actual freighter ship.
What's the primary factor for determining planet habitability? 100 habitability? good resources?
I'd stay out of sight or just go into hyperspace for awhile, it will normally tell you about how long to wait when you try (and fail) to get docking permission for markets.
Water, spice, and everything nice.
Cool, because I want to start with just a couple of sectors being populated and seeing the galaxy slowly expanding.
so am I to understand that it's cheaper to buy a new ship than to repair an existing one, unless it's a rare ship you can't purchase?
I've already got the shitty tutorial Hammerhead and a thrashed pirate Enforcer holding my little fleet back. Should I be saving up to recycle the old boys and get fresh ships instead?
From what I remember 50% hazard rating is the lowest you can get. Habitable and Mild Climate lowers the hazard rating, other factors will only increase its rating making upkeep more expensive. Terran worlds are best but Arid and Tundra worlds can be somewhat hospitable.
>less than 150% hazard rating
>at least two planets worth colonizing
>all resources covered at 0 or better
Crap defenses and is less efficient than bringing a dedicated combat ship and freighter.
Three mediums isn't that great for a destroyer. If you dedicate them all to offense, then you have no point defense.
I consider it one of the better combat freighters though. If you're strapped for cash, it's a decent ship that gives you logistical and carrier capacity in one package.
There isn't really a ship you can't purchase but they're a pain to find, but yes.
Yeah
Are there any good beginner guides out there on this game?
This was me earlier.
>on the run from 5-6 Remnant fleets while cheekily stopping at uncharted planets to survey them
>also salvaging any debris fields I find
>derilect ship pops up
>fucking Legion (XIV)
mfw
>>Is this ship any good? I just started playing
>just started
CURSED WITH LUCK AND NO CASH TO OUTFIT THE CHAD.
Kamikaze Mule fleets are stupid fun. I love my ghetto Talon/Pilum boats.
Paid update or free for everyone?
based
thanks
Best faction passing by.
They both do. Nexerelin makes existing factions colonize, including mod factions. Vayra's Sector instead has four additional factions pop into existance a few cycles into the game and colonize. Gotta note that two of these factions benefits from having other mod factions in (iirc, Shadowyards and Mayasura, maybe also DME).
Is there any mod that makes factions conquer territory between each other?
Somewhere somehow sometime someone just had a real bad day. That's how you get pirates.
That's not the Persean League, Diable Avionics or the Independents
Nexerelin lets factions invade markets, with the option to allow factions to respawn. How many times depends on a setting and you can "win" by having your own faction or alliance dominate the sector.
Make the Domain great again
Fucking top kek
the 14th were a bunch of fucking faggots, the domain is probably glad to be rid of them. The domain almost certainly still exists and Alex should add in a late-game crisis with the gates reactivating and the domain reclaiming the sector
Ok, I'm convinced. One more thing though, are there any gatling guns or fast firing machine guns? I want dakka dakka
How good is the ai in this game?
god I wish I had somehow figured it out before but after you salvage a research station or whatever the fuck the debris field it creates will still have a chance of producing more and more of whatever loot you got from it, potentially getting you more blueprints/nano cores/forges/weapons
nah, the gates are toast. in the lore people have drifted in from beyond the sector sometimes. the endgame crisis that's likely to happen is the third AI war where the remnants will really wake up and try to purge the sector of human life. if he does it right, planet killers wiping out any colony during the war, he might actually solve the sandbox problem of no creeping threat or true lose condition
This is why I salvage the resulting debris at least three times, gotta really comb it.
Also why I don't salvage stations until I got considerable haul space and a few ships with salvage gantry. And also why I really like Shepherds.
Several of both
/vg/ is a total shit fest and this game is too niche to support a general. It will die in a few days there from the inevitable trip fag discord groomers who try to kill it with drama
It would only really be done well if these 'end game crisis' are more like a sector wide soft reset
Really good, fighters can even do coordinated attacks where the ones armed with anti-shield missiles will fire right before the anti-armor ones
What's this game like? I can only find it on its own site and it seems to be unfinished, what's the deal?
Found a capital ship out exploring. What do I do now? How do I get it from over heating/ over fluxing so quickly?
Add more vents and coils
Add vents and fit low flux weapons
Its 2d mount and blade in space
M&B in spess
i think they should completely kill everyone, and you, and if you don't start fighting them quick enough it will make it impossible to actually win
Don't fire all your weapons at once, many ships are supposed to have both kinetic and HE turrets and only shoot one of them
Expect to build flux since that ship has so many large/medium weapon mounts. Just vent more often and do the earlier posts' suggestions.
Yes, there's even a ship that has a dedicated dakka button that doubles your firing speed
Starsector has really decent lore, and the endgame crisis can be anything really if done right. So far Aled hasn't been too bad of a dev, but it's easy to fuck shit like this up.
Though I doubt there'd ever be a scenario in which the gates open up again. The entire lore is pretty much based around the Collapse.
My fetish are long-range artillery battleships that hang in the back, and get gangbanged if smaller ships manage to sneak by.
Which ship should I strive to obtain?
I've already maxed out vents. I think I have to much stuff firing at once.
You two don't understand the point of open ended games, do you?
What are you talking about? SS has had the intention of adding a story, and actual quest line/system since the beginning. And these sort of things generally have an end state.
Yeah I actually enjoy reading the text for everything ingame, I hope they add even more lore to discover in the future
are autosaves broken or am i just misunderstanding them?
it seems like loading goes back to the last real save and not the last auto
Gryphon, missile spam for days
If endgame content is empty, add obstacles.
Open ended doesn't mean "eventually there's no challenge", it just means open ended.
there are no autosaves unless you use a mod. and even then, you have to actually turn on that function, otherwise it just tells you the last time you saved
There's no ship that fits your description perfectly, since every capital will fuck up smaller ships without them being in much greater number, but you can try the legion outfitted with Gauss Cannons and the Astral
Onslaught and legion don't have shield coverage on the rear, and legion doesn't have PD looking towards the back. They also project great firepower to the front.
the best ship by far to have needlers on and a healthy supply of torpedos
i'm interested in a non-modded game that actually solves the sandbox problem
>Heron with damaged flight deck and glitched sensors for 65K
How hard would the maintenance costs fuck my juvenile fleet of Wolves and salvages
>not putting 2 sabots in there to exponentially increase your effectiveness
mix them in before the end of salamanders and suddenly the first 10 harpoons aren't being wasted on shields
I just found it modded like that from some mod
Was it made by the same guys who made gratuitous space battles?
Paragon with tachyon lances has extreme range and despite inability to apply hard flux still can delete almost everything except maybe other battleships without any help. It won't get gangbanged unless you are like x5 outnumbered though.
Sell it for a Dominator. Safety Override that bad boy, slap some BRRRRT on it, and go to town. Just be sure to salvage every frigate to act as ablative armor.
just mothball and put in garage bro
replace your wolves with lashers, infinitely better and has actual dakka instead of slow-firing gay lasers for gay people
Try the Eagle.
Neither of those ship want to stay in the back though.
>these guys
>kek
That ship is a bully user, don't listen to these lads, strap it the fuck up, fly in with your shields down and fucking kill anything that tries to fight you before they can, there's no hope of flux management on that, so just make sure you kill everything and then jump core the fuck out to vent
feels fucking good, one of my favorite ships
carriers with those long-range no-cost missiles are what you're looking for
though that must be the most boring type of ship to want to play as
There is no problem with having a sandbox.
'Obstacles' does not mean 'AI comes and insta-kills you.'
Yeah, but it's possible. Just not efficient. He di ask for ships with vulnerable rears.
Tri-Tachyon faggots go die.
It's their fault that the sector is so fucked with their retarded AI research. Hegemony and the League should wipe them out.
No, the guys who made Starfarer.
Is this a bug?
That colony is not on food or organics deficit at all. Shame i don't have any food producing colonies.
there is a problem if you've done nearly everything you wanted in the game, want to keep playing and there's nothing else to accomplish
having an end-state or very difficult challenge to strive for is better than aimlessly wandering space looking for something to unleash your fury on
>literally cucking and fucking the entire galaxy in a dozen ways at once
How do I wage jihad against Tri-Tach in a well-reasoned and atheistic manner?
err i meant f5
I played a regular run for 30 hours, built up colonies and stuff. Alpha cores fleet and all that.
I'm starting up a nexelrin run. What am I in for?
Any tips?
Can I still take on commissions? Or does that bind me to an alliance? Do blueprints work any differently?
>hegemonyfags mad that they don't know how to delete the secret backdoors on their Tri-Tachyon PDAs
lmao
>no Hardened systems
son
what are you doing
Battleships have all sorts of weapons on them in this game, and need not depend on others for protection. Astral with bomber-only loadout does exactly what you want though - 2x longbow + 4x trident combined with its special murder entire fucking fleets in no time, but it can't protect itself at close range. Only problem is that it's not an artillery based.
>I'm starting up a nexelrin run. What am I in for?
Factions being pissy and waging war on you at the drop of a hat
God forbid if you try to start your own faction early
>tfw love high-tech-looking ships
>most of them use energy and missiles, rarely if ever use ballistics (which I also love)
>Tri-Tachyon has the coolest ships, best energy weapons but unfortunately do not carry enough dakka to satisfy my dakka urge
if someone can make a better, sleeker, SEXIER fleet of deadly-ass ships than Tri-Tachyon, I'm coming for you, and I will sell out to my new overlords
Join them, then backstab them
Yeah you can still take commisions. You just can't have your player faction join an alliance because technically you are part of the faction you are commissioned to.
>there's no hope of flux management on that
This is why I prefer the Unsung. Flagships like this and the Pandemonium shouldn't exist but I'm glad they do.
Yeah, you don't understand the point of a sandbox then. The goal is to keep going until you lose interest, not to have an ending.
People keep telling me to use an abandoned station for storage, but I don't see one around anywhere.
Oh. So you don't start with a faction right away. So do I start the faction when I colonize the first planet?
But I don't think Starsector is a true sandbox. Now sure, but the final product isn't that.
One orbits Asher, the independent world in Corvus. I think there is another but I forget where.
there's one in the starting system, near the independent planet, it's an abandoned terraforming platform
Corvus and Yma have one IIRC.
The one in corvus.
"the final product" being your own personal desire for the AI to fuck your ass?
Yeh
So your rep will start swinging up and down the moment you drop a starport anywhere
Personally I like the one in Mayasura, orbiting the PL planet there.
>Asher
Asharu, close enough.
Being a scavenger is a totally valid starting strategy. One of the best in fact.
Is this 2D Freelancer?
other way around desu
the problem with starsector is that you can "beat" it in less than 24 hours, you can easily ramp up the profits because the costs of everything aren't even that big.
But an increased grind should come along with new content to not make it too repetitive, so in short it only needs more content and nerf the progression speed and numbers. Really silly how making a few explorations can get you enough money to buy a capital for example.
I'm not either of the original posters who went on about the AI thing. I was just saying that there should be a decently difficult end state, a goal besides the one set out for by the player. It's dreadfully easy to burn out in SS because once you're comfortable with everything you need for survival you quickly run out of things to do.
Based user
it's also not as fun as blowing shit up on a daily basis for your space-shekels
I mean if you've got loads e mone, then 50k~ to repair a broken hammerhead or anotehr ship you like is worth it imo
A few? One research station nets me 1 million credits and that's without combing through the resulting debris field. The game is shockingly easy if you know what you're doing.
let's hope bannerlord fixes the end game...
I love the Legion Battlecarrier
Its about the closest i can get to the Galactica
Dakka Dakka is fun once you get medium and large mounts.
Why do all these unexplored systems have danger beacons on them? If they're unexplored, how'd they know to put the beacons? If nobody's been out this way before, who put the beacons there?
you are a homo.
to add to that post:
the game being a sandbox is not a bad idea but it's still lacking on content like more variations of random encounters and "ways" of making money.
More quest lines are also something necessary, situations to test your skills and more things that can catch you off guard.
The game has a really pretty system but is still pretty shallow, of course there's mod but playing with a bunch of fan made content doesn't always feel genuine.
Lets hope Alex takes an approach that increases the longevity of gameplay.
Is there a quickstart guide on ships? As in strictly good/bad ones or fleet composition
AHAHAHA
No.
it's the AI, if you go into those systems trying answer the distress beacons or danger signals, the AI will show up and try to fuck you over
The [______] were nice enough to put them there themselves so no one would disturb them
It's redacted. See that beacon? It's dangerous, move along customer, nothing to see here.
No real guide, there are some infographs posted before that let you know about things like fighters and weapons.
There was a great BSG mod early on but it sadly fell dormant. It had cylon ships and everything, fantastic mod.
youtu.be
I shouldn't even be telling you this, but there are some rumors that the reason why those beacons say nothing is becau
>30k cap, 2k base flux
might as well turn on god mode and just go dunk on anything out there
Get destroyers. Only frigate worth bothering with is tempest. You can make others work, but you need some understanding of the game for that.
experiment and die over and over, READ the tooltips and info of each weapon, balance is important on *most* ships.
They're fucking beautiful what are on about
Is there a site where I can see each factions ships? I want to do a run and larp as part of s faction and want to only use those ships.
depends on what role you want the ship to fill
fast assault, get consistent damage? fast assault energy weapon ship
support ship that harasses enemy ships with little to no exposure to danger? any carrier would do, but if you want them to have a more active role, get ones that are a tad bit faster and more weapons
anybody willing to tell me something about this game?
game seems cool and wanna know what youre gonna say about it
all you need to know is read the thread
There's no such thing as faction ships in vanilla, only preference of faction towards particular design school at best. Only genuinely "faction" stuff are pirate/pather modded rustbuckets and XIV variants of some low tech ships.
The in-game codex shows you each ship and what line of tech they are. Faction exclusive ships are like Fourteenth Battlegroup (XIV), Lion Guard (LG), Pirate (P) and Pather (LP) variants. For the most part factions use a mix or set of tech.
you're a spaceship pilot, in space
be a mercenary badass and get mad $$$$$ blowing up ships either as a pirate or a commissioned mercenary
or be a pussy trader/smuggler and illegally buy and sell contraband for mad $$$$$
eventually settle your own planet and make your own faction, develop your own industry and enter the market
then act as a corsair for your own empire's interests and be a massive douchebag to everyone else, without them ever knowing who fucked them up
The combat is fun as it is memeable. You can think of almost space tactic and it probably works. There was one guy who had a fleet dedicated to just grapefruit launchers and filled the map with shrapnel.
which ship and which weapon allowed sseth to memebomb ships as, in his words "a spaceship equivalent of Killer Queen"
I tried attacking this damn station, but it has guns all one one side and rekt my fleet
I've been floating around in its blind spot for five minutes plinking at it with my mining blaster
will it ever die?
The Doom
oh, thanks, seems cool
i remember a simmilar game on funorb where you were a spaceship that coud install new parts like weapons and engines taken from space debris and then fight with others, loved it
Im gonna go check it out then
If the domain came back it wouldn't even be a fucking contest
everyone in the persean sector is fielding gear at the tech level the domain was at 2 centuries
Stations have a lot of armor and health as you'd imagine
Good luck!
The Doom. Its ship system teleports bombs and can do it even when phased out of normal reality.
Phase ships are generally all good (apart the Gremlin, in the base game) but take a bit to get the hang of them and in AI hands they might get suicidal
You need at least few front line brawling cruisers like eagles to fuck with properly upgraded station. Or just bring something with consistent shield breaking and lots of reapers.
bring missiles/anti armor
>energy weapons
>good at breaking shields or armor
lmfao
[redacted] = niggers btw
He's a pretty based channer who does great video game reviews. He even gave his download link and CD key in the video for everybody to play. I tested it out, loved the game, and went and bought it legitimately.
You do remember how the Unsung is obtained right? Its more of an easter egg than something you can find as a derelict. Definitely stronger than the Pandemonium but both ships are a joke.
>turn on god mode and just go dunk on anything out there
Using mods is cheating. Jokes aside the closest I feel to being invulnerable is with the Paragon.
"Hey, hey people... Seth..."
The Domain is dead user. If all the gatew shut off there would be no overarching government. Unless the gates shut off only for the Persean Sector but that would beg the question: Why?
I've noticed if you play in full screen it doesn't stretch, it just sits in a box at the top-left and won't let your mouse leave. Is there any way to fix this so it stretches?
4k monitor trying to play at 1080p because text is too tiny in 4k mode.
who /midline/ here?
>ballistic and energy lets you mix and match and gives a wide variety of weapons and damage types
>usually has solid shields with good coverage unlike low tech
>enough armor to tank some shots while venting flux unlike high tech
>maneuvering jets lets you reposition quickly to back off to vent or chase down faster ships
>ubiquitous throughout the sector, pretty much everyone uses shit like hammerheads, sunders, or conquests
Funny how much stronger it became after one update.
>The combat is fun as it is memeable
youtube.com
The Hammerhead is a godtier starter ship, most of the midline lineup are as well. Lasher is a little underrated though.
>Why?
>why would the domain want to get rid of one of the most rebellious and troublesome battlegroups in the navy
>why would the domain want to get rid of a shady megacorp that had it's tendrils buried deep within the domain and experimented with AI shit
>why would the domain want to get rid of a crazy religious fanatic and his goons
Shame there's no midline capitals which aren't complete fucking meme.
Lasher is lowtech.
The 14th was rebellious? Where'd you get this lore from, I thought I've read every single bit.
And I'd imagine Tri-Tachyon would have a bunch of other properties outside of the sector, I thought the Persean Sector was rather young when the Collapse occurred?
Shut the fuck up appro-chan
the Conquest is great because it's such a fucking meme. It's arguably the most divisive ship in the game, between people arguing whether it's good or not and the ones who think it's good arguing amongst themselves about how to use it and how to fit it
Woops, my mistake then.
>singularity missiles turn into miniature black holes
Why has nobody told me this?
youtube.com
Lasher is the good shit, better than Wolf
>sexy as fuck full-on Ballistics
>FIVE guns (incl. missiles) can face forward, shitting out a lot of damage really quickly
>its ability is literally just "more dakka but faster and cheaper"
>doesn't have too bad speed or movement, can get to a fight fairly quickly and back off when in a pinch, but obviously not as good as more mobile ships
>slap a couple of torpedos and watch it demolish ships with high flux due to it shitting bullets constantly
>slap piranhas on it so you can flank the bastards and shit damage from the back
why even use any other frigate
holy fucking christ
>Battlegroup XIV, including elements of 200th Legion (disgraced after a series of mutinies while deployed against rebels), was cut off from the Gate Network at a transfer point in vicinity of Persean Sector.
fractalsoftworks.com
did whatever this is get lost on its way to Macrosse or something?
>send massive gate-hauler ships through multiple galaxies to connect them
>dedicate some to dropping off little shits through the gates before deactivating
Hilarious and interesting way to use the Persean and possibly other sectors as an example
It's defining traits are:
>Capital
>cruiser mobility
>bad shield
>big guns
It's entirely possible to make this as a close assault ship to chase down cruiser/destroyers or make a slippery kitey gauss platform. Or even improve shields through hullmods to make it a frontliner.
However in my opinion it's entirely up to preference and needs of the player. Playing kitey fit is dumb if your fleet desperately needs a solid frontline, you fit for it and hold the damn line.
Please respond
Probably not, might be building anew station or preparing for war maybe?
>You do remember how the Unsung is obtained right?
Not him nor I do not remember, but I've found an abandoned Neutrino Station in the fringe once that required what I assume is a good standing with them. Is it for that or something else?
Huh. I read that but I always thought the disgraced units from the 200th was a minority.
HOLY SHIT
THICK
THIGHS
What in the goddamn.
am I watching dbz or
Get a whole fleet of em doing that.
I was like, wow what is that game? and now your video made it look super autistic, thank i'll never play it.
You did alright user
No need to get so autistic over modded ships user
That's fucking hilarious
it's just like that one weeb gif, holy shit
not him and I have only just started playing the game.
this is very interesting, can you generally get an idea of what a faction is up to based on their available contracts?
What is this witchcraft
Lowtech Dakka dakkas, where is our meme video?
Everything interacts in real time so yeah. If a faction needs food that badly they're trying to satisfy or grow a population to generate more crew. That or its a bug.
Imagine if this thing had shields. I'm sure its only defense is a million hull points since its such a fuck huge target, and so big, most of its weapons can't even reach the other side of the ship.
Jeez man you killed everbody
a niche game review youtuber (like ss13 niche) who actually has pull with his fans reviewed it and killed the site with the full force of his clout
Sseth is pretty popular, got a million views or so on a few of his videos
helps that he's actually an amazingly cool dude
pretty alright for an african warlord
I should make my first colony close to the center of civilization right?
Because all the habitable world info I'm finding is in the corners of the galaxy
The distance from the core worlds just affect its accessibility and how convenient is it to actually go there
You can still have a good colony far away, but try to stack as much accessibility as you can
Do colonies share resources within a sector?
I have a colony on a V planet, but it has -1 rare and normal ore. There is another planet though with +1 for each. I was thinking of using the ore planet for ore production and use those two industry slots of my main planet for something else.
But that only makes sense if the products of my ore planet are shared.
you'd want your colonies to be as close as possible to civilization, so as to more easily allow your trade routes to flourish and thus your colonies
though if you feel like it you can colonize an entire sector yourself and trade amongst your own empire and ignore the plights of your "neighbours"
Is there a paste of the most universally useful vanilla ships and some sample loadouts for them yet? I got the game yesterday, suck ass at it and have only sifted through a thread or two but see people consistently mentioning herons, gryphons, eagles and dooms.
Any other advice would also be greatly helpful. I've spent like a month in orbit of a coreworld station with my big ships in storage just waiting for pirates to put out some smuggling contracts so I can make a quick buck after taking on catastrophic losses in previous attempts at deep space exploration.
Having your own colonies supply each other with resources is actually good, since it reduces upkeep or something like that iirc
buy a lot of frigates, any would do, make a massive fleet, go bounty hunting and/or work a commission
the size of your fleet is proportional to the chances of you winning your battles
bigger ships = more dangerous fleet
more bigger ships = even more dangerous fleet
start with things you're familiar with, then try to branch out some more with other weapons/ships
Fighting: Lashers and Hammerheads
Everything else: Shephards
>hegemony
>space religious fanatics
>ai
Is this game heavily inspired by Hyperion?
also, do NOT give a fuck about derelict ships
the cost to use them is very low, and are good fodder for your mightier ships
put them on the frontlines to act as lube for your MASSIVE girth of a fleet
Honestly you have to experiment. There isn't a meta in this game but rather how you can bullshit your way with the rinky dinkiest of ships with even more bs loadouts.
>Interstellar gate based civilization thrown into upheaval after the gates stop working
Yes.
is that a vanilla ship? seems too overpowered for a mod, it would trivialize the game
I recall the devs reading a lot of scifi novels, so who knows
The Hyperion is a vanilla ship
Its good, but not THAT good
>devs
>s
like 90% of the work is done by just alex
Man you should see other ships if you think the hyperion is overpowered and would trivialize the game.
Well now I feel like giving the game a try
Oh so it works? Awesome. I kinda wish they give more instructions on what actually makes a good system but I think i've somewhat lucked out
>125% hazard V world with tech, ore, farm and organics
>200% normal and rare ore world
>can throw mining, refinery and fuel on ore world
>put light/heavy industry, commerce and farm on main world
>get every industry in one system with three relays/buoys and its right next to the core worlds
Now if only these pirates would leave me alone
What mod is that?
Don't worry user Ai ships also have their own specific brand of bullshit. The game will kick your ass if you don't know exactly what you're doing.
He can only do that twice in a fight, and the AI cant pull moves like that, at least not on purpose.
The player can dab on enemies pretty hard in small fast ships, but eventually you hit a wall of guns which you can only fight with your own wall of guns.
It's a good trick 1v1 but in a real fleet combat there are a lot more ships covering their backs.
Pirats aren't the ones you should be worrying about. Its the jihadists and their cells.
how do I build a single colony so that it never has to be touched again while just covering my monthly expenses?
Because fuck these niggers that get triggered whenever a game like this gets popular enough to have threads for a bit. They literally cannot cope with people actually talking about vidoegames
Patrol fleets and an orbital station
>expedition into the fringe of the sector
>get blown way off course by hyperspace storms
>drift into a system with a terran world
>settle it, store all my ships there except for my personal versant wanzer and our flagship
>forced to make ends meet by raiding nearby fringe colony and looting probes until we can get a waystation up
How do I unlock the orders menu in command? If i could get a fleet from the core worlds to send supplies I wouldn't have this issue
To be fair, they might simply have been the lucky rats that escaped a sinking ship.
>galaxy spanning empire suddenly dying
nah, IMO they shut off the gates on purpose
You need to have a patrol hq up and blueprints to unlock orders
Colonize four planets in the same system and put patrol HQs and orbital stations on all of them.
>game makes a big deal out of AI
The Perseus galaxy is the only galaxy with humans left alive, the rest are raped-in-all-their-holes pokemon, that our AI overlords collect for shits and giggles.
>blueprints to unlock orders
what da faq
Cooperative and yes
>another 500k that could've been put into ships
>ships that would actually get me closer to winning against 200k bounty fleets
ffs
What is this DBZ bullshit I am witnessing!?
>funded a dozen porn commissions for an obscure game that didn't have any
What a fucking saint.
Ok but how do I get this game?
The website isn't working and I can only find fan wikis about how the game works.
You need to have ship blueprints in you want your planet to actually mass produce ships user.
Which game?
twitter com/amosolov/status/1157385545720483840
Godhand. You can thank Sseth for the porn it finally got.
>that was me
Feels good to be recognized for my achievements
>mfw selling marines to the Luddic Path in huge quantities
They are truly my greatest ally
>space games with any view but "in the cockpit"
>rapeshot
Good times
Danke
I'm so fucking stupid. I had quickly forgotten that storage charged you 1% of the value of shit you had in there. I left 2 Pristine Nanoforges, 2 Synchrotron Cores, and 5 Corrupted Nanoforges in there for fucking AGES. MY FUCKING WALLET! ALL FOR SEVEN CARGO HOLD SLOTS WHEN I HAVE 2500!
I wish I had autism so I could enjoy games like these.
I TOLD YOU ABOUT THE STORAGE BRO
YOU SHOULD HAVE LISTENED
I know your supposed to trade and smuggle and shieeet for the big bucks before starting a colony, but exploration is more fun and rewarding in my opinion. The loot you sell will obviously net you less, but its worth it cause you find AIs/Nanoforges/fuel cores/colonizable worlds.
The only problem is I don't know what a sustainable exploration fleet should look like. I started with the Apogee and expanded into a bunch of Herons and Hammerheads but my overhead in supplies and fuel is really being a drag.
What ships should I bring with me that is a good balance for long-haul exploration?
believe in yourself, I mean you're posting on Yea Forums so you must have some potential
You don't need to have anything but IQ above room temperature to enjoy games like these.
smol n hayai
Use sustained burn a lot
Bigass freighters and tankers
The cheesiest thing to do is just bring a sungle huge fuel ship and a single huge cargo ship and they will pad you with the space that they bring for the rest of the journey. Just make sure you install augmented drive field and militarized subsystems on both as such ships tend to be slow and having a burn level of 6 is not something you want.
You can think of fleet costs as rising exponentially, as you get more and more ships just traveling is gonna take a big toll on you. You either want a small fleet or a fleet specialized to have as many costs minimized as possible, so installing Efficiency Overhaul hulmod on all your ships and making sure you dont pick ships that are too costly like phase shit
I know I should't bring anything below Burn 8, the question is how many fighting ships to bring with me? I think I should ditch my 3 Herons at home and just bring my 3 Hammerhead and rely on the Gemini transports for bombers. Hammerheads chew shit up with dual chainguns and overridden safety.
you only need to have functional fingers and a IQ of at least 50 to play
Why do every fractions hate AI so much?
>ditching carriers for destroyers
Don't do that. Carriers are some of the most OP shits in this game until you hit lategame fleet battles where PD just becomes too much.
AI are hell-bent on human suffering
3 destroyers and a cruiser is enough to ward off 90% of threats and deal with [REDACTED] sub-ordos in medium warning beacon systems
You should install an alpha core on all your colonies and find out
When you've had 2 wars being fought with AI trying to murder you, you'd start hating it too
Plus, its a law from the era of the domain that the hegemony is hellbent on keeping
Everyone else is happy to take AI cores from you for their own benefit.
Can you dock ships at the free storage areas or only items?
Pretty sure those numbers are only viable if you're actually good at combat and fleet commands
You can leave ships, just press F for the fleet screen and see the "leave" tab.
Ships too
You can dock ships too
things are looking up just salvaged the onslaught, falcon, and mora. only cost me 2 pirate bullshit carriers and 3 small frigates.
should i scrap the other 2 pirate carriers cause i really dont have the resources to equip everything or just keep using em?
i have real carriers now so i should stop but more fighter spams better. right?
i have no idea what im doing.
I really wish there was more of a transition period between being solely space-borne and having a proper colony where you could take these abandoned stations and renovate them to act as storage as well as give you a small source of supplies, crew and perhaps even marines.
So are there any downsides to assigning AI cores as planet admins?
They are just better than any human administrators.
Wait what!? That free storage shit you get from the tutorial charges you money per item stored?
You can scuttle the Collossi unless you want to keep suicidal Talon pilots and some Wasps as distraction. Priority is keeping your fleet affordable and with enough crew to make up for the many pilot deaths.
Visit system with red beacon and you will find out.
Eagles or Falcons?
And who tf sells Odysseys?
iggles. falcons aren't bad but it's not like cruisers need to be going fast anyways + eagle has manuvering jets already
If only I could find one without 3 d-mods.
Do you have to wait for colonies to get someone to manufacture your blueprints?
Falcon (P). If you can't get both go with Eagle. Falcons can chase smaller ships better but will struggle against other cruisers if they can't flank. Check Persean League and Tri-Tachyon military markets for the Odyssey.
High reward pirate/independent deserter bounties sometimes have odysseys. For sale it's probably as rare as paragon.
Devs say they're do doing something about that for 1.0
Space stations that the player finds and renovates could act as an effective transition between the early and the late game where the player is financially stable, has a lot of loot to store, and needs more supplies but is not ready to invest in defending and developing a colony.
Basically, instead of having these abandoned stations that are either useless or are free storage, the player instead renovates old orbitals to act as both storage and a small source of fuel and crew. Perhaps even marines to encourage players to explore the raiding mechanics.
Like colonies, it would require some upfront costs and make an initial dent in your annual profits as everything is set up, but overtime would turn a small profit. Unlike colonies you don't have to babysit them constantly. The idea is that stations would be gradually ease players into the colonization/end-game by giving them a staging ground and a way to generate some steady income.
Even late game it's perfectly possible to swamp PD with enough carriers and flares.
So next update the game will be complete and on Steam?
Yeah, unfortunately.
You know the next major update will end up as 0.10.0a
>Find a nice system that might be good for colonization
>Previously unknown Luddic Path shitters are squatting there
Boo
This game is good but I wish it did more to make itself feel different from M&B, which I burned out from after 500 hours before playing this game.
Have you prayed today, my brothers?
youtube.com
Why'd they make mid-tech stations so much better than high-tech stations? Its a literally wall of guns...
Priase Ludd
I'm trying to put in a custom portrait and the game keeps crashing and bitching about being unable to find the asset in starfarer.res/res,CLASSPATH
What gives?
Stellaris + Starsector with aggressive AI that actually tries to expand and we will have a perfect space game.
I'm using my three gemini freighters to support my exploration fleet of 3 Hammerheads and an Apogee. Which three fighters should I use?